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[URL]
[URL]
Protocol=unreal
Protocol=unreal
Name=Player
Name=Player
Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
LocalOptions=
LocalOptions=
TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
MapExt=umap
MapExt=umap
EXEName=ShooterGame.exe
EXEName=ShooterGame.exe
DebugEXEName=DEBUG-ShooterGame.exe
DebugEXEName=DEBUG-ShooterGame.exe
SaveExt=usa
SaveExt=usa
Port=7777
Port=7777
PeerPort=7778
PeerPort=7778
GameName=Dirty Bomb
GameName=Dirty Bomb
GameNameShort=EG
GameNameShort=EG
DevEntryMap=Frontend.umap
DevEntryMap=Frontend.umap
TestingEntryMap=FuncTest_EmptyMap.umap
TestingEntryMap=FuncTest_EmptyMap.umap
GameName_RUS=Dirty Bomb
GameName_RUS=Dirty Bomb
[Engine.ScriptPackages]
[Engine.ScriptPackages]
EngineNativePackages=Core
EngineNativePackages=Core
EngineNativePackages=Engine
EngineNativePackages=Engine
EngineNativePackages=GFxUI
EngineNativePackages=GFxUI
EngineNativePackages=GameFramework
EngineNativePackages=GameFramework
NetNativePackages=IpDrv
NetNativePackages=IpDrv
NetNativePackages=WinDrv
NetNativePackages=WinDrv
EditorPackages=UnrealEd
EditorPackages=UnrealEd
ScaleformEditorPackages=GFxUIEditor
ScaleformEditorPackages=GFxUIEditor
EngineNativePackages=SubstanceAir
EngineNativePackages=SubstanceAir
EditorPackages=SubstanceAirEd
EditorPackages=SubstanceAirEd
NativePackages=AkAudio
NativePackages=AkAudio
NativePackages=SDEngine
NativePackages=SDEngine
NativePackages=SDPCEngine
NativePackages=SDPCEngine
NativePackages=ShooterGame
NativePackages=ShooterGame
[Engine.Engine]
[Engine.Engine]
AllowAMDEyefinity=False
AllowAMDEyefinity=False
NetworkDevice=IpDrv.TcpNetDriver
NetworkDevice=IpDrv.TcpNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
ServerQueryDriver=IpDrv.ServerQueryDrvUDP
ServerQueryDriver=IpDrv.ServerQueryDrvUDP
ConsoleClassName=ShooterGame.SGConsole
ConsoleClassName=ShooterGame.SGConsole
GameViewportClientClassName=ShooterGame.SGGameViewportClient
GameViewportClientClassName=ShooterGame.SGGameViewportClient
LocalPlayerClassName=ShooterGame.SGLocalPlayer
LocalPlayerClassName=ShooterGame.SGLocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
DataStoreClientClassName=Engine.DataStoreClient
Language=INT
Language=INT
bAllowMatureLanguage=FALSE
bAllowMatureLanguage=FALSE
GameEngine=ShooterGame.SGEngine
GameEngine=ShooterGame.SGEngine
EditorEngine=ShooterEditor.SGEditorEngine
EditorEngine=ShooterEditor.SGEditorEngine
UnrealEdEngine=ShooterEditor.SGEditorEngine
UnrealEdEngine=ShooterEditor.SGEditorEngine
Client=WinDrv.WindowsClient
Client=WinDrv.WindowsClient
Render=Render.Render
Render=Render.Render
Input=Engine.Input
Input=Engine.Input
Canvas=Engine.Canvas
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
DefaultTextureName=EngineMaterials.DefaultDiffuse
SkinBRDFTextureName=EngineMaterials.BeckmannMap
SkinBRDFTextureName=EngineMaterials.BeckmannMap
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0.075
ProcBuildingLODColorTexelsPerWorldUnit=0.075
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODLightingTextureSize=256
MaxProcBuildingLODLightingTextureSize=256
UseProcBuildingLODTextureCropping=True
UseProcBuildingLODTextureCropping=True
ForcePowerOfTwoProcBuildingLODTextures=True
ForcePowerOfTwoProcBuildingLODTextures=True
bCombineSimilarMappings=False
bCombineSimilarMappings=False
MaxRMSDForCombiningMappings=6.0
MaxRMSDForCombiningMappings=6.0
ImageReflectionTextureSize=1024
ImageReflectionTextureSize=1024
TerrainMaterialMaxTextureCount=16
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
bForceStaticTerrain=False
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount=900
MaxPixelShaderAdditiveComplexityCount=900
TimeBetweenPurgingPendingKillObjects=60
TimeBetweenPurgingPendingKillObjects=60
bUseTextureStreaming=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
bSubtitlesForcedOff=FALSE
ScoutClassName=ShooterGame.PVEScout
ScoutClassName=ShooterGame.PVEScout
DefaultPostProcessName=Post_Process.PPC_Default
DefaultPostProcessName=Post_Process.PPC_Default
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=FALSE
bOnScreenKismetWarnings=FALSE
bEnableKismetLogging=FALSE
bEnableKismetLogging=FALSE
bAllowDebugViewmodesOnConsoles=FALSE
bAllowDebugViewmodesOnConsoles=FALSE
CameraRotationThreshold=45.0
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.1
MaxOcclusionPixelsFraction=0.1
MinTextureDensity=0.0
MinTextureDensity=0.0
IdealTextureDensity=13.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
MaxTextureDensity=55.0
MinLightMapDensity=0.0
MinLightMapDensity=0.0
IdealLightMapDensity=0.05
IdealLightMapDensity=0.05
MaxLightMapDensity=0.2
MaxLightMapDensity=0.2
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=false
bRenderLightMapDensityGrayscale=false
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bDisablePhysXHardwareSupport=True
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1
MaxFluidNumVerts=1
FluidSimulationTimeLimit=30.0
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResize=0
MaxParticleResizeWarn=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
bCheckParticleRenderSize=True
複製
已複製
複製
已複製
MaxParticleVertexMemory=
400
MaxParticleVertexMemory=
1
NetClientTicksPerSecond=200
NetClientTicksPerSecond=200
MaxTrackedOcclusionIncrement=0.10
MaxTrackedOcclusionIncrement=0.10
TrackedOcclusionStepSize=0.10
TrackedOcclusionStepSize=0.10
MipFadeInSpeed0=0
MipFadeInSpeed0=0
MipFadeOutSpeed0=0
MipFadeOutSpeed0=0
複製
已複製
複製
已複製
MipFadeInSpeed1=
0
MipFadeInSpeed1=
2
MipFadeOutSpeed1=
0
MipFadeOutSpeed1=
1
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
PhysXGpuHeapSize=32
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
PhysXMeshCacheSize=8
bShouldGenerateSimpleLightmaps=TRUE
bShouldGenerateSimpleLightmaps=TRUE
bUseNormalMapsForSimpleLightMaps=TRUE
bUseNormalMapsForSimpleLightMaps=TRUE
複製
已複製
複製
已複製
bSmoothFrameRate=
True
bSmoothFrameRate=
False
MinSmoothedFrameRate=
62
MinSmoothedFrameRate=
120
MaxSmoothedFrameRate=
124
MaxSmoothedFrameRate=
150
bCheckForMultiplePawnsSpawnedInAFrame=FALSE
bCheckForMultiplePawnsSpawnedInAFrame=FALSE
NumPawnsAllowedToBeSpawnedInAFrame=2
NumPawnsAllowedToBeSpawnedInAFrame=2
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
bEnableOnScreenDebugMessages=true
bEnableOnScreenDebugMessages=true
AllowScreenDoorFade=False
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
AllowNvidiaStereo3d=False
EnableMatineePostProcessMaterialParam=False
EnableMatineePostProcessMaterialParam=False
IgnoreSimulatedFuncWarnings=Tick
IgnoreSimulatedFuncWarnings=Tick
NearClipPlane=3.0
NearClipPlane=3.0
bUseStreamingPause=false
bUseStreamingPause=false
bKeepAllMaterialQualityLevelsLoaded=True
bKeepAllMaterialQualityLevelsLoaded=True
bUseRecastNavMesh=TRUE
bUseRecastNavMesh=TRUE
bEnableColorClear=TRUE
bEnableColorClear=TRUE
DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
WorldInfoClassName=ShooterGame.SGWorldInfo
WorldInfoClassName=ShooterGame.SGWorldInfo
AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
[Engine.SeqAct_Interp]
[Engine.SeqAct_Interp]
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
[Engine.StreamingMovies]
[Engine.StreamingMovies]
RenderPriorityPS3=1001
RenderPriorityPS3=1001
SuspendGameIO=True
SuspendGameIO=True
[Engine.ISVHacks]
[Engine.ISVHacks]
DisableATITextureFilterOptimizationChecks=True
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
[Engine.GameEngine]
MaxDeltaTime=0
MaxDeltaTime=0
DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
[Engine.DemoRecDriver]
[Engine.DemoRecDriver]
AllowDownloads=True
AllowDownloads=True
DemoSpectatorClass=ShooterGame.SGDemoController
DemoSpectatorClass=ShooterGame.SGDemoController
MaxClientRate=25000
MaxClientRate=25000
ConnectionTimeout=15.0
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
InitialConnectTimeout=30.0
ConnectionIssueTimeout=30.0
ConnectionIssueTimeout=30.0
AckTimeout=1.0
AckTimeout=1.0
KeepAliveTime=1.0
KeepAliveTime=1.0
SimLatency=0
SimLatency=0
RelevantTimeout=5.0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
ServerTravelPause=4.0
NetServerMaxTickRate=100
NetServerMaxTickRate=100
LanServerMaxTickRate=100
LanServerMaxTickRate=100
MaxRewindPoints=30
MaxRewindPoints=30
RewindPointInterval=1.0
RewindPointInterval=1.0
NumRecentRewindPoints=7
NumRecentRewindPoints=7
[Engine.PackagesToAlwaysCook]
[Engine.PackagesToAlwaysCook]
Package=ShooterEntry
Package=ShooterEntry
Package=Loading
Package=Loading
Package=Frontend
Package=Frontend
Package=Lobby
Package=Lobby
Package=BarkEvents
Package=BarkEvents
SeekFreePackage=LoadingScreen_default
SeekFreePackage=LoadingScreen_default
SeekFreePackage=LoadingScreen_EXE_Overground
SeekFreePackage=LoadingScreen_EXE_Overground
SeekFreePackage=LoadingScreen_EXE_Rebar
SeekFreePackage=LoadingScreen_EXE_Rebar
SeekFreePackage=LoadingScreen_EXE_Sandlot
SeekFreePackage=LoadingScreen_EXE_Sandlot
SeekFreePackage=LoadingScreen_EXE_Warehouse
SeekFreePackage=LoadingScreen_EXE_Warehouse
SeekFreePackage=LoadingScreen_OBJ_Bridge
SeekFreePackage=LoadingScreen_OBJ_Bridge
SeekFreePackage=LoadingScreen_OBJ_Canal
SeekFreePackage=LoadingScreen_OBJ_Canal
SeekFreePackage=LoadingScreen_OBJ_Battersea
SeekFreePackage=LoadingScreen_OBJ_Battersea
SeekFreePackage=LoadingScreen_OBJ_Map_6
SeekFreePackage=LoadingScreen_OBJ_Map_6
SeekFreePackage=LoadingScreen_OBJ_Victoria
SeekFreePackage=LoadingScreen_OBJ_Victoria
SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
SeekFreePackage=LoadingScreen_OBJ_Trainyard
SeekFreePackage=LoadingScreen_OBJ_Trainyard
SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
SeekFreePackage=LoadingScreen_OBJ_Whitechapel
SeekFreePackage=LoadingScreen_OBJ_Whitechapel
SeekFreePackage=LoadingScreen_NUF_Map01
SeekFreePackage=LoadingScreen_NUF_Map01
SeekFreePackage=LoadingScreen_NUF_Map02
SeekFreePackage=LoadingScreen_NUF_Map02
SeekFreePackage=LoadingScreen_NUF_Map03
SeekFreePackage=LoadingScreen_NUF_Map03
SeekFreePackage=LoadingScreen_NUF_Map04
SeekFreePackage=LoadingScreen_NUF_Map04
SeekFreePackage=LoadingScreen_NUF_Map05
SeekFreePackage=LoadingScreen_NUF_Map05
[Engine.StartupPackages]
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=FALSE
bFullyCompressStartupPackages=FALSE
Package=EngineMaterials
Package=EngineMaterials
Package=EngineDebugMaterials
Package=EngineDebugMaterials
Package=EngineSounds
Package=EngineSounds
Package=EngineFonts
Package=EngineFonts
Package=SoundClassesAndModes
Package=SoundClassesAndModes
Package=Soldier_01_Gameplay
Package=Soldier_01_Gameplay
複製
已複製
複製
已複製
Package=Soldier_03_Gameplay
Package=Soldier_04_Gameplay
Package=Medic_01_Gameplay
Package=Medic_01_Gameplay
Package=Medic_02_Gameplay
Package=Medic_02_Gameplay
複製
已複製
複製
已複製
Package=Medic_04_Gameplay
Package=Engineer_01_Gameplay
Package=Engineer_01_Gameplay
Package=Engineer_02_Gameplay
Package=Engineer_02_Gameplay
複製
已複製
複製
已複製
Package=Engineer_03_Gameplay
Package=FieldOps_01_Gameplay
Package=FieldOps_01_Gameplay
Package=FieldOps_02_Gameplay
Package=FieldOps_02_Gameplay
複製
已複製
複製
已複製
Package=FieldOps_04_Gameplay
Package=CovertOps_01_Gameplay
Package=CovertOps_01_Gameplay
複製
已複製
複製
已複製
Package=CovertOps_03_Gameplay
Package=SharedCharacters_Gameplay
Package=SharedCharacters_Gameplay
Package=CharacterPreview_01_Gameplay
Package=CharacterPreview_01_Gameplay
Package=AssaultRifle_01_Gameplay
