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/** © 2013, Brandon T. All Rights Reserved.
/** © 2013, Brandon T. All Rights Reserved.
*
*
* This file is part of the DXI Library.
* This file is part of the DXI Library.
* DXI is free software: you can redistribute it and/or modify
* DXI is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* (at your option) any later version.
*
*
* DXI is distributed in the hope that it will be useful,
* DXI is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* GNU General Public License for more details.
*
*
* You should have received a copy of the GNU General Public License
* You should have received a copy of the GNU General Public License
* along with DXI. If not, see <http://www.gnu.org/licenses/>.
* along with DXI. If not, see <http://www.gnu.org/licenses/>.
*/
*/
#include "SmartPlugin.hpp"
#include "SmartPlugin.hpp"
IDirect3DTexture9* Texture = nullptr;
IDirect3DTexture9* Texture = nullptr;
std::uint8_t* TexturePixels = nullptr;
std::uint8_t* TexturePixels = nullptr;
SMARTInfo* SmartGlobal = nullptr;
SMARTInfo* SmartGlobal = nullptr;
bool SmartDebugEnabled = false;
bool SmartDebugEnabled = false;
bool SmartDirectXEnabled = true;
bool SmartDirectXEnabled = true;
void SMARTButtonPressed(int ID, bool State)
void SMARTButtonPressed(int ID, bool State)
{
{
switch(ID)
switch(ID)
{
{
case 100:
case 100:
if (State)
if (State)
{
{
SmartGlobal->setCapture(false);
SmartGlobal->setCapture(false);
SmartDirectXEnabled = true;
SmartDirectXEnabled = true;
}
}
else
else
{
{
SmartGlobal->setCapture(true);
SmartGlobal->setCapture(true);
SmartDirectXEnabled = false;
SmartDirectXEnabled = false;
}
}
break;
break;
case 101:
case 101:
SmartDebugEnabled = State ? false : true;
SmartDebugEnabled = State ? false : true;
break;
break;
}
}
}
}
extern "C" void SMARTPluginInit(SMARTInfo* ptr, bool* ReplaceButtons, int* ButtonCount, char** * ButtonText, int** ButtonIDs, _SMARTButtonPressed* ButtonCallback)
extern "C" void SMARTPluginInit(SMARTInfo* ptr, bool* ReplaceButtons, int* ButtonCount, char** * ButtonText, int** ButtonIDs, _SMARTButtonPressed* ButtonCallback)
{
{
SmartGlobal = ptr;
SmartGlobal = ptr;
if (ptr)
if (ptr)
{
{
*ReplaceButtons = true;
*ReplaceButtons = true;
char** ButtonTexts = new char* [2];
char** ButtonTexts = new char* [2];
ButtonTexts[0] = const_cast<char*>("Disable Direct-X_Enable Direct-X");
ButtonTexts[0] = const_cast<char*>("Disable Direct-X_Enable Direct-X");
ButtonTexts[1] = const_cast<char*>("Enable Debug_Disable dxDebug");
ButtonTexts[1] = const_cast<char*>("Enable Debug_Disable dxDebug");
int* IDs = new int[2];
int* IDs = new int[2];
IDs[0] = 100;
IDs[0] = 100;
IDs[1] = 101;
IDs[1] = 101;
*ButtonCount = 2;
*ButtonCount = 2;
*ButtonText = ButtonTexts;
*ButtonText = ButtonTexts;
*ButtonIDs = IDs;
*ButtonIDs = IDs;
*ButtonCallback = &SMARTButtonPressed;
*ButtonCallback = &SMARTButtonPressed;
}
}
}
}
#define VERTEX_FVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE)
#define VERTEX_FVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE)
#define VERTEX_FVF_TEX (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1)
#define VERTEX_FVF_TEX (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1)
struct D3DVertex
struct D3DVertex
{
{
float X, Y, Z, RHW;
float X, Y, Z, RHW;
unsigned int Colour;
unsigned int Colour;
float U, V;
float U, V;
};
};
void LoadTexture(IDirect3DDevice9* Device, std::uint8_t* buffer, int width, int height, IDirect3DTexture9* &Texture)
