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WebCore config: library(d:\student data\documents\t-engine4-windows-1.5.3\te4-web.dll) spawn(d:\student data\documents\t-engine4-windows-1.5.3\cef3spawn.exe)
WebCore config: library(d:\student data\documents\t-engine4-windows-1.5.3\te4-web.dll) spawn(d:\student data\documents\t-engine4-windows-1.5.3\cef3spawn.exe)
Loading WebCore: loaded!
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: windows
Available video driver: dummy
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
NO SELFEXE: bootstrapping from CWD
Creating save thread
Creating save thread
===top 2
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
Creating particles thread 0
Creating particles thread 0
Creating particles thread 1
Creating particles thread 1
Creating particles thread 2
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
複製
已複製
複製
已複製
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM:
LuaVM:
LuaJIT 2.0.2 x86
LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
[DO RESIZE] Got: 800x600 (0, 0)
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Upgrading black texture to size 64
Running lua loader code...
Running lua loader code...
Reboot using te4 LATEST boot player false
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] looked in:
[ENGINE LOADER] looked in:
C:\Users\Student\\T-Engine\4.0
C:\Users\Student\\T-Engine\4.0
bootstrap
bootstrap
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game
d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] sorted: te4 1 5 3
[ENGINE LOADER] sorted: te4 1 5 3
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
複製
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已複製
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
[RESOLUTION] no configured resolution, defaulting to biggest possible: 1600 900
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
Setting resolution to 1600x900 (fullscreen, with borders)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: no game yet!
onResolutionChange: no game yet!
Creating profile thread
Creating profile thread
[ONLINE PROFILE] fun facts nil
[ONLINE PROFILE] fun facts nil
複製
已複製
複製
已複製
LuaVM: LuaJIT 2.0.2 x86
[PROFILE] mounted online on /current-profile
[PROFILE] mounted online on /current-profile
複製
已複製
複製
已複製
TE4Online starting...
LuaVM: LuaJIT 2.0.2 x86
[PROFILE] unmounted online from /current-profile
[PROFILE] unmounted online from /current-profile
複製
已複製
複製
已複製
[ONLINE PROFILE] auth
TE4Online starting...
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[ENGINE] Switching to turn based
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已複製
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
* Module: tome
** 1.5.3
** 1.5.3
* Module: boot
* Module: boot
** 1.0.0
** 1.0.0
* Module: example
* Module: example
** 1.1.5
** 1.1.5
* Module: example_realtime
* Module: example_realtime
** 1.1.5
** 1.1.5
After fs.reset
After fs.reset
[1] = {
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
}
[MODULE] booting module version boot-1.0.0
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save//
Loading savefile /save/player/
Loading savefile /save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Upgrading black texture to size 1048576
Upgrading black texture to size 1048576
複製
已複製
複製
已複製
Upgrading black texture to size
16777216
Upgrading black texture to size
4194304
table:
0x0b6ba018
normal
table:
0x0b45bf38
normal
table:
0x0b6ba0a8
normal
table:
0x0b45bfc8
normal
Post-processing hooks.
Post-processing hooks.
[MODULE] All hashes validation: nil no online profile active
[MODULE] All hashes validation: nil no online profile active
複製
已複製
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已複製
table:
0x0b6ba0a8
normal
table:
0x0b45bfc8
normal
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
複製
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複製
已複製
table: 0x0b
6ba45
8 normal
table: 0x0b
45c05
8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
複製
已複製
複製
已複製
table: 0x0b
6ba4
e8 normal
table: 0x0b
45c0
e8 normal
[ActorResource] Defined Resource: power
[ActorResource] Defined Resource: power
[ENGINE] Switching to realtime, interval 125 ms
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
複製
已複製
複製
已複製
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.
5
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.
2
table:
0x0b6ba0a8
normal
table:
0x0b45bfc8
normal
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to realtime, interval 125 ms
[ENGINE] Switching to realtime, interval 125 ms
複製
已複製
複製
已複製
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.
5
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.
2
Loading savefile /save/player/
Loading savefile /save/player/
複製
已複製
複製
已複製
table:
0x0b6ba608
normal
table:
0x0b45c208
normal
[MAP] Reseting tiles caches
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname main_fbo[]
[SHADER] Loaded shader with totalname main_fbo[]
New GL Shader program 1
New GL Shader program 1
New GL Shader 2 of type 35632
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 hp_warning
*p 1: Uniform: 7: 1406 hp_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname full_fbo[]
[SHADER] Loaded shader with totalname full_fbo[]
New GL Shader program 3
New GL Shader program 3
New GL Shader 4 of type 35632
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 1: 1406 gamma
*p 3: Uniform: 1: 1406 gamma
複製
已複製
複製
已複製
[GAMMA] Setting gamma correction using fullscreen shader 1.
5
[GAMMA] Setting gamma correction using fullscreen shader 1.