Package=AssaultRifle_01_Gameplay
Package=AssaultRifle_02_Gameplay
Package=AssaultRifle_02_Gameplay
Package=AssaultRifle_03_Gameplay
Package=AssaultRifle_03_Gameplay
Package=AssaultRifle_04_Gameplay
Package=AssaultRifle_04_Gameplay
複製
已複製
複製
已複製
Package=AssaultRifle_07_Gameplay
Package=CricketBat_01_Gameplay
Package=CricketBat_01_Gameplay
Package=GrenadeLauncher_01_Gameplay
Package=GrenadeLauncher_01_Gameplay
複製
已複製
複製
已複製
Package=Grenade_01_Gameplay
Package=Grenade_02_Gameplay
Package=Grenade_05_Gameplay
Package=HeavyMachineGun_01_Gameplay
Package=HeavyMachineGun_01_Gameplay
Package=Knife_01_Gameplay
Package=Knife_01_Gameplay
Package=Knife_02_Gameplay
Package=Knife_02_Gameplay
Package=Katana_01_Gameplay
Package=Katana_01_Gameplay
Package=MachineGun_01_Gameplay
Package=MachineGun_01_Gameplay
Package=MachineGun_02_Gameplay
Package=MachineGun_02_Gameplay
Package=MachinePistol_01_Gameplay
Package=MachinePistol_01_Gameplay
Package=MachinePistol_02_Gameplay
Package=MachinePistol_02_Gameplay
Package=MachinePistol_03_Gameplay
Package=MachinePistol_03_Gameplay
Package=MachinePistol_04_Gameplay
Package=MachinePistol_04_Gameplay
Package=MountedMG_01_Gameplay
Package=MountedMG_01_Gameplay
Package=MountedMG_02_Gameplay
Package=MountedMG_02_Gameplay
Package=Pistol_01_Gameplay
Package=Pistol_01_Gameplay
Package=Pistol_02_Gameplay
Package=Pistol_02_Gameplay
Package=Pistol_03_Gameplay
Package=Pistol_03_Gameplay
Package=Pistol_04_Gameplay
Package=Pistol_04_Gameplay
Package=Pistol_05_Gameplay
Package=Pistol_05_Gameplay
Package=Pistol_06_Gameplay
Package=Pistol_06_Gameplay
複製
已複製
複製
已複製
Package=Pistol_07_Gameplay
Package=Pistol_08_Gameplay
Package=ReviveGun_01_Gameplay
Package=ReviveGun_01_Gameplay
Package=RocketLauncher_01_Gameplay
Package=RocketLauncher_01_Gameplay
Package=Shotgun_01_Gameplay
Package=Shotgun_01_Gameplay
Package=Shotgun_02_Gameplay
Package=Shotgun_02_Gameplay
Package=Shotgun_03_Gameplay
Package=Shotgun_03_Gameplay
Package=SniperRifle_01_Gameplay
Package=SniperRifle_01_Gameplay
Package=SniperRifle_02_Gameplay
Package=SniperRifle_02_Gameplay
Package=SniperRifle_03_Gameplay
Package=SniperRifle_03_Gameplay
複製
已複製
複製
已複製
Package=
SniperRifle_04
_Gameplay
Package=
StickyMine_01
_Gameplay
Package=StickyBomb_01_Gameplay
Package=StickyBomb_01_Gameplay
Package=SubMachineGun_01_Gameplay
Package=SubMachineGun_01_Gameplay
Package=SubMachineGun_02_Gameplay
Package=SubMachineGun_02_Gameplay
Package=SubMachineGun_03_Gameplay
Package=SubMachineGun_03_Gameplay
Package=SubMachineGun_04_Gameplay
Package=SubMachineGun_04_Gameplay
Package=SubMachineGun_05_Gameplay
Package=SubMachineGun_05_Gameplay
複製
已複製
複製
已複製
Package=SubMachineGun_06_Gameplay
Package=Ironsight_01_Gameplay
Package=Ironsight_01_Gameplay
Package=Ironsight_02_Gameplay
Package=Ironsight_02_Gameplay
Package=Ironsight_03_Gameplay
Package=Ironsight_03_Gameplay
Package=Ironsight_04_Gameplay
Package=Ironsight_04_Gameplay
Package=Ironsight_05_Gameplay
Package=Ironsight_05_Gameplay
Package=Ironsight_06_Gameplay
Package=Ironsight_06_Gameplay
Package=Ironsight_07_Gameplay
Package=Ironsight_07_Gameplay
Package=Ironsight_08_Gameplay
Package=Ironsight_08_Gameplay
Package=Magazine_01_Gameplay
Package=Magazine_01_Gameplay
Package=Magazine_02_Gameplay
Package=Magazine_02_Gameplay
Package=Magazine_03_Gameplay
Package=Magazine_03_Gameplay
Package=Magazine_04_Gameplay
Package=Magazine_04_Gameplay
Package=Magazine_05_Gameplay
Package=Magazine_05_Gameplay
Package=Magazine_06_Gameplay
Package=Magazine_06_Gameplay
Package=Magazine_07_Gameplay
Package=Magazine_07_Gameplay
Package=Magazine_08_Gameplay
Package=Magazine_08_Gameplay
Package=Magazine_09_Gameplay
Package=Magazine_09_Gameplay
複製
已複製
複製
已複製
Package=Magazine_10_Gameplay
Package=MuzzleBrake_01_Gameplay
Package=MuzzleBrake_02_Gameplay
Package=MuzzleBrake_03_Gameplay
Package=RedDot_01_Gameplay
Package=RedDot_01_Gameplay
複製
已複製
複製
已複製
Package=RedDot_02_Gameplay
Package=RedDot_03_Gameplay
Package=RedDot_04_Gameplay
Package=Scope_00_Gameplay
Package=Scope_01_Gameplay
Package=Scope_01_Gameplay
Package=Scope_02_Gameplay
Package=Scope_02_Gameplay
複製
已複製
複製
已複製
Package=Scope_03_Gameplay
Package=Scope_04_Gameplay
Package=Scope_04_Gameplay
Package=Silencer_01_Gameplay
Package=Silencer_01_Gameplay
Package=Silencer_02_Gameplay
Package=Silencer_02_Gameplay
複製
已複製
複製
已複製
Package=Silencer_03_Gameplay
Package=Trinket_Gameplay
Package=Trinket_Gameplay
Package=AirStrikeMarker_01_Gameplay
Package=AirStrikeMarker_01_Gameplay
Package=AirStrikeMarker_02_Gameplay
Package=AirStrikeMarker_02_Gameplay
Package=AmmoPack_01_Gameplay
Package=AmmoPack_01_Gameplay
Package=AmmoStation_01_Gameplay
Package=AmmoStation_01_Gameplay
Package=C4_01_Gameplay
Package=C4_01_Gameplay
Package=C4Wireless_01_Gameplay
Package=C4Wireless_01_Gameplay
Package=ConcussionGrenade_01_Gameplay
Package=ConcussionGrenade_01_Gameplay
Package=DeployableCover_01_Gameplay
Package=DeployableCover_01_Gameplay
Package=HackingDevice_01_Gameplay
Package=HackingDevice_01_Gameplay
Package=HealingStation_01_Gameplay
Package=HealingStation_01_Gameplay
Package=HealthPack_01_Gameplay
Package=HealthPack_01_Gameplay
Package=HealthPack_02_Gameplay
Package=HealthPack_02_Gameplay
Package=HeartbeatSensor_01_Gameplay
Package=HeartbeatSensor_01_Gameplay
Package=Mine_01_Gameplay
Package=Mine_01_Gameplay
Package=Molotov_01_Gameplay
Package=Molotov_01_Gameplay
Package=ObjectiveCarryItem_01_Gameplay
Package=ObjectiveCarryItem_01_Gameplay
Package=PDA_01_Gameplay
Package=PDA_01_Gameplay
Package=SupplyCrate_01_Gameplay
Package=SupplyCrate_01_Gameplay
Package=ThirdEyeCam_01_Gameplay
Package=ThirdEyeCam_01_Gameplay
Package=ThirdEyeDevice_01_Gameplay
Package=ThirdEyeDevice_01_Gameplay
Package=Turret_01_Gameplay
Package=Turret_01_Gameplay
複製
已複製
複製
已複製
Package=EmpGrenade_01_Gameplay
Package=SmokeGrenade_01_Gameplay
Package=SmokeGrenade_01_Gameplay
Package=FragGrenade_01_Gameplay
Package=FragGrenade_01_Gameplay
Package=ActiveCamo_01_Gameplay
Package=ActiveCamo_01_Gameplay
Package=ActiveHealingAura_01_Gameplay
Package=ActiveHealingAura_01_Gameplay
Package=Blowtorch_01_Gameplay
Package=Blowtorch_01_Gameplay
Package=Defibs_01_Gameplay
Package=Defibs_01_Gameplay
Package=Martyrdom_01_Gameplay
Package=Martyrdom_01_Gameplay
Package=IRGoggles_01_Gameplay
Package=IRGoggles_01_Gameplay
Package=LaserPainter_01_Gameplay
Package=LaserPainter_01_Gameplay
Package=OrbitalLaser_01_Gameplay
Package=OrbitalLaser_01_Gameplay
Package=Pliers_01_Gameplay
Package=Pliers_01_Gameplay
Package=SelfRevive_01_Gameplay
Package=SelfRevive_01_Gameplay
Package=Screwdriver_01_Gameplay
Package=Screwdriver_01_Gameplay
Package=ArtilleryStrike_01_Gameplay
Package=ArtilleryStrike_01_Gameplay
複製
已複製
複製
已複製
Package=HelpUp_01_Gameplay
Package=Perks
Package=Perks
Package=Augments
Package=Augments
NoncombinedPackage=SGVars
NoncombinedPackage=SGVars
Package=SGFonts
Package=SGFonts
Package=SGBitmapFonts
Package=SGBitmapFonts
Package=HudTextureRenderTargets
Package=HudTextureRenderTargets
Package=Post_Process
Package=Post_Process
Package=PhysicalMaterial
Package=PhysicalMaterial
Package=SGLoadingScreen
Package=SGLoadingScreen
[Engine.PackagesToForceCookPerMap]
[Engine.PackagesToForceCookPerMap]
[Core.System]
[Core.System]
MaxObjectsNotConsideredByGC=33476
MaxObjectsNotConsideredByGC=33476
SizeOfPermanentObjectPool=0
SizeOfPermanentObjectPool=0
StaleCacheDays=30
StaleCacheDays=30
MaxStaleCacheSize=10
MaxStaleCacheSize=10
MaxOverallCacheSize=30
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
AsyncIOBandwidthLimit=0
CachePath=..\..\ShooterGame\Cache
CachePath=..\..\ShooterGame\Cache
CacheExt=.uxx
CacheExt=.uxx
Paths=..\..\Engine\Content
Paths=..\..\Engine\Content
ScriptPaths=..\..\ShooterGame\Script
ScriptPaths=..\..\ShooterGame\Script
FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
CutdownPaths=..\..\ShooterGame\CutdownPackages
CutdownPaths=..\..\ShooterGame\CutdownPackages
CutdownPaths=..\..\ShooterGame\Script
CutdownPaths=..\..\ShooterGame\Script
ScreenShotPath=..\..\ShooterGame\ScreenShots
ScreenShotPath=..\..\ShooterGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
LocalizationPaths=..\..\Engine\Localization
Extensions=upk
Extensions=upk
Extensions=u
Extensions=u
Extensions=umap
Extensions=umap
SaveLocalizedCookedPackagesInSubdirectories=FALSE
SaveLocalizedCookedPackagesInSubdirectories=FALSE
TextureFileCacheExtension=tfc
TextureFileCacheExtension=tfc
bDisablePromptToRebuildScripts=FALSE
bDisablePromptToRebuildScripts=FALSE
Suppress=Dev
Suppress=Dev
Suppress=DevAbsorbFuncs
Suppress=DevAbsorbFuncs
Suppress=DevAnim
Suppress=DevAnim
Suppress=DevAssetDataBase
Suppress=DevAssetDataBase
Suppress=DevAudio
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBind
Suppress=DevBsp
Suppress=DevBsp
Suppress=DevCamera
Suppress=DevCamera
Suppress=DevCollision
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevComponents
Suppress=DevConfig
Suppress=DevConfig
Suppress=DevCooking
Suppress=DevCooking
Suppress=DevCrossLevel
Suppress=DevCrossLevel
Suppress=DevDataStore
Suppress=DevDataStore
Suppress=DevDecals
Suppress=DevDecals
Suppress=DevFaceFX
Suppress=DevFaceFX
Suppress=DevGFxUI
Suppress=DevGFxUI
Suppress=DevGFxUIWarning
Suppress=DevGFxUIWarning
Suppress=DevGarbage
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevKill
Suppress=DevLevelTools
Suppress=DevLevelTools
Suppress=DevLightmassSolver
Suppress=DevLightmassSolver
Suppress=DevLoad
Suppress=DevLoad
Suppress=DevMovie
Suppress=DevMovie
Suppress=DevNavMesh
Suppress=DevNavMesh
Suppress=DevNavMeshWarning
Suppress=DevNavMeshWarning
Suppress=DevNet
Suppress=DevNet
Suppress=DevNetTraffic
Suppress=DevNetTraffic
Suppress=DevOnline
Suppress=DevOnline
Suppress=DevPath
Suppress=DevPath
Suppress=DevReplace
Suppress=DevReplace
Suppress=DevSHA
Suppress=DevSHA
Suppress=DevSave
Suppress=DevSave
Suppress=DevSound
Suppress=DevSound
Suppress=DevStats
Suppress=DevStats
Suppress=DevStreaming
Suppress=DevStreaming
Suppress=DevTick
Suppress=DevTick
Suppress=DevUI
Suppress=DevUI
Suppress=DevUIAnimation
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIFocus
Suppress=DevUIStates
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIStyles
Suppress=DevMCP
Suppress=DevMCP
Suppress=DevHTTP
Suppress=DevHTTP
Suppress=DevBeacon
Suppress=DevBeacon
Suppress=DevBeaconGame
Suppress=DevBeaconGame
Suppress=DevOnlineGame
Suppress=DevOnlineGame
Suppress=DevMatchmaking
Suppress=DevMatchmaking
Suppress=DevPing
Suppress=DevPing
Suppress=DevWebUI
Suppress=DevWebUI
Suppress=DevAsyncLoad
Suppress=DevAsyncLoad
Suppress=GameStats
Suppress=GameStats
Suppress=Input
Suppress=Input
Suppress=Inventory
Suppress=Inventory
Suppress=Localization
Suppress=Localization
Suppress=LocalizationWarning
Suppress=LocalizationWarning
Suppress=PlayerManagement
Suppress=PlayerManagement
Suppress=PlayerMove
Suppress=PlayerMove
Paths=..\..\ShooterGame\Content
Paths=..\..\ShooterGame\Content
Paths=..\..\ShooterGame\__Trashcan
Paths=..\..\ShooterGame\__Trashcan
LocalizationPaths=..\..\ShooterGame\Localization
LocalizationPaths=..\..\ShooterGame\Localization
SavePath=..\..\ShooterGame\Save
SavePath=..\..\ShooterGame\Save
SeekFreePCPaths=..\..\ShooterGame\CookedPC
SeekFreePCPaths=..\..\ShooterGame\CookedPC
SeekFreePCExtensions=xxx
SeekFreePCExtensions=xxx
Suppress=DevWebUIScript
Suppress=DevWebUIScript
