Diff
checker
텍스트
텍스트
이미지
문서
Excel
폴더
Legal
Enterprise
데스크톱
요금제
로그인
데스크톱 앱 다운로드
텍스트 비교
두 텍스트 파일의 차이점을 찾아보세요
도구
기록
실시간 편집
변경 없는 행 숨기기
줄바꿈 비활성화
레이아웃
나란히 보기
합쳐 보기
비교 단위
스마트
단어
글자
구문 강조
언어 선택
제외
텍스트 변환
첫 변경으로
수정
Diffchecker Desktop
가장 안전하게 Diffchecker를 사용하는 방법. 데스크톱 앱을 사용하면 비교 데이터가 외부로 전송되지 않습니다!
데스크톱 앱 받기
Untitled diff
생성일
7년 전
비교 결과 만료 없음
초기화
내보내기
공유
설명
1 삭제
행
총
삭제
글자
총
삭제
이 기능을 계속 사용하려면 업그레이드해 주세요
Diff
checker
Pro
요금제 보기
472 행
복사
12 추가
행
총
추가
글자
총
추가
이 기능을 계속 사용하려면 업그레이드해 주세요
Diff
checker
Pro
요금제 보기
482 행
복사
{
{
복사
복사됨
복사
복사됨
version = "0.3.
4.460
", character = {
version = "0.3.
5.479
", character = {
createCharacter = function
createCharacter = function
}, gui = {
}, gui = {
복사
복사됨
복사
복사됨
chatMessage = function,
load = function,
load = function,
getScreenSize = function,
getScreenSize = function,
widget = {
widget = {
find = function,
find = function,
getVisible = function,
getVisible = function,
getTypeName = function,
getTypeName = function,
bindOnClick = function,
bindOnClick = function,
getName = function,
getName = function,
getId = function,
getId = function,
destroy = function,
destroy = function,
getSize = function,
getSize = function,
setText = function,
setText = function,
setPosition = function,
setPosition = function,
getText = function,
getText = function,
setSize = function,
setSize = function,
getPosition = function,
getPosition = function,
setVisible = function
setVisible = function
},
},
exitToMenu = function,
exitToMenu = function,
displayAlertText = function
displayAlertText = function
}, interactable = {
}, interactable = {
getWorldBonePosition = function,
getWorldBonePosition = function,
getJoints = function,
getJoints = function,
getParents = function,
getParents = function,
getUvFrameIndex = function,
getUvFrameIndex = function,
types = {
types = {
"electricEngine",
"electricEngine",
"gasEngine",
"gasEngine",
"steering",
"steering",
"seat",
"seat",
"controller",
"controller",
"button",
"button",
"lever",
"lever",
"sensor",
"sensor",
"thruster",
"thruster",
"radio",
"radio",
"horn",
"horn",
"tone",
"tone",
"logic",
"logic",
"timer",
"timer",
"particlePreview",
"particlePreview",
"spring",
"spring",
"pointLight",
"pointLight",
"spotLight",
"spotLight",
"chest",
"chest",
"itemStack",
"itemStack",
"scripted",
"scripted",
"piston",
"piston",
"simpleInteractive",
"simpleInteractive",
"camera"
"camera"
},
},
getBearings = function,
getBearings = function,
getType = function,
getType = function,
getContainer = function,
getContainer = function,
getSingleParent = function,
getSingleParent = function,
getBody = function,
getBody = function,
getLocalBonePosition = function,
getLocalBonePosition = function,
setAnimEnabled = function,
setAnimEnabled = function,
setPoseWeight = function,
setPoseWeight = function,
getColorHighlight = function,
getColorHighlight = function,
setAnimProgress = function,
setAnimProgress = function,
setUvFrameIndex = function,
setUvFrameIndex = function,
setPower = function,
setPower = function,
connectionType = {
connectionType = {
none = 0,
none = 0,
seated = 8,
seated = 8,
power = 2,
power = 2,
any = 32,
any = 32,
logic = 1,
logic = 1,
piston = 16,
piston = 16,
bearing = 4
bearing = 4
},
},
getMaxChildCount = function,
getMaxChildCount = function,
setGlowMultiplier = function,
setGlowMultiplier = function,
getPower = function,
getPower = function,
getShape = function,
getShape = function,
getId = function,
getId = function,
getGlowMultiplier = function,
getGlowMultiplier = function,
getPoseWeight = function,
getPoseWeight = function,
getPistons = function,
getPistons = function,
isActive = function,
isActive = function,
getChildren = function,
getChildren = function,
getMaxParentCount = function,
getMaxParentCount = function,
setActive = function,
setActive = function,
getColorNormal = function
getColorNormal = function
}, audio = {
}, audio = {
soundList = {
soundList = {
"Ambient - Birds",
"Ambient - Birds",
"Ambient - Challenge",
"Ambient - Challenge",
"Ambient - Field",
"Ambient - Field",
"Blueprint - Build",
"Blueprint - Build",
"Blueprint - Camera",
"Blueprint - Camera",
"Blueprint - Close",
"Blueprint - Close",
"Blueprint - Delete",
"Blueprint - Delete",
"Blueprint - Open",
"Blueprint - Open",
"Blueprint - Save",
"Blueprint - Save",
"Blueprint - Select",
"Blueprint - Select",
"Blueprint - Share",
"Blueprint - Share",
"Brake",
"Brake",
"Button off",
"Button off",
"Button on",
"Button on",
"Challenge - Fall",
"Challenge - Fall",
"Challenge - Start",
"Challenge - Start",
"Challenge - Supervisor generic",
"Challenge - Supervisor generic",
"Character crouch",
"Character crouch",
"Character get up",
"Character get up",
"Character hit",
"Character hit",
"Character jump",
"Character jump",
"Character land",
"Character land",
"Character movement",
"Character movement",
"Character movement crouched",
"Character movement crouched",
"Character wind",
"Character wind",
