Untitled diff

생성일 비교 결과 만료 없음
179 삭제
449
260 추가
463
Platform Releases
Platform Releases
Windows PC
Windows PC
Windows 7 or higher. May switch to Windows 10 only prior to release. See FAQ
Windows 7 or higher. May switch to Windows 10 only prior to release. See FAQ
Status: Started
Status: Started
Microsoft XBox One
Microsoft XBox One
Also possible support for cross-platform (WIN10<->XBoxOne) play.
Release date depends on PC release schedule
Status: Stopped
Status: Stopped
Sony PS4
Sony PS4
Release depends on how far we go with WIN10<->XBox One cross-platform play.
Release date depends on PC release schedule
Status: Unscheduled
Status: Unscheduled


Gameplay
Gameplay
Activate AI turret defense systems
AI planetary defense systems
Starguard carrier, and all 4 stations have automated gun & missile systems
starbases and other fixed/mobile units have automated gun & missile systems
Status: Started
Status: Released
Activate AI planet defense systems
AI space defense systems
Starbases and other units have automated gun & missile systems
carrier, stations, ODS systems have automated gun & missile systems
Status: Started
Status: Released
Player controlled air/space craft
Player controlled air/space craft
Ability to fly air/space craft and transition between space & planetary scenes. Fighters, gunships, shuttles
Ability to fly air/space craft and transition between space & planetary scenes. Fighters, gunships, shuttles
Status: Released
Status: Released
Player controlled ground vehicles
Player controlled ground vehicles
Ability to drive ground vehicles on planets.
Ability to drive ground vehicles on planets.
Status: Pending Release
Status: Pending Release
Player controlled naval vehicles
Player controlled naval vehicles
Ability to drive naval vehicles on planets.
Ability to drive naval vehicles on planets.
Status: Pending Release
Status: Started
Player use of deployable weapons
Player use of deployable weapons
AI controlled deployable turrets and aircraft weapons.
AI controlled deployable turrets and aircraft weapons.
Status: Pending Release
Status: Stopped
Player controlled MICE units
Player controlled MICE units
Status: Stopped
Ability to drive mechanized units on planets.
Status: Started
Activate AI controlled android sentries
AI controlled android sentries
All scenes have various AI controlled androids which are programmed to engage hostiles
All scenes have various AI controlled androids which are programmed to engage hostiles
Status: Postponed
Status: Stopped
Player controlled android systems
Player controlled android sentries
Players with required CTC can command & control androids, and use as team members
Players with required CTC can command & control androids, and use as team members
Status: Postponed
Status: Stopped
Operation of various key units
Operation of various key units
Solar reactor, Area Defense Shield etc require special gameplay handling
Solar reactor, Area Defense Shield etc require special gameplay handling
Status: Postponed
Status: Stopped
Implant Augmentation Chamber
Implant Augmentation Chamber
Automated injection of implants when player does not have an injector
Health regen & implant use
Status: Postponed
Status: Started
Player use of implants
Player use of implants
All implants need to be implemented and activated.
All implants need to be implemented and activated.
Status: Postponed
Status: Stopped
Player Combat Training Certs
Player Combat Training Certs
Currently not tracked during test phase.
Currently not tracked during test phase.
Status: Postponed
Status: Stopped
Player medal & ribbon awards
Player medal & ribbon awards
not currently tracked during test phase
not currently tracked during test phase
Status: Postponed
Status: Stopped
Ability to create squads & fireteams
Ability to create squads & fireteams
Players with requirements can create these with players and/or androids. See FAQ
Players with requirements can create these with players and/or androids. See FAQ
Status: Postponed
Status: Stopped
Ability to create Forward Operating Base
Ability to create Forward Operating Base
Players with requirements can create these with players and/or androids. See FAQ
Players with requirements can create these with players and/or androids. See FAQ
Status: Postponed
Status: Unscheduled
Handling for advanced inventory items
Handling for advanced inventory items
BACKPACK, WEAPON PACK, SUPPLY PACK, MEDICAL PACK, PBU, PIE, PMU, PMS, PRU, PSJ, PTU, RAP, TIP, TWS, TDU, WDU
BACKPACK, WEAPON PACK, SUPPLY PACK, MEDICAL PACK, PBU, PIE, PMU, PMS, PRU, PSJ, PTU, RAP, TIP, TWS, TDU, WDU
Status: Pending Release
Status: Started
Player assist actions
Player assist actions
Animations completed. Now require handling for playerA dragging/assisting injured playerB
Animations completed. Now require handling for playerA dragging/assisting injured playerB
Status: Postponed
Status: Stopped
Enable energy cell resources
Energy Cell resource usage
Various entities (key buildings, vehicles etc) require energy cells for operation
Various entities (key buildings, vehicles etc) require energy cells for operation
Status: Postponed
Status: Unscheduled
World Event - Incursion
World Event - Incursion
Status: Stopped
more info
Status: Released
World Event - Hostile Incarceration
World Event - Hostile Incarceration
Status: Postponed
more info
Status: Released
World Event - Hostile Intent
World Event - Hostile Intent
Status: Postponed
more info
Status: Started
World Event - Enemy Mine
World Event - Enemy Mine
Status: Postponed
more info
Status: Unscheduled
World Event - Secure & Hold
World Event - Secure & Hold
Status: Postponed
more info
Status: Unscheduled
Activate AI planet orbital defense systems
Planet and moons have automated gun & missile systems in orbit. Programmed to engage hostiles
Status: Started
Player selected spawn location
Player selected spawn location
player to respawn nearby, at a planet FOB, a team leader etc; instead of from the default start location
player to respawn nearby, at a planet FOB, a team leader etc; instead of from the default start location
Status: Unscheduled
Status: Unscheduled
Player custom gear unlocks
Player custom gear loadouts
ability for player to create and use custom gear for quick selection due to lots of possible inventory owned
ability for player to create and use custom gear for quick selection due to lots of possible inventory owned
Status: Unscheduled
Status: Started
Player asset lock
Player asset lock
with required CTC a player owned asset (aircraft, vehicle) can be locked to the player, preventing theft
with required CTC a player owned asset (aircraft, vehicle) can be locked to the player, preventing theft
Status: Unscheduled
Status: Unscheduled
Player ability to repair/rearm assets
Player ability to repair/rearm assets
Requires the use of inventory items
Requires the use of inventory items
Status: Unscheduled
Status: Unscheduled
Special handling for Mobile Forward Base
Mobile Forward Base
used as FOB, spawn point, rearms, heals player, launches intercontinental ballistic missile
Forward Operating Base, spawn point, rearms & heals player, weapons platform more info
Status: Unscheduled
Status: Unscheduled
Special handling for Asset Requisition Center
Asset Requisition Center
Assets can currently be spawned from supply platforms. ARC handles production, availability etc
Production of assets (vehicles, aircraft etc) more info
Status: Unscheduled
Status: Unscheduled
Specialized Combat Armor Color
the game doesn't support character customization. but it does support different color armor skins at a cost
Status: Unscheduled
Combat flashpoint detection
Combat flashpoint detection
currently implemented so players know where action is. still needs tweaks/revisions to how counts are handled
currently implemented so players know where action is. still needs tweaks/revisions to how counts are handled
Status: Postponed
Status: Started
Steam Achievements
Status: Unscheduled
Customized player inventory loadouts
Ability to customize pre-launch weapon & item loadouts based on owned inventory
Status: Unscheduled


