Diff
checker
文本
文本
圖像
文檔
Excel
文件夾
Legal
Enterprise
桌面版
定價
登入
下載 Diffchecker 桌面版
比較文本
尋找兩個文字檔案之間的差異
工具
歷史
即時編輯器
隱藏空白變更
摺疊未變更行
關閉換行
檢視
拆分
統一
比對精度
智能
單詞
字符
文字樣式
變更外觀
語法突出顯示
選擇語法
忽略
文字轉換
前往第一個差異
編輯輸入
Diffchecker Desktop
執行Diffchecker最安全的方式。取得Diffchecker桌面應用程式:您的差異永遠不會離開您的電腦!
取得桌面版
Untitled diff
建立於
8 年前
差異永不過期
清除
匯出
分享
解釋
1 刪除
行
總計
刪除
字符
總計
刪除
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
269 行
全部複製
1 新增
行
總計
新增
字符
總計
新增
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
269 行
全部複製
複製
已複製
複製
已複製
Deluxo
:
Stromberg
:
<Item type="CWeaponInfo">
<Item type="CWeaponInfo">
<Name>VEHICLE_WEAPON_DELUXO_MISSILE</Name>
<Name>VEHICLE_WEAPON_DELUXO_MISSILE</Name>
<Model />
<Model />
<Audio>AUDIO_ITEM_XM_VEHICLE_DELUXO_MISSILE</Audio>
<Audio>AUDIO_ITEM_XM_VEHICLE_DELUXO_MISSILE</Audio>
<Slot />
<Slot />
<DamageType>EXPLOSIVE</DamageType>
<DamageType>EXPLOSIVE</DamageType>
<Explosion>
<Explosion>
<Default>DONTCARE</Default>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
</Explosion>
<FireType>PROJECTILE</FireType>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<Group />
<Group />
<AmmoInfo ref="AMMO_OPPRESSOR_MISSILE" />
<AmmoInfo ref="AMMO_OPPRESSOR_MISSILE" />
<AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
<AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
<ClipSize value="1" />
<ClipSize value="1" />
<AccuracySpread value="1.000000" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="0.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<VehicleDamageModifier value="1.000000" />
<Force value="0.000000" />
<Force value="0.000000" />
<ForceHitPed value="0.000000" />
<ForceHitPed value="0.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces />
<OverrideForces />
<ForceMaxStrengthMult value="1.000000" />
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="20.000000" />
<ProjectileForce value="20.000000" />
<FragImpulse value="0.000000" />
<FragImpulse value="0.000000" />
<Penetration value="0.000000" />
<Penetration value="0.000000" />
<VerticalLaunchAdjustment value="0.000000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="4.000000" />
<ReloadTimeMP value="4.000000" />
<ReloadTimeSP value="4.000000" />
<ReloadTimeSP value="4.000000" />
<VehicleReloadTime value="2.000000" />
<VehicleReloadTime value="2.000000" />
<AnimReloadRate value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="2.000000" />
<TimeBetweenShots value="2.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="1.000000" />
<AlternateWaitTime value="1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
<Fx>
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
<FlashFx />
<FlashFx />
<FlashFxAlt />
<FlashFxAlt />
<FlashFxFP />
<FlashFxFP />
<FlashFxFPAlt />
<FlashFxFPAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFx />
<MuzzleSmokeFxFP />
<MuzzleSmokeFxFP />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
<ShellFx />
<ShellFx />
<ShellFxFP />
<ShellFxFP />
<TracerFx />
<TracerFx />
<PedDamageHash />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.000000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
<GroundDisturbFxNameFoliage />
</Fx>
</Fx>
<InitialRumbleDuration value="500" />
<InitialRumbleDuration value="500" />
<InitialRumbleIntensity value="0.001000" />
<InitialRumbleIntensity value="0.001000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<RumbleDuration value="400" />
<RumbleDuration value="400" />
<RumbleIntensity value="0.005000" />
<RumbleIntensity value="0.005000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleDamageIntensity value="1.000000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="0" />
<InitialRumbleDurationFps value="0" />
