Diff
checker
Texto
Texto
Imagens
Documentos
Excel
Pastas
Legal
Enterprise
Aplicativo para desktop
Preços
Fazer login
Baixar o Diffchecker Desktop
Comparar texto
Encontre a diferença entre dois arquivos de texto
Ferramentas
Histórico
Exibição
Layout
Dividido
Unificado
Editor live
Ocultar espaços em branco
Recolher inalteradas
Sem quebra de linha
Nível de detalhe
Inteligente
Sintaxe
Nenhum
Alterar aparência
Processamento
Ignorar
Transformar texto
Ir à primeira mudança
Editar entrada
Diffchecker Desktop
A maneira mais segura de usar o Diffchecker. Obtenha o aplicativo Diffchecker Desktop: seus diffs nunca saem do seu computador!
Obter Desktop
Untitled diff
Criado
há 12 anos
O diff nunca expira
Limpar
Exportar
Compartilhar
Explicar
0 remoções
Linhas
Total
Removido
Caracteres
Total
Removido
Para continuar usando este recurso, atualize para
Diff
checker
Pro
Ver preços
195 linhas
Copiar tudo
1 adição
Linhas
Total
Adicionado
Caracteres
Total
Adicionado
Para continuar usando este recurso, atualize para
Diff
checker
Pro
Ver preços
196 linhas
Copiar tudo
/** © 2013, Brandon T. All Rights Reserved.
/** © 2013, Brandon T. All Rights Reserved.
*
*
* This file is part of the DXI Library.
* This file is part of the DXI Library.
* DXI is free software: you can redistribute it and/or modify
* DXI is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* (at your option) any later version.
*
*
* DXI is distributed in the hope that it will be useful,
* DXI is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU General Public License for more details.
*
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU General Public License
* along with DXI. If not, see <http://www.gnu.org/licenses/>.
* along with DXI. If not, see <http://www.gnu.org/licenses/>.
*/
*/
#include "SmartPlugin.hpp"
#include "SmartPlugin.hpp"
IDirect3DTexture9* Texture = nullptr;
IDirect3DTexture9* Texture = nullptr;
std::uint8_t* TexturePixels = nullptr;
std::uint8_t* TexturePixels = nullptr;
SMARTInfo* SmartGlobal = nullptr;
SMARTInfo* SmartGlobal = nullptr;
bool SmartDebugEnabled = false;
bool SmartDebugEnabled = false;
bool SmartDirectXEnabled = true;
bool SmartDirectXEnabled = true;
void SMARTButtonPressed(int ID, bool State)
void SMARTButtonPressed(int ID, bool State)
{
{
switch(ID)
switch(ID)
{
{
case 100:
case 100:
if (State)
if (State)
{
{
SmartGlobal->setCapture(false);
SmartGlobal->setCapture(false);
SmartDirectXEnabled = true;
SmartDirectXEnabled = true;
}
}
else
else
{
{
SmartGlobal->setCapture(true);
SmartGlobal->setCapture(true);
SmartDirectXEnabled = false;
SmartDirectXEnabled = false;
}
}
break;
break;
case 101:
case 101:
SmartDebugEnabled = State ? false : true;
SmartDebugEnabled = State ? false : true;
break;
break;
}
}
}
}
extern "C" void SMARTPluginInit(SMARTInfo* ptr, bool* ReplaceButtons, int* ButtonCount, char** * ButtonText, int** ButtonIDs, _SMARTButtonPressed* ButtonCallback)
extern "C" void SMARTPluginInit(SMARTInfo* ptr, bool* ReplaceButtons, int* ButtonCount, char** * ButtonText, int** ButtonIDs, _SMARTButtonPressed* ButtonCallback)
{
{
SmartGlobal = ptr;
SmartGlobal = ptr;
if (ptr)
if (ptr)
{
{
*ReplaceButtons = true;
*ReplaceButtons = true;
char** ButtonTexts = new char* [2];
char** ButtonTexts = new char* [2];
ButtonTexts[0] = const_cast<char*>("Disable Direct-X_Enable Direct-X");
ButtonTexts[0] = const_cast<char*>("Disable Direct-X_Enable Direct-X");
ButtonTexts[1] = const_cast<char*>("Enable Debug_Disable dxDebug");
ButtonTexts[1] = const_cast<char*>("Enable Debug_Disable dxDebug");
int* IDs = new int[2];
int* IDs = new int[2];
IDs[0] = 100;
IDs[0] = 100;
IDs[1] = 101;
