Diff
checker
文本
文本
圖像
文檔
Excel
文件夾
Legal
Enterprise
桌面版
定價
登入
下載 Diffchecker 桌面版
比較文本
尋找兩個文字檔案之間的差異
工具
歷史
顯示
檢視
拆分
統一
即時編輯器
隱藏空白變更
摺疊未變更行
關閉換行
比對精度
智能
語法
無
變更外觀
處理
忽略
文字轉換
前往第一個差異
編輯輸入
Diffchecker Desktop
執行Diffchecker最安全的方式。取得Diffchecker桌面應用程式:您的差異永遠不會離開您的電腦!
取得桌面版
Untitled diff
建立於
8 年前
差異永不過期
清除
匯出
分享
解釋
12 刪除
行
總計
刪除
字符
總計
刪除
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
1013 行
全部複製
83 新增
行
總計
新增
字符
總計
新增
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
1021 行
全部複製
/**
/**
* @author mrdoob / http://mrdoob.com/
* @author mrdoob / http://mrdoob.com/
* @author zz85 / http://joshuakoo.com/
* @author zz85 / http://joshuakoo.com/
* @author yomboprime / https://yombo.org
* @author yomboprime / https://yombo.org
*/
*/
THREE.SVGLoader = function ( manager ) {
THREE.SVGLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
};
THREE.SVGLoader.prototype = {
THREE.SVGLoader.prototype = {
constructor: THREE.SVGLoader,
constructor: THREE.SVGLoader,
load: function ( url, onLoad, onProgress, onError ) {
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var scope = this;
var loader = new THREE.FileLoader( scope.manager );
var loader = new THREE.FileLoader( scope.manager );
loader.setPath( scope.path );
loader.setPath( scope.path );
loader.load( url, function ( text ) {
loader.load( url, function ( text ) {
onLoad( scope.parse( text ) );
onLoad( scope.parse( text ) );
}, onProgress, onError );
}, onProgress, onError );
},
},
setPath: function ( value ) {
setPath: function ( value ) {
this.path = value;
this.path = value;
return this;
return this;
},
},
parse: function ( text ) {
parse: function ( text ) {
function parseNode( node, style ) {
function parseNode( node, style ) {
if ( node.nodeType !== 1 ) return;
if ( node.nodeType !== 1 ) return;
複製
已複製
複製
已複製
var transform
= getNodeTransform( node );
var transform
s
= getNodeTransform( node );
var i = 0;
do {
var path = null;
var path = null;
複製
已複製
複製
已複製
switch ( node.nodeName ) {
switch ( node.nodeName ) {
複製
已複製
複製
已複製
case 'svg':
case 'svg':
break;
break;
複製
已複製
複製
已複製
case 'g':
case 'g':
style = parseStyle( node, style );
style = parseStyle( node, style );
break;
break;
複製
已複製
複製
已複製
case 'path':
case 'path':
style = parseStyle( node, style );
style = parseStyle( node, style );
if ( node.hasAttribute( 'd' ) && isVisible( style ) ) path = parsePathNode( node, style );
if ( node.hasAttribute( 'd' ) && isVisible( style ) ) path = parsePathNode( node, style );
break;
break;
複製
已複製
複製
已複製
case 'rect':
case 'rect':
style = parseStyle( node, style );
style = parseStyle( node, style );
if ( isVisible( style ) ) path = parseRectNode( node, style );
if ( isVisible( style ) ) path = parseRectNode( node, style );
break;
break;
複製
已複製
複製
已複製
case 'polygon':
case 'polygon':
style = parseStyle( node, style );
style = parseStyle( node, style );
if ( isVisible( style ) ) path = parsePolygonNode( node, style );
if ( isVisible( style ) ) path = parsePolygonNode( node, style );
break;
break;
複製
已複製
複製
已複製
case 'polyline':
case 'polyline':
style = parseStyle( node, style );
style = parseStyle( node, style );
if ( isVisible( style ) ) path = parsePolylineNode( node, style );
if ( isVisible( style ) ) path = parsePolylineNode( node, style );
break;
break;
複製
已複製
複製
已複製
case 'circle':
case 'circle':
style = parseStyle( node, style );
style = parseStyle( node, style );
if ( isVisible( style ) ) path = parseCircleNode( node, style );
if ( isVisible( style ) ) path = parseCircleNode( node, style );
break;
break;
複製
已複製
複製
已複製
case 'ellipse':
case 'ellipse':
style = parseStyle( node, style );
style = parseStyle( node, style );
if ( isVisible( style ) ) path = parseEllipseNode( node, style );
if ( isVisible( style ) ) path = parseEllipseNode( node, style );
break;
break;
複製
已複製
複製
已複製
case 'line':
case 'line':
style = parseStyle( node, style );
style = parseStyle( node, style );
if ( isVisible( style ) ) path = parseLineNode( node, style );
if ( isVisible( style ) ) path = parseLineNode( node, style );
break;
break;
複製
已複製
複製
已複製
default:
default:
console.log( node );
console.log( node );
複製
已複製
複製
已複製
}
}
複製
已複製
複製
已複製
if ( path ) {
if ( path ) {
複製
已複製
複製
已複製
transformPath( path, currentTransform );
transformPath( path, currentTransform );
複製
已複製
複製
已複製
paths.push( path );
paths.push( path );
複製
已複製
複製
已複製
}
}
複製
已複製
複製
已複製
var nodes = node.childNodes;
var nodes = node.childNodes;
複製
已複製
複製
已複製
for ( var i = 0; i < nodes.length; i ++ ) {
for ( var i = 0; i < nodes.length; i ++ ) {
複製
已複製
複製
已複製
parseNode( nodes[ i ], style );
parseNode( nodes[ i ], style );
複製
已複製
複製
已複製
}
}
複製
已複製
複製
已複製
if ( transform
) {
if ( transform
s
) {
transform = transforms[i];
currentTransform.copy( transformStack.pop() );
currentTransform.copy( transformStack.pop() );
}
i++;
}
}
複製
已複製
複製
已複製
while (transforms && i < transforms.length)
}
}
function parsePathNode( node, style ) {
function parsePathNode( node, style ) {
var path = new THREE.ShapePath();
var path = new THREE.ShapePath();
path.color.setStyle( style.fill );
path.color.setStyle( style.fill );
var point = new THREE.Vector2();
var point = new THREE.Vector2();
var control = new THREE.Vector2();
var control = new THREE.Vector2();
var firstPoint = new THREE.Vector2();
var firstPoint = new THREE.Vector2();
