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Daying Light Lockpick remove update
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sub main()
sub main()
{
{
PresetDef("Visual")
PresetDef("Visual")
{
{
Description("");
Description("");
AddField("MeshName", "");
AddField("MeshName", "");
AddField("SkinName", "default");
AddField("SkinName", "default");
AddField("m_DoorDirection", "Right");
AddField("m_DoorDirection", "Right");
AddField("m_SoundOpening", "door_default_opening.wav");
AddField("m_SoundOpening", "door_default_opening.wav");
AddField("m_SoundStartClosing", "door_default_closing_start.wav");
AddField("m_SoundStartClosing", "door_default_closing_start.wav");
AddField("m_SoundClosing","door_default_closing_end.wav");
AddField("m_SoundClosing","door_default_closing_end.wav");
AddField("m_SoundBreaking", "door_wooden_player_breaking_open.wav");
AddField("m_SoundBreaking", "door_wooden_player_breaking_open.wav");
AddField("m_LockedInteractionName", "");
AddField("m_LockedInteractionName", "");
AddField("m_InteractionNameCheck", "");
AddField("m_InteractionNameCheck", "");
AddField("m_InteractionNameTryOpen", "");
AddField("m_InteractionNameTryOpen", "");
AddField("m_InteractionNameUnlock", "");
AddField("m_InteractionNameUnlock", "");
AddField("m_InteractionNameKnock", "");
AddField("m_InteractionNameKnock", "");
AddField("m_SupportedBehaviours", "0");
AddField("m_SupportedBehaviours", "0");
Preset("Indoor_MetalGlass_LabDoorA_Stadium")
Preset("Indoor_MetalGlass_LabDoorA_Stadium")
{
{
SetField("MeshName", "lab_door_a.msh");
SetField("MeshName", "lab_door_a.msh");
SetField("SkinName", "stadion");
SetField("SkinName", "stadion");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Indoor_MetalGlass_LabDoorA_Technical")
Preset("Indoor_MetalGlass_LabDoorA_Technical")
{
{
SetField("MeshName", "lab_door_a.msh");
SetField("MeshName", "lab_door_a.msh");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Indoor_MetalGlass_LabDoorB_Technical")
Preset("Indoor_MetalGlass_LabDoorB_Technical")
{
{
SetField("MeshName", "lab_door_b.msh");
SetField("MeshName", "lab_door_b.msh");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Indoor_MetalGlass_LabDoor_Biohazard")
Preset("Indoor_MetalGlass_LabDoor_Biohazard")
{
{
SetField("MeshName", "lab_door.msh");
SetField("MeshName", "lab_door.msh");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Indoor_Metal_DoorPrisonA_Bars")
Preset("Indoor_Metal_DoorPrisonA_Bars")
{
{
SetField("MeshName", "door_prison_a.msh");
SetField("MeshName", "door_prison_a.msh");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SupportedBehaviours", "79");
SetField("m_SupportedBehaviours", "79");
}
}
Preset("Indoor_Metal_Sewer_Bars")
Preset("Indoor_Metal_Sewer_Bars")
{
{
SetField("MeshName", "sewer_gate_a_b.msh");
SetField("MeshName", "sewer_gate_a_b.msh");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Indoor_Metal_SlumsPipeGratingA_Sewers")
Preset("Indoor_Metal_SlumsPipeGratingA_Sewers")
{
{
SetField("MeshName", "slums_pipe_grating_a.msh");
SetField("MeshName", "slums_pipe_grating_a.msh");
SetField("m_DoorDirection", "Left");
SetField("m_DoorDirection", "Left");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Indoor_WoodGlass_LowWallSchoolDoorA_Class")
Preset("Indoor_WoodGlass_LowWallSchoolDoorA_Class")
{
{
SetField("MeshName", "int_low_wall_school_door_a.msh");
SetField("MeshName", "int_low_wall_school_door_a.msh");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Indoor_WoodGlass_LowWallSchoolDoorA_Class_White")
Preset("Indoor_WoodGlass_LowWallSchoolDoorA_Class_White")
{
{
SetField("MeshName", "int_low_wall_school_door_a.msh");
SetField("MeshName", "int_low_wall_school_door_a.msh");
SetField("SkinName", "White");
SetField("SkinName", "White");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Indoor_WoodGlass_PMayhem_AnimSlumsDoorD_Window")
Preset("Indoor_WoodGlass_PMayhem_AnimSlumsDoorD_Window")
{
{
SetField("MeshName", "anim_slums_door_d.msh");
SetField("MeshName", "anim_slums_door_d.msh");
SetField("SkinName", "painted");
SetField("SkinName", "painted");
SetField("m_InteractionNameCheck", "door_with_window_struggle");
SetField("m_InteractionNameCheck", "door_with_window_struggle");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "2175");
SetField("m_SupportedBehaviours", "2175");
}
}
Preset("Indoor_WoodGlass_Slums_AnimSlumsDoorD_Window")
Preset("Indoor_WoodGlass_Slums_AnimSlumsDoorD_Window")
{
{
SetField("MeshName", "anim_slums_door_d.msh");
SetField("MeshName", "anim_slums_door_d.msh");
SetField("m_InteractionNameCheck", "door_with_window_struggle");
SetField("m_InteractionNameCheck", "door_with_window_struggle");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "2175");
SetField("m_SupportedBehaviours", "2175");
}
}
Preset("Indoor_Wood_OldTown_Hotel")
Preset("Indoor_Wood_OldTown_Hotel")
{
{
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}
Preset("Indoor_Wood_OldTown_Hotel_B")
Preset("Indoor_Wood_OldTown_Hotel_B")
{
{
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("SkinName", "hotel");
SetField("SkinName", "hotel");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}
Preset("Indoor_Wood_OldTown_OTDoorB_Room_Ornaments")
Preset("Indoor_Wood_OldTown_OTDoorB_Room_Ornaments")
{
{
SetField("MeshName", "ot_door_b_anm.msh");
SetField("MeshName", "ot_door_b_anm.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}
Preset("Indoor_Wood_OldTown_OTDoorC_Apartment_Relief")
Preset("Indoor_Wood_OldTown_OTDoorC_Apartment_Relief")
{
{
SetField("MeshName", "ot_door_c.msh");
SetField("MeshName", "ot_door_c.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}
Preset("Indoor_Wood_OldTown_OTDoorC_Apartment_User_Color")
Preset("Indoor_Wood_OldTown_OTDoorC_Apartment_User_Color")
{
{
SetField("MeshName", "ot_door_c.msh");
SetField("MeshName", "ot_door_c.msh");
SetField("SkinName", "UserColor");
SetField("SkinName", "UserColor");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}
Preset("Indoor_Wood_SchoolDoorA_DummyWindow")