void LoadTexture(IDirect3DDevice9* Device, std::uint8_t* buffer, int width, int height, IDirect3DTexture9* &Texture)
{
{
Device->CreateTexture(width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &Texture, 0);
Device->CreateTexture(width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &Texture, 0);
D3DLOCKED_RECT rect;
D3DLOCKED_RECT rect;
Texture->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD);
Texture->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD);
TexturePixels = static_cast<std::uint8_t*>(rect.pBits);
TexturePixels = static_cast<std::uint8_t*>(rect.pBits);
Texture->UnlockRect(0);
Texture->UnlockRect(0);
memcpy(TexturePixels, &buffer[0], width * height * 4);
memcpy(TexturePixels, &buffer[0], width * height * 4);
}
}
void DrawTexture(IDirect3DDevice9* Device, IDirect3DTexture9* Texture, float X1, float Y1, float X2, float Y2)
void DrawTexture(IDirect3DDevice9* Device, IDirect3DTexture9* Texture, float X1, float Y1, float X2, float Y2)
{
{
/**http://msdn.microsoft.com/en-us/library/windows/desktop/bb219690%28v=vs.85%29.aspx**/
/**http://msdn.microsoft.com/en-us/library/windows/desktop/bb219690%28v=vs.85%29.aspx**/
/**Offsets needed because of the above**/
/**Offsets needed because of the above**/
float UOffset = 0.5f / (float)(X2 - X1);
float UOffset = 0.5f / (float)(X2 - X1);
float VOffset = 0.5f / (float)(Y2 - Y1);
float VOffset = 0.5f / (float)(Y2 - Y1);
D3DVertex Vertices[] =
D3DVertex Vertices[] =
{
{
{X1, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 0.0f + VOffset},
{X1, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 0.0f + VOffset},
{X2, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 0.0f + VOffset},
{X2, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 0.0f + VOffset},
{X1, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 1.0f + VOffset},
{X1, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 1.0f + VOffset},
{X2, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 1.0f + VOffset}
{X2, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 1.0f + VOffset}
};
};
Device->SetFVF(VERTEX_FVF_TEX);
Device->SetFVF(VERTEX_FVF_TEX);
Device->SetTexture(0, Texture);
Device->SetTexture(0, Texture);
Device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, Vertices, sizeof(D3DVertex));
Device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, Vertices, sizeof(D3DVertex));
Device->SetTexture(0, nullptr);
Device->SetTexture(0, nullptr);
}
}
void DrawCircle(IDirect3DDevice9* Device, float CX, float CY, float Radius, D3DCOLOR Colour)
void DrawCircle(IDirect3DDevice9* Device, float CX, float CY, float Radius, D3DCOLOR Colour)
{
{
static const int Resolution = 10;
static const int Resolution = 10;
D3DVertex Vertices[Resolution];
D3DVertex Vertices[Resolution];
for (int I = 0; I < Resolution; ++I)
for (int I = 0; I < Resolution; ++I)
{
{
Vertices[I].X = CX + Radius * std::cos(3.141592654f * (I / (Resolution / 2.0f)));
Vertices[I].X = CX + Radius * std::cos(3.141592654f * (I / (Resolution / 2.0f)));
Vertices[I].Y = CY + Radius * std::sin(3.141592654f * (I / (Resolution / 2.0f)));
Vertices[I].Y = CY + Radius * std::sin(3.141592654f * (I / (Resolution / 2.0f)));
Vertices[I].Z = 0.0f;
Vertices[I].Z = 0.0f;
Vertices[I].RHW = 1.0f;
Vertices[I].RHW = 1.0f;
Vertices[I].Colour = Colour;
Vertices[I].Colour = Colour;
Vertices[I].U = 0.0f;
Vertices[I].U = 0.0f;
Vertices[I].V = 0.0f;
Vertices[I].V = 0.0f;
}
}
Device->SetFVF(VERTEX_FVF_TEX);
Device->SetFVF(VERTEX_FVF_TEX);