Suppress=DevFireline
Suppress=DevFireline
[Engine.Client]
[Engine.Client]
DisplayGamma=2.2
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
[WinDrv.WindowsClient]
AudioDeviceClass=XAudio2.XAudio2Device
AudioDeviceClass=XAudio2.XAudio2Device
MinAllowableResolutionX=720
MinAllowableResolutionX=720
MinAllowableResolutionY=576
MinAllowableResolutionY=576
MaxAllowableResolutionX=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
AllowJoystickInput=1
UseRawMouseInput=1
UseRawMouseInput=1
[XAudio2.XAudio2Device]
[XAudio2.XAudio2Device]
MaxChannels=32
MaxChannels=32
CommonAudioPoolSize=0
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
LowPassFilterResonance=0.9
WorkAroundXDKRegression=TRUE
WorkAroundXDKRegression=TRUE
[ALAudio.ALAudioDevice]
[ALAudio.ALAudioDevice]
MaxChannels=32
MaxChannels=32
CommonAudioPoolSize=0
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
LowPassFilterResonance=0.9
//DeviceName=Generic Software
//DeviceName=Generic Software
[Engine.Player]
[Engine.Player]
ConfiguredInternetSpeed=15000
ConfiguredInternetSpeed=15000
ConfiguredLanSpeed=20000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
PP_ShadowsMultiplier=1.0
[IpDrv.TcpNetDriver]
[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowDownloads=True
AllowPeerConnections=False
AllowPeerConnections=False
AllowPeerVoice=False
AllowPeerVoice=False
ConnectionTimeout=30.0
ConnectionTimeout=30.0
InitialConnectTimeout=90.0
InitialConnectTimeout=90.0
ConnectionIssueTimeout=1.5
ConnectionIssueTimeout=1.5
AckTimeout=1.0
AckTimeout=1.0
KeepAliveTime=0.2
KeepAliveTime=0.2
MaxClientRate=15000
MaxClientRate=15000
MaxInternetClientRate=15000
MaxInternetClientRate=15000
RelevantTimeout=5.0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
ServerTravelPause=4.0
NetServerMaxTickRate=60.0
NetServerMaxTickRate=60.0
LanServerMaxTickRate=35
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
NetConnectionClassName=IpDrv.TcpipConnection
[IpDrv.ServerQueryDrvUDP]
[IpDrv.ServerQueryDrvUDP]
ServerQueryPort=7877
ServerQueryPort=7877
MaxQueriesPerSecond=10
MaxQueriesPerSecond=10
ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
[IpServer.UdpServerQuery]
[IpServer.UdpServerQuery]
GameName=ut
GameName=ut
[IpDrv.UdpBeacon]
[IpDrv.UdpBeacon]
DoBeacon=True
DoBeacon=True
BeaconTime=0.50
BeaconTime=0.50
BeaconTimeout=5.0
BeaconTimeout=5.0
BeaconProduct=ut
BeaconProduct=ut
ServerBeaconPort=8777
ServerBeaconPort=8777
BeaconPort=9777
BeaconPort=9777
[TextureStreaming]
[TextureStreaming]
MinTextureResidentMipCount=7
MinTextureResidentMipCount=7
複製
已複製
複製
已複製
PoolSize=
1028
PoolSize=
160
MemoryMargin=20
MemoryMargin=20
MemoryLoss=0
MemoryLoss=0
HysteresisLimit=20
HysteresisLimit=20
DropMipLevelsLimit=16
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopIncreasingLimit=12
StopStreamingLimit=8
StopStreamingLimit=8
MinEvictSize=10
MinEvictSize=10
MinFudgeFactor=1
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
UseTextureFileCache=TRUE
LoadMapTimeLimit=20.0
LoadMapTimeLimit=20.0
LightmapStreamingFactor=0.04
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
TextureFileCacheBulkDataAlignment=1
複製
已複製
複製
已複製
TextureFileCacheChunkDataAlignment=1048576
UsePriorityStreaming=True
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragRelocations=256
MaxDefragDownShift=128
MaxDefragDownShift=128
複製
已複製
複製
已複製
BoostPlayerTextures=
3
.0
BoostPlayerTextures=
4
.0
TemporalAAMemoryReserve=4.0
TemporalAAMemoryReserve=4.0
[StreamByURL]
[StreamByURL]
PostLoadPause=6.0
PostLoadPause=6.0
[UnrealEd.EditorEngine]
[UnrealEd.EditorEngine]
LocalPlayerClassName=ShooterGame.SGLocalPlayer
LocalPlayerClassName=ShooterGame.SGLocalPlayer
bSubtitlesEnabled=True
bSubtitlesEnabled=True
GridEnabled=True
GridEnabled=True
SnapScaleEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
ScaleGridSize=5
SnapVertices=False
SnapVertices=False
SnapDistance=10.000000
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
GameCommandLine=-log
複製
已複製
複製
已複製
FOVAngle=
90
.000000
FOVAngle=
85
.000000
GodMode=True
GodMode=True
AutoSaveDir=..\..\ShooterGame\Autosaves
AutoSaveDir=..\..\ShooterGame\Autosaves
InvertwidgetZAxis=True
InvertwidgetZAxis=True
UseAxisIndicator=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
Client=WinDrv.WindowsClient
CurrentGridSz=4
CurrentGridSz=4
bUseMayaCameraControls=True
bUseMayaCameraControls=True
bPrefabsLocked=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\..\Development\Src
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Core
EditPackages=Engine
EditPackages=Engine
EditPackages=GFxUI
EditPackages=GFxUI
EditPackages=AkAudio
EditPackages=AkAudio
EditPackages=GameFramework
EditPackages=GameFramework
EditPackages=UnrealEd
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=GFxUIEditor
EditPackages=IpDrv
EditPackages=IpDrv
EditPackages=WinDrv
EditPackages=WinDrv
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemGameSpy
EditPackages=OnlineSubsystemGameSpy
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemSteamworks
EditPackages=OnlineSubsystemSteamworks
bBuildReachSpecs=FALSE
bBuildReachSpecs=FALSE
EditPackages=SubstanceAir
EditPackages=SubstanceAir
EditPackages=SubstanceAirEd
EditPackages=SubstanceAirEd
bGroupingActive=TRUE
bGroupingActive=TRUE
bCustomCameraAlignEmitter=TRUE
bCustomCameraAlignEmitter=TRUE
CustomCameraAlignEmitterDistance=100.0
CustomCameraAlignEmitterDistance=100.0
bDrawSocketsInGMode=FALSE
bDrawSocketsInGMode=FALSE
bSmoothFrameRate=FALSE
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=5
MinSmoothedFrameRate=5
MaxSmoothedFrameRate=120
MaxSmoothedFrameRate=120
FarClippingPlane=0
FarClippingPlane=0
TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
EditPackagesOutPath=..\..\ShooterGame\Script
EditPackagesOutPath=..\..\ShooterGame\Script
FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
EditPackages=SDEngine
EditPackages=SDEngine
EditPackages=SDPCEngine
EditPackages=SDPCEngine
EditPackages=SDPS3Engine
EditPackages=SDPS3Engine
EditPackages=SDEditor
EditPackages=SDEditor
EditPackages=ShooterGame
EditPackages=ShooterGame
EditPackages=ShooterEditor
EditPackages=ShooterEditor
EditPackages=ShooterGameContent
EditPackages=ShooterGameContent
InEditorGameURLOptions=
InEditorGameURLOptions=
[UnrealEd.UnrealEdEngine]
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
[Engine.DataStoreClient]
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
[DevOptions.Shaders]
[DevOptions.Shaders]
AutoReloadChangedShaders=True
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=False
bAllowDistributedShaderCompile=False
bAllowDistributedShaderCompileForBuildPCS=True
bAllowDistributedShaderCompileForBuildPCS=True
NumUnusedShaderCompilingThreads=1
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
MaxShaderJobBatchSize=30
PrecompileShadersJobThreshold=40000
PrecompileShadersJobThreshold=40000
bDumpShaderPDBs=True
bDumpShaderPDBs=True
bPromptToRetryFailedShaderCompiles=True
bPromptToRetryFailedShaderCompiles=True
[DevOptions.Debug]
[DevOptions.Debug]
ShowSelectedLightmap=False
ShowSelectedLightmap=False
[StatNotifyProviders]
[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
ListenPort=13000
[RemoteControl]
[RemoteControl]
SuppressRemoteControlAtStartup=False
SuppressRemoteControlAtStartup=False
[LogFiles]
[LogFiles]
PurgeLogsDays=3
PurgeLogsDays=3
LogTimes=True
LogTimes=True
[AnimationCompression]
[AnimationCompression]
CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
TranslationCompressionFormat=0
TranslationCompressionFormat=0
RotationCompressionFormat=1
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
AlternativeCompressionThreshold=1.f
ForceRecompression=False
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
bOnlyCheckForMissingSkeletalMeshes=False
KeyEndEffectorsMatchName=IK
KeyEndEffectorsMatchName=IK
KeyEndEffectorsMatchName=eye
KeyEndEffectorsMatchName=eye
KeyEndEffectorsMatchName=weapon
KeyEndEffectorsMatchName=weapon
KeyEndEffectorsMatchName=hand
KeyEndEffectorsMatchName=hand
KeyEndEffectorsMatchName=attach
KeyEndEffectorsMatchName=attach
KeyEndEffectorsMatchName=camera
KeyEndEffectorsMatchName=camera
[IpDrv.OnlineSubsystemCommonImpl]
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxLocalTalkers=1
MaxRemoteTalkers=16
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanQueryTimeout=5.0
LanPacketPlatformMask=1
LanPacketPlatformMask=1
[OnlineSubsystemLive.OnlineSubsystemLive]
[OnlineSubsystemLive.OnlineSubsystemLive]
LanAnnouncePort=14001
LanAnnouncePort=14001
VoiceNotificationDelta=0.2
VoiceNotificationDelta=0.2
[Engine.StaticMeshCollectionActor]
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
MaxLightComponents=100
[CpuUsage]
[CpuUsage]
SamplingRate=250
SamplingRate=250
[LiveSock]
[LiveSock]
bUseVDP=True
bUseVDP=True
bUseSecureConnections=true
bUseSecureConnections=true
MaxDgramSockets=64
MaxDgramSockets=64
MaxStreamSockets=16
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
DefaultSendBufsizeInK=256
SystemLinkPort=14000
SystemLinkPort=14000
[CustomStats]
[CustomStats]
LD=Streaming fudge factor
LD=Streaming fudge factor
LD=FrameTime
LD=FrameTime
LD=Terrain Smooth Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Terrain Triangles
LD=Decal Triangles
LD=Decal Triangles
LD=Decal Draw Calls
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=30+ FPS
LD=Total CPU rendering time
LD=Total CPU rendering time
複製
已複製
複製
已複製
LD=Total GPU
LD=Total GPU
rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio
已保存差異
原始文本
開啟檔案
[URL] Protocol=unreal Name=Player Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg= LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg= LocalOptions= TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg= MapExt=umap EXEName=ShooterGame.exe DebugEXEName=DEBUG-ShooterGame.exe SaveExt=usa Port=7777 PeerPort=7778 GameName=Dirty Bomb GameNameShort=EG DevEntryMap=Frontend.umap TestingEntryMap=FuncTest_EmptyMap.umap GameName_RUS=Dirty Bomb [Engine.ScriptPackages] EngineNativePackages=Core EngineNativePackages=Engine EngineNativePackages=GFxUI EngineNativePackages=GameFramework NetNativePackages=IpDrv NetNativePackages=WinDrv EditorPackages=UnrealEd ScaleformEditorPackages=GFxUIEditor EngineNativePackages=SubstanceAir EditorPackages=SubstanceAirEd NativePackages=AkAudio NativePackages=SDEngine NativePackages=SDPCEngine NativePackages=ShooterGame [Engine.Engine] AllowAMDEyefinity=False NetworkDevice=IpDrv.TcpNetDriver FallbackNetworkDevice=IpDrv.TcpNetDriver ServerQueryDriver=IpDrv.ServerQueryDrvUDP ConsoleClassName=ShooterGame.SGConsole GameViewportClientClassName=ShooterGame.SGGameViewportClient LocalPlayerClassName=ShooterGame.SGLocalPlayer DataStoreClientClassName=Engine.DataStoreClient Language=INT bAllowMatureLanguage=FALSE GameEngine=ShooterGame.SGEngine EditorEngine=ShooterEditor.SGEditorEngine UnrealEdEngine=ShooterEditor.SGEditorEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=EngineFonts.TinyFont SmallFontName=EngineFonts.SmallFont MediumFontName=EngineFonts.SmallFont LargeFontName=EngineFonts.SmallFont SubtitleFontName=EngineFonts.SmallFont WireframeMaterialName=EngineDebugMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial DefaultTextureName=EngineMaterials.DefaultDiffuse SkinBRDFTextureName=EngineMaterials.BeckmannMap EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineDebugMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq RandomAngleTextureName=EngineMaterials.RandomAngles RandomNormalTextureName=EngineMaterials.RandomNormal2 RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid LightMapDensityNormalName=EngineMaterials.DefaultNormal LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh ProcBuildingLODColorTexelsPerWorldUnit=0.075 ProcBuildingLODLightingTexelsPerWorldUnit=0.015 MaxProcBuildingLODColorTextureSize=1024 MaxProcBuildingLODLightingTextureSize=256 UseProcBuildingLODTextureCropping=True ForcePowerOfTwoProcBuildingLODTextures=True bCombineSimilarMappings=False MaxRMSDForCombiningMappings=6.0 ImageReflectionTextureSize=1024 TerrainMaterialMaxTextureCount=16 TerrainTessellationCheckCount=6 TerrainTessellationCheckBorder=2.0 TerrainTessellationCheckDistance=4096.0 BeginUPTryCount=200000 bStaticDecalsEnabled=True bDynamicDecalsEnabled=True bForceStaticTerrain=False LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) LightComplexityColors=(R=0,G=0,B=0,A=1) LightComplexityColors=(R=0,G=255,B=0,A=1) LightComplexityColors=(R=63,G=191,B=0,A=1) LightComplexityColors=(R=127,G=127,B=0,A=1) LightComplexityColors=(R=191,G=63,B=0,A=1) LightComplexityColors=(R=255,G=0,B=0,A=1) ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) MaxPixelShaderAdditiveComplexityCount=900 TimeBetweenPurgingPendingKillObjects=60 bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=True bSubtitlesForcedOff=FALSE ScoutClassName=ShooterGame.PVEScout DefaultPostProcessName=Post_Process.PPC_Default DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess DefaultSoundName=EngineSounds.WhiteNoise bOnScreenKismetWarnings=FALSE bEnableKismetLogging=FALSE bAllowDebugViewmodesOnConsoles=FALSE CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime=8.0 PercentUnoccludedRequeries=0.125 MaxOcclusionPixelsFraction=0.1 MinTextureDensity=0.0 IdealTextureDensity=13.0 MaxTextureDensity=55.0 MinLightMapDensity=0.0 IdealLightMapDensity=0.05 MaxLightMapDensity=0.2 RenderLightMapDensityGrayscaleScale=1.0 RenderLightMapDensityColorScale=1.0 bRenderLightMapDensityGrayscale=false LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) bDisablePhysXHardwareSupport=True DemoRecordingDevice=Engine.DemoRecDriver bPauseOnLossOfFocus=FALSE MaxFluidNumVerts=1 FluidSimulationTimeLimit=30.0 MaxParticleResize=0 MaxParticleResizeWarn=0 bCheckParticleRenderSize=True MaxParticleVertexMemory=400 NetClientTicksPerSecond=200 MaxTrackedOcclusionIncrement=0.10 TrackedOcclusionStepSize=0.10 MipFadeInSpeed0=0 MipFadeOutSpeed0=0 MipFadeInSpeed1=0 MipFadeOutSpeed1=0 StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) PhysXGpuHeapSize=32 PhysXMeshCacheSize=8 bShouldGenerateSimpleLightmaps=TRUE bUseNormalMapsForSimpleLightMaps=TRUE bSmoothFrameRate=True MinSmoothedFrameRate=62 MaxSmoothedFrameRate=124 bCheckForMultiplePawnsSpawnedInAFrame=FALSE NumPawnsAllowedToBeSpawnedInAFrame=2 DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0) DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0) bEnableOnScreenDebugMessages=true AllowScreenDoorFade=False AllowNvidiaStereo3d=False EnableMatineePostProcessMaterialParam=False IgnoreSimulatedFuncWarnings=Tick NearClipPlane=3.0 bUseStreamingPause=false bKeepAllMaterialQualityLevelsLoaded=True bUseRecastNavMesh=TRUE bEnableColorClear=TRUE DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline WorldInfoClassName=ShooterGame.SGWorldInfo AdditionalFontNames=SGBitmapFonts.BMMainFont10pt AdditionalFontNames=SGBitmapFonts.BMMainFont12pt AdditionalFontNames=SGBitmapFonts.BMMainFont20pt [Engine.SeqAct_Interp] RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True) [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] MaxDeltaTime=0 DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=ShooterGame.SGDemoController MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=30.0 ConnectionIssueTimeout=30.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=100 LanServerMaxTickRate=100 MaxRewindPoints=30 RewindPointInterval=1.0 NumRecentRewindPoints=7 [Engine.PackagesToAlwaysCook] Package=ShooterEntry Package=Loading Package=Frontend Package=Lobby Package=BarkEvents SeekFreePackage=LoadingScreen_default SeekFreePackage=LoadingScreen_EXE_Overground SeekFreePackage=LoadingScreen_EXE_Rebar SeekFreePackage=LoadingScreen_EXE_Sandlot SeekFreePackage=LoadingScreen_EXE_Warehouse SeekFreePackage=LoadingScreen_OBJ_Bridge SeekFreePackage=LoadingScreen_OBJ_Canal SeekFreePackage=LoadingScreen_OBJ_Battersea SeekFreePackage=LoadingScreen_OBJ_Map_6 SeekFreePackage=LoadingScreen_OBJ_Victoria SeekFreePackage=LoadingScreen_OBJ_TrainyardOld SeekFreePackage=LoadingScreen_OBJ_Trainyard SeekFreePackage=LoadingScreen_OBJ_CanaryWharf SeekFreePackage=LoadingScreen_OBJ_Whitechapel SeekFreePackage=LoadingScreen_NUF_Map01 SeekFreePackage=LoadingScreen_NUF_Map02 SeekFreePackage=LoadingScreen_NUF_Map03 SeekFreePackage=LoadingScreen_NUF_Map04 SeekFreePackage=LoadingScreen_NUF_Map05 [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=TRUE bFullyCompressStartupPackages=FALSE Package=EngineMaterials Package=EngineDebugMaterials Package=EngineSounds Package=EngineFonts Package=SoundClassesAndModes Package=Soldier_01_Gameplay Package=Soldier_03_Gameplay Package=Soldier_04_Gameplay Package=Medic_01_Gameplay Package=Medic_02_Gameplay Package=Medic_04_Gameplay Package=Engineer_01_Gameplay Package=Engineer_02_Gameplay Package=Engineer_03_Gameplay Package=FieldOps_01_Gameplay Package=FieldOps_02_Gameplay Package=FieldOps_04_Gameplay Package=CovertOps_01_Gameplay Package=CovertOps_03_Gameplay Package=SharedCharacters_Gameplay Package=CharacterPreview_01_Gameplay Package=AssaultRifle_01_Gameplay Package=AssaultRifle_02_Gameplay Package=AssaultRifle_03_Gameplay Package=AssaultRifle_04_Gameplay Package=AssaultRifle_07_Gameplay Package=CricketBat_01_Gameplay Package=GrenadeLauncher_01_Gameplay Package=HeavyMachineGun_01_Gameplay Package=Knife_01_Gameplay Package=Knife_02_Gameplay Package=Katana_01_Gameplay Package=MachineGun_01_Gameplay Package=MachineGun_02_Gameplay Package=MachinePistol_01_Gameplay Package=MachinePistol_02_Gameplay Package=MachinePistol_03_Gameplay Package=MachinePistol_04_Gameplay Package=MountedMG_01_Gameplay Package=MountedMG_02_Gameplay Package=Pistol_01_Gameplay Package=Pistol_02_Gameplay Package=Pistol_03_Gameplay Package=Pistol_04_Gameplay Package=Pistol_05_Gameplay Package=Pistol_06_Gameplay Package=Pistol_07_Gameplay Package=Pistol_08_Gameplay Package=ReviveGun_01_Gameplay Package=RocketLauncher_01_Gameplay Package=Shotgun_01_Gameplay Package=Shotgun_02_Gameplay Package=Shotgun_03_Gameplay Package=SniperRifle_01_Gameplay Package=SniperRifle_02_Gameplay Package=SniperRifle_03_Gameplay Package=SniperRifle_04_Gameplay Package=StickyBomb_01_Gameplay Package=SubMachineGun_01_Gameplay Package=SubMachineGun_02_Gameplay Package=SubMachineGun_03_Gameplay Package=SubMachineGun_04_Gameplay Package=SubMachineGun_05_Gameplay Package=SubMachineGun_06_Gameplay Package=Ironsight_01_Gameplay Package=Ironsight_02_Gameplay Package=Ironsight_03_Gameplay Package=Ironsight_04_Gameplay Package=Ironsight_05_Gameplay Package=Ironsight_06_Gameplay Package=Ironsight_07_Gameplay Package=Ironsight_08_Gameplay Package=Magazine_01_Gameplay Package=Magazine_02_Gameplay Package=Magazine_03_Gameplay Package=Magazine_04_Gameplay Package=Magazine_05_Gameplay Package=Magazine_06_Gameplay Package=Magazine_07_Gameplay Package=Magazine_08_Gameplay Package=Magazine_09_Gameplay Package=Magazine_10_Gameplay Package=MuzzleBrake_01_Gameplay Package=MuzzleBrake_02_Gameplay Package=MuzzleBrake_03_Gameplay Package=RedDot_01_Gameplay Package=RedDot_02_Gameplay Package=RedDot_03_Gameplay Package=RedDot_04_Gameplay Package=Scope_00_Gameplay Package=Scope_01_Gameplay Package=Scope_02_Gameplay Package=Scope_03_Gameplay Package=Scope_04_Gameplay Package=Silencer_01_Gameplay Package=Silencer_02_Gameplay Package=Silencer_03_Gameplay Package=Trinket_Gameplay Package=AirStrikeMarker_01_Gameplay Package=AirStrikeMarker_02_Gameplay Package=AmmoPack_01_Gameplay Package=AmmoStation_01_Gameplay Package=C4_01_Gameplay Package=C4Wireless_01_Gameplay Package=ConcussionGrenade_01_Gameplay Package=DeployableCover_01_Gameplay Package=HackingDevice_01_Gameplay Package=HealingStation_01_Gameplay Package=HealthPack_01_Gameplay Package=HealthPack_02_Gameplay Package=HeartbeatSensor_01_Gameplay Package=Mine_01_Gameplay Package=Molotov_01_Gameplay Package=ObjectiveCarryItem_01_Gameplay Package=PDA_01_Gameplay Package=SupplyCrate_01_Gameplay Package=ThirdEyeCam_01_Gameplay Package=ThirdEyeDevice_01_Gameplay Package=Turret_01_Gameplay Package=SmokeGrenade_01_Gameplay Package=FragGrenade_01_Gameplay Package=ActiveCamo_01_Gameplay Package=ActiveHealingAura_01_Gameplay Package=Blowtorch_01_Gameplay Package=Defibs_01_Gameplay Package=Martyrdom_01_Gameplay Package=IRGoggles_01_Gameplay Package=LaserPainter_01_Gameplay Package=OrbitalLaser_01_Gameplay Package=Pliers_01_Gameplay Package=SelfRevive_01_Gameplay Package=Screwdriver_01_Gameplay Package=ArtilleryStrike_01_Gameplay Package=HelpUp_01_Gameplay Package=Perks Package=Augments NoncombinedPackage=SGVars Package=SGFonts Package=SGBitmapFonts Package=HudTextureRenderTargets Package=Post_Process Package=PhysicalMaterial Package=SGLoadingScreen [Engine.PackagesToForceCookPerMap] [Core.System] MaxObjectsNotConsideredByGC=33476 SizeOfPermanentObjectPool=0 StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=300 AsyncIOBandwidthLimit=0 CachePath=..\..\ShooterGame\Cache CacheExt=.uxx Paths=..\..\Engine\Content ScriptPaths=..\..\ShooterGame\Script FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease CutdownPaths=..\..\ShooterGame\CutdownPackages CutdownPaths=..\..\ShooterGame\Script ScreenShotPath=..\..\ShooterGame\ScreenShots LocalizationPaths=..\..\Engine\Localization Extensions=upk Extensions=u Extensions=umap SaveLocalizedCookedPackagesInSubdirectories=FALSE TextureFileCacheExtension=tfc bDisablePromptToRebuildScripts=FALSE Suppress=Dev Suppress=DevAbsorbFuncs Suppress=DevAnim Suppress=DevAssetDataBase Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCamera Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevConfig Suppress=DevCooking Suppress=DevCrossLevel Suppress=DevDataStore Suppress=DevDecals Suppress=DevFaceFX Suppress=DevGFxUI Suppress=DevGFxUIWarning Suppress=DevGarbage Suppress=DevKill Suppress=DevLevelTools Suppress=DevLightmassSolver Suppress=DevLoad Suppress=DevMovie Suppress=DevNavMesh Suppress=DevNavMeshWarning Suppress=DevNet Suppress=DevNetTraffic Suppress=DevOnline Suppress=DevPath Suppress=DevReplace Suppress=DevSHA Suppress=DevSave Suppress=DevSound Suppress=DevStats Suppress=DevStreaming Suppress=DevTick Suppress=DevUI Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=DevUIStates Suppress=DevUIStyles Suppress=DevMCP Suppress=DevHTTP Suppress=DevBeacon Suppress=DevBeaconGame Suppress=DevOnlineGame Suppress=DevMatchmaking Suppress=DevPing Suppress=DevWebUI Suppress=DevAsyncLoad Suppress=GameStats Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerManagement Suppress=PlayerMove Paths=..\..\ShooterGame\Content Paths=..\..\ShooterGame\__Trashcan LocalizationPaths=..\..\ShooterGame\Localization SavePath=..\..