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Diff
checker
Pro
요금제 보기
572 행
복사
(global string data_mine_mission_segment "")
(global string data_mine_mission_segment "")
(global short sound_offset 15)
(global short sound_offset 15)
(global short prediction_offset 45)
(global short prediction_offset 45)
(script static player0
(script static player0
(begin
(begin
(unit (list_get (players) 0))
(unit (list_get (players) 0))
)
)
)
)
(script static player1
(script static player1
(begin
(begin
(unit (list_get (players) 1))
(unit (list_get (players) 1))
)
)
)
)
(script static player_count
(script static player_count
(begin
(begin
(list_count (players))
(list_count (players))
)
)
)
)
(script static end_segment
(script static end_segment
(begin
(begin
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 15)
(fade_out 0 0 0 15)
(sleep 30)
(sleep 30)
(print "end gameplay segment! thank you for playing!")
(print "end gameplay segment! thank you for playing!")
(sleep 15)
(sleep 15)
(print "grab jaime or paul to give feedback!")
(print "grab jaime or paul to give feedback!")
(player_action_test_reset)
(player_action_test_reset)
(sleep 15)
(sleep 15)
(print "press the a button to reset!")
(print "press the a button to reset!")
(sleep_until (player_action_test_accept))
(sleep_until (player_action_test_accept))
(print "reloading map...")
(print "reloading map...")
(sleep 15)
(sleep 15)
(map_reset)
(map_reset)
)
)
)
)
(script static difficulty_legendary
(script static difficulty_legendary
(begin
(begin
(= (game_difficulty_get) legendary)
(= (game_difficulty_get) legendary)
)
)
)
)
(script static difficulty_heroic
(script static difficulty_heroic
(begin
(begin
(= (game_difficulty_get) heroic)
(= (game_difficulty_get) heroic)
)
)
)
)
(script static difficulty_normal
(script static difficulty_normal
(begin
(begin
(= (game_difficulty_get) normal)
(= (game_difficulty_get) normal)
)
)
)
)
(script static cinematic_skip_start
(script static cinematic_skip_start
(begin
(begin
(cinematic_skip_start_internal)
(cinematic_skip_start_internal)
(game_save_cinematic_skip)
(game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted))
(sleep_until (not (game_saving)) 1) (not (game_reverted))
)
)
)
)
(script static cinematic_skip_stop
(script static cinematic_skip_stop
(begin
(begin
(cinematic_skip_stop_internal)
(cinematic_skip_stop_internal)
(if (not (game_reverted))
(if (not (game_reverted))
(game_revert))
(game_revert))
)
)
)
)
(script static cinematic_fade_to_white
(script static cinematic_fade_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 1 1 1 30)
(fade_out 1 1 1 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)
(script static cinematic_fade_from_white
(script static cinematic_fade_from_white
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)
(script static cinematic_fade_from_white_bars
(script static cinematic_fade_from_white_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)
(script static cinematic_fade_from_black_bars
(script static cinematic_fade_from_black_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)
(script static cinematic_fade_to_black
(script static cinematic_fade_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 30)
(fade_out 0 0 0 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)
(script static cinematic_fade_from_black
(script static cinematic_fade_from_black
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)
(script static cinematic_snap_to_black
(script static cinematic_snap_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)
(script static cinematic_snap_to_white
(script static cinematic_snap_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)
(script static cinematic_stash_players
(script static cinematic_stash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
True)
True)
(object_hide
(object_hide
(player1)
(player1)
True)
True)
(object_cannot_take_damage (players))
(object_cannot_take_damage (players))
)
)
)
)
(script static cinematic_unstash_players
(script static cinematic_unstash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
False)
False)
(object_hide
(object_hide
(player1)
(player1)
False)
False)
(object_can_take_damage (players))
(object_can_take_damage (players))
)
)
)
)
(script dormant _stealth_toggle_monitor
(script dormant _stealth_toggle_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (and (>= (unit_get_shield
(sleep_until (if (and (>= (unit_get_shield
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) (= 1 1)
) 1) (player_action_test_vision_trigger)) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
50 0)
50 0)
(unit_set_current_vitality
(unit_set_current_vitality
(player0)
(player0)
50 0)
50 0)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (< (object_get_health
(sleep_until (or (< (object_get_health
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) 1)
) 1) (player_action_test_vision_trigger)) 1)
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
30 70)
30 70)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset) False)
(player_action_test_reset) False)
1)
1)
)
)
)
)
(script dormant _stealth_timer_monitor
(script dormant _stealth_timer_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(sleep 15)
(sleep 15)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until
(sleep_until
(begin
(begin
(print "+") False)
(print "+") False)
30 (* 5 30)) False)
30 (* 5 30)) False)
1)
1)
)
)
)
)
(script static activate_stealth_toggle_monitor
(script static activate_stealth_toggle_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)
(script static activate_stealth_timer_monitor
(script static activate_stealth_timer_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)
(script static playtest_mission
(script static playtest_mission
(begin
(begin
(if (game_is_playtest)
(if (game_is_playtest)
(begin
(begin
(sleep 30)
(sleep 30)
(hud_set_training_text playtest_raisehand)
(hud_set_training_text playtest_raisehand)
(hud_show_training_text True)
(hud_show_training_text True)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (player_action_test_accept) 1)
(sleep_until (player_action_test_accept) 1)
(hud_show_training_text False)
(hud_show_training_text False)
(sleep 30)
(sleep 30)
))
))
)
)
)
)
(script dormant x01_01_predict
(script dormant x01_01_predict
(begin
(begin
(sleep 1)
(sleep 1)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
(predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
(predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
(predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
(predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
(predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
(predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
(predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
(predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
(predict_model_section objects\characters\masterchief\masterchief 16)
(predict_model_section objects\characters\masterchief\masterchief 16)
(predict_model_section objects\characters\masterchief\masterchief 17)
(predict_model_section objects\characters\masterchief\masterchief 17)
(predict_model_section objects\characters\masterchief\masterchief 18)
(predict_model_section objects\characters\masterchief\masterchief 18)
(predict_model_section objects\characters\masterchief\masterchief 19)
(predict_model_section objects\characters\masterchief\masterchief 19)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
(predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(sleep 3)
(sleep 3)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False)
(predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0)
(predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0)
(predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0)
(predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0)
(predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0)
(predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0)
(predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0)
(predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0)
(predict_model_section scenarios\objects\covenant\military\capital_ship\capital_ship 2)
(predict_model_section scenarios\objects\covenant\military\capital_ship\capital_ship 2)
(predict_model_section scenarios\objects\special\null_up\null_up 0)
(predict_model_section scenarios\objects\special\null_up\null_up 0)
(predict_model_section scenarios\skies\generic\space\space 0)
(predict_model_section scenarios\skies\generic\space\space 0)
(sleep 216)
(sleep 216)
(predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
(predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
)
)
)
)
(script dormant x01_01b_predict
(script dormant x01_01b_predict
(begin
(begin
(sleep 2)
(sleep 2)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 6 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 6 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 7 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 7 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 8 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 8 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 10 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 10 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 11 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 11 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 13 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 13 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 12 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 12 True)
(predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
(predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
(predict_model_section scenarios\objects\solo\highcharity\high_door_grand\high_door_grand 0)
(predict_model_section scenarios\objects\solo\highcharity\high_door_grand\high_door_grand 0)
(predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0)
(predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0)
(predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
(predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
(sleep 5)
(sleep 5)
(predict_model_section objects\vehicles\banshee\banshee 102)
(predict_model_section objects\vehicles\banshee\banshee 102)
(predict_model_section objects\vehicles\banshee\banshee 103)
(predict_model_section objects\vehicles\banshee\banshee 103)
(predict_model_section objects\vehicles\banshee\banshee 104)
(predict_model_section objects\vehicles\banshee\banshee 104)
(predict_model_section objects\vehicles\banshee\banshee 105)
(predict_model_section objects\vehicles\banshee\banshee 105)
(predict_model_section objects\vehicles\banshee\banshee 106)
(predict_model_section objects\vehicles\banshee\banshee 106)
(predict_model_section objects\vehicles\banshee\banshee 107)
(predict_model_section objects\vehicles\banshee\banshee 107)
(predict_model_section objects\vehicles\banshee\banshee 108)
(predict_model_section objects\vehicles\banshee\banshee 108)
(predict_model_section objects\vehicles\banshee\banshee 109)
(predict_model_section objects\vehicles\banshee\banshee 109)
(sleep 32)
(sleep 32)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 0 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 0 True)
)
)
)
)
(script dormant x01_02_predict
(script dormant x01_02_predict
(begin
(begin
(sleep 2)
(sleep 2)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 25 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 25 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 26 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 26 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
(predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1)
(predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9)
(sleep 5)
(sleep 5)
(predict_model_section objects\characters\elite\elite 25)
(predict_model_section objects\characters\elite\elite 25)
(predict_model_section objects\characters\elite\elite 30)
(predict_model_section objects\characters\elite\elite 30)
(predict_model_section objects\characters\elite\elite 27)
(predict_model_section objects\characters\elite\elite 27)
(predict_model_section objects\characters\elite\elite 32)
(predict_model_section objects\characters\elite\elite 32)
(sleep 12)
(sleep 12)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(sleep 20)
(sleep 20)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False)
(sleep 1)
(sleep 1)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False)
(sleep 4)
(sleep 4)
(predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
(predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False)
(sleep 1)
(sleep 1)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
(predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
(predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
(predict_model_section objects\characters\prophet\prophet 8)
(predict_model_section objects\characters\prophet\prophet 8)
(predict_model_section objects\characters\prophet\prophet 9)
(predict_model_section objects\characters\prophet\prophet 9)
(predict_model_section objects\characters\prophet\prophet 2)
(predict_model_section objects\characters\prophet\prophet 2)
(predict_model_section objects\characters\prophet\prophet 7)
(predict_model_section objects\characters\prophet\prophet 7)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
(predict_model_section objects\characters\prophet\prophet 0)
(predict_model_section objects\characters\prophet\prophet 0)
(predict_model_section objects\characters\prophet\prophet 1)
(predict_model_section objects\characters\prophet\prophet 1)
(predict_model_section objects\characters\prophet\prophet 3)
(predict_model_section objects\characters\prophet\prophet 3)
(predict_model_section objects\characters\prophet\prophet 4)
(predict_model_section objects\characters\prophet\prophet 4)
(predict_model_section objects\weapons\rifle\smg\smg 0)
(predict_model_section objects\weapons\rifle\smg\smg 0)
(sleep 1)
(sleep 1)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
(sleep 39)
(sleep 39)
(predict_model_section objects\characters\brute\brute 26)
(predict_model_section objects\characters\brute\brute 26)
(predict_model_section objects\characters\brute\brute 29)
(predict_model_section objects\characters\brute\brute 29)
(predict_model_section objects\characters\brute\brute 35)
(predict_model_section objects\characters\brute\brute 35)
(predict_model_section objects\characters\brute\brute 36)
(predict_model_section objects\characters\brute\brute 36)
(predict_model_section objects\characters\brute\brute 37)
(predict_model_section objects\characters\brute\brute 37)
(predict_model_section objects\characters\brute\brute 33)
(predict_model_section objects\characters\brute\brute 33)
(predict_model_section objects\characters\brute\brute 34)
(predict_model_section objects\characters\brute\brute 34)
(sleep 2)
(sleep 2)
(predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
(predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
(sleep 114)
(sleep 114)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False)
(predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0)
(predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0)
(predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1)
(predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
(sleep 89)
(sleep 89)
(predict_model_section objects\weapons\rifle\smg\smg 2)
(predict_model_section objects\weapons\rifle\smg\smg 2)
(sleep 100)
(sleep 100)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
(predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1)
(predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1)
(predict_model_section objects\weapons\rifle\smg\smg 0)
(predict_model_section objects\weapons\rifle\smg\smg 0)
)
)
)
)
(script dormant x01_03_predict
(script dormant x01_03_predict
(begin
(begin
(sleep 2)
(sleep 2)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False)
(predict_model_section objects\cinematics\matte_paintings\reach_space\reach_space 0)
(predict_model_section objects\cinematics\matte_paintings\reach_space\reach_space 0)
(predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0)
(predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0)
(predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0)
(predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0)
(predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0)
(predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0)
(predict_model_section scenarios\objects\forerunner\industrial\halo\halo 0)
(predict_model_section scenarios\objects\forerunner\industrial\halo\halo 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0)
(predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0)
(predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0)
(predict_model_section scenarios\skies\generic\space\space 0)
(predict_model_section scenarios\skies\generic\space\space 0)
(sleep 151)
(sleep 151)
(predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0)
(predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0)
)
)
)
)
(script dormant x01_04_predict
(script dormant x01_04_predict
(begin
(begin
(print "next scene has no prediction...yet")
(print "next scene has no prediction...yet")
)
)
)
)
(script dormant x01_05_predict
(script dormant x01_05_predict
(begin
(begin
(sleep 2)
(sleep 2)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
(predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
(predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
(predict_model_section objects\characters\prophet\prophet 8)
(predict_model_section objects\characters\prophet\prophet 8)
(predict_model_section objects\characters\prophet\prophet 9)
(predict_model_section objects\characters\prophet\prophet 9)
(predict_model_section objects\characters\prophet\prophet 2)
(predict_model_section objects\characters\prophet\prophet 2)
(predict_model_section objects\characters\prophet\prophet 7)
(predict_model_section objects\characters\prophet\prophet 7)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
(predict_model_section objects\characters\prophet\prophet 0)
(predict_model_section objects\characters\prophet\prophet 0)
(predict_model_section objects\characters\prophet\prophet 1)
(predict_model_section objects\characters\prophet\prophet 1)
(predict_model_section objects\characters\prophet\prophet 3)
(predict_model_section objects\characters\prophet\prophet 3)
(predict_model_section objects\characters\prophet\prophet 4)
(predict_model_section objects\characters\prophet\prophet 4)
(predict_model_section objects\weapons\rifle\smg\smg 1)
(predict_model_section objects\weapons\rifle\smg\smg 1)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9)
(predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
(predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
(predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
(predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
