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bool ConfigManager::load()
bool ConfigManager::load()
{
{
lua_State* L = luaL_newstate();
lua_State* L = luaL_newstate();
if (!L) {
if (!L) {
throw std::runtime_error("Failed to allocate memory");
throw std::runtime_error("Failed to allocate memory");
}
}
luaL_openlibs(L);
luaL_openlibs(L);
if (luaL_dofile(L, "config.lua")) {
if (luaL_dofile(L, "config.lua")) {
std::cout << "[Error - ConfigManager::load] " << lua_tostring(L, -1) << std::endl;
std::cout << "[Error - ConfigManager::load] " << lua_tostring(L, -1) << std::endl;
lua_close(L);
lua_close(L);
return false;
return false;
}
}
//parse config
//parse config
if (!loaded) { //info that must be loaded one time (unless we reset the modules involved)
if (!loaded) { //info that must be loaded one time (unless we reset the modules involved)
boolean[BIND_ONLY_GLOBAL_ADDRESS] = getGlobalBoolean(L, "bindOnlyGlobalAddress", false);
boolean[BIND_ONLY_GLOBAL_ADDRESS] = getGlobalBoolean(L, "bindOnlyGlobalAddress", false);
boolean[OPTIMIZE_DATABASE] = getGlobalBoolean(L, "startupDatabaseOptimization", true);
boolean[OPTIMIZE_DATABASE] = getGlobalBoolean(L, "startupDatabaseOptimization", true);
string[IP] = getGlobalString(L, "ip", "127.0.0.1");
string[IP] = getGlobalString(L, "ip", "127.0.0.1");
string[MAP_NAME] = getGlobalString(L, "mapName", "forgotten");
string[MAP_NAME] = getGlobalString(L, "mapName", "forgotten");
string[MAP_AUTHOR] = getGlobalString(L, "mapAuthor", "Unknown");
string[MAP_AUTHOR] = getGlobalString(L, "mapAuthor", "Unknown");
string[HOUSE_RENT_PERIOD] = getGlobalString(L, "houseRentPeriod", "never");
string[HOUSE_RENT_PERIOD] = getGlobalString(L, "houseRentPeriod", "never");
string[MYSQL_HOST] = getGlobalString(L, "mysqlHost", "127.0.0.1");
string[MYSQL_HOST] = getGlobalString(L, "mysqlHost", "127.0.0.1");
string[MYSQL_USER] = getGlobalString(L, "mysqlUser", "forgottenserver");
string[MYSQL_USER] = getGlobalString(L, "mysqlUser", "forgottenserver");
string[MYSQL_PASS] = getGlobalString(L, "mysqlPass", "");
string[MYSQL_PASS] = getGlobalString(L, "mysqlPass", "");
string[MYSQL_DB] = getGlobalString(L, "mysqlDatabase", "forgottenserver");
string[MYSQL_DB] = getGlobalString(L, "mysqlDatabase", "forgottenserver");
string[MYSQL_SOCK] = getGlobalString(L, "mysqlSock", "");
string[MYSQL_SOCK] = getGlobalString(L, "mysqlSock", "");
integer[SQL_PORT] = getGlobalNumber(L, "mysqlPort", 3306);
integer[SQL_PORT] = getGlobalNumber(L, "mysqlPort", 3306);
integer[GAME_PORT] = getGlobalNumber(L, "gameProtocolPort", 7172);
integer[GAME_PORT] = getGlobalNumber(L, "gameProtocolPort", 7172);
integer[LOGIN_PORT] = getGlobalNumber(L, "loginProtocolPort", 7171);
integer[LOGIN_PORT] = getGlobalNumber(L, "loginProtocolPort", 7171);
integer[STATUS_PORT] = getGlobalNumber(L, "statusProtocolPort", 7171);
integer[STATUS_PORT] = getGlobalNumber(L, "statusProtocolPort", 7171);
integer[MARKET_OFFER_DURATION] = getGlobalNumber(L, "marketOfferDuration", 30 * 24 * 60 * 60);