IDs[1] = 101;
*ButtonCount = 2;
*ButtonCount = 2;
*ButtonText = ButtonTexts;
*ButtonText = ButtonTexts;
*ButtonIDs = IDs;
*ButtonIDs = IDs;
*ButtonCallback = &SMARTButtonPressed;
*ButtonCallback = &SMARTButtonPressed;
}
}
}
}
#define VERTEX_FVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE)
#define VERTEX_FVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE)
#define VERTEX_FVF_TEX (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1)
#define VERTEX_FVF_TEX (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1)
struct D3DVertex
struct D3DVertex
{
{
float X, Y, Z, RHW;
float X, Y, Z, RHW;
unsigned int Colour;
unsigned int Colour;
float U, V;
float U, V;
};
};
void LoadTexture(IDirect3DDevice9* Device, std::uint8_t* buffer, int width, int height, IDirect3DTexture9* &Texture)
void LoadTexture(IDirect3DDevice9* Device, std::uint8_t* buffer, int width, int height, IDirect3DTexture9* &Texture)
{
{
Device->CreateTexture(width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &Texture, 0);
Device->CreateTexture(width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &Texture, 0);
D3DLOCKED_RECT rect;
D3DLOCKED_RECT rect;
Texture->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD);
Texture->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD);
TexturePixels = static_cast<std::uint8_t*>(rect.pBits);
TexturePixels = static_cast<std::uint8_t*>(rect.pBits);
Texture->UnlockRect(0);
Texture->UnlockRect(0);
memcpy(TexturePixels, &buffer[0], width * height * 4);
memcpy(TexturePixels, &buffer[0], width * height * 4);
}
}
void DrawTexture(IDirect3DDevice9* Device, IDirect3DTexture9* Texture, float X1, float Y1, float X2, float Y2)
void DrawTexture(IDirect3DDevice9* Device, IDirect3DTexture9* Texture, float X1, float Y1, float X2, float Y2)
{
{
/**http://msdn.microsoft.com/en-us/library/windows/desktop/bb219690%28v=vs.85%29.aspx**/
/**http://msdn.microsoft.com/en-us/library/windows/desktop/bb219690%28v=vs.85%29.aspx**/
/**Offsets needed because of the above**/
/**Offsets needed because of the above**/
float UOffset = 0.5f / (float)(X2 - X1);
float UOffset = 0.5f / (float)(X2 - X1);
float VOffset = 0.5f / (float)(Y2 - Y1);
float VOffset = 0.5f / (float)(Y2 - Y1);
D3DVertex Vertices[] =
D3DVertex Vertices[] =
{
{
{X1, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 0.0f + VOffset},
{X1, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 0.0f + VOffset},
{X2, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 0.0f + VOffset},
{X2, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 0.0f + VOffset},
{X1, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 1.0f + VOffset},
{X1, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 1.0f + VOffset},
{X2, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 1.0f + VOffset}
{X2, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 1.0f + VOffset}
};
};
Device->SetFVF(VERTEX_FVF_TEX);
Device->SetFVF(VERTEX_FVF_TEX);
Device->SetTexture(0, Texture);
Device->SetTexture(0, Texture);
Device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, Vertices, sizeof(D3DVertex));
Device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, Vertices, sizeof(D3DVertex));
Device->SetTexture(0, nullptr);
Device->SetTexture(0, nullptr);
}
}
void DrawCircle(IDirect3DDevice9* Device, float CX, float CY, float Radius, D3DCOLOR Colour)
void DrawCircle(IDirect3DDevice9* Device, float CX, float CY, float Radius, D3DCOLOR Colour)
{
{
static const int Resolution = 10;
static const int Resolution = 10;
D3DVertex Vertices[Resolution];
D3DVertex Vertices[Resolution];
for (int I = 0; I < Resolution; ++I)
for (int I = 0; I < Resolution; ++I)