Preset("Indoor_Wood_SchoolDoorA_DummyWindow")
{
{
SetField("MeshName", "scholl_door_a.msh");
SetField("MeshName", "scholl_door_a.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "127");
SetField("m_SupportedBehaviours", "127");
}
}
Preset("Indoor_Wood_Slums_AnimSlumsDoorD2_Appartment_Painted")
Preset("Indoor_Wood_Slums_AnimSlumsDoorD2_Appartment_Painted")
{
{
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("SkinName", "painted");
SetField("SkinName", "painted");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}
Preset("Indoor_Wood_Slums_AnimSlumsDoorD2_Appartment_Plain")
Preset("Indoor_Wood_Slums_AnimSlumsDoorD2_Appartment_Plain")
{
{
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}
Preset("Indoor_Wood_Slums_SlumsDoorC_BrokenWithWindow")
Preset("Indoor_Wood_Slums_SlumsDoorC_BrokenWithWindow")
{
{
SetField("MeshName", "slums_door_c.msh");
SetField("MeshName", "slums_door_c.msh");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "8");
SetField("m_SupportedBehaviours", "8");
}
}
Preset("Indoor_Wood_ToiletCabinDoorA")
Preset("Indoor_Wood_ToiletCabinDoorA")
{
{
SetField("MeshName", "toilet_cabin_door_a.msh");
SetField("MeshName", "toilet_cabin_door_a.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1551");
SetField("m_SupportedBehaviours", "1551");
}
}
Preset("Outdoor_Camper_Door")
Preset("Outdoor_Camper_Door")
{
{
SetField("MeshName", "dlc_wl_camper_trailer_door.msh");
SetField("MeshName", "dlc_wl_camper_trailer_door.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_camper_closing_end.wav");
SetField("m_SoundClosing", "door_camper_closing_end.wav");
SetField("m_SoundOpening", "door_camper_opening.wav");
SetField("m_SoundOpening", "door_camper_opening.wav");
SetField("m_SoundStartClosing", "door_camper_closing_start.wav");
SetField("m_SoundStartClosing", "door_camper_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Outdoor_Camper_Door_blue")
Preset("Outdoor_Camper_Door_blue")
{
{
SetField("MeshName", "dlc_wl_camper_trailer_door.msh");
SetField("MeshName", "dlc_wl_camper_trailer_door.msh");
SetField("SkinName", "blue_a");
SetField("SkinName", "blue_a");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_camper_closing_end.wav");
SetField("m_SoundClosing", "door_camper_closing_end.wav");
SetField("m_SoundOpening", "door_camper_opening.wav");
SetField("m_SoundOpening", "door_camper_opening.wav");
SetField("m_SoundStartClosing", "door_camper_closing_start.wav");
SetField("m_SoundStartClosing", "door_camper_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Outdoor_Glass_WallStreetDoorA_Shop_Handle")
Preset("Outdoor_Glass_WallStreetDoorA_Shop_Handle")
{
{
SetField("MeshName", "wall_str_06_l0_dd_a_door.msh");
SetField("MeshName", "wall_str_06_l0_dd_a_door.msh");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Outdoor_Glass_WallStreetShopDoorA_Shop_Knob")
Preset("Outdoor_Glass_WallStreetShopDoorA_Shop_Knob")
{
{
SetField("MeshName", "wall_str_06_l0_d_shop_door_a.msh");
SetField("MeshName", "wall_str_06_l0_d_shop_door_a.msh");
SetField("m_DoorDirection", "Left");
SetField("m_DoorDirection", "Left");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Outdoor_Metal_ContainerOfficeDoorA")
Preset("Outdoor_Metal_ContainerOfficeDoorA")
{
{
SetField("MeshName", "container_office_door_a.msh");
SetField("MeshName", "container_office_door_a.msh");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1615");
SetField("m_SupportedBehaviours", "1615");
}
}
Preset("Outdoor_Metal_FenceGateA")
Preset("Outdoor_Metal_FenceGateA")
{
{
SetField("MeshName", "fence_gate_a.msh");
SetField("MeshName", "fence_gate_a.msh");
SetField("m_SoundBreaking", "door_fence_wire_breaking.wav");
SetField("m_SoundBreaking", "door_fence_wire_breaking.wav");
SetField("m_SoundClosing", "door_fence_wire_closing_end.wav");
SetField("m_SoundClosing", "door_fence_wire_closing_end.wav");
SetField("m_SoundOpening", "door_fence_wire_opening.wav");
SetField("m_SoundOpening", "door_fence_wire_opening.wav");
SetField("m_SoundStartClosing", "door_fence_wire_closing_start.wav");
SetField("m_SoundStartClosing", "door_fence_wire_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Outdoor_Metal_FenceWireGateA")
Preset("Outdoor_Metal_FenceWireGateA")
{
{
SetField("MeshName", "fence_wire_gate_a.msh");
SetField("MeshName", "fence_wire_gate_a.msh");
SetField("m_SoundBreaking", "door_fence_wire_breaking.wav");
SetField("m_SoundBreaking", "door_fence_wire_breaking.wav");
SetField("m_SoundClosing", "door_fence_wire_closing_end.wav");
SetField("m_SoundClosing", "door_fence_wire_closing_end.wav");
SetField("m_SoundOpening", "door_fence_wire_opening.wav");
SetField("m_SoundOpening", "door_fence_wire_opening.wav");
SetField("m_SoundStartClosing", "door_fence_wire_closing_start.wav");
SetField("m_SoundStartClosing", "door_fence_wire_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}
Preset("Outdoor_Metal_MetalDoorA_Cellar_Bolts")
Preset("Outdoor_Metal_MetalDoorA_Cellar_Bolts")
{
{
SetField("MeshName", "metal_door_a.msh");
SetField("MeshName", "metal_door_a.msh");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameUnlock", "blocked_door_with_bolts");
SetField("m_InteractionNameUnlock", "blocked_door_with_bolts");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1803");
SetField("m_SupportedBehaviours", "1803");
}
}
Preset("Outdoor_Metal_OldTown_GateBigDoorA_Building")
Preset("Outdoor_Metal_OldTown_GateBigDoorA_Building")
{
{
SetField("MeshName", "ot_gate_big_door_a.msh");
SetField("MeshName", "ot_gate_big_door_a.msh");
SetField("m_InteractionNameCheck", "blocked_door");
SetField("m_InteractionNameCheck", "blocked_door");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1599");
SetField("m_SupportedBehaviours", "1599");
}
}
Preset("Outdoor_Metal_OldTown_OTDoorD_Building_Sealed")
Preset("Outdoor_Metal_OldTown_OTDoorD_Building_Sealed")
{
{
SetField("MeshName", "ot_door_d.msh");
SetField("MeshName", "ot_door_d.msh");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1544");