"Collision - Debris",
"Collision - Debris",
"Collision - Multiple",
"Collision - Multiple",
"Collision - Rolling",
"Collision - Rolling",
"Collision - Single",
"Collision - Single",
"Collision - Sliding",
"Collision - Sliding",
"Collision - Vehicle",
"Collision - Vehicle",
"ConnectTool",
"ConnectTool",
"ConnectTool - Equip",
"ConnectTool - Equip",
"ConnectTool - Idle",
"ConnectTool - Idle",
"ConnectTool - Released",
"ConnectTool - Released",
"ConnectTool - Rotate",
"ConnectTool - Rotate",
"ConnectTool - Selected",
"ConnectTool - Selected",
"ConnectTool - Unequip",
"ConnectTool - Unequip",
"Construction - Block attached to joint",
"Construction - Block attached to joint",
"Construction - Block placed",
"Construction - Block placed",
"Construction - Resize",
"Construction - Resize",
"Dancebass",
"Dancebass",
"Dancedrum",
"Dancedrum",
"Dancepad",
"Dancepad",
"Dancevoice",
"Dancevoice",
"Destruction - Block destroyed",
"Destruction - Block destroyed",
"Destruction - Resize",
"Destruction - Resize",
"ElectricEngine",
"ElectricEngine",
"GUI Inventory closed",
"GUI Inventory closed",
"GUI Inventory highlight",
"GUI Inventory highlight",
"GUI Inventory opened",
"GUI Inventory opened",
"GUI Item clicked",
"GUI Item clicked",
"GUI Item released",
"GUI Item released",
"GUI Quickbar highlight",
"GUI Quickbar highlight",
"GUI Shape rotate",
"GUI Shape rotate",
"Gas Explosion",
"Gas Explosion",
"Gas Leak",
"Gas Leak",
"GasEngine",
"GasEngine",
"Handbook - Close",
"Handbook - Close",
"Handbook - Equip",
"Handbook - Equip",
"Handbook - Highlight",
"Handbook - Highlight",
"Handbook - Open",
"Handbook - Open",
"Handbook - Turn page",
"Handbook - Turn page",
"Handbook - Unequip",
"Handbook - Unequip",
"Horn",
"Horn",
"Lever off",
"Lever off",
"Lever on",
"Lever on",
"Lift - Pickup object",
"Lift - Pickup object",
"Lift placed",
"Lift placed",
"Lift usage",
"Lift usage",
"Music",
"Music",
"PaintTool - Close",
"PaintTool - Close",
"PaintTool - ColorPick",
"PaintTool - ColorPick",
"PaintTool - Equip",
"PaintTool - Equip",
"PaintTool - Erase",
"PaintTool - Erase",
"PaintTool - Open",
"PaintTool - Open",
"PaintTool - Paint",
"PaintTool - Paint",
"PaintTool - Reload",
"PaintTool - Reload",
"PaintTool - Unequip",
"PaintTool - Unequip",
"Phaser",
"Phaser",
"Piston",
"Piston",
"PotatoRifle - NoAmmo",
"PotatoRifle - NoAmmo",
"PotatoRifle - Reload",
"PotatoRifle - Reload",
"PotatoRifle - Shoot",
"PotatoRifle - Shoot",
"Radio",
"Radio",
"RaftShark",
"RaftShark",
"Retrobass",
"Retrobass",
"Retrodrum",
"Retrodrum",
"Retrofmblip",
"Retrofmblip",
"Retrovoice",
"Retrovoice",
"Retrowildblip",
"Retrowildblip",
"Reverb - Challenge",
"Reverb - Challenge",
"Reverb - Field",
"Reverb - Field",
"Seat seated",
"Seat seated",
"Seat unseated",
"Seat unseated",
"Sensor off",
"Sensor off",
"Sensor on",
"Sensor on",
"SequenceController",
"SequenceController",
"SequenceController change rotation",
"SequenceController change rotation",
"Sledgehammer - Equip",
"Sledgehammer - Equip",
"Sledgehammer - Swing",
"Sledgehammer - Swing",
"Sledgehammer - Unequip",
"Sledgehammer - Unequip",
"Suspension",
"Suspension",
"Thruster",
"Thruster",
"Thruster dust",
"Thruster dust",
"Toilet seated",
"Toilet seated",
"Toilet unseated",
"Toilet unseated",
"Weapon - Hit",
"Weapon - Hit",
"WeldTool - Case 1",
"WeldTool - Case 1",
"WeldTool - Case 2",
"WeldTool - Case 2",
"WeldTool - Equip",
"WeldTool - Equip",
"WeldTool - Error",
"WeldTool - Error",
"WeldTool - Sparks",
"WeldTool - Sparks",
"WeldTool - Unequip",
"WeldTool - Unequip",
"WeldTool - Weld"
"WeldTool - Weld"
},
},
play = function
play = function
}, joint = {
}, joint = {
getShapeA = function,
getShapeA = function,
types = {
types = {
"bearing",
"bearing",
"piston"
"piston"
},
},
getShapeB = function,
getShapeB = function,
getLength = function,
getLength = function,
getAngle = function,
getAngle = function,
getAngularVelocity = function,
getAngularVelocity = function,
getColor = function,
getColor = function,
getId = function,
getId = function,
isReversed = function,
isReversed = function,
createBlock = function,
createBlock = function,
getAppliedImpulse = function,
getAppliedImpulse = function,
setTargetAngle = function,
setTargetAngle = function,
createPart = function,
createPart = function,
setMotorVelocity = function,
setMotorVelocity = function,
setTargetLength = function,
setTargetLength = function,
getType = function
getType = function
}, particle = {
}, particle = {
createParticle = function
createParticle = function
}, physics = {
}, physics = {
distanceRaycast = function,
distanceRaycast = function,
getGravity = function,
getGravity = function,
applyImpulse = function,
applyImpulse = function,
explode = function,
explode = function,
raycast = function,
raycast = function,
types = {
types = {
"invalid",
"invalid",
"terrainSurface",
"terrainSurface",
"terrainAsset",
"terrainAsset",
"body",
