-0 Removals
+4 Additions
1(global string data_mine_mission_segment "")1(global string data_mine_mission_segment "")
2(global short sound_offset 15)2(global short sound_offset 15)
3(global short prediction_offset 45)3(global short prediction_offset 45)
4(global bool g_mission_over False)4(global bool g_mission_over False)
5(global short 30_seconds 900)5(global short 30_seconds 900)
6(global short 45_seconds 900)6(global short 45_seconds 900)
7(global short one_minute 1800)7(global short one_minute 1800)
8(global short two_minutes 3600)8(global short two_minutes 3600)
9(global bool g_e23_scarab_arrived False)9(global bool g_e23_scarab_arrived False)
10(global bool g_e23_scarab_climbed_down False)10(global bool g_e23_scarab_climbed_down False)
11(global bool g_e23_scarab_before_bridge0 False)11(global bool g_e23_scarab_before_bridge0 False)
12(global bool g_e23_scarab_under_bridge0 False)12(global bool g_e23_scarab_under_bridge0 False)
13(global bool g_e23_scarab_before_bridge1 False)13(global bool g_e23_scarab_before_bridge1 False)
14(global bool g_e23_scarab_under_bridge1 False)14(global bool g_e23_scarab_under_bridge1 False)
15(global bool g_e23_scarab_before_bridge2 False)15(global bool g_e23_scarab_before_bridge2 False)
16(global bool g_e23_scarab_under_bridge2 False)16(global bool g_e23_scarab_under_bridge2 False)
17(global bool g_e23_scarab_after_bridge2 False)17(global bool g_e23_scarab_after_bridge2 False)
18(global bool g_e23_scarab_after_turn False)18(global bool g_e23_scarab_after_turn False)
19(global bool g_e23_scarab_arrived_at_end False)19(global bool g_e23_scarab_arrived_at_end False)
20(global real g_scarab_interpolation 0.25)20(global real g_scarab_interpolation 0.25)
21(global bool g_e23_started False)21(global bool g_e23_started False)
22(global bool g_e23_mars_pelican0_appeared False)22(global bool g_e23_mars_pelican0_appeared False)
23(global bool g_e23_scarab_active True)23(global bool g_e23_scarab_active True)
24(global short g_e23_target_pelican -1)24(global short g_e23_target_pelican -1)
25(global bool g_e23_mars_pelican2_2_active False)25(global bool g_e23_mars_pelican2_2_active False)
26(global script_object g_target none)26(global script_object g_target none)
27(global bool g_e22_started False)27(global bool g_e22_started False)
28(global bool g_e22_scarab_visible False)28(global bool g_e22_scarab_visible False)
29(global bool g_e22_scarab_appeared False)29(global bool g_e22_scarab_appeared False)
30(global bool g_e22_scarab_advancing False)30(global bool g_e22_scarab_advancing False)
31(global bool g_e22_scarab_before_climb False)31(global bool g_e22_scarab_before_climb False)
32(global bool g_e22_scarab_started_climb False)32(global bool g_e22_scarab_started_climb False)
33(global bool g_e22_scarab_mid_climb False)33(global bool g_e22_scarab_mid_climb False)
34(global bool g_e22_scarab_past_climb False)34(global bool g_e22_scarab_past_climb False)
35(global bool g_e22_done_street_cleanup False)35(global bool g_e22_done_street_cleanup False)
36(global bool g_e22_scorpion_asplode False)36(global bool g_e22_scorpion_asplode False)
37(global bool g_e21_started False)37(global bool g_e21_started False)
38(global bool g_e21_cov_phantom0_retreating False)38(global bool g_e21_cov_phantom0_retreating False)
39(global bool g_e21_cov_phantom1_retreating False)39(global bool g_e21_cov_phantom1_retreating False)
40(global bool g_e20_started False)40(global bool g_e20_started False)
41(global bool g_e19_started False)41(global bool g_e19_started False)
42(global bool g_e18_started False)42(global bool g_e18_started False)
43(global short g_e18_orbit_count 0)43(global short g_e18_orbit_count 0)
