Daying Light Lockpick remove update

Created Diff never expires
0 removals
483 lines
0 additions
483 lines
sub main()
sub main()
{
{
PresetDef("Visual")
PresetDef("Visual")
{
{
Description("");
Description("");


AddField("MeshName", "");
AddField("MeshName", "");
AddField("SkinName", "default");
AddField("SkinName", "default");


AddField("m_DoorDirection", "Right");
AddField("m_DoorDirection", "Right");


AddField("m_SoundOpening", "door_default_opening.wav");
AddField("m_SoundOpening", "door_default_opening.wav");
AddField("m_SoundStartClosing", "door_default_closing_start.wav");
AddField("m_SoundStartClosing", "door_default_closing_start.wav");
AddField("m_SoundClosing","door_default_closing_end.wav");
AddField("m_SoundClosing","door_default_closing_end.wav");
AddField("m_SoundBreaking", "door_wooden_player_breaking_open.wav");
AddField("m_SoundBreaking", "door_wooden_player_breaking_open.wav");


AddField("m_LockedInteractionName", "");
AddField("m_LockedInteractionName", "");


AddField("m_InteractionNameCheck", "");
AddField("m_InteractionNameCheck", "");
AddField("m_InteractionNameTryOpen", "");
AddField("m_InteractionNameTryOpen", "");
AddField("m_InteractionNameUnlock", "");
AddField("m_InteractionNameUnlock", "");
AddField("m_InteractionNameKnock", "");
AddField("m_InteractionNameKnock", "");
AddField("m_SupportedBehaviours", "0");
AddField("m_SupportedBehaviours", "0");


Preset("Indoor_MetalGlass_LabDoorA_Stadium")
Preset("Indoor_MetalGlass_LabDoorA_Stadium")
{
{
SetField("MeshName", "lab_door_a.msh");
SetField("MeshName", "lab_door_a.msh");
SetField("SkinName", "stadion");
SetField("SkinName", "stadion");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Indoor_MetalGlass_LabDoorA_Technical")
Preset("Indoor_MetalGlass_LabDoorA_Technical")
{
{
SetField("MeshName", "lab_door_a.msh");
SetField("MeshName", "lab_door_a.msh");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Indoor_MetalGlass_LabDoorB_Technical")
Preset("Indoor_MetalGlass_LabDoorB_Technical")
{
{
SetField("MeshName", "lab_door_b.msh");
SetField("MeshName", "lab_door_b.msh");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Indoor_MetalGlass_LabDoor_Biohazard")
Preset("Indoor_MetalGlass_LabDoor_Biohazard")
{
{
SetField("MeshName", "lab_door.msh");
SetField("MeshName", "lab_door.msh");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Indoor_Metal_DoorPrisonA_Bars")
Preset("Indoor_Metal_DoorPrisonA_Bars")
{
{
SetField("MeshName", "door_prison_a.msh");
SetField("MeshName", "door_prison_a.msh");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SupportedBehaviours", "79");
SetField("m_SupportedBehaviours", "79");
}
}


Preset("Indoor_Metal_Sewer_Bars")
Preset("Indoor_Metal_Sewer_Bars")
{
{
SetField("MeshName", "sewer_gate_a_b.msh");
SetField("MeshName", "sewer_gate_a_b.msh");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Indoor_Metal_SlumsPipeGratingA_Sewers")
Preset("Indoor_Metal_SlumsPipeGratingA_Sewers")
{
{
SetField("MeshName", "slums_pipe_grating_a.msh");
SetField("MeshName", "slums_pipe_grating_a.msh");
SetField("m_DoorDirection", "Left");
SetField("m_DoorDirection", "Left");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Indoor_WoodGlass_LowWallSchoolDoorA_Class")
Preset("Indoor_WoodGlass_LowWallSchoolDoorA_Class")
{
{
SetField("MeshName", "int_low_wall_school_door_a.msh");
SetField("MeshName", "int_low_wall_school_door_a.msh");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Indoor_WoodGlass_LowWallSchoolDoorA_Class_White")
Preset("Indoor_WoodGlass_LowWallSchoolDoorA_Class_White")
{
{
SetField("MeshName", "int_low_wall_school_door_a.msh");
SetField("MeshName", "int_low_wall_school_door_a.msh");
SetField("SkinName", "White");
SetField("SkinName", "White");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Indoor_WoodGlass_PMayhem_AnimSlumsDoorD_Window")
Preset("Indoor_WoodGlass_PMayhem_AnimSlumsDoorD_Window")
{
{
SetField("MeshName", "anim_slums_door_d.msh");
SetField("MeshName", "anim_slums_door_d.msh");
SetField("SkinName", "painted");
SetField("SkinName", "painted");
SetField("m_InteractionNameCheck", "door_with_window_struggle");
SetField("m_InteractionNameCheck", "door_with_window_struggle");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "2175");
SetField("m_SupportedBehaviours", "2175");
}
}