"body",
복사
복사됨
복사
복사됨
"bodyJoints",
"lift",
"lift",
"character",
"character",
"joint",
"joint",
복사
복사됨
복사
복사됨
"areaTrigger",
"vision"
"vision"
},
},
applyTorque = function,
applyTorque = function,
setGravity = function
setGravity = function
}, vec3 = {
}, vec3 = {
rotateY = function,
rotateY = function,
rotateZ = function,
rotateZ = function,
new = function,
new = function,
setY = function,
setY = function,
length = function,
length = function,
closestAxis = function,
closestAxis = function,
setZ = function,
setZ = function,
zero = function,
zero = function,
getRotation = function,
getRotation = function,
one = function,
one = function,
getZ = function,
getZ = function,
rotate = function,
rotate = function,
rotateX = function,
rotateX = function,
lerp = function,
lerp = function,
cross = function,
cross = function,
length2 = function,
length2 = function,
dot = function,
dot = function,
getX = function,
getX = function,
getY = function,
getY = function,
setX = function,
setX = function,
normalize = function
normalize = function
}, json = {
}, json = {
writeJsonString = function,
writeJsonString = function,
parseJsonString = function,
parseJsonString = function,
save = function,
save = function,
open = function
open = function
}, localPlayer = {
}, localPlayer = {
getPlayer = function,
getPlayer = function,
getRaycast = function,
getRaycast = function,
getUp = function,
getUp = function,
getDirection = function,
getDirection = function,
getRaycastStart = function,
getRaycastStart = function,
getRight = function,
getRight = function,
getPosition = function,
getPosition = function,
getId = function
getId = function
}, areaTrigger = {
}, areaTrigger = {
createBox = function,
createBox = function,
filter = {
filter = {
dynamicBody = 1,
dynamicBody = 1,
character = 4,
character = 4,
all = -1,
all = -1,
staticBody = 2
staticBody = 2
},
},
createAttachedBox = function,
createAttachedBox = function,
destroy = function
destroy = function
}, container = {
}, container = {
getItem = function,
getItem = function,
beginTransaction = function,
beginTransaction = function,
isEmpty = function,
isEmpty = function,
endTransaction = function,
endTransaction = function,
hasChanged = function,
hasChanged = function,
setItem = function,
setItem = function,
getSize = function,
getSize = function,
abortTransaction = function
abortTransaction = function
}, exists = function, color = {
}, exists = function, color = {
getG = function,
getG = function,
new = function,
new = function,
setB = function,
setB = function,
getR = function,
getR = function,
getA = function,
getA = function,
setG = function,
setG = function,
setR = function,
setR = function,
getB = function,
getB = function,
setA = function
setA = function
}, log = {
}, log = {
warning = function,
warning = function,
info = function,
info = function,
error = function
error = function
}, uuid = {
}, uuid = {
getNil = function,
getNil = function,
new = function
new = function
}, player = {
}, player = {
removeLift = function,
removeLift = function,
placeLift = function,
placeLift = function,
getAllPlayers = function
getAllPlayers = function
}, raycastResult = {}, challenge = {
}, raycastResult = {}, challenge = {
stop = function,
stop = function,
getSaveData = function,
getSaveData = function,
복사
복사됨
복사
복사됨
takePicturesForMenu = function,
levelCompleted = function,
levelCompleted = function,
복사
복사됨
복사
복사됨
takePicture = function,
resolveContentPath = function,
start = function,
start = function,
hasStarted = function
hasStarted = function
}, body = {
}, body = {
getCreationShapes = function,
getCreationShapes = function,
isDynamic = function,
isDynamic = function,
isOnLift = function,
isOnLift = function,
복사
복사됨
복사
복사됨
setConvertibleToDynamic = function,
isErasable = function,
isErasable = function,
getMass = function,
getMass = function,
getCreationBodies = function,
getCreationBodies = function,
복사
복사됨
복사
복사됨
isConvertibleToDynamic = function,
getCreationsFromBodies = function,
getCreationsFromBodies = function,
setErasable = function,
setErasable = function,
hasChanged = function,
hasChanged = function,
isStatic = function,
isStatic = function,
isUsable = function,
isUsable = function,
setDestructable = function,
setDestructable = function,
setConnectable = function,
setConnectable = function,
isBuildable = function,
isBuildable = function,
isConnectable = function,
isConnectable = function,
setBuildable = function,
setBuildable = function,
getWorldPosition = function,
getWorldPosition = function,
getAngularVelocity = function,
getAngularVelocity = function,
setPaintable = function,
setPaintable = function,
getId = function,
getId = function,
isPaintable = function,
isPaintable = function,
isLiftable = function,
isLiftable = function,
setLiftable = function,
setLiftable = function,
getShapes = function,
getShapes = function,
isDestructable = function,
isDestructable = function,
