Diff
checker
文本
文本
圖像
文檔
Excel
文件夾
Legal
Enterprise
桌面版
定價
登入
下載 Diffchecker 桌面版
比較文本
尋找兩個文字檔案之間的差異
工具
歷史
即時編輯器
摺疊未變更行
關閉換行
檢視
拆分
統一
比對精度
智能
單詞
字符
語法突出顯示
選擇語法
忽略
文字轉換
前往第一個差異
編輯輸入
Diffchecker Desktop
執行Diffchecker最安全的方式。取得Diffchecker桌面應用程式:您的差異永遠不會離開您的電腦!
取得桌面版
Untitled diff
建立於
10 年前
差異永不過期
清除
匯出
分享
解釋
252 刪除
行
總計
刪除
字符
總計
刪除
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
230 行
全部複製
168 新增
行
總計
新增
字符
總計
新增
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
152 行
全部複製
複製
已複製
複製
已複製
_unit
= _this select 0;
params ["
_unit
", "
_type
"]
;
_type
= _this select 1;
AKchoice = true
;
_facewearPoss = random 1;
_facewearPoss = random 1;
複製
已複製
複製
已複製
_headgearPoss = random 1;
_balaclavaPoss = random 1;
_balaclavaPoss = random 1;
_machineGunPoss = random 1;
_machineGunPoss = random 1;
_sniperRiflePoss = random 1;
_sniperRiflePoss = random 1;
_launcherPoss = random 1;
_launcherPoss = random 1;
_torchPoss = random 1;
_torchPoss = random 1;
複製
已複製
複製
已複製
_uniform =
[
_uniform =
selectRandom [
"U_BG_Guerilla1_1",
"U_BG_Guerrilla_6_1",
"U_BG_leader",
"U_BG_Guerilla1_1",
"rhs_chdkz_uniform_2",
"rhs_chdkz_uniform_3",
"rhs_chdkz_uniform_4"
"U_BG_Guerrilla_6_1",
]
;
"U_BG_leader",
"rhs_chdkz_uniform_2",
"rhs_chdkz_uniform_3",
"rhs_chdkz_uniform_4"
]
call BIS_fnc_selectRandom
;
複製
已複製
複製
已複製
_grenades = [
_grenades = [
"HandGrenade",
"HandGrenade",
"HandGrenade",
"Chemlight_green",
"HandGrenade",
"Chemlight_green",
"MiniGrenade",
"SmokeShell",
"SmokeShell",
"SmokeShell",
"HandGrenade",
"SmokeShellYellow",
"Chemlight_red"
"HandGrenade",
"Chemlight_green",
"Chemlight_green",
"MiniGrenade",
"SmokeShell",
"SmokeShell",
"SmokeShell",
"SmokeShellYellow",
"Chemlight_red"
];
];
複製
已複製
複製
已複製
_magazines = [
_magazines = [
"rhs_30Rnd_545x39_AK",
"rhs_30Rnd_545x39_AK_no_tracers",
"rhs_30Rnd_545x39_AK",
"rhs_30Rnd_545x39_7N10_AK",
"rhs_30Rnd_545x39_7N22_AK",
"rhs_45Rnd_545x39_AK",
"rhs_30Rnd_545x39_AK_no_tracers",
"rhs_45Rnd_545x39_7N10_AK",
"rhs_45Rnd_545x39_7N22_AK"
"rhs_30Rnd_545x39_7N10_AK",
"rhs_30Rnd_545x39_7N22_AK",
"rhs_45Rnd_545x39_AK",
"rhs_45Rnd_545x39_7N10_AK",
"rhs_45Rnd_545x39_7N22_AK"
];
];
複製
已複製
複製
已複製
_weapon = [
"rhs_weap_ak74m",
"rhs_weap_ak74m_camo",
"rhs_weap_ak74m_desert",
"rhs_weap_ak74m_folded",
"rhs_weap_ak74m_camo_folded",
"rhs_weap_ak74m_desert_folded",
"rhs_weap_ak74m_2mag",
"rhs_weap_ak74m_2mag_camo",
"rhs_weap_ak105"
] call BIS_fnc_selectRandom;
複製
已複製
複製
已複製
_weapon
MG = [
_weapon
= selectRandom ["rhs_weap_ak74m", "rhs_weap_ak74m_camo", "rhs_weap_ak74m_desert",
"rhs_weap_pkm",
"rhs_weap_ak74m_folded", "rhs_weap_ak74m_camo_folded", "rhs_weap_ak74m_desert_folded",
"rhs_weap_pkp"
"rhs_weap_ak74m_2mag", "rhs_weap_ak74m_2mag_camo", "rhs_weap_ak105"
] call BIS_fnc_selectRandom;
];
複製
已複製