Preset("Indoor_WoodGlass_Slums_AnimSlumsDoorD_Window")
Preset("Indoor_WoodGlass_Slums_AnimSlumsDoorD_Window")
{
{
SetField("MeshName", "anim_slums_door_d.msh");
SetField("MeshName", "anim_slums_door_d.msh");
SetField("m_InteractionNameCheck", "door_with_window_struggle");
SetField("m_InteractionNameCheck", "door_with_window_struggle");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "2175");
SetField("m_SupportedBehaviours", "2175");
}
}


Preset("Indoor_Wood_OldTown_Hotel")
Preset("Indoor_Wood_OldTown_Hotel")
{
{
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}


Preset("Indoor_Wood_OldTown_Hotel_B")
Preset("Indoor_Wood_OldTown_Hotel_B")
{
{
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("SkinName", "hotel");
SetField("SkinName", "hotel");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}


Preset("Indoor_Wood_OldTown_OTDoorB_Room_Ornaments")
Preset("Indoor_Wood_OldTown_OTDoorB_Room_Ornaments")
{
{
SetField("MeshName", "ot_door_b_anm.msh");
SetField("MeshName", "ot_door_b_anm.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}


Preset("Indoor_Wood_OldTown_OTDoorC_Apartment_Relief")
Preset("Indoor_Wood_OldTown_OTDoorC_Apartment_Relief")
{
{
SetField("MeshName", "ot_door_c.msh");
SetField("MeshName", "ot_door_c.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}


Preset("Indoor_Wood_OldTown_OTDoorC_Apartment_User_Color")
Preset("Indoor_Wood_OldTown_OTDoorC_Apartment_User_Color")
{
{
SetField("MeshName", "ot_door_c.msh");
SetField("MeshName", "ot_door_c.msh");
SetField("SkinName", "UserColor");
SetField("SkinName", "UserColor");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}


Preset("Indoor_Wood_SchoolDoorA_DummyWindow")
Preset("Indoor_Wood_SchoolDoorA_DummyWindow")
{
{
SetField("MeshName", "scholl_door_a.msh");
SetField("MeshName", "scholl_door_a.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "127");
SetField("m_SupportedBehaviours", "127");
}
}


Preset("Indoor_Wood_Slums_AnimSlumsDoorD2_Appartment_Painted")
Preset("Indoor_Wood_Slums_AnimSlumsDoorD2_Appartment_Painted")
{
{
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("SkinName", "painted");
SetField("SkinName", "painted");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}


Preset("Indoor_Wood_Slums_AnimSlumsDoorD2_Appartment_Plain")
Preset("Indoor_Wood_Slums_AnimSlumsDoorD2_Appartment_Plain")
{
{
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("MeshName", "anim_slums_door_d_2.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}


Preset("Indoor_Wood_Slums_SlumsDoorC_BrokenWithWindow")
Preset("Indoor_Wood_Slums_SlumsDoorC_BrokenWithWindow")
{
{
SetField("MeshName", "slums_door_c.msh");
SetField("MeshName", "slums_door_c.msh");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "8");
SetField("m_SupportedBehaviours", "8");
}
}


Preset("Indoor_Wood_ToiletCabinDoorA")
Preset("Indoor_Wood_ToiletCabinDoorA")
{
{
SetField("MeshName", "toilet_cabin_door_a.msh");
SetField("MeshName", "toilet_cabin_door_a.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_a_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundOpening", "door_wooden_a_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1551");
SetField("m_SupportedBehaviours", "1551");
}
}