setUsable = function,
setUsable = function,
getAllBodies = function,
getAllBodies = function,
getVelocity = function
getVelocity = function
}, effect = {
}, effect = {
createEffect = function,
createEffect = function,
playEffect = function
playEffect = function
}, cell = {
}, cell = {
getInteractablesByName = function,
getInteractablesByName = function,
getInteractablesByUuid = function,
getInteractablesByUuid = function,
getNodes = function
getNodes = function
}, visualization = {
}, visualization = {
setLiftVisible = function,
setLiftVisible = function,
setCreationValid = function,
setCreationValid = function,
setCreationVisible = function,
setCreationVisible = function,
setLiftValid = function,
setLiftValid = function,
setCreationFreePlacementPosition = function,
setCreationFreePlacementPosition = function,
setLiftPosition = function,
setLiftPosition = function,
setCreationBodies = function,
setCreationBodies = function,
setCreationFreePlacementRotation = function,
setCreationFreePlacementRotation = function,
setCreationFreePlacement = function,
setCreationFreePlacement = function,
setLiftLevel = function
setLiftLevel = function
}, event = {
}, event = {
sendToGame = function,
sendToGame = function,
sendToWorld = function
sendToWorld = function
}, noise = {
}, noise = {
octaveNoise2d = function,
octaveNoise2d = function,
gunSpread = function,
gunSpread = function,
randomNormalDistribution = function,
randomNormalDistribution = function,
floatNoise2d = function,
floatNoise2d = function,
simplexNoise2d = function,
simplexNoise2d = function,
intNoise2d = function,
intNoise2d = function,
randomRange = function,
randomRange = function,
simplexNoise1d = function
simplexNoise1d = function
}, quat = {
}, quat = {
identity = function,
identity = function,
setW = function,
setW = function,
new = function,
new = function,
setY = function,
setY = function,
round90 = function,
round90 = function,
slerp = function,
slerp = function,
getW = function,
getW = function,
setZ = function,
setZ = function,
lookRotation = function,
lookRotation = function,
getX = function,
getX = function,
getY = function,
getY = function,
getZ = function,
getZ = function,
setX = function
setX = function
}, game = {
}, game = {
복사
복사됨
복사
복사됨
getCurrentTick = function
getCurrentTick = function
,
setLimitedInventory = function,
bindChatCommand = function
}, world = {
}, world = {
createWorld = function,
createWorld = function,
destroyWorld = function
destroyWorld = function
}, creation = {
}, creation = {
exportToString = function,
exportToString = function,
importFromString = function
importFromString = function
}, storage = {
}, storage = {
save = function,
save = function,
load = function
load = function
}, isHost = true, camera = {
}, isHost = true, camera = {
getUp = function,
getUp = function,
getDirection = function,
getDirection = function,
setShake = function,
setShake = function,
getRight = function,
getRight = function,
getFov = function,
getFov = function,
getPosition = function
getPosition = function
}, isServerMode = function, shape = {
}, isServerMode = function, shape = {
getShapeUuid = function,
getShapeUuid = function,
destroyPart = function,
destroyPart = function,
getColor = function,
getColor = function,
getMass = function,
getMass = function,
createBlock = function,
createBlock = function,
transformPoint = function,
transformPoint = function,
getWorldRotation = function,
getWorldRotation = function,
destroyShape = function,
destroyShape = function,
getYAxis = function,
getYAxis = function,
getLocalPosition = function,
getLocalPosition = function,
createJoint = function,
createJoint = function,
createPart = function,
createPart = function,
setColor = function,
setColor = function,
getAt = function,
getAt = function,
getWorldPosition = function,
getWorldPosition = function,
getRight = function,
getRight = function,
getVelocity = function,
getVelocity = function,
getId = function,
getId = function,
getBody = function,
getBody = function,
getMaterial = function,
getMaterial = function,
getUp = function,
getUp = function,
getBoundingBox = function,
getBoundingBox = function,
getXAxis = function,
getXAxis = function,
getZAxis = function,
getZAxis = function,
transformRotation = function,
transformRotation = function,
getInteractable = function
getInteractable = function
}, network = {}, tool = {
}, network = {}, tool = {
preloadRenderables = function,
preloadRenderables = function,
forceTool = function,
forceTool = function,
interactState = {
interactState = {
stop = 3,
stop = 3,
hold = 2,
hold = 2,
start = 1,
start = 1,
null = 0
null = 0
},
},
checkLiftCollision = function
checkLiftCollision = function
}, util = {
}, util = {
bezier2 = function,
bezier2 = function,
positiveModulo = function,
positiveModulo = function,
bezier3 = function,
bezier3 = function,
smootherstep = function,
smootherstep = function,