(predict_model_section objects\characters\elite\elite 25)
(predict_model_section objects\characters\elite\elite 25)
(predict_model_section objects\characters\elite\elite 30)
(predict_model_section objects\characters\elite\elite 30)
(predict_model_section objects\characters\elite\elite 27)
(predict_model_section objects\characters\elite\elite 27)
(predict_model_section objects\characters\elite\elite 32)
(predict_model_section objects\characters\elite\elite 32)
(predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
(predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
(sleep 60)
(sleep 60)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
)
)
)
)
(script dormant x01_06_predict
(script dormant x01_06_predict
(begin
(begin
(sleep 3)
(sleep 3)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
(predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
(predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
(predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
(predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
(predict_model_sect
(predict_model_sect
저장된 비교 결과
원본
파일 열기
(global string data_mine_mission_segment "") (global short sound_offset 15) (global short prediction_offset 45) (script static player0 (begin (unit (list_get (players) 0)) ) ) (script static player1 (begin (unit (list_get (players) 1)) ) ) (script static player_count (begin (list_count (players)) ) ) (script static end_segment (begin (camera_control True) (cinematic_start) (fade_out 0 0 0 15) (sleep 30) (print "end gameplay segment! thank you for playing!") (sleep 15) (print "grab jaime or paul to give feedback!") (player_action_test_reset) (sleep 15) (print "press the a button to reset!") (sleep_until (player_action_test_accept)) (print "reloading map...") (sleep 15) (map_reset) ) ) (script static difficulty_legendary (begin (= (game_difficulty_get) legendary) ) ) (script static difficulty_heroic (begin (= (game_difficulty_get) heroic) ) ) (script static difficulty_normal (begin (= (game_difficulty_get) normal) ) ) (script static cinematic_skip_start (begin (cinematic_skip_start_internal) (game_save_cinematic_skip) (sleep_until (not (game_saving)) 1) (not (game_reverted)) ) ) (script static cinematic_skip_stop (begin (cinematic_skip_stop_internal) (if (not (game_reverted)) (game_revert)) ) ) (script static cinematic_fade_to_white (begin (player_enable_input False) (player_camera_control False) (hud_cinematic_fade 0 0.5) (cinematic_start) (fade_out 1 1 1 30) (sleep 30) (camera_control True) ) ) (script static cinematic_fade_from_white (begin (hud_cinematic_fade 1 0.5) (cinematic_stop) (camera_control False) (fade_in 1 1 1 15) (sleep 15) (player_enable_input True) (player_camera_control True) ) ) (script static cinematic_fade_from_white_bars (begin (cinematic_stop) (cinematic_show_letterbox_immediate True) (camera_control False) (fade_in 1 1 1 15) (sleep 15) (player_enable_input True) (player_camera_control True) ) ) (script static cinematic_fade_from_black_bars (begin (cinematic_stop) (cinematic_show_letterbox_immediate True) (camera_control False) (fade_in 0 0 0 15) (sleep 15) (player_enable_input True) (player_camera_control True) ) ) (script static cinematic_fade_to_black (begin (player_enable_input False) (player_camera_control False) (hud_cinematic_fade 0 0.5) (cinematic_start) (fade_out 0 0 0 30) (sleep 30) (camera_control True) ) ) (script static cinematic_fade_from_black (begin (hud_cinematic_fade 1 0.5) (cinematic_stop) (camera_control False) (fade_in 0 0 0 15) (sleep 15) (player_enable_input True) (player_camera_control True) ) ) (script static cinematic_snap_to_black (begin (player_enable_input False) (player_camera_control False) (fade_out 0 0 0 0) (hud_cinematic_fade 0 0) (cinematic_start) (cinematic_show_letterbox_immediate True) (camera_control True) ) ) (script static cinematic_snap_to_white (begin (player_enable_input False) (player_camera_control False) (fade_out 1 1 1 0) (hud_cinematic_fade 0 0) (cinematic_start) (cinematic_show_letterbox_immediate True) (camera_control True) ) ) (script static cinematic_stash_players (begin (object_hide (player0) True) (object_hide (player1) True) (object_cannot_take_damage (players)) ) ) (script static cinematic_unstash_players (begin (object_hide (player0) False) (object_hide (player1) False) (object_can_take_damage (players)) ) ) (script dormant _stealth_toggle_monitor (begin (sleep_until (begin (sleep_until (if (and (>= (unit_get_shield (player0) ) 1) (player_action_test_vision_trigger)) (= 1 1) (begin (player_action_test_reset) (= 1 0) )) 1) (cheat_active_camouflage_by_player 0 True) (print "stealth engaged") (unit_set_maximum_vitality (player0) 50 0) (unit_set_current_vitality (player0) 50 0) (object_set_shield (player0) 0) (sleep 30) (player_action_test_reset) (sleep_until (or (< (object_get_health (player0) ) 1) (player_action_test_vision_trigger)) 1) (cheat_active_camouflage_by_player 0 False) (print "stealth disengaged") (unit_set_maximum_vitality (player0) 30 70) (object_set_shield (player0) 0) (sleep 30) (player_action_test_reset) False) 1) ) ) (script dormant _stealth_timer_monitor (begin (sleep_until (begin (sleep_until (if (player_action_test_vision_trigger) (= 1 1) (begin (player_action_test_reset) (= 1 0) )) 1) (cheat_active_camouflage_by_player 0 True) (print "stealth engaged") (sleep 15) (player_action_test_reset) (sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30)) (cheat_active_camouflage_by_player 0 False) (print "stealth disengaged") (sleep 30) (player_action_test_reset) (sleep_until (begin (print "+") False) 30 (* 5 30)) False) 1) ) ) (script static activate_stealth_toggle_monitor (begin (sleep 1) ) ) (script static activate_stealth_timer_monitor (begin (sleep 1) ) ) (script static playtest_mission (begin (if (game_is_playtest) (begin (sleep 30) (hud_set_training_text playtest_raisehand) (hud_show_training_text True) (player_action_test_reset) (sleep_until (player_action_test_accept) 1) (hud_show_training_text False) (sleep 30) )) ) ) (script dormant x01_01_predict (begin (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False) (predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0) (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0) (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0) (predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0) (predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0) (predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0) (predict_model_section scenarios\objects\covenant\military\capital_ship\capital_ship 2) (predict_model_section scenarios\objects\special\null_up\null_up 0) (predict_model_section scenarios\skies\generic\space\space 0) (sleep 216) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) ) ) (script dormant x01_01b_predict (begin (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 6 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 7 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 8 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 13 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 True) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section scenarios\objects\solo\highcharity\high_door_grand\high_door_grand 0) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 5) (predict_model_section objects\vehicles\banshee\banshee 102) (predict_model_section objects\vehicles\banshee\banshee 103) (predict_model_section objects\vehicles\banshee\banshee 104) (predict_model_section objects\vehicles\banshee\banshee 105) (predict_model_section objects\vehicles\banshee\banshee 106) (predict_model_section objects\vehicles\banshee\banshee 107) (predict_model_section objects\vehicles\banshee\banshee 108) (predict_model_section objects\vehicles\banshee\banshee 109) (sleep 32) (predict_structure_section scenarios\solo\07a_highcharity\high_0 0 True) ) ) (script dormant x01_02_predict (begin (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 25 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 26 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9) (sleep 5) (predict_model_section objects\characters\elite\elite 25) (predict_model_section objects\characters\elite\elite 30) (predict_model_section objects\characters\elite\elite 27) (predict_model_section objects\characters\elite\elite 32) (sleep 12) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) (sleep 20) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False) (sleep 4) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 0) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False) (sleep 39) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (sleep 2) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (sleep 114) (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (sleep 89) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 100) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1) (predict_model_section objects\weapons\rifle\smg\smg 0) ) ) (script dormant x01_03_predict (begin (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False) (predict_model_section objects\cinematics\matte_paintings\reach_space\reach_space 0) (predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0) (predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0) (predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0) (predict_model_section scenarios\objects\forerunner\industrial\halo\halo 0) (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0) (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0) (predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0) (predict_model_section scenarios\skies\generic\space\space 0) (sleep 151) (predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0) ) ) (script dormant x01_04_predict (begin (print "next scene has no prediction...yet") ) ) (script dormant x01_05_predict (begin (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9) (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section objects\characters\elite\elite 25) (predict_model_section objects\characters\elite\elite 30) (predict_model_section objects\characters\elite\elite 27) (predict_model_section objects\characters\elite\elite 32) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 60) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) ) ) (script dormant x01_06_predict (begin (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (sleep 25) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (sleep 93) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) (sleep 5) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (sleep 87) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 2) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 7) (sleep 110) (predict_model_section objects\weapons\rifle\smg\smg 1) (sleep 43) (predict_model_section objects\weapons\rifle\smg\smg 2) ) ) (script dormant x01_07_predict (begin (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False) (predict_model_section scenarios\skies\generic\space\space 0) (sleep 5) (predict_model_section scenarios\objects\forerunner\industrial\halo_exploding\halo_exploding 0) ) ) (script dormant x01_08_predict (begin (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section objects\characters\masterchief\masterchief 8) (predict_model_section objects\characters\masterchief\masterchief 9) (predict_model_section objects\characters\masterchief\masterchief 10) (predict_model_section objects\characters\masterchief\masterchief 11) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (predict_model_section objects\characters\elite\elite 25) (predict_model_section objects\characters\elite\elite 30) (predict_model_section objects\characters\elite\elite 27) (predict_model_section objects\characters\elite\elite 32) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 4) (predict_model_section objects\characters\prophet\prophet 5) (predict_model_section objects\characters\prophet\prophet 6) (predict_model_section objects\characters\prophet\prophet 4) (sleep 75) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) (predict_model_section objects\characters\elite\elite 31) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (sleep 80) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (sleep 118) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 412) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) (sleep 111) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\elite\elite 31) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) ) ) (script dormant x01_09_predict (begin (sleep 4) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) (predict_model_section objects\characters\prophet\prophet 5) (predict_model_section objects\characters\prophet\prophet 6) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (sleep 77) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (sleep 13) (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False) (sleep 41) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) (sleep 4) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False) (sleep 5) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) (sleep 3) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (sleep 11) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (sleep 92) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (sleep 122) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 2) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 7) (sleep 68) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) ) ) (script dormant x01_10_predict (begin (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) (predict_model_section objects\characters\brute\brute 28) (predict_model_section objects\characters\brute\brute 40) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (sleep 123) (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (predict_model_section objects\weapons\rifle\smg\smg 0) (sleep 12) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False) (sleep 89) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 13) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (sleep 75) (predict_model_section objects\weapons\rifle\smg\smg 2) ) ) (script dormant 01_intro_01_predict (begin (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False) (predict_model_section objects\cinematics\matte_paintings\moon\moon 0) (predict_model_section objects\cinematics\matte_paintings\earth_space\earth_space 0) (predict_model_section objects\cinematics\human\inamberclad\inamberclad 0) (predict_model_section scenarios\skies\generic\space\space 0) (sleep 5) (predict_model_section objects\vehicles\longsword\longsword 1) (predict_model_section scenarios\objects\solo\spacestation\ss_prop\ss_prop 0) (predict_model_section objects\cinematics\human\cairo\cairo 0) (sleep 146) (predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0) (sleep 1) (predict_model_section scenarios\objects\special\null_up\null_up 0) ) ) (script dormant 01_intro_02_predict (begin (sleep 3) (predict_model_section objects\characters\marine\marine 53) (predict_model_section objects\characters\marine\marine 71) (predict_model_section objects\characters\marine\marine 6) (predict_model_section objects\characters\marine\marine 58) (predict_model_section objects\cinematics\human\power_core\power_core 0) (predict_model_section objects\cinematics\human\optics\optics 0) (predict_model_section objects\cinematics\human\equipment_cart\equipment_cart 0) (predict_model_section objects\cinematics\human\cairo_armory\cairo_armory 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\characters\masterchief\helmet\helmet 0) ) ) (script static x01_01_predict_stub (begin (wake x01_01_predict) ) ) (script static x01_01b_predict_stub (begin (wake x01_01b_predict) ) ) (script static x01_02_predict_stub (begin (wake x01_02_predict) ) ) (script static x01_03_predict_stub (begin (wake x01_03_predict) ) ) (script static x01_04_predict_stub (begin (wake x01_04_predict) ) ) (script static x01_05_predict_stub (begin (wake x01_05_predict) ) ) (script static x01_06_predict_stub (begin (wake x01_06_predict) ) ) (script static x01_07_predict_stub (begin (wake x01_07_predict) ) ) (script static x01_08_predict_stub (begin (wake x01_08_predict) ) ) (script static x01_09_predict_stub (begin (wake x01_09_predict) ) ) (script static x01_10_predict_stub (begin (wake x01_10_predict) ) ) (script static 01_intro_01_predict_stub (begin (wake 01_intro_01_predict) ) ) (script static 01_intro_02_predict_stub (begin (wake 01_intro_02_predict) ) ) (script dormant x01_score_01a (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\music\x01_01_mus none 1) (print "x01 score 01 start") ) ) (script dormant x01_foley_01a (begin (sleep 60) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_01a_fol none 1) (print "x01 foley 01 start") ) ) (script dormant x01_supratitle_01 (begin (sleep 420) (cinematic_set_title cinematic_title0) ) ) (script dormant cinematic_lighting_scene_01a (begin (cinematic_lighting_set_primary_light -23 152 0.576471 0.513726 0.4) (cinematic_lighting_set_secondary_light 38 222 0.141176 0.141176 0.290196) (cinematic_lighting_set_ambient_light 0 0 0) (rasterizer_bloom_override True) (rasterizer_bloom_override_threshold 0.6) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting carrier_01 True) (object_uses_cinematic_lighting cruiser_01 True) (object_uses_cinematic_lighting cruiser_02 True) (object_uses_cinematic_lighting cruiser_03 True) (object_uses_cinematic_lighting cruiser_04 True) (object_uses_cinematic_lighting cruiser_05 True) ) ) (script static x01_01b_problem_actors (begin (print "problem actors") (object_create_anew_containing "banshee") (object_cinematic_lod banshee_01 True) (object_cinematic_lod banshee_02 True) (object_cinematic_lod banshee_03 True) (object_cinematic_lod banshee_04 True) (object_cinematic_lod banshee_05 True) (object_cinematic_lod banshee_06 True) (object_cinematic_lod banshee_07 True) (object_cinematic_lod banshee_08 True) (object_cinematic_lod banshee_09 True) (object_cinematic_lod banshee_10 True) ) ) (script static x01_01a_setup (begin (object_create_anew x01_fleet) (object_create_anew carrier_01) (object_create_anew_containing "cruiser") (object_create_anew matte_high_charity) (object_create_anew matte_threshold) (object_create_anew matte_halo_01) (object_create_anew matte_halo_02) (object_create_anew matte_stardust_01) (object_create_anew matte_stardust_02) (object_cinematic_lod carrier_01 True) (object_cinematic_lod cruiser_01 True) (object_cinematic_lod cruiser_02 True) (object_cinematic_lod cruiser_03 True) (object_cinematic_lod cruiser_04 True) (object_cinematic_lod cruiser_05 True) (wake x01_score_01a) (wake x01_foley_01a) (wake x01_supratitle_01) (wake cinematic_lighting_scene_01a) ) ) (script static x01_scene_01a (begin (sound_class_set_gain "amb" 0 0) (fade_out 0 0 0 0) (camera_control True) (cinematic_start) (cinematic_outro_start) (set