{
{
Vertices[I].X = CX + Radius * std::cos(3.141592654f * (I / (Resolution / 2.0f)));
Vertices[I].X = CX + Radius * std::cos(3.141592654f * (I / (Resolution / 2.0f)));
Vertices[I].Y = CY + Radius * std::sin(3.141592654f * (I / (Resolution / 2.0f)));
Vertices[I].Y = CY + Radius * std::sin(3.141592654f * (I / (Resolution / 2.0f)));
Vertices[I].Z = 0.0f;
Vertices[I].Z = 0.0f;
Vertices[I].RHW = 1.0f;
Vertices[I].RHW = 1.0f;
Vertices[I].Colour = Colour;
Vertices[I].Colour = Colour;
Vertices[I].U = 0.0f;
Vertices[I].U = 0.0f;
Vertices[I].V = 0.0f;
Vertices[I].V = 0.0f;
}
}
Device->SetFVF(VERTEX_FVF_TEX);
Device->SetFVF(VERTEX_FVF_TEX);
Device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, Resolution - 2, Vertices, sizeof(D3DVertex));
Device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, Resolution - 2, Vertices, sizeof(D3DVertex));
}
}
void BltSmartBuffer(IDirect3DDevice9* Device)
void BltSmartBuffer(IDirect3DDevice9* Device)
{
{
if (SmartGlobal != nullptr)
if (SmartGlobal != nullptr)
{
{
std::uint8_t* Ptr = reinterpret_cast<std::uint8_t*>(SmartGlobal->dbg);
std::uint8_t* Ptr = reinterpret_cast<std::uint8_t*>(SmartGlobal->dbg);
for (int I = 0; I < SmartGlobal->height; ++I)
for (int I = 0; I < SmartGlobal->height; ++I)
{
{
for (int J = 0; J < SmartGlobal->width; ++J)
for (int J = 0; J < SmartGlobal->width; ++J)
{
{
std::uint8_t B = *(Ptr++);
std::uint8_t B = *(Ptr++);
std::uint8_t G = *(Ptr++);
std::uint8_t G = *(Ptr++);
std::uint8_t R = *(Ptr++);
std::uint8_t R = *(Ptr++);
*(Ptr++) = (B == 0 && G == 0 && R == 0) ? 0 : 0xFF;
*(Ptr++) = (B == 0 && G == 0 && R == 0) ? 0 : 0xFF;
}
}
}
}
if (!Texture) /**Set Device->Reset for more info.**/
if (!Texture) /**Set Device->Reset for more info.**/
{
{
LoadTexture(Device, static_cast<unsigned char*>(SmartGlobal->dbg), SmartGlobal->width, SmartGlobal->height, Texture);
LoadTexture(Device, static_cast<unsigned char*>(SmartGlobal->dbg), SmartGlobal->width, SmartGlobal->height, Texture);
}
}
else
else
{
{
memcpy(TexturePixels, SmartGlobal->dbg, SmartGlobal->width * SmartGlobal->height * 4);
memcpy(TexturePixels, SmartGlobal->dbg, SmartGlobal->width * SmartGlobal->height * 4);
}
}
DrawTexture(Device, Texture, 0, 0, SmartGlobal->width, SmartGlobal->height);
DrawTexture(Device, Texture, 0, 0, SmartGlobal->width, SmartGlobal->height);
Copiar
Copiado
Copiar
Copiado
SafeRelease(Texture);
}
}
}
}
HRESULT dxReadPixels(IDirect3DDevice9* Device, void* Buffer, HDC& DC, int& Width, int& Height, D3DFORMAT Format)
HRESULT dxReadPixels(IDirect3DDevice9* Device, void* Buffer, HDC& DC, int& Width, int& Height, D3DFORMAT Format)
{
{
IDirect3DSurface9* RenderTarget = nullptr;
IDirect3DSurface9* RenderTarget = nullptr;
IDirect3DSurface9* DestTarget = nullptr;
IDirect3DSurface9* DestTarget = nullptr;
HRESULT result = Device->GetRenderTarget(0, &RenderTarget);
HRESULT result = Device->GetRenderTarget(0, &RenderTarget);
if (result == S_OK)
if (result == S_OK)
{
{
if (Width == 0 || Height == 0 || Format == D3DFMT_UNKNOWN)
if (Width == 0 || Height == 0 || Format == D3DFMT_UNKNOWN)
{
{
D3DSURFACE_DESC descriptor = {};
D3DSURFACE_DESC descriptor = {};
RenderTarget->GetDesc(&descriptor);
RenderTarget->GetDesc(&descriptor);
Width = descriptor.Width;
Width = descriptor.Width;
Height = descriptor.Height;
Height = descriptor.Height;
Format = descriptor.Format;
Format = descriptor.Format;
}
}
RenderTarget->GetDC(&DC);
RenderTarget->GetDC(&DC);
result = Device->CreateOffscreenPlainSurface(Width, Height, Format, D3DPOOL_SYSTEMMEM, &DestTarget, nullptr);
result = Device->CreateOffscreenPlainSurface(Width, Height, Format, D3DPOOL_SYSTEMMEM, &DestTarget, nullptr);