SetField("m_SupportedBehaviours", "1544");
}
}
Preset("Outdoor_Metal_OldTown_OTGateBars03C_Door_Bars")
Preset("Outdoor_Metal_OldTown_OTGateBars03C_Door_Bars")
{
{
SetField("MeshName", "ot_gate_bars_03_c.msh");
SetField("MeshName", "ot_gate_bars_03_c.msh");
SetField("m_InteractionNameCheck", "blocked_door");
SetField("m_InteractionNameCheck", "blocked_door");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key_gatebars");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key_gatebars");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SupportedBehaviours", "2175");
SetField("m_SupportedBehaviours", "2175");
}
}
Preset("Outdoor_Metal_SewerDoorA")
Preset("Outdoor_Metal_SewerDoorA")
{
{
SetField("MeshName", "sewer_door_a.msh");
SetField("MeshName", "sewer_door_a.msh");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1551");
SetField("m_SupportedBehaviours", "1551");
}
}
Preset("Outdoor_Metal_Slums_DoorA")
Preset("Outdoor_Metal_Slums_DoorA")
{
{
SetField("MeshName", "anim_slums_door_a.msh");
SetField("MeshName", "anim_slums_door_a.msh");
SetField("m_InteractionNameCheck", "blocked_door");
SetField("m_InteractionNameCheck", "blocked_door");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key_metal");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key_metal");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}
Preset("Outdoor_Metal_Slums_DoorA_Fast")
Preset("Outdoor_Metal_Slums_DoorA_Fast")
{
{
SetField("MeshName", "anim_slums_door_a.msh");
SetField("MeshName", "anim_slums_door_a.msh");
SetField("m_InteractionNameCheck", "blocked_door_fast");
SetField("m_InteractionNameCheck", "blocked_door_fast");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key_metal");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key_metal");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}
Preset("Outdoor_Metal_Slums_DoorA_Sealed")
Preset("Outdoor_Metal_Slums_DoorA_Sealed")
{
{
SetField("MeshName", "slums_door_a.msh");
SetField("MeshName", "slums_door_a.msh");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1544");
SetField("m_SupportedBehaviours", "1544");
}
}
Preset("Outdoor_WoodGlass_OldTown_OTDoorE_Terrace")
Preset("Outdoor_WoodGlass_OldTown_OTDoorE_Terrace")
{
{
SetField("MeshName", "ot_door_e.msh");
SetField("MeshName", "ot_door_e.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "2175");
SetField("m_SupportedBehaviours", "2175");
}
}
Preset("Outdoor_WoodGlass_OldTown_OTDoorG_Building_Window")
Preset("Outdoor_WoodGlass_OldTown_OTDoorG_Building_Window")
{
{
SetField("MeshName", "ot_door_g.msh");
SetField("MeshName", "ot_door_g.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "2175");
SetField("m_SupportedBehaviours", "2175");
}
}
Preset("Outdoor_WoodGlass_OldTown_OTDoorK_Terrace")
Preset("Outdoor_WoodGlass_OldTown_OTDoorK_Terrace")
{
{
SetField("MeshName", "ot_door_k.msh");
SetField("MeshName", "ot_door_k.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "2175");
SetField("m_SupportedBehaviours", "2175");
}
}
Preset("Outdoor_Wood_OldTown_Door_StainedGlass")
Preset("Outdoor_Wood_OldTown_Door_StainedGlass")
{
{
SetField("MeshName", "ot_doors_hq.msh");
SetField("MeshName", "ot_doors_hq.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "kn
SetField("m_InteractionNameKnock", "kn
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sub main() { PresetDef("Visual") { Description(""); AddField("MeshName", ""); AddField("SkinName", "default"); AddField("m_DoorDirection", "Right"); AddField("m_SoundOpening", "door_default_opening.wav"); AddField("m_SoundStartClosing", "door_default_closing_start.wav"); AddField("m_SoundClosing","door_default_closing_end.wav"); AddField("m_SoundBreaking", "door_wooden_player_breaking_open.wav"); AddField("m_LockedInteractionName", ""); AddField("m_InteractionNameCheck", ""); AddField("m_InteractionNameTryOpen", ""); AddField("m_InteractionNameUnlock", ""); AddField("m_InteractionNameKnock", ""); AddField("m_SupportedBehaviours", "0"); Preset("Indoor_MetalGlass_LabDoorA_Stadium") { SetField("MeshName", "lab_door_a.msh"); SetField("SkinName", "stadion"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_lab_closing_end.wav"); SetField("m_SoundOpening", "door_lab_opening.wav"); SetField("m_SoundStartClosing", "door_lab_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_MetalGlass_LabDoorA_Technical") { SetField("MeshName", "lab_door_a.msh"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_lab_closing_end.wav"); SetField("m_SoundOpening", "door_lab_opening.wav"); SetField("m_SoundStartClosing", "door_lab_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_MetalGlass_LabDoorB_Technical") { SetField("MeshName", "lab_door_b.msh"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_lab_closing_end.wav"); SetField("m_SoundOpening", "door_lab_opening.wav"); SetField("m_SoundStartClosing", "door_lab_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_MetalGlass_LabDoor_Biohazard") { SetField("MeshName", "lab_door.msh"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_lab_closing_end.wav"); SetField("m_SoundOpening", "door_lab_opening.wav"); SetField("m_SoundStartClosing", "door_lab_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_Metal_DoorPrisonA_Bars") { SetField("MeshName", "door_prison_a.msh"); SetField("m_SoundBreaking", "door_prison_breaking.wav"); SetField("m_SoundClosing", "door_prison_closing_end.wav"); SetField("m_SoundOpening", "door_prison_opening.wav"); SetField("m_SoundStartClosing", "door_prison_closing_start.wav"); SetField("m_SupportedBehaviours", "79"); } Preset("Indoor_Metal_Sewer_Bars") { SetField("MeshName", "sewer_gate_a_b.msh"); SetField("m_SoundBreaking", "door_prison_breaking.wav"); SetField("m_SoundClosing", "door_prison_closing_end.wav"); SetField("m_SoundOpening", "door_prison_opening.wav"); SetField("m_SoundStartClosing", "door_prison_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_Metal_SlumsPipeGratingA_Sewers") { SetField("MeshName", "slums_pipe_grating_a