cinematic_letterbox_style 1) (camera_set_field_of_view 60 0) (x01_01_predict_stub) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_01a_fol) (sound_impulse_predict sound\cinematics\01_spacestation\x01\music\x01_01_mus) (sleep prediction_offset) (sleep 45) (x01_01a_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_01 none anchor_flag_x01a) (fade_in 0 0 0 90) (scenery_animation_start_relative carrier_01 scenarios\objects\covenant\military\capital_ship\x01\x01 01_capital_ship_01 anchor_x01a) (scenery_animation_start_relative cruiser_01 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship01 anchor_x01a) (scenery_animation_start_relative cruiser_02 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship02 anchor_x01a) (scenery_animation_start_relative cruiser_03 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship03 anchor_x01a) (scenery_animation_start_relative cruiser_04 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship04 anchor_x01a) (scenery_animation_start_relative cruiser_05 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship05 anchor_x01a) (scenery_animation_start_relative matte_high_charity objects\cinematics\matte_paintings\high_charity_exterior\x01\x01 high_charity_01 anchor_x01a) (scenery_animation_start_relative matte_threshold objects\cinematics\matte_paintings\threshold_space\x01\x01 threshold_space_01 anchor_x01a) (scenery_animation_start_relative matte_halo_01 objects\cinematics\matte_paintings\halo_destroyed_01\x01\x01 halo_destroyed01_01 anchor_x01a) (scenery_animation_start_relative matte_halo_02 objects\cinematics\matte_paintings\halo_destroyed_02\x01\x01 halo_destroyed02_01 anchor_x01a) (scenery_animation_start_relative matte_stardust_01 objects\cinematics\matte_paintings\high_charity_stardust\x01\x01 stardust01_01 anchor_x01a) (scenery_animation_start_relative matte_stardust_02 objects\cinematics\matte_paintings\high_charity_stardust\x01\x01 stardust02_01 anchor_x01a) (cinematic_screen_effect_start True) (sleep (- (camera_time) prediction_offset)) (x01_01b_predict_stub) (x01_01b_problem_actors) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_01b_fol) (sleep (- (camera_time) 1)) (cinematic_screen_effect_set_crossfade 2) (sleep 1) ) ) (script dormant x01_foley_01b (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_01b_fol none 1) (print "x01 foley 01b start") ) ) (script dormant x01_0010_der (begin (sleep 203) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0010_der none 1) (cinematic_subtitle x01_0010_der 1) ) ) (script dormant banshee_audio (begin (sound_class_set_gain "vehicle_engine" 0 0) (sound_class_set_gain "vehicle_engine" 1 120) ) ) (script dormant banshee_hotness (begin (object_set_function_variable banshee_01 engine_audio 1 1) (object_set_function_variable banshee_02 engine_audio 1 1) (object_set_function_variable banshee_03 engine_audio 1 1) (object_set_function_variable banshee_04 engine_audio 1 1) (object_set_function_variable banshee_05 engine_audio 1 1) (object_set_function_variable banshee_06 engine_audio 1 1) (object_set_function_variable banshee_07 engine_audio 1 1) (object_set_function_variable banshee_08 engine_audio 1 1) (object_set_function_variable banshee_09 engine_audio 1 1) (object_set_function_variable banshee_10 engine_audio 1 1) (sleep 30) (object_set_function_variable banshee_06 wingtips 1 1) (object_set_function_variable banshee_07 wingtips 1 1) (print "contrails start") (sleep 150) (object_clear_function_variable banshee_06 wingtips) (object_clear_function_variable banshee_07 wingtips) (print "contrails stop") ) ) (script dormant cinematic_lighting_scene_01b (begin (cinematic_lighting_set_primary_light -59 308 0.466667 0.517647 0.643137) (cinematic_lighting_set_secondary_light -5 360 0.270588 0.313726 0.380392) (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) (rasterizer_bloom_override_threshold 0.3) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting banshee_01 True) (object_uses_cinematic_lighting banshee_02 True) (object_uses_cinematic_lighting banshee_03 True) (object_uses_cinematic_lighting banshee_04 True) (object_uses_cinematic_lighting banshee_05 True) (object_uses_cinematic_lighting banshee_06 True) (object_uses_cinematic_lighting banshee_07 True) (object_uses_cinematic_lighting banshee_08 True) (object_uses_cinematic_lighting banshee_09 True) (object_uses_cinematic_lighting banshee_10 True) ) ) (script static x01_01b_setup (begin (object_destroy x01_fleet) (object_create_anew mercy) (object_create_anew regret) (object_create_anew throne_mercy) (object_create_anew throne_regret) (objects_attach mercy throne_mercy driver_cinematic) (objects_attach regret throne_regret driver_cinematic) (object_create_anew_containing "matte") (object_destroy_containing "carrier") (object_destroy x01_fleet) (wake x01_foley_01b) (wake x01_0010_der) (wake banshee_audio) (wake banshee_hotness) (wake cinematic_lighting_scene_01b) ) ) (script static x01_scene_01b (begin (sound_class_set_gain "amb" 1 1) (print "x01 scene 01b start") (x01_01b_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_01b none anchor_flag_x01b) (custom_animation_relative banshee_01 objects\vehicles\banshee\x01\x01 banshee01_01b False anchor_x01b) (custom_animation_relative banshee_02 objects\vehicles\banshee\x01\x01 banshee02_01b False anchor_x01b) (custom_animation_relative banshee_03 objects\vehicles\banshee\x01\x01 banshee03_01b False anchor_x01b) (custom_animation_relative banshee_04 objects\vehicles\banshee\x01\x01 banshee04_01b False anchor_x01b) (custom_animation_relative banshee_05 objects\vehicles\banshee\x01\x01 banshee05_01b False anchor_x01b) (custom_animation_relative banshee_06 objects\vehicles\banshee\x01\x01 banshee06_01b False anchor_x01b) (custom_animation_relative banshee_07 objects\vehicles\banshee\x01\x01 banshee07_01b False anchor_x01b) (custom_animation_relative banshee_08 objects\vehicles\banshee\x01\x01 banshee08_01b False anchor_x01b) (custom_animation_relative banshee_09 objects\vehicles\banshee\x01\x01 banshee09_01b False anchor_x01b) (custom_animation_relative banshee_10 objects\vehicles\banshee\x01\x01 banshee10_01b False anchor_x01b) (sleep (- (camera_time) prediction_offset)) (x01_02_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_02_fol) (sleep (- (camera_time) 1)) (cinematic_screen_effect_set_crossfade 1) (sleep 1) ) ) (script dormant x01_foley_02 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_02_fol none 1) (print "x01 foley 02 start") ) ) (script dormant x01_0020_pot (begin (sleep 19) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0020_pot truth 1) (cinematic_subtitle x01_0020_pot 3) ) ) (script dormant x01_0030_der (begin (sleep 100) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0030_der dervish 1) (cinematic_subtitle x01_0030_der 3) ) ) (script dormant x01_0040_pcc (begin (sleep 170) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0040_pcc none 1) (cinematic_subtitle x01_0040_pcc 7) ) ) (script dormant x01_0050_pom (begin (sleep 289) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0050_pom mercy 1) (cinematic_subtitle x01_0050_pom 2.5) ) ) (script dormant x01_0060_der (begin (sleep 391) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0060_der dervish 1) (cinematic_subtitle x01_0060_der 2) ) ) (script dormant x01_02_fov (begin (sleep 196) (camera_set_field_of_view 80 0) (print "fov change: 60 -> 80 over 0 ticks") (sleep 90) (camera_set_field_of_view 47 0) (print "fov change: 80 -> 47 over 0 ticks") ) ) (script dormant cinematic_lighting_scene_02 (begin (cinematic_lighting_set_primary_light -90 116 0.258824 0.258824 0.317647) (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588) (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) (render_lights_enable_cinematic_shadow True dervish head 0.4) (rasterizer_bloom_override_threshold 0.3) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting dervish True) (object_uses_cinematic_lighting mercy True) (object_uses_cinematic_lighting regret True) (object_uses_cinematic_lighting tartarus True) (object_uses_cinematic_lighting prophet_counc_01 True) (object_uses_cinematic_lighting prophet_counc_02 True) (object_uses_cinematic_lighting prophet_counc_03 True) (object_uses_cinematic_lighting prophet_counc_04 True) (object_uses_cinematic_lighting ehg_01 True) (object_uses_cinematic_lighting ehg_02 True) (object_uses_cinematic_lighting ehg_03 True) (object_uses_cinematic_lighting ehg_04 True) (object_uses_cinematic_lighting ehg_05 True) (object_uses_cinematic_lighting ehg_06 True) (object_uses_cinematic_lighting ehg_07 True) (object_uses_cinematic_lighting ehg_08 True) (object_uses_cinematic_lighting ehg_09 True) (object_uses_cinematic_lighting ehg_10 True) (object_uses_cinematic_lighting ehg_11 True) (object_uses_cinematic_lighting ehg_12 True) (object_uses_cinematic_lighting throne_mercy True) (object_uses_cinematic_lighting throne_regret True) (object_uses_cinematic_lighting hammer True) ) ) (script static x01_03_problem_actors (begin (print "problem actors") (object_create_anew poa_01) (object_create_anew_containing "cruiser") (object_create_anew matte_reach) (object_cinematic_lod poa_01 True) (object_cinematic_lod cruiser_01 True) (object_cinematic_lod cruiser_02 True) (object_cinematic_lod cruiser_03 True) (object_cinematic_lod cruiser_04 True) (object_cinematic_lod cruiser_05 True) (object_cinematic_lod cruiser_06 True) (object_cinematic_lod cruiser_07 True) (object_cinematic_lod cruiser_08 True) (object_cinematic_lod cruiser_09 True) ) ) (script dormant create_councillors_01 (begin (sleep 196) (print "create councillors") (object_create_anew_containing "elc") (object_create_anew_containing "pcc") (object_uses_cinematic_lighting elc_01 True) (object_uses_cinematic_lighting elc_02 True) (object_uses_cinematic_lighting elc_03 True) (object_uses_cinematic_lighting elc_04 True) (object_uses_cinematic_lighting elc_05 True) (object_uses_cinematic_lighting elc_06 True) (object_uses_cinematic_lighting elc_07 True) (object_uses_cinematic_lighting elc_08 True) (object_uses_cinematic_lighting elc_09 True) (object_uses_cinematic_lighting elc_10 True) (object_uses_cinematic_lighting elc_11 True) (object_uses_cinematic_lighting elc_12 True) (object_uses_cinematic_lighting elc_13 True) (object_uses_cinematic_lighting elc_14 True) (object_uses_cinematic_lighting elc_15 True) (object_uses_cinematic_lighting elc_16 True) (object_uses_cinematic_lighting elc_17 True) (object_uses_cinematic_lighting elc_18 True) (object_uses_cinematic_lighting elc_19 True) (object_uses_cinematic_lighting elc_20 True) (object_uses_cinematic_lighting elc_21 True) (object_uses_cinematic_lighting elc_22 True) (object_uses_cinematic_lighting elc_23 True) (object_uses_cinematic_lighting elc_24 True) (object_uses_cinematic_lighting elc_25 True) (object_uses_cinematic_lighting elc_26 True) (object_uses_cinematic_lighting elc_27 True) (object_uses_cinematic_lighting elc_28 True) (object_uses_cinematic_lighting elc_29 True) (object_uses_cinematic_lighting elc_30 True) (object_uses_cinematic_lighting pcc_01 True) (object_uses_cinematic_lighting pcc_02 True) (object_uses_cinematic_lighting pcc_03 True) (object_uses_cinematic_lighting pcc_04 True) (object_uses_cinematic_lighting pcc_05 True) (object_uses_cinematic_lighting pcc_06 True) (object_uses_cinematic_lighting pcc_07 True) (object_uses_cinematic_lighting pcc_08 True) (object_uses_cinematic_lighting pcc_09 True) (object_uses_cinematic_lighting pcc_10 True) (object_uses_cinematic_lighting pcc_11 True) (object_uses_cinematic_lighting pcc_12 True) (object_uses_cinematic_lighting pcc_13 True) (object_uses_cinematic_lighting pcc_14 True) (object_uses_cinematic_lighting pcc_15 True) (object_uses_cinematic_lighting pcc_16 True) (object_uses_cinematic_lighting pcc_17 True) (object_uses_cinematic_lighting pcc_18 True) (object_uses_cinematic_lighting pcc_19 True) (object_uses_cinematic_lighting pcc_20 True) (object_uses_cinematic_lighting pcc_21 True) (object_uses_cinematic_lighting pcc_22 True) (object_uses_cinematic_lighting pcc_23 True) (object_uses_cinematic_lighting pcc_24 True) (object_uses_cinematic_lighting pcc_25 True) (object_uses_cinematic_lighting pcc_26 True) (object_uses_cinematic_lighting pcc_27 True) (object_uses_cinematic_lighting pcc_28 True) (object_uses_cinematic_lighting pcc_29 True) (object_uses_cinematic_lighting pcc_30 True) (object_uses_cinematic_lighting pcc_31 True) (object_uses_cinematic_lighting pcc_32 True) ) ) (script static x01_02_setup (begin (object_create_anew dervish) (object_create_anew tartarus) (object_create_anew_containing "ehg") (object_create_anew hammer) (object_cinematic_lod dervish True) (object_cinematic_lod mercy True) (object_cinematic_lod regret True) (object_cinematic_lod tartarus True) (object_cinematic_lod throne_mercy True) (object_cinematic_lod throne_regret True) (object_cinematic_lod hammer True) (object_set_function_variable tartarus invincibility 0 0) (wake x01_foley_02) (wake x01_0020_pot) (wake x01_0030_der) (wake x01_0040_pcc) (wake x01_0050_pom) (wake x01_0060_der) (wake create_councillors_01) (wake x01_02_fov) (wake cinematic_lighting_scene_02) ) ) (script static x01_02_cleanup (begin (object_destroy prophet_counc_03) (object_destroy prophet_counc_04) ) ) (script static x01_scene_02 (begin (print "x01 scene 02 start") (x01_02_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_02 none anchor_flag_x01b) (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_02 False anchor_x01b) (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_02 False anchor_x01b) (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_02 False anchor_x01b) (custom_animation_relative tartarus objects\characters\brute\x01\x01 tartarus_02 False anchor_x01b) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x01\x01 hammer_02 anchor_x01b) (sleep (- (camera_time) prediction_offset)) (x01_03_predict_stub) (x01_03_problem_actors) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_03_fol) (sleep (- (camera_time) 15)) (fade_out 1 1 1 15) (sleep 15) (x01_02_cleanup) ) ) (script dormant x01_foley_03 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_03_fol none 1) (print "x01 foley 03 start") ) ) (script dormant x01_0070_der (begin (sleep 65) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0070_der none 1) (cinematic_subtitle x01_0070_der 2) ) ) (script dormant cinematic_lighting_scene_03 (begin (cinematic_lighting_set_primary_light 69 232 0.290196 0.32549 0.243137) (cinematic_lighting_set_secondary_light -2 76 0.129412 0.141176 0.270588) (cinematic_lighting_set_ambient_light 0 0 0) (rasterizer_bloom_override_threshold 0.6) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting poa_01 True) (object_uses_cinematic_lighting cruiser_01 True) (object_uses_cinematic_lighting cruiser_02 True) (object_uses_cinematic_lighting cruiser_03 True) (object_uses_cinematic_lighting cruiser_04 True) (object_uses_cinematic_lighting cruiser_05 True) (object_uses_cinematic_lighting cruiser_06 True) (object_uses_cinematic_lighting cruiser_07 True) (object_uses_cinematic_lighting cruiser_08 True) (object_uses_cinematic_lighting cruiser_09 True) (object_uses_cinematic_lighting cruiser_10 True) (object_uses_cinematic_lighting cruiser_11 True) (object_uses_cinematic_lighting cruiser_12 True) ) ) (script static x01_03_setup (begin (object_create halo_whole) (object_create_anew matte_reach) (object_create_anew matte_stardust_01) (wake x01_foley_03) (wake x01_0070_der) (wake cinematic_lighting_scene_03) ) ) (script static x01_scene_03 (begin (sound_class_set_gain "amb" 0 1) (x01_03_setup) (camera_set_field_of_view 60 0) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_03 none anchor_flag_x01a) (fade_in 1 1 1 15) (scenery_animation_start_relative poa_01 objects\cinematics\human\pillarofautumn\x01\x01 poa_03 anchor_x01a) (scenery_animation_start_relative cruiser_01 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship01 anchor_x01a) (scenery_animation_start_relative cruiser_02 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship02 anchor_x01a) (scenery_animation_start_relative cruiser_03 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship03 anchor_x01a) (scenery_animation_start_relative cruiser_04 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship04 anchor_x01a) (scenery_animation_start_relative cruiser_05 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship05 anchor_x01a) (scenery_animation_start_relative cruiser_06 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship06 anchor_x01a) (scenery_animation_start_relative cruiser_07 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship07 anchor_x01a) (scenery_animation_start_relative cruiser_08 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship08 anchor_x01a) (scenery_animation_start_relative cruiser_09 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship09 anchor_x01a) (scenery_animation_start_relative matte_reach objects\cinematics\matte_paintings\reach_space\x01\x01 reach_space_03 anchor_x01a) (sleep (- (camera_time) prediction_offset)) (x01_04_predict_stub) (sleep (- (camera_time) 1)) (cinematic_screen_effect_set_crossfade 2) (sleep 1) ) ) (script dormant x01_0080_por (begin (sleep 12) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0080_por none 1) (cinematic_subtitle x01_0080_por 5) ) ) (script dormant x01_0090_der (begin (sleep 152) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0090_der none 1) (cinematic_subtitle x01_0090_der 1) ) ) (script dormant x01_0100_por (begin (sleep 180) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0100_por none 1) (cinematic_subtitle x01_0100_por 2) ) ) (script dormant x01_0110_der (begin (sleep 238) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0110_der none 1) (cinematic_subtitle x01_0110_der 1) ) ) (script dormant cinematic_lighting_scene_04 (begin (cinematic_lighting_set_primary_light -42 60 0.4 0.380392 0.270588) (cinematic_lighting_set_secondary_light 38 222 0.141176 0.141176 0.290196) (cinematic_lighting_set_ambient_light 0 0 0) (object_uses_cinematic_lighting halo_whole True) (object_uses_cinematic_lighting cruiser_10 True) (object_uses_cinematic_lighting cruiser_11 True) (object_uses_cinematic_lighting cruiser_12 True) ) ) (script static x01_04_setup (begin (wake x01_0080_por) (wake x01_0090_der) (wake x01_0100_por) (wake x01_0110_der) (wake cinematic_lighting_scene_04) ) ) (script dormant x01_04_cleanup (begin (object_destroy poa_01) (object_destroy halo_whole) (object_destroy_containing "cruiser") (object_destroy_containing "matte") ) ) (script static x01_scene_04 (begin (print "x01 scene 04 start") (x01_04_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_04 none anchor_flag_x01a) (scenery_animation_start_relative cruiser_01 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship01 anchor_x01a) (scenery_animation_start_relative cruiser_02 