integer[MARKET_OFFER_DURATION] = getGlobalNumber(L, "marketOfferDuration", 30 * 24 * 60 * 60);
}
}
boolean[ALLOW_CHANGEOUTFIT] = getGlobalBoolean(L, "allowChangeOutfit", true);
boolean[ALLOW_CHANGEOUTFIT] = getGlobalBoolean(L, "allowChangeOutfit", true);
boolean[ONE_PLAYER_ON_ACCOUNT] = getGlobalBoolean(L, "onePlayerOnlinePerAccount", true);
boolean[ONE_PLAYER_ON_ACCOUNT] = getGlobalBoolean(L, "onePlayerOnlinePerAccount", true);
boolean[AIMBOT_HOTKEY_ENABLED] = getGlobalBoolean(L, "hotkeyAimbotEnabled", true);
boolean[AIMBOT_HOTKEY_ENABLED] = getGlobalBoolean(L, "hotkeyAimbotEnabled", true);
boolean[REMOVE_RUNE_CHARGES] = getGlobalBoolean(L, "removeChargesFromRunes", true);
boolean[REMOVE_RUNE_CHARGES] = getGlobalBoolean(L, "removeChargesFromRunes", true);
boolean[EXPERIENCE_FROM_PLAYERS] = getGlobalBoolean(L, "experienceByKillingPlayers", false);
boolean[EXPERIENCE_FROM_PLAYERS] = getGlobalBoolean(L, "experienceByKillingPlayers", false);
boolean[FREE_PREMIUM] = getGlobalBoolean(L, "freePremium", false);
boolean[FREE_PREMIUM] = getGlobalBoolean(L, "freePremium", false);
boolean[REPLACE_KICK_ON_LOGIN] = getGlobalBoolean(L, "replaceKickOnLogin", true);
boolean[REPLACE_KICK_ON_LOGIN] = getGlobalBoolean(L, "replaceKickOnLogin", true);
boolean[ALLOW_CLONES] = getGlobalBoolean(L, "allowClones", false);
boolean[ALLOW_CLONES] = getGlobalBoolean(L, "allowClones", false);
boolean[MARKET_PREMIUM] = getGlobalBoolean(L, "premiumToCreateMarketOffer", true);
boolean[MARKET_PREMIUM] = getGlobalBoolean(L, "premiumToCreateMarketOffer", true);
boolean[EMOTE_SPELLS] = getGlobalBoolean(L, "emoteSpells", false);
boolean[EMOTE_SPELLS] = getGlobalBoolean(L, "emoteSpells", false);
boolean[STAMINA_SYSTEM] = getGlobalBoolean(L, "staminaSystem", true);
boolean[STAMINA_SYSTEM] = getGlobalBoolean(L, "staminaSystem", true);
boolean[WARN_UNSAFE_SCRIPTS] = getGlobalBoolean(L, "warnUnsafeScripts", true);
boolean[WARN_UNSAFE_SCRIPTS] = getGlobalBoolean(L, "warnUnsafeScripts", true);
boolean[CONVERT_UNSAFE_SCRIPTS] = getGlobalBoolean(L, "convertUnsafeScripts", true);
boolean[CONVERT_UNSAFE_SCRIPTS] = getGlobalBoolean(L, "convertUnsafeScripts", true);
boolean[CLASSIC_EQUIPMENT_SLOTS] = getGlobalBoolean(L, "classicEquipmentSlots", false);
boolean[CLASSIC_EQUIPMENT_SLOTS] = getGlobalBoolean(L, "classicEquipmentSlots", false);
string[DEFAULT_PRIORITY] = getGlobalString(L, "defaultPriority", "high");
string[DEFAULT_PRIORITY] = getGlobalString(L, "defaultPriority", "high");
string[SERVER_NAME] = getGlobalString(L, "serverName", "");
string[SERVER_NAME] = getGlobalString(L, "serverName", "");
string[OWNER_NAME] = getGlobalString(L, "ownerName", "");
string[OWNER_NAME] = getGlobalString(L, "ownerName", "");
string[OWNER_EMAIL] = getGlobalString(L, "ownerEmail", "");
string[OWNER_EMAIL] = getGlobalString(L, "ownerEmail", "");
string[URL] = getGlobalString(L, "url", "");
string[URL] = getGlobalString(L, "url", "");
string[LOCATION] = getGlobalString(L, "location", "");