複製
已複製
_weapon
DMR
=
[
_weapon
MG
=
selectRandom [
"rhs_weap_
pkm",
"rhs_weap_
pkp"]
;
"rhs_weap_svdp",
"rhs_weap_
svdp_wd",
"rhs_weap_
svds"
] call BIS_fnc_selectRandom
;
複製
已複製
複製
已複製
_backpack = [
_weaponDMR = selectRandom ["rhs_weap_svdp", "rhs_weap_svdp_wd", "rhs_weap_svds"];
"B_AssaultPack_blk",
"B_AssaultPack_rgr",
"B_AssaultPack_dgtl",
"B_FieldPack_khk",
"B_FieldPack_cbr",
"B_Kitbag_cbr",
"B_TacticalPack_blk",
"B_TacticalPack_oli",
"rhs_sidor",
"rhs_assault_umbts"
] call BIS_fnc_selectRandom;
_vest = [
"V_BandollierB_cbr",
"V_BandollierB_blk",
"V_BandollierB_oli",
"V_HarnessOGL_brn",
"rhs_6sh46",
"rhs_assault_umbts"
] call BIS_fnc_selectRandom;
_bandanna = [
"G_Bandanna_blk",
"G_Bandanna_oli",
"G_Bandanna_beast",
"G_Bandanna_tan",
"G_Bandanna_khk",
"rhs_scarf"
] call BIS_fnc_selectRandom;
複製
已複製
複製
已複製
_
balaclava
=
[
_
backpack
=
selectRandom ["B_AssaultPack_blk", "B_AssaultPack_rgr", "B_AssaultPack_dgtl
",
"G_Balaclava_oli
",
"B_FieldPack_khk", "B_FieldPack_cbr", "B_Kitbag_cbr", "B_TacticalPack
_blk",
"G_Balaclava
_blk",
"B_TacticalPack
_oli
", "rhs_sidor",
"rhs_
assault_umbts
"
"H_Shemag
_oli
ve",
]
;
"H_ShemagOpen_tan",
"rhs_
balaclava1_olive
"
]
call BIS_fnc_selectRandom
;
複製
已複製
複製
已複製
_headgear = [
_vest = selectRandom ["V_BandollierB_cbr", "V_BandollierB_blk", "V_BandollierB
_oli",
"H_Bandanna_khk",
"V_HarnessOGL_brn",
"rhs_
6sh46",
"rhs_
assault_umbts
"
"H_Bandanna_mcamo",
]
;
"H_Booniehat_mcamo",
"H_Booniehat_tan",
"H_Booniehat_dgtl",
"H_Cap_blk",
"H_Cap
_oli",
"H_Hat_brown",
"rhs_beanie_green",
"rhs_
Booniehat_flora",
"rhs_
Booniehat_marpatd
"
]
call BIS_fnc_selectRandom
;
複製
已複製
複製
已複製
_helmet = [
_bandanna = selectRandom ["G_Bandanna_blk", "G_Bandanna_oli", "G_Bandanna_beast",
"rhs_6b26_green",
"G_Bandanna_tan", "G_Bandanna_khk", "rhs_scarf"
"rhs_6b27m_green",
];
"rhs_6b27m_digi",
"rhs_6b28_green",
"rhs_ssh68"
] call BIS_fnc_selectRandom;
複製
已複製
複製
已複製
_magazine = _magazines call BIS_fnc_selectRandom;
_balaclava = selectRandom ["G_Balaclava_oli", "G_Balaclava_blk", "H_Shemag_olive",
"H_ShemagOpen_tan", "rhs_balaclava1_olive"
_unit unassignItem "NVGoggles";
];
_unit removeItem "NVGoggles";
_unit unassignItem "NVGoggles_OPFOR";
_unit removeItem "NVGoggles_OPFOR";
_unit unassignItem "NVGoggles_INDEP";
_unit removeItem "NVGoggles_INDEP";
switch (_type) do {
case 1 : {
removeAllWeapons _unit;
removeHeadgear _unit;
removeGoggles _unit;
if (_facewearPoss > 0.2) then {
if (_balaclavaPoss < 0.2) then {_unit addGoggles _balaclava} else{_unit addGoggles _bandanna; _unit addHeadgear _headgear};
};
};
case 2 : {
removeAllWeapons _unit;
_unit addMagazine _magazine;
_unit addWeapon _weapon;
for "_i" from 1 to 2 do {
_unit addItem (_magazines call BIS_fnc_selectRandom);
};
};
case 3 : {