2
Loading savefile /save/player/
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Initiated zone Forest with base_level 1
Creating level dungeon 2
Creating level dungeon 2
[Zone:newLevel] dungeon beginning level generation, count: 1
[Zone:newLevel] dungeon beginning level generation, count: 1
C Map size 33:18 :: 594
C Map size 33:18 :: 594
複製
已複製
複製
已複製
C Map seens texture:
43
(60x60)
C Map seens texture:
41
(60x60)
loaded room generator random_room function:
0x0b7ccf68
loaded room generator random_room function:
0x0becbe40
[RoomsLoader:init] loaded room: random_room function:
0x0b7ccf68
[RoomsLoader:init] loaded room: random_room function:
0x0becbe40
[roomGen] room generator function:
0x0b7ccf68
is making a room
[roomGen] room generator function:
0x0becbe40
is making a room
loaded room
center_arrows
11
15
loaded room
double_helix
12
6
[roomGen] generated room
center_arrows
[roomGen] generated room
double_helix
placed room
center_arrows at 21 16 with center 26 23
placed room
double_helix at 25
33
with center
30
35
[roomGen] room generator function: 0x0b7ccf68 is making a room
[roomGen] room generator function:
0x0becbe40
is making a room
loaded room inner_cross 10 10
[roomGen] generated room inner_cross
placed room inner_cross at
31 18
with center
35 22
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room cells5 6 13
[roomGen] generated room cells5
placed room cells5 at 16
34 with center 18 40
[roomGen] room generator function:
0x0b7ccf68
is making a room
loaded room cells4 9 10
loaded room cells4 9 10
[roomGen] generated room cells4
[roomGen] generated room cells4
複製
已複製
複製
已複製
placed room cells4 at
33
32
with center
37
36
placed room cells4 at
2
5
with center
6
9
[roomGen] room generator function:
0x0b7ccf68
is making a room
[roomGen] room generator function:
0x0becbe40
is making a room
loaded room
generator simple function: 0x0c4b2d88
loaded room
cells5 6 13
[roomGen] generated room
simple7x11
[roomGen] generated room cells5
placed room
simple7x11
at 1
0
37
with center
13
42
placed room cells5 at 1 26 with center 3 32
[roomGen] room generator function:
0x0b7ccf68
is making a room
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room
weird2
9
9
loaded room equal2 9 10
[roomGen] generated room
weird2
[roomGen] generated room
equal2
placed room
weird2
at
13
11
with center
17
15
placed room
equal2
at 1
17
with center
5
21
[roomGen] room generator function:
0x0b7ccf68
is making a room
[roomGen] room generator function:
0x0becbe40
is making a room
loaded room
cells3
10
8
loaded room
generator
simple
function: 0x0bf446c0
[roomGen] generated room
cells3
[roomGen] generated room
simple9x8
placed room
cells3
at
7
23
with center
11
26
placed room
simple9x8
at
26
15
with center
30
18
[roomGen] room generator function:
0x0b7ccf68
is making a room
[roomGen] room generator function:
0x0becbe40
is making a room
loaded room
broken_room
10
9
loaded room
multi_pillar
12
9
[roomGen] generated room
broken_room
[roomGen] generated room
multi_pillar
placed room
broken_room
at
5
2
with center
9
6
placed room
multi_pillar
at
26
39
with center
31
43
[roomGen] room generator function:
0x0b7ccf68
is making a room
[roomGen] room generator function:
0x0becbe40
is making a room
[roomGen] generated room
simple11x12
loaded room
pilar_big
10
10
placed room
simple11x12
at
23
30
with center
28
35
[roomGen] generated room
pilar_big
[roomGen] room generator function:
0x0b7ccf68
is making a room
placed room
pilar_big
at
1
5
16
with center
1
9
20
[roomGen] room generator function:
0x0becbe40
is making a room
loaded room double_y 11 7
[roomGen] generated room
double_y
placed room
double_y
at
37
41
with center
42
44
[roomGen] room generator function:
0x0becbe40
is making a room
loaded room inner_circle2 9 8
loaded room inner_circle2 9 8
[roomGen] generated room inner_circle2
[roomGen] generated room inner_circle2
複製
已複製
複製
已複製
placed room inner_circle2 at
1
16
with center
5
19
placed room inner_circle2 at
38
33 with center 42 36
[roomGen] room generator function: 0x0becbe40 is making a room
[roomGen] generated room inner_circle2
placed room inner_circle2 at 40 3
with center
44
6
Loading tile terrain/granite_wall1.png
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1.png
Loading tile terrain/granite_door1.png
複製
已複製
複製
已複製
Loading tile npc/troll_
f.png
Loading tile npc/troll_
s
.png
Loading tile npc/canine_w.png
Loading tile npc/canine_warg.png
Loading tile npc/canine_ww.png
Loading tile npc/canine_fox
.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/skeleton_warrior.png
複製
已複製
複製
已複製
Loading tile npc/troll_
s
.png
Loading tile npc/troll_
c.png
Loading tile npc/canine_w.png
Loading tile npc/troll_f
.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/degenerated_skeleton_warrior.png
複製
已複製
複製
已複製
Loading tile npc/canine_warg.png
Loading tile npc/skeleton_mage.png
Loading tile npc/skeleton_mage.png
複製
已複製
複製
已複製
Loading tile npc/
troll_c.png
Loading tile npc/
canine_fox
.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_3
.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_5.png
複製
已複製
複製
已複製
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall3.png
複製
已複製
複製
已複製
Text moved from lines 254-256
Loading tile terrain/granite_
wall_pillar_8
.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_
door1_vert.png
Loading tile terrain/granite_door1_vert_north
.png
Loading tile terrain/marble_floor.png
Loading tile terrain/marble_floor.png
複製
已複製
複製
已複製