Device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, Resolution - 2, Vertices, sizeof(D3DVertex));
Device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, Resolution - 2, Vertices, sizeof(D3DVertex));
}
}
void BltSmartBuffer(IDirect3DDevice9* Device)
void BltSmartBuffer(IDirect3DDevice9* Device)
{
{
if (SmartGlobal != nullptr)
if (SmartGlobal != nullptr)
{
{
std::uint8_t* Ptr = reinterpret_cast<std::uint8_t*>(SmartGlobal->dbg);
std::uint8_t* Ptr = reinterpret_cast<std::uint8_t*>(SmartGlobal->dbg);
for (int I = 0; I < SmartGlobal->height; ++I)
for (int I = 0; I < SmartGlobal->height; ++I)
{
{
for (int J = 0; J < SmartGlobal->width; ++J)
for (int J = 0; J < SmartGlobal->width; ++J)
{
{
std::uint8_t B = *(Ptr++);
std::uint8_t B = *(Ptr++);
std::uint8_t G = *(Ptr++);
std::uint8_t G = *(Ptr++);
std::uint8_t R = *(Ptr++);
std::uint8_t R = *(Ptr++);
*(Ptr++) = (B == 0 && G == 0 && R == 0) ? 0 : 0xFF;
*(Ptr++) = (B == 0 && G == 0 && R == 0) ? 0 : 0xFF;
}
}
}
}
if (!Texture) /**Set Device->Reset for more info.**/
if (!Texture) /**Set Device->Reset for more info.**/
{
{
LoadTexture(Device, static_cast<unsigned char*>(SmartGlobal->dbg), SmartGlobal->width, SmartGlobal->height, Texture);
LoadTexture(Device, static_cast<unsigned char*>(SmartGlobal->dbg), SmartGlobal->width, SmartGlobal->height, Texture);
}
}
else
else
{
{
memcpy(TexturePixels, SmartGlobal->dbg, SmartGlobal->width * SmartGlobal->height * 4);
memcpy(TexturePixels, SmartGlobal->dbg, SmartGlobal->width * SmartGlobal->height * 4);
}
}
DrawTexture(Device, Texture, 0, 0, SmartGlobal->width, SmartGlobal->height);
DrawTexture(Device, Texture, 0, 0, SmartGlobal->width, SmartGlobal->height);
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SafeRelease(Texture);
}
}
}
}
HRESULT dxReadPixels(IDirect3DDevice9* Device, void* Buffer, HDC& DC, int& Width, int& Height, D3DFORMAT Format)
HRESULT dxReadPixels(IDirect3DDevice9* Device, void* Buffer, HDC& DC, int& Width, int& Height, D3DFORMAT Format)
{
{
IDirect3DSurface9* RenderTarget = nullptr;
IDirect3DSurface9* RenderTarget = nullptr;
IDirect3DSurface9* DestTarget = nullptr;
IDirect3DSurface9* DestTarget = nullptr;
HRESULT result = Device->GetRenderTarget(0, &RenderTarget);
HRESULT result = Device->GetRenderTarget(0, &RenderTarget);
if (result == S_OK)
if (result == S_OK)
{
{
if (Width == 0 || Height == 0 || Format == D3DFMT_UNKNOWN)
if (Width == 0 || Height == 0 || Format == D3DFMT_UNKNOWN)
{
{
D3DSURFACE_DESC descriptor = {};
D3DSURFACE_DESC descriptor = {};
RenderTarget->GetDesc(&descriptor);
RenderTarget->GetDesc(&descriptor);
Width = descriptor.Width;
Width = descriptor.Width;
Height = descriptor.Height;
Height = descriptor.Height;
Format = descriptor.Format;
Format = descriptor.Format;
}
}
RenderTarget->GetDC(&DC);
RenderTarget->GetDC(&DC);
result = Device->CreateOffscreenPlainSurface(Width, Height, Format, D3DPOOL_SYSTEMMEM, &DestTarget, nullptr);
result = Device->CreateOffscreenPlainSurface(Width, Height, Format, D3DPOOL_SYSTEMMEM, &DestTarget, nullptr);
result = Device->GetRenderTargetData(RenderTarget, DestTarget);
result = Device->GetRenderTargetData(RenderTarget, DestTarget);
D3DLOCKED_RECT rect;
D3DLOCKED_RECT rect;
DestTarget->LockRect(&rect, 0, D3DLOCK_READONLY);
DestTarget->LockRect(&rect, 0, D3DLOCK_READONLY);
memcpy(Buffer, rect.pBits, Width * Height * 4);
memcpy(Buffer, rect.pBits, Width * Height * 4);
DestTarget->UnlockRect();
DestTarget->UnlockRect();
}
}
SafeRelease(RenderTarget);
SafeRelease(RenderTarget);