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship02 anchor_x01a) (scenery_animation_start_relative cruiser_03 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship03 anchor_x01a) (scenery_animation_start_relative cruiser_04 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship04 anchor_x01a) (scenery_animation_start_relative cruiser_05 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship05 anchor_x01a) (scenery_animation_start_relative cruiser_06 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship06 anchor_x01a) (scenery_animation_start_relative cruiser_07 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship07 anchor_x01a) (scenery_animation_start_relative cruiser_08 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship08 anchor_x01a) (scenery_animation_start_relative cruiser_09 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship09 anchor_x01a) (scenery_animation_start_relative cruiser_10 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship10 anchor_x01a) (scenery_animation_start_relative cruiser_11 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship11 anchor_x01a) (scenery_animation_start_relative cruiser_12 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship12 anchor_x01a) (scenery_animation_start_relative matte_threshold objects\cinematics\matte_paintings\threshold_space\x01\x01 threshold_space_04 anchor_x01a) (scenery_animation_start_relative halo_whole scenarios\objects\forerunner\industrial\halo\x01\x01 halo_04 anchor_x01a) (scenery_animation_start_relative matte_stardust_01 objects\cinematics\matte_paintings\high_charity_stardust\x01\x01 stardust01_04 anchor_x01a) (sleep (- (camera_time) prediction_offset)) (x01_05_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_05_fol) (sleep (- (camera_time) 15)) (fade_out 1 1 1 15) (sleep 15) (wake x01_04_cleanup) ) ) (script dormant x01_foley_05 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_05_fol none 1) (print "x01 foley 05 start") ) ) (script dormant x01_0120_por (begin (sleep 0) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0120_por regret 1) (cinematic_subtitle x01_0120_por 4) (unit_set_emotional_state regret arrogant 0.5 90) ) ) (script dormant x01_0130_por (begin (sleep 141) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0130_por regret 1) (cinematic_subtitle x01_0130_por 3) (unit_set_emotional_state regret angry 1 30) ) ) (script dormant cinematic_lighting_scene_05 (begin (cinematic_lighting_set_primary_light -90 116 0.258824 0.258824 0.317647) (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588) (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) (rasterizer_bloom_override_threshold 0.3) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting mercy True) (object_uses_cinematic_lighting regret True) ) ) (script static x01_05_setup (begin (wake x01_foley_05) (wake x01_0120_por) (wake x01_0130_por) (wake cinematic_lighting_scene_05) ) ) (script static x01_scene_05 (begin (sound_class_set_gain "amb" 1 1) (x01_05_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_05 none anchor_flag_x01b) (fade_in 1 1 1 15) (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_05 False anchor_x01b) (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_05 False anchor_x01b) (sleep (- (camera_time) prediction_offset)) (x01_06_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_06_fol) (sleep (camera_time)) ) ) (script dormant x01_foley_06 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_06_fol none 1) (print "x01 foley 06 start") ) ) (script dormant x01_0140_der (begin (sleep 0) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0140_der dervish 1) (cinematic_subtitle x01_0140_der 4) ) ) (script dormant x01_0150_cch (begin (sleep 112) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0150_cch none 1) (cinematic_subtitle x01_0150_cch 3) ) ) (script dormant x01_0160_pom (begin (sleep 199) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0160_pom mercy 1) (cinematic_subtitle x01_0160_pom 2) ) ) (script dormant x01_0170_pot (begin (sleep 330) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0170_pot truth 1) (cinematic_subtitle x01_0170_pot 6) ) ) (script dormant x01_0180_der (begin (sleep 524) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0180_der none 1) (cinematic_subtitle x01_0180_der 8) ) ) (script dormant cinematic_lighting_scene_06 (begin (cinematic_lighting_set_primary_light -90 116 0.258824 0.258824 0.317647) (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588) (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) (object_uses_cinematic_lighting dervish True) (object_uses_cinematic_lighting truth True) (object_uses_cinematic_lighting mercy True) (object_uses_cinematic_lighting regret True) ) ) (script static x01_06_setup (begin (object_create_anew truth) (object_create_anew throne_truth) (object_cinematic_lod truth True) (object_cinematic_lod throne_truth True) (objects_attach truth throne_truth driver_cinematic) (wake x01_foley_06) (wake x01_0140_der) (wake x01_0150_cch) (wake x01_0160_pom) (wake x01_0170_pot) (wake x01_0180_der) (wake cinematic_lighting_scene_06) ) ) (script static x01_07_problem_actors (begin (print "problem actors") (object_create_anew halo_exploding) (object_cinematic_lod halo_exploding True) ) ) (script static x01_scene_06 (begin (print "x01 scene 06 start") (x01_06_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_06 none anchor_flag_x01b) (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_06 False anchor_x01b) (custom_animation_relative truth objects\characters\prophet\x01\x01 truth_06 False anchor_x01b) (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_06 False anchor_x01b) (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_06 False anchor_x01b) (sleep (- (camera_time) prediction_offset)) (x01_07_predict_stub) (x01_07_problem_actors) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_07_fol) (sleep (- (camera_time) 15)) (fade_out 1 1 1 15) (sleep 15) ) ) (script dormant x01_foley_07 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_07_fol none 1) (print "x01 foley 07 start") ) ) (script dormant x01_0190_der (begin (sleep 93) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0190_der none 1) (cinematic_subtitle x01_0190_der 1) ) ) (script dormant cinematic_lighting_scene_07 (begin (cinematic_lighting_set_primary_light 56 18 0.4 0.380392 0.270588) (cinematic_lighting_set_secondary_light -77 40 0.172549 0.172549 0.372549) (cinematic_lighting_set_ambient_light 0 0 0) (rasterizer_bloom_override_threshold 0.6) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting halo_exploding True) ) ) (script dormant halo_explosion (begin (sleep 60) (print "effect - halo explosion") (effect_new_on_object_marker effects\cinematics\01\halo_destruction halo_exploding explosion_poa_front) ) ) (script static x01_07_setup (begin (wake x01_foley_07) (wake x01_0190_der) (wake halo_explosion) (wake cinematic_lighting_scene_07) (effect_new_on_object_marker effects\cinematics\01_outro\alpha_halo_explosion halo_exploding explosion_poa_front) ) ) (script static x01_scene_07 (begin (sound_class_set_gain "amb" 0 1) (x01_07_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_07 none anchor_flag_x01a) (fade_in 1 1 1 15) (scenery_animation_start_relative halo_exploding scenarios\objects\forerunner\industrial\halo_exploding\x01\x01 halo_07 anchor_x01a) (sleep (- (camera_time) prediction_offset)) (x01_08_predict_stub) (sleep (- (camera_time) 15)) (fade_out 1 1 1 15) (sleep 15) (object_destroy halo_exploding) ) ) (script dormant x01_0200_pcc (begin (sleep 0) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0200_pcc none 1) (cinematic_subtitle x01_0200_pcc 7) ) ) (script dormant x01_0210_tar (begin (sleep 244) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0210_tar tartarus 1) (cinematic_subtitle x01_0210_tar 1) ) ) (script dormant x01_0220_por (begin (sleep 279) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0220_por regret 1) (cinematic_subtitle x01_0220_por 7) (unit_set_emotional_state regret angry 0.5 60) ) ) (script dormant x01_0230_pot (begin (sleep 470) (unit_set_emotional_state truth angry 0.25 60) (sleep 20) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0230_pot truth 1) (cinematic_subtitle x01_0230_pot 7) (unit_set_emotional_state regret shocked 0.5 30) (sleep 60) (unit_set_emotional_state regret arrogant 0.5 60) ) ) (script dormant x01_0240_pot (begin (sleep 705) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0240_pot truth 1) (cinematic_subtitle x01_0240_pot 6) ) ) (script dormant x01_08_fov (begin (sleep 689) (camera_set_field_of_view 38 0) (print "fov change: 60 -> 38 over 0 ticks") (sleep 111) (camera_set_field_of_view 60 0) (print "fov change: 38 -> 60 over 0 ticks") ) ) (script dormant cinematic_lighting_scene_08 (begin (cinematic_lighting_set_primary_light -90 116 0.258824 0.258824 0.317647) (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588) (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) (rasterizer_bloom_override_threshold 0.3) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting dervish True) (object_uses_cinematic_lighting truth True) (object_uses_cinematic_lighting mercy True) (object_uses_cinematic_lighting regret True) (object_uses_cinematic_lighting tartarus True) (object_uses_cinematic_lighting prophet_counc_01 True) (object_uses_cinematic_lighting prophet_counc_02 True) (object_uses_cinematic_lighting elite_counc_01 True) (object_uses_cinematic_lighting elite_counc_02 True) ) ) (script static x01_08_setup (begin (object_destroy elc_26) (object_destroy elc_27) (object_destroy pcc_33) (object_destroy pcc_34) (object_create_anew prophet_counc_01) (object_create_anew prophet_counc_02) (object_create_anew elite_counc_01) (object_create_anew elite_counc_02) (object_cinematic_lod prophet_counc_01 True) (object_cinematic_lod prophet_counc_02 True) (object_cinematic_lod elite_counc_01 True) (object_cinematic_lod elite_counc_02 True) (wake x01_0200_pcc) (wake x01_0210_tar) (wake x01_0220_por) (wake x01_0230_pot) (wake x01_0240_pot) (wake x01_08_fov) (wake cinematic_lighting_scene_08) ) ) (script static x01_08_cleanup (begin (cinematic_screen_effect_stop) (print "rack focus stop") (object_destroy elite_counc_01) (object_destroy elite_counc_02) ) ) (script static x01_scene_08 (begin (sound_class_set_gain "amb" 1 1) (print "x01 scene 08 start") (x01_08_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_08 none anchor_flag_x01b) (fade_in 1 1 1 15) (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_08 False anchor_x01b) (custom_animation_relative truth objects\characters\prophet\x01\x01 truth_08 False anchor_x01b) (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_08 False anchor_x01b) (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_08 False anchor_x01b) (custom_animation_relative tartarus objects\characters\brute\x01\x01 tartarus_08 False anchor_x01b) (custom_animation_relative prophet_counc_01 objects\characters\prophet\x01\x01 prophet01_08 False anchor_x01b) (custom_animation_relative prophet_counc_02 objects\characters\prophet\x01\x01 prophet02_08 False anchor_x01b) (custom_animation_relative elite_counc_01 objects\characters\elite\x01\x01 elite01_08 False anchor_x01b) (custom_animation_relative elite_counc_02 objects\characters\elite\x01\x01 elite02_08 False anchor_x01b) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x01\x01 hammer_08 anchor_x01b) (sleep (- (camera_time) prediction_offset)) (x01_09_predict_stub) (sleep (camera_time)) (x01_08_cleanup) ) ) (script dormant x01_0250_pc1 (begin (sleep 0) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0250_pc1 none 1) (cinematic_subtitle x01_0250_pc1 3) ) ) (script dormant x01_0260_pcc (begin (sleep 60) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0260_pcc none 1) (cinematic_subtitle x01_0260_pcc 9) ) ) (script dormant x01_0270_der (begin (sleep 252) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0270_der dervish 1) (cinematic_subtitle x01_0270_der 4) ) ) (script dormant x01_0280_pot (begin (sleep 376) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0280_pot truth 1) (cinematic_subtitle x01_0280_pot 3) (sleep 30) (unit_set_emotional_state truth arrogant 0.5 60) ) ) (script dormant x01_0290_tar (begin (sleep 494) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0290_tar tartarus 1) (cinematic_subtitle x01_0290_tar 1) ) ) (script dormant x01_09_fov (begin (sleep 441) (camera_set_field_of_view 38 0) (print "fov change: 60 -> 38 over 0 ticks") ) ) (script dormant cinematic_lighting_scene_09 (begin (cinematic_lighting_set_primary_light -90 116 0.258824 0.258824 0.317647) (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588) (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) (object_uses_cinematic_lighting hammer True) (object_uses_cinematic_lighting elc_26 True) (object_uses_cinematic_lighting elc_27 True) ) ) (script static x01_10_problem_actors (begin (print "problem actors") (object_create_anew brute_01) (object_create_anew brute_02) (object_cinematic_lod brute_01 True) (object_cinematic_lod brute_02 True) ) ) (script static x01_09_setup (begin (object_create_anew elc_26) (object_create_anew elc_27) (wake x01_0250_pc1) (wake x01_0260_pcc) (wake x01_0270_der) (wake x01_0280_pot) (wake x01_0290_tar) (wake x01_09_fov) (wake cinematic_lighting_scene_09) ) ) (script static x01_09_cleanup (begin (object_destroy prophet_counc_01) (object_destroy prophet_counc_02) ) ) (script static x01_scene_09 (begin (print "x01 scene 09 start") (x01_09_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_09 none anchor_flag_x01b) (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_09 False anchor_x01b) (custom_animation_relative truth objects\characters\prophet\x01\x01 truth_09 False anchor_x01b) (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_09 False anchor_x01b) (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_09 False anchor_x01b) (custom_animation_relative tartarus objects\characters\brute\x01\x01 tartarus_09 False anchor_x01b) (custom_animation_relative prophet_counc_01 objects\characters\prophet\x01\x01 prophet01_09 False anchor_x01b) (custom_animation_relative prophet_counc_02 objects\characters\prophet\x01\x01 prophet02_09 False anchor_x01b) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x01\x01 hammer_09 anchor_x01b) (sleep (- (camera_time) prediction_offset)) (x01_10_predict_stub) (x01_10_problem_actors) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\music\x01_c01_intro_trans_mus) (sleep (camera_time)) (x01_09_cleanup) (cinematic_screen_effect_stop) ) ) (script dormant x01_score_10 (begin (sleep 79) (sound_impulse_start sound\cinematics\01_spacestation\x01\music\x01_c01_intro_trans_mus none 1) (print "x01 score 10 start") ) ) (script dormant x01_0300_pot (begin (sleep 20) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0300_pot truth 1) (cinematic_subtitle x01_0300_pot 2) ) ) (script dormant x01_0310_cch (begin (sleep 98) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0310_cch none 1) (cinematic_subtitle x01_0310_cch 3) ) ) (script dormant x01_0320_pot (begin (sleep 180) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0320_pot none 1) (cinematic_subtitle x01_0320_pot 4) ) ) (script dormant x01_0330_pot (begin (sleep 329) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0330_pot truth 1) (cinematic_subtitle x01_0330_pot 2) ) ) (script dormant cinematic_lighting_scene_10 (begin (cinematic_lighting_set_primary_light 19 298 0.266667 0.266667 0.317647) (cinematic_lighting_set_secondary_light -53 106 0.168627 0.168627 0.223529) (cinematic_lighting_set_ambient_light 0 0 0) (object_uses_cinematic_lighting brute_01 True) (object_uses_cinematic_lighting brute_02 True) (object_uses_cinematic_lighting pcc_19 True) (object_uses_cinematic_lighting pcc_20 True) (object_uses_cinematic_lighting pcc_23 True) (object_uses_cinematic_lighting pcc_24 True) (object_uses_cinematic_lighting pcc_25 True) ) ) (script dormant improve_framerate (begin (time_code_reset) (sleep 223) (print "improve framerate") (object_destroy_containing "pcc") (object_destroy_containing "elc") ) ) (script static x01_10_setup (begin (object_create_anew pcc_19) (object_create_anew pcc_20) (object_create_anew pcc_23) (object_create_anew pcc_24) (object_create_anew pcc_25) (wake x01_score_10) (wake improve_framerate) (wake x01_0300_pot) (wake x01_0310_cch) (wake x01_0320_pot) (wake x01_0330_pot) (wake cinematic_lighting_scene_10) ) ) (script static x01_10_cleanup (begin (object_destroy dervish) (object_destroy truth) (object_destroy mercy) (object_destroy regret) (object_destroy tartarus) (object_destroy_containing "throne") (object_destroy_containing "brute") (object_destroy_containing "ehg") (object_destroy hammer) ) ) (script static x01_scene_10 (begin (x01_10_setup) (camera_set_field_of_view 60 0) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_10 none anchor_flag_x01b) (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_10 False anchor_x01b) (custom_animation_relative truth objects\characters\prophet\x01\x01 truth_10 False anchor_x01b) (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_10 False anchor_x01b) (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_10 False anchor_x01b) (custom_animation_relative tartarus objects\characters\brute\x01\x01 tartarus_10 False anchor_x01b) (custom_animation_relative brute_01 objects\characters\brute\x01\x01 brute01_10 False anchor_x01b) (custom_animation_relative brute_02 objects\characters\brute\x01\x01 brute02_10 False anchor_x01b) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x01\x01 hammer_10 anchor_x01b) (sleep (- (camera_time) prediction_offset)) (01_intro_01_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\c01_intro\foley\c01_intro_01_fol) (cinematic_screen_effect_start True) (sleep (- (camera_time) 16)) (cinematic_screen_effect_set_crossfade 1) (sleep 1) (x01_10_cleanup) ) ) (script dormant c01_intro_foley_01 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\c01_intro\foley\c01_intro_01_fol none 1) (print "c01 intro foley 01 start") ) ) (script dormant c01_1010_qtm (begin (sleep 390) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\c01_1010_qtm none 1) (cinematic_subtitle c01_1010_qtm 3) ) ) (script dormant c01_intro_supratitle_01 (begin (sleep 285) (cinematic_set_title cinematic_title1) ) ) (script dormant lens_flares (begin (object_create_anew_containing "yellow_01") (sleep 15) (object_create_anew_containing "yellow_02") (sleep 15) (object_create_anew_containing "red") ) ) (script dormant c01_intro_dof_01 (begin (time_code_reset) (sleep 404) (object_destroy athens) (object_destroy malta) (object_destroy poa_01) (print "rack focus") (cinematic_screen_effect_start True) (cinematic_screen_effect_set_depth_of_field 1.5 1 1 0 0 0 0) ) ) (script dormant cinematic_lighting_c01_scene_01 (begin (cinematic_lighting_set_primary_light -11 360 