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BConst.sol
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// This program is free software: you can redistribute it and/or modify
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// along with this program. If not, see <http://www.gnu.org/licenses/>.
pragma solidity 0.5.12;
pragma solidity 0.5.12;
import "./BColor.sol";
import "./BColor.sol";
contract BConst is BBronze {
contract BConst is BBronze {
uint public constant BONE = 10**18;
uint public constant BONE = 10**18;
uint public constant MIN_BOUND_TOKENS = 2;
uint public constant MIN_BOUND_TOKENS = 2;
uint public constant MAX_BOUND_TOKENS = 8;
uint public constant MAX_BOUND_TOKENS = 8;
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uint public constant MIN_FEE = BONE /
10**6;
uint public constant MIN_FEE = BONE /
40000; // MIN_FEE = 0.0025%
uint public constant MAX_FEE = BONE / 10;
uint public constant MAX_FEE = BONE / 10;
// MAX_FEE = 10%
uint public constant EXIT_FEE = 0;
uint public constant EXIT_FEE = 0;
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uint public constant DEFAULT_RESERVES_RATIO = BONE / 5;
uint public constant MIN_WEIGHT = BONE;
uint public constant MIN_WEIGHT = BONE;
uint public constant MAX_WEIGHT = BONE * 50;
uint public constant MAX_WEIGHT = BONE * 50;
uint public constant MAX_TOTAL_WEIGHT = BONE * 50;
uint public constant MAX_TOTAL_WEIGHT = BONE * 50;
uint public constant MIN_BALANCE = BONE / 10**12;
uint public constant MIN_BALANCE = BONE / 10**12;
uint public constant INIT_POOL_SUPPLY = BONE * 100;
uint public constant INIT_POOL_SUPPLY = BONE * 100;
uint public constant MIN_BPOW_BASE = 1 wei;
uint public constant MIN_BPOW_BASE = 1 wei;
uint public constant MAX_BPOW_BASE = (2 * BONE) - 1 wei;
uint public constant MAX_BPOW_BASE = (2 * BONE) - 1 wei;
uint public constant BPOW_PRECISION = BONE / 10**10;
uint public constant BPOW_PRECISION = BONE / 10**10;
uint public constant MAX_IN_RATIO = BONE / 2;
uint public constant MAX_IN_RATIO = BONE / 2;
uint public constant MAX_OUT_RATIO = (BONE / 3) + 1 wei;
uint public constant MAX_OUT_RATIO = (BONE / 3) + 1 wei;
}
}
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原始文本
開啟檔案
// This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. pragma solidity 0.5.12; import "./BColor.sol"; contract BConst is BBronze { uint public constant BONE = 10**18; uint public constant MIN_BOUND_TOKENS = 2; uint public constant MAX_BOUND_TOKENS = 8; uint public constant MIN_FEE = BONE / 10**6; uint public constant MAX_FEE = BONE / 10; uint public constant EXIT_FEE = 0; uint public constant MIN_WEIGHT = BONE; uint public constant MAX_WEIGHT = BONE * 50; uint public constant MAX_TOTAL_WEIGHT = BONE * 50; uint public constant MIN_BALANCE = BONE / 10**12; uint public constant INIT_POOL_SUPPLY = BONE * 100; uint public constant MIN_BPOW_BASE = 1 wei; uint public constant MAX_BPOW_BASE = (2 * BONE) - 1 wei; uint public constant BPOW_PRECISION = BONE / 10**10; uint public constant MAX_IN_RATIO = BONE / 2; uint public constant MAX_OUT_RATIO = (BONE / 3) + 1 wei; }
更改後文本
開啟檔案
// This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. pragma solidity 0.5.12; import "./BColor.sol"; contract BConst is BBronze { uint public constant BONE = 10**18; uint public constant MIN_BOUND_TOKENS = 2; uint public constant MAX_BOUND_TOKENS = 8; uint public constant MIN_FEE = BONE / 40000; // MIN_FEE = 0.0025% uint public constant MAX_FEE = BONE / 10; // MAX_FEE = 10% uint public constant EXIT_FEE = 0; uint public constant DEFAULT_RESERVES_RATIO = BONE / 5; uint public constant MIN_WEIGHT = BONE; uint public constant MAX_WEIGHT = BONE * 50; uint public constant MAX_TOTAL_WEIGHT = BONE * 50; uint public constant MIN_BALANCE = BONE / 10**12; uint public constant INIT_POOL_SUPPLY = BONE * 100; uint public constant MIN_BPOW_BASE = 1 wei; uint public constant MAX_BPOW_BASE = (2 * BONE) - 1 wei; uint public constant BPOW_PRECISION = BONE / 10**10; uint public constant MAX_IN_RATIO = BONE / 2; uint public constant MAX_OUT_RATIO = (BONE / 3) + 1 wei; }
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