var isFirstPoint = true;
var isFirstPoint = true;
已保存差異
原始文本
開啟檔案
/** * @author mrdoob / http://mrdoob.com/ * @author zz85 / http://joshuakoo.com/ * @author yomboprime / https://yombo.org */ THREE.SVGLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; }; THREE.SVGLoader.prototype = { constructor: THREE.SVGLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new THREE.FileLoader( scope.manager ); loader.setPath( scope.path ); loader.load( url, function ( text ) { onLoad( scope.parse( text ) ); }, onProgress, onError ); }, setPath: function ( value ) { this.path = value; return this; }, parse: function ( text ) { function parseNode( node, style ) { if ( node.nodeType !== 1 ) return; var transform = getNodeTransform( node ); var path = null; switch ( node.nodeName ) { case 'svg': break; case 'g': style = parseStyle( node, style ); break; case 'path': style = parseStyle( node, style ); if ( node.hasAttribute( 'd' ) && isVisible( style ) ) path = parsePathNode( node, style ); break; case 'rect': style = parseStyle( node, style ); if ( isVisible( style ) ) path = parseRectNode( node, style ); break; case 'polygon': style = parseStyle( node, style ); if ( isVisible( style ) ) path = parsePolygonNode( node, style ); break; case 'polyline': style = parseStyle( node, style ); if ( isVisible( style ) ) path = parsePolylineNode( node, style ); break; case 'circle': style = parseStyle( node, style ); if ( isVisible( style ) ) path = parseCircleNode( node, style ); break; case 'ellipse': style = parseStyle( node, style ); if ( isVisible( style ) ) path = parseEllipseNode( node, style ); break; case 'line': style = parseStyle( node, style ); if ( isVisible( style ) ) path = parseLineNode( node, style ); break; default: console.log( node ); } if ( path ) { transformPath( path, currentTransform ); paths.push( path ); } var nodes = node.childNodes; for ( var i = 0; i < nodes.length; i ++ ) { parseNode( nodes[ i ], style ); } if ( transform ) { currentTransform.copy( transformStack.pop() ); } } function parsePathNode( node, style ) { var path = new THREE.ShapePath(); path.color.setStyle( style.fill ); var point = new THREE.Vector2(); var control = new THREE.Vector2(); var firstPoint = new THREE.Vector2(); var isFirstPoint = true; var doSetFirstPoint = false; var d = node.getAttribute( 'd' ); // console.log( d ); var commands = d.match( /[a-df-z][^a-df-z]*/ig ); for ( var i = 0, l = commands.length; i < l; i ++ ) { var command = commands[ i ]; var type = command.charAt( 0 ); var data = command.substr( 1 ).trim(); if ( isFirstPoint ) { doSetFirstPoint = true; } isFirstPoint = false; switch ( type ) { case 'M': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { point.x = numbers[ j + 0 ]; point.y = numbers[ j + 1 ]; control.x = point.x; control.y = point.y; if ( j === 0 ) { path.moveTo( point.x, point.y ); } else { path.lineTo( point.x, point.y ); } } break; case 'H': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j ++ ) { point.x = numbers[ j ]; control.x = point.x; control.y = point.y; path.lineTo( point.x, point.y ); } break; case 'V': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j ++ ) { point.y = numbers[ j ]; control.x = point.x; control.y = point.y; path.lineTo( point.x, point.y ); } break; case 'L': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { point.x = numbers[ j + 0 ]; point.y = numbers[ j + 1 ]; control.x = point.x; control.y = point.y; path.lineTo( point.x, point.y ); } break; case 'C': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) { path.bezierCurveTo( numbers[ j + 0 ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], numbers[ j + 5 ] ); control.x = numbers[ j + 2 ]; control.y = numbers[ j + 3 ]; point.x = numbers[ j + 4 ]; point.y = numbers[ j + 5 ]; } break; case 'S': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) { path.bezierCurveTo( getReflection( point.x, control.x ), getReflection( point.y, control.y ), numbers[ j + 0 ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ] ); control.x = numbers[ j + 0 ]; control.y = numbers[ j + 1 ]; point.x = numbers[ j + 2 ]; point.y = numbers[ j + 3 ]; } break; case 'Q': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) { path.quadraticCurveTo( numbers[ j + 0 ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ] ); control.x = numbers[ j + 0 ]; control.y = numbers[ j + 1 ]; point.x = numbers[ j + 2 ]; point.y = numbers[ j + 3 ]; } break; case 'T': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { var rx = getReflection( point.x, control.x ); var ry = getReflection( point.y, control.y ); path.quadraticCurveTo( rx, ry, numbers[ j + 0 ], numbers[ j + 1 ] ); control.x = rx; control.y = ry; point.x = numbers[ j + 0 ]; point.y = numbers[ j + 1 ]; } break; case 'A': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) { var start = point.clone(); point.x = numbers[ j + 5 ]; point.y = numbers[ j + 6 ]; control.x = point.x; control.y = point.y; parseArcCommand( path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point ); } break; // case 'm': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { point.x += numbers[ j + 0 ]; point.y += numbers[ j + 1 ]; control.x = point.x; control.y = point.y; if ( j === 0 ) { path.moveTo( point.x, point.y ); } else { path.lineTo( point.x, point.y ); } } break; case 'h': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j ++ ) { point.x += numbers[ j ]; control.x = point.x; control.y = point.y; path.lineTo( point.x, point.y ); } break; case 'v': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j ++ ) { point.y += numbers[ j ]; control.x = point.x; control.y = point.y; path.lineTo( point.x, point.y ); } break; case 'l': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { point.x += numbers[ j + 0 ]; point.y += numbers[ j + 1 ]; control.x = point.x; control.y = point.y; path.lineTo( point.x, point.y ); } break; case 'c': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) { path.bezierCurveTo( point.x + numbers[ j + 0 ], point.y + numbers[ j + 1 ], point.x + numbers[ j + 2 ], point.y + numbers[ j + 3 ], point.x + numbers[ j + 4 ], point.y + numbers[ j + 5 ] ); control.x = point.x + numbers[ j + 2 ]; control.y = point.y + numbers[ j + 3 ]; point.x += numbers[ j + 4 ]; point.y += numbers[ j + 5 ]; } break; case 's': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) { path.bezierCurveTo( getReflection( point.x, control.x ), getReflection( point.y, control.y ), point.x + numbers[ j + 0 ], point.y + numbers[ j + 1 ], point.x + numbers[ j + 2 ], point.y + numbers[ j + 3 ] ); control.x = point.x + numbers[ j + 0 ]; control.y = point.y + numbers[ j + 1 ]; point.x += numbers[ j + 2 ]; point.y += numbers[ j + 3 ]; } break; case 'q': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) { path.quadraticCurveTo( point.x + numbers[ j + 0 ], point.y + numbers[ j + 1 ], point.x + numbers[ j + 2 ], point.y + numbers[ j + 3 ] ); control.x = point.x + numbers[ j + 0 ]; control.y = point.y + numbers[ j + 1 ]; point.x += numbers[ j + 2 ]; point.y += numbers[ j + 3 ]; } break; case 't': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { var rx = getReflection( point.x, control.x ); var ry = getReflection( point.y, control.y ); path.quadraticCurveTo( rx, ry, point.x + numbers[ j + 0 ], point.y + numbers[ j + 1 ] ); control.x = rx; control.y = ry; point.x = point.x + numbers[ j + 0 ]; point.y = point.y + numbers[ j + 1 ]; } break; case 'a': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) { var start = point.clone(); point.x += numbers[ j + 5 ]; point.y += numbers[ j + 6 ]; control.x = point.x; control.y = point.y; parseArcCommand( path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point ); } break; // case 'Z': case 'z': path.currentPath.autoClose = true; if ( path.currentPath.curves.length > 0 ) { // Reset point to beginning of Path point.copy( firstPoint ); path.currentPath.currentPoint.copy( point ); isFirstPoint = true; } break; default: console.warn( command ); } // console.log( type, parseFloats( data ), parseFloats( data ).length ) if ( doSetFirstPoint ) { firstPoint.copy( point ); doSetFirstPoint = false; } } return path; } /** * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion * From * rx ry x-axis-rotation large-arc-flag sweep-flag x y * To * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation */ function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) { x_axis_rotation = x_axis_rotation * Math.PI / 180; // Ensure radii are positive rx = Math.abs( rx ); ry = Math.abs( ry ); // Compute (x1′, y1′) var dx2 = ( start.x - end.x ) / 2.0; var dy2 = ( start.y - end.y ) / 2.0; var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2; var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2; // Compute (cx′, cy′) var rxs = rx * rx; var rys = ry * ry; var x1ps = x1p * x1p; var y1ps = y1p * y1p; // Ensure radii are large enough var cr = x1ps / rxs + y1ps / rys; if ( cr > 1 ) { // scale up rx,ry equally so cr == 1 var s = Math.sqrt( cr ); rx = s * rx; ry = s * ry; rxs = rx * rx; rys = ry * ry; } var dq = ( rxs * y1ps + rys * x1ps ); var pq = ( rxs * rys - dq ) / dq; var q = Math.sqrt( Math.max( 0, pq ) ); if ( large_arc_flag === sweep_flag ) q = - q; var cxp = q * rx * y1p / ry; var cyp = - q * ry * x1p / rx; // Step 3: Compute (cx, cy) from (cx′, cy′) var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2; var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2; // Step 4: Compute θ1 and Δθ var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry ); var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 ); path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation ); } function svgAngle( ux, uy, vx, vy ) { var dot = ux * vx + uy * vy; var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy ); var ang = Math.acos( Math.max( -1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang; return ang; } /* * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough */ function parseRectNode( node, style ) { var x = parseFloat( node.getAttribute( 'x' ) || 0 ); var y = parseFloat( node.getAttribute( 'y' ) || 0 ); var rx = parseFloat( node.getAttribute( 'rx' ) || 0 ); var ry = parseFloat( node.getAttribute( 'ry' ) || 0 ); var w = parseFloat( node.getAttribute( 'width' ) ); var h = parseFloat( node.getAttribute( 'height' ) ); var path = new THREE.ShapePath(); path.color.setStyle( style.fill ); path.moveTo( x + 2 * rx, y ); path.lineTo( x + w - 2 * rx, y ); if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry ); path.lineTo( x + w, y + h - 2 * ry ); if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h ); path.lineTo( x + 2 * rx, y + h ); if ( rx !