0.415686 0.415686 0.501961) (cinematic_lighting_set_secondary_light 41 230 0 0 0) (cinematic_lighting_set_ambient_light 0.0588235 0.0470588 0.0431373) (rasterizer_bloom_override_threshold 0.6) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting cairo True) (object_uses_cinematic_lighting malta True) (object_uses_cinematic_lighting athens True) (object_uses_cinematic_lighting poa_01 True) (object_uses_cinematic_lighting poa_02 True) (object_uses_cinematic_lighting poa_03 True) (object_uses_cinematic_lighting iac_01 True) (object_uses_cinematic_lighting iac_02 True) (object_uses_cinematic_lighting iac_03 True) (object_uses_cinematic_lighting iac_04 True) (object_uses_cinematic_lighting iac_05 True) (object_uses_cinematic_lighting fighter_01 True) (object_uses_cinematic_lighting fighter_02 True) (object_uses_cinematic_lighting fighter_03 True) (object_uses_cinematic_lighting fighter_04 True) (object_uses_cinematic_lighting fighter_05 True) (object_uses_cinematic_lighting fighter_06 True) (object_uses_cinematic_lighting fighter_08 True) ) ) (script static c01_02_problem_actors (begin (print "problem actors") (object_create_anew master_guns) (object_create_anew armory) (object_create_anew cart) (object_create_anew optics) (object_create_anew power_supply) (object_cinematic_lod master_guns True) (object_cinematic_lod armory True) (object_cinematic_lod cart True) (object_cinematic_lod optics True) (object_cinematic_lod power_supply True) (object_hide master_guns True) (object_hide armory True) (object_hide cart True) (object_hide optics True) (object_hide power_supply True) ) ) (script dormant ships_unhide (begin (sleep 150) (print "ships unhide") (object_hide poa_01 False) (object_hide poa_02 False) (object_hide poa_03 False) ) ) (script static c01_intro_scene_01_setup (begin (object_create_anew cairo) (object_create_anew malta) (object_create_anew athens) (object_create_anew_containing "iac") (object_create_anew_containing "poa") (object_create_anew_containing "fighter") (object_hide poa_01 True) (object_hide poa_02 True) (object_hide poa_03 True) (object_create_anew matte_earth) (object_create_anew matte_moon) (object_cinematic_lod cairo True) (object_cinematic_lod malta True) (object_cinematic_lod athens True) (wake c01_intro_foley_01) (wake c01_1010_qtm) (wake ships_unhide) (wake c01_intro_supratitle_01) (wake lens_flares) (wake cinematic_lighting_c01_scene_01) ) ) (script static c01_intro_scene_01_cleanup (begin (cinematic_screen_effect_stop) (print "rack focus stop") (object_destroy cairo) (object_destroy athens) (object_destroy malta) (object_destroy_containing "iac") (object_destroy_containing "poa") (object_destroy_containing "fighter") (object_destroy_containing "matte") ) ) (script static c01_intro_scene_01 (begin (sound_class_set_gain "amb" 0 1) (c01_intro_scene_01_setup) (camera_set_animation_relative objects\characters\cinematic_camera\01_intro\01_intro 01_intro_01 none anchor_flag_x01a) (scenery_animation_start_relative athens scenarios\objects\solo\spacestation\ss_prop\01_intro\01_intro ss_prop01_01 anchor_x01a) (scenery_animation_start_relative cairo objects\cinematics\human\cairo\cairo 01_intro_01 anchor_x01a) (scenery_animation_start_relative malta scenarios\objects\solo\spacestation\ss_prop\01_intro\01_intro ss_prop03_01 anchor_x01a) (scenery_animation_start_relative iac_01 objects\cinematics\human\inamberclad\01_intro\01_intro iac_01 anchor_x01a) (scenery_animation_start_relative iac_02 objects\cinematics\human\inamberclad\01_intro\01_intro iac_02 anchor_x01a) (scenery_animation_start_relative iac_03 objects\cinematics\human\inamberclad\01_intro\01_intro iac_03 anchor_x01a) (scenery_animation_start_relative iac_04 objects\cinematics\human\inamberclad\01_intro\01_intro iac_04 anchor_x01a) (scenery_animation_start_relative iac_05 objects\cinematics\human\inamberclad\01_intro\01_intro iac_05 anchor_x01a) (scenery_animation_start_relative poa_01 objects\cinematics\human\pillarofautumn\01_intro\01_intro poa_01 anchor_x01a) (scenery_animation_start_relative poa_02 objects\cinematics\human\pillarofautumn\01_intro\01_intro poa_02 anchor_x01a) (scenery_animation_start_relative poa_03 objects\cinematics\human\pillarofautumn\01_intro\01_intro poa_03 anchor_x01a) (scenery_animation_start_relative fighter_01 objects\vehicles\longsword\01_intro\01_intro longsword_01 anchor_x01a) (scenery_animation_start_relative fighter_02 objects\vehicles\longsword\01_intro\01_intro longsword_02 anchor_x01a) (scenery_animation_start_relative fighter_03 objects\vehicles\longsword\01_intro\01_intro longsword_03 anchor_x01a) (scenery_animation_start_relative fighter_04 objects\vehicles\longsword\01_intro\01_intro longsword_04 anchor_x01a) (scenery_animation_start_relative fighter_05 objects\vehicles\longsword\01_intro\01_intro longsword_05 anchor_x01a) (scenery_animation_start_relative fighter_06 objects\vehicles\longsword\01_intro\01_intro longsword_06 anchor_x01a) (scenery_animation_start_relative fighter_07 objects\vehicles\longsword\01_intro\01_intro longsword_07 anchor_x01a) (scenery_animation_start_relative fighter_08 objects\vehicles\longsword\01_intro\01_intro longsword_08 anchor_x01a) (scenery_animation_start_relative matte_earth objects\cinematics\matte_paintings\earth_space\01_intro\01_intro earth_space_01 anchor_x01a) (scenery_animation_start_relative matte_moon objects\cinematics\matte_paintings\moon\01_intro\01_intro moon_01 anchor_x01a) (sleep (- (camera_time) prediction_offset)) (01_intro_02_predict_stub) (c01_02_problem_actors) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\c01_intro\foley\c01_intro_02_fol) (sleep (camera_time)) (c01_intro_scene_01_cleanup) ) ) (script dormant c01_intro_foley_02 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\c01_intro\foley\c01_intro_02_fol none 1) (print "c01 intro foley 01 start") ) ) (script dormant c01_1020_qtm (begin (sleep 18) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\c01_1020_qtm master_guns 1) (cinematic_subtitle c01_1020_qtm 2) (unit_set_emotional_state master_guns annoyed 1 0) (print "master guns - annoyed 1 0") ) ) (script dormant c01_1030_qtm (begin (sleep 91) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\c01_1030_qtm master_guns 1) (cinematic_subtitle c01_1030_qtm 2) ) ) (script dormant c01_1040_qtm (begin (sleep 173) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\c01_1040_qtm master_guns 1) (cinematic_subtitle c01_1040_qtm 2) (unit_set_emotional_state master_guns angry 1 15) (print "master guns - angry 1 15") ) ) (script dormant c01_1050_mas (begin (sleep 396) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\c01_1050_mas chief 1) (cinematic_subtitle c01_1050_mas 1) ) ) (script dormant cinematic_lighting_c01_scene_02 (begin (cinematic_lighting_set_primary_light 12 184 0.117647 0.109804 0.0901961) (cinematic_lighting_set_secondary_light -48 106 0.113725 0.113725 0.0941177) (cinematic_lighting_set_ambient_light 0.0352941 0.0392157 0.0666667) (render_lights_enable_cinematic_shadow True chief head 0.25) (rasterizer_bloom_override_threshold 0.75) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting chief True) (object_uses_cinematic_lighting master_guns True) (object_uses_cinematic_lighting armory True) (object_uses_cinematic_lighting cart True) (object_uses_cinematic_lighting optics True) (object_uses_cinematic_lighting power_supply True) (object_uses_cinematic_lighting helmet True) ) ) (script static c01_intro_scene_02_setup (begin (object_hide master_guns False) (object_hide armory False) (object_hide cart False) (object_hide optics False) (object_hide power_supply False) (object_create_anew chief) (object_create_anew helmet) (object_cinematic_lod chief True) (object_cinematic_lod helmet True) (wake c01_intro_foley_02) (wake c01_1020_qtm) (wake c01_1030_qtm) (wake c01_1040_qtm) (wake c01_1050_mas) (wake cinematic_lighting_c01_scene_02) ) ) (script static c01_intro_scene_02_cleanup (begin (object_destroy chief) (object_destroy master_guns) (object_destroy armory) (object_destroy cart) (object_destroy optics) (object_destroy power_supply) (object_destroy helmet) ) ) (script static c01_intro_scene_02 (begin (sound_class_set_gain "amb" 1 1) (c01_intro_scene_02_setup) (camera_set_animation_relative objects\characters\cinematic_camera\01_intro\01_intro 01_intro_02 none anchor_flag_x01a) (custom_animation_relative chief objects\characters\masterchief\01_intro\01_intro chief_02 False anchor_x01a) (custom_animation_relative master_guns objects\characters\marine\01_intro\01_intro quartermaster_02 False anchor_x01a) (scenery_animation_start_relative armory objects\cinematics\human\cairo_armory\01_intro\01_intro cairo_armory_02 anchor_x01a) (scenery_animation_start_relative cart objects\cinematics\human\equipment_cart\01_intro\01_intro equipment_cart_02 anchor_x01a) (scenery_animation_start_relative optics objects\cinematics\human\optics\01_intro\01_intro optics_02 anchor_x01a) (scenery_animation_start_relative power_supply objects\cinematics\human\power_core\01_intro\01_intro power_supply_02 anchor_x01a) (scenery_animation_start_relative helmet objects\characters\masterchief\helmet\01_intro\01_intro helmet_02 anchor_x01a) (sleep (- (camera_time) 15)) (fade_out 1 1 1 15) (sleep 15) (sound_class_set_gain "amb" 0 15) (sleep 15) (c01_intro_scene_02_cleanup) ) ) (script static intro (begin (texture_cache_flush) (geometry_cache_flush) (sound_class_set_gain "device_door" 0 0) (cinematic_outro_start) (x01_scene_01a) (x01_scene_01b) (x01_scene_02) (x01_scene_03) (x01_scene_04) (x01_scene_05) (x01_scene_06) (x01_scene_07) (x01_scene_08) (x01_scene_09) (x01_scene_10) (c01_intro_scene_01) (c01_intro_scene_02) (rasterizer_bloom_override False) ) ) (script startup (fade_out (begin (switch_bsp_by_name high_0) (if (cinematic_skip_start) (begin (intro) )) (cinematic_skip_stop) (game_won) ) )
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(global string data_mine_mission_segment "") (global short sound_offset 15) (global short prediction_offset 45) (script static player0 (begin (unit (list_get (players) 0)) ) ) (script static player1 (begin (unit (list_get (players) 1)) ) ) (script static player_count (begin (list_count (players)) ) ) (script static end_segment (begin (camera_control True) (cinematic_start) (fade_out 0 0 0 15) (sleep 30) (print "end gameplay segment! thank you for playing!") (sleep 15) (print "grab jaime or paul to give feedback!") (player_action_test_reset) (sleep 15) (print "press the a button to reset!") (sleep_until (player_action_test_accept)) (print "reloading map...") (sleep 15) (map_reset) ) ) (script static difficulty_legendary (begin (= (game_difficulty_get) legendary) ) ) (script static difficulty_heroic (begin (= (game_difficulty_get) heroic) ) ) (script static difficulty_normal (begin (= (game_difficulty_get) normal) ) ) (script static cinematic_skip_start (begin (cinematic_skip_start_internal) (game_save_cinematic_skip) (sleep_until (not (game_saving)) 1) (not (game_reverted)) ) ) (script static cinematic_skip_stop (begin (cinematic_skip_stop_internal) (if (not (game_reverted)) (game_revert)) ) ) (script static cinematic_fade_to_white (begin (player_enable_input False) (player_camera_control False) (hud_cinematic_fade 0 0.5) (cinematic_start) (fade_out 1 1 1 30) (sleep 30) (camera_control True) ) ) (script static cinematic_fade_from_white (begin (hud_cinematic_fade 1 0.5) (cinematic_stop) (camera_control False) (fade_in 1 1 1 15) (sleep 15) (player_enable_input True) (player_camera_control True) ) ) (script static cinematic_fade_from_white_bars (begin (cinematic_stop) (cinematic_show_letterbox_immediate True) (camera_control False) (fade_in 1 1 1 15) (sleep 15) (player_enable_input True) (player_camera_control True) ) ) (script static cinematic_fade_from_black_bars (begin (cinematic_stop) (cinematic_show_letterbox_immediate True) (camera_control False) (fade_in 0 0 0 15) (sleep 15) (player_enable_input True) (player_camera_control True) ) ) (script static cinematic_fade_to_black (begin (player_enable_input False) (player_camera_control False) (hud_cinematic_fade 0 0.5) (cinematic_start) (fade_out 0 0 0 30) (sleep 30) (camera_control True) ) ) (script static cinematic_fade_from_black (begin (hud_cinematic_fade 1 0.5) (cinematic_stop) (camera_control False) (fade_in 0 0 0 15) (sleep 15) (player_enable_input True) (player_camera_control True) ) ) (script static cinematic_snap_to_black (begin (player_enable_input False) (player_camera_control False) (fade_out 0 0 0 0) (hud_cinematic_fade 0 0) (cinematic_start) (cinematic_show_letterbox_immediate True) (camera_control True) ) ) (script static cinematic_snap_to_white (begin (player_enable_input False) (player_camera_control False) (fade_out 1 1 1 0) (hud_cinematic_fade 0 0) (cinematic_start) (cinematic_show_letterbox_immediate True) (camera_control True) ) ) (script static cinematic_stash_players (begin (object_hide (player0) True) (object_hide (player1) True) (object_cannot_take_damage (players)) ) ) (script static cinematic_unstash_players (begin (object_hide (player0) False) (object_hide (player1) False) (object_can_take_damage (players)) ) ) (script dormant _stealth_toggle_monitor (begin (sleep_until (begin (sleep_until (if (and (>= (unit_get_shield (player0) ) 1) (player_action_test_vision_trigger)) (= 1 1) (begin (player_action_test_reset) (= 1 0) )) 1) (cheat_active_camouflage_by_player 0 True) (print "stealth engaged") (unit_set_maximum_vitality (player0) 50 0) (unit_set_current_vitality (player0) 50 0) (object_set_shield (player0) 0) (sleep 30) (player_action_test_reset) (sleep_until (or (< (object_get_health (player0) ) 1) (player_action_test_vision_trigger)) 1) (cheat_active_camouflage_by_player 0 False) (print "stealth disengaged") (unit_set_maximum_vitality (player0) 30 70) (object_set_shield (player0) 0) (sleep 30) (player_action_test_reset) False) 1) ) ) (script dormant _stealth_timer_monitor (begin (sleep_until (begin (sleep_until (if (player_action_test_vision_trigger) (= 1 1) (begin (player_action_test_reset) (= 1 0) )) 1) (cheat_active_camouflage_by_player 0 True) (print "stealth engaged") (sleep 15) (player_action_test_reset) (sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30)) (cheat_active_camouflage_by_player 0 False) (print "stealth disengaged") (sleep 30) (player_action_test_reset) (sleep_until (begin (print "+") False) 30 (* 5 30)) False) 1) ) ) (script static activate_stealth_toggle_monitor (begin (sleep 1) ) ) (script static activate_stealth_timer_monitor (begin (sleep 1) ) ) (script static playtest_mission (begin (if (game_is_playtest) (begin (sleep 30) (hud_set_training_text playtest_raisehand) (hud_show_training_text True) (player_action_test_reset) (sleep_until (player_action_test_accept) 1) (hud_show_training_text False) (sleep 30) )) ) ) (script dormant x01_01_predict (begin (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False) (predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0) (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0) (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0) (predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0) (predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0) (predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0) (predict_model_section scenarios\objects\covenant\military\capital_ship\capital_ship 2) (predict_model_section scenarios\objects\special\null_up\null_up 0) (predict_model_section scenarios\skies\generic\space\space 0) (sleep 216) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) ) ) (script dormant x01_01b_predict (begin (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 6 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 7 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 8 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 13 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 True) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section scenarios\objects\solo\highcharity\high_door_grand\high_door_grand 0) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 5) (predict_model_section objects\vehicles\banshee\banshee 102) (predict_model_section objects\vehicles\banshee\banshee 103) (predict_model_section objects\vehicles\banshee\banshee 104) (predict_model_section objects\vehicles\banshee\banshee 105) (predict_model_section objects\vehicles\banshee\banshee 106) (predict_model_section objects\vehicles\banshee\banshee 107) (predict_model_section objects\vehicles\banshee\banshee 108) (predict_model_section objects\vehicles\banshee\banshee 109) (sleep 32) (predict_structure_section scenarios\solo\07a_highcharity\high_0 0 True) ) ) (script dormant x01_02_predict (begin (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 25 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 26 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9) (sleep 5) (predict_model_section objects\characters\elite\elite 25) (predict_model_section objects\characters\elite\elite 30) (predict_model_section objects\characters\elite\elite 27) (predict_model_section objects\characters\elite\elite 32) (sleep 12) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) (sleep 20) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False) (sleep 4) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 0) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False) (sleep 39) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (sleep 2) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (sleep 114) (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (sleep 89) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 100) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1) (predict_model_section objects\weapons\rifle\smg\smg 0) ) ) (script dormant x01_03_predict (begin (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False) (predict_model_section objects\cinematics\matte_paintings\reach_space\reach_space 0) (predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0) (predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0) (predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0) (predict_model_section scenarios\objects\forerunner\industrial\halo\halo 0) (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0) (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0) (predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0) (predict_model_section scenarios\skies\generic\space\space 0) (sleep 151) (predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0) ) ) (script dormant x01_04_predict (begin (print "next scene has no prediction...yet") ) ) (script dormant x01_05_predict (begin (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9) (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section objects\characters\elite\elite 25) (predict_model_section objects\characters\elite\elite 30) (predict_model_section objects\characters\elite\elite 