Diff
checker
文本
文本
圖像
文檔
Excel
文件夾
Legal
Enterprise
桌面版
定價
登入
下載 Diffchecker 桌面版
比較文本
尋找兩個文字檔案之間的差異
工具
歷史
顯示
檢視
拆分
統一
即時編輯器
隱藏空白變更
摺疊未變更行
關閉換行
比對精度
智能
語法
無
變更外觀
處理
忽略
文字轉換
前往第一個差異
編輯輸入
Diffchecker Desktop
執行Diffchecker最安全的方式。取得Diffchecker桌面應用程式:您的差異永遠不會離開您的電腦!
取得桌面版
Untitled diff
建立於
9 年前
差異永不過期
清除
匯出
分享
解釋
27 刪除
行
總計
刪除
字符
總計
刪除
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
242 行
全部複製
107 新增
行
總計
新增
字符
總計
新增
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
322 行
全部複製
複製
已複製
複製
已複製
object_event_
clear(PlayerControl
, ev_
step, ev_step_begin);
//PrOF 2017
global.joystickExists = false;
global.secondaryDelay = 15;
//If this gets added it'll be a lot cleaner, clearing and adding is just a lot of code
controllerObserver = object_add();
object_set_persistent(controllerObserver, true);
object_event_
add(controllerObserver
, ev_
create, 0, '
mouseLocked = false;
JoystickMouseLockTimer = 0;
mouseStarterY = window_get_width() / 2;
mouseStarterX = window_get_height() / 2;
');
複製
已複製
複製
已複製
object_event_add(controllerObserver, ev_step, 0, '
if(joystick_exists(1)){
global.joystickExists = true;
JoystickMouseLockTimer += global.delta_factor;
//Cursor movement, inspiration taken form ArrowAim.gml
//TODO Configurable sensitivity
//TODO change deadzone calculation to be a percentage
if (joystick_check_button(1, 7) && JoystickMouseLockTimer >= 10) {
mouseLocked = !mouseLocked;
JoystickMouseLockTimer = 0;
}
if (!mouseLocked) {
if(instance_exists(MenuController)) {
//Menu mode
/* Woo debug stuff, coming hopefully next update
lStickY = joystick_ypos(1)*30;
lStickX = joystick_xpos(1)*30;
if (lStickY < 6 && lStickY > -6 && lStickX < 6 && lStickX > -6){
//Do nothing
}
else {
mouseStarterY = mouseStarterY + lStickY;
mouseStarterX = mouseStarterX + lStickX;
window_mouse_set(mouseStarterX, mouseStarterY);
}
show_message("X " + string(mouseStarterX) + " Y " + string(mouseStarterY));
*/
}
else {
//Gameplay mode
Sensitivity = 150;
//Sniper and quote are handled differently
if (instance_exists(Player)) {
global.secondaryDelay = 15;
/*
if (global.myself.class = CLASS_SNIPER) {
//TODO use old aim method when aimed
Sensitivity = 500;
}
*/
if (global.myself.class = CLASS_QUOTE) {
//Disable the delay between Secondary actions
global.secondaryDelay = 0;
}
}
Text moved with changes from lines 139-144 (99.5% similarity)
mousex = window_get_width() / 2;
mousey = window_get_height() / 2;
rStickY = joystick_rpos(1)*100;
rStickX = joystick_upos(1)*100;
//window_mouse_set(mousex + rStickX, mousey + rStickY);
gradi = arctan2(rStickY, rStickX);
if (rStickY < 20 && rStickY > -20 && rStickX < 20 && rStickX > -20){
//Do nothing
}
else {
window_mouse_set(Sensitivity * cos(gradi) + mousex, Sensitivity * sin(gradi) + mousey);
}
}
}
}
');
instance_create(0,0,controllerObserver);
object_event_add(PlayerControl, ev_create, 0, '
object_event_add(PlayerControl, ev_create, 0, '
//Used by the stupid Special action workaround
//Used by the stupid Special action workaround
複製
已複製
複製
已複製
JoystickWorkaroundFramesCount
= 0;
JoystickSecondaryTimer
= 0;
');
');
複製
已複製
複製
已複製
object_event_clear(PlayerControl, ev_step, ev_step_begin);
object_event_add(PlayerControl, ev_step, ev_step_begin, '
object_event_add(PlayerControl, ev_step, ev_step_begin, '
if(instance_exists(MenuController))
if(instance_exists(MenuController))
exit;
exit;
var kickOpen;
var kickOpen;
kickOpen = false
kickOpen = false
if (instance_exists(ScoreTableController))
if (instance_exists(ScoreTableController))
if (ScoreTableController.showadmin)
if (ScoreTableController.showadmin)
kickOpen = true;
kickOpen = true;
