Between 1.4 and 1.5
605 lines
;------- This is the default configuration file for version 3.0 Beta of Family Friendly Free Roaming by R3QQ. -------
;------- This is the default configuration file for version 3.0 Beta of Family Friendly Free Roaming by R3QQ. -------
;--------------------------------- FFFR is a GTA V modification for PC. --------------------------------------------
;--------------------------------- FFFR is a GTA V modification for PC. --------------------------------------------
;- This file should at all times be located in the GTAV game folder alongside the latest version of ScriptHookV.dll -
;- This file should at all times be located in the GTAV game folder alongside the latest version of ScriptHookV.dll -
;
;
;------------------------------------------- Customize FFFR ---------------------------------------------------------
;------------------------------------------- Customize FFFR ---------------------------------------------------------
;With this configuration file you can customize the mod to your preferences. Settings normally activate features when
;With this configuration file you can customize the mod to your preferences. Settings normally activate features when
;set to =1 (=0 means off). Instructions are otherwise given. For example, -1 means off for some settings.
;set to =1 (=0 means off). Instructions are otherwise given. For example, -1 means off for some settings.
;Activating a feature example: No flight music. Activate this feature by setting it to 1 (no_flight_music=1).
;Activating a feature example: No flight music. Activate this feature by setting it to 1 (no_flight_music=1).
;Some settings turned off gets changed by the game. Some needs a game save reload to restore to default. Some,
;Some settings turned off gets changed by the game. Some needs a game save reload to restore to default. Some,
;like player_invincible are kept off (player is kept as not invincible) if set to off (0).
;like player_invincible are kept off (player is kept as not invincible) if set to off (0).
;
;
;------------------------------------Settings are set/updated directly-----------------------------------------------
;------------------------------------Settings are set/updated directly-----------------------------------------------
;Setting option values can be changed during gameplay. After you save this file, changes are detected
;Setting option values can be changed during gameplay. After you save this file, changes are detected
;automatically by the mod, is read and set into effect in game. No new game reset or game save load are
;automatically by the mod, is read and set into effect in game. No new game reset or game save load are
;normally required.
;normally required.
;
;
;-----------------Switch between configuration files with a menu (this feature is off by default)-------------------
;-----------------Switch between configuration files with a menu (this feature is off by default)-------------------
;If the folder FFFR is installed, custom configuration files can be placed in it and switched between while playing.
;If the folder FFFR is installed, custom configuration files can be placed in it and switched between while playing.
;Make sure to have one called FamilyFriendlyFreeRoaming.ini in your main folder.
;Make sure to have one called FamilyFriendlyFreeRoaming.ini in your main folder.
;
;
;------------------------Turning the mod off during gameplay (this feature is off by default)------------------------
;------------------------Turning the mod off during gameplay (this feature is off by default)------------------------
;Note that it might take a while for all values to reset after inactivating the mod during gameplay.
;Note that it might take a while for all values to reset after inactivating the mod during gameplay.
;You might have to teleport into a new area with new pedestrians and vehicles.
;You might have to teleport into a new area with new pedestrians and vehicles.
;You may have to load a game save after turning the mod off.
;You may have to load a game save after turning the mod off.
;--------------------------------------------------------------------------------------------------------------------
;--------------------------------------------------------------------------------------------------------------------
;
;
;Support and feedback: https://discord.gg/g532sDT
;Support and feedback: https://discord.gg/g532sDT
;Here you can find alternative configuration presets.
;Here you can find alternative configuration presets.
;
;
;------------------------------- INDEX ---------------------------------------------------------------
;------------------------------- INDEX ---------------------------------------------------------------
;
;
; Keys
; Keys
; Buttons
; Buttons
; Player Settings
; Player Settings
; Pedestrian Settings
; Pedestrian Settings
; Both Settings
; Both Settings
; Radio
; Radio
; Native Scripts
; Native Scripts
;
;
;-----------------------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------------
[Key]
[Key]
;
;
;You can disable keys from activating features below by setting them to -1.
;You can disable keys from activating features below by setting them to -1.
;If you want to use two keys to activate features, then set for example change_to_closest_vehicle
;If you want to use two keys to activate features, then set for example change_to_closest_vehicle
;to 0x11 (CTRL) and change_to_closest_vehicle_2 to 78 (N).
;to 0x11 (CTRL) and change_to_closest_vehicle_2 to 78 (N).
;Usage of two keys: press key2 while holding key1 down.
;Usage of two keys: press key2 while holding key1 down.
;
;
key_1_switch_mod_state=-1
key_1_switch_mod_state=-1
;Key to activate/deactivate the mod and its features with. Use for example "Delete" (0x2E).
;Key to activate/deactivate the mod and its features with. Use for example "Delete" (0x2E).
;Leave this at -1 (as done by default) to inactivate this feature.
;Leave this at -1 (as done by default) to inactivate this feature.
;Reset while playing is currently not updated. Time is spent on other features.
;Reset while playing is currently not updated. Time is spent on other features.
key_2_switch_mod_state=-1
key_2_switch_mod_state=-1
;Key2, used together with the first one. That means holding down key_1 and then press key_2.
;Key2, used together with the first one. That means holding down key_1 and then press key_2.
;Leave at -1 to inactivate use of this extra key.
;Leave at -1 to inactivate use of this extra key.
;Reset while playing is currently not updated. Time is spent on other features.
;Reset while playing is currently not updated. Time is spent on other features.
;
;
key_1_increase_engine_power=107
key_1_increase_engine_power=107
;Default "+" (107).
;Default "+" (107).
key_2_increase_engine_power=-1
key_2_increase_engine_power=-1
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Leave at -1 to inactivate use of this extra key.