removeAllWeapons _unit;
removeHeadgear _unit;
removeGoggles _unit;
_unit addMagazine _magazine;
_unit addWeapon _weapon;
_unit addVest _vest;
for "_i" from 1 to 3 do {
_unit addItem (_magazines call BIS_fnc_selectRandom);
};
if (_facewearPoss > 0.2) then {
if (_balaclavaPoss < 0.2) then {_unit addGoggles _balaclava} else{_unit addGoggles _bandanna; _unit addHeadgear _headgear};
};
};
case 4 : {
removeAllWeapons _unit;
removeHeadgear _unit;
removeGoggles _unit;
_unit addVest _vest;
_unit forceAddUniform _uniform;
複製
已複製
複製
已複製
if (_sniperRiflePoss < 0.1) then {
_headgear = selectRandom ["H_Bandanna_khk", "H_Bandanna_mcamo", "H_Booniehat_mcamo",
AKchoice = false;
"H_Booniehat_tan", "H_Booniehat_dgtl", "H_Cap_blk", "H_Cap_oli", "H_Hat_brown",
_unit addMagazine "rhs_10Rnd_762x54mmR_7N1";
"rhs_beanie_green", "rhs_Booniehat_flora", "rhs_Booniehat_marpatd"
_unit addWeapon _weaponDMR;
];
_unit addBackpack _backpack;
_unit addMagazine (
_grenades call BIS_fnc_
selectRandom
);
_helmet = selectRandom ["rhs_6b26_green", "rhs_6b27m_green", "rhs_6b27m_digi", "rhs_6b28_green", "rhs_ssh68"];
for "
_i
" from 1 to 3 do {
_unit addItem "rhs_10Rnd_762x54mmR_7N1";
_magazine = selectRandom _magazines;
};
}
{_unit removeItem _x} forEach ["NVGoggles", "NVGoggles_OPFOR", "NVGoggles_INDEP"];
else {
if (_machineGunPoss < 0.1) then {
AKchoice = false;
removeAllWeapons _unit;
_unit addMagazine "rhs_100Rnd_762x54mmR";
_unit addWeapon _weaponMG;
if (_type == 1 || {_type == 3}) then {
_unit addBackpack _backpack;
removeHeadgear _unit;
_unit addMagazine (
_grenades call BIS_fnc_
selectRandom
);
removeGoggles _unit;
for "
_i
" from 1 to 2 do {
_unit addItem "rhs_100Rnd_762x54mmR";
if (_facewearPoss > 0.2) then {
};
if (_balaclavaPoss < 0.2) then {
} else {
if (_launcherPoss < 0.1) then {
_unit addGoggles _balaclava;
_unit addMagazine "rhs_rpg7_PG7VL_mag";
} else {
_unit addWeapon "rhs_weap_rpg7";
_unit addGoggles _bandanna;
_unit addBackpack "rhs_rpg_empty";
_unit addHeadgear _headgear;
_unit addItemToBackpack "rhs_rpg7_PG7VL_mag";
};
};
};
};
};
};
if (_type == 2 || {_type == 3}) then {
if (_facewearPoss > 0.35) then {
_unit addMagazine _magazine;
if (_balaclavaPoss < 0.2) then {
_unit addGoggles _balaclava
} else
{
_unit addGoggles _bandanna;
_unit addHeadgear _headgear
};
_unit addWeapon _weapon;
} else {
_unit addHeadgear _helmet
};
for "" from 1 to 2 do {
_unit addItem (selectRandom _magazines);
if (
AKchoice) then
{
};
_unit addMagazine _magazine;
};
_unit addWeapon _weapon;
for "
_i
" from 1 to 3 do {
if (_type == 3) then {_unit addVest _vest};
_unit addItem (
_magazines call BIS_fnc_
selectRandom
);
};
if (_type != 4) exitWith {};
};
removeHeadgear _unit;
if (_torchPoss < 0.2) then
{
removeGoggles _unit;