if(instance_exists(TeamSelectController) || instance_exists(ClassSelectController) || kickOpen)
if(instance_exists(TeamSelectController) || instance_exists(ClassSelectController) || kickOpen)
menuOpen = true;
menuOpen = true;
else
else
menuOpen = false;
menuOpen = false;
//Checking for input - Mapped Keys
//Checking for input - Mapped Keys
if(keyboard_check_pressed(global.changeTeam))
if(keyboard_check_pressed(global.changeTeam))
inputChangeTeam();
inputChangeTeam();
if(keyboard_check_pressed(global.changeClass))
if(keyboard_check_pressed(global.changeClass))
inputChangeClass();
inputChangeClass();
event_user(8);
event_user(8);
var keybyte;
var keybyte;
keybyte = 0;
keybyte = 0;
/* KeyByte flags:
/* KeyByte flags:
02 - down
02 - down
08 - primary
08 - primary
10 - secondary
10 - secondary
20 - right
20 - right
40 - left
40 - left
80 - up
80 - up
*/
*/
//character object exists
//character object exists
if(global.myself.object != -1)
if(global.myself.object != -1)
{
{
if(!menuOpen)
if(!menuOpen)
{
{
複製
已複製
複製
已複製
JoystickWorkaroundFramesCount
+=
1
;
JoystickSecondaryTimer
+=
global.delta_factor
;
if(keyboard_check(global.left)) keybyte |= $40;
if(keyboard_check(global.left)) keybyte |= $40;
if(keyboard_check(global.right)) keybyte |= $20;
if(keyboard_check(global.right)) keybyte |= $20;
if(keyboard_check(global.jump)) keybyte |= $80;
if(keyboard_check(global.jump)) keybyte |= $80;
if(keyboard_check(global.down)) keybyte |= $02;
if(keyboard_check(global.down)) keybyte |= $02;
if(keyboard_check(global.taunt)) keybyte |= $01;
if(keyboard_check(global.taunt)) keybyte |= $01;
if(keyboard_check_pressed(global.chat1)) inputChat1();
if(keyboard_check_pressed(global.chat1)) inputChat1();
if(keyboard_check_pressed(global.chat2)) inputChat2();
if(keyboard_check_pressed(global.chat2)) inputChat2();
if(keyboard_check_pressed(global.chat3)) inputChat3();
if(keyboard_check_pressed(global.chat3)) inputChat3();
if(keyboard_check_pressed(global.drop)) inputDrop();
if(keyboard_check_pressed(global.drop)) inputDrop();
if(keyboard_check_pressed(global.medic))
if(keyboard_check_pressed(global.medic))
{
{
inputCallMedic();
inputCallMedic();
}
}
if(!global.myself.humiliated)
if(!global.myself.humiliated)
{
{
if(keyboard_check(global.attack)) keybyte |= $10;
if(keyboard_check(global.attack)) keybyte |= $10;
if(keyboard_check(global.special)) keybyte |= $08;
if(keyboard_check(global.special)) keybyte |= $08;
if(keyboard_check_pressed(global.special)) inputSpecial();
if(keyboard_check_pressed(global.special)) inputSpecial();
if(keyboard_check_pressed(global.taunt)) inputTaunt();
if(keyboard_check_pressed(global.taunt)) inputTaunt();
if(mouse_check_button(mb_left))
if(mouse_check_button(mb_left))
{
{
if(global.attack == MOUSE_LEFT) keybyte |= $10;
if(global.attack == MOUSE_LEFT) keybyte |= $10;
if(global.special == MOUSE_LEFT) keybyte |= $08;
if(global.special == MOUSE_LEFT) keybyte |= $08;
}
}
if(mouse_check_button_pressed(mb_left) and global.special == MOUSE_LEFT)
if(mouse_check_button_pressed(mb_left) and global.special == MOUSE_LEFT)
inputSpecial();
inputSpecial();
if(mouse_check_button(mb_right))
if(mouse_check_button(mb_right))
{
{
if(global.attack == MOUSE_RIGHT) keybyte |= $10;
if(global.attack == MOUSE_RIGHT) keybyte |= $10;
if(global.special == MOUSE_RIGHT) keybyte |= $08;
if(global.special == MOUSE_RIGHT) keybyte |= $08;
}
}
if(mouse_check_button_pressed(mb_right) and global.special == MOUSE_RIGHT)
if(mouse_check_button_pressed(mb_right) and global.special == MOUSE_RIGHT)
inputSpecial();
inputSpecial();
}
}
複製
已複製
複製
已複製
//
S
ame as
K
eyboard, but with a Joystick check
, maybe some button could be a context action?