;Leave at -1 to inactivate use of this extra key.
;
;
key_1_decrease_engine_power=109
key_1_decrease_engine_power=109
;Default "-" (109).
;Default "-" (109).
key_2_decrease_engine_power=-1
key_2_decrease_engine_power=-1
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Leave at -1 to inactivate use of this extra key.
;Leave at -1 to inactivate use of this extra key.
;
;
key_1_unstuck=35
key_1_unstuck=35
;Default "End" (35). Teleports your vehicle to the closest path/road. If already on a path/road, teleports
;Default "End" (35). Teleports your vehicle to the closest path/road. If already on a path/road, teleports
;to an asphalt road. If already on asphalt, teleports to asphalt close by. Huge planes teleports to the
;to an asphalt road. If already on asphalt, teleports to asphalt close by. Huge planes teleports to the
;desert airport. If no player vehicle exists at all, it teleports the player.
;desert airport. If no player vehicle exists at all, it teleports the player.
key_2_unstuck=-1
key_2_unstuck=-1
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Leave at -1 to inactivate use of this extra key.
;Leave at -1 to inactivate use of this extra key.
;
;
key_1_change_to_closest_vehicle=78
key_1_change_to_closest_vehicle=78
;Default "N" (78) Moves the player as a driver to the closest vehicle.
;Default "N" (78) Moves the player as a driver to the closest vehicle.
key_2_change_to_closest_vehicle=-1
key_2_change_to_closest_vehicle=-1
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Leave at -1 to inactivate use of this extra key.
;Leave at -1 to inactivate use of this extra key.
;
;
key_1_change_as_passenger_to_closest_vehicle=66
key_1_change_as_passenger_to_closest_vehicle=66
;Default "B" (66) Moves the player as passenger to the closest vehicle. But only if it has a driver.
;Default "B" (66) Moves the player as passenger to the closest vehicle. But only if it has a driver.
key_2_change_as_passenger_to_closest_vehicle=-1
key_2_change_as_passenger_to_closest_vehicle=-1
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Leave at -1 to inactivate use of this extra key.
;Leave at -1 to inactivate use of this extra key.
;
;
key_1_open_save_game=85
key_1_open_save_game=85
;Default "U" (85) Opens the save game menu. This is useful when the phone is disabled from using.
;Default "U" (85) Opens the save game menu. This is useful when the phone is disabled from using.
key_2_open_save_game=-1
key_2_open_save_game=-1
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Leave at -1 to inactivate use of this extra key.
;Leave at -1 to inactivate use of this extra key.
;
;
;
;
; ----- Menu use with keys -----
; ----- Menu use with keys -----
;
;
menu_toggle_switch=46
menu_toggle_switch=46
;Default: "Delete" (46)
;Default: "Delete" (46)
;Open/close the menu.
;Open/close the menu.
menu_toggle_switch_2=-1
menu_toggle_switch_2=-1
;Used for requiring two keys pressed at once to open/close the menu. -1 means not in use.
;Used for requiring two keys pressed at once to open/close the menu. -1 means not in use.
;
;
menu_up=0x68
menu_up=0x68
;Default: Numeric keypad 8 key (0x68)
;Default: Numeric keypad 8 key (0x68)
;
;
menu_down=0x62
menu_down=0x62
;Default: Numeric keypad 2 key (0x62)
;Default: Numeric keypad 2 key (0x62)
;
;
menu_left=0x64
menu_left=0x64
;Default: Numeric keypad 4 key (0x64)
;Default: Numeric keypad 4 key (0x64)
;
;
menu_right=0x66
menu_right=0x66
;Default: Numeric keypad 6 key (0x66)
;Default: Numeric keypad 6 key (0x66)
;
;
menu_select=0x65
menu_select=0x65
;Default: Numeric keypad 5 key (0x65)
;Default: Numeric keypad 5 key (0x65)
;
;
menu_back=0x60
menu_back=0x60
;Default: Numeric keypad 0 key (0x60)
;Default: Numeric keypad 0 key (0x60)
;
;
menu_back2=0x08
menu_back2=0x08
;Default: BACKSPACE key (0x08)
;Default: BACKSPACE key (0x08)
;
;
;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx or
;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx or
;http://pastebin.com/CX2nZVLN and replace the number above with the one of your keys.
;http://pastebin.com/CX2nZVLN and replace the number above with the one of your keys.
;
;
;Keycodes starting with Ox just means hexadecimal. The decimal format works as well.
;Keycodes starting with Ox just means hexadecimal. The decimal format works as well.
;Exampel: 0x2E is the same as 46.
;Exampel: 0x2E is the same as 46.
;In order to change from "Delete" to "Insert" on the keyboard, change "46" to "0x2D"
;In order to change from "Delete" to "Insert" on the keyboard, change "46" to "0x2D"
;-1 means not in use.
;-1 means not in use.
;-----------------------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------------
;
;
;
;
[Controller]
[Controller]
controller_activated=0
controller_activated=0
;1 means that you can use the controller to trigger features described below by assigning buttons.
;1 means that you can use the controller to trigger features described below by assigning buttons.
;
;
;You can a disable buttons from activating features below by setting them to -1.
;You can a disable buttons from activating features below by setting them to -1.
;To use, replace with a number corresponding to a button (check below).
;To use, replace with a number corresponding to a button (check below).
;If you want to use two buttons to activate features, then set for example change_to_closest_vehicle
;If you want to use two buttons to activate features, then set for example change_to_closest_vehicle
;to 44 (RB) and change_to_closest_vehicle_2 to 22 (X).
;to 44 (RB) and change_to_closest_vehicle_2 to 22 (X).