44(global short g_e18_cov_inf2_spawn_max 5)44(global short g_e18_cov_inf2_spawn_max 5)
45(global bool g_e18_mars_warthog0_spoke False)45(global bool g_e18_mars_warthog0_spoke False)
46(global bool g_e17_started False)46(global bool g_e17_started False)
47(global bool g_e17_mars_warthog0_arrived False)47(global bool g_e17_mars_warthog0_arrived False)
48(global bool g_e16_started False)48(global bool g_e16_started False)
49(global bool g_e15_started False)49(global bool g_e15_started False)
50(global bool g_e14_started False)50(global bool g_e14_started False)
51(global short g_e14_ghost_respawn_limit 8)51(global short g_e14_ghost_respawn_limit 8)
5252
5353
54(script static player0 54(script static player0
55 (begin 55 (begin
56 (unit (list_get (players) 0))56 (unit (list_get (players) 0))
57 )57 )
58)58)
5959
60(script static player1 60(script static player1
61 (begin 61 (begin
62 (unit (list_get (players) 1))62 (unit (list_get (players) 1))
63 )63 )
64)64)
6565
66(script static player_count 66(script static player_count
67 (begin 67 (begin
68 (list_count (players))68 (list_count (players))
69 )69 )
70)70)
7171
72(script static end_segment 72(script static end_segment
73 (begin 73 (begin
74 (camera_control True) 74 (camera_control True)
75 (cinematic_start) 75 (cinematic_start)
76 (fade_out 0 0 0 15) 76 (fade_out 0 0 0 15)
77 (sleep 30) 77 (sleep 30)
78 (print "end gameplay segment! thank you for playing!") 78 (print "end gameplay segment! thank you for playing!")
79 (sleep 15) 79 (sleep 15)
80 (print "grab jaime or paul to give feedback!") 80 (print "grab jaime or paul to give feedback!")
81 (player_action_test_reset) 81 (player_action_test_reset)
82 (sleep 15) 82 (sleep 15)
83 (print "press the “a” button to reset!") 83 (print "press the “a” button to reset!")
84 (sleep_until (player_action_test_accept)) 84 (sleep_until (player_action_test_accept))
85 (print "reloading map...") 85 (print "reloading map...")
86 (sleep 15) 86 (sleep 15)
87 (map_reset)87 (map_reset)
88 )88 )
89)89)
9090
91(script static difficulty_legendary 91(script static difficulty_legendary
92 (begin 92 (begin
93 (= (game_difficulty_get) legendary)93 (= (game_difficulty_get) legendary)
94 )94 )
95)95)
9696
97(script static difficulty_heroic 97(script static difficulty_heroic
98 (begin 98 (begin
99 (= (game_difficulty_get) heroic)99 (= (game_difficulty_get) heroic)
100 )100 )
101)101)
102102
103(script static difficulty_normal 103(script static difficulty_normal
104 (begin 104 (begin
105 (= (game_difficulty_get) normal)105 (= (game_difficulty_get) normal)
106 )106 )
107)107)
108108
109(script static cinematic_skip_start 109(script static cinematic_skip_start
110 (begin 110 (begin
111 (cinematic_skip_start_internal) 111 (cinematic_skip_start_internal)
112 (game_save_cinematic_skip) 112 (game_save_cinematic_skip)
113 (sleep_until (not (game_saving)) 1) (not (game_reverted))113 (sleep_until (not (game_saving)) 1) (not (game_reverted))
114 )114 )
115)115)
116116
117(script static cinematic_skip_stop 117(script static cinematic_skip_stop
118 (begin 118 (begin
119 (cinematic_skip_stop_internal) 119 (cinematic_skip_stop_internal)
120 (if (not (game_reverted)) 120 (if (not (game_reverted))
121 (game_revert))121 (game_revert))
122 )122 )
123)123)
124124
125(script static cinematic_fade_to_white 125(script static cinematic_fade_to_white
126 (begin 126 (begin
127 (player_enable_input False) 127 (player_enable_input False)
128 (player_camera_control False) 128 (player_camera_control False)
129 (hud_cinematic_fade 0 0.5) 129 (hud_cinematic_fade 0 0.5)
130 (cinematic_start) 130 (cinematic_start)
131 (fade_out 1 1 1 30) 131 (fade_out 1 1 1 30)