//
Actual plugin, s
ame as
k
eyboard, but with a Joystick check
//For now it only works with the first controller connected
//Left analog stick could also work using some axis, but it is simpler this way.
T
his
will
be
change
d once the controllerObserver gets used
//Left analog stick could also work using some axis, but it is simpler this way.
If t
his
many checks lag the game I
will
change
it
if (
global.
joystick
E
xists
) {
if (
joystick
_e
xists
(1)
) {
//Left
//Left
if(joystick_direction(1) == vk_numpad4 || joystick_direction(1) == vk_numpad7 || joystick_direction(1) == vk_numpad1) keybyte |= $40;
if(joystick_direction(1) == vk_numpad4 || joystick_direction(1) == vk_numpad7 || joystick_direction(1) == vk_numpad1) keybyte |= $40;
//Right
//Right
if(joystick_direction(1) == vk_numpad6 || joystick_direction(1) == vk_numpad9 || joystick_direction(1) == vk_numpad3) keybyte |= $20;
if(joystick_direction(1) == vk_numpad6 || joystick_direction(1) == vk_numpad9 || joystick_direction(1) == vk_numpad3) keybyte |= $20;
//Jump
//Jump
if(joystick_check_button(1, 5)) keybyte |= $80;
if(joystick_check_button(1, 5)) keybyte |= $80;
//Down
//Down
if(joystick_direction(1) == vk_numpad2 || joystick_direction(1) == vk_numpad1 || joystick_direction(1) == vk_numpad3) keybyte |= $02;
if(joystick_direction(1) == vk_numpad2 || joystick_direction(1) == vk_numpad1 || joystick_direction(1) == vk_numpad3) keybyte |= $02;
已保存差異
原始文本
開啟檔案
object_event_clear(PlayerControl, ev_step, ev_step_begin); object_event_add(PlayerControl, ev_create, 0, ' //Used by the stupid Special action workaround JoystickWorkaroundFramesCount = 0; '); object_event_add(PlayerControl, ev_step, ev_step_begin, ' if(instance_exists(MenuController)) exit; var kickOpen; kickOpen = false if (instance_exists(ScoreTableController)) if (ScoreTableController.showadmin) kickOpen = true; if(instance_exists(TeamSelectController) || instance_exists(ClassSelectController) || kickOpen) menuOpen = true; else menuOpen = false; //Checking for input - Mapped Keys if(keyboard_check_pressed(global.changeTeam)) inputChangeTeam(); if(keyboard_check_pressed(global.changeClass)) inputChangeClass(); event_user(8); var keybyte; keybyte = 0; /* KeyByte flags: 02 - down 08 - primary 10 - secondary 20 - right 40 - left 80 - up */ //character object exists if(global.myself.object != -1) { if(!menuOpen) { JoystickWorkaroundFramesCount += 1; if(keyboard_check(global.left)) keybyte |= $40; if(keyboard_check(global.right)) keybyte |= $20; if(keyboard_check(global.jump)) keybyte |= $80; if(keyboard_check(global.down)) keybyte |= $02; if(keyboard_check(global.taunt)) keybyte |= $01; if(keyboard_check_pressed(global.chat1)) inputChat1(); if(keyboard_check_pressed(global.chat2)) inputChat2(); if(keyboard_check_pressed(global.chat3)) inputChat3(); if(keyboard_check_pressed(global.drop)) inputDrop(); if(keyboard_check_pressed(global.medic)) { inputCallMedic(); } if(!global.myself.humiliated) { if(keyboard_check(global.attack)) keybyte |= $10; if(keyboard_check(global.special)) keybyte |= $08; if(keyboard_check_pressed(global.special)) inputSpecial(); if(keyboard_check_pressed(global.taunt)) inputTaunt(); if(mouse_check_button(mb_left)) { if(global.attack == MOUSE_LEFT) keybyte |= $10; if(global.special == MOUSE_LEFT) keybyte |= $08; } if(mouse_check_button_pressed(mb_left) and global.special == MOUSE_LEFT) inputSpecial(); if(mouse_check_button(mb_right)) { if(global.attack == MOUSE_RIGHT) keybyte |= $10; if(global.special == MOUSE_RIGHT) keybyte |= $08; } if(mouse_check_button_pressed(mb_right) and global.special == MOUSE_RIGHT) inputSpecial(); } //Same as Keyboard, but with a Joystick check, maybe some button could be a context action? //For now it only works with the first controller connected //Left