Content
Content
Male character models revision
Male character models revision
Improve on the male character models. Count: x8
Improve on the male character models. Count: x8
Status: Released
Status: Released
Female character models revision
Female character models revision
Improve on the female character models. Count: x2
Improve on the female character models. Count: x2
Status: Released
Status: Released
Improve player character animations
Improve player character animations
Some of the character animations need some improvements.
Some of the character animations need some improvements.
Status: Released
Status: Released
Character deployable weapon animations
character animations used for deployable weapons need revision to match the new models.
Status: Stopped
Improve jetpack models
Improve jetpack models
The legacy ones are too large and bulky. Count: x2
The legacy ones are too large and bulky. Count: x2
Status: Released
Status: Released
Create 3D cockpits for aircraft
Aircraft 3D cockpits
We did the Aurora 3D cockpit as a test. Still not happy with the quality. Going to rethink this one a bit. Count: x21 cockpits
the Aurora cockpit test shows more improvement needed. Count: x21 cockpits
Status: Postponed
Status: Stopped
Quality pass on aircraft models
Quality pass on aircraft models
Some of the legacy aircraft models need a quality improvement pass. Count: x9
Some of the legacy aircraft models need a quality improvement pass. Count: x9
Status: Released
Status: Unscheduled
Character deployable weapon animations
Quality pass on vehicle models
The character animations used for deployable weapons need revision to match the model revisions.
Some of the legacy vehicle models need a quality improvement pass. Count: x14
Status: Started
Status: Unscheduled
Quality pass on weapon models
Quality pass on weapon models
model & texture improvements. FG45 & M117 completed & released as samples. Count: x34
model & texture improvements. FG45 & M117 completed & released as samples. Count: x34
Status: Started
Status: Stopped
Quality pass on vehicle models
Some of the legacy vehicle models need a quality improvement pass. Count: x14
Status: Pending Release
Quality pass in space scenes
Quality pass in space scenes
Need to improve on the lighting, as well as some of the models in the scene. Count: x4
Need to improve on the lighting, as well as some of the models in the scene. Count: x4
Status: Released
Status: Released
Quality pass in planetary scenes
Quality pass in planetary scenes
Need to improve on the lighting, as well as some of the models in the scene. Count: x4
Need to improve on the lighting, as well as some of the models in the scene. Count: x4
Status: Released
Status: Released
Quality pass on general world assets
Due to age, lots of low quality textures in some world assets (e.g. inside stations, on the planet etc) need to be replaced with higher quality versions
Status: Unscheduled
Add final audio soundfx
Add final audio soundfx
Replace all placeholder library content with final versions for weapons, engines etc
Replace all placeholder library content with final versions for weapons, engines etc
Status: Unscheduled
Status: Unscheduled