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall_pillar_small_top.png
複製
已複製
複製
已複製
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall_pillar_7.png
複製
已複製
複製
已複製
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall2_17.png
Loading tile terrain/granite_wall2_16.png
Loading tile terrain/granite_wall2_6.png
Text moved to lines 255-257
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_9.png
Loading tile terrain/granite_wall2_2.png
Loading tile terrain/granite_wall2_2.png
複製
已複製
複製
已複製
Loading tile terrain/granite_wall2_
7
.png
Loading tile terrain/granite_wall2_
8.png
Loading tile terrain/granite_wall2_14
.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/granite_wall2_11.png
Loading tile terrain/granite_wall2_11.png
複製
已複製
複製
已複製
Loading tile player/humanoid_
human_riala_shalarak
.png
Loading tile terrain/granite_wall2_10.png
table:
0x0b6ba0a8
normal
Loading tile terrain/granite_wall2_9.png
table:
0x0b6ba0a8
normal
Loading tile terrain/granite_wall2_3.png
Loading tile terrain/granite_wall2_5.png
Loading tile terrain/granite_wall2_13.png
Loading tile terrain/granite_wall2_4.png
Loading tile terrain/granite_wall2_15.png
Loading tile player/humanoid_
elf_high_chronomancer_zemekkys
.png
table:
0x0b45bfc8
normal
table:
0x0b45bfc8
normal
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
[KEYBINDER] Loaded keybinds: chat
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
複製
已複製
複製
已複製
[COROUTINE] registering getnews thread:
0x0c4f58b8
[COROUTINE] registering getnews thread:
0x0bebed28
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
複製
已複製
複製
已複製
Joining
selected
channels
Joining
default
channels
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] unmounted online from /current-profile
複製
已複製
複製
已複製
[PROFILE] waiting for first auth
Wait finished, counted
1411, 2061
ticks
[PROFILE] waiting cancelled, connected = false
Wait finished, counted
1370, 3038
ticks
Command line: data\documents\t-engine4-windows-1.5.3/t-engine
Command line: data\documents\t-engine4-windows-1.5.3/t-engine
Command line: --flush-stdout
Command line: --flush-stdout
複製
已複製
複製
已複製
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] get news
[ONLINE PROFILE] get news
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
複製
已複製
複製
已複製
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_SUNSHIELD
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
dumb ai uses T_FIREFLASH
複製
已複製
複製
已複製
Adding entity 37
1
after 1
Adding entity 37
9
after 1
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
複製
已複製
複製
已複製
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 10
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_FLAME
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_LIGHTNING
Selecting waypoint 0 28 :: cave troll
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
* Module: tome
** 1.5.3
** 1.5.3
* Module: example
* Module: example
** 1.1.5
** 1.1.5
* Module: example_realtime
* Module: example_realtime
** 1.1.5
** 1.1.5
After fs.reset
After fs.reset
[1] = {
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
}
複製
已複製
複製
已複製
Selecting waypoint
35
42
::
stone troll
table: 0x0b45bfc8 normal
Using cached font
/data/font/Salsa-Regular.ttf
10
table: 0x0b45bfc8
normal
Using cached font
/data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to turn based
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] force waiting
[PROFILE] mounted online on /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] unmounted online from /current-profile
複製
已複製
複製
已複製
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
[MAIN] rebooting lua state: te4 1.5.3 tome-1.5.3 player true
[MAIN] rebooting lua state: te4 1.5.3 tome-1.5.3 player true
[ENGINE] Switching to turn based
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
NO SELFEXE: bootstrapping from CWD
===top 2
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0
複製
已複製
複製
已複製
Destroying particle thread 0 (waiting for thread
2acbfc8
)
Destroying particle thread 0 (waiting for thread
26ec948
)
Cleaning up particle thread 0
Cleaning up particle thread 0
Cleaned up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1
複製
已複製
複製
已複製
Destroying particle thread 1 (waiting for thread
2acc6f8
)
Destroying particle thread 1 (waiting for thread
26ecc70
)
Cleaning up particle thread 1
Cleaning up particle thread 1
Cleaned up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2
複製
已複製
複製
已複製
Destroying particle thread 2 (waiting for thread
2accc90
)
Destroying particle thread 2 (waiting for thread
dfda58
)
Cleaning up particle thread 2
Cleaning up particle thread 2
Cleaned up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 0
Creating particles thread 1
Creating particles thread 1
Creating particles thread 2
Creating particles thread 2
Running lua loader code...
Running lua loader code...
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
複製
已複製
複製
已複製
LuaVM: LuaJIT 2.0.2 x86
===
===
複製
已複製
複製
已複製
Reboot using te4 1.5.3 tome-1.5.3 player
true
Reboot using te4 1.5.3 tome-1.5.3 player
LuaVM:
true
LuaJIT 2.0.2 x86
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] looked in:
[ENGINE LOADER] looked in:
C:\Users\Student\\T-Engine\4.0
C:\Users\Student\\T-Engine\4.0
bootstrap
bootstrap
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game
d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
Setting resolution to 1600x900 (fullscreen, with borders)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: no game yet!