.msh"); SetField("m_DoorDirection", "Left"); SetField("m_SoundBreaking", "door_prison_breaking.wav"); SetField("m_SoundClosing", "door_prison_closing_end.wav"); SetField("m_SoundOpening", "door_prison_opening.wav"); SetField("m_SoundStartClosing", "door_prison_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_WoodGlass_LowWallSchoolDoorA_Class") { SetField("MeshName", "int_low_wall_school_door_a.msh"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_WoodGlass_LowWallSchoolDoorA_Class_White") { SetField("MeshName", "int_low_wall_school_door_a.msh"); SetField("SkinName", "White"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_WoodGlass_PMayhem_AnimSlumsDoorD_Window") { SetField("MeshName", "anim_slums_door_d.msh"); SetField("SkinName", "painted"); SetField("m_InteractionNameCheck", "door_with_window_struggle"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "2175"); } Preset("Indoor_WoodGlass_Slums_AnimSlumsDoorD_Window") { SetField("MeshName", "anim_slums_door_d.msh"); SetField("m_InteractionNameCheck", "door_with_window_struggle"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "2175"); } Preset("Indoor_Wood_OldTown_Hotel") { SetField("MeshName", "anim_slums_door_d_2.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_OldTown_Hotel_B") { SetField("MeshName", "anim_slums_door_d_2.msh"); SetField("SkinName", "hotel"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_OldTown_OTDoorB_Room_Ornaments") { SetField("MeshName", "ot_door_b_anm.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_OldTown_OTDoorC_Apartment_Relief") { SetField("MeshName", "ot_door_c.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_OldTown_OTDoorC_Apartment_User_Color") { SetField("MeshName", "ot_door_c.msh"); SetField("SkinName", "UserColor"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_SchoolDoorA_DummyWindow") { SetField("MeshName", "scholl_door_a.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "127"); } Preset("Indoor_Wood_Slums_AnimSlumsDoorD2_Appartment_Painted") { SetField("MeshName", "anim_slums_door_d_2.msh"); SetField("SkinName", "painted"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_Slums_AnimSlumsDoorD2_Appartment_Plain") { SetField("MeshName", "anim_slums_door_d_2.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_Slums_SlumsDoorC_BrokenWithWindow") { SetField("MeshName", "slums_door_c.msh"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "8"); } Preset("Indoor_Wood_ToiletCabinDoorA") { SetField("MeshName", "toilet_cabin_door_a.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1551"); } Preset("Outdoor_Camper_Door") { SetField("MeshName", "dlc_wl_camper_trailer_door.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_camper_closing_end.wav"); SetField("m_SoundOpening", "door_camper_opening.wav"); SetField("m_SoundStartClosing", "door_camper_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Camper_Door_blue") { SetField("MeshName", "dlc_wl_camper_trailer_door.msh"); SetField("SkinName", "blue_a"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_camper_closing_end.wav"); SetField("m_SoundOpening", "door_camper_opening.wav"); SetField("m_SoundStartClosing", "door_camper_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Glass_WallStreetDoorA_Shop_Handle") { SetField("MeshName", "wall_str_06_l0_dd_a_door.msh"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_lab_closing_end.wav"); SetField("m_SoundOpening", "door_lab_opening.wav"); SetField("m_SoundStartClosing", "door_lab_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Glass_WallStreetShopDoorA_Shop_Knob") { SetField("MeshName", "wall_str_06_l0_d_shop_door_a.msh"); SetField("m_DoorDirection", "Left"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_lab_closing_end.wav"); SetField("m_SoundOpening", "door_lab_opening.wav"); SetField("m_SoundStartClosing", "door_lab_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Metal_ContainerOfficeDoorA") { SetField("MeshName", "container_office_door_a.msh"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1615"); } Preset("Outdoor_Metal_FenceGateA") { SetField("MeshName", "fence_gate_a.msh"); SetField("m_SoundBreaking", "door_fence_wire_breaking.wav"); SetField("m_SoundClosing", "door_fence_wire_closing_end.wav"); SetField("m_SoundOpening", "door_fence_wire_opening.wav"); SetField("m_SoundStartClosing", "door_fence_wire_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Metal_FenceWireGateA") { SetField("MeshName", "fence_wire_gate_a.msh"); SetField("m_SoundBreaking", "door_fence_wire_breaking.wav"); SetField("m_SoundClosing", "door_fence_wire_closing_end.wav"); SetField("m_SoundOpening", "door_fence_wire_opening.wav"); SetField("m_SoundStartClosing", "door_fence_wire_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Metal_MetalDoorA_Cellar_Bolts") { SetField("MeshName", "metal_door_a.msh"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_InteractionNameUnlock", "blocked_door_with_bolts"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1803"); } Preset("Outdoor_Metal_OldTown_GateBigDoorA_Building") { SetField("MeshName", "ot_gate_big_door_a.msh"); SetField("m_InteractionNameCheck", "blocked_door"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1599"); } Preset("Outdoor_Metal_OldTown_OTDoorD_Building_Sealed") { SetField("MeshName", "ot_door_d.msh"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1544"); } Preset("Outdoor_Metal_OldTown_OTGateBars03C_Door_Bars") { SetField("MeshName", "ot_gate_bars_03_c.msh"); SetField("m_InteractionNameCheck", "blocked_door"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key_gatebars"); SetField("m_SoundBreaking", "door_prison_breaking.wav"); SetField("m_SoundClosing", "door_prison_closing_end.wav"); SetField("m_SoundOpening", "door_prison_opening.wav"); SetField("m_SoundStartClosing", "door_prison_closing_start.wav"); SetField("m_SupportedBehaviours", "2175"); } Preset("Outdoor_Metal_SewerDoorA") { SetField("MeshName", "sewer_door_a.msh"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1551"); } Preset("Outdoor_Metal_Slums_DoorA") { SetField("MeshName", "anim_slums_door_a.msh"); SetField("m_InteractionNameCheck", "blocked_door"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key_metal"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Outdoor_Metal_Slums_DoorA_Fast") { SetField("MeshName", "anim_slums_door_a.msh"); SetField("m_InteractionNameCheck", "blocked_door_fast"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key_metal"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Outdoor_Metal_Slums_DoorA_Sealed") { SetField("MeshName", "slums_door_a.msh"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1544"); } Preset("Outdoor_WoodGlass_OldTown_OTDoorE_Terrace") { SetField("MeshName", "ot_door_e.