132 (sleep 30) 132 (sleep 30)
133 (camera_control True)133 (camera_control True)
134 )134 )
135)135)
136136
137(script static cinematic_fade_from_white 137(script static cinematic_fade_from_white
138 (begin 138 (begin
139 (hud_cinematic_fade 1 0.5) 139 (hud_cinematic_fade 1 0.5)
140 (cinematic_stop) 140 (cinematic_stop)
141 (camera_control False) 141 (camera_control False)
142 (fade_in 1 1 1 15) 142 (fade_in 1 1 1 15)
143 (sleep 15) 143 (sleep 15)
144 (player_enable_input True) 144 (player_enable_input True)
145 (player_camera_control True)145 (player_camera_control True)
146 )146 )
147)147)
148148
149(script static cinematic_fade_from_white_bars 149(script static cinematic_fade_from_white_bars
150 (begin 150 (begin
151 (cinematic_stop) 151 (cinematic_stop)
152 (cinematic_show_letterbox_immediate True) 152 (cinematic_show_letterbox_immediate True)
153 (camera_control False) 153 (camera_control False)
154 (fade_in 1 1 1 15) 154 (fade_in 1 1 1 15)
155 (sleep 15) 155 (sleep 15)
156 (player_enable_input True) 156 (player_enable_input True)
157 (player_camera_control True)157 (player_camera_control True)
158 )158 )
159)159)
160160
161(script static cinematic_fade_from_black_bars 161(script static cinematic_fade_from_black_bars
162 (begin 162 (begin
163 (cinematic_stop) 163 (cinematic_stop)
164 (cinematic_show_letterbox_immediate True) 164 (cinematic_show_letterbox_immediate True)
165 (camera_control False) 165 (camera_control False)
166 (fade_in 0 0 0 15) 166 (fade_in 0 0 0 15)
167 (sleep 15) 167 (sleep 15)
168 (player_enable_input True) 168 (player_enable_input True)
169 (player_camera_control True)169 (player_camera_control True)
170 )170 )
171)171)
172172
173(script static cinematic_fade_to_black 173(script static cinematic_fade_to_black
174 (begin 174 (begin
175 (player_enable_input False) 175 (player_enable_input False)
176 (player_camera_control False) 176 (player_camera_control False)
177 (hud_cinematic_fade 0 0.5) 177 (hud_cinematic_fade 0 0.5)
178 (cinematic_start) 178 (cinematic_start)
179 (fade_out 0 0 0 30) 179 (fade_out 0 0 0 30)
180 (sleep 30) 180 (sleep 30)
181 (camera_control True)181 (camera_control True)
182 )182 )
183)183)
184184
185(script static cinematic_fade_from_black 185(script static cinematic_fade_from_black
186 (begin 186 (begin
187 (hud_cinematic_fade 1 0.5) 187 (hud_cinematic_fade 1 0.5)
188 (cinematic_stop) 188 (cinematic_stop)
189 (camera_control False) 189 (camera_control False)
190 (fade_in 0 0 0 15) 190 (fade_in 0 0 0 15)
191 (sleep 15) 191 (sleep 15)
192 (player_enable_input True) 192 (player_enable_input True)
193 (player_camera_control True)193 (player_camera_control True)
194 )194 )
195)195)
196196
197(script static cinematic_snap_to_black 197(script static cinematic_snap_to_black
198 (begin 198 (begin
199 (player_enable_input False) 199 (player_enable_input False)
200 (player_camera_control False) 200 (player_camera_control False)
201 (fade_out 0 0 0 0) 201 (fade_out 0 0 0 0)
202 (hud_cinematic_fade 0 0) 202 (hud_cinematic_fade 0 0)
203 (cinematic_start) 203 (cinematic_start)
204 (cinematic_show_letterbox_immediate True) 204 (cinematic_show_letterbox_immediate True)
205 (camera_control True)205 (camera_control True)
206 )206 )
207)207)
208208
209(script static cinematic_snap_to_white 209(script static cinematic_snap_to_white
210 (begin 210 (begin
211 (player_enable_input False) 211 (player_enable_input False)
212 (player_camera_control False) 212 (player_camera_control False)
213 (fade_out 1 1 1 0) 213 (fade_out 1 1 1 0)
214 (hud_cinematic_fade 0 0) 214 (hud_cinematic_fade 0 0)
215 (cinematic_start) 215 (cinematic_start)
216 (cinematic_show_letterbox_immediate True) 216 (cinematic_show_letterbox_immediate True)