World Asset Improvement Pass
Engine
Due to age, lots of low quality textures in some world assets (e.g. inside stations, on the planet etc) need to be replaced with higher quality versions
Status: Unscheduled
Improve FPS character dynamics
Some fine tuning still needs to be done so that it "feels" right, less "floaty" etc
Status: Started

Tech-Gen
Networking Improvement Pass
Following the major improvements in previous builds, still room for further on-going improvements
Revise view camera handling
Status: Started
Improve flight dynamics
Status: Released
Improve vehicle dynamics
Status: Started
Improve camera handling
Minor revisions to cleanup the handling of all the various cameras.
Minor revisions to cleanup the handling of all the various cameras.
Status: Released
Status: Released
Destructible planetary buildings
Destructible planetary buildings
Various planetary buildings can be destroyed & rebuilt
Various planetary buildings can be destroyed & rebuilt
Status: Pending Release
Status: Stopped
Improve FPS character dynamics
Some fine tuning still needs to be done so that it "feels" right, less "floaty" etc
Status: Postponed
Pathfinding for android sentries
Pathfinding for android sentries
A system based on Havok AI is already implemented. Needs tweaks, completion etc
A system based on Havok AI is already implemented. Needs tweaks, completion etc
Status: Pending Release
Status: Stopped
Planetary weather patterns
Planetary weather patterns
Already have dust, and particle storms etc. Still need to complete rain and snow (on Frostbite)
Already have dust, and particle storms etc. Still need to complete rain and snow (on Frostbite)
Status: Postponed
Status: Stopped
Revise Automated Transport Shuttle system
Improve Automated Transport Shuttle system
currently disabled until we can rework the flight path system using more robust methods
currently disabled until we can rework the flight path system using more robust methods
Status: Postponed
Status: Started
Playfab support
Status: Stopped
Proximity blast physics
Proximity blast physics
players affected (thrown clear etc) by nearby blasts wasn't working right; so we disabled it for now
players affected (thrown clear etc) by nearby blasts wasn't working right; so we disabled it for now
Status: Stopped
Status: Stopped
Improve flight dynamics
Player hosted private servers
Status: Released
host/join session (up to 64 players) games with matchmaking more info
Status: Started
Improve vehicle dynamics
Visual Quality Pass
Status: Postponed
on-going review & revisions to lighting, various shader effects etc in assets, world
Status: Started


Tech-Graphics
Tech-Graphics
Visual Quality Pass
Need to review and do some additional world lighting and shader tweaks
Status: Unscheduled


Tech-Networking
Tech-Networking
Minor Networking Improvement
Following the major improvements in previous builds, still room for further improvement
Status: Unscheduled


UI / Input
UI / Input
Space scene pop count in deploy screen
Space scene pop count in deploy screen
This count is on planetary scenes only. Need to make this consistent somehow.
This count is on planetary scenes only. Need to make this consistent somehow.
Status: Released
Status: Released
Revise weapon class switch handling
Revise weapon class switch handling
With handling for all weapons now completed, need to simplify class switching
With handling for all weapons now completed, need to simplify class switching
Status: Released
Status: Released
Revise method for target class cycling
Revise method for target class cycling
In the heat of battle, need a single key to cycle target classes
In the heat of battle, need a single key to cycle target classes
Status: Released
Status: Released
Add current deck location name to map
Add current deck location name to map
When inside large installations (e.g. station), the full screen map should display name of player location.
When inside large installations (e.g. station), the full screen map should display name of player location.
Status: Pending Release
Status: Released
Improve mini-map target handling
Improve mini-map target handling
Better handling for identifying, cycling, and selecting various target classes
Better handling for identifying, cycling, and selecting various target classes
Status: Postponed
Status: Started
Final inventory UI handling
Improve inventory UI handling
this is implemented and coming along. needs to be completed, tweaked etc with all inventory implemented
implemented; needs to be completed, tweaked etc with all inventory implemented
Status: Postponed
Status: Started
Final character creation/selection UI
Improve character creation/selection UI
still requires some tweaks, data display (player inventory, entitlement etc)
implemented; still requires some tweaks, data display (player inventory, entitlement etc)
Status: Postponed
Status: Started