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts nil
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] unmounted online from /current-profile
複製
已複製
複製
已複製
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
* Module: tome
** 1.5.3
** 1.5.3
* Module: boot
* Module: boot
** 1.0.0
** 1.0.0
* Module: example
* Module: example
** 1.1.5
** 1.1.5
* Module: example_realtime
* Module: example_realtime
** 1.1.5
** 1.1.5
After fs.reset
After fs.reset
[1] = {
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
}
[MODULE] booting module version tome-1.5.3
[MODULE] booting module version tome-1.5.3
[ENGINE] Switching to turn based
[ENGINE] Switching to turn based
Mounting additional team file: /modules/tome-1.5.3-music.team
Mounting additional team file: /modules/tome-1.5.3-music.team
Mounting additional team file: /modules/tome-1.5.3-gfx.team
Mounting additional team file: /modules/tome-1.5.3-gfx.team
Loading savefile /save//
Loading savefile /save//
Loading savefile /save/player/
Loading savefile /save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Lua Error: attempt to call a nil value
Lua Error: attempt to call a nil value
At [C]:-1
At [C]:-1
複製
已複製
複製
已複製
At /engine/Module.lua:33
2
parse
At /engine/Module.lua:33
9
parse
At /engine/Module.lua:358 listBackgrounds
At /engine/Module.lua:358 listBackgrounds
At /engine/Module.lua:717
At /engine/Module.lua:717
At [C]:-1 enable
At [C]:-1 enable
At /engine/Module.lua:713 loadScreen
At /engine/Module.lua:713 loadScreen
At /engine/Module.lua:947 instanciate
At /engine/Module.lua:947 instanciate
At /engine/utils.lua:2243 showMainMenu
At /engine/utils.lua:2243 showMainMenu
At /engine/init.lua:172
At /engine/init.lua:172
At [C]:-1 dofile
At [C]:-1 dofile
At /loader/init.lua:217
At /loader/init.lua:217
已保存差異
原始文本
開啟檔案
WebCore config: library(d:\student data\documents\t-engine4-windows-1.5.3\te4-web.dll) spawn(d:\student data\documents\t-engine4-windows-1.5.3\cef3spawn.exe) Loading WebCore: loaded! [CPU] Detected 4 CPUs OpenAL device available: OpenAL Soft (default OpenAL Soft) Available video driver: windows Available video driver: dummy NO SELFEXE: bootstrapping from CWD Creating save thread ===top 2 Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\ LuaVM: LuaJIT 2.0.2 x86 Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 [DO RESIZE] Requested: 800x600 (0, 0); zoom 100% LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 [DO RESIZE] Got: 800x600 (0, 0) OpenGL max texture size: 16384 OpenGL max texture size: 16384 Upgrading black texture to size 64 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-1.5.3 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , } [ENGINE LOADER] looked in: C:\Users\Student\\T-Engine\4.0 bootstrap d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty d:\student data\documents\t-engine4-windows-1.5.3\\game [ENGINE LOADER] sorted: te4 1 5 3 [ENGINE LOADER] loading engine: 1 5 3 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae Available resolutions: 1600x900x32 Available resolutions: 1440x900x32 Available resolutions: 1366x768x32 Available resolutions: 1360x768x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1280x600x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 640x400x32 Available resolutions: 512x384x32 Available resolutions: 400x300x32 Available resolutions: 320x240x32 Available resolutions: 320x200x32 0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0 1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\ 2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\ [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced) Setting resolution to 1600x900 (fullscreen, with borders) [DO RESIZE] Requested: 1600x900 (1, 0); zoom 100% [DO RESIZE] Got: 1600x900 (1, 0) OpenGL max texture size: 16384 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1600 900 from nil nil onResolutionChange: no game yet! Creating profile thread [ONLINE PROFILE] fun facts nil LuaVM: LuaJIT 2.0.2 x86 [PROFILE] mounted online on /current-profile TE4Online starting... [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] waiting cancelled, got disconnect event [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Loaded module definition for example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15 Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17 Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.5.3 using engine te4-1.5.3 * Module: tome ** 1.5.3 * Module: boot ** 1.0.0 * Module: example ** 1.1.5 * Module: example_realtime ** 1.1.5 After fs.reset [1] = { [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae } [MODULE] booting module version boot-1.0.0 [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 0x1083768832 (0, 1082925056) Upgrading black texture to size 1048576 Upgrading black texture to size 16777216 table: 0x0b6ba018 normal table: 0x0b6ba0a8 normal Post-processing hooks. [MODULE] All hashes validation: nil no online profile active table: 0x0b6ba0a8 normal Using cached font /data/font/Salsa-Regular.ttf 16 table: 0x0b6ba458 normal Using cached font /data/font/Salsa-Regular.ttf 16 table: 0x0b6ba4e8 normal [ActorResource] Defined Resource: power [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.5 table: 0x0b6ba0a8 normal Using cached font /data/font/Salsa-Regular.ttf 16 [ENGINE] Switching to realtime, interval 125 ms [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.5 Loading savefile /save/player/ table: 0x0b6ba608 normal [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua [SHADER] Loaded shader with totalname main_fbo[] New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 8B5E tex *p 1: Uniform: 1: 1406 motionblur *p 1: Uniform: 