<InitialRumbleIntensityFps value="0.000000" />
<InitialRumbleIntensityFps value="0.000000" />
<RumbleDurationFps value="0" />
<RumbleDurationFps value="0" />
<RumbleIntensityFps value="0.000000" />
<RumbleIntensityFps value="0.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="225.000000" />
<LockOnRange value="225.000000" />
<WeaponRange value="225.000000" />
<WeaponRange value="225.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.500000" />
<BulletDirectionPitchOffset value="0.500000" />
<BulletDirectionPitchHomingOffset value="20.000000" />
<BulletDirectionPitchHomingOffset value="20.000000" />
<AiSoundRange value="200.000000" />
<AiSoundRange value="200.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="300.000000" />
<DamageFallOffRangeMin value="300.000000" />
<DamageFallOffRangeMax value="300.000000" />
<DamageFallOffRangeMax value="300.000000" />
<DamageFallOffModifier value="0.300000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
<VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
<DefaultCameraHash />
<DefaultCameraHash />
<AimCameraHash />
<AimCameraHash />
<FireCameraHash />
<FireCameraHash />
<CoverCameraHash />
<CoverCameraHash />
<CoverReadyToFireCameraHash />
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash />
<RunAndGunCameraHash />
<CinematicShootingCameraHash />
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<PovTurretCameraHash />
<CameraFov value="45.000000" />
<CameraFov value="45.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="0.000000" />
<FirstPersonScopeFov value="0.000000" />
<FirstPersonScopeAttachmentFov value="0.000000" />
<FirstPersonScopeAttachmentFov value="0.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData />
<FirstPersonScopeAttachmentData />
<ZoomFactorForAccurateMode value="1.000000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash>
<ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash>
<FirstPersonReticuleStyleHash>VULCAN_ROCKET</FirstPersonReticuleStyleHash>
<FirstPersonReticuleStyleHash>VULCAN_ROCKET</FirstPersonReticuleStyleHash>
<PickupHash />
<PickupHash />
<MPPickupHash />
<MPPickupHash />
<HumanNameHash>WT_V_DEL_MI</HumanNameHash>
<HumanNameHash>WT_V_DEL_MI</HumanNameHash>
<MovementModeConditionalIdle />
<MovementModeConditionalIdle />
<StatName>ROCKET</StatName>
<StatName>ROCKET</StatName>
<KnockdownCount value="-1" />
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>normal</NmShotTuningSet>
<NmShotTuningSet>normal</NmShotTuningSet>
<AttachPoints />
<AttachPoints />
<GunFeedBone />
<GunFeedBone />
<TargetSequenceGroup />
<TargetSequenceGroup />
<WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle UseVehicleWeaponBoneForward UseManualTargetingMode IgnoreHomingCloseThresholdCheck</WeaponFlags>
<WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle UseVehicleWeaponBoneForward UseManualTargetingMode IgnoreHomingCloseThresholdCheck</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="0" />
<AmmoDiminishingRate value="0" />
<AimingBreathingAdditiveWeight value="1.000000" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<AudioCollisionHash />
<HudDamage value="0" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudSpeed value="0" />
<HudCapacity value="1" />
<HudCapacity value="1" />
<HudAccuracy value="10" />
<HudAccuracy value="10" />
<HudRange value="100" />
<HudRange value="100" />
<VehicleAttackAngle value="25.000000" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone />
<RotateBarrelBone2 />
<RotateBarrelBone2 />
<FrontClearTestParams>
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</FrontClearTestParams>
</Item>
</Item>
已保存差異
原始文本
開啟檔案