Preset("Outdoor_Camper_Door")
Preset("Outdoor_Camper_Door")
{
{
SetField("MeshName", "dlc_wl_camper_trailer_door.msh");
SetField("MeshName", "dlc_wl_camper_trailer_door.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_camper_closing_end.wav");
SetField("m_SoundClosing", "door_camper_closing_end.wav");
SetField("m_SoundOpening", "door_camper_opening.wav");
SetField("m_SoundOpening", "door_camper_opening.wav");
SetField("m_SoundStartClosing", "door_camper_closing_start.wav");
SetField("m_SoundStartClosing", "door_camper_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Outdoor_Camper_Door_blue")
Preset("Outdoor_Camper_Door_blue")
{
{
SetField("MeshName", "dlc_wl_camper_trailer_door.msh");
SetField("MeshName", "dlc_wl_camper_trailer_door.msh");
SetField("SkinName", "blue_a");
SetField("SkinName", "blue_a");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_InteractionNameKnock", "knocking_wood");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_camper_closing_end.wav");
SetField("m_SoundClosing", "door_camper_closing_end.wav");
SetField("m_SoundOpening", "door_camper_opening.wav");
SetField("m_SoundOpening", "door_camper_opening.wav");
SetField("m_SoundStartClosing", "door_camper_closing_start.wav");
SetField("m_SoundStartClosing", "door_camper_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Outdoor_Glass_WallStreetDoorA_Shop_Handle")
Preset("Outdoor_Glass_WallStreetDoorA_Shop_Handle")
{
{
SetField("MeshName", "wall_str_06_l0_dd_a_door.msh");
SetField("MeshName", "wall_str_06_l0_dd_a_door.msh");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Outdoor_Glass_WallStreetShopDoorA_Shop_Knob")
Preset("Outdoor_Glass_WallStreetShopDoorA_Shop_Knob")
{
{
SetField("MeshName", "wall_str_06_l0_d_shop_door_a.msh");
SetField("MeshName", "wall_str_06_l0_d_shop_door_a.msh");
SetField("m_DoorDirection", "Left");
SetField("m_DoorDirection", "Left");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundBreaking", "door_lab_breaking.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundClosing", "door_lab_closing_end.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundOpening", "door_lab_opening.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SoundStartClosing", "door_lab_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Outdoor_Metal_ContainerOfficeDoorA")
Preset("Outdoor_Metal_ContainerOfficeDoorA")
{
{
SetField("MeshName", "container_office_door_a.msh");
SetField("MeshName", "container_office_door_a.msh");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1615");
SetField("m_SupportedBehaviours", "1615");
}
}


Preset("Outdoor_Metal_FenceGateA")
Preset("Outdoor_Metal_FenceGateA")
{
{
SetField("MeshName", "fence_gate_a.msh");
SetField("MeshName", "fence_gate_a.msh");
SetField("m_SoundBreaking", "door_fence_wire_breaking.wav");
SetField("m_SoundBreaking", "door_fence_wire_breaking.wav");
SetField("m_SoundClosing", "door_fence_wire_closing_end.wav");
SetField("m_SoundClosing", "door_fence_wire_closing_end.wav");
SetField("m_SoundOpening", "door_fence_wire_opening.wav");
SetField("m_SoundOpening", "door_fence_wire_opening.wav");
SetField("m_SoundStartClosing", "door_fence_wire_closing_start.wav");
SetField("m_SoundStartClosing", "door_fence_wire_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Outdoor_Metal_FenceWireGateA")
Preset("Outdoor_Metal_FenceWireGateA")
{
{
SetField("MeshName", "fence_wire_gate_a.msh");
SetField("MeshName", "fence_wire_gate_a.msh");
SetField("m_SoundBreaking", "door_fence_wire_breaking.wav");
SetField("m_SoundBreaking", "door_fence_wire_breaking.wav");
SetField("m_SoundClosing", "door_fence_wire_closing_end.wav");
SetField("m_SoundClosing", "door_fence_wire_closing_end.wav");
SetField("m_SoundOpening", "door_fence_wire_opening.wav");
SetField("m_SoundOpening", "door_fence_wire_opening.wav");
SetField("m_SoundStartClosing", "door_fence_wire_closing_start.wav");
SetField("m_SoundStartClosing", "door_fence_wire_closing_start.wav");
SetField("m_SupportedBehaviours", "15");
SetField("m_SupportedBehaviours", "15");
}
}


Preset("Outdoor_Metal_MetalDoorA_Cellar_Bolts")
Preset("Outdoor_Metal_MetalDoorA_Cellar_Bolts")
{
{
SetField("MeshName", "metal_door_a.msh");
SetField("MeshName", "metal_door_a.msh");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameUnlock", "blocked_door_with_bolts");
SetField("m_InteractionNameUnlock", "blocked_door_with_bolts");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1803");
SetField("m_SupportedBehaviours", "1803");
}
}


Preset("Outdoor_Metal_OldTown_GateBigDoorA_Building")
Preset("Outdoor_Metal_OldTown_GateBigDoorA_Building")
{
{
SetField("MeshName", "ot_gate_big_door_a.msh");
SetField("MeshName", "ot_gate_big_door_a.msh");
SetField("m_InteractionNameCheck", "blocked_door");
SetField("m_InteractionNameCheck", "blocked_door");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1599");
SetField("m_SupportedBehaviours", "1599");
}
}