2: 8B50 texSize *p 1: Uniform: 3: 1406 tick *p 1: Uniform: 4: 8B5E noisevol *p 1: Uniform: 5: 1406 blur *p 1: Uniform: 6: 8B52 colorize *p 1: Uniform: 7: 1406 hp_warning [SHADER] Loading from /data/gfx/shaders/full_fbo.lua [SHADER] Loaded shader with totalname full_fbo[] New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 8B5E sceneBuffer *p 3: Uniform: 1: 1406 gamma [GAMMA] Setting gamma correction using fullscreen shader 1.5 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 Creating level dungeon 2 [Zone:newLevel] dungeon beginning level generation, count: 1 C Map size 33:18 :: 594 C Map seens texture: 43 (60x60) loaded room generator random_room function: 0x0b7ccf68 [RoomsLoader:init] loaded room: random_room function: 0x0b7ccf68 [roomGen] room generator function: 0x0b7ccf68 is making a room loaded room center_arrows 11 15 [roomGen] generated room center_arrows placed room center_arrows at 21 16 with center 26 23 [roomGen] room generator function: 0x0b7ccf68 is making a room loaded room inner_cross 10 10 [roomGen] generated room inner_cross placed room inner_cross at 31 18 with center 35 22 [roomGen] room generator function: 0x0b7ccf68 is making a room loaded room cells5 6 13 [roomGen] generated room cells5 placed room cells5 at 16 34 with center 18 40 [roomGen] room generator function: 0x0b7ccf68 is making a room loaded room cells4 9 10 [roomGen] generated room cells4 placed room cells4 at 33 32 with center 37 36 [roomGen] room generator function: 0x0b7ccf68 is making a room loaded room generator simple function: 0x0c4b2d88 [roomGen] generated room simple7x11 placed room simple7x11 at 10 37 with center 13 42 [roomGen] room generator function: 0x0b7ccf68 is making a room loaded room weird2 9 9 [roomGen] generated room weird2 placed room weird2 at 13 11 with center 17 15 [roomGen] room generator function: 0x0b7ccf68 is making a room loaded room cells3 10 8 [roomGen] generated room cells3 placed room cells3 at 7 23 with center 11 26 [roomGen] room generator function: 0x0b7ccf68 is making a room loaded room broken_room 10 9 [roomGen] generated room broken_room placed room broken_room at 5 2 with center 9 6 [roomGen] room generator function: 0x0b7ccf68 is making a room [roomGen] generated room simple11x12 placed room simple11x12 at 23 30 with center 28 35 [roomGen] room generator function: 0x0b7ccf68 is making a room loaded room inner_circle2 9 8 [roomGen] generated room inner_circle2 placed room inner_circle2 at 1 16 with center 5 19 Loading tile terrain/granite_wall1.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1.png Loading tile npc/troll_f.png Loading tile npc/canine_w.png Loading tile npc/canine_warg.png Loading tile npc/canine_ww.png Loading tile npc/canine_fox.png Loading tile npc/skeleton_warrior.png Loading tile npc/troll_s.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/skeleton_mage.png Loading tile npc/troll_c.png Loading tile terrain/granite_wall1_4.png Loading tile terrain/granite_wall1_3.png Loading tile terrain/granite_wall1_1.png Loading tile terrain/granite_wall1_2.png Loading tile terrain/granite_wall1_5.png Loading tile terrain/granite_wall2.png Loading tile terrain/granite_wall3.png Loading tile terrain/granite_wall_pillar_8.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_wall_pillar_small.png Loading tile terrain/granite_wall_pillar_small_top.png Loading tile terrain/granite_wall_pillar_1.png Loading tile terrain/granite_wall_pillar_7.png Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/granite_wall2_10.png Loading tile terrain/granite_wall_pillar_2.png Loading tile terrain/granite_wall2_17.png Loading tile terrain/granite_wall2_16.png Loading tile terrain/granite_wall2_6.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1_vert.png Loading tile terrain/granite_door1_vert_north.png Loading tile terrain/granite_wall2_9.png Loading tile terrain/granite_wall2_2.png Loading tile terrain/granite_wall2_7.png Loading tile terrain/granite_wall2_1.png Loading tile terrain/granite_wall2_11.png Loading tile player/humanoid_human_riala_shalarak.png table: 0x0b6ba0a8 normal table: 0x0b6ba0a8 normal Using cached font /data/font/Salsa-Regular.ttf 16 [KEYBINDER] Loaded keybinds: chat [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static> [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static> [COROUTINE] registering getnews thread: 0x0c4f58b8 [ENGINE] Setting requested FPS to 30 (33 ms) Joining selected channels [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] waiting for first auth [PROFILE] waiting cancelled, connected = false Wait finished, counted 1370, 3038 ticks Command line: data\documents\t-engine4-windows-1.5.3/t-engine Command line: --flush-stdout SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen [ONLINE PROFILE] get news player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 371 after 1 [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static> Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Loaded module definition for example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15 Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17 Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.5.3 using engine te4-1.5.3 * Module: tome ** 1.5.3 * Module: example ** 1.1.5 * Module: example_realtime ** 1.1.5 After fs.reset [1] = { [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae } Selecting waypoint 35 42 :: stone troll [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] waiting for first auth [PROFILE] waiting cancelled, connected = false [MAIN] rebooting lua state: te4 1.5.3 tome-1.5.3 player true [ENGINE] Switching to turn based Deleting shader 3 (is clone 0) Deleting shader 