;Note that activate_controller above needs to be set to 1 for this to work.
;Note that activate_controller above needs to be set to 1 for this to work.
;Usage of two buttons: press button2 while holding button1 down.
;Usage of two buttons: press button2 while holding button1 down.
;
;
button_1_switch_mod_state=-1
button_1_switch_mod_state=-1
;Button to activate/deactivate the mod with.
;Button to activate/deactivate the mod with.
;Reset while playing is currently not updated. Time is spent on other features.
;Reset while playing is currently not updated. Time is spent on other features.
button_2_switch_mod_state=-1
button_2_switch_mod_state=-1
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;Reset while playing is currently not updated. Time is spent on other features.
;Reset while playing is currently not updated. Time is spent on other features.
;
;
button_1_increase_engine_power=-1
button_1_increase_engine_power=-1
;Button for increase of vehicle engine power.
;Button for increase of vehicle engine power.
button_2_increase_engine_power=-1
button_2_increase_engine_power=-1
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;
;
button_1_decrease_engine_power=-1
button_1_decrease_engine_power=-1
;Button for decrease of vehicle engine power.
;Button for decrease of vehicle engine power.
button_2_decrease_engine_power=-1
button_2_decrease_engine_power=-1
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;
;
button_1_unstuck=22
button_1_unstuck=22
;Teleports your vehicle to the closest path/road. If already on a path/road, teleports to an asphalt road.
;Teleports your vehicle to the closest path/road. If already on a path/road, teleports to an asphalt road.
;If already on asphalt, teleports to asphalt close by. Huge planes teleports to the desert airport.
;If already on asphalt, teleports to asphalt close by. Huge planes teleports to the desert airport.
;If no player vehicle exists at all, teleports the player.
;If no player vehicle exists at all, teleports the player.
button_2_unstuck=-1
button_2_unstuck=-1
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;
;
button_1_change_to_closest_vehicle=19
button_1_change_to_closest_vehicle=19
;Default D-pad down (19) Moves the player as a driver to the closest vehicle.
;Default D-pad down (19) Moves the player as a driver to the closest vehicle.
button_2_change_to_closest_vehicle=-1
button_2_change_to_closest_vehicle=-1
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;
;
button_1_change_as_passenger_to_closest_vehicle=74
button_1_change_as_passenger_to_closest_vehicle=74
;Default D-pad right (74) Makes the player join as a passenger to the closest vehicle. But only if it has a driver.
;Default D-pad right (74) Makes the player join as a passenger to the closest vehicle. But only if it has a driver.
button_2_change_as_passenger_to_closest_vehicle=-1
button_2_change_as_passenger_to_closest_vehicle=-1
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;
;
button_1_open_save_game=-1
button_1_open_save_game=-1
;Not set/used by default. Opens the save game menu. This is useful when the phone is disabled from using.
;Not set/used by default. Opens the save game menu. This is useful when the phone is disabled from using.
button_2_open_save_game=-1
button_2_open_save_game=-1
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Key 2, used together with the first one. That means holding down key_1 and then press key_2.
;Leave at -1 to inactivate use of this extra key.
;Leave at -1 to inactivate use of this extra key.
;
;
;
;
; ----- Menu use with controller -----
; ----- Menu use with controller -----
;
;
controller_menu_toggle_switch_1_of_2=44
controller_menu_toggle_switch_1_of_2=44
;Default RB (44)
;Default RB (44)
controller_menu_toggle_switch_2_of_2=74
controller_menu_toggle_switch_2_of_2=74
;Default D-Pad Right (74)
;Default D-Pad Right (74)
controller_menu_up=27
controller_menu_up=27
;Default D-Pad Up (27).
;Default D-Pad Up (27).
controller_menu_down=19
controller_menu_down=19
;Default D-Pad Down (19)
;Default D-Pad Down (19)
controller_menu_left=15
controller_menu_left=15
;Default D-Pad Left (15)
;Default D-Pad Left (15)
controller_menu_right=74
controller_menu_right=74
;Default D-Pad Right (74)
;Default D-Pad Right (74)
controller_menu_select=18
controller_menu_select=18
;Default A (18)
;Default A (18)
controller_menu_back=45
controller_menu_back=45
;Default B (45)
;Default B (45)
;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
;To change a button, replace the number with one of these, A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
;To change a button, replace the number with one of these, A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
;L3-28, R3-29, Select-0, Start-Unknown
;L3-28, R3-29, Select-0, Start-Unknown
;D-Pad is Left-15, Right-74, Up-27, Down-19
;D-Pad is Left-15, Right-74, Up-27, Down-19
;Left-Stick is Left-34, Right-9, Up-32, Down-8
;Left-Stick is Left-34, Right-9, Up-32, Down-8
;Right-Stick is Left-5, Right-1, Up-3, Down-2
;Right-Stick is Left-5, Right-1, Up-3, Down-2
;Easier to read: http://pastebin.com/X6X2hUB7
;Easier to read: http://pastebin.com/X6X2hUB7
;--------------------------------------------------------------------------------------------------------
;--------------------------------------------------------------------------------------------------------
[Menu]
[Menu]
;
;
game_input_disabled_while_menu_is_open=0
game_input_disabled_while_menu_is_open=0
;
;
menu_size=3.8
menu_size=3.8
;Choose a size between 1 and 7. Decimal values works.
;Choose a size between 1 and 7. Decimal values works.
;
;
menu_red=60
menu_red=60
menu_green=104
menu_green=104
menu_blue=166
menu_blue=166
;Choose values between 0 and 255.
;Choose values between 0 and 255.
;
;
menu_transparent=180
menu_transparent=180
;Choose a value between 0 and 255.