217 (camera_control True)217 (camera_control True)
218 )218 )
219)219)
220220
221(script static cinematic_stash_players 221(script static cinematic_stash_players
222 (begin 222 (begin
223 (object_hide 223 (object_hide
224 (player0)224 (player0)
225 True) 225 True)
226 (object_hide 226 (object_hide
227 (player1)227 (player1)
228 True) 228 True)
229 (object_cannot_take_damage (players))229 (object_cannot_take_damage (players))
230 )230 )
231)231)
232232
233(script static cinematic_unstash_players 233(script static cinematic_unstash_players
234 (begin 234 (begin
235 (object_hide 235 (object_hide
236 (player0)236 (player0)
237 False) 237 False)
238 (object_hide 238 (object_hide
239 (player1)239 (player1)
240 False) 240 False)
241 (object_can_take_damage (players))241 (object_can_take_damage (players))
242 )242 )
243)243)
244244
245(script dormant _stealth_toggle_monitor 245(script dormant _stealth_toggle_monitor
246 (begin 246 (begin
247 (sleep_until 247 (sleep_until
248 (begin 248 (begin
249 (sleep_until (if (and (>= (unit_get_shield 249 (sleep_until (if (and (>= (unit_get_shield
250 (player0)250 (player0)
251 ) 1) (player_action_test_vision_trigger)) (= 1 1) 251 ) 1) (player_action_test_vision_trigger)) (= 1 1)
252 (begin 252 (begin
253 (player_action_test_reset) (= 1 0)253 (player_action_test_reset) (= 1 0)
254 )) 1) 254 )) 1)
255 (cheat_active_camouflage_by_player 0 True) 255 (cheat_active_camouflage_by_player 0 True)
256 (print "stealth engaged") 256 (print "stealth engaged")
257 (unit_set_maximum_vitality 257 (unit_set_maximum_vitality
258 (player0)258 (player0)
259 50 0) 259 50 0)
260 (unit_set_current_vitality 260 (unit_set_current_vitality
261 (player0)261 (player0)
262 50 0) 262 50 0)
263 (object_set_shield 263 (object_set_shield
264 (player0)264 (player0)
265 0) 265 0)
266 (sleep 30) 266 (sleep 30)
267 (player_action_test_reset) 267 (player_action_test_reset)
268 (sleep_until (or (< (object_get_health 268 (sleep_until (or (< (object_get_health
269 (player0)269 (player0)
270 ) 1) (player_action_test_vision_trigger)) 1) 270 ) 1) (player_action_test_vision_trigger)) 1)
271 (cheat_active_camouflage_by_player 0 False) 271 (cheat_active_camouflage_by_player 0 False)
272 (print "stealth disengaged") 272 (print "stealth disengaged")
273 (unit_set_maximum_vitality 273 (unit_set_maximum_vitality
274 (player0)274 (player0)
275 30 70) 275 30 70)
276 (object_set_shield 276 (object_set_shield
277 (player0)277 (player0)
278 0) 278 0)
279 (sleep 30) 279 (sleep 30)
280 (player_action_test_reset) False)280 (player_action_test_reset) False)
281 1)281 1)
282 )282 )
283)283)
284284
285(script dormant _stealth_timer_monitor 285(script dormant _stealth_timer_monitor
286 (begin 286 (begin
287 (sleep_until 287 (sleep_until
288 (begin 288 (begin
289 (sleep_until (if (player_action_test_vision_trigger) (= 1 1) 289 (sleep_until (if (player_action_test_vision_trigger) (= 1 1)
290 (begin 290 (begin
291 (player_action_test_reset) (= 1 0)291 (player_action_test_reset) (= 1 0)
292 )) 1) 292 )) 1)
293 (cheat_active_camouflage_by_player 0 True) 293 (cheat_active_camouflage_by_player 0 True)
294 (print "stealth engaged") 294 (print "stealth engaged")
295 (sleep 15) 295 (sleep 15)
296 (player_action_test_reset) 296 (player_action_test_reset)
297 (sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30)) 297 (sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
298 (cheat_active_camouflage_by_player 0 False) 298 (cheat_active_camouflage_by_player 0 False)
299 (print "stealth disengaged") 299 (print "stealth disengaged")
300 (sleep 30) 300 (sleep 30)
301 (player_action_test_reset) 301 (player_action_test_reset)