\ShooterGame\Save SeekFreePCPaths=..\..\ShooterGame\CookedPC SeekFreePCExtensions=xxx Suppress=DevWebUIScript Suppress=DevFireline [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=XAudio2.XAudio2Device MinAllowableResolutionX=720 MinAllowableResolutionY=576 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=1 UseRawMouseInput=1 [XAudio2.XAudio2Device] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 WorkAroundXDKRegression=TRUE [ALAudio.ALAudioDevice] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 //DeviceName=Generic Software [Engine.Player] ConfiguredInternetSpeed=15000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [IpDrv.TcpNetDriver] AllowDownloads=True AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=30.0 InitialConnectTimeout=90.0 ConnectionIssueTimeout=1.5 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=15000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60.0 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpDrv.ServerQueryDrvUDP] ServerQueryPort=7877 MaxQueriesPerSecond=10 ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] MinTextureResidentMipCount=7 PoolSize=1028 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=20 DropMipLevelsLimit=16 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=TRUE LoadMapTimeLimit=20.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.04 MaxLightmapRadius=2000.0 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 TextureFileCacheChunkDataAlignment=1048576 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=True bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 BoostPlayerTextures=3.0 TemporalAAMemoryReserve=4.0 [StreamByURL] PostLoadPause=6.0 [UnrealEd.EditorEngine] LocalPlayerClassName=ShooterGame.SGLocalPlayer bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=90.000000 GodMode=True AutoSaveDir=..\..\ShooterGame\Autosaves InvertwidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GFxUI EditPackages=AkAudio EditPackages=GameFramework EditPackages=UnrealEd EditPackages=GFxUIEditor EditPackages=IpDrv EditPackages=WinDrv EditPackages=OnlineSubsystemPC EditPackages=OnlineSubsystemGameSpy EditPackages=OnlineSubsystemLive EditPackages=OnlineSubsystemSteamworks bBuildReachSpecs=FALSE EditPackages=SubstanceAir EditPackages=SubstanceAirEd bGroupingActive=TRUE bCustomCameraAlignEmitter=TRUE CustomCameraAlignEmitterDistance=100.0 bDrawSocketsInGMode=FALSE bSmoothFrameRate=FALSE MinSmoothedFrameRate=5 MaxSmoothedFrameRate=120 FarClippingPlane=0 TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates EditPackagesOutPath=..\..\ShooterGame\Script FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease EditPackages=SDEngine EditPackages=SDPCEngine EditPackages=SDPS3Engine EditPackages=SDEditor EditPackages=ShooterGame EditPackages=ShooterEditor EditPackages=ShooterGameContent InEditorGameURLOptions= [UnrealEd.UnrealEdEngine] AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Registry GlobalDataStoreClasses=Engine.UIDataStore_InputAlias PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch [DevOptions.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True bAllowDistributedShaderCompile=False bAllowDistributedShaderCompileForBuildPCS=True NumUnusedShaderCompilingThreads=1 ThreadedShaderCompileThreshold=1 MaxShaderJobBatchSize=30 PrecompileShadersJobThreshold=40000 bDumpShaderPDBs=True bPromptToRetryFailedShaderCompiles=True [DevOptions.Debug] ShowSelectedLightmap=False [StatNotifyProviders] BinaryFileStatNotifyProvider=true XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=3 LogTimes=True [AnimationCompression] CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False KeyEndEffectorsMatchName=IK KeyEndEffectorsMatchName=eye KeyEndEffectorsMatchName=weapon KeyEndEffectorsMatchName=hand KeyEndEffectorsMatchName=attach KeyEndEffectorsMatchName=camera [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 LanPacketPlatformMask=1 [OnlineSubsystemLive.OnlineSubsystemLive] LanAnnouncePort=14001 VoiceNotificationDelta=0.2 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=TRUE MaxStaticMeshComponents=100 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=100 [CpuUsage] SamplingRate=250 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 SystemLinkPort=14000 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Animation Memory LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory LD=Decal Vertex Memory LD=Decal Index Memory LD=Decal Interaction Memory MEMLEAN=Virtual Memory Used MEMLEAN=Audio Memory Used MEMLEAN=Animation Memory MEMLEAN=FaceFX Cur Mem MEMLEAN=Vertex Lighting Memory MEMLEAN=StaticMesh Vertex Memory MEMLEAN=StaticMesh Index Memory MEMLEAN=SkeletalMesh Vertex Memory MEMLEAN=SkeletalMesh Index Memory MEMLEAN=Decal Vertex Memory MEMLEAN=Decal Index Memory MEMLEAN=Decal Interaction Memory MEMLEAN=VertexShader Memory MEMLEAN=PixelShader Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture GameThread=DynamicLightEnvComp Tick Mobile=ES2 Draw Calls Mobile=ES2 Draw Calls (UP) Mobile=ES2 Triangles Drawn Mobile=ES2 Triangles Drawn (UP) Mobile=ES2 Program Count Mobile=ES2 Program Count (PP) Mobile=ES2 Program Changes Mobile=ES2 Uniform Updates (Bytes) Mobile=ES2 Base Texture Binds Mobile=ES2 Detail Texture Binds Mobile=ES2 Lightmap Texture Binds Mobile=ES2 Environment Texture Binds Mobile=ES2 Bump Offset Texture Binds Mobile=Frustum Culled primitives Mobile=Statically occluded primitives SplitScreen=Processed primitives SplitScreen=Mesh draw calls SplitScreen=Mesh Particles SplitScreen=Particle Draw Calls [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=BrushComponent Class=CylinderComponent Class=DecalComponent Class=DecalManager Class=DecalMaterial Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=NavigationMeshBase Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=ProcBuilding_SimpleLODActor Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=Sequence Class=SkeletalMesh Class=SkeletalMeshComponent Class=SoundCue Class=SoundNode Class=SoundNodeWave Class=StaticMesh Class=StaticMeshActor Class=StaticMeshCollectionActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [MemLeakCheckExtraExecsToRun] Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo Cmd=obj list class=Level -ALPHASORT -DetailedInfo Cmd=lightenv list volumes Cmd=lightenv list transition Cmd=ListThreads [ConfigCoalesceFilter] FilterOut=ShooterEngine.ini FilterOut=ShooterEditor.ini FilterOut=ShooterInput.ini FilterOut=ShooterLightmass.ini FilterOut=ShooterGame.ini FilterOut=ShooterGameDedicatedServer.ini FilterOut=ShooterUI.ini FilterOut=ShooterCompat.ini FilterOut=ShooterEngineG4WLive.ini FilterOut=ShooterEngineG4WLiveDedicatedServer.ini FilterOut=ShooterEngineNoLive.ini FilterOut=ShooterEngineNoLiveDedicatedServer.ini FilterOut=ShooterEditorKeyBindings.ini FilterOut=ShooterEditorUserSettings.ini FilterOut=ShooterEngineGameSpy.ini FilterOut=ShooterEngineSteamworks.ini FilterOut=Descriptions.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealEd.int FilterOut=WinDrv.int FilterOut=XWindow.int FilterOut=GfxUIEditor.int FilterOut=Properties.int [TaskPerfTracking] bUseTaskPerfTracking=FALSE RemoteConnectionIP=10.1.20.20 ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn [TaskPerfMemDatabase] bUseTaskPerfMemDatabase=TRUE RemoteConnectionIP=192.168.0.39 ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [SystemSettings] bFirstRun=FALSE bUseMaxQualityMode=False StaticDecals=False DynamicDecals=True UnbatchedDecals=False DecalCullDistanceScale=1.000000 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=True SHSecondaryLighting=False DirectionalLightmaps=False MotionBlur=False MotionBlurPause=False MotionBlurSkinning=0 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False bUseARGB8=False Distortion=False FilteredDistortion=False DropParticleDistortion=False bAllowDownsampledTranslucency=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Borderless=False Fullscreen=True AllowD3D11=False AllowOpenGL=False AllowRadialBlur=False AllowSubsurfaceScattering=False AllowImageReflections=False AllowImageReflectionShadowing=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False bAllowWeatherEffect=False bAllowPostProcess=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=0 MaxDrawDistanceScale=1.000000 ShadowFilterQualityBias=0 MaxAnisotropy=0 MaxMultiSamples=0 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=500.000000 TemporalAA_StartDepthVelocityScale=100.000000 MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=1120 MaxWholeSceneDominantShadowResolution=1344 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 ResX=1768 ResY=992 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=1.273240 PreShadowResolutionFactor=0.500000 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationFactorMultiplier=1.000000 bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=False bUseConservativeShadowBounds=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 PerObjectShadowTransition=60.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False MobileFeatureLevel=0 MobileFog=False MobileSpecular=False MobileBumpOffset=True MobileNormalMapping=True MobileEnvMapping=True MobileRimLighting=True MobileColorBlending=True MobileVertexMovement=True MobileLODBias=-0.5 MobileBoneCount=75 MobileBoneWeightCount=2 MobileUsePreprocessedShaders=True MobileFlashRedForUncachedShaders=False MobileWarmUpPreprocessedShaders=True MobileCachePreprocessedShaders=False MobileProfilePreprocessedShaders=False MobileUseCPreprocessorOnShaders=True MobileLoadCPreprocessedShaders=True MobileSharePixelShaders=True MobileShareVertexShaders=True MobileShareShaderPrograms=True MobileEnableMSAA=False MobileContentScaleFactor=1.0 MobileVertexScratchBufferSize=150 MobileIndexScratchBufferSize=10 ApexLODResourceBudget=1000000020040877300000.000000 ApexDestructionMaxChunkIslandCount=2147483647 ApexDestructionMaxChunkSeparationLOD=1.000000 bEnableParallelAPEXClothingFetch=False TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [SystemSettingsEditor] ResX=1366 ResY=768 [SystemSettingsSplitScreen2] bAllowWholeSceneDominantShadows=False bAllowLightShafts=False DetailMode=1 [SystemSettingsMobile] BasedOn=SystemSettings Fullscreen=True DirectionalLightmaps=False DynamicLights=False SHSecondaryLighting=False StaticDecals=True DynamicDecals=False UnbatchedDecals=False MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE DropParticleDistortion=TRUE FloatingPointRenderTargets=FALSE MaxAnisotropy=2 bAllowLightShafts=FALSE DynamicShadows=False [SystemSettingsMobileTextureBias] BasedOn=SystemSettingsMobile TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [SystemSettingsIPhone3GS] BasedOn=SystemSettingsMobileTextureBias MobileEnableMSAA=True [SystemSettingsIPhone4] BasedOn=SystemSettingsMobile MobileContentScaleFactor=2.0 [SystemSettingsIPodTouch4] BasedOn=SystemSettingsMobileTextureBias MobileContentScaleFactor=2.0 [SystemSettingsIPad] BasedOn=SystemSettingsMobileTextureBias MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileContentScaleFactor=0.9375 [SystemSettingsIPad2] BasedOn=SystemSettingsMobile MobileEnableMSAA=True [SystemSettingsAndroid] BasedOn=SystemSettingsMobileTextureBias [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=100 [Engine.OnlineSubsystem] NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") AsyncMinCompletionTime=0.0 [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [VoIP] VolumeThreshold=0.1 bHasVoiceEnabled=true [FullScreenMovie] bForceNoMovies=FALSE LoadMapMovie=SGLoadingScreen.OBJLoading bShouldStopMovieAtEndOfLoadMap=TRUE [IPDrv.WebConnection] MaxValueLength=512 MaxLineLength=4096 [IPDrv.WebServer] ApplicationPaths[0]=/ServerAdmin ApplicationPaths[1]=/images ListenPort=80 MaxConnections=18 ExpirationSeconds=86400 bEnabled=false [IPDrv.WebResponse] IncludePath=/Web CharSet=iso-8859-1 [TextureTracking] #TextureName=T_GD_Traffic_Crosswalk_01 [AnimNotify] Trail_MaxSampleRate=200.0 [Engine.UIDataStore_OnlinePlayerData] PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList PlayerStorageClassName=SDEngine.SDOnlineProfileSettings ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings ProfileProviderClassName=SDEngine.SDProfileSettingsProvider StorageProviderClassName=SDEngine.SDStorageProvider ProfileDataExtension=.ue3profile [Engine.LocalPlayer] EyefinityFOVThreshold=140.0 AspectRatioAxisConstraint=AspectRatio_MaintainXFOV [MobileSupport] bShouldCachePVRTCTextures=False bShouldFlattenMaterials=False FlattenedTextureResolutionBias=0 UDKRemotePort=41765 UDKRemotePortPIE=41766 [Engine.GameViewportClient] bDebugNoGFxUI=FALSE bUseHardwareCursorWhenWindowed=TRUE [ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D [Engine.HttpFactory] HttpRequestClassName=WinDrv.HttpRequestWindows [IpDrv.OnlineImageDownloaderWeb] MaxSimultaneousDownloads=8 MaxRetryCount=4 [Configuration] [SDEngine.SDEngineExtensions] HttpClassName=ShooterGame.SGHttp ConnectivityManagerClassName=ShooterGame.SGConnectivityManager [SDEngine.SDGameEngine] bForceFrontEndVSync=TRUE [ShooterGame.SGEngine] [ShooterGame.SGEngineExtensions] m_DedicatedServerAutoProfileTime=10.0 m_DedicatedServerAutoProfileCooldown=180.0 m_DedicatedServerAutoProfileNumPlayers=10 [OnlineSubsystemPC.OnlineSubsystemPC] ProfileDataDirectory=.\Shooter\SaveData ProfileDataExtension=.ue3profile [SDEngine.SDProfile] bDisableOfflineSaves=false bDisableOnlineSaves=false bUseMostRecentSave=false [SDEngine.SDOnlineSubsystem] ProfileDataDirectory=.\Shooter\SaveData ProfileDataExtension=.ue3profile [SDEngine.SDVisibilityManager] m_VisibilityValidityTime=0.2f [SDPCEngine.SDOnlineSubsystemFireline] m_SettingsClassName=SDEngine.SDFirelineSettings m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline m_ServerHeartbeatGap=25.0 m_ClientHeartbeatGap=240.0 m_JoinTimeout=30.0 m_RequestRetryCooldownTimeMultiplier=2.0 m_RequestMaxRetry=6 m_MaxUnansweredHeartbeatAllowed=3 m_ManifestIndexName=index [SDPCEngine.SDOnlineGameInterfaceFireline] m_SessionRetryTimeCooldownMultiplier=2.0 m_SessionRetryTimeCooldownMax=960.0 [SDPCEngine.SDOnlinePlayerInterfaceFireline] m_MaxLoginStepTime=60.0 [SDPCEngine.SDFireteamPlayersObjectsManager] FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection [Windows.StandardUser] MyDocumentsSubDirName=UnrealEngine3 [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy] bHasGameSpyAccount=true EncryptedProductKey=NotForShip ProfileDataDirectory=../ShooterGame/SaveData ProfileDataExtension=.ue3profile ProductID=11097 NamespaceID=40 PartnerID=33 GameID=1727 StatsVersion=7 NickStatsKeyId=1 PlaceStatsKeyId=2 LocationUrlsForInvites=shooterpc LocationUrl=shooterpc bShouldUseMcp=true [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks] bUseVAC=true GameDir=unrealtest GameVersion=1.0.0.0 Region=255 CurrentNotificationPosition=8 ResetStats=0 [SDEngine.SDGameStatsManager] GAME_STATS_VERSION=19 [GameplayStats.JSON] Enabled=false CommandLine=stats [GameplayStats.Fireline] Enabled=true [GameplayStats.Echo] Enabled=true PlaytestOnly=true Frequency=5.0 ContentEncoding=zlib MonitorUpload=true MonitorUploadFrequency=10.0 CommandLine=stats [GameplayStats.Unreal] Enabled=true Frequency=0.25 CommandLine=stats [PacketSimulationSettings] PktLoss=0 PktLag=0 PktLagVariance=0 [SDAudioPackages] PackageNames=SFX.pck PackageNames=Default.pck [SDSoundSystem] uIOMemorySize=8192 fTargetAutoStmBufferLength=380 fMaxCacheRatio=2.0 uDefaultPoolSize=16384 uLEngineDefaultPoolSize=32768 uCommandQueueSize=192 HDREnable=1 HDREnableBoost=0 HDRSettingIndex=1 HDRMaxSize0=35 HDRMinSize0=26 HDRReleaseRate0=20 HDRMaxSize1=65 HDRMinSize1=48 HDRReleaseRate1=30 HDRMaxSize2=68 HDRMinSize2=45 HDRReleaseRate2=20 MuteOnLostFocus=1 OcclusionMinValue=0.25 OcclusionMaxValue=0.75 OcclusionMinDistance=512 OcclusionMaxDistance=20000 [SDTestServer] Dedicated=true Listen=false [ShooterGame.SGDTServer] m_DTPort=7999 m_DTLogging=false [ShooterGame.SGClientVoice] m_DTPort=8432 m_DTLogging=false [SDEngine.SDFirelineBatchUpdateObject] m_MaxUpdateAttempts=5 m_BaseRetryDelay=1.7f [SDEngine.SDCoherentUIManager] m_bUseWebCache=true m_WebCacheDir=WebCache [IniVersion] 0=1432731609.000000 1=1436280739.000000 [AppCompat] MeasuredCPUScore=69.631287 CompatLevelComposite=4 CompatLevelCPU=5 CompatLevelGPU=4 CompatLevelGPUFix=0
更改後文本
開啟檔案
[URL] Protocol=unreal Name=Player Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg= LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg= LocalOptions= TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg= MapExt=umap EXEName=ShooterGame.exe DebugEXEName=DEBUG-ShooterGame.exe SaveExt=usa Port=7777 PeerPort=7778 GameName=Dirty Bomb GameNameShort=EG DevEntryMap=Frontend.umap TestingEntryMap=FuncTest_EmptyMap.umap GameName_RUS=Dirty Bomb [Engine.ScriptPackages] EngineNativePackages=Core EngineNativePackages=Engine EngineNativePackages=GFxUI EngineNativePackages=GameFramework NetNativePackages=IpDrv NetNativePackages=WinDrv EditorPackages=UnrealEd ScaleformEditorPackages=GFxUIEditor EngineNativePackages=SubstanceAir EditorPackages=SubstanceAirEd NativePackages=AkAudio NativePackages=SDEngine NativePackages=SDPCEngine NativePackages=ShooterGame [Engine.Engine] AllowAMDEyefinity=False NetworkDevice=IpDrv.TcpNetDriver FallbackNetworkDevice=IpDrv.TcpNetDriver ServerQueryDriver=IpDrv.ServerQueryDrvUDP ConsoleClassName=ShooterGame.SGConsole GameViewportClientClassName=ShooterGame.SGGameViewportClient LocalPlayerClassName=ShooterGame.SGLocalPlayer DataStoreClientClassName=Engine.DataStoreClient Language=INT bAllowMatureLanguage=FALSE GameEngine=ShooterGame.SGEngine EditorEngine=ShooterEditor.SGEditorEngine UnrealEdEngine=ShooterEditor.SGEditorEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=EngineFonts.TinyFont SmallFontName=EngineFonts.SmallFont MediumFontName=EngineFonts.SmallFont LargeFontName=EngineFonts.SmallFont SubtitleFontName=EngineFonts.SmallFont WireframeMaterialName=EngineDebugMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial DefaultTextureName=EngineMaterials.DefaultDiffuse SkinBRDFTextureName=EngineMaterials.BeckmannMap EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineDebugMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq RandomAngleTextureName=EngineMaterials.RandomAngles RandomNormalTextureName=EngineMaterials.RandomNormal2 RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid LightMapDensityNormalName=EngineMaterials.DefaultNormal LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh ProcBuildingLODColorTexelsPerWorldUnit=0.075 ProcBuildingLODLightingTexelsPerWorldUnit=0.015 MaxProcBuildingLODColorTextureSize=1024 MaxProcBuildingLODLightingTextureSize=256 UseProcBuildingLODTextureCropping=True ForcePowerOfTwoProcBuildingLODTextures=True bCombineSimilarMappings=False MaxRMSDForCombiningMappings=6.0 ImageReflectionTextureSize=1024 TerrainMaterialMaxTextureCount=16 TerrainTessellationCheckCount=6 TerrainTessellationCheckBorder=2.0 TerrainTessellationCheckDistance=4096.0 BeginUPTryCount=200000 bStaticDecalsEnabled=True bDynamicDecalsEnabled=True bForceStaticTerrain=False LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) LightComplexityColors=(R=0,G=0,B=0,A=1) LightComplexityColors=(R=0,G=255,B=0,A=1) LightComplexityColors=(R=63,G=191,B=0,A=1) LightComplexityColors=(R=127,G=127,B=0,A=1) LightComplexityColors=(R=191,G=63,B=0,A=1) LightComplexityColors=(R=255,G=0,B=0,A=1) ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) MaxPixelShaderAdditiveComplexityCount=900 TimeBetweenPurgingPendingKillObjects=60 bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=True bSubtitlesForcedOff=FALSE ScoutClassName=ShooterGame.PVEScout DefaultPostProcessName=Post_Process.PPC_Default DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess DefaultSoundName=EngineSounds.WhiteNoise bOnScreenKismetWarnings=FALSE bEnableKismetLogging=FALSE bAllowDebugViewmodesOnConsoles=FALSE CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime=8.0 PercentUnoccludedRequeries=0.125 MaxOcclusionPixelsFraction=0.1 MinTextureDensity=0.0 IdealTextureDensity=13.0 MaxTextureDensity=55.0 MinLightMapDensity=0.0 IdealLightMapDensity=0.05 MaxLightMapDensity=0.2 RenderLightMapDensityGrayscaleScale=1.0 RenderLightMapDensityColorScale=1.0 bRenderLightMapDensityGrayscale=false LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) bDisablePhysXHardwareSupport=True DemoRecordingDevice=Engine.DemoRecDriver bPauseOnLossOfFocus=FALSE MaxFluidNumVerts=1 FluidSimulationTimeLimit=30.0 MaxParticleResize=0 MaxParticleResizeWarn=0 bCheckParticleRenderSize=True MaxParticleVertexMemory=1 NetClientTicksPerSecond=200 MaxTrackedOcclusionIncrement=0.10 TrackedOcclusionStepSize=0.10 MipFadeInSpeed0=0 MipFadeOutSpeed0=0 MipFadeInSpeed1=2 MipFadeOutSpeed1=1 StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) PhysXGpuHeapSize=32 PhysXMeshCacheSize=8 bShouldGenerateSimpleLightmaps=TRUE bUseNormalMapsForSimpleLightMaps=TRUE bSmoothFrameRate=False MinSmoothedFrameRate=120 MaxSmoothedFrameRate=150 bCheckForMultiplePawnsSpawnedInAFrame=FALSE NumPawnsAllowedToBeSpawnedInAFrame=2 DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0) DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0) bEnableOnScreenDebugMessages=true AllowScreenDoorFade=False AllowNvidiaStereo3d=False EnableMatineePostProcessMaterialParam=False IgnoreSimulatedFuncWarnings=Tick NearClipPlane=3.0 bUseStreamingPause=false bKeepAllMaterialQualityLevelsLoaded=True bUseRecastNavMesh=TRUE bEnableColorClear=TRUE DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline WorldInfoClassName=ShooterGame.SGWorldInfo AdditionalFontNames=SGBitmapFonts.BMMainFont10pt AdditionalFontNames=SGBitmapFonts.BMMainFont12pt AdditionalFontNames=SGBitmapFonts.BMMainFont20pt [Engine.SeqAct_Interp] RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True) [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] MaxDeltaTime=0 DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=ShooterGame.SGDemoController MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=30.0 ConnectionIssueTimeout=30.