== 0 || ry !== 0 ) { path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry ); } path.lineTo( x, y + 2 * ry ); if ( rx !== 0 || ry !== 0 ) { path.bezierCurveTo( x, y, x, y, x + 2 * rx, y ); } return path; } function parsePolygonNode( node, style ) { function iterator( match, a, b ) { var x = parseFloat( a ); var y = parseFloat( b ); if ( index === 0 ) { path.moveTo( x, y ); } else { path.lineTo( x, y ); } index ++; } var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g; var path = new THREE.ShapePath(); path.color.setStyle( style.fill ); var index = 0; node.getAttribute( 'points' ).replace(regex, iterator); path.currentPath.autoClose = true; return path; } function parsePolylineNode( node, style ) { function iterator( match, a, b ) { var x = parseFloat( a ); var y = parseFloat( b ); if ( index === 0 ) { path.moveTo( x, y ); } else { path.lineTo( x, y ); } index ++; } var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g; var path = new THREE.ShapePath(); path.color.setStyle( style.fill ); var index = 0; node.getAttribute( 'points' ).replace(regex, iterator); path.currentPath.autoClose = false; return path; } function parseCircleNode( node, style ) { var x = parseFloat( node.getAttribute( 'cx' ) ); var y = parseFloat( node.getAttribute( 'cy' ) ); var r = parseFloat( node.getAttribute( 'r' ) ); var subpath = new THREE.Path(); subpath.absarc( x, y, r, 0, Math.PI * 2 ); var path = new THREE.ShapePath(); path.color.setStyle( style.fill ); path.subPaths.push( subpath ); return path; } function parseEllipseNode( node, style ) { var x = parseFloat( node.getAttribute( 'cx' ) ); var y = parseFloat( node.getAttribute( 'cy' ) ); var rx = parseFloat( node.getAttribute( 'rx' ) ); var ry = parseFloat( node.getAttribute( 'ry' ) ); var subpath = new THREE.Path(); subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 ); var path = new THREE.ShapePath(); path.color.setStyle( style.fill ); path.subPaths.push( subpath ); return path; } function parseLineNode( node, style ) { var x1 = parseFloat( node.getAttribute( 'x1' ) ); var y1 = parseFloat( node.getAttribute( 'y1' ) ); var x2 = parseFloat( node.getAttribute( 'x2' ) ); var y2 = parseFloat( node.getAttribute( 'y2' ) ); var path = new THREE.ShapePath(); path.moveTo( x1, y1 ); path.lineTo( x2, y2 ); path.currentPath.autoClose = false; return path; } // function parseStyle( node, style ) { style = Object.assign( {}, style ); // clone style if ( node.hasAttribute( 'fill' ) ) style.fill = node.getAttribute( 'fill' ); if ( node.style.fill !== '' ) style.fill = node.style.fill; return style; } function isVisible( style ) { return style.fill !== 'none' && style.fill !== 'transparent'; } // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes function getReflection( a, b ) { return a - ( b - a ); } function parseFloats( string ) { var array = string.split( /[\s,]+|(?=\s?[+\-])/ ); for ( var i = 0; i < array.length; i ++ ) { var number = array[ i ]; // Handle values like 48.6037.7.8 // TODO Find a regex for this if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) { var split = number.split( '.' ); for ( var s = 2; s < split.length; s ++ ) { array.splice( i + s - 1, 0, '0.' + split[ s ] ); } } array[ i ] = parseFloat( number ); } return array; } function getNodeTransform( node ) { if ( ! node.hasAttribute( 'transform' ) ) { return null; } var transform = parseTransformNode( node ); if ( transform ) { if ( transformStack.length > 0 ) { transform.premultiply( transformStack[ transformStack.length - 1 ] ); } currentTransform.copy( transform ); transformStack.push( transform ); } return transform; } function parseTransformNode( node ) { var transformAttr = node.getAttribute( 'transform' ); var transform = null; var openParPos = transformAttr.indexOf( "(" ); var closeParPos = transformAttr.indexOf( ")" ); if ( openParPos > 0 && openParPos < closeParPos ) { var transformType = transformAttr.substr( 0, openParPos ); var array = parseFloats( transformAttr.substr( openParPos + 1, closeParPos - openParPos - 1 ) ); switch ( transformType ) { case "translate": if ( array.length >= 1 ) { transform = new THREE.Matrix3(); var tx = array[ 0 ]; var ty = tx; if ( array.length >= 2 ) { ty = array[ 1 ]; } transform.translate( tx, ty ); } break; case "rotate": if ( array.length >= 1 ) { var angle = 0; var cx = 0; var cy = 0; transform = new THREE.Matrix3(); // Angle angle = - array[ 0 ] * Math.PI / 180; if ( array.length >= 3 ) { // Center x, y cx = array[ 1 ]; cy = array[ 2 ]; } // Rotate around center (cx, cy) tempTransform1.identity().translate( -cx, -cy ); tempTransform2.identity().rotate( angle ); tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 ); tempTransform1.identity().translate( cx, cy ); transform.multiplyMatrices( tempTransform1, tempTransform3 ); } break; case "scale": if ( array.length >= 1 ) { transform = new THREE.Matrix3(); var scaleX = array[ 0 ]; var scaleY = scaleX; if ( array.length >= 2 ) { scaleY = array[ 1 ]; } transform.scale( scaleX, scaleY ); } break; case "skewX": if ( array.length === 1 ) { transform = new THREE.Matrix3(); transform.set( 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0, 0, 1, 0, 0, 0, 1 ); } break; case "skewY": if ( array.length === 1 ) { transform = new THREE.Matrix3(); transform.set( 1, 0, 0, Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0, 0, 0, 1 ); } break; case "matrix": if ( array.length === 6 ) { transform = new THREE.Matrix3(); transform.set( array[ 0 ], array[ 2 ], array[ 4 ], array[ 1 ], array[ 3 ], array[ 5 ], 0, 0, 1 ); } break; } } return transform; } function transformPath( path, m ) { function transfVec2( v2 ) { tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m ); v2.set( tempV3.x, tempV3.y ); } var isRotated = isTransformRotated( m ); var tempV2 = new THREE.Vector2(); var tempV3 = new THREE.Vector3(); var subPaths = path.subPaths; for ( var i = 0, n = subPaths.length; i < n; i++ ) { var subPath = subPaths[ i ]; var curves = subPath.curves; for ( var j = 0; j < curves.length; j++ ) { var curve = curves[ j ]; if ( curve.isLineCurve ) { transfVec2( curve.v1 ); transfVec2( curve.v2 ); } else if ( curve.isCubicBezierCurve ) { transfVec2( curve.v0 ); transfVec2( curve.v1 ); transfVec2( curve.v2 ); transfVec2( curve.v3 ); } else if ( curve.isQuadraticBezierCurve ) { transfVec2( curve.v0 ); transfVec2( curve.v1 ); transfVec2( curve.v2 ); } else if ( curve.isEllipseCurve ) { if ( isRotated ) { console.warn( "SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented." ); } tempV2.set( curve.aX, curve.aY ); transfVec2( tempV2 ); curve.aX = tempV2.x; curve.aY = tempV2.y; curve.xRadius *= getTransformScaleX( m ); curve.yRadius *= getTransformScaleY( m ); } } } } function isTransformRotated( m ) { return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0; } function getTransformScaleX( m ) { var te = m.elements; return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] ) } function getTransformScaleY( m ) { var te = m.elements; return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] ) } // console.log( 'THREE.SVGLoader' ); var paths = []; var transformStack = []; var tempTransform1 = new THREE.Matrix3(); var tempTransform2 = new THREE.Matrix3(); var tempTransform3 = new THREE.Matrix3(); var currentTransform = new THREE.Matrix3(); console.time( 'THREE.SVGLoader: DOMParser' ); var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml console.timeEnd( 'THREE.SVGLoader: DOMParser' ); console.time( 'THREE.SVGLoader: Parse' ); parseNode( xml.documentElement, { fill: '#000' } ); // console.log( paths ); console.timeEnd( 'THREE.SVGLoader: Parse' ); return paths; } };
更改後文本
開啟檔案
/** * @author mrdoob / http://mrdoob.com/ * @author zz85 / http://joshuakoo.com/ * @author yomboprime / https://yombo.org */ THREE.SVGLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; }; THREE.SVGLoader.prototype = { constructor: THREE.SVGLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new THREE.FileLoader( scope.manager ); loader.setPath( scope.path ); loader.load( url, function ( text ) { onLoad( scope.parse( text ) ); }, onProgress, onError ); }, setPath: function ( value ) { this.path = value; return this; }, parse: function ( text ) { function parseNode( node, style ) { if ( node.nodeType !== 1 ) return; var transforms = getNodeTransform( node ); var i = 0; do { var path = null; switch ( node.nodeName ) { case 'svg': break; case 'g': style = parseStyle( node, style ); break; case 'path': style = parseStyle( node, style ); if ( node.hasAttribute( 'd' ) && isVisible( style ) ) path = parsePathNode( node, style ); break; case 'rect': style = parseStyle( node, style ); if ( isVisible( style ) ) path = parseRectNode( node, style ); break; case 'polygon': style = parseStyle( node, style ); if ( isVisible( style ) ) path = parsePolygonNode( node, style ); break; case 'polyline': style = parseStyle( node, style ); if ( isVisible( style ) ) path = parsePolylineNode( node, style ); break; case 'circle': style = parseStyle( node, style ); if ( isVisible( style ) ) path = parseCircleNode( node, style ); break; case 'ellipse': style = parseStyle( node, style ); if ( isVisible( style ) ) path = parseEllipseNode( node, style ); break; case 'line': style = parseStyle( node, style ); if ( isVisible( style ) ) path = parseLineNode( node, style ); break; default: console.log( node ); } if ( path ) { transformPath( path, currentTransform ); paths.push( path ); } var nodes = node.childNodes; for ( var i = 0; i < nodes.length; i ++ ) { parseNode( nodes[ i ], style ); } if ( transforms ) { transform = transforms[i]; currentTransform.copy( transformStack.pop() ); } i++; } while (transforms && i < transforms.length) } function parsePathNode( node, style ) { var path = new THREE.ShapePath(); path.color.setStyle( style.fill ); var point = new THREE.Vector2(); var control = new THREE.Vector2(); var firstPoint = new THREE.Vector2(); var isFirstPoint = true; var doSetFirstPoint = false; var d = node.getAttribute( 'd' ); // console.log( d ); var commands = d.match( /[a-df-z][^a-df-z]*/ig ); for ( var i = 0, l = commands.length; i < l; i ++ ) { var command = commands[ i ]; var type = command.charAt( 0 ); var data = command.substr( 1 ).trim(); if ( isFirstPoint ) { doSetFirstPoint = true; } isFirstPoint = false; switch ( type ) { case 'M': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { point.x = numbers[ j + 0 ]; point.y = numbers[ j + 1 ]; control.x = point.x; control.y = point.y; if ( j === 0 ) { path.moveTo( point.x, point.y ); } else { path.lineTo( point.x, point.y ); } } break; case 'H': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j ++ ) { point.x = numbers[ j ]; control.x = point.x; control.y = point.y; path.lineTo( point.x, point.y ); } break; case 'V': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j ++ ) { point.y = numbers[ j ]; control.x = point.x; control.y = point.y; path.lineTo( point.x, point.y ); } break; case 'L': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { point.x = numbers[ j + 0 ]; point.y = numbers[ j + 1 ]; control.x = point.x; control.y = point.y; path.lineTo( point.x, point.y ); } break; case 'C': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) { path.bezierCurveTo( numbers[ j + 0 ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], numbers[ j + 5 ] ); control.x = numbers[ j + 2 ]; control.y = numbers[ j + 3 ]; point.x = numbers[ j + 4 ]; point.y = numbers[ j + 5 ]; } break; case 'S': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) { path.bezierCurveTo( getReflection( point.x, control.x ), getReflection( point.y, control.y ), numbers[ j + 0 ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ] ); control.x = numbers[ j + 0 ]; control.y = numbers[ j + 1 ]; point.x = numbers[ j + 2 ]; point.y = numbers[ j + 3 ]; } break; case 'Q': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) { path.quadraticCurveTo( numbers[ j + 0 ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ] ); control.x = numbers[ j + 0 ]; control.y = numbers[ j + 1 ]; point.x = numbers[ j + 2 ]; point.y = numbers[ j + 3 ]; } break; case 'T': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { var rx = getReflection( point.x, control.x ); var ry = getReflection( point.y, control.y ); path.quadraticCurveTo( rx, ry, numbers[ j + 0 ], numbers[ j + 1 ] ); control.x = rx; control.y = ry; point.x = numbers[ j + 0 ]; point.y = numbers[ j + 1 ]; } break; case 'A': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) { var start = point.clone(); point.x = numbers[ j + 5 ]; point.y = numbers[ j + 6 ]; control.x = point.x; control.y = point.y; parseArcCommand( path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point ); } break; // case 'm': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { point.x += numbers[ j + 0 ]; point.y += numbers[ j + 1 ]; control.x = point.x; control.y = point.y; if ( j === 0 ) { path.moveTo( point.x, point.y ); } else { path.lineTo( point.x, point.y ); } } break; case 'h': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j ++ ) { point.x += numbers[ j ]; control.x = point.x; control.y = point.y; path.lineTo( point.x, point.y ); } break; case 'v': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j ++ ) { point.y += numbers[ j ]; control.x = point.x; control.y = point.y; path.lineTo( point.x, point.y ); } break; case 'l': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { point.x += numbers[ j + 0 ]; point.y += numbers[ j + 1 ]; control.x = point.x; control.y = point.y; path.lineTo( point.x, point.y ); } break; case 'c': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) { path.bezierCurveTo( point.x + numbers[ j + 0 ], point.y + numbers[ j + 1 ], point.x + numbers[ j + 2 ], point.y + numbers[ j + 3 ], point.x + numbers[ j + 4 ], point.y + numbers[ j + 5 ] ); control.x = point.x + numbers[ j + 2 ]; control.y = point.y + numbers[ j + 3 ]; point.x += numbers[ j + 4 ]; point.y += numbers[ j + 5 ]; } break; case 's': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) { path.bezierCurveTo( getReflection( point.x, control.x ), getReflection( point.y, control.y ), point.x + numbers[ j + 0 ], point.y + numbers[ j + 1 ], point.x + numbers[ j + 2 ], point.y + numbers[ j + 3 ] ); control.x = point.x + numbers[ j + 0 ]; control.y = point.y + numbers[ j + 1 ]; point.x += numbers[ j + 2 ]; point.y += numbers[ j + 3 ]; } break; case 'q': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) { path.quadraticCurveTo( point.x + numbers[ j + 0 ], point.y + numbers[ j + 1 ], point.x + numbers[ j + 2 ], point.y + numbers[ j + 3 ] ); control.x = point.x + numbers[ j + 0 ]; control.y = point.y + numbers[ j + 1 ]; point.x += numbers[ j + 2 ]; point.y += numbers[ j + 3 ]; } break; case 't': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) { var rx = getReflection( point.x, control.x ); var ry = getReflection( point.y, control.y ); path.quadraticCurveTo( rx, ry, point.x + numbers[ j + 0 ], point.y + numbers[ j + 1 ] ); control.x = rx; control.y = ry; point.x = point.x + numbers[ j + 0 ]; point.y = point.y + numbers[ j + 1 ]; } break; case 'a': var numbers = parseFloats( data ); for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) { var start = point.clone(); point.x += numbers[ j + 5 ]; point.y += numbers[ j + 6 ]; control.x = point.x; control.y = point.y; parseArcCommand( path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point ); } break; // case 'Z': case 'z': path.currentPath.autoClose = true; if ( path.currentPath.curves.length > 0 ) { // Reset point to beginning of Path point.copy( firstPoint ); path.currentPath.currentPoint.copy( point ); isFirstPoint = true; } break; default: console.warn( command ); } // console.log( type, parseFloats( data ), parseFloats( data ).length ) if ( doSetFirstPoint ) { firstPoint.copy( point ); doSetFirstPoint = false; } } return path; } /** * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion * From * rx ry x-axis-rotation large-arc-flag sweep-flag x y * To * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation */ function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) { x_axis_rotation = x_axis_rotation * Math.PI / 180; // Ensure radii are positive rx = Math.abs( rx ); ry = Math.abs( ry ); // Compute (x1′, y1′) var dx2 = ( start.x - end.x ) / 2.0; var dy2 = ( start.y - end.y ) / 2.0; var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2; var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2; // Compute (cx′, cy′) var rxs = rx * rx; var rys = ry * ry; var x1ps = x1p * x1p; var y1ps = y1p * y1p; // Ensure radii are large enough var cr = x1ps / rxs + y1ps / rys; if ( cr > 1 ) { // scale up rx,ry equally so cr == 1 var s = Math.sqrt( cr ); rx = s * rx; ry = s * ry; rxs = rx * rx; rys = ry * ry; } var dq = ( rxs * y1ps + rys * x1ps ); var pq = ( rxs * rys - dq ) / dq; var q = Math.sqrt( Math.max( 0, pq ) ); if ( large_arc_flag === sweep_flag ) q = - q; var cxp = q * rx * y1p / ry; var cyp = - q * ry * x1p / rx; // Step 3: Compute (cx, cy) from (cx′, cy′) var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2; var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2; // Step 4: Compute θ1 and Δθ var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry ); var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 ); path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation ); } function svgAngle( ux, uy, vx, vy ) { var dot = ux * vx + uy * vy; var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy ); var ang = Math.acos( Math.max( -1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang; return ang; } /* * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough */ function parseRectNode( node, style ) { var x = parseFloat( node.getAttribute( 'x' ) || 0 ); var y = parseFloat( node.getAttribute( 'y' ) || 0 ); var rx = parseFloat( node.getAttribute( 'rx' ) || 0 ); var ry = parseFloat( node.getAttribute( 'ry' ) || 0 ); var w = parseFloat( node.getAttribute( 'width' ) ); var h = parseFloat( node.getAttribute( 'height' ) ); var path = new THREE.ShapePath(); path.color.setStyle( style.fill ); path.moveTo( x + 2 * rx, y ); path.lineTo( x + w - 2 * rx, y ); if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry ); path.lineTo( x + w, y + h - 2 * ry ); if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h ); path.lineTo( x + 2 * rx, y + h ); if ( rx !== 0 || ry !== 0 ) { path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry ); } path.lineTo( x, y + 2 * ry ); if ( rx !== 0 || ry !== 0 ) { path.bezierCurveTo( x, y, x, y, x + 2 * rx, y ); } return path; } function parsePolygonNode( node, style ) { function iterator( match, a, b ) { var x = parseFloat( a ); var y = parseFloat( b ); if ( index === 0 ) { path.moveTo( x, y ); } else { path.lineTo( x, y ); } index ++; } var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g; var path = new THREE.ShapePath(); path.color.setStyle( style.fill ); var index = 0; node.getAttribute( 'points' ).replace(regex, iterator); path.currentPath.autoClose = true; return path; } function parsePolylineNode( node, style ) { function iterator( match, a, b ) { var x = parseFloat( a ); var y = parseFloat( b ); if ( index === 0 ) { path.moveTo( x, y ); } else { path.lineTo( x, y ); } index ++; } var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g; var path = new THREE.ShapePath(); path.color.setStyle( style.fill ); var index = 0; node.getAttribute( 'points' ).replace(regex, iterator); path.currentPath.autoClose = false; return path; } function parseCircleNode( node, style ) { var x = parseFloat( node.getAttribute( 'cx' ) ); var y = parseFloat( node.getAttribute( 'cy' ) ); var r = parseFloat( node.getAttribute( 'r' ) ); var subpath = new THREE.Path(); subpath.absarc( x, y, r, 0, Math.PI * 2 ); var path = new THREE.ShapePath(); path.color.setStyle( style.fill ); path.subPaths.push( subpath ); return path; } function parseEllipseNode( node, style ) { var x = parseFloat( node.getAttribute( 'cx' ) ); var y = parseFloat( node.getAttribute( 'cy' ) ); var rx = parseFloat( node.getAttribute( 'rx' ) ); var ry = parseFloat( node.getAttribute( 'ry' ) ); var subpath = new THREE.Path(); subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 ); var path = new THREE.ShapePath(); path.color.setStyle( style.fill ); path.subPaths.push( subpath ); return path; } function parseLineNode( node, style ) { var x1 = parseFloat( node.getAttribute( 'x1' ) ); var y1 = parseFloat( node.getAttribute( 'y1' ) ); var x2 = parseFloat( node.getAttribute( 'x2' ) ); var y2 = parseFloat( node.getAttribute( 'y2' ) ); var path = new THREE.ShapePath(); path.moveTo( x1, y1 ); path.lineTo( x2, y2 ); path.currentPath.autoClose = false; return path; } // function parseStyle( node, style ) { style = Object.assign( {}, style ); // clone style if ( node.hasAttribute( 'fill' ) ) style.fill = node.getAttribute( 'fill' ); if ( node.style.fill !== '' ) style.fill = node.style.fill; return style; } function isVisible( style ) { return style.fill !== 'none' && style.fill !