Deluxo: <Item type="CWeaponInfo"> <Name>VEHICLE_WEAPON_DELUXO_MISSILE</Name> <Model /> <Audio>AUDIO_ITEM_XM_VEHICLE_DELUXO_MISSILE</Audio> <Slot /> <DamageType>EXPLOSIVE</DamageType> <Explosion> <Default>DONTCARE</Default> <HitCar>DONTCARE</HitCar> <HitTruck>DONTCARE</HitTruck> <HitBike>DONTCARE</HitBike> <HitBoat>DONTCARE</HitBoat> <HitPlane>DONTCARE</HitPlane> </Explosion> <FireType>PROJECTILE</FireType> <WheelSlot>WHEEL_PISTOL</WheelSlot> <Group /> <AmmoInfo ref="AMMO_OPPRESSOR_MISSILE" /> <AimingInfo ref="PLANE_TARGETING_RESTRAINTS" /> <ClipSize value="1" /> <AccuracySpread value="1.000000" /> <AccurateModeAccuracyModifier value="0.500000" /> <RunAndGunAccuracyModifier value="2.000000" /> <RunAndGunAccuracyMinOverride value="-1.000000" /> <RecoilAccuracyMax value="1.000000" /> <RecoilErrorTime value="0.000000" /> <RecoilRecoveryRate value="1.000000" /> <RecoilAccuracyToAllowHeadShotAI value="1000.000000" /> <MinHeadShotDistanceAI value="1000.000000" /> <MaxHeadShotDistanceAI value="1000.000000" /> <HeadShotDamageModifierAI value="1000.000000" /> <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /> <MinHeadShotDistancePlayer value="5.000000" /> <MaxHeadShotDistancePlayer value="40.000000" /> <HeadShotDamageModifierPlayer value="18.000000" /> <Damage value="0.000000" /> <DamageTime value="0.000000" /> <DamageTimeInVehicle value="0.000000" /> <DamageTimeInVehicleHeadShot value="0.000000" /> <HitLimbsDamageModifier value="0.500000" /> <NetworkHitLimbsDamageModifier value="0.800000" /> <LightlyArmouredDamageModifier value="0.750000" /> <VehicleDamageModifier value="1.000000" /> <Force value="0.000000" /> <ForceHitPed value="0.000000" /> <ForceHitVehicle value="0.000000" /> <ForceHitFlyingHeli value="0.000000" /> <OverrideForces /> <ForceMaxStrengthMult value="1.000000" /> <ForceFalloffRangeStart value="0.000000" /> <ForceFalloffRangeEnd value="50.000000" /> <ForceFalloffMin value="1.000000" /> <ProjectileForce value="20.000000" /> <FragImpulse value="0.000000" /> <Penetration value="0.000000" /> <VerticalLaunchAdjustment value="0.000000" /> <DropForwardVelocity value="0.000000" /> <Speed value="2000.000000" /> <BulletsInBatch value="1" /> <BatchSpread value="0.000000" /> <ReloadTimeMP value="4.000000" /> <ReloadTimeSP value="4.000000" /> <VehicleReloadTime value="2.000000" /> <AnimReloadRate value="1.000000" /> <BulletsPerAnimLoop value="1" /> <TimeBetweenShots value="2.000000" /> <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" /> <SpinUpTime value="0.000000" /> <SpinTime value="0.000000" /> <SpinDownTime value="0.000000" /> <AlternateWaitTime value="1.000000" /> <BulletBendingNearRadius value="0.000000" /> <BulletBendingFarRadius value="0.000000" /> <BulletBendingZoomedRadius value="0.000000" /> <FirstPersonBulletBendingNearRadius value="0.000000" /> <FirstPersonBulletBendingFarRadius value="0.000000" /> <FirstPersonBulletBendingZoomedRadius value="0.000000" /> <Fx> <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup> <FlashFx /> <FlashFxAlt /> <FlashFxFP /> <FlashFxFPAlt /> <MuzzleSmokeFx /> <MuzzleSmokeFxFP /> <MuzzleSmokeFxMinLevel value="0.000000" /> <MuzzleSmokeFxIncPerShot value="0.000000" /> <MuzzleSmokeFxDecPerSec value="0.000000" /> <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" /> <ShellFx /> <ShellFxFP /> <TracerFx /> <PedDamageHash /> <TracerFxChanceSP value="0.000000" /> <TracerFxChanceMP value="0.000000" /> <FlashFxChanceSP value="0.000000" /> <FlashFxChanceMP value="0.000000" /> <FlashFxAltChance value="0.000000" /> <FlashFxScale value="1.000000" /> <FlashFxLightEnabled value="false" /> <FlashFxLightCastsShadows value="true" /> <FlashFxLightOffsetDist value="0.000000" /> <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" /> <FlashFxLightRangeMinMax