result = Device->GetRenderTargetData(RenderTarget, DestTarget);
result = Device->GetRenderTargetData(RenderTarget, DestTarget);
D3DLOCKED_RECT rect;
D3DLOCKED_RECT rect;
DestTarget->LockRect(&rect, 0, D3DLOCK_READONLY);
DestTarget->LockRect(&rect, 0, D3DLOCK_READONLY);
memcpy(Buffer, rect.pBits, Width * Height * 4);
memcpy(Buffer, rect.pBits, Width * Height * 4);
DestTarget->UnlockRect();
DestTarget->UnlockRect();
}
}
SafeRelease(RenderTarget);
SafeRelease(RenderTarget);
SafeRelease(DestTarget);
SafeRelease(DestTarget);
return result;
return result;
}
}
Diferenças salvas
Texto original
Abrir arquivo
/** © 2013, Brandon T. All Rights Reserved. * * This file is part of the DXI Library. * DXI is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * DXI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DXI. If not, see <http://www.gnu.org/licenses/>. */ #include "SmartPlugin.hpp" IDirect3DTexture9* Texture = nullptr; std::uint8_t* TexturePixels = nullptr; SMARTInfo* SmartGlobal = nullptr; bool SmartDebugEnabled = false; bool SmartDirectXEnabled = true; void SMARTButtonPressed(int ID, bool State) { switch(ID) { case 100: if (State) { SmartGlobal->setCapture(false); SmartDirectXEnabled = true; } else { SmartGlobal->setCapture(true); SmartDirectXEnabled = false; } break; case 101: SmartDebugEnabled = State ? false : true; break; } } extern "C" void SMARTPluginInit(SMARTInfo* ptr, bool* ReplaceButtons, int* ButtonCount, char** * ButtonText, int** ButtonIDs, _SMARTButtonPressed* ButtonCallback) { SmartGlobal = ptr; if (ptr) { *ReplaceButtons = true; char** ButtonTexts = new char* [2]; ButtonTexts[0] = const_cast<char*>("Disable Direct-X_Enable Direct-X"); ButtonTexts[1] = const_cast<char*>("Enable Debug_Disable dxDebug"); int* IDs = new int[2]; IDs[0] = 100; IDs[1] = 101; *ButtonCount = 2; *ButtonText = ButtonTexts; *ButtonIDs = IDs; *ButtonCallback = &SMARTButtonPressed; } } #define VERTEX_FVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) #define VERTEX_FVF_TEX (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1) struct D3DVertex { float X, Y, Z, RHW; unsigned int Colour; float U, V; }; void LoadTexture(IDirect3DDevice9* Device, std::uint8_t* buffer, int width, int height, IDirect3DTexture9* &Texture) { Device->CreateTexture(width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &Texture, 0); D3DLOCKED_RECT rect; Texture->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD); TexturePixels = static_cast<std::uint8_t*>(rect.pBits); Texture->UnlockRect(0); memcpy(TexturePixels, &buffer[0], width * height * 4); } void DrawTexture(IDirect3DDevice9* Device, IDirect3DTexture9* Texture, float X1, float Y1, float X2, float Y2) { /**http://msdn.microsoft.com/en-us/library/windows/desktop/bb219690%28v=vs.85%29.aspx**/ /**Offsets needed because of the above**/ float UOffset = 0.5f / (float)(X2 - X1); float VOffset = 0.5f / (float)(Y2 - Y1); D3DVertex Vertices[] = { {X1, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 0.0f + VOffset}, {X2, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 0.0f + VOffset}, {X1, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 1.0f + VOffset}, {X2, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 1.0f + VOffset} }; Device->SetFVF(VERTEX_FVF_TEX); Device->SetTexture(0, Texture); Device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, Vertices, sizeof(D3DVertex)); Device->SetTexture(0, nullptr); } void DrawCircle(IDirect3DDevice9* Device, float CX, float CY, float Radius, D3DCOLOR Colour) { static const int Resolution = 10; D3DVertex Vertices[Resolution]; for (int I = 