27) (predict_model_section objects\characters\elite\elite 32) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 60) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) ) ) (script dormant x01_06_predict (begin (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (sleep 25) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (sleep 93) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) (sleep 5) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (sleep 87) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 2) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 7) (sleep 110) (predict_model_section objects\weapons\rifle\smg\smg 1) (sleep 43) (predict_model_section objects\weapons\rifle\smg\smg 2) ) ) (script dormant x01_07_predict (begin (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False) (predict_model_section scenarios\skies\generic\space\space 0) (sleep 5) (predict_model_section scenarios\objects\forerunner\industrial\halo_exploding\halo_exploding 0) ) ) (script dormant x01_08_predict (begin (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section objects\characters\masterchief\masterchief 8) (predict_model_section objects\characters\masterchief\masterchief 9) (predict_model_section objects\characters\masterchief\masterchief 10) (predict_model_section objects\characters\masterchief\masterchief 11) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (predict_model_section objects\characters\elite\elite 25) (predict_model_section objects\characters\elite\elite 30) (predict_model_section objects\characters\elite\elite 27) (predict_model_section objects\characters\elite\elite 32) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 4) (predict_model_section objects\characters\prophet\prophet 5) (predict_model_section objects\characters\prophet\prophet 6) (predict_model_section objects\characters\prophet\prophet 4) (sleep 75) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) (predict_model_section objects\characters\elite\elite 31) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (sleep 80) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (sleep 118) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 412) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) (sleep 111) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\elite\elite 31) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) ) ) (script dormant x01_09_predict (begin (sleep 4) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) (predict_model_section objects\characters\prophet\prophet 5) (predict_model_section objects\characters\prophet\prophet 6) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (sleep 77) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (sleep 13) (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False) (sleep 41) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) (sleep 4) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False) (sleep 5) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) (sleep 3) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (sleep 11) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (sleep 92) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (sleep 122) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 2) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 7) (sleep 68) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) ) ) (script dormant x01_10_predict (begin (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) (predict_model_section objects\characters\brute\brute 28) (predict_model_section objects\characters\brute\brute 40) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (sleep 123) (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (predict_model_section objects\weapons\rifle\smg\smg 0) (sleep 12) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False) (sleep 89) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 13) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) (sleep 75) (predict_model_section objects\weapons\rifle\smg\smg 2) ) ) (script dormant 01_intro_01_predict (begin (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False) (predict_model_section objects\cinematics\matte_paintings\moon\moon 0) (predict_model_section objects\cinematics\matte_paintings\earth_space\earth_space 0) (predict_model_section objects\cinematics\human\inamberclad\inamberclad 0) (predict_model_section scenarios\skies\generic\space\space 0) (sleep 5) (predict_model_section objects\vehicles\longsword\longsword 1) (predict_model_section scenarios\objects\solo\spacestation\ss_prop\ss_prop 0) (predict_model_section objects\cinematics\human\cairo\cairo 0) (sleep 146) (predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0) (sleep 1) (predict_model_section scenarios\objects\special\null_up\null_up 0) ) ) (script dormant 01_intro_02_predict (begin (sleep 3) (predict_model_section objects\characters\marine\marine 53) (predict_model_section objects\characters\marine\marine 71) (predict_model_section objects\characters\marine\marine 6) (predict_model_section objects\characters\marine\marine 58) (predict_model_section objects\cinematics\human\power_core\power_core 0) (predict_model_section objects\cinematics\human\optics\optics 0) (predict_model_section objects\cinematics\human\equipment_cart\equipment_cart 0) (predict_model_section objects\cinematics\human\cairo_armory\cairo_armory 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\characters\masterchief\helmet\helmet 0) ) ) (script static x01_01_predict_stub (begin (wake x01_01_predict) ) ) (script static x01_01b_predict_stub (begin (wake x01_01b_predict) ) ) (script static x01_02_predict_stub (begin (wake x01_02_predict) ) ) (script static x01_03_predict_stub (begin (wake x01_03_predict) ) ) (script static x01_04_predict_stub (begin (wake x01_04_predict) ) ) (script static x01_05_predict_stub (begin (wake x01_05_predict) ) ) (script static x01_06_predict_stub (begin (wake x01_06_predict) ) ) (script static x01_07_predict_stub (begin (wake x01_07_predict) ) ) (script static x01_08_predict_stub (begin (wake x01_08_predict) ) ) (script static x01_09_predict_stub (begin (wake x01_09_predict) ) ) (script static x01_10_predict_stub (begin (wake x01_10_predict) ) ) (script static 01_intro_01_predict_stub (begin (wake 01_intro_01_predict) ) ) (script static 01_intro_02_predict_stub (begin (wake 01_intro_02_predict) ) ) (script dormant x01_score_01a (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\music\x01_01_mus none 1) (print "x01 score 01 start") ) ) (script dormant x01_foley_01a (begin (sleep 60) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_01a_fol none 1) (print "x01 foley 01 start") ) ) (script dormant x01_supratitle_01 (begin (sleep 420) (cinematic_set_title cinematic_title0) ) ) (script dormant cinematic_lighting_scene_01a (begin (cinematic_lighting_set_primary_light -23 152 0.576471 0.513726 0.4) (cinematic_lighting_set_secondary_light 38 222 0.141176 0.141176 0.290196) (cinematic_lighting_set_ambient_light 0 0 0) (rasterizer_bloom_override True) (rasterizer_bloom_override_threshold 0.6) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting carrier_01 True) (object_uses_cinematic_lighting cruiser_01 True) (object_uses_cinematic_lighting cruiser_02 True) (object_uses_cinematic_lighting cruiser_03 True) (object_uses_cinematic_lighting cruiser_04 True) (object_uses_cinematic_lighting cruiser_05 True) ) ) (script static x01_01b_problem_actors (begin (print "problem actors") (object_create_anew_containing "banshee") (object_cinematic_lod banshee_01 True) (object_cinematic_lod banshee_02 True) (object_cinematic_lod banshee_03 True) (object_cinematic_lod banshee_04 True) (object_cinematic_lod banshee_05 True) (object_cinematic_lod banshee_06 True) (object_cinematic_lod banshee_07 True) (object_cinematic_lod banshee_08 True) (object_cinematic_lod banshee_09 True) (object_cinematic_lod banshee_10 True) ) ) (script static x01_01a_setup (begin (object_create_anew x01_fleet) (object_create_anew carrier_01) (object_create_anew_containing "cruiser") (object_create_anew matte_high_charity) (object_create_anew matte_threshold) (object_create_anew matte_halo_01) (object_create_anew matte_halo_02) (object_create_anew matte_stardust_01) (object_create_anew matte_stardust_02) (object_cinematic_lod carrier_01 True) (object_cinematic_lod cruiser_01 True) (object_cinematic_lod cruiser_02 True) (object_cinematic_lod cruiser_03 True) (object_cinematic_lod cruiser_04 True) (object_cinematic_lod cruiser_05 True) (wake x01_score_01a) (wake x01_foley_01a) (wake x01_supratitle_01) (wake cinematic_lighting_scene_01a) ) ) (script static x01_scene_01a (begin (sound_class_set_gain "amb" 0 0) (fade_out 0 0 0 0) (camera_control True) (cinematic_start) (cinematic_outro_start) (set cinematic_letterbox_style 1) (camera_set_field_of_view 60 0) (x01_01_predict_stub) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_01a_fol) (sound_impulse_predict sound\cinematics\01_spacestation\x01\music\x01_01_mus) (sleep prediction_offset) (sleep 45) (x01_01a_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_01 none anchor_flag_x01a) (fade_in 0 0 0 90) (scenery_animation_start_relative carrier_01 scenarios\objects\covenant\military\capital_ship\x01\x01 01_capital_ship_01 anchor_x01a) (scenery_animation_start_relative cruiser_01 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship01 anchor_x01a) (scenery_animation_start_relative cruiser_02 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship02 anchor_x01a) (scenery_animation_start_relative cruiser_03 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship03 anchor_x01a) (scenery_animation_start_relative cruiser_04 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship04 anchor_x01a) (scenery_animation_start_relative cruiser_05 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship05 anchor_x01a) (scenery_animation_start_relative matte_high_charity objects\cinematics\matte_paintings\high_charity_exterior\x01\x01 high_charity_01 anchor_x01a) (scenery_animation_start_relative matte_threshold objects\cinematics\matte_paintings\threshold_space\x01\x01 threshold_space_01 anchor_x01a) (scenery_animation_start_relative matte_halo_01 objects\cinematics\matte_paintings\halo_destroyed_01\x01\x01 halo_destroyed01_01 anchor_x01a) (scenery_animation_start_relative matte_halo_02 objects\cinematics\matte_paintings\halo_destroyed_02\x01\x01 halo_destroyed02_01 anchor_x01a) (scenery_animation_start_relative matte_stardust_01 objects\cinematics\matte_paintings\high_charity_stardust\x01\x01 stardust01_01 anchor_x01a) (scenery_animation_start_relative matte_stardust_02 objects\cinematics\matte_paintings\high_charity_stardust\x01\x01 stardust02_01 anchor_x01a) (cinematic_screen_effect_start True) (sleep (- (camera_time) prediction_offset)) (x01_01b_predict_stub) (x01_01b_problem_actors) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_01b_fol) (sleep (- (camera_time) 1)) (cinematic_screen_effect_set_crossfade 2) (sleep 1) ) ) (script dormant x01_foley_01b (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_01b_fol none 1) (print "x01 foley 01b start") ) ) (script dormant x01_0010_der (begin (sleep 203) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0010_der none 1) (cinematic_subtitle x01_0010_der 1) ) ) (script dormant banshee_audio (begin (sound_class_set_gain "vehicle_engine" 0 0) (sound_class_set_gain "vehicle_engine" 1 120) ) ) (script dormant banshee_hotness (begin (object_set_function_variable banshee_01 engine_audio 1 1) (object_set_function_variable banshee_02 engine_audio 1 1) (object_set_function_variable banshee_03 engine_audio 1 1) (object_set_function_variable banshee_04 engine_audio 1 1) (object_set_function_variable banshee_05 engine_audio 1 1) (object_set_function_variable banshee_06 engine_audio 1 1) (object_set_function_variable banshee_07 engine_audio 1 1) (object_set_function_variable banshee_08 engine_audio 1 1) (object_set_function_variable banshee_09 engine_audio 1 1) (object_set_function_variable banshee_10 engine_audio 1 1) (sleep 30) (object_set_function_variable banshee_06 wingtips 1 1) (object_set_function_variable banshee_07 wingtips 1 1) (print "contrails start") (sleep 150) (object_clear_function_variable banshee_06 wingtips) (object_clear_function_variable banshee_07 wingtips) (print "contrails stop") ) ) (script dormant cinematic_lighting_scene_01b (begin (cinematic_lighting_set_primary_light -59 308 0.466667 0.517647 0.643137) (cinematic_lighting_set_secondary_light -5 360 0.270588 0.313726 0.380392) (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) (rasterizer_bloom_override_threshold 0.3) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting banshee_01 True) (object_uses_cinematic_lighting banshee_02 True) (object_uses_cinematic_lighting banshee_03 True) (object_uses_cinematic_lighting banshee_04 True) (object_uses_cinematic_lighting banshee_05 True) (object_uses_cinematic_lighting banshee_06 True) (object_uses_cinematic_lighting banshee_07 True) (object_uses_cinematic_lighting banshee_08 True) (object_uses_cinematic_lighting banshee_09 True) (object_uses_cinematic_lighting banshee_10 True) ) ) (script static x01_01b_setup (begin (object_destroy x01_fleet) (object_create_anew mercy) (object_create_anew regret) (object_create_anew throne_mercy) (object_create_anew throne_regret) (objects_attach mercy throne_mercy driver_cinematic) (objects_attach regret throne_regret driver_cinematic) (object_create_anew_containing "matte") (object_destroy_containing "carrier") (object_destroy x01_fleet) (wake x01_foley_01b) (wake x01_0010_der) (wake banshee_audio) (wake banshee_hotness) (wake cinematic_lighting_scene_01b) ) ) (script static x01_scene_01b (begin (sound_class_set_gain "amb" 1 1) (print "x01 scene 01b start") (x01_01b_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_01b none anchor_flag_x01b) (custom_animation_relative banshee_01 objects\vehicles\banshee\x01\x01 banshee01_01b False anchor_x01b) (custom_animation_relative banshee_02 objects\vehicles\banshee\x01\x01 banshee02_01b False anchor_x01b) (custom_animation_relative banshee_03 objects\vehicles\banshee\x01\x01 banshee03_01b False anchor_x01b) (custom_animation_relative banshee_04 objects\vehicles\banshee\x01\x01 banshee04_01b False anchor_x01b) (custom_animation_relative banshee_05 objects\vehicles\banshee\x01\x01 banshee05_01b False anchor_x01b) (custom_animation_relative banshee_06 objects\vehicles\banshee\x01\x01 banshee06_01b False anchor_x01b) (custom_animation_relative banshee_07 objects\vehicles\banshee\x01\x01 banshee07_01b False anchor_x01b) (custom_animation_relative banshee_08 objects\vehicles\banshee\x01\x01 banshee08_01b False anchor_x01b) (custom_animation_relative banshee_09 objects\vehicles\banshee\x01\x01 banshee09_01b False anchor_x01b) (custom_animation_relative banshee_10 objects\vehicles\banshee\x01\x01 banshee10_01b False anchor_x01b) (sleep (- (camera_time) prediction_offset)) (x01_02_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_02_fol) (sleep (- (camera_time) 1)) (cinematic_screen_effect_set_crossfade 1) (sleep 1) ) ) (script dormant x01_foley_02 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_02_fol none 1) (print "x01 foley 02 start") ) ) (script dormant x01_0020_pot (begin (sleep 19) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0020_pot truth 1) (cinematic_subtitle x01_0020_pot 3) ) ) (script dormant x01_0030_der (begin (sleep 100) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0030_der dervish 1) (cinematic_subtitle x01_0030_der 3) ) ) (script dormant x01_0040_pcc (begin (sleep 170) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0040_pcc none 1) (cinematic_subtitle x01_0040_pcc 7) ) ) (script dormant x01_0050_pom (begin (sleep 289) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0050_pom mercy 1) (cinematic_subtitle x01_0050_pom 2.5) ) ) (script dormant x01_0060_der (begin (sleep 391) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0060_der dervish 1) (cinematic_subtitle x01_0060_der 2) ) ) (script dormant x01_02_fov (begin (sleep 196) (camera_set_field_of_view 80 0) (print "fov change: 60 -> 80 over 0 ticks") (sleep 90) (camera_set_field_of_view 47 0) (print "fov change: 80 -> 47 over 0 ticks") ) ) (script dormant cinematic_lighting_scene_02 (begin (cinematic_lighting_set_primary_light -90 116 0.4 0.4 0.4) (cinematic_lighting_set_secondary_light -26 148 0.3 0.25 0.3) (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) (render_lights_enable_cinematic_shadow True dervish head 0.4) (rasterizer_bloom_override_threshold 0.25) (rasterizer_bloom_override_brightness 0.7) (object_uses_cinematic_lighting dervish True) (object_uses_cinematic_lighting mercy True) (object_uses_cinematic_lighting regret True) (object_uses_cinematic_lighting tartarus True) (object_uses_cinematic_lighting prophet_counc_01 True) (object_uses_cinematic_lighting prophet_counc_02 True) (object_uses_cinematic_lighting prophet_counc_03 True) (object_uses_cinematic_lighting prophet_counc_04 True) (object_uses_cinematic_lighting ehg_01 True) (object_uses_cinematic_lighting ehg_02 True) (object_uses_cinematic_lighting ehg_03 True) (object_uses_cinematic_lighting ehg_04 True) (object_uses_cinematic_lighting ehg_05 True) (object_uses_cinematic_lighting ehg_06 True) (object_uses_cinematic_lighting ehg_07 True) (object_uses_cinematic_lighting ehg_08 True) (object_uses_cinematic_lighting ehg_09 True) (object_uses_cinematic_lighting ehg_10 True) (object_uses_cinematic_lighting ehg_11 True) (object_uses_cinematic_lighting ehg_12 True) (object_uses_cinematic_lighting throne_mercy True) (object_uses_cinematic_lighting throne_regret True) (object_uses_cinematic_lighting hammer True) ) ) (script static x01_03_problem_actors (begin (print "problem actors") (object_create_anew poa_01) (object_create_anew_containing "cruiser") (object_create_anew matte_reach) (object_cinematic_lod poa_01 True) (object_cinematic_lod cruiser_01 True) (object_cinematic_lod cruiser_02 True) (object_cinematic_lod cruiser_03 True) (object_cinematic_lod cruiser_04 True) (object_cinematic_lod cruiser_05 True) (object_cinematic_lod cruiser_06 True) (object_cinematic_lod cruiser_07 True) (object_cinematic_lod cruiser_08 True) (object_cinematic_lod cruiser_09 True) ) ) (script dormant create_councillors_01 (begin (sleep 196) (print "create councillors") (object_create_anew_containing "elc") (object_create_anew_containing "pcc") (object_uses_cinematic_lighting elc_01 True) (object_uses_cinematic_lighting elc_02 True) (object_uses_cinematic_lighting elc_03 True) (object_uses_cinematic_lighting elc_04 True) (object_uses_cinematic_lighting elc_05 True) (object_uses_cinematic_lighting elc_06 True) (object_uses_cinematic_lighting elc_07 True) (object_uses_cinematic_lighting elc_08 True) (object_uses_cinematic_lighting elc_09 True) (object_uses_cinematic_lighting elc_10 