;Choose a value between 0 and 255.
;
;
;Below, 1 means on and 0 means off (if not stated otherwise).
;Below, 1 means on and 0 means off (if not stated otherwise).
[Gameplay]
[Gameplay]
;
;
mod_activated=1
mod_activated=1
;1 means that the mod is activated. 0 means deactivated.
;1 means that the mod is activated. 0 means deactivated.
;Changes to this setting while in game will be written/updated to this file.
;Changes to this setting while in game will be written/updated to this file.
;
;
;
;
;--------------------------------------- Player Settings ---------------------------------------------
;--------------------------------------- Player Settings ---------------------------------------------
;
;
;
;
;
;
; ----- PLAYER WEAPONS -----
; ----- PLAYER WEAPONS -----
;
;
;
;
remove_all_player_weapons=2
remove_all_player_weapons=0
;0, 1 or 2. If 0, disable_all_firing_and_melee also need to be 0 in order for the
;0, 1 or 2. If 0, disable_all_firing_and_melee also need to be 0 in order for the
;player to be able to use weapons. By changing back to remove_all_player_weapons to 0 while playing,
;player to be able to use weapons. By changing back to remove_all_player_weapons to 0 while playing,
;the player gets all weapons back. Also, the player gets his weapons back when deactivating the mod.
;the player gets all weapons back. Also, the player gets his weapons back when deactivating the mod.
;1 means remove all, 2 means all but flash light, golf club, petrolcan and fire extinguisher are removed
;1 means remove all, 2 means all but flash light, golf club, petrolcan and fire extinguisher are removed
;(so that golf can be played and also other mods requiring petrolcan or fire extinguisher).
;(so that golf can be played and also other mods requiring petrolcan or fire extinguisher).
;1 and 2 also makes all Ammu-Nations locked and their interiors disabled. A game restart is needed to
;1 and 2 also makes all Ammu-Nations locked and their interiors disabled. A game restart is needed to
;get the interiors back after setting remove_all_player_weapons to 0.
;get the interiors back after setting remove_all_player_weapons to 0.
;
;
;
;
;
;
; ----- PLAYER COMBAT -----
; ----- PLAYER COMBAT -----
;1 and 0 means that the setting is kept at either true (1) or false (0).
;1 and 0 means that the setting is kept at either true (1) or false (0).
;The true state or the false state is then set by the mod.
;The true state or the false state is then set by the mod.
;Example: If player_vehicle_invincible is set to 0, the mod will make sure the player's vehicle is
;Example: If player_vehicle_invincible is set to 0, the mod will make sure the player's vehicle is
;made not invincible. This can cause conflicts with for a example a trainer which wants to set the
;made not invincible. This can cause conflicts with for a example a trainer which wants to set the
;vehicle to invincible. To solve this, there's another option, -1.
;vehicle to invincible. To solve this, there's another option, -1.
;-1 means that the mod won't do any changes in regards to the setting. Nothing will happen.
;-1 means that the mod won't do any changes in regards to the setting. Nothing will happen.
;
;
player_invincible=1
player_invincible=1
;player_can_be_damaged set to 1 overwrites this setting.
;player_can_be_damaged set to 1 overwrites this setting.
;
;
player_can_be_damaged=0
player_can_be_damaged=0
;No difference from the native invincible noticed.
;No difference from the native invincible noticed.
;
;
;When player_invincible is set to 0 and or player_can_be_damaged is set to 1, you can still make
;When player_invincible is set to 0 and or player_can_be_damaged is set to 1, you can still make
;yourself invincible to chosen types of damage. 1 for player_bulletProof means that you wont get hurt by
;yourself invincible to chosen types of damage. 1 for player_bulletProof means that you wont get hurt by
;bullets for example.
;bullets for example.
;Note that all the proof settings below need to be set to -1 for them to be inactivated.
;Note that all the proof settings below need to be set to -1 for them to be inactivated.
player_bullet_proof=1
player_bullet_proof=1
player_fire_proof=1
player_fire_proof=1
player_explosion_proof=1
player_explosion_proof=1
player_collision_proof=1
player_collision_proof=1
player_melee_proof=1
player_melee_proof=1
;
;
;
;
revive_player_immediately_if_killed=1
revive_player_immediately_if_killed=1
;NOTE: This setting only matters if the player can die.
;NOTE: This setting only matters if the player can die.
;When set to 1, gameplay can continue when player's hp reaches 0. HP is reset when dying.
;When set to 1, gameplay can continue when player's hp reaches 0. HP is reset when dying.
;
;
;
;
everyone_ignore_player=1
everyone_ignore_player=1
;
;
;
;
player_can_be_targetted=0
player_can_be_targetted=0
;
;
;
;
player_can_be_hassled_by_gangs=0
player_can_be_hassled_by_gangs=0
;
;
;
;
player_can_be_dragged_out=0
player_can_be_dragged_out=0
;1 means that the player can be dragged out of the vehicle. 0 means can't. -10 means same as 0 and also
;1 means that the player can be dragged out of the vehicle. 0 means can't. -10 means same as 0 and also
;peds can't enter the drivers door of player's vehicle, to hinder them from driving away.
;peds can't enter the drivers door of player's vehicle, to hinder them from driving away.
;
;
;
;
no_visual_jacking_by_player=1
no_visual_jacking_by_player=1
;If no_visual_jacking is set to 1, peds_like_you_and_wont_flee set to 0 and ped_can_be_dragged_out is
;If no_visual_jacking is set to 1, peds_like_you_and_wont_flee set to 0 and ped_can_be_dragged_out is
;set to 1, this setting removes the dragging out, smashing of windows etc. but you still get into the vehicle.