SafeRelease(DestTarget);
SafeRelease(DestTarget);
return result;
return result;
}
}
已保存差異
原始文本
開啟檔案
/** © 2013, Brandon T. All Rights Reserved. * * This file is part of the DXI Library. * DXI is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * DXI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DXI. If not, see <http://www.gnu.org/licenses/>. */ #include "SmartPlugin.hpp" IDirect3DTexture9* Texture = nullptr; std::uint8_t* TexturePixels = nullptr; SMARTInfo* SmartGlobal = nullptr; bool SmartDebugEnabled = false; bool SmartDirectXEnabled = true; void SMARTButtonPressed(int ID, bool State) { switch(ID) { case 100: if (State) { SmartGlobal->setCapture(false); SmartDirectXEnabled = true; } else { SmartGlobal->setCapture(true); SmartDirectXEnabled = false; } break; case 101: SmartDebugEnabled = State ? false : true; break; } } extern "C" void SMARTPluginInit(SMARTInfo* ptr, bool* ReplaceButtons, int* ButtonCount, char** * ButtonText, int** ButtonIDs, _SMARTButtonPressed* ButtonCallback) { SmartGlobal = ptr; if (ptr) { *ReplaceButtons = true; char** ButtonTexts = new char* [2]; ButtonTexts[0] = const_cast<char*>("Disable Direct-X_Enable Direct-X"); ButtonTexts[1] = const_cast<char*>("Enable Debug_Disable dxDebug"); int* IDs = new int[2]; IDs[0] = 100; IDs[1] = 101; *ButtonCount = 2; *ButtonText = ButtonTexts; *ButtonIDs = IDs; *ButtonCallback = &SMARTButtonPressed; } } #define VERTEX_FVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) #define VERTEX_FVF_TEX (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1) struct D3DVertex { float X, Y, Z, RHW; unsigned int Colour; float U, V; }; void LoadTexture(IDirect3DDevice9* Device, std::uint8_t* buffer, int width, int height, IDirect3DTexture9* &Texture) { Device->CreateTexture(width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &Texture, 0); D3DLOCKED_RECT rect; Texture->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD); TexturePixels = static_cast<std::uint8_t*>(rect.pBits); Texture->UnlockRect(0); memcpy(TexturePixels, &buffer[0], width * height * 4); } void DrawTexture(IDirect3DDevice9* Device, IDirect3DTexture9* Texture, float X1, float Y1, float X2, float Y2) { /**http://msdn.microsoft.com/en-us/library/windows/desktop/bb219690%28v=vs.85%29.aspx**/ /**Offsets needed because of the above**/ float UOffset = 0.5f / (float)(X2 - X1); float VOffset = 0.5f / (float)(Y2 - Y1); D3DVertex Vertices[] = { {X1, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 0.0f + VOffset}, {X2, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 0.0f + VOffset}, {X1, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 1.0f + VOffset}, {X2, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 1.0f + VOffset} }; Device->SetFVF(VERTEX_FVF_TEX); Device->SetTexture(0, Texture); Device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, Vertices, sizeof(D3DVertex)); Device->SetTexture(0, nullptr); } void DrawCircle(IDirect3DDevice9* Device, float CX, float CY, float Radius, D3DCOLOR Colour) { static const int Resolution = 10; D3DVertex Vertices[Resolution]; for (int I = 0; I < Resolution; ++I) { Vertices[I].X = CX + Radius * std::cos(3.141592654f * (I / (Resolution / 2.0f))); Vertices[I].Y = CY + Radius * std::sin(3.141592654f * (I / (Resolution / 2.0f))); Vertices[I].Z = 0.0f; Vertices[I].RHW = 1.0f; Vertices[I].Colour = Colour; Vertices[I].U = 0.0f; Vertices[I].V = 0.0f; } Device->SetFVF(VERTEX_FVF_TEX); Device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, Resolution - 2, Vertices, sizeof(D3DVertex)); } void BltSmartBuffer(IDirect3DDevice9* Device) { if (SmartGlobal != nullptr) { std::uint8_t* Ptr = reinterpret_cast<std::uint8_t*>(SmartGlobal->dbg); for (int I = 0; I < SmartGlobal->height; ++I) { for (int J = 0; J < SmartGlobal->width; ++J) { std::uint8_t B = *(Ptr++); std::uint8_t G = *(Ptr++); std::uint8_t R = *(Ptr++); *(Ptr++) = (B == 0 && G == 0 && R == 0) ? 