analog stick could also work using some axis, but it is simpler this way. If this many checks lag the game I will change it if (joystick_exists(1)) { //Left if(joystick_direction(1) == vk_numpad4 || joystick_direction(1) == vk_numpad7 || joystick_direction(1) == vk_numpad1) keybyte |= $40; //Right if(joystick_direction(1) == vk_numpad6 || joystick_direction(1) == vk_numpad9 || joystick_direction(1) == vk_numpad3) keybyte |= $20; //Jump if(joystick_check_button(1, 5)) keybyte |= $80; //Down if(joystick_direction(1) == vk_numpad2 || joystick_direction(1) == vk_numpad1 || joystick_direction(1) == vk_numpad3) keybyte |= $02; //Taunt L2 if(joystick_zpos(1) > 0) keybyte |= $01; //Context action, O if (joystick_check_button(1, 2)) { if (instance_exists(CTFHUD) || instance_exists(GeneratorHUD)){ //Intelligence bubble, because a generator bubble does not exists instance_create(0, 0, BubbleMenuX); with BubbleMenuX { bubbleImage=29; event_user(0); } //Drop intel. Yes even if we are in a generator map inputDrop(); } else if (instance_exists(ControlPointHUD) || instance_exists(ArenaHUD) || instance_exists(KothHUD) || instance_exists(DKothHUD)){ //Control point bubble instance_create(0, 0, BubbleMenuX); with BubbleMenuX { bubbleImage=33; event_user(0); } } //Support for payload? Maybe. Maybe } //Medic! X Button if(joystick_check_button(1, 1)) { inputCallMedic(); } //Cursor movement //Inspiration taken form ArrowAim.gml as I had problems moving the cursor the way I wanted it to move mousex = window_get_width() / 2; mousey = window_get_height() / 2; rStickY = joystick_rpos(1)*100; rStickX = joystick_upos(1)*100; window_mouse_set(mousex + rStickX, mousey + rStickY); //POV or arrows on gamepad, bound to most common bubbles switch joystick_pov(1) { //Thumbs up case 0: instance_create(0, 0, BubbleMenuC); with BubbleMenuC { bubbleImage=36; event_user(0); } break; //Attack! case 90: instance_create(0, 0, BubbleMenuZ); with BubbleMenuZ { bubbleImage=41; event_user(0); } break; //Angry face, might replace with NO Sign case 180: instance_create(0, 0, BubbleMenuZ); with BubbleMenuZ { bubbleImage=22; event_user(0); } break; //Defend! case 270: instance_create(0, 0, BubbleMenuZ); with BubbleMenuZ { bubbleImage=42; event_user(0); } break; //When 2 arrows are pressed simultaneously. Might modify is someone actually plays with a flight joystick default: } //L3 to call for SPY! if (joystick_check_button(1, 9)) { instance_create(0, 0, BubbleMenuX); with BubbleMenuX { bubbleImage=30; event_user(0); } } if(!global.myself.humiliated) { //Shoot if(joystick_check_button(1, 6)) keybyte |= $10; //Secondary action if(joystick_zpos(1) < 0) keybyte |= $08; //Special action with stupid timer as workaround //TODO if the number goes up indefinetly I may have to put a cap to the timer if(joystick_zpos(1) < 0 && JoystickWorkaroundFramesCount >= 60) { inputSpecial(); JoystickWorkaroundFramesCount = 0; } //Taunt L2 if(joystick_zpos(1) > 0) inputTaunt(); } } } if(global.run_virtual_ticks) ClientInputstate(global.serverSocket, keybyte); socket_send(global.serverSocket); } // spectator controls else if (instance_exists(Spectator)) { if(!menuOpen) { if(mouse_check_button_pressed(mb_left)) with (Spectator) event_user(7); if(mouse_check_button_pressed(mb_right)) with (Spectator) event_user(8); } } if(keybyte != 0 or keyboard_check(global.left) or keyboard_check(global.right) or keyboard_check(global.jump) or keyboard_check(global.down)) { afktimer = afktimeout; } ');
更改後文本
開啟檔案