;set to 1, this setting removes the dragging out, smashing of windows etc. but you still get into the vehicle.
;Has no effect when peds_like_you_and_wont_flee is set to 1.
;Has no effect when peds_like_you_and_wont_flee is set to 1.
;In that case ped_can_be_dragged_out set to 1 will give about the same outcome.
;In that case ped_can_be_dragged_out set to 1 will give about the same outcome.
;
;
;
;
player_can_attack_friendly=0
player_can_attack_friendly=1
;If 0, the player can't shoot if aiming at a friendly ped.
;If 0, the player can't shoot if aiming at a friendly ped.
;Also check out disable_all_firing_and_melee and can_be_targetted.
;Also check out disable_all_firing_and_melee and can_be_targetted.
;
;
;
;
disable_all_player_firing_and_melee=1
disable_all_player_firing_and_melee=0
;If 1, player can't attack with melee or shoot. Can still aim.
;If 1, player can't attack with melee or shoot. Can still aim.
;Also check out player_can_attack_friendly and can_be_targetted.
;Also check out player_can_attack_friendly and can_be_targetted.
;0 means not in use
;0 means not in use
;
;
;
;
no_busted_or_wasted_screen=1
no_busted_or_wasted_screen=1
;BETA
;BETA
;NOTE: This setting only matters if the player can die or can be chased by cops.
;NOTE: This setting only matters if the player can die or can be chased by cops.
;1 means that the normal busted/arrested or wasted/killed screen won't show. But you still get busted and wasted.
;1 means that the normal busted/arrested or wasted/killed screen won't show. But you still get busted and wasted.
;You will also respawn where you got arrested or died.
;You will also respawn where you got arrested or died.
;Not a real respawn, peds and vehicles etc. are still there from before.
;Not a real respawn, peds and vehicles etc. are still there from before.
;0 means no change.
;0 means no change.
;
;
;
;
;
;
; ----- POLICE REGARDING PLAYER -----
; ----- POLICE REGARDING PLAYER -----
;
;
max_wanted_level=0
max_wanted_level=0
;0-5. 5 meaning the highest level of wanted and chase.
;0-5. 5 meaning the highest level of wanted and chase.
;Stops the police stop chasing you if set to 0. -1 means not in use.
;Stops the police stop chasing you if set to 0. -1 means not in use.
;
;
;
;
clear_area_of_cops=0
clear_area_of_cops=0
;Removes most cops in the area.
;Removes most cops in the area.
;0 means not used
;0 means not used
;
;
;
;
player_ignored_by_police=1
player_ignored_by_police=1
;
;
;
;
dispatch_cops_for_player=0
dispatch_cops_for_player=0
;If 0, no cops will be spawned to arrest you.
;If 0, no cops will be spawned to arrest you.
;
;
;
;
create_random_cops=1
create_random_cops=1
;If on, the system sometimes spawn random cops.
;If on, the system sometimes spawn random cops.
;
;
;
;
;
;
; ----- PLAYER MOVEMENT -----
; ----- PLAYER MOVEMENT -----
;
;
player_can_ragdoll=0
player_can_ragdoll=0
;Refers to ragdoll physics. Animations when hitting something, stumbling etc.
;Refers to ragdoll physics. Animations when hitting something, stumbling etc.
;
;
;
;
teleport_player_when_out_of_bounds=1
teleport_player_when_out_of_bounds=1
;When leaving the map at sea, the player is teleported back.
;When leaving the map at sea, the player is teleported back.
;
;
;
;
;
;
; ----- PLAYER VEHICLE -----
; ----- PLAYER VEHICLE -----
;1 and 0 means that the setting is kept at either true (1) or false (0).
;1 and 0 means that the setting is kept at either true (1) or false (0).
;The true state or the false state is then set by the mod.
;The true state or the false state is then set by the mod.
;Example: If player_vehicle_invincible is set to 0, the mod will make sure the player's vehicle is
;Example: If player_vehicle_invincible is set to 0, the mod will make sure the player's vehicle is
;not made invincible. This can cause conflicts with for a example a trainer which wants to set the
;not made invincible. This can cause conflicts with for a example a trainer which wants to set the
;vehicle to invincible. To solve this, there's another option, -1.
;vehicle to invincible. To solve this, there's another option, -1.
;-1 means that the mod won't do any changes in regards to the setting. Nothing will happen.
;-1 means that the mod won't do any changes in regards to the setting. Nothing will happen.
;
;
player_vehicle_invincible=1
player_vehicle_invincible=1
;Makes the vehicle unable to explode.
;Makes the vehicle unable to explode.
;
;
;
;
player_vehicle_can_be_damaged=0
player_vehicle_can_be_damaged=0
;Makes the vehicle able to take a lot of damage.
;Makes the vehicle able to take a lot of damage.
;
;
;
;
;When vehicle_invincible is set to 0 and or vehicle_can_be_damaged is set to 1,
;When vehicle_invincible is set to 0 and or vehicle_can_be_damaged is set to 1,
;you can still make vehicles invincible to chosen types of damage. 1 for vehicle_bulletProof means
;you can still make vehicles invincible to chosen types of damage. 1 for vehicle_bulletProof means
;that vehicles wont get hurt by bullets for example.
;that vehicles wont get hurt by bullets for example.
;Note that all the proof settings below need to be set to -1 for them to be inactivated.