lerp = function,
lerp = function,
smoothstep = function,
smoothstep = function,
clamp = function
clamp = function
}, projectile = {
}, projectile = {
playerFire = function,
playerFire = function,
getProjectileMass = function,
getProjectileMass = function,
shapeFire = function
shapeFire = function
}
}
}
}
저장된 비교 결과
원본
파일 열기
{ version = "0.3.4.460", character = { createCharacter = function }, gui = { load = function, getScreenSize = function, widget = { find = function, getVisible = function, getTypeName = function, bindOnClick = function, getName = function, getId = function, destroy = function, getSize = function, setText = function, setPosition = function, getText = function, setSize = function, getPosition = function, setVisible = function }, exitToMenu = function, displayAlertText = function }, interactable = { getWorldBonePosition = function, getJoints = function, getParents = function, getUvFrameIndex = function, types = { "electricEngine", "gasEngine", "steering", "seat", "controller", "button", "lever", "sensor", "thruster", "radio", "horn", "tone", "logic", "timer", "particlePreview", "spring", "pointLight", "spotLight", "chest", "itemStack", "scripted", "piston", "simpleInteractive", "camera" }, getBearings = function, getType = function, getContainer = function, getSingleParent = function, getBody = function, getLocalBonePosition = function, setAnimEnabled = function, setPoseWeight = function, getColorHighlight = function, setAnimProgress = function, setUvFrameIndex = function, setPower = function, connectionType = { none = 0, seated = 8, power = 2, any = 32, logic = 1, piston = 16, bearing = 4 }, getMaxChildCount = function, setGlowMultiplier = function, getPower = function, getShape = function, getId = function, getGlowMultiplier = function, getPoseWeight = function, getPistons = function, isActive = function, getChildren = function, getMaxParentCount = function, setActive = function, getColorNormal = function }, audio = { soundList = { "Ambient - Birds", "Ambient - Challenge", "Ambient - Field", "Blueprint - Build", "Blueprint - Camera", "Blueprint - Close", "Blueprint - Delete", "Blueprint - Open", "Blueprint - Save", "Blueprint - Select", "Blueprint - Share", "Brake", "Button off", "Button on", "Challenge - Fall", "Challenge - Start", "Challenge - Supervisor generic", "Character crouch", "Character get up", "Character hit", "Character jump", "Character land", "Character movement", "Character movement crouched", "Character wind", "Collision - Debris", "Collision - Multiple", "Collision - Rolling", "Collision - Single", "Collision - Sliding", "Collision - Vehicle", "ConnectTool", "ConnectTool - Equip", "ConnectTool - Idle", "ConnectTool - Released", "ConnectTool - Rotate", "ConnectTool - Selected", "ConnectTool - Unequip", "Construction - Block attached to joint", "Construction - Block placed", "Construction - Resize", "Dancebass", "Dancedrum", "Dancepad", "Dancevoice", "Destruction - Block destroyed", "Destruction - Resize", "ElectricEngine", "GUI Inventory closed", "GUI Inventory highlight", "GUI Inventory opened", "GUI Item clicked", "GUI Item released", "GUI Quickbar highlight", "GUI Shape rotate", "Gas Explosion", "Gas Leak", "GasEngine", "Handbook - Close", "Handbook - Equip", "Handbook - Highlight", "Handbook - Open", "Handbook - Turn page", "Handbook - Unequip", "Horn", "Lever off", "Lever on", "Lift - Pickup object", "Lift placed", "Lift usage", "Music", "PaintTool - Close", "PaintTool - ColorPick", "PaintTool - Equip", "PaintTool - Erase", "PaintTool - Open", "PaintTool - Paint", "PaintTool - Reload", "PaintTool - Unequip", "Phaser", "Piston", "PotatoRifle - NoAmmo", "PotatoRifle - Reload", "PotatoRifle - Shoot", "Radio", "RaftShark", "Retrobass", "Retrodrum", "Retrofmblip", "Retrovoice", "Retrowildblip", "Reverb - Challenge", "Reverb - Field", "Seat seated", "Seat unseated", "Sensor off", "Sensor on", "SequenceController", "SequenceController change rotation", "Sledgehammer - Equip", "Sledgehammer - Swing", "Sledgehammer - Unequip", "Suspension", "Thruster", "Thruster dust", "Toilet seated", "Toilet unseated", "Weapon - Hit", "WeldTool - Case 1", "WeldTool - Case 2", "WeldTool - Equip", "WeldTool - Error", "WeldTool - Sparks", "WeldTool - Unequip", "WeldTool - Weld" }, play = function }, joint = { getShapeA = function, types = { "bearing", "piston" }, getShapeB = function, getLength = function, getAngle = function, getAngularVelocity = function, getColor = function, getId = function, isReversed = function, createBlock = function, getAppliedImpulse = function, setTargetAngle = function, createPart = function, setMotorVelocity = function, setTargetLength = function, getType = function }, particle = { createParticle = function }, physics = { distanceRaycast = function, getGravity = function, applyImpulse = function, explode = function, raycast = function, types = { "invalid", "terrainSurface", "terrainAsset", "body", "lift", "character", "joint", "vision" }, applyTorque = function, setGravity = function }, vec3 = { rotateY = function, rotateZ = function, new = function, setY = function, length = function, closestAxis = function, setZ = function, zero = function, getRotation = function, one = function, getZ = function, rotate = function, rotateX = function, lerp = function, cross = function, length2 = function, dot = function, getX = function, getY = function, setX = function, normalize = function }, json = { writeJsonString = function, parseJsonString = function, save = function, open = function }, localPlayer = { getPlayer = function, getRaycast = function, getUp = function, getDirection = function, getRaycastStart = function, getRight = function, getPosition = function, getId = function }, areaTrigger = { createBox = function, filter = { dynamicBody = 1, character = 4, all = -1, staticBody = 2 }, createAttachedBox = function, destroy = function }, container = { getItem = function, beginTransaction = function, isEmpty = function, endTransaction = function, hasChanged = function, setItem = function, getSize = function, abortTransaction = function }, exists = function, color = { getG = function, new = function, setB = function, getR = function, getA = function, setG = function, setR = function, getB = function, setA = function }, log = { warning = function, info = function, error = function }, uuid = { getNil = function, new = function }, player = { removeLift = function, placeLift = function, getAllPlayers = function }, raycastResult = {}, challenge = { stop = function, getSaveData = function, levelCompleted = function, start = function, hasStarted = function }, body = { getCreationShapes = function, isDynamic = function, isOnLift = function, isErasable = function, getMass = function, getCreationBodies = function, getCreationsFromBodies = function, setErasable = function, hasChanged = function, isStatic = function, isUsable = function, setDestructable = function, setConnectable = function, isBuildable = function, isConnectable = function, setBuildable = function, getWorldPosition = function, getAngularVelocity = function, setPaintable = function, getId = function, isPaintable = function, isLiftable = function, setLiftable = function, getShapes = function, isDestructable = function, setUsable = function, getAllBodies = function, getVelocity = function }, effect = { createEffect = function, playEffect = function }, cell = { getInteractablesByName = function, getInteractablesByUuid = function, getNodes = function }, visualization = { setLiftVisible = function, setCreationValid = function, setCreationVisible = function, setLiftValid = function, setCreationFreePlacementPosition = function, setLiftPosition = function, setCreationBodies = function, setCreationFreePlacementRotation = function, setCreationFreePlacement = function, setLiftLevel = function }, event = { sendToGame = function, sendToWorld = function }, noise = { octaveNoise2d = function, gunSpread = function, randomNormalDistribution = function, floatNoise2d = function, simplexNoise2d = function, intNoise2d = function, randomRange = function, simplexNoise1d = function }, quat = { identity = function, setW = function, new = function, setY = function, round90 = function, slerp = function, getW = function, setZ = function, lookRotation = function, getX = function, getY = function, getZ = function, setX = function }, game = { getCurrentTick = function }, world = { createWorld = function, destroyWorld = function }, creation = { exportToString = function, importFromString = function }, storage = { save = function, load = function }, isHost = true, camera = { getUp = function, getDirection = function, setShake = function, getRight = function, getFov = function, getPosition = function }, isServerMode = function, shape = { getShapeUuid = function, destroyPart = function, getColor = function, getMass = function, createBlock = function, transformPoint = function, getWorldRotation = function, destroyShape = function, getYAxis = function, getLocalPosition = function, createJoint = function, createPart = function, setColor = function, getAt = function, getWorldPosition = function, getRight = function, getVelocity = function, getId = function, getBody = function, getMaterial = function, getUp = function, getBoundingBox = function, getXAxis = function, getZAxis = function, transformRotation = function, getInteractable = function }, network = {}, tool = { preloadRenderables = function, forceTool = function, interactState = { stop = 3, hold = 2, start = 1, null = 0 }, checkLiftCollision = function }, util = { bezier2 = function, positiveModulo = function, bezier3 = function, smootherstep = function, lerp = function, smoothstep = function, clamp = function }, projectile = { playerFire = function, getProjectileMass = function, shapeFire = function } }