//PrOF 2017 global.joystickExists = false; global.secondaryDelay = 15; //If this gets added it'll be a lot cleaner, clearing and adding is just a lot of code controllerObserver = object_add(); object_set_persistent(controllerObserver, true); object_event_add(controllerObserver, ev_create, 0, ' mouseLocked = false; JoystickMouseLockTimer = 0; mouseStarterY = window_get_width() / 2; mouseStarterX = window_get_height() / 2; '); object_event_add(controllerObserver, ev_step, 0, ' if(joystick_exists(1)){ global.joystickExists = true; JoystickMouseLockTimer += global.delta_factor; //Cursor movement, inspiration taken form ArrowAim.gml //TODO Configurable sensitivity //TODO change deadzone calculation to be a percentage if (joystick_check_button(1, 7) && JoystickMouseLockTimer >= 10) { mouseLocked = !mouseLocked; JoystickMouseLockTimer = 0; } if (!mouseLocked) { if(instance_exists(MenuController)) { //Menu mode /* Woo debug stuff, coming hopefully next update lStickY = joystick_ypos(1)*30; lStickX = joystick_xpos(1)*30; if (lStickY < 6 && lStickY > -6 && lStickX < 6 && lStickX > -6){ //Do nothing } else { mouseStarterY = mouseStarterY + lStickY; mouseStarterX = mouseStarterX + lStickX; window_mouse_set(mouseStarterX, mouseStarterY); } show_message("X " + string(mouseStarterX) + " Y " + string(mouseStarterY)); */ } else { //Gameplay mode Sensitivity = 150; //Sniper and quote are handled differently if (instance_exists(Player)) { global.secondaryDelay = 15; /* if (global.myself.class = CLASS_SNIPER) { //TODO use old aim method when aimed Sensitivity = 500; } */ if (global.myself.class = CLASS_QUOTE) { //Disable the delay between Secondary actions global.secondaryDelay = 0; } } mousex = window_get_width() / 2; mousey = window_get_height() / 2; rStickY = joystick_rpos(1)*100; rStickX = joystick_upos(1)*100; //window_mouse_set(mousex + rStickX, mousey + rStickY); gradi = arctan2(rStickY, rStickX); if (rStickY < 20 && rStickY > -20 && rStickX < 20 && rStickX > -20){ //Do nothing } else { window_mouse_set(Sensitivity * cos(gradi) + mousex, Sensitivity * sin(gradi) + mousey); } } } } '); instance_create(0,0,controllerObserver); object_event_add(PlayerControl, ev_create, 0, ' //Used by the stupid Special action workaround JoystickSecondaryTimer = 0; '); object_event_clear(PlayerControl, ev_step, ev_step_begin); object_event_add(PlayerControl, ev_step, ev_step_begin, ' if(instance_exists(MenuController)) exit; var kickOpen; kickOpen = false if (instance_exists(ScoreTableController)) if (ScoreTableController.showadmin) kickOpen = true; if(instance_exists(TeamSelectController) || instance_exists(ClassSelectController) || kickOpen) menuOpen = true; else menuOpen = false; //Checking for input - Mapped Keys if(keyboard_check_pressed(global.changeTeam)) inputChangeTeam(); if(keyboard_check_pressed(global.changeClass)) inputChangeClass(); event_user(8); var keybyte; keybyte = 0; /* KeyByte flags: 02 - down 08 - primary 10 - secondary 20 - right 40 - left 80 - up */ //character object exists if(global.myself.object != -1) { if(!menuOpen) { JoystickSecondaryTimer += global.delta_factor; if(keyboard_check(global.left)) keybyte |= $40; if(keyboard_check(global.right)) keybyte |= $20; if(keyboard_check(global.jump)) keybyte |= $80; if(keyboard_check(global.down)) keybyte |= $02; if(keyboard_check(global.taunt)) keybyte |= $01; if(keyboard_check_pressed(global.chat1)) inputChat1(); if(keyboard_check_pressed(global.chat2)) inputChat2(); if(keyboard_check_pressed(global.chat3)) inputChat3(); if(keyboard_check_pressed(global.drop)) inputDrop(); if(keyboard_check_pressed(global.medic)) { inputCallMedic(); } if(!global.myself.humiliated) { if(keyboard_check(global.attack)) keybyte |= $10; if(keyboard_check(global.special)) keybyte |= $08; if(keyboard_check_pressed(global.special)) inputSpecial(); if(keyboard_check_pressed(global.taunt)) inputTaunt(); if(mouse_check_button(mb_left)) { if(global.attack == MOUSE_LEFT) keybyte |= $10; if(global.special == MOUSE_LEFT) keybyte |= $08; } if(mouse_check_button_pressed(mb_left) and global.special == MOUSE_LEFT) inputSpecial(); if(mouse_check_button(mb_right)) { if(global.attack == MOUSE_RIGHT) keybyte |= $10; if(global.special == MOUSE_RIGHT) keybyte |= $08; } if(mouse_check_button_pressed(mb_right) and global.special == MOUSE_RIGHT) inputSpecial(); } //Actual plugin, same as keyboard, but with a Joystick check //Left analog stick could also work using some axis, but it is simpler this way. This will be changed once the controllerObserver gets used if (global.joystickExists) { //Left if(joystick_direction(1) == vk_numpad4 || joystick_direction(1) == vk_numpad7 || joystick_direction(1) == vk_numpad1) keybyte |= $40; //Right if(joystick_direction(1) == vk_numpad6 || joystick_direction(1) == vk_numpad9 || joystick_direction(1) == vk_numpad3) keybyte |= $20; //Jump if(joystick_check_button(1, 5)) keybyte |= $80; //Down if(joystick_direction(1) == vk_numpad2 || joystick_direction(1) == vk_numpad1 || joystick_direction(1) == vk_numpad3) keybyte |= $02; //Taunt L2 if(joystick_zpos(1) > 0) keybyte |= $01; //Context action, O if (joystick_check_button(1, 2)) { if (instance_exists(CTFHUD) || instance_exists(GeneratorHUD)){ //Intelligence bubble, because a generator bubble does not exists instance_create(0, 0, BubbleMenuX); with BubbleMenuX { bubbleImage=29; event_user(0); } //Drop intel. Yes even if we are in a generator map inputDrop(); } else if (instance_exists(ControlPointHUD) || instance_exists(ArenaHUD) || instance_exists(KothHUD) || instance_exists(DKothHUD)){ //Control point bubble instance_create(0, 0, BubbleMenuX); with BubbleMenuX { bubbleImage=33; event_user(0); } } //Support for payload? Maybe. Maybe } //Medic! X Button if(joystick_check_button(1, 1)) { inputCallMedic(); } //POV or arrows on gamepad, bound to most common bubbles switch joystick_pov(1) { //Thumbs up case 0: instance_create(0, 0, BubbleMenuC); with BubbleMenuC { bubbleImage=36; event_user(0); } break; //Attack! case 90: instance_create(0, 0, BubbleMenuZ); with BubbleMenuZ { bubbleImage=41; event_user(0); } break; //Angry face, might replace with NO Sign case 180: instance_create(0, 0, BubbleMenuZ); with BubbleMenuZ { bubbleImage=22; event_user(0); } break; //Defend! case 270: instance_create(0, 0, BubbleMenuZ); with BubbleMenuZ { bubbleImage=42; event_user(0); } break; //When 2 arrows are pressed simultaneously. Might modify is someone actually plays with a flight joystick default: } //L3 to call for SPY! if (joystick_check_button(1, 9)) { instance_create(0, 0, BubbleMenuX); with BubbleMenuX { bubbleImage=30; event_user(0); } } if(!global.myself.humiliated) { //Shoot if(joystick_check_button(1, 6)) keybyte |= $10; //Secondary action if(joystick_zpos(1) < 0) keybyte |= $08; //Special action with stupid timer as workaround //TODO if the number going up indefinetly causes issues I might have to put a cap to the timer if(joystick_zpos(1) < 0 && JoystickSecondaryTimer >= global.secondaryDelay) { inputSpecial(); JoystickSecondaryTimer = 0; } //Taunt L2 if(joystick_zpos(1) > 0) inputTaunt(); } } } if(global.run_virtual_ticks) ClientInputstate(global.serverSocket, keybyte); socket_send(global.serverSocket); } // spectator controls else if (instance_exists(Spectator)) { if(!menuOpen) { if(mouse_check_button_pressed(mb_left)) with (Spectator) event_user(7); if(mouse_check_button_pressed(mb_right)) with (Spectator) event_user(8); //Joystick controls if (global.joystickExists && JoystickSecondaryTimer > 10) { JoystickSecondaryTimer = 0; if(joystick_check_button(1, 1) ) with (Spectator) event_user(7); if(joystick_check_button(1, 2)) with (Spectator) event_user(8); } } } if(keybyte != 0 or keyboard_check(global.left) or keyboard_check(global.right) or keyboard_check(global.jump) or keyboard_check(global.down)) { afktimer = afktimeout; } ');
尋找差異