Untitled diff

Created Diff never expires




0: [Wait1]
0: [Wait1]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
unk_F4B1C95B()
unk_F4B1C95B()
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x6)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
Script_End()
}
}


1: [Wait2]
1: [Wait2]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}


2: [Wait3]
2: [Wait3]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


5: [WaitItem]
5: [WaitItem]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
unk_F4B1C95B()
unk_F4B1C95B()
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x6)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
Script_End()
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


A: [WalkSlow]
A: [WalkSlow]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Set_Loop(Iterations=-1)
Set_Loop(Iterations=-1)
Synchronous_Timer(Frames=30)
Synchronous_Timer(Frames=30)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x40400000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x40400000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0xBFC006F)
unk_FB98EE28(unknown=0xBFC006F)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x0, unknown=0xF)
unk_961521C4(unknown=0x0, unknown=0xF)
Script_End()
Script_End()
}
}


B: [WalkMiddle]
B: [WalkMiddle]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Loop(Iterations=-1)
Set_Loop(Iterations=-1)
Synchronous_Timer(Frames=20)
Synchronous_Timer(Frames=20)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x40400000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x40400000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0xBFC006E)
unk_FB98EE28(unknown=0xBFC006E)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x0, unknown=0xF)
unk_961521C4(unknown=0x0, unknown=0xF)
Script_End()
Script_End()
}
}


C: [WalkFast]
C: [WalkFast]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_Loop(Iterations=-1)
Set_Loop(Iterations=-1)
Synchronous_Timer(Frames=10)
Synchronous_Timer(Frames=10)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40400000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40400000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0xBFC006D)
unk_FB98EE28(unknown=0xBFC006D)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
unk_F395CC2C(unknown=0x14, unknown=0xA)
unk_F395CC2C(unknown=0x14, unknown=0xA)
Asynchronous_Timer(Frames=44)
Asynchronous_Timer(Frames=44)
unk_F395CC2C(unknown=0x14, unknown=0xA)
unk_F395CC2C(unknown=0x14, unknown=0xA)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}


D: [WalkBrake]
D: [WalkBrake]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x6)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
Script_End()
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


10: [Turn]
10: [Turn]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}


11: [Dash]
11: [Dash]
Game:{
Game:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
unk_B3EAA5C2(Unknown=0x1E00000A)
unk_B3EAA5C2(Unknown=0x1E00000A)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xBFC0008)
Play_Sound(SFX=0xBFC0008)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x0, unknown=0x6)
unk_961521C4(unknown=0x0, unknown=0x6)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_F395CC2C(unknown=0x15, unknown=0x0)
unk_F395CC2C(unknown=0x15, unknown=0x0)
Script_End()
Script_End()
}
}


12: [Run]
12: [Run]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Set_Loop(Iterations=-1)
Set_Loop(Iterations=-1)
Synchronous_Timer(Frames=12)
Synchronous_Timer(Frames=12)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_FB98EE28(unknown=0xBFC007A)
unk_FB98EE28(unknown=0xBFC007A)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_F395CC2C(unknown=0x16, unknown=0x0)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_F395CC2C(unknown=0x16, unknown=0x0)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_F395CC2C(unknown=0x16, unknown=0x0)
Asynchronous_Timer(Frames=35)
Asynchronous_Timer(Frames=35)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}


13: [RunBrake]
13: [RunBrake]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xBFC0009)
Play_Sound(SFX=0xBFC0009)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x6)
unk_961521C4(unknown=0x6, unknown=0x6)
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
unk_F395CC2C(unknown=0x15, unknown=0x0)
unk_F395CC2C(unknown=0x15, unknown=0x0)
Script_End()
Script_End()
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


16: [TurnRun]
16: [TurnRun]
Game:{
Game:{
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
Synchronous_Timer(Frames=5)
Synchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-19)
Goto(Unknown=-19)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xBFC007B)
Play_Sound(SFX=0xBFC007B)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
RUMBLE(unknown=0x15, unknown=0x0)
RUMBLE(unknown=0x15, unknown=0x0)
Script_End()
Script_End()
}
}


17: [TurnRunBrake]
17: [TurnRunBrake]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x6)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
Script_End()
}
}


18: [JumpSquat]
18: [JumpSquat]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}