_unit addPrimaryWeaponItem "rhs_acc_2dpZenit";
_unit addVest _vest;
_unit assignItem "rhs_acc_2dpZenit";
_unit forceAddUniform _uniform;
_unit setskill ["spotDistance",
(
0 + random 0.2
)
];
_AKchoice = true;
_unit setskill ["spotTime",
(
0 + random 0.2
)
];
};
if (_sniperRiflePoss < 0.1) then {
_
AKchoice = false;
for "
_i
" from 1 to 2 do {
_unit addMagazine "rhs_10Rnd_762x54mmR_7N1";
_unit addMagazine (
_grenades call BIS_fnc_
selectRandom
);
_unit addWeapon _weaponDMR;
};
_unit addBackpack _backpack;
_unit addMagazine (
selectRandom
_grenades
);
};
for "
" from 1 to 3 do {
_unit addItem "rhs_10Rnd_762x54mmR_7N1";
};
}
else {
if (_machineGunPoss < 0.1) then {
_
AKchoice = false;
_unit addMagazine "rhs_100Rnd_762x54mmR";
_unit addWeapon _weaponMG;
_unit addBackpack _backpack;
_unit addMagazine (
selectRandom
_grenades
);
for "
" from 1 to 2 do {
_unit addItem "rhs_100Rnd_762x54mmR";
};
} else {
if (_launcherPoss < 0.1) then {
_unit addMagazine "rhs_rpg7_PG7VL_mag";
_unit addWeapon "rhs_weap_rpg7";
_unit addBackpack "rhs_rpg_empty";
_unit addItemToBackpack "rhs_rpg7_PG7VL_mag";
};
};
};
if (_facewearPoss > 0.35) then {
if (_balaclavaPoss < 0.2) then {
_unit addGoggles _balaclava
;
} else
{
_unit addGoggles _bandanna;
_unit addHeadgear _headgear
;
};
} else {
_unit addHeadgear _helmet
;
};
if (
_
AKchoice) then
{
_unit addMagazine _magazine;
_unit addWeapon _weapon;
for "
" from 1 to 3 do {
_unit addItem (
selectRandom
_magazines
);
};
};
if (_torchPoss < 0.2) then
{
_unit addPrimaryWeaponItem "rhs_acc_2dpZenit";
_unit assignItem "rhs_acc_2dpZenit";
_unit setskill ["spotDistance",
0 + random 0.2
];
_unit setskill ["spotTime",
0 + random 0.2
];
};
for "
" from 1 to 2 do {
_unit addMagazine (
selectRandom
_grenades);
};
};
複製
已複製
複製
已複製
已保存差異
原始文本
開啟檔案
_unit = _this select 0; _type = _this select 1; AKchoice = true; _facewearPoss = random 1; _headgearPoss = random 1; _balaclavaPoss = random 1; _machineGunPoss = random 1; _sniperRiflePoss = random 1; _launcherPoss = random 1; _torchPoss = random 1; _uniform = [ "U_BG_Guerilla1_1", "U_BG_Guerrilla_6_1", "U_BG_leader", "rhs_chdkz_uniform_2", "rhs_chdkz_uniform_3", "rhs_chdkz_uniform_4" ] call BIS_fnc_selectRandom; _grenades = [ "HandGrenade", "HandGrenade", "HandGrenade", "Chemlight_green", "Chemlight_green", "MiniGrenade", "SmokeShell", "SmokeShell", "SmokeShell", "SmokeShellYellow", "Chemlight_red" ]; _magazines = [ "rhs_30Rnd_545x39_AK", "rhs_30Rnd_545x39_AK_no_tracers", "rhs_30Rnd_545x39_7N10_AK", "rhs_30Rnd_545x39_7N22_AK", "rhs_45Rnd_545x39_AK", "rhs_45Rnd_545x39_7N10_AK", "rhs_45Rnd_545x39_7N22_AK" ]; _weapon = [ "rhs_weap_ak74m", "rhs_weap_ak74m_camo", "rhs_weap_ak74m_desert", "rhs_weap_ak74m_folded", "rhs_weap_ak74m_camo_folded", "rhs_weap_ak74m_desert_folded", "rhs_weap_ak74m_2mag", "rhs_weap_ak74m_2mag_camo", "rhs_weap_ak105" ] call