True) (object_uses_cinematic_lighting elc_11 True) (object_uses_cinematic_lighting elc_12 True) (object_uses_cinematic_lighting elc_13 True) (object_uses_cinematic_lighting elc_14 True) (object_uses_cinematic_lighting elc_15 True) (object_uses_cinematic_lighting elc_16 True) (object_uses_cinematic_lighting elc_17 True) (object_uses_cinematic_lighting elc_18 True) (object_uses_cinematic_lighting elc_19 True) (object_uses_cinematic_lighting elc_20 True) (object_uses_cinematic_lighting elc_21 True) (object_uses_cinematic_lighting elc_22 True) (object_uses_cinematic_lighting elc_23 True) (object_uses_cinematic_lighting elc_24 True) (object_uses_cinematic_lighting elc_25 True) (object_uses_cinematic_lighting elc_26 True) (object_uses_cinematic_lighting elc_27 True) (object_uses_cinematic_lighting elc_28 True) (object_uses_cinematic_lighting elc_29 True) (object_uses_cinematic_lighting elc_30 True) (object_uses_cinematic_lighting pcc_01 True) (object_uses_cinematic_lighting pcc_02 True) (object_uses_cinematic_lighting pcc_03 True) (object_uses_cinematic_lighting pcc_04 True) (object_uses_cinematic_lighting pcc_05 True) (object_uses_cinematic_lighting pcc_06 True) (object_uses_cinematic_lighting pcc_07 True) (object_uses_cinematic_lighting pcc_08 True) (object_uses_cinematic_lighting pcc_09 True) (object_uses_cinematic_lighting pcc_10 True) (object_uses_cinematic_lighting pcc_11 True) (object_uses_cinematic_lighting pcc_12 True) (object_uses_cinematic_lighting pcc_13 True) (object_uses_cinematic_lighting pcc_14 True) (object_uses_cinematic_lighting pcc_15 True) (object_uses_cinematic_lighting pcc_16 True) (object_uses_cinematic_lighting pcc_17 True) (object_uses_cinematic_lighting pcc_18 True) (object_uses_cinematic_lighting pcc_19 True) (object_uses_cinematic_lighting pcc_20 True) (object_uses_cinematic_lighting pcc_21 True) (object_uses_cinematic_lighting pcc_22 True) (object_uses_cinematic_lighting pcc_23 True) (object_uses_cinematic_lighting pcc_24 True) (object_uses_cinematic_lighting pcc_25 True) (object_uses_cinematic_lighting pcc_26 True) (object_uses_cinematic_lighting pcc_27 True) (object_uses_cinematic_lighting pcc_28 True) (object_uses_cinematic_lighting pcc_29 True) (object_uses_cinematic_lighting pcc_30 True) (object_uses_cinematic_lighting pcc_31 True) (object_uses_cinematic_lighting pcc_32 True) ) ) (script static x01_02_setup (begin (object_create_anew dervish) (object_create_anew tartarus) (object_create_anew_containing "ehg") (object_create_anew hammer) (object_cinematic_lod dervish True) (object_cinematic_lod mercy True) (object_cinematic_lod regret True) (object_cinematic_lod tartarus True) (object_cinematic_lod throne_mercy True) (object_cinematic_lod throne_regret True) (object_cinematic_lod hammer True) (object_set_function_variable tartarus invincibility 0 0) (wake x01_foley_02) (wake x01_0020_pot) (wake x01_0030_der) (wake x01_0040_pcc) (wake x01_0050_pom) (wake x01_0060_der) (wake create_councillors_01) (wake x01_02_fov) (wake cinematic_lighting_scene_02) ) ) (script static x01_02_cleanup (begin (object_destroy prophet_counc_03) (object_destroy prophet_counc_04) ) ) (script static x01_scene_02 (begin (print "x01 scene 02 start") (x01_02_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_02 none anchor_flag_x01b) (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_02 False anchor_x01b) (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_02 False anchor_x01b) (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_02 False anchor_x01b) (custom_animation_relative tartarus objects\characters\brute\x01\x01 tartarus_02 False anchor_x01b) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x01\x01 hammer_02 anchor_x01b) (sleep (- (camera_time) prediction_offset)) (x01_03_predict_stub) (x01_03_problem_actors) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_03_fol) (sleep (- (camera_time) 15)) (fade_out 1 1 1 15) (sleep 15) (x01_02_cleanup) ) ) (script dormant x01_foley_03 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_03_fol none 1) (print "x01 foley 03 start") ) ) (script dormant x01_0070_der (begin (sleep 65) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0070_der none 1) (cinematic_subtitle x01_0070_der 2) ) ) (script dormant cinematic_lighting_scene_03 (begin (cinematic_lighting_set_primary_light 69 232 0.290196 0.32549 0.243137) (cinematic_lighting_set_secondary_light -2 76 0.129412 0.141176 0.270588) (cinematic_lighting_set_ambient_light 0 0 0) (rasterizer_bloom_override_threshold 0.6) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting poa_01 True) (object_uses_cinematic_lighting cruiser_01 True) (object_uses_cinematic_lighting cruiser_02 True) (object_uses_cinematic_lighting cruiser_03 True) (object_uses_cinematic_lighting cruiser_04 True) (object_uses_cinematic_lighting cruiser_05 True) (object_uses_cinematic_lighting cruiser_06 True) (object_uses_cinematic_lighting cruiser_07 True) (object_uses_cinematic_lighting cruiser_08 True) (object_uses_cinematic_lighting cruiser_09 True) (object_uses_cinematic_lighting cruiser_10 True) (object_uses_cinematic_lighting cruiser_11 True) (object_uses_cinematic_lighting cruiser_12 True) ) ) (script static x01_03_setup (begin (object_create halo_whole) (object_create_anew matte_reach) (object_create_anew matte_stardust_01) (wake x01_foley_03) (wake x01_0070_der) (wake cinematic_lighting_scene_03) ) ) (script static x01_scene_03 (begin (sound_class_set_gain "amb" 0 1) (x01_03_setup) (camera_set_field_of_view 60 0) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_03 none anchor_flag_x01a) (fade_in 1 1 1 15) (scenery_animation_start_relative poa_01 objects\cinematics\human\pillarofautumn\x01\x01 poa_03 anchor_x01a) (scenery_animation_start_relative cruiser_01 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship01 anchor_x01a) (scenery_animation_start_relative cruiser_02 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship02 anchor_x01a) (scenery_animation_start_relative cruiser_03 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship03 anchor_x01a) (scenery_animation_start_relative cruiser_04 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship04 anchor_x01a) (scenery_animation_start_relative cruiser_05 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship05 anchor_x01a) (scenery_animation_start_relative cruiser_06 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship06 anchor_x01a) (scenery_animation_start_relative cruiser_07 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship07 anchor_x01a) (scenery_animation_start_relative cruiser_08 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship08 anchor_x01a) (scenery_animation_start_relative cruiser_09 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship09 anchor_x01a) (scenery_animation_start_relative matte_reach objects\cinematics\matte_paintings\reach_space\x01\x01 reach_space_03 anchor_x01a) (sleep (- (camera_time) prediction_offset)) (x01_04_predict_stub) (sleep (- (camera_time) 1)) (cinematic_screen_effect_set_crossfade 2) (sleep 1) ) ) (script dormant x01_0080_por (begin (sleep 12) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0080_por none 1) (cinematic_subtitle x01_0080_por 5) ) ) (script dormant x01_0090_der (begin (sleep 152) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0090_der none 1) (cinematic_subtitle x01_0090_der 1) ) ) (script dormant x01_0100_por (begin (sleep 180) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0100_por none 1) (cinematic_subtitle x01_0100_por 2) ) ) (script dormant x01_0110_der (begin (sleep 238) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0110_der none 1) (cinematic_subtitle x01_0110_der 1) ) ) (script dormant cinematic_lighting_scene_04 (begin (cinematic_lighting_set_primary_light -42 60 0.4 0.380392 0.270588) (cinematic_lighting_set_secondary_light 38 222 0.141176 0.141176 0.290196) (cinematic_lighting_set_ambient_light 0 0 0) (object_uses_cinematic_lighting halo_whole True) (object_uses_cinematic_lighting cruiser_10 True) (object_uses_cinematic_lighting cruiser_11 True) (object_uses_cinematic_lighting cruiser_12 True) ) ) (script static x01_04_setup (begin (wake x01_0080_por) (wake x01_0090_der) (wake x01_0100_por) (wake x01_0110_der) (wake cinematic_lighting_scene_04) ) ) (script dormant x01_04_cleanup (begin (object_destroy poa_01) (object_destroy halo_whole) (object_destroy_containing "cruiser") (object_destroy_containing "matte") ) ) (script static x01_scene_04 (begin (print "x01 scene 04 start") (x01_04_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_04 none anchor_flag_x01a) (scenery_animation_start_relative cruiser_01 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship01 anchor_x01a) (scenery_animation_start_relative cruiser_02 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship02 anchor_x01a) (scenery_animation_start_relative cruiser_03 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship03 anchor_x01a) (scenery_animation_start_relative cruiser_04 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship04 anchor_x01a) (scenery_animation_start_relative cruiser_05 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship05 anchor_x01a) (scenery_animation_start_relative cruiser_06 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship06 anchor_x01a) (scenery_animation_start_relative cruiser_07 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship07 anchor_x01a) (scenery_animation_start_relative cruiser_08 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship08 anchor_x01a) (scenery_animation_start_relative cruiser_09 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship09 anchor_x01a) (scenery_animation_start_relative cruiser_10 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship10 anchor_x01a) (scenery_animation_start_relative cruiser_11 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship11 anchor_x01a) (scenery_animation_start_relative cruiser_12 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship12 anchor_x01a) (scenery_animation_start_relative matte_threshold objects\cinematics\matte_paintings\threshold_space\x01\x01 threshold_space_04 anchor_x01a) (scenery_animation_start_relative halo_whole scenarios\objects\forerunner\industrial\halo\x01\x01 halo_04 anchor_x01a) (scenery_animation_start_relative matte_stardust_01 objects\cinematics\matte_paintings\high_charity_stardust\x01\x01 stardust01_04 anchor_x01a) (sleep (- (camera_time) prediction_offset)) (x01_05_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_05_fol) (sleep (- (camera_time) 15)) (fade_out 1 1 1 15) (sleep 15) (wake x01_04_cleanup) ) ) (script dormant x01_foley_05 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_05_fol none 1) (print "x01 foley 05 start") ) ) (script dormant x01_0120_por (begin (sleep 0) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0120_por regret 1) (cinematic_subtitle x01_0120_por 4) (unit_set_emotional_state regret arrogant 0.5 90) ) ) (script dormant x01_0130_por (begin (sleep 141) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0130_por regret 1) (cinematic_subtitle x01_0130_por 3) (unit_set_emotional_state regret angry 1 30) ) ) (script dormant cinematic_lighting_scene_05 (begin (cinematic_lighting_set_primary_light -90 116 0.4 0.4 0.4) (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588) (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) (rasterizer_bloom_override_threshold 0.25) (rasterizer_bloom_override_brightness 0.7) (object_uses_cinematic_lighting mercy True) (object_uses_cinematic_lighting regret True) ) ) (script static x01_05_setup (begin (wake x01_foley_05) (wake x01_0120_por) (wake x01_0130_por) (wake cinematic_lighting_scene_05) ) ) (script static x01_scene_05 (begin (sound_class_set_gain "amb" 1 1) (x01_05_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_05 none anchor_flag_x01b) (fade_in 1 1 1 15) (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_05 False anchor_x01b) (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_05 False anchor_x01b) (sleep (- (camera_time) prediction_offset)) (x01_06_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_06_fol) (sleep (camera_time)) ) ) (script dormant x01_foley_06 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_06_fol none 1) (print "x01 foley 06 start") ) ) (script dormant x01_0140_der (begin (sleep 0) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0140_der dervish 1) (cinematic_subtitle x01_0140_der 4) ) ) (script dormant x01_0150_cch (begin (sleep 112) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0150_cch none 1) (cinematic_subtitle x01_0150_cch 3) ) ) (script dormant x01_0160_pom (begin (sleep 199) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0160_pom mercy 1) (cinematic_subtitle x01_0160_pom 2) ) ) (script dormant x01_0170_pot (begin (sleep 330) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0170_pot truth 1) (cinematic_subtitle x01_0170_pot 6) ) ) (script dormant x01_0180_der (begin (sleep 524) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0180_der none 1) (cinematic_subtitle x01_0180_der 8) ) ) (script dormant cinematic_lighting_scene_06 (begin (cinematic_lighting_set_primary_light -90 116 0.258824 0.258824 0.317647) (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588) (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) (rasterizer_bloom_override_threshold 0.25) (rasterizer_bloom_override_brightness 0.7) (print "new bloom .25 .7") (object_uses_cinematic_lighting dervish True) (object_uses_cinematic_lighting truth True) (object_uses_cinematic_lighting mercy True) (object_uses_cinematic_lighting regret True) ) ) (script static x01_06_setup (begin (object_create_anew truth) (object_create_anew throne_truth) (object_cinematic_lod truth True) (object_cinematic_lod throne_truth True) (objects_attach truth throne_truth driver_cinematic) (wake x01_foley_06) (wake x01_0140_der) (wake x01_0150_cch) (wake x01_0160_pom) (wake x01_0170_pot) (wake x01_0180_der) (wake cinematic_lighting_scene_06) ) ) (script static x01_07_problem_actors (begin (print "problem actors") (object_create_anew halo_exploding) (object_cinematic_lod halo_exploding True) ) ) (script static x01_scene_06 (begin (print "x01 scene 06 start") (x01_06_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_06 none anchor_flag_x01b) (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_06 False anchor_x01b) (custom_animation_relative truth objects\characters\prophet\x01\x01 truth_06 False anchor_x01b) (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_06 False anchor_x01b) (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_06 False anchor_x01b) (sleep (- (camera_time) prediction_offset)) (x01_07_predict_stub) (x01_07_problem_actors) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_07_fol) (sleep (- (camera_time) 15)) (fade_out 1 1 1 15) (sleep 15) ) ) (script dormant x01_foley_07 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_07_fol none 1) (print "x01 foley 07 start") ) ) (script dormant x01_0190_der (begin (sleep 93) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0190_der none 1) (cinematic_subtitle x01_0190_der 1) ) ) (script dormant cinematic_lighting_scene_07 (begin (cinematic_lighting_set_primary_light 56 18 0.4 0.380392 0.270588) (cinematic_lighting_set_secondary_light -77 40 0.172549 0.172549 0.372549) (cinematic_lighting_set_ambient_light 0 0 0) (rasterizer_bloom_override_threshold 0.6) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting halo_exploding True) ) ) (script dormant halo_explosion (begin (sleep 60) (print "effect - halo explosion") (effect_new_on_object_marker effects\cinematics\01\halo_destruction halo_exploding explosion_poa_front) ) ) (script static x01_07_setup (begin (wake x01_foley_07) (wake x01_0190_der) (wake halo_explosion) (wake cinematic_lighting_scene_07) (effect_new_on_object_marker effects\cinematics\01_outro\alpha_halo_explosion halo_exploding explosion_poa_front) ) ) (script static x01_scene_07 (begin (sound_class_set_gain "amb" 0 1) (x01_07_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_07 none anchor_flag_x01a) (fade_in 1 1 1 15) (scenery_animation_start_relative halo_exploding scenarios\objects\forerunner\industrial\halo_exploding\x01\x01 halo_07 anchor_x01a) (sleep (- (camera_time) prediction_offset)) (x01_08_predict_stub) (sleep (- (camera_time) 15)) (fade_out 1 1 1 15) (sleep 15) (object_destroy halo_exploding) ) ) (script dormant x01_0200_pcc (begin (sleep 0) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0200_pcc none 1) (cinematic_subtitle x01_0200_pcc 7) ) ) (script dormant x01_0210_tar (begin (sleep 244) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0210_tar tartarus 1) (cinematic_subtitle x01_0210_tar 1) ) ) (script dormant x01_0220_por (begin (sleep 279) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0220_por regret 1) (cinematic_subtitle x01_0220_por 7) (unit_set_emotional_state regret angry 0.5 60) ) ) (script dormant x01_0230_pot (begin (sleep 470) (unit_set_emotional_state truth angry 0.25 60) (sleep 20) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0230_pot truth 1) (cinematic_subtitle x01_0230_pot 7) (unit_set_emotional_state regret shocked 0.5 30) (sleep 60) (unit_set_emotional_state regret arrogant 0.5 60) ) ) (script dormant x01_0240_pot (begin (sleep 705) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0240_pot truth 1) (cinematic_subtitle x01_0240_pot 6) ) ) (script dormant x01_08_fov (begin (sleep 689) (camera_set_field_of_view 38 0) (print "fov change: 60 -> 38 over 0 ticks") (sleep 111) (camera_set_field_of_view 60 0) (print "fov change: 38 -> 60 over 0 ticks") ) ) (script dormant cinematic_lighting_scene_08 (begin (cinematic_lighting_set_primary_light -90 116 0.4 0.4 0.4) (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588) (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) (rasterizer_bloom_override_threshold 0.25) (rasterizer_bloom_override_brightness 0.7) (object_uses_cinematic_lighting dervish True) (object_uses_cinematic_lighting truth True) (object_uses_cinematic_lighting mercy True) (object_uses_cinematic_lighting regret True) (object_uses_cinematic_lighting tartarus True) (object_uses_cinematic_lighting prophet_counc_01 True) (object_uses_cinematic_lighting prophet_counc_02 True) (object_uses_cinematic_lighting elite_counc_01 True) (object_uses_cinematic_lighting elite_counc_02 True) ) ) (script static x01_08_setup (begin (object_destroy elc_26) (object_destroy elc_27) (object_destroy pcc_33) (object_destroy pcc_34) (object_create_anew prophet_counc_01) (object_create_anew prophet_counc_02) (object_create_anew elite_counc_01) (object_create_anew elite_counc_02) (object_cinematic_lod prophet_counc_01 True) (object_cinematic_lod prophet_counc_02 True) (object_cinematic_lod elite_counc_01 True) (object_cinematic_lod elite_counc_02 True) (wake x01_0200_pcc) (wake x01_0210_tar) (wake