0; I < Resolution; ++I) { Vertices[I].X = CX + Radius * std::cos(3.141592654f * (I / (Resolution / 2.0f))); Vertices[I].Y = CY + Radius * std::sin(3.141592654f * (I / (Resolution / 2.0f))); Vertices[I].Z = 0.0f; Vertices[I].RHW = 1.0f; Vertices[I].Colour = Colour; Vertices[I].U = 0.0f; Vertices[I].V = 0.0f; } Device->SetFVF(VERTEX_FVF_TEX); Device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, Resolution - 2, Vertices, sizeof(D3DVertex)); } void BltSmartBuffer(IDirect3DDevice9* Device) { if (SmartGlobal != nullptr) { std::uint8_t* Ptr = reinterpret_cast<std::uint8_t*>(SmartGlobal->dbg); for (int I = 0; I < SmartGlobal->height; ++I) { for (int J = 0; J < SmartGlobal->width; ++J) { std::uint8_t B = *(Ptr++); std::uint8_t G = *(Ptr++); std::uint8_t R = *(Ptr++); *(Ptr++) = (B == 0 && G == 0 && R == 0) ? 0 : 0xFF; } } if (!Texture) /**Set Device->Reset for more info.**/ { LoadTexture(Device, static_cast<unsigned char*>(SmartGlobal->dbg), SmartGlobal->width, SmartGlobal->height, Texture); } else { memcpy(TexturePixels, SmartGlobal->dbg, SmartGlobal->width * SmartGlobal->height * 4); } DrawTexture(Device, Texture, 0, 0, SmartGlobal->width, SmartGlobal->height); } } HRESULT dxReadPixels(IDirect3DDevice9* Device, void* Buffer, HDC& DC, int& Width, int& Height, D3DFORMAT Format) { IDirect3DSurface9* RenderTarget = nullptr; IDirect3DSurface9* DestTarget = nullptr; HRESULT result = Device->GetRenderTarget(0, &RenderTarget); if (result == S_OK) { if (Width == 0 || Height == 0 || Format == D3DFMT_UNKNOWN) { D3DSURFACE_DESC descriptor = {}; RenderTarget->GetDesc(&descriptor); Width = descriptor.Width; Height = descriptor.Height; Format = descriptor.Format; } RenderTarget->GetDC(&DC); result = Device->CreateOffscreenPlainSurface(Width, Height, Format, D3DPOOL_SYSTEMMEM, &DestTarget, nullptr); result = Device->GetRenderTargetData(RenderTarget, DestTarget); D3DLOCKED_RECT rect; DestTarget->LockRect(&rect, 0, D3DLOCK_READONLY); memcpy(Buffer, rect.pBits, Width * Height * 4); DestTarget->UnlockRect(); } SafeRelease(RenderTarget); SafeRelease(DestTarget); return result; }
Texto alterado
Abrir arquivo
/** © 2013, Brandon T. All Rights Reserved. * * This file is part of the DXI Library. * DXI is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * DXI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DXI. If not, see <http://www.gnu.org/licenses/>. */ #include "SmartPlugin.hpp" IDirect3DTexture9* Texture = nullptr; std::uint8_t* TexturePixels = nullptr; SMARTInfo* SmartGlobal = nullptr; bool SmartDebugEnabled = false; bool SmartDirectXEnabled = true; void SMARTButtonPressed(int ID, bool State) { switch(ID) { case 100: if (State) { SmartGlobal->setCapture(false); SmartDirectXEnabled = true; } else { SmartGlobal->setCapture(true); SmartDirectXEnabled = false; } break; case 101: SmartDebugEnabled = State ? false : true; break; } } extern "C" void SMARTPluginInit(SMARTInfo* ptr, bool* ReplaceButtons, int* ButtonCount, char** * ButtonText, int** ButtonIDs, _SMARTButtonPressed* ButtonCallback) { SmartGlobal = ptr; if (ptr) { *ReplaceButtons = true; char** ButtonTexts = new char* [2]; ButtonTexts[0] = const_cast<char*>("Disable Direct-X_Enable Direct-X"); ButtonTexts[1] = const_cast<char*>("Enable Debug_Disable dxDebug"); int* IDs = new int[2]; IDs[0] = 100; IDs[1] = 101; *ButtonCount = 2; *ButtonText = ButtonTexts; *ButtonIDs = IDs; *ButtonCallback = &SMARTButtonPressed; } } #define VERTEX_FVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) #define VERTEX_FVF_TEX (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1) struct D3DVertex { float X, Y, Z, RHW; unsigned