string[LOCATION] = getGlobalString(L, "location", "");
string[MOTD] = getGlobalString(L, "motd", "");
string[MOTD] = getGlobalString(L, "motd", "");
string[WORLD_TYPE] = getGlobalString(L, "worldType", "pvp");
string[WORLD_TYPE] = getGlobalString(L, "worldType", "pvp");
integer[MAX_PLAYERS] = getGlobalNumber(L, "maxPlayers");
integer[MAX_PLAYERS] = getGlobalNumber(L, "maxPlayers");
integer[PZ_LOCKED] = getGlobalNumber(L, "pzLocked", 60000);
integer[PZ_LOCKED] = getGlobalNumber(L, "pzLocked", 60000);
integer[DEFAULT_DESPAWNRANGE] = getGlobalNumber(L, "deSpawnRange", 2);
integer[DEFAULT_DESPAWNRANGE] = getGlobalNumber(L, "deSpawnRange", 2);
integer[DEFAULT_DESPAWNRADIUS] = getGlobalNumber(L, "deSpawnRadius", 50);
integer[DEFAULT_DESPAWNRADIUS] = getGlobalNumber(L, "deSpawnRadius", 50);
integer[RATE_EXPERIENCE] = getGlobalNumber(L, "rateExp", 5);
integer[RATE_EXPERIENCE] = getGlobalNumber(L, "rateExp", 5);
integer[RATE_SKILL] = getGlobalNumber(L, "rateSkill", 3);
integer[RATE_SKILL] = getGlobalNumber(L, "rateSkill", 3);
integer[RATE_LOOT] = getGlobalNumber(L, "rateLoot", 2);
integer[RATE_LOOT] = getGlobalNumber(L, "rateLoot", 2);
integer[RATE_MAGIC] = getGlobalNumber(L, "rateMagic", 3);
integer[RATE_MAGIC] = getGlobalNumber(L, "rateMagic", 3);
integer[RATE_SPAWN] = getGlobalNumber(L, "rateSpawn", 1);
integer[RATE_SPAWN] = getGlobalNumber(L, "rateSpawn", 1);
integer[HOUSE_PRICE] = getGlobalNumber(L, "housePriceEachSQM", 1000);
integer[HOUSE_PRICE] = getGlobalNumber(L, "housePriceEachSQM", 1000);
integer[KILLS_TO_RED] = getGlobalNumber(L, "killsToRedSkull", 3);
integer[KILLS_TO_RED] = getGlobalNumber(L, "killsToRedSkull", 3);
integer[KILLS_TO_BLACK] = getGlobalNumber(L, "killsToBlackSkull", 6);
integer[KILLS_TO_BLACK] = getGlobalNumber(L, "killsToBlackSkull", 6);
integer[ACTIONS_DELAY_INTERVAL] = getGlobalNumber(L, "timeBetweenActions", 200);
integer[ACTIONS_DELAY_INTERVAL] = getGlobalNumber(L, "timeBetweenActions", 200);
integer[EX_ACTIONS_DELAY_INTERVAL] = getGlobalNumber(L, "timeBetweenExActions", 1000);
integer[EX_ACTIONS_DELAY_INTERVAL] = getGlobalNumber(L, "timeBetweenExActions", 1000);
integer[MAX_MESSAGEBUFFER] = getGlobalNumber(L, "maxMessageBuffer", 4);
integer[MAX_MESSAGEBUFFER] = getGlobalNumber(L, "maxMessageBuffer", 4);
integer[KICK_AFTER_MINUTES] = getGlobalNumber(L, "kickIdlePlayerAfterMinutes", 15);
integer[KICK_AFTER_MINUTES] = getGlobalNumber(L, "kickIdlePlayerAfterMinutes", 15);
integer[PROTECTION_LEVEL] = getGlobalNumber(L, "protectionLevel", 1);
integer[PROTECTION_LEVEL] = getGlobalNumber(L, "protectionLevel", 1);
integer[DEATH_LOSE_PERCENT] = getGlobalNumber(L, "deathLosePercent", -1);
integer[DEATH_LOSE_PERCENT] = getGlobalNumber(L, "deathLosePercent", -1);
integer[STATUSQUERY_TIMEOUT] = getGlobalNumber(L, "statusTimeout", 5000);
integer[STATUSQUERY_TIMEOUT] = getGlobalNumber(L, "statusTimeout", 5000);
integer[FRAG_TIME] = getGlobalNumber(L, "timeToDecreaseFrags", 24 * 60 * 60 * 1000);