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "2175"); } Preset("Outdoor_WoodGlass_OldTown_OTDoorG_Building_Window") { SetField("MeshName", "ot_door_g.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "2175"); } Preset("Outdoor_WoodGlass_OldTown_OTDoorK_Terrace") { SetField("MeshName", "ot_door_k.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "2175"); } Preset("Outdoor_Wood_OldTown_Door_StainedGlass") { SetField("MeshName", "ot_doors_hq.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Wood_OldTown_OTDoorF_Building_Relief") { SetField("MeshName", "ot_door_f.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Outdoor_Wood_OldTown_OTDoorH_Building_Studs") { SetField("MeshName", "ot_door_h.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "1663"); } Preset("Outdoor_Wood_OldTown_OTDoorI_Building_WindowStuds") { SetField("MeshName", "ot_door_i.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "1663"); } Preset("Outdoor_Wood_OldTown_OTDoorJ_Shutter") { SetField("MeshName", "ot_door_j.msh"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "1544"); } Preset("Outdoor_Wood_OldTown_Tower_Door") { SetField("MeshName", "ot_tower_door.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Wood_Slums_SlumsDoorBOpen_Shed") { SetField("MeshName", "slums_door_b_open.msh"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_c_breaking.wav"); SetField("m_SoundClosing", "door_wooden_c_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_c_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_c_closing_start.wav"); SetField("m_SupportedBehaviours", "1543"); } Preset("Outdoor_Wood_Slums_SlumsDoorB_ShedPadlock") { SetField("MeshName", "slums_door_b.msh"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_c_breaking.wav"); SetField("m_SoundClosing", "door_wooden_c_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_c_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_c_closing_start.wav"); SetField("m_SupportedBehaviours", "1544"); } Preset("Outdoor_Wood_Wasteland_WastelandBarnDoor") { SetField("MeshName", "wasteland_barn_door.msh"); SetField("m_DoorDirection", "Left"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_c_breaking.wav"); SetField("m_SoundClosing", "door_wooden_c_closing_end.wav"); SetField("m_SoundOpening", "door_barn_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_c_closing_start.wav"); SetField("m_SupportedBehaviours", "1551"); } Preset("Outdoor_Metal_Container_Door") { SetField("MeshName", "container_door_right_a.msh"); SetField("SkinName", "container_color_c"); SetField("m_SoundBreaking", ""); SetField("m_SoundClosing", ""); SetField("m_SoundOpening", "door_container_opening.wav"); SetField("m_SoundStartClosing", ""); SetField("m_SupportedBehaviours", "15"); } } PresetDef("Behaviour") { Description(""); AddField("m_StartState", "closed"); AddField("m_StateAfterLocked", "locked_checked"); AddField("m_StateAfterLockedAlternative", "locked_checked"); AddField("m_StateAfterLockedTargetVariation", "-1"); AddField("m_ActionForLockedChecked", "CheckLocked"); AddField("m_ShowLockedIcon", "1"); AddField("m_ShowLockedCheckedIcon", "1"); AddField("m_InteractionMode", "none"); AddField("m_SelectedBehaviours", "0"); Preset("Closed") { SetField("m_SelectedBehaviours", "4"); SetField("m_StartState", "closed"); } Preset("ClosedBlocked") { SetField("m_InteractionMode", "unlock"); SetField("m_SelectedBehaviours", "128"); SetField("m_ShowLockedCheckedIcon", "0"); SetField("m_StartState", "closed"); SetField("m_StateAfterLocked", "locked_checked"); } Preset("ClosedCheck") { SetField("m_InteractionMode", "check"); SetField("m_SelectedBehaviours", "16"); SetField("m_StartState", "locked"); } Preset("ClosedCheckOnce") { SetField("m_InteractionMode", "check"); SetField("m_SelectedBehaviours", "32"); SetField("m_ShowLockedCheckedIcon", "0"); SetField("m_StartState", "locked"); } Preset("ClosedInactive") { SetField("m_SelectedBehaviours", "8"); SetField("m_ShowLockedCheckedIcon", "0"); SetField("m_ShowLockedIcon", "0"); SetField("m_StartState", "locked"); } Preset("ClosedKnock") { SetField("m_InteractionMode", "knock"); SetField("m_SelectedBehaviours", "512"); SetField("m_StartState", "locked"); } Preset("ClosedKnockOnce") { SetField("m_InteractionMode", "knock"); SetField("m_SelectedBehaviours", "1024"); SetField("m_ShowLockedCheckedIcon", "0"); SetField("m_StartState", "locked"); } Preset("ClosedUnlockable") { SetField("m_ActionForLockedChecked", "CheckLockedAgain"); SetField("m_InteractionMode", "unlock"); SetField("m_SelectedBehaviours", "256"); SetField("m_StartState", "locked"); SetField("m_StateAfterLocked", "closed"); SetField("m_StateAfterLockedAlternative", "locked_checked"); SetField("m_StateAfterLockedTargetVariation", "0"); } Preset("ClosedUnlockableWithKey") { SetField("m_InteractionMode", "unlock"); SetField("m_SelectedBehaviours", "2048"); SetField("m_StartState", "closed"); SetField("m_StateAfterLocked", "closed"); } Preset("LockedLockpick") { SetField("m_InteractionMode", "unlock"); SetField("m_SelectedBehaviours", "64"); SetField("m_StartState", "closed"); SetField("m_StateAfterLocked", "closed"); } Preset("Lockpick") { SetField("m_InteractionMode", "unlock"); SetField("m_SelectedBehaviours", "64"); SetField("m_StartState", "closed"); } Preset("OpenedCCW") { SetField("m_SelectedBehaviours", "2"); SetField("m_StartState", "opened_ccw"); } Preset("OpenedCW") { SetField("m_SelectedBehaviours", "1"); SetField("m_StartState", "opened_cw"); } } PresetDef("Lockpicking minigame") { Description(""); Preset("Easy"); Preset("Hard"); Preset("Imposible"); Preset("Medium"); } }