수정본
파일 열기
{ version = "0.3.5.479", character = { createCharacter = function }, gui = { chatMessage = function, load = function, getScreenSize = function, widget = { find = function, getVisible = function, getTypeName = function, bindOnClick = function, getName = function, getId = function, destroy = function, getSize = function, setText = function, setPosition = function, getText = function, setSize = function, getPosition = function, setVisible = function }, exitToMenu = function, displayAlertText = function }, interactable = { getWorldBonePosition = function, getJoints = function, getParents = function, getUvFrameIndex = function, types = { "electricEngine", "gasEngine", "steering", "seat", "controller", "button", "lever", "sensor", "thruster", "radio", "horn", "tone", "logic", "timer", "particlePreview", "spring", "pointLight", "spotLight", "chest", "itemStack", "scripted", "piston", "simpleInteractive", "camera" }, getBearings = function, getType = function, getContainer = function, getSingleParent = function, getBody = function, getLocalBonePosition = function, setAnimEnabled = function, setPoseWeight = function, getColorHighlight = function, setAnimProgress = function, setUvFrameIndex = function, setPower = function, connectionType = { none = 0, seated = 8, power = 2, any = 32, logic = 1, piston = 16, bearing = 4 }, getMaxChildCount = function, setGlowMultiplier = function, getPower = function, getShape = function, getId = function, getGlowMultiplier = function, getPoseWeight = function, getPistons = function, isActive = function, getChildren = function, getMaxParentCount = function, setActive = function, getColorNormal = function }, audio = { soundList = { "Ambient - Birds", "Ambient - Challenge", "Ambient - Field", "Blueprint - Build", "Blueprint - Camera", "Blueprint - Close", "Blueprint - Delete", "Blueprint - Open", "Blueprint - Save", "Blueprint - Select", "Blueprint - Share", "Brake", "Button off", "Button on", "Challenge - Fall", "Challenge - Start", "Challenge - Supervisor generic", "Character crouch", "Character get up", "Character hit", "Character jump", "Character land", "Character movement", "Character movement crouched", "Character wind", "Collision - Debris", "Collision - Multiple", "Collision - Rolling", "Collision - Single", "Collision - Sliding", "Collision - Vehicle", "ConnectTool", "ConnectTool - Equip", "ConnectTool - Idle", "ConnectTool - Released", "ConnectTool - Rotate", "ConnectTool - Selected", "ConnectTool - Unequip", "Construction - Block attached to joint", "Construction - Block placed", "Construction - Resize", "Dancebass", "Dancedrum", "Dancepad", "Dancevoice", "Destruction - Block destroyed", "Destruction - Resize", "ElectricEngine", "GUI Inventory closed", "GUI Inventory highlight", "GUI Inventory opened", "GUI Item clicked", "GUI Item released", "GUI Quickbar highlight", "GUI Shape rotate", "Gas Explosion", "Gas Leak", "GasEngine", "Handbook - Close", "Handbook - Equip", "Handbook - Highlight", "Handbook - Open", "Handbook - Turn page", "Handbook - Unequip", "Horn", "Lever off", "Lever on", "Lift - Pickup object", "Lift placed", "Lift usage", "Music", "PaintTool - Close", "PaintTool - ColorPick", "PaintTool - Equip", "PaintTool - Erase", "PaintTool - Open", "PaintTool - Paint", "PaintTool - Reload", "PaintTool - Unequip", "Phaser", "Piston", "PotatoRifle - NoAmmo", "PotatoRifle - Reload", "PotatoRifle - Shoot", "Radio", "RaftShark", "Retrobass", "Retrodrum", "Retrofmblip", "Retrovoice", "Retrowildblip", "Reverb - Challenge", "Reverb - Field", "Seat seated", "Seat unseated", "Sensor off", "Sensor on", "SequenceController", "SequenceController change rotation", "Sledgehammer - Equip", "Sledgehammer - Swing", "Sledgehammer - Unequip", "Suspension", "Thruster", "Thruster dust", "Toilet seated", "Toilet unseated", "Weapon - Hit", "WeldTool - Case 1", "WeldTool - Case 2", "WeldTool - Equip", "WeldTool - Error", "WeldTool - Sparks", "WeldTool - Unequip", "WeldTool - Weld" }, play = function }, joint = { getShapeA = function, types = { "bearing", "piston" }, getShapeB = function, getLength = function, getAngle = function, getAngularVelocity = function, getColor = function, getId = function, isReversed = function, createBlock = function, getAppliedImpulse = function, setTargetAngle = function, createPart = function, setMotorVelocity = function, setTargetLength = function, getType = function }, particle = { createParticle = function }, physics = { distanceRaycast = function, getGravity = function, applyImpulse = function, explode = function, raycast = function, types = { "invalid", "terrainSurface", "terrainAsset", "body", "bodyJoints", "lift", "character", "joint", "areaTrigger", "vision" }, applyTorque = function, setGravity = function }, vec3 = { rotateY = function, rotateZ = function, new = function, setY = function, length = function, closestAxis = function, setZ = function, zero = function, getRotation = function, one = function, getZ = function, rotate = function, rotateX = function, lerp = function, cross = function, length2 = function, dot = function, getX = function, getY = function, setX = function, normalize = function }, json = { writeJsonString = function, parseJsonString = function, save = function, open = function }, localPlayer = { getPlayer = function, getRaycast = function, getUp = function, getDirection = function, getRaycastStart = function, getRight = function, getPosition = function, getId = function }, areaTrigger = { createBox = function, filter = { dynamicBody = 1, character = 4, all = -1, staticBody = 2 }, createAttachedBox = function, destroy = function }, container = { getItem = function, beginTransaction = function, isEmpty = function, endTransaction = function, hasChanged = function, setItem = function, getSize = function, abortTransaction = function }, exists = function, color = { getG = function, new = function, setB = function, getR = function, getA = function, setG = function, setR = function, getB = function, setA = function }, log = { warning = function, info = function, error = function }, uuid = { getNil = function, new = function }, player = { removeLift = function, placeLift = function, getAllPlayers = function }, raycastResult = {}, challenge = { stop = function, getSaveData = function, takePicturesForMenu = function, levelCompleted = function, takePicture = function, resolveContentPath = function, start = function, hasStarted = function }, body = { getCreationShapes = function, isDynamic = function, isOnLift = function, setConvertibleToDynamic = function, isErasable = function, getMass = function, getCreationBodies = function, isConvertibleToDynamic = function, getCreationsFromBodies = function, setErasable = function, hasChanged = function, isStatic = function, isUsable = function, setDestructable = function, setConnectable = function, isBuildable = function, isConnectable = function, setBuildable = function, getWorldPosition = function, getAngularVelocity = function, setPaintable = function, getId = function, isPaintable = function, isLiftable = function, setLiftable = function, getShapes = function, isDestructable = function, setUsable = function, getAllBodies = function, getVelocity = function }, effect = { createEffect = function, playEffect = function }, cell = { getInteractablesByName = function, getInteractablesByUuid = function, getNodes = function }, visualization = { setLiftVisible = function, setCreationValid = function, setCreationVisible = function, setLiftValid = function, setCreationFreePlacementPosition = function, setLiftPosition = function, setCreationBodies = function, setCreationFreePlacementRotation = function, setCreationFreePlacement = function, setLiftLevel = function }, event = { sendToGame = function, sendToWorld = function }, noise = { octaveNoise2d = function, gunSpread = function, randomNormalDistribution = function, floatNoise2d = function, simplexNoise2d = function, intNoise2d = function, randomRange = function, simplexNoise1d = function }, quat = { identity = function, setW = function, new = function, setY = function, round90 = function, slerp = function, getW = function, setZ = function, lookRotation = function, getX = function, getY = function, getZ = function, setX = function }, game = { getCurrentTick = function, setLimitedInventory = function, bindChatCommand = function }, world = { createWorld = function, destroyWorld = function }, creation = { exportToString = function, importFromString = function }, storage = { save = function, load = function }, isHost = true, camera = { getUp = function, getDirection = function, setShake = function, getRight = function, getFov = function, getPosition = function }, isServerMode = function, shape = { getShapeUuid = function, destroyPart = function, getColor = function, getMass = function, createBlock = function, transformPoint = function, getWorldRotation = function, destroyShape = function, getYAxis = function, getLocalPosition = function, createJoint = function, createPart = function, setColor = function, getAt = function, getWorldPosition = function, getRight = function, getVelocity = function, getId = function, getBody = function, getMaterial = function, getUp = function, getBoundingBox = function, getXAxis = function, getZAxis = function, transformRotation = function, getInteractable = function }, network = {}, tool = { preloadRenderables = function, forceTool = function, interactState = { stop = 3, hold = 2, start = 1, null = 0 }, checkLiftCollision = function }, util = { bezier2 = function, positiveModulo = function, bezier3 = function, smootherstep = function, lerp = function, smoothstep = function, clamp = function }, projectile = { playerFire = function, getProjectileMass = function, shapeFire = function } }
비교하기