x="0.000000" y="0.000000" /> <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" /> <GroundDisturbFxEnabled value="false" /> <GroundDisturbFxDist value="5.000000" /> <GroundDisturbFxNameDefault /> <GroundDisturbFxNameSand /> <GroundDisturbFxNameDirt /> <GroundDisturbFxNameWater /> <GroundDisturbFxNameFoliage /> </Fx> <InitialRumbleDuration value="500" /> <InitialRumbleIntensity value="0.001000" /> <InitialRumbleIntensityTrigger value="0.000000" /> <RumbleDuration value="400" /> <RumbleIntensity value="0.005000" /> <RumbleIntensityTrigger value="0.000000" /> <RumbleDamageIntensity value="1.000000" /> <InitialRumbleDurationFps value="0" /> <InitialRumbleIntensityFps value="0.000000" /> <RumbleDurationFps value="0" /> <RumbleIntensityFps value="0.000000" /> <NetworkPlayerDamageModifier value="1.000000" /> <NetworkPedDamageModifier value="1.000000" /> <NetworkHeadShotPlayerDamageModifier value="1.000000" /> <LockOnRange value="225.000000" /> <WeaponRange value="225.000000" /> <BulletDirectionOffsetInDegrees value="0.000000" /> <BulletDirectionPitchOffset value="0.500000" /> <BulletDirectionPitchHomingOffset value="20.000000" /> <AiSoundRange value="200.000000" /> <AiPotentialBlastEventRange value="-1.000000" /> <DamageFallOffRangeMin value="300.000000" /> <DamageFallOffRangeMax value="300.000000" /> <DamageFallOffModifier value="0.300000" /> <VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash> <DefaultCameraHash /> <AimCameraHash /> <FireCameraHash /> <CoverCameraHash /> <CoverReadyToFireCameraHash /> <RunAndGunCameraHash /> <CinematicShootingCameraHash /> <AlternativeOrScopedCameraHash /> <RunAndGunAlternativeOrScopedCameraHash /> <CinematicShootingAlternativeOrScopedCameraHash /> <PovTurretCameraHash /> <CameraFov value="45.000000" /> <FirstPersonAimFovMin value="42.000000" /> <FirstPersonAimFovMax value="47.000000" /> <FirstPersonScopeFov value="0.000000" /> <FirstPersonScopeAttachmentFov value="0.000000" /> <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" /> <FirstPersonDofMaxNearInFocusDistance value="0.000000" /> <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" /> <FirstPersonScopeAttachmentData /> <ZoomFactorForAccurateMode value="1.000000" /> <RecoilShakeHash /> <RecoilShakeHashFirstPerson /> <AccuracyOffsetShakeHash /> <MinTimeBetweenRecoilShakes value="150" /> <RecoilShakeAmplitude value="1.000000" /> <ExplosionShakeAmplitude value="-1.000000" /> <IkRecoilDisplacement value="0.000000" /> <IkRecoilDisplacementScope value="0.000000" /> <IkRecoilDisplacementScaleBackward value="1.000000" /> <IkRecoilDisplacementScaleVertical value="0.400000" /> <ReticuleHudPosition x="0.000000" y="0.000000" /> <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" /> <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMin value="0.000000" /> <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMax value="0.000000" /> <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimProbeRadiusOverrideFPSIdle value="0.000000" /> <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" /> <AimProbeRadiusOverrideFPSLT value="0.000000" /> <AimProbeRadiusOverrideFPSRNG value="0.000000" /> <AimProbeRadiusOverrideFPSScope value="0.000000" /> <TorsoAimOffset x="0.000000" y="0.000000" /> <TorsoCrouchedAimOffset x="0.000000" y="0.000000" /> <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" /> <ReticuleMinSizeStanding value="1.000000" /> <ReticuleMinSizeCrouched value="1.000000" /> <ReticuleScale value="1.000000" /> <ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash> <FirstPersonReticuleStyleHash>VULCAN_ROCKET</FirstPersonReticuleStyleHash> <PickupHash /> <MPPickupHash /> <HumanNameHash>WT_V_DEL_MI</HumanNameHash> <MovementModeConditionalIdle /> <StatName>ROCKET</StatName> <KnockdownCount value="-1" /> <KillshotImpulseScale value="1.000000" /> <NmShotTuningSet>normal</NmShotTuningSet> <AttachPoints /> <GunFeedBone /> <TargetSequenceGroup /> <WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle UseVehicleWeaponBoneForward UseManualTargetingMode IgnoreHomingCloseThresholdCheck</WeaponFlags> <TintSpecValues ref="TINT_DEFAULT" /> <FiringPatternAliases ref="NULL" /> <ReloadUpperBodyFixupExpressionData ref="default" /> <AmmoDiminishingRate value="0" /> <AimingBreathingAdditiveWeight value="1.000000" /> <FiringBreathingAdditiveWeight value="1.000000" /> <StealthAimingBreathingAdditiveWeight value="0.000000" /> <StealthFiringBreathingAdditiveWeight value="0.000000" /> <AimingLeanAdditiveWeight value="1.000000" /> <FiringLeanAdditiveWeight value="1.000000" /> <StealthAimingLeanAdditiveWeight value="0.000000" /> <StealthFiringLeanAdditiveWeight value="0.000000" /> <ExpandPedCapsuleRadius value="0.000000" /> <AudioCollisionHash /> <HudDamage value="0" /> <HudSpeed value="0" /> <HudCapacity value="1" /> <HudAccuracy value="10" /> <HudRange value="100" /> <VehicleAttackAngle value="25.000000" /> <TorsoIKAngleLimit value="-1.000000" /> <MeleeRightFistTargetHealthDamageScaler value="-1.000000" /> <AirborneAircraftLockOnMultiplier value="1.000000" /> <ArmouredVehicleGlassDamageOverride value="-1.000000" /> <CamoDiffuseTexIdxs /> <RotateBarrelBone /> <RotateBarrelBone2 /> <FrontClearTestParams> <ShouldPerformFrontClearTest value="false" /> <ForwardOffset value="0.000000" /> <VerticalOffset value="0.000000" /> <HorizontalOffset value="0.000000" /> <CapsuleRadius value="0.000000" /> <CapsuleLength value="0.000000" /> </FrontClearTestParams> </Item>
更改後文本
開啟檔案
Stromberg: <Item type="CWeaponInfo"> <Name>VEHICLE_WEAPON_DELUXO_MISSILE</Name> <Model /> <Audio>AUDIO_ITEM_XM_VEHICLE_DELUXO_MISSILE</Audio> <Slot /> <DamageType>EXPLOSIVE</DamageType> <Explosion> <Default>DONTCARE</Default> <HitCar>DONTCARE</HitCar> <HitTruck>DONTCARE</HitTruck> <HitBike>DONTCARE</HitBike> <HitBoat>DONTCARE</HitBoat> <HitPlane>DONTCARE</HitPlane> </Explosion> <FireType>PROJECTILE</FireType> <WheelSlot>WHEEL_PISTOL</WheelSlot> <Group /> <AmmoInfo ref="AMMO_OPPRESSOR_MISSILE" /> <AimingInfo ref="PLANE_TARGETING_RESTRAINTS" /> <ClipSize value="1" /> <AccuracySpread value="1.000000" /> <AccurateModeAccuracyModifier value="0.500000" /> <RunAndGunAccuracyModifier value="2.000000" /> <RunAndGunAccuracyMinOverride value="-1.000000" /> <RecoilAccuracyMax value="1.000000" /> <RecoilErrorTime value="0.000000" /> <RecoilRecoveryRate value="1.000000" /> <RecoilAccuracyToAllowHeadShotAI value="1000.000000" /> <MinHeadShotDistanceAI value="1000.000000" /> <MaxHeadShotDistanceAI value="1000.000000" /> <HeadShotDamageModifierAI value="1000.000000" /> <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /> <MinHeadShotDistancePlayer value="5.000000" /> <MaxHeadShotDistancePlayer value="40.000000" /> <HeadShotDamageModifierPlayer value="18.000000" /> <Damage value="0.000000" /> <DamageTime value="0.000000" /> <DamageTimeInVehicle value="0.000000" /> <DamageTimeInVehicleHeadShot value="0.000000" /> <HitLimbsDamageModifier value="0.500000" /> <NetworkHitLimbsDamageModifier value="0.800000" /> <LightlyArmouredDamageModifier value="0.750000" /> <VehicleDamageModifier value="1.000000" /> <Force value="0.000000" /> <ForceHitPed value="0.000000" /> <ForceHitVehicle value="0.000000" /> <ForceHitFlyingHeli value="0.000000" /> <OverrideForces /> <ForceMaxStrengthMult value="1.000000" /> <ForceFalloffRangeStart value="0.000000" /> <ForceFalloffRangeEnd