Texto alterado
Abrir arquivo
sub main() { PresetDef("Visual") { Description(""); AddField("MeshName", ""); AddField("SkinName", "default"); AddField("m_DoorDirection", "Right"); AddField("m_SoundOpening", "door_default_opening.wav"); AddField("m_SoundStartClosing", "door_default_closing_start.wav"); AddField("m_SoundClosing","door_default_closing_end.wav"); AddField("m_SoundBreaking", "door_wooden_player_breaking_open.wav"); AddField("m_LockedInteractionName", ""); AddField("m_InteractionNameCheck", ""); AddField("m_InteractionNameTryOpen", ""); AddField("m_InteractionNameUnlock", ""); AddField("m_InteractionNameKnock", ""); AddField("m_SupportedBehaviours", "0"); Preset("Indoor_MetalGlass_LabDoorA_Stadium") { SetField("MeshName", "lab_door_a.msh"); SetField("SkinName", "stadion"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_lab_closing_end.wav"); SetField("m_SoundOpening", "door_lab_opening.wav"); SetField("m_SoundStartClosing", "door_lab_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_MetalGlass_LabDoorA_Technical") { SetField("MeshName", "lab_door_a.msh"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_lab_closing_end.wav"); SetField("m_SoundOpening", "door_lab_opening.wav"); SetField("m_SoundStartClosing", "door_lab_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_MetalGlass_LabDoorB_Technical") { SetField("MeshName", "lab_door_b.msh"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_lab_closing_end.wav"); SetField("m_SoundOpening", "door_lab_opening.wav"); SetField("m_SoundStartClosing", "door_lab_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_MetalGlass_LabDoor_Biohazard") { SetField("MeshName", "lab_door.msh"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_lab_closing_end.wav"); SetField("m_SoundOpening", "door_lab_opening.wav"); SetField("m_SoundStartClosing", "door_lab_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_Metal_DoorPrisonA_Bars") { SetField("MeshName", "door_prison_a.msh"); SetField("m_SoundBreaking", "door_prison_breaking.wav"); SetField("m_SoundClosing", "door_prison_closing_end.wav"); SetField("m_SoundOpening", "door_prison_opening.wav"); SetField("m_SoundStartClosing", "door_prison_closing_start.wav"); SetField("m_SupportedBehaviours", "79"); } Preset("Indoor_Metal_Sewer_Bars") { SetField("MeshName", "sewer_gate_a_b.msh"); SetField("m_SoundBreaking", "door_prison_breaking.wav"); SetField("m_SoundClosing", "door_prison_closing_end.wav"); SetField("m_SoundOpening", "door_prison_opening.wav"); SetField("m_SoundStartClosing", "door_prison_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_Metal_SlumsPipeGratingA_Sewers") { SetField("MeshName", "slums_pipe_grating_a.msh"); SetField("m_DoorDirection", "Left"); SetField("m_SoundBreaking", "door_prison_breaking.wav"); SetField("m_SoundClosing", "door_prison_closing_end.wav"); SetField("m_SoundOpening", "door_prison_opening.wav"); SetField("m_SoundStartClosing", "door_prison_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_WoodGlass_LowWallSchoolDoorA_Class") { SetField("MeshName", "int_low_wall_school_door_a.msh"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_WoodGlass_LowWallSchoolDoorA_Class_White") { SetField("MeshName", "int_low_wall_school_door_a.msh"); SetField("SkinName", "White"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Indoor_WoodGlass_PMayhem_AnimSlumsDoorD_Window") { SetField("MeshName", "anim_slums_door_d.msh"); SetField("SkinName", "painted"); SetField("m_InteractionNameCheck", "door_with_window_struggle"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "2175"); } Preset("Indoor_WoodGlass_Slums_AnimSlumsDoorD_Window") { SetField("MeshName", "anim_slums_door_d.msh"); SetField("m_InteractionNameCheck", "door_with_window_struggle"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "2175"); } Preset("Indoor_Wood_OldTown_Hotel") { SetField("MeshName", "anim_slums_door_d_2.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_OldTown_Hotel_B") { SetField("MeshName", "anim_slums_door_d_2.msh"); SetField("SkinName", "hotel"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_OldTown_OTDoorB_Room_Ornaments") { SetField("MeshName", "ot_door_b_anm.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_OldTown_OTDoorC_Apartment_Relief") { SetField("MeshName", "ot_door_c.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_OldTown_OTDoorC_Apartment_User_Color") { SetField("MeshName", "ot_door_c.msh"); SetField("SkinName", "UserColor"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_SchoolDoorA_DummyWindow") { SetField("MeshName", "scholl_door_a.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "127"); } Preset("Indoor_Wood_Slums_AnimSlumsDoorD2_Appartment_Painted") { SetField("MeshName", "anim_slums_door_d_2.msh"); SetField("SkinName", "painted"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_Slums_AnimSlumsDoorD2_Appartment_Plain") { SetField("MeshName", "anim_slums_door_d_2.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Indoor_Wood_Slums_SlumsDoorC_BrokenWithWindow") { SetField("MeshName", "slums_door_c.msh"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "8"); } Preset("Indoor_Wood_ToiletCabinDoorA") { SetField("MeshName", "toilet_cabin_door_a.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_a_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_a_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1551"); } Preset("Outdoor_Camper_Door") { SetField("MeshName", "dlc_wl_camper_trailer_door.