Diff
checker
文本
文本
圖像
文檔
Excel
文件夾
Legal
Enterprise
桌面版
定價
登入
下載 Diffchecker 桌面版
比較文本
尋找兩個文字檔案之間的差異
工具
歷史
即時編輯器
摺疊未變更行
關閉換行
檢視
拆分
統一
比對精度
智能
單詞
字符
語法突出顯示
選擇語法
忽略
文字轉換
前往第一個差異
編輯輸入
Diffchecker Desktop
執行Diffchecker最安全的方式。取得Diffchecker桌面應用程式:您的差異永遠不會離開您的電腦!
取得桌面版
Untitled diff
建立於
9 年前
差異永不過期
清除
匯出
分享
解釋
0 刪除
行
總計
刪除
字符
總計
刪除
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
29 行
全部複製
9 新增
行
總計
新增
字符
總計
新增
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
35 行
全部複製
function Player:onGainExperience(source, exp, rawExp)
function Player:onGainExperience(source, exp, rawExp)
if not source or source:isPlayer() then
if not source or source:isPlayer() then
return exp
return exp
end
end
-- Soul regeneration
-- Soul regeneration
local vocation = self:getVocation()
local vocation = self:getVocation()
if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
self:addCondition(soulCondition)
self:addCondition(soulCondition)
end
end
-- Apply experience stage multiplier
-- Apply experience stage multiplier
複製
已複製
複製
已複製
exp = exp *
Game.getExperienceStage(self:getLevel())
-- custom edit: half exp after some passive damage bonus
if(self:getLevel() < configManager.getNumber(configKeys.MAX_LEVEL)) then
exp = exp * (Game.getExperienceStage(self:getLevel()))
else
exp = exp *
(
Game.getExperienceStage(self:getLevel())
/ (self:getPassiveDamageBonus()+1))
end
-- Stamina modifier
-- Stamina modifier
if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
useStamina(self)
useStamina(self)
local staminaMinutes = self:getStamina()
local staminaMinutes = self:getStamina()
if staminaMinutes > 2400 and self:isPremium() then
if staminaMinutes > 2400 and self:isPremium() then
exp = exp * 1.5
exp = exp * 1.5
elseif staminaMinutes <= 840 then
elseif staminaMinutes <= 840 then
exp = exp * 0.5
exp = exp * 0.5
end
end
end
end
return exp
return exp
end
end
已保存差異
原始文本
開啟檔案
function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then return exp end -- Soul regeneration local vocation = self:getVocation() if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000) self:addCondition(soulCondition) end -- Apply experience stage multiplier exp = exp * Game.getExperienceStage(self:getLevel()) -- Stamina modifier if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then useStamina(self) local staminaMinutes = self:getStamina() if staminaMinutes > 2400 and self:isPremium() then exp = exp * 1.5 elseif staminaMinutes <= 840 then exp = exp * 0.5 end end return exp end
更改後文本
開啟檔案
function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then return exp end -- Soul regeneration local vocation = self:getVocation() if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000) self:addCondition(soulCondition) end -- Apply experience stage multiplier -- custom edit: half exp after some passive damage bonus if(self:getLevel() < configManager.getNumber(configKeys.MAX_LEVEL)) then exp = exp * (Game.getExperienceStage(self:getLevel())) else exp = exp * (Game.getExperienceStage(self:getLevel()) / (self:getPassiveDamageBonus()+1)) end -- Stamina modifier if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then useStamina(self) local staminaMinutes = self:getStamina() if staminaMinutes > 2400 and self:isPremium() then exp = exp * 1.5 elseif staminaMinutes <= 840 then exp = exp * 0.5 end end return exp end
尋找差異