== 'transparent'; } // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes function getReflection( a, b ) { return a - ( b - a ); } function parseFloats( string ) { var array = string.split( /[\s,]+|(?=\s?[+\-])/ ); for ( var i = 0; i < array.length; i ++ ) { var number = array[ i ]; // Handle values like 48.6037.7.8 // TODO Find a regex for this if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) { var split = number.split( '.' ); for ( var s = 2; s < split.length; s ++ ) { array.splice( i + s - 1, 0, '0.' + split[ s ] ); } } array[ i ] = parseFloat( number ); } return array; } function getNodeTransform( node ) { if ( ! node.hasAttribute( 'transform' ) ) { return null; } var transforms = parseTransformNode( node ); if ( transforms ) { for (i = 0; i < transforms.length; i++) { transform = transforms[i]; if ( transformStack.length > 0 ) { transform.premultiply( transformStack[ transformStack.length - 1 ] ); } currentTransform.copy( transform ); transformStack.push( transform ); } } return transforms; } function parseTransformNode( node ) { var transformAttr = node.getAttribute( 'transform' ); var SearchPos = 0; var openParPos = transformAttr.indexOf( "(" , SearchPos); var closeParPos = transformAttr.indexOf( ")" ); var transforms = []; while ( openParPos > 0 && openParPos < closeParPos ) { var transform = null; var transformType = transformAttr.substr(SearchPos, openParPos-SearchPos).trim(); var array = parseFloats( transformAttr.substr( openParPos + 1, closeParPos - openParPos - 1 ) ); switch ( transformType ) { case "translate": if ( array.length >= 1 ) { transform = new THREE.Matrix3(); var tx = array[ 0 ]; var ty = tx; if ( array.length >= 2 ) { ty = array[ 1 ]; } transform.translate( tx, ty ); } break; case "rotate": if ( array.length >= 1 ) { var angle = 0; var cx = 0; var cy = 0; transform = new THREE.Matrix3(); // Angle angle = - array[ 0 ] * Math.PI / 180; if ( array.length >= 3 ) { // Center x, y cx = array[ 1 ]; cy = array[ 2 ]; } // Rotate around center (cx, cy) tempTransform1.identity().translate( -cx, -cy ); tempTransform2.identity().rotate( angle ); tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 ); tempTransform1.identity().translate( cx, cy ); transform.multiplyMatrices( tempTransform1, tempTransform3 ); } break; case "scale": if ( array.length >= 1 ) { transform = new THREE.Matrix3(); var scaleX = array[ 0 ]; var scaleY = scaleX; if ( array.length >= 2 ) { scaleY = array[ 1 ]; } transform.scale( scaleX, scaleY ); } break; case "skewX": if ( array.length === 1 ) { transform = new THREE.Matrix3(); transform.set( 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0, 0, 1, 0, 0, 0, 1 ); } break; case "skewY": if ( array.length === 1 ) { transform = new THREE.Matrix3(); transform.set( 1, 0, 0, Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0, 0, 0, 1 ); } break; case "matrix": if ( array.length === 6 ) { transform = new THREE.Matrix3(); transform.set( array[ 0 ], array[ 2 ], array[ 4 ], array[ 1 ], array[ 3 ], array[ 5 ], 0, 0, 1 ); } break; } if (transform) transforms.push(transform); var SearchPos = closeParPos + 1; var openParPos = transformAttr.indexOf( "(" , SearchPos); var closeParPos = transformAttr.indexOf( ")", SearchPos); } return transforms; } function transformPath( path, m ) { function transfVec2( v2 ) { tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m ); v2.set( tempV3.x, tempV3.y ); } var isRotated = isTransformRotated( m ); var tempV2 = new THREE.Vector2(); var tempV3 = new THREE.Vector3(); var subPaths = path.subPaths; for ( var i = 0, n = subPaths.length; i < n; i++ ) { var subPath = subPaths[ i ]; var curves = subPath.curves; for ( var j = 0; j < curves.length; j++ ) { var curve = curves[ j ]; if ( curve.isLineCurve ) { transfVec2( curve.v1 ); transfVec2( curve.v2 ); } else if ( curve.isCubicBezierCurve ) { transfVec2( curve.v0 ); transfVec2( curve.v1 ); transfVec2( curve.v2 ); transfVec2( curve.v3 ); } else if ( curve.isQuadraticBezierCurve ) { transfVec2( curve.v0 ); transfVec2( curve.v1 ); transfVec2( curve.v2 ); } else if ( curve.isEllipseCurve ) { if ( isRotated ) { console.warn( "SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented." ); } tempV2.set( curve.aX, curve.aY ); transfVec2( tempV2 ); curve.aX = tempV2.x; curve.aY = tempV2.y; curve.xRadius *= getTransformScaleX( m ); curve.yRadius *= getTransformScaleY( m ); } } } } function isTransformRotated( m ) { return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0; } function getTransformScaleX( m ) { var te = m.elements; return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] ) } function getTransformScaleY( m ) { var te = m.elements; return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] ) } // console.log( 'THREE.SVGLoader' ); var paths = []; var transformStack = []; var tempTransform1 = new THREE.Matrix3(); var tempTransform2 = new THREE.Matrix3(); var tempTransform3 = new THREE.Matrix3(); var currentTransform = new THREE.Matrix3(); console.time( 'THREE.SVGLoader: DOMParser' ); var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml console.timeEnd( 'THREE.SVGLoader: DOMParser' ); console.time( 'THREE.SVGLoader: Parse' ); parseNode( xml.documentElement, { fill: '#000' } ); // console.log( paths ); console.timeEnd( 'THREE.SVGLoader: Parse' ); return paths; } };
尋找差異