302 (sleep_until 302 (sleep_until
303 (begin 303 (begin
304 (print "+") False)304 (print "+") False)
305 30 (* 5 30)) False)305 30 (* 5 30)) False)
306 1)306 1)
307 )307 )
308)308)
309309
310(script static activate_stealth_toggle_monitor 310(script static activate_stealth_toggle_monitor
311 (begin 311 (begin
312 (sleep 1)312 (sleep 1)
313 )313 )
314)314)
315315
316(script static activate_stealth_timer_monitor 316(script static activate_stealth_timer_monitor
317 (begin 317 (begin
318 (sleep 1)318 (sleep 1)
319 )319 )
320)320)
321321
322(script static playtest_mission 322(script static playtest_mission
323 (begin 323 (begin
324 (if (game_is_playtest) 324 (if (game_is_playtest)
325 (begin 325 (begin
326 (sleep 30) 326 (sleep 30)
327 (hud_set_training_text playtest_raisehand) 327 (hud_set_training_text playtest_raisehand)
328 (hud_show_training_text True) 328 (hud_show_training_text True)
329 (player_action_test_reset) 329 (player_action_test_reset)
330 (sleep_until (player_action_test_accept) 1) 330 (sleep_until (player_action_test_accept) 1)
331 (hud_show_training_text False) 331 (hud_show_training_text False)
332 (sleep 30)332 (sleep 30)
333 ))333 ))
334 )334 )
335)335)
336336
337(script static 03_intra1_01_predict_stub 337(script static 03_intra1_01_predict_stub
338 (begin 338 (begin
339 (wake 03_intra1_01_predict)339 (wake 03_intra1_01_predict)
340 )340 )
341)341)
342342
343(script static 03_intra1_02a_predict_stub 343(script static 03_intra1_02a_predict_stub
344 (begin 344 (begin
345 (wake 03_intra1_02a_predict)345 (wake 03_intra1_02a_predict)
346 )346 )
347)347)
348348
349(script static 03_intra1_02b_predict_stub 349(script static 03_intra1_02b_predict_stub
350 (begin 350 (begin
351 (wake 03_intra1_02b_predict)351 (wake 03_intra1_02b_predict)
352 )352 )
353)353)
354354
355(script static 03_intra1_02c_predict_stub 355(script static 03_intra1_02c_predict_stub
356 (begin 356 (begin
357 (wake 03_intra1_02c_predict)357 (wake 03_intra1_02c_predict)
358 )358 )
359)359)
360360
361(script static 03_intra1_03_predict_stub 361(script static 03_intra1_03_predict_stub
362 (begin 362 (begin
363 (wake 03_intra1_03_predict)363 (wake 03_intra1_03_predict)
364 )364 )
365)365)
366366
367(script static x03_01_predict_stub 367(script static x03_01_predict_stub
368 (begin 368 (begin
369 (wake x03_01_predict)369 (wake x03_01_predict)
370 )370 )
371)371)
372372
373(script static x03_02_predict_stub 373(script static x03_02_predict_stub
374 (begin 374 (begin
375 (wake x03_02_predict)375 (wake x03_02_predict)
376 )376 )
377)377)
378378
379(script static x03_03_predict_stub 379(script static x03_03_predict_stub
380 (begin 380 (begin
381 (wake x03_03_predict)381 (wake x03_03_predict)
382 )382 )
383)383)
384384
385(script static x03_04_predict_stub 385(script static x03_04_predict_stub
386 (begin 386 (begin
387 (wake x03_04_predict)387 (wake x03_04_predict)
388 )388 )
389)389)
390390
391(script static x03_05_predict_stub 391(script static x03_05_predict_stub
392 (begin 392 (begin
393 (wake x03_05_predict)393 (wake x03_05_predict)
394 )394 )
395)395)
396396
397(script static x03_06_predict_stub 397(script static x03_06_predict_stub
398 (begin 398 (begin
399 (wake x03_06_predict)399 (wake x03_06_predict)
400 )400 )
401)401)
402402
403(script static x03_07_predict_stub 403(script static x03_07_predict_stub
404 (begin 404 (begin
405 (print "!!!07 predict") 405 (print "!!!07 predict")
406 (wake x03_07_predict)406 (wake x03_07_predict)
407 )407 )
408)408)
409409
410(script static x03_08_predict_stub 410(script static x03_08_predict_stub
411 (begin 411 (begin
412 (print "!!!08 predict") 412 (print "!!!08 predict")