0 : 0xFF; } } if (!Texture) /**Set Device->Reset for more info.**/ { LoadTexture(Device, static_cast<unsigned char*>(SmartGlobal->dbg), SmartGlobal->width, SmartGlobal->height, Texture); } else { memcpy(TexturePixels, SmartGlobal->dbg, SmartGlobal->width * SmartGlobal->height * 4); } DrawTexture(Device, Texture, 0, 0, SmartGlobal->width, SmartGlobal->height); } } HRESULT dxReadPixels(IDirect3DDevice9* Device, void* Buffer, HDC& DC, int& Width, int& Height, D3DFORMAT Format) { IDirect3DSurface9* RenderTarget = nullptr; IDirect3DSurface9* DestTarget = nullptr; HRESULT result = Device->GetRenderTarget(0, &RenderTarget); if (result == S_OK) { if (Width == 0 || Height == 0 || Format == D3DFMT_UNKNOWN) { D3DSURFACE_DESC descriptor = {}; RenderTarget->GetDesc(&descriptor); Width = descriptor.Width; Height = descriptor.Height; Format = descriptor.Format; } RenderTarget->GetDC(&DC); result = Device->CreateOffscreenPlainSurface(Width, Height, Format, D3DPOOL_SYSTEMMEM, &DestTarget, nullptr); result = Device->GetRenderTargetData(RenderTarget, DestTarget); D3DLOCKED_RECT rect; DestTarget->LockRect(&rect, 0, D3DLOCK_READONLY); memcpy(Buffer, rect.pBits, Width * Height * 4); DestTarget->UnlockRect(); } SafeRelease(RenderTarget); SafeRelease(DestTarget); return result; }
更改後文本
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/** © 2013, Brandon T. All Rights Reserved. * * This file is part of the DXI Library. * DXI is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * DXI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DXI. If not, see <http://www.gnu.org/licenses/>. */ #include "SmartPlugin.hpp" IDirect3DTexture9* Texture = nullptr; std::uint8_t* TexturePixels = nullptr; SMARTInfo* SmartGlobal = nullptr; bool SmartDebugEnabled = false; bool SmartDirectXEnabled = true; void SMARTButtonPressed(int ID, bool State) { switch(ID) { case 100: if (State) { SmartGlobal->setCapture(false); SmartDirectXEnabled = true; } else { SmartGlobal->setCapture(true); SmartDirectXEnabled = false; } break; case 101: SmartDebugEnabled = State ? false : true; break; } } extern "C" void SMARTPluginInit(SMARTInfo* ptr, bool* ReplaceButtons, int* ButtonCount, char** * ButtonText, int** ButtonIDs, _SMARTButtonPressed* ButtonCallback) { SmartGlobal = ptr; if (ptr) { *ReplaceButtons = true; char** ButtonTexts = new char* [2]; ButtonTexts[0] = const_cast<char*>("Disable Direct-X_Enable Direct-X"); ButtonTexts[1] = const_cast<char*>("Enable Debug_Disable dxDebug"); int* IDs = new int[2]; IDs[0] = 100; IDs[1] = 101; *ButtonCount = 2; *ButtonText = ButtonTexts; *ButtonIDs = IDs; *ButtonCallback = &SMARTButtonPressed; } } #define VERTEX_FVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) #define VERTEX_FVF_TEX (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1) struct D3DVertex { float X, Y, Z, RHW; unsigned int Colour; float U, V; }; void LoadTexture(IDirect3DDevice9* Device, std::uint8_t* buffer, int width, int height, IDirect3DTexture9* &Texture) { Device->CreateTexture(width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &Texture, 