BIS_fnc_selectRandom; _weaponMG = [ "rhs_weap_pkm", "rhs_weap_pkp" ] call BIS_fnc_selectRandom; _weaponDMR = [ "rhs_weap_svdp", "rhs_weap_svdp_wd", "rhs_weap_svds" ] call BIS_fnc_selectRandom; _backpack = [ "B_AssaultPack_blk", "B_AssaultPack_rgr", "B_AssaultPack_dgtl", "B_FieldPack_khk", "B_FieldPack_cbr", "B_Kitbag_cbr", "B_TacticalPack_blk", "B_TacticalPack_oli", "rhs_sidor", "rhs_assault_umbts" ] call BIS_fnc_selectRandom; _vest = [ "V_BandollierB_cbr", "V_BandollierB_blk", "V_BandollierB_oli", "V_HarnessOGL_brn", "rhs_6sh46", "rhs_assault_umbts" ] call BIS_fnc_selectRandom; _bandanna = [ "G_Bandanna_blk", "G_Bandanna_oli", "G_Bandanna_beast", "G_Bandanna_tan", "G_Bandanna_khk", "rhs_scarf" ] call BIS_fnc_selectRandom; _balaclava = [ "G_Balaclava_oli", "G_Balaclava_blk", "H_Shemag_olive", "H_ShemagOpen_tan", "rhs_balaclava1_olive" ] call BIS_fnc_selectRandom; _headgear = [ "H_Bandanna_khk", "H_Bandanna_mcamo", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Booniehat_dgtl", "H_Cap_blk", "H_Cap_oli", "H_Hat_brown", "rhs_beanie_green", "rhs_Booniehat_flora", "rhs_Booniehat_marpatd" ] call BIS_fnc_selectRandom; _helmet = [ "rhs_6b26_green", "rhs_6b27m_green", "rhs_6b27m_digi", "rhs_6b28_green", "rhs_ssh68" ] call BIS_fnc_selectRandom; _magazine = _magazines call BIS_fnc_selectRandom; _unit unassignItem "NVGoggles"; _unit removeItem "NVGoggles"; _unit unassignItem "NVGoggles_OPFOR"; _unit removeItem "NVGoggles_OPFOR"; _unit unassignItem "NVGoggles_INDEP"; _unit removeItem "NVGoggles_INDEP"; switch (_type) do { case 1 : { removeAllWeapons _unit; removeHeadgear _unit; removeGoggles _unit; if (_facewearPoss > 0.2) then { if (_balaclavaPoss < 0.2) then {_unit addGoggles _balaclava} else{_unit addGoggles _bandanna; _unit addHeadgear _headgear}; }; }; case 2 : { removeAllWeapons _unit; _unit addMagazine _magazine; _unit addWeapon _weapon; for "_i" from 1 to 2 do { _unit addItem (_magazines call BIS_fnc_selectRandom); }; }; case 3 : { removeAllWeapons _unit; removeHeadgear _unit; removeGoggles _unit; _unit addMagazine _magazine; _unit addWeapon _weapon; _unit addVest _vest; for "_i" from 1 to 3 do { _unit addItem (_magazines call BIS_fnc_selectRandom); }; if (_facewearPoss > 0.2) then { if (_balaclavaPoss < 0.2) then {_unit addGoggles _balaclava} else{_unit addGoggles _bandanna; _unit addHeadgear _headgear}; }; }; case 4 : { removeAllWeapons _unit; removeHeadgear _unit; removeGoggles _unit; _unit addVest _vest; _unit forceAddUniform _uniform; if (_sniperRiflePoss < 0.1) then { AKchoice = false; _unit addMagazine "rhs_10Rnd_762x54mmR_7N1"; _unit addWeapon _weaponDMR; _unit addBackpack _backpack; _unit addMagazine (_grenades