19: [126E356F]
19: [126E356F]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
IS_FLAG_WORK(unknown=0x21000014)
IS_FLAG_WORK(unknown=0x21000014)
TRUE(Unknown=0x4)
TRUE(Unknown=0x4)
FALSE(Unknown=0x4)
FALSE(Unknown=0x4)
Play_Sound(SFX=0xBFC000A)
Play_Sound(SFX=0xBFC000A)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}


1A: [293C68F7]
1A: [293C68F7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xBFC0070)
Play_Sound(SFX=0xBFC0070)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}


1B: [9B6B7EF6]
1B: [9B6B7EF6]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
IS_FLAG_WORK(unknown=0x21000014)
IS_FLAG_WORK(unknown=0x21000014)
TRUE(Unknown=0x4)
TRUE(Unknown=0x4)
FALSE(Unknown=0x4)
FALSE(Unknown=0x4)
Play_Sound(SFX=0xBFC000A)
Play_Sound(SFX=0xBFC000A)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}


1C: [7CA86B39]
1C: [7CA86B39]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x9B6B7EF6)
Subroutine(Hash=0x9B6B7EF6)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xBFC0070)
Play_Sound(SFX=0xBFC0070)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}


1D: [2CF0167A]
1D: [2CF0167A]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xBFC000B)
Play_Sound(SFX=0xBFC000B)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}


1E: [6B3FB011]
1E: [6B3FB011]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x2CF0167A)
Subroutine(Hash=0x2CF0167A)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xBFC000B)
Play_Sound(SFX=0xBFC000B)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}


1F: [5556E40A]
1F: [5556E40A]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


24: [Fall]
24: [Fall]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


27: [FallAerial]
27: [FallAerial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


2A: [FallSpecial]
2A: [FallSpecial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


2D: [LandingFallSpecial]
2D: [LandingFallSpecial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_E022FE8A(unknown=0xBFC000E)
unk_E022FE8A(unknown=0xBFC000E)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
RUMBLE(unknown=0x17, unknown=0x0)
RUMBLE(unknown=0x17, unknown=0x0)
Script_End()
Script_End()
}
}


2E: [DamageFall]
2E: [DamageFall]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


2F: [WalkFallR]
2F: [WalkFallR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


30: [WalkFallL]
30: [WalkFallL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


31: [RunFallR]
31: [RunFallR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


32: [RunFallL]
32: [RunFallL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


33: [Squat]
33: [Squat]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xBFC000F)
Play_Sound(SFX=0xBFC000F)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x1, unknown=0x2)
unk_961521C4(unknown=0x1, unknown=0x2)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
unk_040FD56E(unknown=0x1, unknown=0x5, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x5, unknown=0x1)
Script_End()
Script_End()
}
}


34: [D50DF6D7]
34: [D50DF6D7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x5, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x5, unknown=0x1)
Script_End()
Script_End()
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


36: [SquatWaitItem]
36: [SquatWaitItem]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x5, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x5, unknown=0x1)
Script_End()
Script_End()
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


39: [SquatRv]
39: [SquatRv]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xBFC0010)
Play_Sound(SFX=0xBFC0010)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x5, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x5, unknown=0x1)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_961521C4(unknown=0x6, unknown=0x3)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
Script_End()
}
}


3A: [LandingLight]
3A: [LandingLight]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_E022FE8A(unknown=0xBFC000C)
unk_E022FE8A(unknown=0xBFC000C)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
unk_F395CC2C(unknown=0x10, unknown=0x0)
unk_F395CC2C(unknown=0x10, unknown=0x0)
Script_End()
Script_End()
}
}


3B: [LandingHeavy]
3B: [LandingHeavy]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_E022FE8A(unknown=0xBFC000D)
unk_E022FE8A(unknown=0xBFC000D)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
unk_F395CC2C(unknown=0x17, unknown=0x0)
unk_F395CC2C(unknown=0x17, unknown=0x0)
Script_End()
Script_End()
}
}


3C: [StepJump]
3C: [StepJump]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
RUMBLE(unknown=0x11, unknown=0x0)
RUMBLE(unknown=0x11, unknown=0x0)
Script_End()
Script_End()
}
}


3D: [StepPose]
3D: [StepPose]
Game:{
Game:{