Store
Monetization
Activate in-game shop
Purchase Options
Using CEP and GalCreds to purchase various items.
Starter Kit ($19.99), TAK L1-IV ($29.99 - $59.99) more info
Status: Stopped
Status: Released
Monetized player skins
the game doesn't support character customization. but it does support different color skins
Status: Unscheduled
Steam Wallet support
Status: Stopped
Xsolla support
Status: Stopped

Misc
Player account restrictions
Player account restrictions
Currently all Starter Kit & TAK accounts are not fully restricted.
Currently all Starter Kit & TAK accounts are not fully restricted.
Status: Postponed
Status: Started
Game F2P Model
Item Shop
In addition to SK & TAK, the game will have a form of F2P. Still need to decide what form that will take.
Using CEP and GalCreds to purchase various items. more info
Status: Stopped
Steam Wallet support
more info
Status: Unscheduled
Xsolla payments support
more info
Status: Unscheduled
Status: Unscheduled


General

Wishlist DREAMS!
Wishlist DREAMS!
Player hosted private servers
Xbox cross-platform play
Ability for players to host/join servers via a server browser.
gameplay between Windows 10 and Xbox One versions
Status: Unscheduled
Xbox Play Anywhere
buy an Xbox Play Anywhere game through Xbox or Windows 10 Store, it’s yours to play on both Xbox One and Windows 10 more info
Status: Unscheduled
Xbox Game Preview
the Xbox version of early access. more info
Status: Unscheduled
Steam Achievements
more info
Status: Unscheduled
Playfab support
more info
Status: Unscheduled
Status: Unscheduled


Future Expansion Plans
Future Expansion Plans
Mining on planet and moons
Game world expansion
Gradual expansion to match the IP the game takes place in. See map
Status: Unscheduled
Mining on planets & moons
Ability to mine for commodities which can be traded between players and bases/stations
Ability to mine for commodities which can be traded between players and bases/stations
Status: Unscheduled
Status: Unscheduled
Mining asteroids
Mining asteroids
Ability to mine for commodities which can be traded between players and bases/stations
Ability to mine for commodities which can be traded between players and bases/stations
Status: Unscheduled
Status: Unscheduled
Base building
Trading
Ability to acquire planet/moon locations & build Forward Operating Bases.
Trading between AI controlled bases/stations and between players.
Status: Unscheduled
Status: Unscheduled
Trading
Base building
Ability to trade items between bases/stations and other players.
Building and operating Forward Operating Bases on planets & moons
Status: Unscheduled
Status: Unscheduled
Game world expansion
Capital ship classes
Gradual expansion to match the IP the game takes place in. See map
Player controlled carriers (x10), cruisers (x10) and transports (x8). Built similar to the in-game Starguard carrier
Status: Unscheduled
Status: Unscheduled
Additional planetary bases
Additional planetary bases
Addition of bases on other planets & moons in Lyrius, Lennen, Zilon, Sygan regions
Addition of bases on other planets & moons in Lyrius, Lennen, Zilon, Sygan regions
Status: Unscheduled
Status: Unscheduled
Additional space stations
Additional space stations
Addition of new space stations as part of the world expansion. See legacy appendix
Addition of new space stations (x12) as part of the world expansion.
Status: Unscheduled
Capital ship classes
Player controlled carriers, cruisers and transport craft. Scale similar to the Starguard
Status: Unscheduled
Status: Unscheduled
Additional light craft classes
Additional light craft classes
Addition of new player controlled fighters/shuttles/gunships based on the IP. See legacy appendix
Addition of new player controlled fighters (x12), shuttles (x2), gunships (x5)
Status: Unscheduled
Status: Unscheduled
Additional light vehicle classes
Additional light vehicle classes
Addition of new player controlled vehicles based on the IP. See legacy appendix
Addition of new player controlled vehicles based on the IP. See legacy appendix
Status: Unscheduled
Status: Unscheduled
Additional weapons & items
Additional weapons & items
Addition of new player weapons based on the IP. See legacy appendix
Addition of new player weapons and items
Status: Unscheduled
Additional player classes
New playable race & caste classes based on the IP. See legacy appendix
Status: Unscheduled
Status: Unscheduled
Additional player races & classes
Additional playable race (x2) & classes (8)
Status: Unscheduled