call BIS_fnc_selectRandom); for "_i" from 1 to 3 do { _unit addItem "rhs_10Rnd_762x54mmR_7N1"; }; } else {if (_machineGunPoss < 0.1) then { AKchoice = false; _unit addMagazine "rhs_100Rnd_762x54mmR"; _unit addWeapon _weaponMG; _unit addBackpack _backpack; _unit addMagazine (_grenades call BIS_fnc_selectRandom); for "_i" from 1 to 2 do { _unit addItem "rhs_100Rnd_762x54mmR"; }; } else {if (_launcherPoss < 0.1) then { _unit addMagazine "rhs_rpg7_PG7VL_mag"; _unit addWeapon "rhs_weap_rpg7"; _unit addBackpack "rhs_rpg_empty"; _unit addItemToBackpack "rhs_rpg7_PG7VL_mag"; }; }; }; if (_facewearPoss > 0.35) then { if (_balaclavaPoss < 0.2) then {_unit addGoggles _balaclava} else{_unit addGoggles _bandanna; _unit addHeadgear _headgear}; } else {_unit addHeadgear _helmet}; if (AKchoice) then{ _unit addMagazine _magazine; _unit addWeapon _weapon; for "_i" from 1 to 3 do { _unit addItem (_magazines call BIS_fnc_selectRandom); }; }; if (_torchPoss < 0.2) then{ _unit addPrimaryWeaponItem "rhs_acc_2dpZenit"; _unit assignItem "rhs_acc_2dpZenit"; _unit setskill ["spotDistance",(0 + random 0.2)]; _unit setskill ["spotTime",(0 + random 0.2)]; }; for "_i" from 1 to 2 do { _unit addMagazine (_grenades call BIS_fnc_selectRandom); }; }; };
更改後文本
開啟檔案
params ["_unit", "_type"]; _facewearPoss = random 1; _balaclavaPoss = random 1; _machineGunPoss = random 1; _sniperRiflePoss = random 1; _launcherPoss = random 1; _torchPoss = random 1; _uniform = selectRandom ["U_BG_Guerilla1_1", "U_BG_Guerrilla_6_1", "U_BG_leader", "rhs_chdkz_uniform_2", "rhs_chdkz_uniform_3", "rhs_chdkz_uniform_4" ]; _grenades = ["HandGrenade", "HandGrenade", "HandGrenade", "Chemlight_green", "Chemlight_green", "MiniGrenade", "SmokeShell", "SmokeShell", "SmokeShell", "SmokeShellYellow", "Chemlight_red" ]; _magazines = ["rhs_30Rnd_545x39_AK", "rhs_30Rnd_545x39_AK_no_tracers", "rhs_30Rnd_545x39_7N10_AK", "rhs_30Rnd_545x39_7N22_AK", "rhs_45Rnd_545x39_AK", "rhs_45Rnd_545x39_7N10_AK", "rhs_45Rnd_545x39_7N22_AK" ]; _weapon = selectRandom ["rhs_weap_ak74m", "rhs_weap_ak74m_camo", "rhs_weap_ak74m_desert", "rhs_weap_ak74m_folded", "rhs_weap_ak74m_camo_folded", "rhs_weap_ak74m_desert_folded", "rhs_weap_ak74m_2mag", "rhs_weap_ak74m_2mag_camo", "rhs_weap_ak105" ]; _weaponMG = selectRandom ["rhs_weap_pkm", "rhs_weap_pkp"]; _weaponDMR = selectRandom ["rhs_weap_svdp", "rhs_weap_svdp_wd", "rhs_weap_svds"]; _backpack = selectRandom ["B_AssaultPack_blk", "B_AssaultPack_rgr", "B_AssaultPack_dgtl", "B_FieldPack_khk", "B_FieldPack_cbr", "B_Kitbag_cbr", "B_TacticalPack_blk", "B_TacticalPack_oli", "rhs_sidor", "rhs_assault_umbts" ]; _vest = selectRandom ["V_BandollierB_cbr", "V_BandollierB_blk", "V_BandollierB_oli", "V_HarnessOGL_brn", "rhs_6sh46", "rhs_assault_umbts" ]; _bandanna = selectRandom ["G_Bandanna_blk", "G_Bandanna_oli", "G_Bandanna_beast", "G_Bandanna_tan", "G_Bandanna_khk", "rhs_scarf" ]; _balaclava = selectRandom ["G_Balaclava_oli", "G_Balaclava_blk", "H_Shemag_olive", "H_ShemagOpen_tan", "rhs_balaclava1_olive" ]; _headgear = selectRandom ["H_Bandanna_khk", "H_Bandanna_mcamo", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Booniehat_dgtl", "H_Cap_blk", "H_Cap_oli", "H_Hat_brown", "rhs_beanie_green", "rhs_Booniehat_flora", "rhs_Booniehat_marpatd" ]; _helmet = selectRandom ["rhs_6b26_green", "rhs_6b27m_green", "rhs_6b27m_digi", "rhs_6b28_green", "rhs_ssh68"]; _magazine = selectRandom _magazines; {_unit removeItem _x} forEach ["NVGoggles", "NVGoggles_OPFOR", "NVGoggles_INDEP"]; removeAllWeapons _unit; if (_type == 1 || {_type == 3}) then { removeHeadgear _unit; removeGoggles _unit; if (_facewearPoss > 0.2) then { if (_balaclavaPoss < 0.2) then { _unit addGoggles _balaclava; } else { _unit addGoggles _bandanna; _unit addHeadgear _headgear; }; }; }; if (_type == 2 || {_type == 3}) then { _unit addMagazine _magazine; _unit addWeapon _weapon; for "" from 1 to 2 do { _unit addItem (selectRandom _magazines); }; }; if (_type == 3) then {_unit addVest _vest}; if (_type != 4) exitWith {}; removeHeadgear _unit; removeGoggles _unit; _unit addVest _vest; _unit forceAddUniform _uniform; _AKchoice = true; if (_sniperRiflePoss < 0.1) then { _AKchoice = false; _unit addMagazine "rhs_10Rnd_762x54mmR_7N1"; _unit addWeapon _weaponDMR; _unit addBackpack _backpack; _unit addMagazine (selectRandom _grenades); for "" from 1 to 3 do { _unit addItem "rhs_10Rnd_762x54mmR_7N1"; }; } else { if (_machineGunPoss < 0.1) then { _AKchoice = false; _unit addMagazine "rhs_100Rnd_762x54mmR"; _unit addWeapon _weaponMG; _unit addBackpack _backpack; _unit addMagazine (selectRandom _grenades); for "" from 1 to 2 do { _unit addItem "rhs_100Rnd_762x54mmR"; }; } else { if (_launcherPoss < 0.1) then { _unit addMagazine "rhs_rpg7_PG7VL_mag"; _unit addWeapon "rhs_weap_rpg7"; _unit addBackpack "rhs_rpg_empty"; _unit addItemToBackpack "rhs_rpg7_PG7VL_mag"; }; }; }; if (_facewearPoss > 0.35) then { if (_balaclavaPoss < 0.2) then { _unit addGoggles _balaclava; } else { _unit addGoggles _bandanna; _unit addHeadgear _headgear; }; } else { _unit addHeadgear _helmet; }; if (_AKchoice) then { _unit addMagazine _magazine; _unit addWeapon _weapon; for "" from 1 to 3 do { _unit addItem (selectRandom _magazines); }; }; if (_torchPoss < 0.2) then { _unit addPrimaryWeaponItem "rhs_acc_2dpZenit"; _unit assignItem "rhs_acc_2dpZenit"; _unit setskill ["spotDistance", 0 + random 0.2]; _unit setskill ["spotTime", 0 + random 0.2]; }; for "" from 1 to 2 do { _unit addMagazine (selectRandom _grenades); };
尋找差異