int Colour; float U, V; }; void LoadTexture(IDirect3DDevice9* Device, std::uint8_t* buffer, int width, int height, IDirect3DTexture9* &Texture) { Device->CreateTexture(width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &Texture, 0); D3DLOCKED_RECT rect; Texture->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD); TexturePixels = static_cast<std::uint8_t*>(rect.pBits); Texture->UnlockRect(0); memcpy(TexturePixels, &buffer[0], width * height * 4); } void DrawTexture(IDirect3DDevice9* Device, IDirect3DTexture9* Texture, float X1, float Y1, float X2, float Y2) { /**http://msdn.microsoft.com/en-us/library/windows/desktop/bb219690%28v=vs.85%29.aspx**/ /**Offsets needed because of the above**/ float UOffset = 0.5f / (float)(X2 - X1); float VOffset = 0.5f / (float)(Y2 - Y1); D3DVertex Vertices[] = { {X1, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 0.0f + VOffset}, {X2, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 0.0f + VOffset}, {X1, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 1.0f + VOffset}, {X2, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 1.0f + VOffset} }; Device->SetFVF(VERTEX_FVF_TEX); Device->SetTexture(0, Texture); Device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, Vertices, sizeof(D3DVertex)); Device->SetTexture(0, nullptr); } void DrawCircle(IDirect3DDevice9* Device, float CX, float CY, float Radius, D3DCOLOR Colour) { static const int Resolution = 10; D3DVertex Vertices[Resolution]; for (int I = 0; I < Resolution; ++I) { Vertices[I].X = CX + Radius * std::cos(3.141592654f * (I / (Resolution / 2.0f))); Vertices[I].Y = CY + Radius * std::sin(3.141592654f * (I / (Resolution / 2.0f))); Vertices[I].Z = 0.0f; Vertices[I].RHW = 1.0f; Vertices[I].Colour = Colour; Vertices[I].U = 0.0f; Vertices[I].V = 0.0f; } Device->SetFVF(VERTEX_FVF_TEX); Device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, Resolution - 2, Vertices, sizeof(D3DVertex)); } void BltSmartBuffer(IDirect3DDevice9* Device) { if (SmartGlobal != nullptr) { std::uint8_t* Ptr = reinterpret_cast<std::uint8_t*>(SmartGlobal->dbg); for (int I = 0; I < SmartGlobal->height; ++I) { for (int J = 0; J < SmartGlobal->width; ++J) { std::uint8_t B = *(Ptr++); std::uint8_t G = *(Ptr++); std::uint8_t R = *(Ptr++); *(Ptr++) = (B == 0 && G == 0 && R == 0) ? 0 : 0xFF; } } if (!Texture) /**Set Device->Reset for more info.**/ { LoadTexture(Device, static_cast<unsigned char*>(SmartGlobal->dbg), SmartGlobal->width, SmartGlobal->height, Texture); } else { memcpy(TexturePixels, SmartGlobal->dbg, SmartGlobal->width * SmartGlobal->height * 4); } DrawTexture(Device, Texture, 0, 0, SmartGlobal->width, SmartGlobal->height); SafeRelease(Texture); } } HRESULT dxReadPixels(IDirect3DDevice9* Device, void* Buffer, HDC& DC, int& Width, int& Height, D3DFORMAT Format) { IDirect3DSurface9* RenderTarget = nullptr; IDirect3DSurface9* DestTarget = nullptr; HRESULT result = Device->GetRenderTarget(0, &RenderTarget); if (result == S_OK) { if (Width == 0 || Height == 0 || Format == D3DFMT_UNKNOWN) { D3DSURFACE_DESC descriptor = {}; RenderTarget->GetDesc(&descriptor); Width = descriptor.Width; Height = descriptor.Height; Format = descriptor.Format; } RenderTarget->GetDC(&DC); result = Device->CreateOffscreenPlainSurface(Width, Height, Format, D3DPOOL_SYSTEMMEM, &DestTarget, nullptr); result = Device->GetRenderTargetData(RenderTarget, DestTarget); D3DLOCKED_RECT rect; DestTarget->LockRect(&rect, 0, D3DLOCK_READONLY); memcpy(Buffer, rect.pBits, Width * Height * 4); DestTarget->UnlockRect(); } SafeRelease(RenderTarget); SafeRelease(DestTarget); return result; }
Encontrar Diferença