integer[FRAG_TIME] = getGlobalNumber(L, "timeToDecreaseFrags", 24 * 60 * 60 * 1000);
integer[WHITE_SKULL_TIME] = getGlobalNumber(L, "whiteSkullTime", 15 * 60 * 1000);
integer[WHITE_SKULL_TIME] = getGlobalNumber(L, "whiteSkullTime", 15 * 60 * 1000);
integer[STAIRHOP_DELAY] = getGlobalNumber(L, "stairJumpExhaustion", 2000);
integer[STAIRHOP_DELAY] = getGlobalNumber(L, "stairJumpExhaustion", 2000);
integer[EXP_FROM_PLAYERS_LEVEL_RANGE] = getGlobalNumber(L, "expFromPlayersLevelRange", 75);
integer[EXP_FROM_PLAYERS_LEVEL_RANGE] = getGlobalNumber(L, "expFromPlayersLevelRange", 75);
integer[CHECK_EXPIRED_MARKET_OFFERS_EACH_MINUTES] = getGlobalNumber(L, "checkExpiredMarketOffersEachMinutes", 60);
integer[CHECK_EXPIRED_MARKET_OFFERS_EACH_MINUTES] = getGlobalNumber(L, "checkExpiredMarketOffersEachMinutes", 60);
integer[MAX_MARKET_OFFERS_AT_A_TIME_PER_PLAYER] = getGlobalNumber(L, "maxMarketOffersAtATimePerPlayer", 100);
integer[MAX_MARKET_OFFERS_AT_A_TIME_PER_PLAYER] = getGlobalNumber(L, "maxMarketOffersAtATimePerPlayer", 100);
integer[MAX_PACKETS_PER_SECOND] = getGlobalNumber(L, "maxPacketsPerSecond", 25);
integer[MAX_PACKETS_PER_SECOND] = getGlobalNumber(L, "maxPacketsPerSecond", 25);
복사
복사됨
복사
복사됨
//custom edit: max level + passive damage
integer[MAX_LEVEL] = getGlobalNumber(L, "maxLevel", 300);
integer[MAX_PASSIVE_DAMAGE_BONUS] = getGlobalNumber(L, "maxPassiveDamageBonus", 50);
loaded = true;
loaded = true;
lua_close(L);
lua_close(L);
return true;
return true;
}
}
저장된 비교 결과
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bool ConfigManager::load() { lua_State* L = luaL_newstate(); if (!L) { throw std::runtime_error("Failed to allocate memory"); } luaL_openlibs(L); if (luaL_dofile(L, "config.lua")) { std::cout << "[Error - ConfigManager::load] " << lua_tostring(L, -1) << std::endl; lua_close(L); return false; } //parse config if (!loaded) { //info that must be loaded one time (unless we reset the modules involved) boolean[BIND_ONLY_GLOBAL_ADDRESS] = getGlobalBoolean(L, "bindOnlyGlobalAddress", false); boolean[OPTIMIZE_DATABASE] = getGlobalBoolean(L, "startupDatabaseOptimization", true); string[IP] = getGlobalString(L, "ip", "127.0.0.1"); string[MAP_NAME] = getGlobalString(L, "mapName", "forgotten"); string[MAP_AUTHOR] = getGlobalString(L, "mapAuthor", "Unknown"); string[HOUSE_RENT_PERIOD] = getGlobalString(L, "houseRentPeriod", "never"); string[MYSQL_HOST] = getGlobalString(L, "mysqlHost", "127.0.0.1"); string[MYSQL_USER] = getGlobalString(L, "mysqlUser", "forgottenserver"); string[MYSQL_PASS] = getGlobalString(L, "mysqlPass", ""); string[MYSQL_DB] = getGlobalString(L, "mysqlDatabase", "forgottenserver"); string[MYSQL_SOCK] = getGlobalString(L, "mysqlSock", ""); integer[SQL_PORT] = getGlobalNumber(L, "mysqlPort", 3306); integer[GAME_PORT] = getGlobalNumber(L, "gameProtocolPort", 7172); integer[LOGIN_PORT] = getGlobalNumber(L, "loginProtocolPort", 7171); integer[STATUS_PORT] = getGlobalNumber(L, "statusProtocolPort", 