1 (is clone 0) NO SELFEXE: bootstrapping from CWD ===top 2 Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\ LuaVM: LuaJIT 2.0.2 x86 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread 2acbfc8) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Destroying particle thread 1 (waiting for mutex) Destroying particle thread 1 Destroying particle thread 1 (waiting for thread 2acc6f8) Cleaning up particle thread 1 Cleaned up particle thread 1 Destroyed particle thread 1 (0) Destroying particle thread 2 (waiting for mutex) Destroying particle thread 2 Destroying particle thread 2 (waiting for thread 2accc90) Cleaning up particle thread 2 Cleaned up particle thread 2 Destroyed particle thread 2 (0) Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 Running lua loader code... LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 === Reboot using te4 1.5.3 tome-1.5.3 player true [ENGINE LOADER] available from teae: te4-1.5.3 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , } [ENGINE LOADER] looked in: C:\Users\Student\\T-Engine\4.0 bootstrap d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty d:\student data\documents\t-engine4-windows-1.5.3\\game [ENGINE LOADER] loading engine: 1 5 3 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae Available resolutions: 1600x900x32 Available resolutions: 1440x900x32 Available resolutions: 1366x768x32 Available resolutions: 1360x768x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1280x600x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 640x400x32 Available resolutions: 512x384x32 Available resolutions: 400x300x32 Available resolutions: 320x240x32 Available resolutions: 320x200x32 0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0 1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\ 2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\ [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced) Setting resolution to 1600x900 (fullscreen, with borders) [DO RESIZE] Requested: 1600x900 (1, 0); zoom 100% [DO RESIZE] Got: 1600x900 (1, 0) OpenGL max texture size: 16384 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1600 900 from nil nil onResolutionChange: no game yet! [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Loaded module definition for example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15 Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17 Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.5.3 using engine te4-1.5.3 * Module: tome ** 1.5.3 * Module: boot ** 1.0.0 * Module: example ** 1.1.5 * Module: example_realtime ** 1.1.5 After fs.reset [1] = { [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae } [MODULE] booting module version tome-1.5.3 [ENGINE] Switching to turn based Mounting additional team file: /modules/tome-1.5.3-music.team Mounting additional team file: /modules/tome-1.5.3-gfx.team Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 0x1083768832 (0, 1082925056) Lua Error: attempt to call a nil value At [C]:-1 At /engine/Module.lua:332 parse At /engine/Module.lua:358 listBackgrounds At /engine/Module.lua:717 At [C]:-1 enable At /engine/Module.lua:713 loadScreen At /engine/Module.lua:947 instanciate At /engine/utils.lua:2243 showMainMenu At /engine/init.lua:172 At [C]:-1 dofile At /loader/init.lua:217
更改後文本
開啟檔案
WebCore config: library(d:\student data\documents\t-engine4-windows-1.5.3\te4-web.dll) spawn(d:\student data\documents\t-engine4-windows-1.5.3\cef3spawn.exe) Loading WebCore: loaded! [CPU] Detected 4 CPUs OpenAL device available: OpenAL Soft (default OpenAL Soft) Available video driver: windows Available video driver: dummy NO SELFEXE: bootstrapping from CWD Creating save thread ===top 2 Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\ LuaVM: LuaJIT 2.0.2 x86 Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 [DO RESIZE] Requested: 800x600 (0, 0); zoom 100% LuaVM: LuaJIT 2.0.2 x86LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 [DO RESIZE] Got: 800x600 (0, 0) OpenGL max texture size: 16384 OpenGL max texture size: 16384 Upgrading black texture to size 64 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-1.5.3 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , } [ENGINE LOADER] looked in: C:\Users\Student\\T-Engine\4.0 bootstrap d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty d:\student data\documents\t-engine4-windows-1.5.3\\game [ENGINE LOADER] sorted: te4 1 5 3 [ENGINE LOADER] loading engine: 1 5 3 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae Available resolutions: 1600x900x32 Available resolutions: 1440x900x32 Available resolutions: 1366x768x32 Available resolutions: 1360x768x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1280x600x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 640x400x32 Available resolutions: 512x384x32 Available resolutions: 400x300x32 Available resolutions: 320x240x32 Available resolutions: 320x200x32 0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0 1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\ 2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\ Available resolutions: 1600x900x32 Available resolutions: 1440x900x32 Available resolutions: 1366x768x32 Available resolutions: 1360x768x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1280x600x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 640x400x32 Available resolutions: 512x384x32 Available resolutions: 400x300x32 Available resolutions: 320x240x32 Available resolutions: 320x200x32 [RESOLUTION] no configured resolution, defaulting to biggest possible: 1600 900 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced) Setting resolution to 1600x900 (fullscreen, with borders) [DO RESIZE] Requested: 1600x900 (1, 0); zoom 100% [DO RESIZE] Got: 1600x900 (1, 0) OpenGL max texture size: 16384 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1600 900 from nil nil onResolutionChange: no game yet! Creating profile thread [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile LuaVM: LuaJIT 2.0.2 x86 [PROFILE] unmounted online from /current-profile TE4Online starting...[ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Loaded module definition for example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15 Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17 Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.5.3 using engine te4-1.5.3 * Module: tome ** 1.5.3 * Module: boot ** 1.0.0 * Module: example ** 1.1.5 * Module: example_realtime ** 1.1.5 After fs.reset [1] = { [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae } [MODULE] booting module version boot-1.0.0 [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 0x1083768832 (0, 1082925056) Upgrading black texture to size 1048576 Upgrading black texture to size 4194304 table: 0x0b45bf38 normal table: 0x0b45bfc8 normal Post-processing hooks. [MODULE] All hashes validation: nil no online profile active table: 0x0b45bfc8 normal Using cached font /data/font/Salsa-Regular.ttf 16 table: 0x0b45c058 normal Using cached font /data/font/Salsa-Regular.ttf 16 table: 0x0b45c0e8 normal [ActorResource] Defined Resource: power [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2 table: 0x0b45bfc8 normal Using cached font /data/font/Salsa-Regular.ttf 16 [ENGINE] Switching to realtime, interval 125 ms [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2 Loading savefile /save/player/ table: 0x0b45c208 normal [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua [SHADER] Loaded shader with totalname main_fbo[] New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 8B5E tex *p 1: Uniform: 1: 1406 motionblur *p 1: Uniform: 2: 8B50 texSize *p 1: Uniform: 3: 1406 tick *p 1: Uniform: 4: 8B5E noisevol *p 1: Uniform: 5: 1406 blur *p 1: Uniform: 6: 8B52 colorize *p 1: Uniform: 7: 1406 hp_warning [SHADER] Loading from /data/gfx/shaders/full_fbo.lua [SHADER] Loaded shader with totalname full_fbo[] New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 8B5E sceneBuffer *p 3: Uniform: 1: 1406 gamma [GAMMA] Setting gamma correction using fullscreen shader 1.2 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 Creating level dungeon 2 [Zone:newLevel] dungeon beginning level generation, count: 1 C Map size 33:18 :: 594 C Map seens texture: 41 (60x60) loaded room generator random_room function: 0x0becbe40 [RoomsLoader:init] loaded room: random_room function: 0x0becbe40 [roomGen] room generator function: 0x0becbe40 is making a room loaded room double_helix 12 6 [roomGen] generated room double_helix placed room double_helix at 25 33 with center 30 35 [roomGen] room generator function: 0x0becbe40 is making a room loaded room cells4 9 10 [roomGen] generated room cells4 placed room cells4 at 2 5 with center 6 9 [roomGen] room generator function: 0x0becbe40 is making a room loaded room cells5 6 13 [roomGen] generated room cells5 placed room cells5 at 1 26 with center 3 32 [roomGen] room generator function: 0x0becbe40 is making a room loaded room equal2 9 10 [roomGen] generated room equal2 placed room equal2 at 1 17 with center 5 21 [roomGen] room generator function: 0x0becbe40 is making a room loaded room generator simple function: 0x0bf446c0 [roomGen] generated room simple9x8 placed room simple9x8 at 26 15 with center 30 18 [roomGen] room generator function: 0x0becbe40 is making a room loaded room multi_pillar 12 9 [roomGen] generated room multi_pillar placed room multi_pillar at 26 39 with center 31 43 [roomGen] room generator function: 0x0becbe40 is making a room loaded room pilar_big 10 10 [roomGen] generated room pilar_big placed room pilar_big at 15 16 with center 19 20 [roomGen] room generator function: 0x0becbe40 is making a room loaded room double_y 11 7 [roomGen] generated room double_y placed room double_y at 37 41 with center 42 44 [roomGen] room generator function: 0x0becbe40 is making a room loaded room inner_circle2 9 8 [roomGen] generated room inner_circle2 placed room inner_circle2 at 38 33 with center 42 36 [roomGen] room generator function: 0x0becbe40 is making a room [roomGen] generated room inner_circle2 placed room inner_circle2 at 40 3 with center 44 6 Loading tile terrain/granite_wall1.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1.png Loading tile npc/troll_s.png Loading tile npc/skeleton_warrior.png Loading tile npc/troll_c.png Loading tile npc/canine_w.png Loading tile npc/troll_f.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/canine_warg.png Loading tile npc/skeleton_mage.png Loading tile npc/canine_fox.png Loading tile terrain/granite_wall1_1.png Loading tile terrain/granite_wall1_2.png Loading tile terrain/granite_wall1_5.png Loading tile terrain/granite_wall1_3.png Loading tile terrain/granite_wall1_4.png Loading tile terrain/granite_wall2.png Loading tile terrain/granite_wall3.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1_vert.png Loading tile terrain/granite_door1_vert_north.