;Note that all the proof settings below need to be set to -1 for them to be inactivated.
player_vehicle_bullet_proof=1
player_vehicle_bullet_proof=1
player_vehicle_fire_proof=1
player_vehicle_fire_proof=1
player_vehicle_explosion_proof=1
player_vehicle_explosion_proof=1
player_vehicle_collision_proof=0
player_vehicle_collision_proof=0
player_vehicle_melee_proof=1
player_vehicle_melee_proof=1
;
;
;
;
;Vehicle Deformation Options. Only matter if vehicle_can_be_damaged=1
;Vehicle Deformation Options. Only matter if vehicle_can_be_damaged=1
player_vehicle_tyres_can_burst=1
player_vehicle_tyres_can_burst=1
;vehicle_bulletProof needs to be 0 for vehicle_tyres_can_burst to matter.
;vehicle_bulletProof needs to be 0 for vehicle_tyres_can_burst to matter.
player_vehicle_strong=0
player_vehicle_strong=0
;No crash damage
;No crash damage
player_vehicle_wheels_can_break=1
player_vehicle_wheels_can_break=1
player_vehicle_can_be_visibly_damaged=1
player_vehicle_can_be_visibly_damaged=1
;Visibly damaged means broken down and destroyed (not exploding from this setting).
;Visibly damaged means broken down and destroyed (not exploding from this setting).
;Allowed damaged types are also needed for visual damage.
;Allowed damaged types are also needed for visual damage.
;For example check player_vehicle_collision_proof set to 0 to allow collision damage.
;For example check player_vehicle_collision_proof set to 0 to allow collision damage.
;Most vehicles can show visible damage. Some more than others but a few nearly not
;Most vehicles can show visible damage. Some more than others but a few nearly not
;at all. Cars are the best at showing visible damage.
;at all. Cars are the best at showing visible damage.
;
;
;
;
player_vehicle_engine_can_degrade=1
player_vehicle_engine_can_degrade=1
;
;
;
;
player_vehicle_avoid_explosion=1
player_vehicle_avoid_explosion=1
;Only matters if the vehicle can be damaged.
;Only matters if the vehicle can be damaged.
;
;
;
;
player_vehicle_water_handling=1
player_vehicle_water_handling=0
;0 means no change (player's vehicle takes damage from being in water).
;0 means no change.
;1 means no damage when in water. Sometimes you can even drive on the bottom of the sea.
;1 means no damage when in water. You can also drive on the bottom of the sea.
;2 means teleport to closest path/road for all vehicles (except dodo, if not upside down
;2 means teleport to closest path/road for all vehicles (except dodo, if not upside down
;because it can land on water). Also not huge planes, they will teleport to the desert airport.
;because it can land on water). Also not huge planes, they will teleport to the desert airport.
;
;
;
;
player_stick_to_vehicle=0
player_stick_to_vehicle=0
;Player can't fall off or leave the vehicle, use a trainer to spawn into other ones or press N.
;Player can't fall off or leave the vehicle, use a trainer to spawn into other ones or press N.
;0 and -1 means not in use by the mod.
;0 and -1 means not in use by the mod.
;
;
;
;
vehicles_unlocked_for_player=1
vehicles_unlocked_for_player=1
;If set to 1, vehicles will always be unlocked when the player tries to enter.
;If set to 1, vehicles will always be unlocked when the player tries to enter.
;
;
;
;
player_engine_power_multiplier=0
player_engine_power_multiplier=0
;Engine power multiplier. Negative values lowers the acceleration and max speed. Positive values increases.
;Engine power multiplier. Negative values lowers the acceleration and max speed. Positive values increases.
;Changes made in game updates the value of this setting here.
;Changes made in game updates the value of this setting here.
;-1 means not in use.
;-1 means not in use.
;
;
;
;
player_vehicle_light_multiplier=-1
player_vehicle_light_multiplier=3
;-1 means this setting is not currently used. 0 means off. 1 means normal.
;-1 means this setting is not currently used. 0 means off. 1 means normal.
;Everything above 1 is more powerful than normal. Remember to set a value you like before setting back to -1.
;Everything above 1 is more powerful than normal. Remember to set a value you like before setting back to -1.
;
;
;
;
player_max_vehicle_speed=-1
player_max_vehicle_speed=-1
;-1 means not currently used/off. Everything above will set the max speed in meter per second,
;-1 means not currently used/off. Everything above will set the max speed in meter per second,
;for your vehicle. Remember to set a value you like as max speed before setting back to -1.
;for your vehicle. Remember to set a value you like as max speed before setting back to -1.
;
;
;
;
player_to_new_vehicle_as_driver=2
player_to_new_vehicle_as_driver=2
;1 means only use nearby vehicles. 2 means spawn random car or motorbike
;1 means only use nearby vehicles. 2 means spawn random car or motorbike
;when there are no nearby vehicle. 3 means always spawn random. Everything else means same as 2.
;when there are no nearby vehicle. 3 means always spawn random. Everything else means same as 2.
;
;
;
;
player_max_distance_to_new_vehicle=120
player_max_distance_to_new_vehicle=120
;Used with change_to_new_vehicle_as_driver_mode
;Used with change_to_new_vehicle_as_driver_mode
;A new vehicle will only be looked for within the distance (in meters).
;A new vehicle will only be looked for within the distance (in meters).
;
;
;
;
player_new_vehicle_max_height_over_ground=10000
player_new_vehicle_max_height_over_ground=10000
;Used with change_to_new_vehicle_as_driver_mode
;Used with change_to_new_vehicle_as_driver_mode
;If a vehicle, for example a helicopter or a plane is above this height it will be ignored.
;If a vehicle, for example a helicopter or a plane is above this height it will be ignored.
;
;
;
;
player_can_give_peds_lifts=1
player_can_give_peds_lifts=1
;Using the horn makes peds who wants, come to join you in your vehicle. 2 means only when using a bus or taxi.
;Using the horn makes peds who wants, come to join you in your vehicle. 2 means only when using a bus or taxi.