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_camper_closing_end.wav"); SetField("m_SoundOpening", "door_camper_opening.wav"); SetField("m_SoundStartClosing", "door_camper_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Camper_Door_blue") { SetField("MeshName", "dlc_wl_camper_trailer_door.msh"); SetField("SkinName", "blue_a"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_camper_closing_end.wav"); SetField("m_SoundOpening", "door_camper_opening.wav"); SetField("m_SoundStartClosing", "door_camper_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Glass_WallStreetDoorA_Shop_Handle") { SetField("MeshName", "wall_str_06_l0_dd_a_door.msh"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_lab_closing_end.wav"); SetField("m_SoundOpening", "door_lab_opening.wav"); SetField("m_SoundStartClosing", "door_lab_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Glass_WallStreetShopDoorA_Shop_Knob") { SetField("MeshName", "wall_str_06_l0_d_shop_door_a.msh"); SetField("m_DoorDirection", "Left"); SetField("m_SoundBreaking", "door_lab_breaking.wav"); SetField("m_SoundClosing", "door_lab_closing_end.wav"); SetField("m_SoundOpening", "door_lab_opening.wav"); SetField("m_SoundStartClosing", "door_lab_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Metal_ContainerOfficeDoorA") { SetField("MeshName", "container_office_door_a.msh"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1615"); } Preset("Outdoor_Metal_FenceGateA") { SetField("MeshName", "fence_gate_a.msh"); SetField("m_SoundBreaking", "door_fence_wire_breaking.wav"); SetField("m_SoundClosing", "door_fence_wire_closing_end.wav"); SetField("m_SoundOpening", "door_fence_wire_opening.wav"); SetField("m_SoundStartClosing", "door_fence_wire_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Metal_FenceWireGateA") { SetField("MeshName", "fence_wire_gate_a.msh"); SetField("m_SoundBreaking", "door_fence_wire_breaking.wav"); SetField("m_SoundClosing", "door_fence_wire_closing_end.wav"); SetField("m_SoundOpening", "door_fence_wire_opening.wav"); SetField("m_SoundStartClosing", "door_fence_wire_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Metal_MetalDoorA_Cellar_Bolts") { SetField("MeshName", "metal_door_a.msh"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_InteractionNameUnlock", "blocked_door_with_bolts"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1803"); } Preset("Outdoor_Metal_OldTown_GateBigDoorA_Building") { SetField("MeshName", "ot_gate_big_door_a.msh"); SetField("m_InteractionNameCheck", "blocked_door"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1599"); } Preset("Outdoor_Metal_OldTown_OTDoorD_Building_Sealed") { SetField("MeshName", "ot_door_d.msh"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1544"); } Preset("Outdoor_Metal_OldTown_OTGateBars03C_Door_Bars") { SetField("MeshName", "ot_gate_bars_03_c.msh"); SetField("m_InteractionNameCheck", "blocked_door"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key_gatebars"); SetField("m_SoundBreaking", "door_prison_breaking.wav"); SetField("m_SoundClosing", "door_prison_closing_end.wav"); SetField("m_SoundOpening", "door_prison_opening.wav"); SetField("m_SoundStartClosing", "door_prison_closing_start.wav"); SetField("m_SupportedBehaviours", "2175"); } Preset("Outdoor_Metal_SewerDoorA") { SetField("MeshName", "sewer_door_a.msh"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1551"); } Preset("Outdoor_Metal_Slums_DoorA") { SetField("MeshName", "anim_slums_door_a.msh"); SetField("m_InteractionNameCheck", "blocked_door"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key_metal"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Outdoor_Metal_Slums_DoorA_Fast") { SetField("MeshName", "anim_slums_door_a.msh"); SetField("m_InteractionNameCheck", "blocked_door_fast"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key_metal"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Outdoor_Metal_Slums_DoorA_Sealed") { SetField("MeshName", "slums_door_a.msh"); SetField("m_InteractionNameKnock", "knocking"); SetField("m_SoundBreaking", "door_metal_a_breaking.wav"); SetField("m_SoundClosing", "door_metal_a_closing_end.wav"); SetField("m_SoundOpening", "door_metal_a_opening.wav"); SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav"); SetField("m_SupportedBehaviours", "1544"); } Preset("Outdoor_WoodGlass_OldTown_OTDoorE_Terrace") { SetField("MeshName", "ot_door_e.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "2175"); } Preset("Outdoor_WoodGlass_OldTown_OTDoorG_Building_Window") { SetField("MeshName", "ot_door_g.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "2175"); } Preset("Outdoor_WoodGlass_OldTown_OTDoorK_Terrace") { SetField("MeshName", "ot_door_k.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "2175"); } Preset("Outdoor_Wood_OldTown_Door_StainedGlass") { SetField("MeshName", "ot_doors_hq.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Wood_OldTown_OTDoorF_Building_Relief") { SetField("MeshName", "ot_door_f.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_InteractionNameUnlock", "door_unlocking_with_key"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "3711"); } Preset("Outdoor_Wood_OldTown_OTDoorH_Building_Studs") { SetField("MeshName", "ot_door_h.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "1663"); } Preset("Outdoor_Wood_OldTown_OTDoorI_Building_WindowStuds") { SetField("MeshName", "ot_door_i.