413 (wake x03_08_predict)413 (wake x03_08_predict)
414 )414 )
415)415)
416416
417(script dormant c03_intra1_sound_scene1_01 417(script dormant c03_intra1_sound_scene1_01
418 (begin 418 (begin
419 (sound_class_set_gain "vehicle_engine" 0 0) 419 (sound_class_set_gain "vehicle_engine" 0 0)
420 (sleep 390) 420 (sleep 390)
421 (sound_class_set_gain "vehicle_engine" 0.5 60)421 (sound_class_set_gain "vehicle_engine" 0.5 60)
422 )422 )
423)423)
424424
425(script dormant c03_intra1_score_01 425(script dormant c03_intra1_score_01
426 (begin 426 (begin
427 (sleep 0) 427 (sleep 0)
428 (sound_impulse_start sound\cinematics\03_earthcity\c03_intra1\music\c03_intra1_01_mus none 1) 428 (sound_impulse_start sound\cinematics\03_earthcity\c03_intra1\music\c03_intra1_01_mus none 1)
429 (print "c03_intro score 01 start")429 (print "c03_intro score 01 start")
430 )430 )
431)431)
432432
433(script dormant c03_intra1_foley_01 433(script dormant c03_intra1_foley_01
434 (begin 434 (begin
435 (sleep 0) 435 (sleep 0)
436 (sound_impulse_start sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_01_fol none 1) 436 (sound_impulse_start sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_01_fol none 1)
437 (print "c03_intro foley 01 start")437 (print "c03_intro foley 01 start")
438 )438 )
439)439)
440440
441(script dormant c03_2010_mr3 441(script dormant c03_2010_mr3
442 (begin 442 (begin
443 (sleep 0) 443 (sleep 0)
444 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2010_mr3 marine_01 1) 444 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2010_mr3 marine_01 1)
445 (cinematic_subtitle c03_2010_mr3 4) 445 (cinematic_subtitle c03_2010_mr3 4)
446 (unit_set_emotional_state marine_01 scared 1 0) 446 (unit_set_emotional_state marine_01 scared 1 0)
447 (print "marine_01 - scared 1 0")447 (print "marine_01 - scared 1 0")
448 )448 )
449)449)
450450
451(script dormant c03_2020_mr4 451(script dormant c03_2020_mr4
452 (begin 452 (begin
453 (unit_set_emotional_state marine_02 shocked 0.25 0) 453 (unit_set_emotional_state marine_02 shocked 0.25 0)
454 (print "marine_02 - shocked .25 0") 454 (print "marine_02 - shocked .25 0")
455 (sleep 200) 455 (sleep 200)
456 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2020_mr4 marine_02 1) 456 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2020_mr4 marine_02 1)
457 (cinematic_subtitle c03_2020_mr4 2) 457 (cinematic_subtitle c03_2020_mr4 2)
458 (sleep 15) 458 (sleep 15)
459 (unit_set_emotional_state marine_02 angry 0.5 30) 459 (unit_set_emotional_state marine_02 angry 0.5 30)
460 (print "marine_02 - angry .5 30")460 (print "marine_02 - angry .5 30")
461 )461 )
462)462)
463463
464(script dormant c03_2030_mr4 464(script dormant c03_2030_mr4
465 (begin 465 (begin
466 (sleep 278) 466 (sleep 278)
467 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2030_mr4 marine_02 1) 467 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2030_mr4 marine_02 1)
468 (cinematic_subtitle c03_2030_mr4 3)468 (cinematic_subtitle c03_2030_mr4 3)
469 )469 )
470)470)
471471
472(script dormant c03_intra1_fov_01 472(script dormant c03_intra1_fov_01
473 (begin 473 (begin
474 (time_code_reset) 474 (time_code_reset)
475 (sleep 263) 475 (sleep 263)
476 (camera_set_field_of_view 14 0) 476 (camera_set_field_of_view 14 0)
477 (sleep 1) 477 (sleep 1)
478 (camera_set_field_of_view 10 144) 478 (camera_set_field_of_view 10 144)
479 (time_code_reset) 479 (time_code_reset)
480 (sleep 144) 480 (sleep 144)
481 (camera_set_field_of_view 60 0)481 (camera_set_field_of_view 60 0)
482 )482 )
483)483)
484484
485(script dormant drop_tank 485(script dormant drop_tank
486 (begin 486 (begin
487 (sleep 598) 487 (sleep 598)