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=100 LanServerMaxTickRate=100 MaxRewindPoints=30 RewindPointInterval=1.0 NumRecentRewindPoints=7 [Engine.PackagesToAlwaysCook] Package=ShooterEntry Package=Loading Package=Frontend Package=Lobby Package=BarkEvents SeekFreePackage=LoadingScreen_default SeekFreePackage=LoadingScreen_EXE_Overground SeekFreePackage=LoadingScreen_EXE_Rebar SeekFreePackage=LoadingScreen_EXE_Sandlot SeekFreePackage=LoadingScreen_EXE_Warehouse SeekFreePackage=LoadingScreen_OBJ_Bridge SeekFreePackage=LoadingScreen_OBJ_Canal SeekFreePackage=LoadingScreen_OBJ_Battersea SeekFreePackage=LoadingScreen_OBJ_Map_6 SeekFreePackage=LoadingScreen_OBJ_Victoria SeekFreePackage=LoadingScreen_OBJ_TrainyardOld SeekFreePackage=LoadingScreen_OBJ_Trainyard SeekFreePackage=LoadingScreen_OBJ_CanaryWharf SeekFreePackage=LoadingScreen_OBJ_Whitechapel SeekFreePackage=LoadingScreen_NUF_Map01 SeekFreePackage=LoadingScreen_NUF_Map02 SeekFreePackage=LoadingScreen_NUF_Map03 SeekFreePackage=LoadingScreen_NUF_Map04 SeekFreePackage=LoadingScreen_NUF_Map05 [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=TRUE bFullyCompressStartupPackages=FALSE Package=EngineMaterials Package=EngineDebugMaterials Package=EngineSounds Package=EngineFonts Package=SoundClassesAndModes Package=Soldier_01_Gameplay Package=Medic_01_Gameplay Package=Medic_02_Gameplay Package=Engineer_01_Gameplay Package=Engineer_02_Gameplay Package=FieldOps_01_Gameplay Package=FieldOps_02_Gameplay Package=CovertOps_01_Gameplay Package=SharedCharacters_Gameplay Package=CharacterPreview_01_Gameplay Package=AssaultRifle_01_Gameplay Package=AssaultRifle_02_Gameplay Package=AssaultRifle_03_Gameplay Package=AssaultRifle_04_Gameplay Package=CricketBat_01_Gameplay Package=GrenadeLauncher_01_Gameplay Package=Grenade_01_Gameplay Package=Grenade_02_Gameplay Package=Grenade_05_Gameplay Package=HeavyMachineGun_01_Gameplay Package=Knife_01_Gameplay Package=Knife_02_Gameplay Package=Katana_01_Gameplay Package=MachineGun_01_Gameplay Package=MachineGun_02_Gameplay Package=MachinePistol_01_Gameplay Package=MachinePistol_02_Gameplay Package=MachinePistol_03_Gameplay Package=MachinePistol_04_Gameplay Package=MountedMG_01_Gameplay Package=MountedMG_02_Gameplay Package=Pistol_01_Gameplay Package=Pistol_02_Gameplay Package=Pistol_03_Gameplay Package=Pistol_04_Gameplay Package=Pistol_05_Gameplay Package=Pistol_06_Gameplay Package=ReviveGun_01_Gameplay Package=RocketLauncher_01_Gameplay Package=Shotgun_01_Gameplay Package=Shotgun_02_Gameplay Package=Shotgun_03_Gameplay Package=SniperRifle_01_Gameplay Package=SniperRifle_02_Gameplay Package=SniperRifle_03_Gameplay Package=StickyMine_01_Gameplay Package=StickyBomb_01_Gameplay Package=SubMachineGun_01_Gameplay Package=SubMachineGun_02_Gameplay Package=SubMachineGun_03_Gameplay Package=SubMachineGun_04_Gameplay Package=SubMachineGun_05_Gameplay Package=Ironsight_01_Gameplay Package=Ironsight_02_Gameplay Package=Ironsight_03_Gameplay Package=Ironsight_04_Gameplay Package=Ironsight_05_Gameplay Package=Ironsight_06_Gameplay Package=Ironsight_07_Gameplay Package=Ironsight_08_Gameplay Package=Magazine_01_Gameplay Package=Magazine_02_Gameplay Package=Magazine_03_Gameplay Package=Magazine_04_Gameplay Package=Magazine_05_Gameplay Package=Magazine_06_Gameplay Package=Magazine_07_Gameplay Package=Magazine_08_Gameplay Package=Magazine_09_Gameplay Package=RedDot_01_Gameplay Package=Scope_01_Gameplay Package=Scope_02_Gameplay Package=Scope_04_Gameplay Package=Silencer_01_Gameplay Package=Silencer_02_Gameplay Package=Trinket_Gameplay Package=AirStrikeMarker_01_Gameplay Package=AirStrikeMarker_02_Gameplay Package=AmmoPack_01_Gameplay Package=AmmoStation_01_Gameplay Package=C4_01_Gameplay Package=C4Wireless_01_Gameplay Package=ConcussionGrenade_01_Gameplay Package=DeployableCover_01_Gameplay Package=HackingDevice_01_Gameplay Package=HealingStation_01_Gameplay Package=HealthPack_01_Gameplay Package=HealthPack_02_Gameplay Package=HeartbeatSensor_01_Gameplay Package=Mine_01_Gameplay Package=Molotov_01_Gameplay Package=ObjectiveCarryItem_01_Gameplay Package=PDA_01_Gameplay Package=SupplyCrate_01_Gameplay Package=ThirdEyeCam_01_Gameplay Package=ThirdEyeDevice_01_Gameplay Package=Turret_01_Gameplay Package=EmpGrenade_01_Gameplay Package=SmokeGrenade_01_Gameplay Package=FragGrenade_01_Gameplay Package=ActiveCamo_01_Gameplay Package=ActiveHealingAura_01_Gameplay Package=Blowtorch_01_Gameplay Package=Defibs_01_Gameplay Package=Martyrdom_01_Gameplay Package=IRGoggles_01_Gameplay Package=LaserPainter_01_Gameplay Package=OrbitalLaser_01_Gameplay Package=Pliers_01_Gameplay Package=SelfRevive_01_Gameplay Package=Screwdriver_01_Gameplay Package=ArtilleryStrike_01_Gameplay Package=Perks Package=Augments NoncombinedPackage=SGVars Package=SGFonts Package=SGBitmapFonts Package=HudTextureRenderTargets Package=Post_Process Package=PhysicalMaterial Package=SGLoadingScreen [Engine.PackagesToForceCookPerMap] [Core.System] MaxObjectsNotConsideredByGC=33476 SizeOfPermanentObjectPool=0 StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=300 AsyncIOBandwidthLimit=0 CachePath=..\..\ShooterGame\Cache CacheExt=.uxx Paths=..\..\Engine\Content ScriptPaths=..\..\ShooterGame\Script FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease CutdownPaths=..\..\ShooterGame\CutdownPackages CutdownPaths=..\..\ShooterGame\Script ScreenShotPath=..\..\ShooterGame\ScreenShots LocalizationPaths=..\..\Engine\Localization Extensions=upk Extensions=u Extensions=umap SaveLocalizedCookedPackagesInSubdirectories=FALSE TextureFileCacheExtension=tfc bDisablePromptToRebuildScripts=FALSE Suppress=Dev Suppress=DevAbsorbFuncs Suppress=DevAnim Suppress=DevAssetDataBase Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCamera Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevConfig Suppress=DevCooking Suppress=DevCrossLevel Suppress=DevDataStore Suppress=DevDecals Suppress=DevFaceFX Suppress=DevGFxUI Suppress=DevGFxUIWarning Suppress=DevGarbage Suppress=DevKill Suppress=DevLevelTools Suppress=DevLightmassSolver Suppress=DevLoad Suppress=DevMovie Suppress=DevNavMesh Suppress=DevNavMeshWarning Suppress=DevNet Suppress=DevNetTraffic Suppress=DevOnline Suppress=DevPath Suppress=DevReplace Suppress=DevSHA Suppress=DevSave Suppress=DevSound Suppress=DevStats Suppress=DevStreaming Suppress=DevTick Suppress=DevUI Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=DevUIStates Suppress=DevUIStyles Suppress=DevMCP Suppress=DevHTTP Suppress=DevBeacon Suppress=DevBeaconGame Suppress=DevOnlineGame Suppress=DevMatchmaking Suppress=DevPing Suppress=DevWebUI Suppress=DevAsyncLoad Suppress=GameStats Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerManagement Suppress=PlayerMove Paths=..\..\ShooterGame\Content Paths=..\..\ShooterGame\__Trashcan LocalizationPaths=..\..\ShooterGame\Localization SavePath=..\..\ShooterGame\Save SeekFreePCPaths=..\..\ShooterGame\CookedPC SeekFreePCExtensions=xxx Suppress=DevWebUIScript Suppress=DevFireline [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=XAudio2.XAudio2Device MinAllowableResolutionX=720 MinAllowableResolutionY=576 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=1 UseRawMouseInput=1 [XAudio2.XAudio2Device] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 WorkAroundXDKRegression=TRUE [ALAudio.ALAudioDevice] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 //DeviceName=Generic Software [Engine.Player] ConfiguredInternetSpeed=15000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [IpDrv.TcpNetDriver] AllowDownloads=True AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=30.0 InitialConnectTimeout=90.0 ConnectionIssueTimeout=1.5 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=15000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60.0 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpDrv.ServerQueryDrvUDP] ServerQueryPort=7877 MaxQueriesPerSecond=10 ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] MinTextureResidentMipCount=7 PoolSize=160 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=20 DropMipLevelsLimit=16 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=TRUE LoadMapTimeLimit=20.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.04 MaxLightmapRadius=2000.0 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=True bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 BoostPlayerTextures=4.0 TemporalAAMemoryReserve=4.0 [StreamByURL] PostLoadPause=6.0 [UnrealEd.EditorEngine] LocalPlayerClassName=ShooterGame.SGLocalPlayer bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=85.000000 GodMode=True AutoSaveDir=..\..\ShooterGame\Autosaves InvertwidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GFxUI EditPackages=AkAudio EditPackages=GameFramework EditPackages=UnrealEd EditPackages=GFxUIEditor EditPackages=IpDrv EditPackages=WinDrv EditPackages=OnlineSubsystemPC EditPackages=OnlineSubsystemGameSpy EditPackages=OnlineSubsystemLive EditPackages=OnlineSubsystemSteamworks bBuildReachSpecs=FALSE EditPackages=SubstanceAir EditPackages=SubstanceAirEd bGroupingActive=TRUE bCustomCameraAlignEmitter=TRUE CustomCameraAlignEmitterDistance=100.0 bDrawSocketsInGMode=FALSE bSmoothFrameRate=FALSE MinSmoothedFrameRate=5 MaxSmoothedFrameRate=120 FarClippingPlane=0 TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates EditPackagesOutPath=..\..\ShooterGame\Script FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease EditPackages=SDEngine EditPackages=SDPCEngine EditPackages=SDPS3Engine EditPackages=SDEditor EditPackages=ShooterGame EditPackages=ShooterEditor EditPackages=ShooterGameContent InEditorGameURLOptions= [UnrealEd.UnrealEdEngine] AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Registry GlobalDataStoreClasses=Engine.UIDataStore_InputAlias PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch [DevOptions.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True bAllowDistributedShaderCompile=False bAllowDistributedShaderCompileForBuildPCS=True NumUnusedShaderCompilingThreads=1 ThreadedShaderCompileThreshold=1 MaxShaderJobBatchSize=30 PrecompileShadersJobThreshold=40000 bDumpShaderPDBs=True bPromptToRetryFailedShaderCompiles=True [DevOptions.Debug] ShowSelectedLightmap=False [StatNotifyProviders] BinaryFileStatNotifyProvider=true XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=3 LogTimes=True [AnimationCompression] CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False KeyEndEffectorsMatchName=IK KeyEndEffectorsMatchName=eye KeyEndEffectorsMatchName=weapon KeyEndEffectorsMatchName=hand KeyEndEffectorsMatchName=attach KeyEndEffectorsMatchName=camera [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 LanPacketPlatformMask=1 [OnlineSubsystemLive.OnlineSubsystemLive] LanAnnouncePort=14001 VoiceNotificationDelta=0.2 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=TRUE MaxStaticMeshComponents=100 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=100 [CpuUsage] SamplingRate=250 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 SystemLinkPort=14000 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Animation Memory LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory LD=Decal Vertex Memory LD=Decal Index Memory LD=Decal Interaction Memory MEMLEAN=Virtual Memory Used MEMLEAN=Audio Memory Used MEMLEAN=Animation Memory MEMLEAN=FaceFX Cur Mem MEMLEAN=Vertex Lighting Memory MEMLEAN=StaticMesh Vertex Memory MEMLEAN=StaticMesh Index Memory MEMLEAN=SkeletalMesh Vertex Memory MEMLEAN=SkeletalMesh Index Memory MEMLEAN=Decal Vertex Memory MEMLEAN=Decal Index Memory MEMLEAN=Decal Interaction Memory MEMLEAN=VertexShader Memory MEMLEAN=PixelShader Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture GameThread=DynamicLightEnvComp Tick Mobile=ES2 Draw Calls Mobile=ES2 Draw Calls (UP) Mobile=ES2 Triangles Drawn Mobile=ES2 