Preset("Outdoor_Metal_OldTown_OTDoorD_Building_Sealed")
Preset("Outdoor_Metal_OldTown_OTDoorD_Building_Sealed")
{
{
SetField("MeshName", "ot_door_d.msh");
SetField("MeshName", "ot_door_d.msh");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1544");
SetField("m_SupportedBehaviours", "1544");
}
}


Preset("Outdoor_Metal_OldTown_OTGateBars03C_Door_Bars")
Preset("Outdoor_Metal_OldTown_OTGateBars03C_Door_Bars")
{
{
SetField("MeshName", "ot_gate_bars_03_c.msh");
SetField("MeshName", "ot_gate_bars_03_c.msh");
SetField("m_InteractionNameCheck", "blocked_door");
SetField("m_InteractionNameCheck", "blocked_door");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key_gatebars");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key_gatebars");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundBreaking", "door_prison_breaking.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundClosing", "door_prison_closing_end.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundOpening", "door_prison_opening.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SoundStartClosing", "door_prison_closing_start.wav");
SetField("m_SupportedBehaviours", "2175");
SetField("m_SupportedBehaviours", "2175");
}
}


Preset("Outdoor_Metal_SewerDoorA")
Preset("Outdoor_Metal_SewerDoorA")
{
{
SetField("MeshName", "sewer_door_a.msh");
SetField("MeshName", "sewer_door_a.msh");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1551");
SetField("m_SupportedBehaviours", "1551");
}
}


Preset("Outdoor_Metal_Slums_DoorA")
Preset("Outdoor_Metal_Slums_DoorA")
{
{
SetField("MeshName", "anim_slums_door_a.msh");
SetField("MeshName", "anim_slums_door_a.msh");
SetField("m_InteractionNameCheck", "blocked_door");
SetField("m_InteractionNameCheck", "blocked_door");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key_metal");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key_metal");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}


Preset("Outdoor_Metal_Slums_DoorA_Fast")
Preset("Outdoor_Metal_Slums_DoorA_Fast")
{
{
SetField("MeshName", "anim_slums_door_a.msh");
SetField("MeshName", "anim_slums_door_a.msh");
SetField("m_InteractionNameCheck", "blocked_door_fast");
SetField("m_InteractionNameCheck", "blocked_door_fast");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key_metal");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key_metal");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "3711");
SetField("m_SupportedBehaviours", "3711");
}
}


Preset("Outdoor_Metal_Slums_DoorA_Sealed")
Preset("Outdoor_Metal_Slums_DoorA_Sealed")
{
{
SetField("MeshName", "slums_door_a.msh");
SetField("MeshName", "slums_door_a.msh");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_InteractionNameKnock", "knocking");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundBreaking", "door_metal_a_breaking.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundClosing", "door_metal_a_closing_end.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundOpening", "door_metal_a_opening.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SoundStartClosing", "door_metal_a_closing_start.wav");
SetField("m_SupportedBehaviours", "1544");
SetField("m_SupportedBehaviours", "1544");
}
}


Preset("Outdoor_WoodGlass_OldTown_OTDoorE_Terrace")
Preset("Outdoor_WoodGlass_OldTown_OTDoorE_Terrace")
{
{
SetField("MeshName", "ot_door_e.msh");
SetField("MeshName", "ot_door_e.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "2175");
SetField("m_SupportedBehaviours", "2175");
}
}


Preset("Outdoor_WoodGlass_OldTown_OTDoorG_Building_Window")
Preset("Outdoor_WoodGlass_OldTown_OTDoorG_Building_Window")
{
{
SetField("MeshName", "ot_door_g.msh");
SetField("MeshName", "ot_door_g.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "2175");
SetField("m_SupportedBehaviours", "2175");
}
}


Preset("Outdoor_WoodGlass_OldTown_OTDoorK_Terrace")
Preset("Outdoor_WoodGlass_OldTown_OTDoorK_Terrace")
{
{
SetField("MeshName", "ot_door_k.msh");
SetField("MeshName", "ot_door_k.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_InteractionNameUnlock", "door_unlocking_with_key");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundBreaking", "door_wooden_b_breaking.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundClosing", "door_wooden_b_closing_end.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundOpening", "door_wooden_b_opening.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SoundStartClosing", "door_wooden_b_closing_start.wav");
SetField("m_SupportedBehaviours", "2175");
SetField("m_SupportedBehaviours", "2175");
}
}


Preset("Outdoor_Wood_OldTown_Door_StainedGlass")
Preset("Outdoor_Wood_OldTown_Door_StainedGlass")
{
{
SetField("MeshName", "ot_doors_hq.msh");
SetField("MeshName", "ot_doors_hq.msh");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameCheck", "blocked_door_wooden");
SetField("m_InteractionNameKnock", "kn
SetField("m_InteractionNameKnock", "kn