value="50.000000" /> <ForceFalloffMin value="1.000000" /> <ProjectileForce value="20.000000" /> <FragImpulse value="0.000000" /> <Penetration value="0.000000" /> <VerticalLaunchAdjustment value="0.000000" /> <DropForwardVelocity value="0.000000" /> <Speed value="2000.000000" /> <BulletsInBatch value="1" /> <BatchSpread value="0.000000" /> <ReloadTimeMP value="4.000000" /> <ReloadTimeSP value="4.000000" /> <VehicleReloadTime value="2.000000" /> <AnimReloadRate value="1.000000" /> <BulletsPerAnimLoop value="1" /> <TimeBetweenShots value="2.000000" /> <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" /> <SpinUpTime value="0.000000" /> <SpinTime value="0.000000" /> <SpinDownTime value="0.000000" /> <AlternateWaitTime value="1.000000" /> <BulletBendingNearRadius value="0.000000" /> <BulletBendingFarRadius value="0.000000" /> <BulletBendingZoomedRadius value="0.000000" /> <FirstPersonBulletBendingNearRadius value="0.000000" /> <FirstPersonBulletBendingFarRadius value="0.000000" /> <FirstPersonBulletBendingZoomedRadius value="0.000000" /> <Fx> <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup> <FlashFx /> <FlashFxAlt /> <FlashFxFP /> <FlashFxFPAlt /> <MuzzleSmokeFx /> <MuzzleSmokeFxFP /> <MuzzleSmokeFxMinLevel value="0.000000" /> <MuzzleSmokeFxIncPerShot value="0.000000" /> <MuzzleSmokeFxDecPerSec value="0.000000" /> <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" /> <ShellFx /> <ShellFxFP /> <TracerFx /> <PedDamageHash /> <TracerFxChanceSP value="0.000000" /> <TracerFxChanceMP value="0.000000" /> <FlashFxChanceSP value="0.000000" /> <FlashFxChanceMP value="0.000000" /> <FlashFxAltChance value="0.000000" /> <FlashFxScale value="1.000000" /> <FlashFxLightEnabled value="false" /> <FlashFxLightCastsShadows value="true" /> <FlashFxLightOffsetDist value="0.000000" /> <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" /> <FlashFxLightRangeMinMax x="0.000000" y="0.000000" /> <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" /> <GroundDisturbFxEnabled value="false" /> <GroundDisturbFxDist value="5.000000" /> <GroundDisturbFxNameDefault /> <GroundDisturbFxNameSand /> <GroundDisturbFxNameDirt /> <GroundDisturbFxNameWater /> <GroundDisturbFxNameFoliage /> </Fx> <InitialRumbleDuration value="500" /> <InitialRumbleIntensity value="0.001000" /> <InitialRumbleIntensityTrigger value="0.000000" /> <RumbleDuration value="400" /> <RumbleIntensity value="0.005000" /> <RumbleIntensityTrigger value="0.000000" /> <RumbleDamageIntensity value="1.000000" /> <InitialRumbleDurationFps value="0" /> <InitialRumbleIntensityFps value="0.000000" /> <RumbleDurationFps value="0" /> <RumbleIntensityFps value="0.000000" /> <NetworkPlayerDamageModifier value="1.000000" /> <NetworkPedDamageModifier value="1.000000" /> <NetworkHeadShotPlayerDamageModifier value="1.000000" /> <LockOnRange value="225.000000" /> <WeaponRange value="225.000000" /> <BulletDirectionOffsetInDegrees value="0.000000" /> <BulletDirectionPitchOffset value="0.500000" /> <BulletDirectionPitchHomingOffset value="20.000000" /> <AiSoundRange value="200.000000" /> <AiPotentialBlastEventRange value="-1.000000" /> <DamageFallOffRangeMin value="300.000000" /> <DamageFallOffRangeMax value="300.000000" /> <DamageFallOffModifier value="0.300000" /> <VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash> <DefaultCameraHash /> <AimCameraHash /> <FireCameraHash /> <CoverCameraHash /> <CoverReadyToFireCameraHash /> <RunAndGunCameraHash /> <CinematicShootingCameraHash /> <AlternativeOrScopedCameraHash /> <RunAndGunAlternativeOrScopedCameraHash /> <CinematicShootingAlternativeOrScopedCameraHash /> <PovTurretCameraHash /> <CameraFov value="45.000000" /> <FirstPersonAimFovMin