Diff
checker
文本
文本
圖像
文檔
Excel
文件夾
Legal
Enterprise
桌面版
定價
登入
下載 Diffchecker 桌面版
比較文本
尋找兩個文字檔案之間的差異
工具
歷史
即時編輯器
隱藏空白變更
摺疊未變更行
關閉換行
檢視
拆分
統一
比對精度
智能
單詞
字符
文字樣式
變更外觀
語法突出顯示
選擇語法
忽略
文字轉換
前往第一個差異
編輯輸入
Diffchecker Desktop
執行Diffchecker最安全的方式。取得Diffchecker桌面應用程式:您的差異永遠不會離開您的電腦!
取得桌面版
Untitled diff
建立於
11 年前
差異永不過期
清除
匯出
分享
解釋
8 刪除
行
總計
刪除
字符
總計
刪除
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
43 行
全部複製
5 新增
行
總計
新增
字符
總計
新增
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
40 行
全部複製
複製
已複製
複製
已複製
public class
Hom
ingTask extends BukkitRunnable {
public class
Chas
ingTask extends BukkitRunnable {
private static final double MaxRotationAngle = 0.12;
private static final double TargetSpeed = 1.4;
Arrow arrow;
Arrow arrow;
LivingEntity target;
LivingEntity target;
複製
已複製
複製
已複製
public
Hom
ingTask(final Arrow arrow, final LivingEntity target, final
Plugin
plugin) {
public
Chas
ingTask(final Arrow arrow, final LivingEntity target, final
ChasingArrows
plugin) {
super();
super();
this.arrow = arrow;
this.arrow = arrow;
this.target = target;
this.target = target;
複製
已複製
複製
已複製
this.runTaskTimer(
plugin, 1L, 1L);
this.runTaskTimer(
(Plugin)
plugin, 1L, 1L);
}
}
public void run() {
public void run() {
final double speed = this.arrow.getVelocity().length();
final double speed = this.arrow.getVelocity().length();
if (this.arrow.isOnGround() || this.arrow.isDead() || this.target.isDead()) {
if (this.arrow.isOnGround() || this.arrow.isDead() || this.target.isDead()) {
this.cancel();
this.cancel();
return;
return;
}
}
final Vector toTarget = this.target.getLocation().clone().add(new Vector(0.0, 0.5, 0.0)).subtract(this.arrow.getLocation()).toVector();
final Vector toTarget = this.target.getLocation().clone().add(new Vector(0.0, 0.5, 0.0)).subtract(this.arrow.getLocation()).toVector();
final Vector dirVelocity = this.arrow.getVelocity().clone().normalize();
final Vector dirVelocity = this.arrow.getVelocity().clone().normalize();
final Vector dirToTarget = toTarget.clone().normalize();
final Vector dirToTarget = toTarget.clone().normalize();
final double angle = dirVelocity.angle(dirToTarget);
final double angle = dirVelocity.angle(dirToTarget);
複製
已複製
複製
已複製
double newSpeed = 0.9 * speed + 0.
13999999999999999
;
double newSpeed = 0.9 * speed + 0.