;
;
;
;
funny_vehicle_visual_effects_and_sounds=0
funny_vehicle_visual_effects_and_sounds=0
;0 means feature off. For every addition by 1 to this setting a new funny effect
;0 means feature off. For every addition by 1 to this setting a new funny effect
;is activated when using the horn from 1 to 15. 15 is max and means that all
;is activated when using the horn from 1 to 15. 15 is max and means that all
;effects are on (triggered by using the horn).
;effects are on (triggered by using the horn).
;1: Closest ped driver responds more to your horn signal by using the horn too.
;1: Closest ped driver responds more to your horn signal by using the horn too.
;2: Random new horn for peds and player's vehicles.
;2: Random new horn for peds and player's vehicles.
;3: Ped vehicles gets random colors. 4: Same as 1 but longer signal.
;3: Ped vehicles gets random colors. 4: Same as 1 but longer signal.
;5: Particle effect behind peds vehicles. 6: Particle effect,
;5: Particle effect behind peds vehicles. 6: Particle effect,
;smaller version, behind player's vehicle. 7: Same as 4 but much longer signal.
;smaller version, behind player's vehicle. 7: Same as 4 but much longer signal.
;8: Peds vehicles uses firework and flare.
;8: Peds vehicles uses firework and flare.
;9: Player's vehicle uses firework and flare. 10: Steeper firework and flare for peds vehicles.
;9: Player's vehicle uses firework and flare. 10: Steeper firework and flare for peds vehicles.
;11: Firework more common and moves faster for the player.
;11: Firework more common and moves faster for the player.
;12: Same as 11 but even more and slightly more for ped vehicles. 13: Player's vehicle only uses firework.
;12: Same as 11 but even more and slightly more for ped vehicles. 13: Player's vehicle only uses firework.
;14: Closest ped vehicle drives against traffic and tries to overtake. 15: Player vehicle gets random colors.
;14: Closest ped vehicle drives against traffic and tries to overtake. 15: Player vehicle gets random colors.
;The effects described can be demanding and may lower your FPS when used heavily.
;The effects described can be demanding and may lower your FPS when used heavily.
;
;
;
;
player_vehicle_consequences_when_crashing_into=0
player_vehicle_consequences_when_crashing_into=0
;0 means no consequences. 1 means engine stops and needs to be "fixed" (hotwired).
;0 means no consequences. 1 means engine stops and needs to be "fixed" (hotwired).
;2 means more of the same as 1. With crashing means crashing into vehicles and peds.
;2 means more of the same as 1. With crashing means crashing into vehicles and peds.
;
;
;
;
player_switch_vehicle_with_peds_upon_collision=0
player_switch_vehicle_with_peds_upon_collision=0
;Switch vehicle with the peds inside the vehicles you hit.
;Switch vehicle with the peds inside the vehicles you hit.
;
;
;
;
no_player_vehicle_collisions_with_ped_vehicles=0
no_player_vehicle_collisions_with_ped_vehicles=0
;0 means no collision changes (normal collision). 1 means no player vehicle collision with
;0 means no collision changes (normal collision). 1 means no player vehicle collision with
;other vehicles. 2 means no player vehicle collision with peds. 3 means both 1 and 2. Peds trailers disappears to
;other vehicles. 2 means no player vehicle collision with peds. 3 means both 1 and 2. Peds trailers disappears to
;prevent glitches. Some trailer glitches may still occur because all can't be removed entirely.
;prevent glitches. Some trailer glitches may still occur because all can't be removed entirely.
;Note that when switching back to 0, the player needs to move a bit since the current close by peds/vehicles are
;Note that when switching back to 0, the player needs to move a bit since the current close by peds/vehicles are
;still affected.
;still affected.
;
;
;
;
player_can_fly_thru_windscreen=0
player_can_fly_thru_windscreen=0
;1 means that the player can fly through the windscreen if enough speed and hitting
;1 means that the player can fly through the windscreen if enough speed and hitting
;something when driving. 0 means the player will stay in the vehicle seat instead.
;something when driving. 0 means the player will stay in the vehicle seat instead.
;
;
;
;
;--------------------------------------- General Disturbance -------------------------------------------------
;--------------------------------------- General Disturbance -------------------------------------------------
;
;
;
;
stop_cutscenes=1
stop_cutscenes=1
;
;
;
;
no_certain_police_sounds=3
no_certain_police_sounds=3
;1 means Wanted Music Disabled. 2 means Police Scanner Disabled. 3 means 1 and 2.
;1 means Wanted Music Disabled. 2 means Police Scanner Disabled. 3 means 1 and 2.
;Setting these back to 0 requires a game save reload before the sound/music is back.
;Setting these back to 0 requires a game save reload before the sound/music is back.
;-1 means not in use by the mod.
;-1 means not in use by the mod.
;
;
;
;
no_flight_music=0
no_flight_music=0
;1 means no special music when flying. When flying, special music is normally played instead
;1 means no special music when flying. When flying, special music is normally played instead
;of the radio etc. Setting this back to 0 requires a game save reload before the music is back.
;of the radio etc. Setting this back to 0 requires a game save reload before the music is back.
;2 means same as 1 but also starts the radio automatically when getting inside, like in cars.
;2 means same as 1 but also starts the radio automatically when getting inside, like in cars.
;-1 means not in use by the mod.
;-1 means not in use by the mod.
;
;
;
;
stop_audio_scenes=0
stop_audio_scenes=0
;Audio scenes are mostly used in missions: pastebin.com/MtM9N9CC
;Audio scenes are mostly used in missions: pastebin.com/MtM9N9CC
;
;
;
;
can_switch_player=3
can_switch_player=3
;Mainly to prevent Trevor from being used.