Triangles Drawn (UP) Mobile=ES2 Program Count Mobile=ES2 Program Count (PP) Mobile=ES2 Program Changes Mobile=ES2 Uniform Updates (Bytes) Mobile=ES2 Base Texture Binds Mobile=ES2 Detail Texture Binds Mobile=ES2 Lightmap Texture Binds Mobile=ES2 Environment Texture Binds Mobile=ES2 Bump Offset Texture Binds Mobile=Frustum Culled primitives Mobile=Statically occluded primitives SplitScreen=Processed primitives SplitScreen=Mesh draw calls SplitScreen=Mesh Particles SplitScreen=Particle Draw Calls [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=BrushComponent Class=CylinderComponent Class=DecalComponent Class=DecalManager Class=DecalMaterial Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=NavigationMeshBase Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=ProcBuilding_SimpleLODActor Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=Sequence Class=SkeletalMesh Class=SkeletalMeshComponent Class=SoundCue Class=SoundNode Class=SoundNodeWave Class=StaticMesh Class=StaticMeshActor Class=StaticMeshCollectionActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [MemLeakCheckExtraExecsToRun] Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo Cmd=obj list class=Level -ALPHASORT -DetailedInfo Cmd=lightenv list volumes Cmd=lightenv list transition Cmd=ListThreads [ConfigCoalesceFilter] FilterOut=ShooterEngine.ini FilterOut=ShooterEditor.ini FilterOut=ShooterInput.ini FilterOut=ShooterLightmass.ini FilterOut=ShooterGame.ini FilterOut=ShooterGameDedicatedServer.ini FilterOut=ShooterUI.ini FilterOut=ShooterCompat.ini FilterOut=ShooterEngineG4WLive.ini FilterOut=ShooterEngineG4WLiveDedicatedServer.ini FilterOut=ShooterEngineNoLive.ini FilterOut=ShooterEngineNoLiveDedicatedServer.ini FilterOut=ShooterEditorKeyBindings.ini FilterOut=ShooterEditorUserSettings.ini FilterOut=ShooterEngineGameSpy.ini FilterOut=ShooterEngineSteamworks.ini FilterOut=Descriptions.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealEd.int FilterOut=WinDrv.int FilterOut=XWindow.int FilterOut=GfxUIEditor.int FilterOut=Properties.int [TaskPerfTracking] bUseTaskPerfTracking=FALSE RemoteConnectionIP=10.1.20.20 ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn [TaskPerfMemDatabase] bUseTaskPerfMemDatabase=TRUE RemoteConnectionIP=192.168.0.39 ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [SystemSettings] bFirstRun=FALSE bUseMaxQualityMode=False StaticDecals=False DynamicDecals=True UnbatchedDecals=False DecalCullDistanceScale=1.000000 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=True SHSecondaryLighting=False DirectionalLightmaps=False MotionBlur=False MotionBlurPause=False MotionBlurSkinning=0 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False bUseARGB8=False Distortion=False FilteredDistortion=False DropParticleDistortion=False bAllowDownsampledTranslucency=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Borderless=False Fullscreen=True AllowD3D11=False AllowOpenGL=False AllowRadialBlur=False AllowSubsurfaceScattering=False AllowImageReflections=False AllowImageReflectionShadowing=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False bAllowWeatherEffect=False bAllowPostProcess=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=0 MaxDrawDistanceScale=1.000000 ShadowFilterQualityBias=0 MaxAnisotropy=0 MaxMultiSamples=0 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=500.000000 TemporalAA_StartDepthVelocityScale=100.000000 MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=1120 MaxWholeSceneDominantShadowResolution=1344 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 ResX=1920 ResY=1080 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=1.273240 PreShadowResolutionFactor=0.500000 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationFactorMultiplier=1.000000 bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=False bUseConservativeShadowBounds=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 PerObjectShadowTransition=60.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False MobileFeatureLevel=0 MobileFog=False MobileSpecular=False MobileBumpOffset=True MobileNormalMapping=True MobileEnvMapping=True MobileRimLighting=True MobileColorBlending=True MobileVertexMovement=True MobileLODBias=-0.5 MobileBoneCount=75 MobileBoneWeightCount=2 MobileUsePreprocessedShaders=True MobileFlashRedForUncachedShaders=False MobileWarmUpPreprocessedShaders=True MobileCachePreprocessedShaders=False MobileProfilePreprocessedShaders=False MobileUseCPreprocessorOnShaders=True MobileLoadCPreprocessedShaders=True MobileSharePixelShaders=True MobileShareVertexShaders=True MobileShareShaderPrograms=True MobileEnableMSAA=False MobileContentScaleFactor=1.0 MobileVertexScratchBufferSize=150 MobileIndexScratchBufferSize=10 ApexLODResourceBudget=1000000020040877300000.000000 ApexDestructionMaxChunkIslandCount=2147483647 ApexDestructionMaxChunkSeparationLOD=1.000000 bEnableParallelAPEXClothingFetch=False TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [SystemSettingsEditor] ResX=1280 ResY=720 [SystemSettingsSplitScreen2] bAllowWholeSceneDominantShadows=False bAllowLightShafts=False DetailMode=1 [SystemSettingsMobile] BasedOn=SystemSettings Fullscreen=True DirectionalLightmaps=False DynamicLights=False SHSecondaryLighting=False StaticDecals=False DynamicDecals=False UnbatchedDecals=False MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE DropParticleDistortion=TRUE FloatingPointRenderTargets=FALSE MaxAnisotropy=2 bAllowLightShafts=FALSE DynamicShadows=False [SystemSettingsMobileTextureBias] BasedOn=SystemSettingsMobile TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [SystemSettingsIPhone3GS] BasedOn=SystemSettingsMobileTextureBias MobileEnableMSAA=True [SystemSettingsIPhone4] BasedOn=SystemSettingsMobile MobileContentScaleFactor=2.0 [SystemSettingsIPodTouch4] BasedOn=SystemSettingsMobileTextureBias MobileContentScaleFactor=2.0 [SystemSettingsIPad] BasedOn=SystemSettingsMobileTextureBias MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileContentScaleFactor=0.9375 [SystemSettingsIPad2] BasedOn=SystemSettingsMobile MobileEnableMSAA=True [SystemSettingsAndroid] BasedOn=SystemSettingsMobileTextureBias [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=100 [Engine.OnlineSubsystem] NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") AsyncMinCompletionTime=0.0 [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [VoIP] VolumeThreshold=0.1 bHasVoiceEnabled=true [FullScreenMovie] bForceNoMovies=FALSE LoadMapMovie=SGLoadingScreen.OBJLoading bShouldStopMovieAtEndOfLoadMap=TRUE [IPDrv.WebConnection] MaxValueLength=512 MaxLineLength=4096 [IPDrv.WebServer] ApplicationPaths[0]=/ServerAdmin ApplicationPaths[1]=/images ListenPort=80 MaxConnections=18 ExpirationSeconds=86400 bEnabled=false [IPDrv.WebResponse] IncludePath=/Web CharSet=iso-8859-1 [TextureTracking] #TextureName=T_GD_Traffic_Crosswalk_01 [AnimNotify] Trail_MaxSampleRate=200.0 [Engine.UIDataStore_OnlinePlayerData] PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList PlayerStorageClassName=SDEngine.SDOnlineProfileSettings ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings ProfileProviderClassName=SDEngine.SDProfileSettingsProvider StorageProviderClassName=SDEngine.SDStorageProvider ProfileDataExtension=.ue3profile [Engine.LocalPlayer] EyefinityFOVThreshold=140.0 AspectRatioAxisConstraint=AspectRatio_MaintainXFOV [MobileSupport] bShouldCachePVRTCTextures=False bShouldFlattenMaterials=False FlattenedTextureResolutionBias=0 UDKRemotePort=41765 UDKRemotePortPIE=41766 [Engine.GameViewportClient] bDebugNoGFxUI=FALSE bUseHardwareCursorWhenWindowed=TRUE [ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D [Engine.HttpFactory] HttpRequestClassName=WinDrv.HttpRequestWindows [IpDrv.OnlineImageDownloaderWeb] MaxSimultaneousDownloads=8 MaxRetryCount=4 [Configuration] [SDEngine.SDEngineExtensions] HttpClassName=ShooterGame.SGHttp ConnectivityManagerClassName=ShooterGame.SGConnectivityManager [SDEngine.SDGameEngine] bForceFrontEndVSync=TRUE [ShooterGame.SGEngine] [ShooterGame.SGEngineExtensions] m_DedicatedServerAutoProfileTime=10.0 m_DedicatedServerAutoProfileCooldown=180.0 m_DedicatedServerAutoProfileNumPlayers=10 [OnlineSubsystemPC.OnlineSubsystemPC] ProfileDataDirectory=.\Shooter\SaveData ProfileDataExtension=.ue3profile [SDEngine.SDProfile] bDisableOfflineSaves=false bDisableOnlineSaves=false bUseMostRecentSave=false [SDEngine.SDOnlineSubsystem] ProfileDataDirectory=.\Shooter\SaveData ProfileDataExtension=.ue3profile [SDEngine.SDVisibilityManager] m_VisibilityValidityTime=0.2f [SDPCEngine.SDOnlineSubsystemFireline] m_SettingsClassName=SDEngine.SDFirelineSettings m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline m_ServerHeartbeatGap=25.0 m_ClientHeartbeatGap=240.0 m_JoinTimeout=30.0 m_RequestRetryCooldownTimeMultiplier=2.0 m_RequestMaxRetry=6 m_MaxUnansweredHeartbeatAllowed=3 m_ManifestIndexName=index [SDPCEngine.SDOnlineGameInterfaceFireline] m_SessionRetryTimeCooldownMultiplier=2.0 m_SessionRetryTimeCooldownMax=960.0 [SDPCEngine.SDOnlinePlayerInterfaceFireline] m_MaxLoginStepTime=60.0 [SDPCEngine.SDFireteamPlayersObjectsManager] FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection [Windows.StandardUser] MyDocumentsSubDirName=UnrealEngine3 [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy] bHasGameSpyAccount=true EncryptedProductKey=NotForShip ProfileDataDirectory=../ShooterGame/SaveData ProfileDataExtension=.ue3profile ProductID=11097 NamespaceID=40 PartnerID=33 GameID=1727 StatsVersion=7 NickStatsKeyId=1 PlaceStatsKeyId=2 LocationUrlsForInvites=shooterpc LocationUrl=shooterpc bShouldUseMcp=true [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks] bUseVAC=true GameDir=unrealtest GameVersion=1.0.0.0 Region=255 CurrentNotificationPosition=8 ResetStats=0 [SDEngine.SDGameStatsManager] GAME_STATS_VERSION=19 [GameplayStats.JSON] Enabled=false CommandLine=stats [GameplayStats.Fireline] Enabled=true [GameplayStats.Echo] Enabled=true PlaytestOnly=true Frequency=5.0 ContentEncoding=zlib MonitorUpload=true MonitorUploadFrequency=10.0 CommandLine=stats [GameplayStats.Unreal] Enabled=true Frequency=0.25 CommandLine=stats [PacketSimulationSettings] PktLoss=0 PktLag=0 PktLagVariance=0 [SDAudioPackages] PackageNames=SFX.pck PackageNames=Default.pck [SDSoundSystem] uIOMemorySize=8192 fTargetAutoStmBufferLength=380 fMaxCacheRatio=2.0 uDefaultPoolSize=16384 uLEngineDefaultPoolSize=32768 uCommandQueueSize=192 HDREnable=1 HDREnableBoost=0 HDRSettingIndex=1 HDRMaxSize0=35 HDRMinSize0=26 HDRReleaseRate0=20 HDRMaxSize1=65 HDRMinSize1=48 HDRReleaseRate1=30 HDRMaxSize2=68 HDRMinSize2=45 HDRReleaseRate2=20 MuteOnLostFocus=1 OcclusionMinValue=0.25 OcclusionMaxValue=0.75 OcclusionMinDistance=512 OcclusionMaxDistance=20000 [SDTestServer] Dedicated=true Listen=false [ShooterGame.SGDTServer] m_DTPort=7999 m_DTLogging=false [ShooterGame.SGClientVoice] m_DTPort=8432 m_DTLogging=false [SDEngine.SDFirelineBatchUpdateObject] m_MaxUpdateAttempts=5 m_BaseRetryDelay=1.7f [SDEngine.SDCoherentUIManager] m_bUseWebCache=true m_WebCacheDir=WebCache [IniVersion] 0=1424464723.000000 1=1428593745.000000 [AppCompat] MeasuredCPUScore=70.098648 CompatLevelComposite=4 CompatLevelCPU=5 CompatLevelGPU=4 CompatLevelGPUFix=0
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