7171); integer[MARKET_OFFER_DURATION] = getGlobalNumber(L, "marketOfferDuration", 30 * 24 * 60 * 60); } boolean[ALLOW_CHANGEOUTFIT] = getGlobalBoolean(L, "allowChangeOutfit", true); boolean[ONE_PLAYER_ON_ACCOUNT] = getGlobalBoolean(L, "onePlayerOnlinePerAccount", true); boolean[AIMBOT_HOTKEY_ENABLED] = getGlobalBoolean(L, "hotkeyAimbotEnabled", true); boolean[REMOVE_RUNE_CHARGES] = getGlobalBoolean(L, "removeChargesFromRunes", true); boolean[EXPERIENCE_FROM_PLAYERS] = getGlobalBoolean(L, "experienceByKillingPlayers", false); boolean[FREE_PREMIUM] = getGlobalBoolean(L, "freePremium", false); boolean[REPLACE_KICK_ON_LOGIN] = getGlobalBoolean(L, "replaceKickOnLogin", true); boolean[ALLOW_CLONES] = getGlobalBoolean(L, "allowClones", false); boolean[MARKET_PREMIUM] = getGlobalBoolean(L, "premiumToCreateMarketOffer", true); boolean[EMOTE_SPELLS] = getGlobalBoolean(L, "emoteSpells", false); boolean[STAMINA_SYSTEM] = getGlobalBoolean(L, "staminaSystem", true); boolean[WARN_UNSAFE_SCRIPTS] = getGlobalBoolean(L, "warnUnsafeScripts", true); boolean[CONVERT_UNSAFE_SCRIPTS] = getGlobalBoolean(L, "convertUnsafeScripts", true); boolean[CLASSIC_EQUIPMENT_SLOTS] = getGlobalBoolean(L, "classicEquipmentSlots", false); string[DEFAULT_PRIORITY] = getGlobalString(L, "defaultPriority", "high"); string[SERVER_NAME] = getGlobalString(L, "serverName", ""); string[OWNER_NAME] = getGlobalString(L, "ownerName", ""); string[OWNER_EMAIL] = getGlobalString(L, "ownerEmail", ""); string[URL] = getGlobalString(L, "url", ""); string[LOCATION] = getGlobalString(L, "location", ""); string[MOTD] = getGlobalString(L, "motd", ""); string[WORLD_TYPE] = getGlobalString(L, "worldType", "pvp"); integer[MAX_PLAYERS] = getGlobalNumber(L, "maxPlayers"); integer[PZ_LOCKED] = getGlobalNumber(L, "pzLocked", 60000); integer[DEFAULT_DESPAWNRANGE] = getGlobalNumber(L, "deSpawnRange", 2); integer[DEFAULT_DESPAWNRADIUS] = getGlobalNumber(L, "deSpawnRadius", 50); integer[RATE_EXPERIENCE] = getGlobalNumber(L, "rateExp", 5); integer[RATE_SKILL] = getGlobalNumber(L, "rateSkill", 3); integer[RATE_LOOT] = getGlobalNumber(L, "rateLoot", 2); integer[RATE_MAGIC] = getGlobalNumber(L, "rateMagic", 3); integer[RATE_SPAWN] = getGlobalNumber(L, "rateSpawn", 1); integer[HOUSE_PRICE] = getGlobalNumber(L, "housePriceEachSQM", 1000); integer[KILLS_TO_RED] = getGlobalNumber(L, "killsToRedSkull", 3); integer[KILLS_TO_BLACK] = getGlobalNumber(L, "killsToBlackSkull", 6); integer[ACTIONS_DELAY_INTERVAL] = getGlobalNumber(L, "timeBetweenActions", 200); integer[EX_ACTIONS_DELAY_INTERVAL] = getGlobalNumber(L, "timeBetweenExActions", 1000); integer[MAX_MESSAGEBUFFER] = getGlobalNumber(L, "maxMessageBuffer", 4); integer[KICK_AFTER_MINUTES] = getGlobalNumber(L, "kickIdlePlayerAfterMinutes", 15); integer[PROTECTION_LEVEL] = getGlobalNumber(L, "protectionLevel", 1); integer[DEATH_LOSE_PERCENT] = getGlobalNumber(L, "deathLosePercent", -1); integer[STATUSQUERY_TIMEOUT] = getGlobalNumber(L, "statusTimeout", 5000); integer[FRAG_TIME] = getGlobalNumber(L, "timeToDecreaseFrags", 