0); D3DLOCKED_RECT rect; Texture->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD); TexturePixels = static_cast<std::uint8_t*>(rect.pBits); Texture->UnlockRect(0); memcpy(TexturePixels, &buffer[0], width * height * 4); } void DrawTexture(IDirect3DDevice9* Device, IDirect3DTexture9* Texture, float X1, float Y1, float X2, float Y2) { /**http://msdn.microsoft.com/en-us/library/windows/desktop/bb219690%28v=vs.85%29.aspx**/ /**Offsets needed because of the above**/ float UOffset = 0.5f / (float)(X2 - X1); float VOffset = 0.5f / (float)(Y2 - Y1); D3DVertex Vertices[] = { {X1, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 0.0f + VOffset}, {X2, Y1, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 0.0f + VOffset}, {X1, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 0.0f + UOffset, 1.0f + VOffset}, {X2, Y2, 1.0f, 1.0f, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 0xFF), 1.0f + UOffset, 1.0f + VOffset} }; Device->SetFVF(VERTEX_FVF_TEX); Device->SetTexture(0, Texture); Device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, Vertices, sizeof(D3DVertex)); Device->SetTexture(0, nullptr); } void DrawCircle(IDirect3DDevice9* Device, float CX, float CY, float Radius, D3DCOLOR Colour) { static const int Resolution = 10; D3DVertex Vertices[Resolution]; for (int I = 0; I < Resolution; ++I) { Vertices[I].X = CX + Radius * std::cos(3.141592654f * (I / (Resolution / 2.0f))); Vertices[I].Y = CY + Radius * std::sin(3.141592654f * (I / (Resolution / 2.0f))); Vertices[I].Z = 0.0f; Vertices[I].RHW = 1.0f; Vertices[I].Colour = Colour; Vertices[I].U = 0.0f; Vertices[I].V = 0.0f; } Device->SetFVF(VERTEX_FVF_TEX); Device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, Resolution - 2, Vertices, sizeof(D3DVertex)); } void BltSmartBuffer(IDirect3DDevice9* Device) { if (SmartGlobal != nullptr) { std::uint8_t* Ptr = reinterpret_cast<std::uint8_t*>(SmartGlobal->dbg); for (int I = 0; I < SmartGlobal->height; ++I) { for (int J = 0; J < SmartGlobal->width; ++J) { std::uint8_t B = *(Ptr++); std::uint8_t G = *(Ptr++); std::uint8_t R = *(Ptr++); *(Ptr++) = (B == 0 && G == 0 && R == 0) ? 0 : 0xFF; } } if (!Texture) /**Set Device->Reset for more info.**/ { LoadTexture(Device, static_cast<unsigned char*>(SmartGlobal->dbg), SmartGlobal->width, SmartGlobal->height, Texture); } else { memcpy(TexturePixels, SmartGlobal->dbg, SmartGlobal->width * SmartGlobal->height * 4); } DrawTexture(Device, Texture, 0, 0, SmartGlobal->width, SmartGlobal->height); SafeRelease(Texture); } } HRESULT dxReadPixels(IDirect3DDevice9* Device, void* Buffer, HDC& DC, int& Width, int& Height, D3DFORMAT Format) { IDirect3DSurface9* RenderTarget = nullptr; IDirect3DSurface9* DestTarget = nullptr; HRESULT result = Device->GetRenderTarget(0, &RenderTarget); if (result == S_OK) { if (Width == 0 || Height == 0 || Format == D3DFMT_UNKNOWN) { D3DSURFACE_DESC descriptor = {}; RenderTarget->GetDesc(&descriptor); Width = descriptor.Width; Height = descriptor.Height; Format = descriptor.Format; } RenderTarget->GetDC(&DC); result = Device->CreateOffscreenPlainSurface(Width, Height, Format, D3DPOOL_SYSTEMMEM, &DestTarget, nullptr); result = Device->GetRenderTargetData(RenderTarget, DestTarget); D3DLOCKED_RECT rect; DestTarget->LockRect(&rect, 0, D3DLOCK_READONLY); memcpy(Buffer, rect.pBits, Width * Height * 4); DestTarget->UnlockRect(); } SafeRelease(RenderTarget); SafeRelease(DestTarget); return result; }
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