;Mainly to prevent Trevor from being used.
;If set to 2 and key/button for character switch is pressed two times when not playing as Michael,
;If set to 2 and key/button for character switch is pressed two times when not playing as Michael,
;you're turned into Michael. Backup of his clothes is created after game starts and loads.
;you're turned into Michael. Backup of his clothes is created after game starts and loads.
;If no backup is found when pressing the character switch, a set of default clothes are set.
;If no backup is found when pressing the character switch, a set of default clothes are set.
;The backup is not stored between game sessions.
;The backup is not stored between game sessions.
;Michael is the most family friendly character of the three and that's why focus is on him.
;Michael is the most family friendly character of the three and that's why focus is on him.
;3 means same as 2 and also that pressing two times while playing as Michael turns you into Franklin.
;3 means same as 2 and also that pressing two times while playing as Michael turns you into Franklin.
;0 means no switch. 1 means feature off.
;0 means no switch. 1 means feature off.
;-1 means no changes by the mod.
;-1 means no changes by the mod.
;
;
;
;
player_can_use_phone=-1
player_can_use_phone=1
;To prevent showing email, text messages, Internet and contacts when set to 0.
;To prevent showing email, text messages, Internet and contacts when set to 0.
;But this also disables the ability to take photos.
;But this also disables the ability to take photos.
;-1 means off.
;-1 means off.
;0 means can not use, instead you will enter the game save menu.
;0 means can not use, instead you will enter the game save menu.
;This will however interfere with the interaction menu if used.
;This will however interfere with the interaction menu if used.
;2 means can use when not playing as Trevor or Franklin.
;2 means can use when not playing as Trevor or Franklin.
;It's better to use a key/button for opening the
;It's better to use a key/button for opening the
;game save menu. Default key U. See the key and button settings for this.
;game save menu. Default key U. See the key and button settings for this.
;For some reason saving with U doesn't save position or if switched character. It saves clothes though.
;For some reason saving with U doesn't save position or if switched character. It saves clothes though.
;1 means no changes by the mod.
;1 means no changes by the mod.
;
;
;
;
no_object_collisions=2
no_object_collisions=2
;1 means that objects have no collision with other entities like peds and vehicles.
;1 means that objects have no collision with other entities like peds and vehicles.
;2 means same as 1 but only explosive objects affected.
;2 means same as 1 but only explosive objects affected.
;Default 2. 0 means feature off.
;Default 2. 0 means feature off.
;-1 means not in use by the mod
;-1 means not in use by the mod
;
;
;
;
remove_disturbing_objects=1
remove_disturbing_objects=1
;1 means disturbing objects are removed. This list might be expanded in the future.
;1 means disturbing objects are removed. This list might be expanded in the future.
;Right now it's objects like whiskey bottles, peyotes, cigs, bong, somewhat sexually
;Right now it's objects like whiskey bottles, peyotes, cigs, bong, somewhat sexually
;disturbing, computers (because of internet access).
;disturbing, computers (because of internet access).
;11 means same as 1 except objects are only set to be invisible instead.
;11 means same as 1 except objects are only set to be invisible instead.
;2 means removing all objects in the world.
;2 means removing all objects in the world.
;21 means same as 2 except objects are only set to be invisible instead.
;21 means same as 2 except objects are only set to be invisible instead.
;2 and 21 are not recommended.
;2 and 21 are not recommended.
;0 means feature off.
;0 means feature off.
;
;
;
;
no_tattoo_shops=1
no_tattoo_shops=1
;If set to 1, all tattoo shops are closed and locked and the interior lowered in
;If set to 1, all tattoo shops are closed and locked and the interior lowered in
;quality (part of the game's exterior).
;quality (part of the game's exterior).
;Setting it back to 0 reloads the shop if you're close.
;Setting it back to 0 reloads the shop if you're close.
;You might have to restart your game to get back the others.
;You might have to restart your game to get back the others.
;
;
;
;
no_smoking_or_drug_dealing_animations=3
no_smoking_or_drug_dealing_animations=3
;1 means less smoking. 2 means no drug dealing. 3 means both 1 and 2.
;1 means less smoking. 2 means no drug dealing. 3 means both 1 and 2.
;
;
;
;
tv_and_cinema_disabled=1
tv_and_cinema_disabled=0
;0 and -1 means not in use by the mod
;0 and -1 means not in use by the mod
;
;
;
;
;--------------------------------------- Pedestrian Settings ------------------------------------------------
;--------------------------------------- Pedestrian Settings ------------------------------------------------
;
;
;
;
; ----- PED WEAPONS -----
; ----- PED WEAPONS -----
;
;
remove_all_ped_weapons=1
remove_all_ped_weapons=1
;1 means removes most peds weapons. 0 means no changes.
;1 means removes most peds weapons. 0 means no changes.
;
;
;
;
; ----- PED COMBAT -----
; ----- PED COMBAT -----
;1 and 0 means that the setting is kept at either true (1) or false (0).
;1 and 0 means that the setting is kept at either true (1) or false (0).
;The true state or the false state is then set by the mod.
;The true state or the false state is then set by the mod.
;Example: If player_vehicle_invincible is set to 0, the mod will make sure the player's vehicle is
;Example: If player_vehicle_invincible is set to 0, the mod will make sure the player's vehicle is
;made not invincible. This can cause conflicts with for a example a trainer which wants to set the
;made not invincible. This can cause conflicts with for a example a trainer which wants to set the
;vehicle to invincible. To solve this, there's another option, -1.
;vehicle to invincible. To solve this, there's another option, -1.
;
;-1 means that the mod won't do any changes in regards to the sett