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/granite_wall_pillar_small.png Loading tile terrain/granite_wall_pillar_small_top.png Loading tile terrain/granite_wall_pillar_2.png Loading tile terrain/granite_wall_pillar_8.png Loading tile terrain/granite_wall_pillar_1.png Loading tile terrain/granite_wall_pillar_7.png Loading tile terrain/granite_wall2_2.png Loading tile terrain/granite_wall2_8.png Loading tile terrain/granite_wall2_14.png Loading tile terrain/granite_wall2_1.png Loading tile terrain/granite_wall2_11.png Loading tile terrain/granite_wall2_10.png Loading tile terrain/granite_wall2_9.png Loading tile terrain/granite_wall2_3.png Loading tile terrain/granite_wall2_5.png Loading tile terrain/granite_wall2_13.png Loading tile terrain/granite_wall2_4.png Loading tile terrain/granite_wall2_15.png Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png table: 0x0b45bfc8 normal table: 0x0b45bfc8 normal Using cached font /data/font/Salsa-Regular.ttf 16 [KEYBINDER] Loaded keybinds: chat [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static> [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static> [COROUTINE] registering getnews thread: 0x0bebed28 [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ENGINE] Setting requested FPS to 30 (33 ms) Joining default channels [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Wait finished, counted 1411, 2061 ticks Command line: data\documents\t-engine4-windows-1.5.3/t-engine Command line: --flush-stdout SDL_WINDOWEVENT_MOVED: ignored due to fullscreen SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen [ONLINE PROFILE] get news player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 379 after 1 [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static> table: 0x0b45bfc8 normal Using cached font /data/font/Salsa-Regular.ttf 10 table: 0x0b45bfc8 normal Using cached font /data/font/Salsa-Regular.ttf 16 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_LIGHTNING Selecting waypoint 0 28 :: cave troll Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Loaded module definition for example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15 Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17 Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.5.3 using engine te4-1.5.3 * Module: tome ** 1.5.3 * Module: example ** 1.1.5 * Module: example_realtime ** 1.1.5 After fs.reset [1] = { [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae } table: 0x0b45bfc8 normal Using cached font /data/font/Salsa-Regular.ttf 10 table: 0x0b45bfc8 normal Using cached font /data/font/Salsa-Regular.ttf 16 [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [MAIN] rebooting lua state: te4 1.5.3 tome-1.5.3 player true [ENGINE] Switching to turn based Deleting shader 3 (is clone 0) Deleting shader 1 (is clone 0) NO SELFEXE: bootstrapping from CWD ===top 2 Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\ LuaVM: LuaJIT 2.0.2 x86 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread 26ec948) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Destroying particle thread 1 (waiting for mutex) Destroying particle thread 1 Destroying particle thread 1 (waiting for thread 26ecc70) Cleaning up particle thread 1 Cleaned up particle thread 1 Destroyed particle thread 1 (0) Destroying particle thread 2 (waiting for mutex) Destroying particle thread 2 Destroying particle thread 2 (waiting for thread dfda58) Cleaning up particle thread 2 Cleaned up particle thread 2 Destroyed particle thread 2 (0) Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 Running lua loader code... LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 === Reboot using te4 1.5.3 tome-1.5.3 playerLuaVM: true LuaJIT 2.0.2 x86 [ENGINE LOADER] available from teae: te4-1.5.3 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , } [ENGINE LOADER] looked in: C:\Users\Student\\T-Engine\4.0 bootstrap d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty d:\student data\documents\t-engine4-windows-1.5.3\\game [ENGINE LOADER] loading engine: 1 5 3 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae Available resolutions: 1600x900x32 Available resolutions: 1440x900x32 Available resolutions: 1366x768x32 Available resolutions: 1360x768x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1280x600x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 640x400x32 Available resolutions: 512x384x32 Available resolutions: 400x300x32 Available resolutions: 320x240x32 Available resolutions: 320x200x32 0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0 1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\ 2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\ [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced) Setting resolution to 1600x900 (fullscreen, with borders) [DO RESIZE] Requested: 1600x900 (1, 0); zoom 100% [DO RESIZE] Got: 1600x900 (1, 0) OpenGL max texture size: 16384 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1600 900 from nil nil onResolutionChange: no game yet! [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Loaded module definition for example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15 Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17 Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.5.3 using engine te4-1.5.3 * Module: tome ** 1.5.3 * Module: boot ** 1.0.0 * Module: example ** 1.1.5 * Module: example_realtime ** 1.1.5 After fs.reset [1] = { [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae } [MODULE] booting module version tome-1.5.3 [ENGINE] Switching to turn based Mounting additional team file: /modules/tome-1.5.3-music.team Mounting additional team file: /modules/tome-1.5.3-gfx.team Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 0x1083768832 (0, 1082925056) Lua Error: attempt to call a nil value At [C]:-1 At /engine/Module.lua:339 parse At /engine/Module.lua:358 listBackgrounds At /engine/Module.lua:717 At [C]:-1 enable At /engine/Module.lua:713 loadScreen At /engine/Module.lua:947 instanciate At /engine/utils.lua:2243 showMainMenu At /engine/init.lua:172 At [C]:-1 dofile At /loader/init.lua:217
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