14
;
if (this.target instanceof Player && this.arrow.getLocation().distance(this.target.getLocation()) < 8.0) {
if (this.target instanceof Player && this.arrow.getLocation().distance(this.target.getLocation()) < 8.0) {
final Player player = (Player)this.target;
final Player player = (Player)this.target;
if (player.isBlocking()) {
if (player.isBlocking()) {
newSpeed = speed * 0.6;
newSpeed = speed * 0.6;
}
}
}
}
Vector newVelocity;
Vector newVelocity;
if (angle < 0.12) {
if (angle < 0.12) {
newVelocity = dirVelocity.clone().multiply(newSpeed);
newVelocity = dirVelocity.clone().multiply(newSpeed);
}
}
else {
else {
final Vector newDir = dirVelocity.clone().multiply((angle - 0.12) / angle).add(dirToTarget.clone().multiply(0.12 / angle));
final Vector newDir = dirVelocity.clone().multiply((angle - 0.12) / angle).add(dirToTarget.clone().multiply(0.12 / angle));
newDir.normalize();
newDir.normalize();
newVelocity = newDir.clone().multiply(newSpeed);
newVelocity = newDir.clone().multiply(newSpeed);
}
}
this.arrow.setVelocity(newVelocity.add(new Vector(0.0, 0.03, 0.0)));
this.arrow.setVelocity(newVelocity.add(new Vector(0.0, 0.03, 0.0)));
複製
已複製
複製
已複製
this.arrow.getWorld().playEffect(this.arrow.getLocation(), Effect.SMOKE, 0);
}
}
}
}
已保存差異
原始文本
開啟檔案
public class HomingTask extends BukkitRunnable { private static final double MaxRotationAngle = 0.12; private static final double TargetSpeed = 1.4; Arrow arrow; LivingEntity target; public HomingTask(final Arrow arrow, final LivingEntity target, final Plugin plugin) { super(); this.arrow = arrow; this.target = target; this.runTaskTimer(plugin, 1L, 1L); } public void run() { final double speed = this.arrow.getVelocity().length(); if (this.arrow.isOnGround() || this.arrow.isDead() || this.target.isDead()) { this.cancel(); return; } final Vector toTarget = this.target.getLocation().clone().add(new Vector(0.0, 0.5, 0.0)).subtract(this.arrow.getLocation()).toVector(); final Vector dirVelocity = this.arrow.getVelocity().clone().normalize(); final Vector dirToTarget = toTarget.clone().normalize(); final double angle = dirVelocity.angle(dirToTarget); double newSpeed = 0.9 * speed + 0.13999999999999999; if (this.target instanceof Player && this.arrow.getLocation().distance(this.target.getLocation()) < 8.0) { final Player player = (Player)this.target; if (player.isBlocking()) { newSpeed = speed * 0.6; } } Vector newVelocity; if (angle < 0.12) { newVelocity = dirVelocity.clone().multiply(newSpeed); } else { final Vector newDir = dirVelocity.clone().multiply((angle - 0.12) / angle).add(dirToTarget.clone().multiply(0.12 / angle)); newDir.normalize(); newVelocity = newDir.clone().multiply(newSpeed); } this.arrow.setVelocity(newVelocity.add(new Vector(0.0, 0.03, 0.0))); this.arrow.getWorld().playEffect(this.arrow.getLocation(), Effect.SMOKE, 0); } }
更改後文本
開啟檔案
public class ChasingTask extends BukkitRunnable { Arrow arrow; LivingEntity target; public ChasingTask(final Arrow arrow, final LivingEntity target, final ChasingArrows plugin) { super(); this.arrow = arrow; this.target = target; this.runTaskTimer((Plugin)plugin, 1L, 1L); } public void run() { final double speed = this.arrow.getVelocity().length(); if (this.arrow.isOnGround() || this.arrow.isDead() || this.target.isDead()) { this.cancel(); return; } final Vector toTarget = this.target.getLocation().clone().add(new Vector(0.0, 0.5, 0.0)).subtract(this.arrow.getLocation()).toVector(); final Vector dirVelocity = this.arrow.getVelocity().clone().normalize(); final Vector dirToTarget = toTarget.clone().normalize(); final double angle = dirVelocity.angle(dirToTarget); double newSpeed = 0.9 * speed + 0.14; if (this.target instanceof Player && this.arrow.getLocation().distance(this.target.getLocation()) < 8.0) { final Player player = (Player)this.target; if (player.isBlocking()) { newSpeed = speed * 0.6; } } Vector newVelocity; if (angle < 0.12) { newVelocity = dirVelocity.clone().multiply(newSpeed); } else { final Vector newDir = dirVelocity.clone().multiply((angle - 0.12) / angle).add(dirToTarget.clone().multiply(0.12 / angle)); newDir.normalize(); newVelocity = newDir.clone().multiply(newSpeed); } this.arrow.setVelocity(newVelocity.add(new Vector(0.0, 0.03, 0.0))); } }
尋找差異