value="42.000000" /> <FirstPersonAimFovMax value="47.000000" /> <FirstPersonScopeFov value="0.000000" /> <FirstPersonScopeAttachmentFov value="0.000000" /> <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" /> <FirstPersonDofMaxNearInFocusDistance value="0.000000" /> <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" /> <FirstPersonScopeAttachmentData /> <ZoomFactorForAccurateMode value="1.000000" /> <RecoilShakeHash /> <RecoilShakeHashFirstPerson /> <AccuracyOffsetShakeHash /> <MinTimeBetweenRecoilShakes value="150" /> <RecoilShakeAmplitude value="1.000000" /> <ExplosionShakeAmplitude value="-1.000000" /> <IkRecoilDisplacement value="0.000000" /> <IkRecoilDisplacementScope value="0.000000" /> <IkRecoilDisplacementScaleBackward value="1.000000" /> <IkRecoilDisplacementScaleVertical value="0.400000" /> <ReticuleHudPosition x="0.000000" y="0.000000" /> <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" /> <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMin value="0.000000" /> <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMax value="0.000000" /> <AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" /> <AimProbeRadiusOverrideFPSIdle value="0.000000" /> <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" /> <AimProbeRadiusOverrideFPSLT value="0.000000" /> <AimProbeRadiusOverrideFPSRNG value="0.000000" /> <AimProbeRadiusOverrideFPSScope value="0.000000" /> <TorsoAimOffset x="0.000000" y="0.000000" /> <TorsoCrouchedAimOffset x="0.000000" y="0.000000" /> <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" /> <ReticuleMinSizeStanding value="1.000000" /> <ReticuleMinSizeCrouched value="1.000000" /> <ReticuleScale value="1.000000" /> <ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash> <FirstPersonReticuleStyleHash>VULCAN_ROCKET</FirstPersonReticuleStyleHash> <PickupHash /> <MPPickupHash /> <HumanNameHash>WT_V_DEL_MI</HumanNameHash> <MovementModeConditionalIdle /> <StatName>ROCKET</StatName> <KnockdownCount value="-1" /> <KillshotImpulseScale value="1.000000" /> <NmShotTuningSet>normal</NmShotTuningSet> <AttachPoints /> <GunFeedBone /> <TargetSequenceGroup /> <WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle UseVehicleWeaponBoneForward UseManualTargetingMode IgnoreHomingCloseThresholdCheck</WeaponFlags> <TintSpecValues ref="TINT_DEFAULT" /> <FiringPatternAliases ref="NULL" /> <ReloadUpperBodyFixupExpressionData ref="default" /> <AmmoDiminishingRate value="0" /> <AimingBreathingAdditiveWeight value="1.000000" /> <FiringBreathingAdditiveWeight value="1.000000" /> <StealthAimingBreathingAdditiveWeight value="0.000000" /> <StealthFiringBreathingAdditiveWeight value="0.000000" /> <AimingLeanAdditiveWeight value="1.000000" /> <FiringLeanAdditiveWeight value="1.000000" /> <StealthAimingLeanAdditiveWeight value="0.000000" /> <StealthFiringLeanAdditiveWeight value="0.000000" /> <ExpandPedCapsuleRadius value="0.000000" /> <AudioCollisionHash /> <HudDamage value="0" /> <HudSpeed value="0" /> <HudCapacity value="1" /> <HudAccuracy value="10" /> <HudRange value="100" /> <VehicleAttackAngle value="25.000000" /> <TorsoIKAngleLimit value="-1.000000" /> <MeleeRightFistTargetHealthDamageScaler value="-1.000000" /> <AirborneAircraftLockOnMultiplier value="1.000000" /> <ArmouredVehicleGlassDamageOverride value="-1.000000" /> <CamoDiffuseTexIdxs /> <RotateBarrelBone /> <RotateBarrelBone2 /> <FrontClearTestParams> <ShouldPerformFrontClearTest value="false" /> <ForwardOffset value="0.000000" /> <VerticalOffset value="0.000000" /> <HorizontalOffset value="0.000000" /> <CapsuleRadius value="0.000000" /> <CapsuleLength value="0.000000" /> </FrontClearTestParams> </Item>
尋找差異