x01_0220_por) (wake x01_0230_pot) (wake x01_0240_pot) (wake x01_08_fov) (wake cinematic_lighting_scene_08) ) ) (script static x01_08_cleanup (begin (cinematic_screen_effect_stop) (print "rack focus stop") (object_destroy elite_counc_01) (object_destroy elite_counc_02) ) ) (script static x01_scene_08 (begin (sound_class_set_gain "amb" 1 1) (print "x01 scene 08 start") (x01_08_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_08 none anchor_flag_x01b) (fade_in 1 1 1 15) (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_08 False anchor_x01b) (custom_animation_relative truth objects\characters\prophet\x01\x01 truth_08 False anchor_x01b) (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_08 False anchor_x01b) (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_08 False anchor_x01b) (custom_animation_relative tartarus objects\characters\brute\x01\x01 tartarus_08 False anchor_x01b) (custom_animation_relative prophet_counc_01 objects\characters\prophet\x01\x01 prophet01_08 False anchor_x01b) (custom_animation_relative prophet_counc_02 objects\characters\prophet\x01\x01 prophet02_08 False anchor_x01b) (custom_animation_relative elite_counc_01 objects\characters\elite\x01\x01 elite01_08 False anchor_x01b) (custom_animation_relative elite_counc_02 objects\characters\elite\x01\x01 elite02_08 False anchor_x01b) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x01\x01 hammer_08 anchor_x01b) (sleep (- (camera_time) prediction_offset)) (x01_09_predict_stub) (sleep (camera_time)) (x01_08_cleanup) ) ) (script dormant x01_0250_pc1 (begin (sleep 0) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0250_pc1 none 1) (cinematic_subtitle x01_0250_pc1 3) ) ) (script dormant x01_0260_pcc (begin (sleep 60) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0260_pcc none 1) (cinematic_subtitle x01_0260_pcc 9) ) ) (script dormant x01_0270_der (begin (sleep 252) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0270_der dervish 1) (cinematic_subtitle x01_0270_der 4) ) ) (script dormant x01_0280_pot (begin (sleep 376) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0280_pot truth 1) (cinematic_subtitle x01_0280_pot 3) (sleep 30) (unit_set_emotional_state truth arrogant 0.5 60) ) ) (script dormant x01_0290_tar (begin (sleep 494) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0290_tar tartarus 1) (cinematic_subtitle x01_0290_tar 1) ) ) (script dormant x01_09_fov (begin (sleep 441) (camera_set_field_of_view 38 0) (print "fov change: 60 -> 38 over 0 ticks") ) ) (script dormant cinematic_lighting_scene_09 (begin (cinematic_lighting_set_primary_light -90 116 0.258824 0.258824 0.317647) (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588) (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) (object_uses_cinematic_lighting hammer True) (object_uses_cinematic_lighting elc_26 True) (object_uses_cinematic_lighting elc_27 True) ) ) (script static x01_10_problem_actors (begin (print "problem actors") (object_create_anew brute_01) (object_create_anew brute_02) (object_cinematic_lod brute_01 True) (object_cinematic_lod brute_02 True) ) ) (script static x01_09_setup (begin (object_create_anew elc_26) (object_create_anew elc_27) (wake x01_0250_pc1) (wake x01_0260_pcc) (wake x01_0270_der) (wake x01_0280_pot) (wake x01_0290_tar) (wake x01_09_fov) (wake cinematic_lighting_scene_09) ) ) (script static x01_09_cleanup (begin (object_destroy prophet_counc_01) (object_destroy prophet_counc_02) ) ) (script static x01_scene_09 (begin (print "x01 scene 09 start") (x01_09_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_09 none anchor_flag_x01b) (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_09 False anchor_x01b) (custom_animation_relative truth objects\characters\prophet\x01\x01 truth_09 False anchor_x01b) (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_09 False anchor_x01b) (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_09 False anchor_x01b) (custom_animation_relative tartarus objects\characters\brute\x01\x01 tartarus_09 False anchor_x01b) (custom_animation_relative prophet_counc_01 objects\characters\prophet\x01\x01 prophet01_09 False anchor_x01b) (custom_animation_relative prophet_counc_02 objects\characters\prophet\x01\x01 prophet02_09 False anchor_x01b) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x01\x01 hammer_09 anchor_x01b) (sleep (- (camera_time) prediction_offset)) (x01_10_predict_stub) (x01_10_problem_actors) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\x01\music\x01_c01_intro_trans_mus) (sleep (camera_time)) (x01_09_cleanup) (cinematic_screen_effect_stop) ) ) (script dormant x01_score_10 (begin (sleep 79) (sound_impulse_start sound\cinematics\01_spacestation\x01\music\x01_c01_intro_trans_mus none 1) (print "x01 score 10 start") ) ) (script dormant x01_0300_pot (begin (sleep 20) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0300_pot truth 1) (cinematic_subtitle x01_0300_pot 2) ) ) (script dormant x01_0310_cch (begin (sleep 98) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0310_cch none 1) (cinematic_subtitle x01_0310_cch 3) ) ) (script dormant x01_0320_pot (begin (sleep 180) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0320_pot none 1) (cinematic_subtitle x01_0320_pot 4) ) ) (script dormant x01_0330_pot (begin (sleep 329) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0330_pot truth 1) (cinematic_subtitle x01_0330_pot 2) ) ) (script dormant cinematic_lighting_scene_10 (begin (cinematic_lighting_set_primary_light 19 298 0.266667 0.266667 0.317647) (cinematic_lighting_set_secondary_light -53 106 0.168627 0.168627 0.223529) (cinematic_lighting_set_ambient_light 0 0 0) (object_uses_cinematic_lighting brute_01 True) (object_uses_cinematic_lighting brute_02 True) (object_uses_cinematic_lighting pcc_19 True) (object_uses_cinematic_lighting pcc_20 True) (object_uses_cinematic_lighting pcc_23 True) (object_uses_cinematic_lighting pcc_24 True) (object_uses_cinematic_lighting pcc_25 True) ) ) (script dormant improve_framerate (begin (time_code_reset) (sleep 223) (print "improve framerate") (object_destroy_containing "pcc") (object_destroy_containing "elc") ) ) (script static x01_10_setup (begin (object_create_anew pcc_19) (object_create_anew pcc_20) (object_create_anew pcc_23) (object_create_anew pcc_24) (object_create_anew pcc_25) (wake x01_score_10) (wake improve_framerate) (wake x01_0300_pot) (wake x01_0310_cch) (wake x01_0320_pot) (wake x01_0330_pot) (wake cinematic_lighting_scene_10) ) ) (script static x01_10_cleanup (begin (object_destroy dervish) (object_destroy truth) (object_destroy mercy) (object_destroy regret) (object_destroy tartarus) (object_destroy_containing "throne") (object_destroy_containing "brute") (object_destroy_containing "ehg") (object_destroy hammer) ) ) (script static x01_scene_10 (begin (x01_10_setup) (camera_set_field_of_view 60 0) (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_10 none anchor_flag_x01b) (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_10 False anchor_x01b) (custom_animation_relative truth objects\characters\prophet\x01\x01 truth_10 False anchor_x01b) (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_10 False anchor_x01b) (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_10 False anchor_x01b) (custom_animation_relative tartarus objects\characters\brute\x01\x01 tartarus_10 False anchor_x01b) (custom_animation_relative brute_01 objects\characters\brute\x01\x01 brute01_10 False anchor_x01b) (custom_animation_relative brute_02 objects\characters\brute\x01\x01 brute02_10 False anchor_x01b) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x01\x01 hammer_10 anchor_x01b) (sleep (- (camera_time) prediction_offset)) (01_intro_01_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\c01_intro\foley\c01_intro_01_fol) (cinematic_screen_effect_start True) (sleep (- (camera_time) 16)) (cinematic_screen_effect_set_crossfade 1) (sleep 1) (x01_10_cleanup) ) ) (script dormant c01_intro_foley_01 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\c01_intro\foley\c01_intro_01_fol none 1) (print "c01 intro foley 01 start") ) ) (script dormant c01_1010_qtm (begin (sleep 390) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\c01_1010_qtm none 1) (cinematic_subtitle c01_1010_qtm 3) ) ) (script dormant c01_intro_supratitle_01 (begin (sleep 285) (cinematic_set_title cinematic_title1) ) ) (script dormant lens_flares (begin (object_create_anew_containing "yellow_01") (sleep 15) (object_create_anew_containing "yellow_02") (sleep 15) (object_create_anew_containing "red") ) ) (script dormant c01_intro_dof_01 (begin (time_code_reset) (sleep 404) (object_destroy athens) (object_destroy malta) (object_destroy poa_01) (print "rack focus") (cinematic_screen_effect_start True) (cinematic_screen_effect_set_depth_of_field 1.5 1 1 0 0 0 0) ) ) (script dormant cinematic_lighting_c01_scene_01 (begin (cinematic_lighting_set_primary_light -11 360 0.415686 0.415686 0.501961) (cinematic_lighting_set_secondary_light 41 230 0 0 0) (cinematic_lighting_set_ambient_light 0.0588235 0.0470588 0.0431373) (rasterizer_bloom_override_threshold 0.6) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting cairo True) (object_uses_cinematic_lighting malta True) (object_uses_cinematic_lighting athens True) (object_uses_cinematic_lighting poa_01 True) (object_uses_cinematic_lighting poa_02 True) (object_uses_cinematic_lighting poa_03 True) (object_uses_cinematic_lighting iac_01 True) (object_uses_cinematic_lighting iac_02 True) (object_uses_cinematic_lighting iac_03 True) (object_uses_cinematic_lighting iac_04 True) (object_uses_cinematic_lighting iac_05 True) (object_uses_cinematic_lighting fighter_01 True) (object_uses_cinematic_lighting fighter_02 True) (object_uses_cinematic_lighting fighter_03 True) (object_uses_cinematic_lighting fighter_04 True) (object_uses_cinematic_lighting fighter_05 True) (object_uses_cinematic_lighting fighter_06 True) (object_uses_cinematic_lighting fighter_08 True) ) ) (script static c01_02_problem_actors (begin (print "problem actors") (object_create_anew master_guns) (object_create_anew armory) (object_create_anew cart) (object_create_anew optics) (object_create_anew power_supply) (object_cinematic_lod master_guns True) (object_cinematic_lod armory True) (object_cinematic_lod cart True) (object_cinematic_lod optics True) (object_cinematic_lod power_supply True) (object_hide master_guns True) (object_hide armory True) (object_hide cart True) (object_hide optics True) (object_hide power_supply True) ) ) (script dormant ships_unhide (begin (sleep 150) (print "ships unhide") (object_hide poa_01 False) (object_hide poa_02 False) (object_hide poa_03 False) ) ) (script static c01_intro_scene_01_setup (begin (object_create_anew cairo) (object_create_anew malta) (object_create_anew athens) (object_create_anew_containing "iac") (object_create_anew_containing "poa") (object_create_anew_containing "fighter") (object_hide poa_01 True) (object_hide poa_02 True) (object_hide poa_03 True) (object_create_anew matte_earth) (object_create_anew matte_moon) (object_cinematic_lod cairo True) (object_cinematic_lod malta True) (object_cinematic_lod athens True) (wake c01_intro_foley_01) (wake c01_1010_qtm) (wake ships_unhide) (wake c01_intro_supratitle_01) (wake lens_flares) (wake cinematic_lighting_c01_scene_01) ) ) (script static c01_intro_scene_01_cleanup (begin (cinematic_screen_effect_stop) (print "rack focus stop") (object_destroy cairo) (object_destroy athens) (object_destroy malta) (object_destroy_containing "iac") (object_destroy_containing "poa") (object_destroy_containing "fighter") (object_destroy_containing "matte") ) ) (script static c01_intro_scene_01 (begin (sound_class_set_gain "amb" 0 1) (c01_intro_scene_01_setup) (camera_set_animation_relative objects\characters\cinematic_camera\01_intro\01_intro 01_intro_01 none anchor_flag_x01a) (scenery_animation_start_relative athens scenarios\objects\solo\spacestation\ss_prop\01_intro\01_intro ss_prop01_01 anchor_x01a) (scenery_animation_start_relative cairo objects\cinematics\human\cairo\cairo 01_intro_01 anchor_x01a) (scenery_animation_start_relative malta scenarios\objects\solo\spacestation\ss_prop\01_intro\01_intro ss_prop03_01 anchor_x01a) (scenery_animation_start_relative iac_01 objects\cinematics\human\inamberclad\01_intro\01_intro iac_01 anchor_x01a) (scenery_animation_start_relative iac_02 objects\cinematics\human\inamberclad\01_intro\01_intro iac_02 anchor_x01a) (scenery_animation_start_relative iac_03 objects\cinematics\human\inamberclad\01_intro\01_intro iac_03 anchor_x01a) (scenery_animation_start_relative iac_04 objects\cinematics\human\inamberclad\01_intro\01_intro iac_04 anchor_x01a) (scenery_animation_start_relative iac_05 objects\cinematics\human\inamberclad\01_intro\01_intro iac_05 anchor_x01a) (scenery_animation_start_relative poa_01 objects\cinematics\human\pillarofautumn\01_intro\01_intro poa_01 anchor_x01a) (scenery_animation_start_relative poa_02 objects\cinematics\human\pillarofautumn\01_intro\01_intro poa_02 anchor_x01a) (scenery_animation_start_relative poa_03 objects\cinematics\human\pillarofautumn\01_intro\01_intro poa_03 anchor_x01a) (scenery_animation_start_relative fighter_01 objects\vehicles\longsword\01_intro\01_intro longsword_01 anchor_x01a) (scenery_animation_start_relative fighter_02 objects\vehicles\longsword\01_intro\01_intro longsword_02 anchor_x01a) (scenery_animation_start_relative fighter_03 objects\vehicles\longsword\01_intro\01_intro longsword_03 anchor_x01a) (scenery_animation_start_relative fighter_04 objects\vehicles\longsword\01_intro\01_intro longsword_04 anchor_x01a) (scenery_animation_start_relative fighter_05 objects\vehicles\longsword\01_intro\01_intro longsword_05 anchor_x01a) (scenery_animation_start_relative fighter_06 objects\vehicles\longsword\01_intro\01_intro longsword_06 anchor_x01a) (scenery_animation_start_relative fighter_07 objects\vehicles\longsword\01_intro\01_intro longsword_07 anchor_x01a) (scenery_animation_start_relative fighter_08 objects\vehicles\longsword\01_intro\01_intro longsword_08 anchor_x01a) (scenery_animation_start_relative matte_earth objects\cinematics\matte_paintings\earth_space\01_intro\01_intro earth_space_01 anchor_x01a) (scenery_animation_start_relative matte_moon objects\cinematics\matte_paintings\moon\01_intro\01_intro moon_01 anchor_x01a) (sleep (- (camera_time) prediction_offset)) (01_intro_02_predict_stub) (c01_02_problem_actors) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\01_spacestation\c01_intro\foley\c01_intro_02_fol) (sleep (camera_time)) (c01_intro_scene_01_cleanup) ) ) (script dormant c01_intro_foley_02 (begin (sleep 0) (sound_impulse_start sound\cinematics\01_spacestation\c01_intro\foley\c01_intro_02_fol none 1) (print "c01 intro foley 01 start") ) ) (script dormant c01_1020_qtm (begin (sleep 18) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\c01_1020_qtm master_guns 1) (cinematic_subtitle c01_1020_qtm 2) (unit_set_emotional_state master_guns annoyed 1 0) (print "master guns - annoyed 1 0") ) ) (script dormant c01_1030_qtm (begin (sleep 91) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\c01_1030_qtm master_guns 1) (cinematic_subtitle c01_1030_qtm 2) ) ) (script dormant c01_1040_qtm (begin (sleep 173) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\c01_1040_qtm master_guns 1) (cinematic_subtitle c01_1040_qtm 2) (unit_set_emotional_state master_guns angry 1 15) (print "master guns - angry 1 15") ) ) (script dormant c01_1050_mas (begin (sleep 396) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\c01_1050_mas chief 1) (cinematic_subtitle c01_1050_mas 1) ) ) (script dormant cinematic_lighting_c01_scene_02 (begin (cinematic_lighting_set_primary_light 12 184 0.117647 0.109804 0.0901961) (cinematic_lighting_set_secondary_light -48 106 0.113725 0.113725 0.0941177) (cinematic_lighting_set_ambient_light 0.0352941 0.0392157 0.0666667) (render_lights_enable_cinematic_shadow True chief head 0.25) (rasterizer_bloom_override_threshold 0.75) (rasterizer_bloom_override_brightness 0.5) (object_uses_cinematic_lighting chief True) (object_uses_cinematic_lighting master_guns True) (object_uses_cinematic_lighting armory True) (object_uses_cinematic_lighting cart True) (object_uses_cinematic_lighting optics True) (object_uses_cinematic_lighting power_supply True) (object_uses_cinematic_lighting helmet True) ) ) (script static c01_intro_scene_02_setup (begin (object_hide master_guns False) (object_hide armory False) (object_hide cart False) (object_hide optics False) (object_hide power_supply False) (object_create_anew chief) (object_create_anew helmet) (object_cinematic_lod chief True) (object_cinematic_lod helmet True) (wake c01_intro_foley_02) (wake c01_1020_qtm) (wake c01_1030_qtm) (wake c01_1040_qtm) (wake c01_1050_mas) (wake cinematic_lighting_c01_scene_02) ) ) (script static c01_intro_scene_02_cleanup (begin (object_destroy chief) (object_destroy master_guns) (object_destroy armory) (object_destroy cart) (object_destroy optics) (object_destroy power_supply) (object_destroy helmet) ) ) (script static c01_intro_scene_02 (begin (disable_render_light_suppressor) (sound_class_set_gain "amb" 1 1) (c01_intro_scene_02_setup) (camera_set_animation_relative objects\characters\cinematic_camera\01_intro\01_intro 01_intro_02 none anchor_flag_x01a) (custom_animation_relative chief objects\characters\masterchief\01_intro\01_intro chief_02 False anchor_x01a) (custom_animation_relative master_guns objects\characters\marine\01_intro\01_intro quartermaster_02 False anchor_x01a) (scenery_animation_start_relative armory objects\cinematics\human\cairo_armory\01_intro\01_intro cairo_armory_02 anchor_x01a) (scenery_animation_start_relative cart objects\cinematics\human\equipment_cart\01_intro\01_intro equipment_cart_02 anchor_x01a) (scenery_animation_start_relative optics objects\cinematics\human\optics\01_intro\01_intro optics_02 anchor_x01a) (scenery_animation_start_relative power_supply objects\cinematics\human\power_core\01_intro\01_intro power_supply_02 anchor_x01a) (scenery_animation_start_relative helmet objects\characters\masterchief\helmet\01_intro\01_intro helmet_02 anchor_x01a) (sleep (- (camera_time) 15)) (sound_class_set_gain "amb" 0 15) (enable_render_light_suppressor) (loading_screen_fade_to_white) ) ) (script static intro (begin (texture_cache_flush) (geometry_cache_flush) (sound_class_set_gain "device_door" 0 0) (cinematic_outro_start) (x01_scene_01a) (x01_scene_01b) (x01_scene_02) (x01_scene_03) (x01_scene_04) (x01_scene_05) (x01_scene_06) (x01_scene_07) (x01_scene_08) (x01_scene_09) (x01_scene_10) (c01_intro_scene_01) (c01_intro_scene_02) (rasterizer_bloom_override False) ) ) (script startup (fade_out (begin (switch_bsp_by_name high_0) (if (cinematic_skip_start) (begin (intro) )) (cinematic_skip_stop) (game_won) ) )
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