24 * 60 * 60 * 1000); integer[WHITE_SKULL_TIME] = getGlobalNumber(L, "whiteSkullTime", 15 * 60 * 1000); integer[STAIRHOP_DELAY] = getGlobalNumber(L, "stairJumpExhaustion", 2000); integer[EXP_FROM_PLAYERS_LEVEL_RANGE] = getGlobalNumber(L, "expFromPlayersLevelRange", 75); integer[CHECK_EXPIRED_MARKET_OFFERS_EACH_MINUTES] = getGlobalNumber(L, "checkExpiredMarketOffersEachMinutes", 60); integer[MAX_MARKET_OFFERS_AT_A_TIME_PER_PLAYER] = getGlobalNumber(L, "maxMarketOffersAtATimePerPlayer", 100); integer[MAX_PACKETS_PER_SECOND] = getGlobalNumber(L, "maxPacketsPerSecond", 25); loaded = true; lua_close(L); return true; }
수정본
파일 열기
bool ConfigManager::load() { lua_State* L = luaL_newstate(); if (!L) { throw std::runtime_error("Failed to allocate memory"); } luaL_openlibs(L); if (luaL_dofile(L, "config.lua")) { std::cout << "[Error - ConfigManager::load] " << lua_tostring(L, -1) << std::endl; lua_close(L); return false; } //parse config if (!loaded) { //info that must be loaded one time (unless we reset the modules involved) boolean[BIND_ONLY_GLOBAL_ADDRESS] = getGlobalBoolean(L, "bindOnlyGlobalAddress", false); boolean[OPTIMIZE_DATABASE] = getGlobalBoolean(L, "startupDatabaseOptimization", true); string[IP] = getGlobalString(L, "ip", "127.0.0.1"); string[MAP_NAME] = getGlobalString(L, "mapName", "forgotten"); string[MAP_AUTHOR] = getGlobalString(L, "mapAuthor", "Unknown"); string[HOUSE_RENT_PERIOD] = getGlobalString(L, "houseRentPeriod", "never"); string[MYSQL_HOST] = getGlobalString(L, "mysqlHost", "127.0.0.1"); string[MYSQL_USER] = getGlobalString(L, "mysqlUser", "forgottenserver"); string[MYSQL_PASS] = getGlobalString(L, "mysqlPass", ""); string[MYSQL_DB] = getGlobalString(L, "mysqlDatabase", "forgottenserver"); string[MYSQL_SOCK] = getGlobalString(L, "mysqlSock", ""); integer[SQL_PORT] = getGlobalNumber(L, "mysqlPort", 3306); integer[GAME_PORT] = getGlobalNumber(L, "gameProtocolPort", 7172); integer[LOGIN_PORT] = getGlobalNumber(L, "loginProtocolPort", 7171); integer[STATUS_PORT] = getGlobalNumber(L, "statusProtocolPort", 7171); integer[MARKET_OFFER_DURATION] = getGlobalNumber(L, "marketOfferDuration", 30 * 24 * 60 * 60); } boolean[ALLOW_CHANGEOUTFIT] = getGlobalBoolean(L, "allowChangeOutfit", true); boolean[ONE_PLAYER_ON_ACCOUNT] = getGlobalBoolean(L, "onePlayerOnlinePerAccount", true); boolean[AIMBOT_HOTKEY_ENABLED] = getGlobalBoolean(L, "hotkeyAimbotEnabled", true); boolean[REMOVE_RUNE_CHARGES] = getGlobalBoolean(L, "removeChargesFromRunes", true); boolean[EXPERIENCE_FROM_PLAYERS] = getGlobalBoolean(L, "experienceByKillingPlayers", false); boolean[FREE_PREMIUM] = getGlobalBoolean(L, "freePremium", false); boolean[REPLACE_KICK_ON_LOGIN] = getGlobalBoolean(L, "replaceKickOnLogin", true); boolean[ALLOW_CLONES] = getGlobalBoolean(L, "allowClones", false); boolean[MARKET_PREMIUM] = getGlobalBoolean(L, "premiumToCreateMarketOffer", true); boolean[EMOTE_SPELLS] = getGlobalBoolean(L, "emoteSpells", false); boolean[STAMINA_SYSTEM] = getGlobalBoolean(L, "staminaSystem", true); boolean[WARN_UNSAFE_SCRIPTS] = getGlobalBoolean(L, "warnUnsafeScripts", true); boolean[CONVERT_UNSAFE_SCRIPTS] = getGlobalBoolean(L, "convertUnsafeScripts", true); boolean[CLASSIC_EQUIPMENT_SLOTS] = getGlobalBoolean(L, "classicEquipmentSlots", false); string[DEFAULT_PRIORITY] = getGlobalString(L, "defaultPriority", "high"); string[SERVER_NAME] = getGlobalString(L, "serverName", ""); string[OWNER_NAME] = getGlobalString(L, "ownerName", ""); string[OWNER_EMAIL] = getGlobalString(L, "ownerEmail", ""); string[URL] = getGlobalString(L, "url", ""); string[LOCATION] = getGlobalString(L, "location", ""); string[MOTD] = getGlobalString(L, "motd", ""); string[WORLD_TYPE] = getGlobalString(L, "worldType", "pvp"); integer[MAX_PLAYERS] = getGlobalNumber(L, "maxPlayers"); integer[PZ_LOCKED] = getGlobalNumber(L, "pzLocked", 60000); integer[DEFAULT_DESPAWNRANGE] = getGlobalNumber(L, "deSpawnRange", 2); integer[DEFAULT_DESPAWNRADIUS] = getGlobalNumber(L, "deSpawnRadius", 50); integer[RATE_EXPERIENCE] = getGlobalNumber(L, "rateExp", 5); integer[RATE_SKILL] = getGlobalNumber(L, "rateSkill", 3); integer[RATE_LOOT] = getGlobalNumber(L, "rateLoot", 2); integer[RATE_MAGIC] = getGlobalNumber(L, "rateMagic", 3); integer[RATE_SPAWN] = getGlobalNumber(L, "rateSpawn", 1); integer[HOUSE_PRICE] = getGlobalNumber(L, "housePriceEachSQM", 1000); integer[KILLS_TO_RED] = getGlobalNumber(L, "killsToRedSkull", 3); integer[KILLS_TO_BLACK] = getGlobalNumber(L, "killsToBlackSkull", 6); integer[ACTIONS_DELAY_INTERVAL] = getGlobalNumber(L, "timeBetweenActions", 200); integer[EX_ACTIONS_DELAY_INTERVAL] = getGlobalNumber(L, "timeBetweenExActions", 1000); integer[MAX_MESSAGEBUFFER] = getGlobalNumber(L, "maxMessageBuffer", 4); integer[KICK_AFTER_MINUTES] = getGlobalNumber(L, "kickIdlePlayerAfterMinutes", 15); integer[PROTECTION_LEVEL] = getGlobalNumber(L, "protectionLevel", 1); integer[DEATH_LOSE_PERCENT] = getGlobalNumber(L, "deathLosePercent", -1); integer[STATUSQUERY_TIMEOUT] = getGlobalNumber(L, "statusTimeout", 5000); integer[FRAG_TIME] = getGlobalNumber(L, "timeToDecreaseFrags", 24 * 60 * 60 * 1000); integer[WHITE_SKULL_TIME] = getGlobalNumber(L, "whiteSkullTime", 15 * 60 * 1000); integer[STAIRHOP_DELAY] = getGlobalNumber(L, "stairJumpExhaustion", 2000); integer[EXP_FROM_PLAYERS_LEVEL_RANGE] = getGlobalNumber(L, "expFromPlayersLevelRange", 75); integer[CHECK_EXPIRED_MARKET_OFFERS_EACH_MINUTES] = getGlobalNumber(L, "checkExpiredMarketOffersEachMinutes", 60); integer[MAX_MARKET_OFFERS_AT_A_TIME_PER_PLAYER] = getGlobalNumber(L, "maxMarketOffersAtATimePerPlayer", 100); integer[MAX_PACKETS_PER_SECOND] = getGlobalNumber(L, "maxPacketsPerSecond", 25); //custom edit: max level + passive damage integer[MAX_LEVEL] = getGlobalNumber(L, "maxLevel", 300); integer[MAX_PASSIVE_DAMAGE_BONUS] = getGlobalNumber(L, "maxPassiveDamageBonus", 50); loaded = true; lua_close(L); return true; }
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