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "1663"); } Preset("Outdoor_Wood_OldTown_OTDoorJ_Shutter") { SetField("MeshName", "ot_door_j.msh"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "1544"); } Preset("Outdoor_Wood_OldTown_Tower_Door") { SetField("MeshName", "ot_tower_door.msh"); SetField("m_InteractionNameCheck", "blocked_door_wooden"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_b_breaking.wav"); SetField("m_SoundClosing", "door_wooden_b_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_b_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("Outdoor_Wood_Slums_SlumsDoorBOpen_Shed") { SetField("MeshName", "slums_door_b_open.msh"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_c_breaking.wav"); SetField("m_SoundClosing", "door_wooden_c_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_c_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_c_closing_start.wav"); SetField("m_SupportedBehaviours", "1543"); } Preset("Outdoor_Wood_Slums_SlumsDoorB_ShedPadlock") { SetField("MeshName", "slums_door_b.msh"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_c_breaking.wav"); SetField("m_SoundClosing", "door_wooden_c_closing_end.wav"); SetField("m_SoundOpening", "door_wooden_c_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_c_closing_start.wav"); SetField("m_SupportedBehaviours", "1544"); } Preset("Outdoor_Wood_Wasteland_WastelandBarnDoor") { SetField("MeshName", "wasteland_barn_door.msh"); SetField("m_DoorDirection", "Left"); SetField("m_InteractionNameKnock", "knocking_wood"); SetField("m_SoundBreaking", "door_wooden_c_breaking.wav"); SetField("m_SoundClosing", "door_wooden_c_closing_end.wav"); SetField("m_SoundOpening", "door_barn_opening.wav"); SetField("m_SoundStartClosing", "door_wooden_c_closing_start.wav"); SetField("m_SupportedBehaviours", "1551"); } Preset("Outdoor_Metal_Container_Door") { SetField("MeshName", "container_door_right_a.msh"); SetField("SkinName", "container_color_c"); SetField("m_SoundBreaking", ""); SetField("m_SoundClosing", ""); SetField("m_SoundOpening", "door_container_opening.wav"); SetField("m_SoundStartClosing", ""); SetField("m_SupportedBehaviours", "15"); } Preset("HR_Prison_Grating_Arch_Door_A_Mirror") { SetField("MeshName", "prison_grating_arch_a_door_mirror.msh"); SetField("SkinName", "Default"); SetField("m_DoorDirection", "Left"); SetField("m_SoundBreaking", ""); SetField("m_SoundClosing", ""); SetField("m_SoundOpening", ""); SetField("m_SoundStartClosing", ""); SetField("m_SupportedBehaviours", "15"); } Preset("HR_Prison_Grating_Arch_Door_A") { SetField("MeshName", "prison_grating_arch_a_door.msh"); SetField("SkinName", "Default"); SetField("m_DoorDirection", "Left"); SetField("m_SoundBreaking", "metal_cage_door_open_00.wav"); SetField("m_SoundClosing", "metal_cage_door_close_00.wav"); SetField("m_SoundOpening", "metal_cage_door_open_00.wav"); SetField("m_SoundStartClosing", "metal_cage_door_open_00.wav"); SetField("m_SupportedBehaviours", "15"); } Preset("HR_Door_Medium_A_Mirror") { SetField("MeshName", "door_medium_a_mirror.msh"); SetField("SkinName", "Default"); SetField("m_DoorDirection", "Right"); SetField("m_SoundBreaking", ""); SetField("m_SoundClosing", ""); SetField("m_SoundOpening", ""); SetField("m_SoundStartClosing", ""); SetField("m_SupportedBehaviours", "15"); } Preset("HR_Door_Medium_A") { SetField("MeshName", "door_medium_a.msh"); SetField("SkinName", "Default"); SetField("m_DoorDirection", "Right"); SetField("m_SoundBreaking", "wooden_crate_door_open_00.wav"); SetField("m_SoundClosing", "wooden_crate_door_close_00.wav"); SetField("m_SoundOpening", "wooden_crate_door_open_00.wav"); SetField("m_SoundStartClosing", "wooden_crate_door_close_00.wav"); SetField("m_SupportedBehaviours", "15"); } } PresetDef("Behaviour") { Description(""); AddField("m_StartState", "closed"); AddField("m_StateAfterLocked", "locked_checked"); AddField("m_StateAfterLockedAlternative", "locked_checked"); AddField("m_StateAfterLockedTargetVariation", "-1"); AddField("m_ActionForLockedChecked", "CheckLocked"); AddField("m_ShowLockedIcon", "1"); AddField("m_ShowLockedCheckedIcon", "1"); AddField("m_InteractionMode", "none"); AddField("m_SelectedBehaviours", "0"); Preset("Closed") { SetField("m_SelectedBehaviours", "4"); SetField("m_StartState", "closed"); } Preset("ClosedBlocked") { SetField("m_InteractionMode", "unlock"); SetField("m_SelectedBehaviours", "128"); SetField("m_ShowLockedCheckedIcon", "0"); SetField("m_StartState", "closed"); SetField("m_StateAfterLocked", "locked_checked"); } Preset("ClosedCheck") { SetField("m_InteractionMode", "check"); SetField("m_SelectedBehaviours", "16"); SetField("m_StartState", "locked"); } Preset("ClosedCheckOnce") { SetField("m_InteractionMode", "check"); SetField("m_SelectedBehaviours", "32"); SetField("m_ShowLockedCheckedIcon", "0"); SetField("m_StartState", "locked"); } Preset("ClosedInactive") { SetField("m_SelectedBehaviours", "8"); SetField("m_ShowLockedCheckedIcon", "0"); SetField("m_ShowLockedIcon", "0"); SetField("m_StartState", "locked"); } Preset("ClosedKnock") { SetField("m_InteractionMode", "knock"); SetField("m_SelectedBehaviours", "512"); SetField("m_StartState", "locked"); } Preset("ClosedKnockOnce") { SetField("m_InteractionMode", "knock"); SetField("m_SelectedBehaviours", "1024"); SetField("m_ShowLockedCheckedIcon", "0"); SetField("m_StartState", "locked"); } Preset("ClosedUnlockable") { SetField("m_ActionForLockedChecked", "CheckLockedAgain"); SetField("m_InteractionMode", "unlock"); SetField("m_SelectedBehaviours", "256"); SetField("m_StartState", "locked"); SetField("m_StateAfterLocked", "closed"); SetField("m_StateAfterLockedAlternative", "locked_checked"); SetField("m_StateAfterLockedTargetVariation", "0"); } Preset("ClosedUnlockableWithKey") { SetField("m_InteractionMode", "unlock"); SetField("m_SelectedBehaviours", "2048"); SetField("m_StartState", "closed"); SetField("m_StateAfterLocked", "closed"); } Preset("LockedLockpick") { SetField("m_InteractionMode", "unlock"); SetField("m_SelectedBehaviours", "64"); SetField("m_StartState", "closed"); SetField("m_StateAfterLocked", "closed"); } Preset("Lockpick") { SetField("m_InteractionMode", "unlock"); SetField("m_SelectedBehaviours", "64"); SetField("m_StartState", "closed"); } Preset("OpenedCCW") { SetField("m_SelectedBehaviours", "2"); SetField("m_StartState", "opened_ccw"); } Preset("OpenedCW") { SetField("m_SelectedBehaviours", "1"); SetField("m_StartState", "opened_cw"); } } PresetDef("Lockpicking minigame") { Description(""); Preset("Easy"); Preset("Hard"); Preset("Imposible"); Preset("Medium"); } }
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