488 (objects_detach pelican_01a scorpion_01) 488 (objects_detach pelican_01a scorpion_01)
489 (print "special delivery")489 (print "special delivery")
490 )490 )
491)491)
492492
493(script dormant destroy_scarab 493(script dormant destroy_scarab
494 (begin 494 (begin
495 (sleep 410) 495 (sleep 410)
496 (object_destroy scarab_01) 496 (object_destroy scarab_01)
497 (print "destroy scarab")497 (print "destroy scarab")
498 )498 )
499)499)
500500
501(script dormant c03_intra1_cinematic_light_01 501(script dormant c03_intra1_cinematic_light_01
502 (begin 502 (begin
503 (cinematic_lighting_set_primary_light 27 228 0.360784 0.317647 0.203922) 503 (cinematic_lighting_set_primary_light 27 228 0.360784 0.317647 0.203922)
504 (cinematic_lighting_set_secondary_light -35 100 0.0901961 0.109804 0.14902) 504 (cinematic_lighting_set_secondary_light -35 100 0.0901961 0.109804 0.14902)
505 (cinematic_lighting_set_ambient_light 0.101961 0.101961 0.0666667) 505 (cinematic_lighting_set_ambient_light 0.101961 0.101961 0.0666667)
506 (rasterizer_bloom_override True) 506 (rasterizer_bloom_override True)
507 (rasterizer_bloom_override_threshold 0.6) 507 (rasterizer_bloom_override_threshold 0.6)
508 (rasterizer_bloom_override_brightness 0.5) 508 (rasterizer_bloom_override_brightness 0.5)
509 (object_uses_cinematic_lighting chief True) 509 (object_uses_cinematic_lighting chief True)
510 (object_uses_cinematic_lighting johnson True) 510 (object_uses_cinematic_lighting johnson True)
511 (object_uses_cinematic_lighting marine_01 True) 511 (object_uses_cinematic_lighting marine_01 True)
512 (object_uses_cinematic_lighting marine_02 True) 512 (object_uses_cinematic_lighting marine_02 True)
513 (object_uses_cinematic_lighting rifle_01 True) 513 (object_uses_cinematic_lighting rifle_01 True)
514 (object_uses_cinematic_lighting rifle_02 True) 514 (object_uses_cinematic_lighting rifle_02 True)
515 (object_uses_cinematic_lighting rifle_03 True) 515 (object_uses_cinematic_lighting rifle_03 True)
516 (object_uses_cinematic_lighting pelican_01a True) 516 (object_uses_cinematic_lighting pelican_01a True)
517 (object_uses_cinematic_lighting scarab_02 True) 517 (object_uses_cinematic_lighting scarab_02 True)
518 (object_uses_cinematic_lighting scorpion_01 True)518 (object_uses_cinematic_lighting scorpion_01 True)
519 )519 )
520)520)
521521
522(script dormant c03_intra1_problem_actors 522(script dormant c03_intra1_problem_actors
523 (begin 523 (begin
524 (print "problem actors") 524 (print "problem actors")
525 (object_create_anew marine_01) 525 (object_create_anew marine_01)
526 (object_create_anew marine_02) 526 (object_create_anew marine_02)
527 (object_create_anew rifle_02) 527 (object_create_anew rifle_02)
528 (object_create_anew rifle_03) 528 (object_create_anew rifle_03)
529 (object_cinematic_lod marine_01 True) 529 (object_cinematic_lod marine_01 True)
530 (object_cinematic_lod marine_02 True) 530 (object_cinematic_lod marine_02 True)
531 (objects_attach marine_01 right_hand rifle_02 ) 531 (objects_attach marine_01 right_hand rifle_02 )
532 (objects_attach marine_02 right_hand rifle_03 ) 532 (objects_attach marine_02 right_hand rifle_03 )
533 (object_set_permutation marine_02 head michelle)533 (object_set_permutation marine_02 head michelle)
534 )534 )
535)535)
536536
537(script static c03_intra1_01_setup 537(script static c03_intra1_01_setup
538 (begin 538 (begin
539 (object_create_anew chief) 539 (object_create_anew chief)
540 (object_create_anew johnson) 540 (object_create_anew johnson)
541 (object_create_anew pelican_01a) 541 (object_create_anew pelican_01a)
542 (object_create_anew scorpion_01) 542 (object_create_anew scorpion_01)
543 (object_create_anew scarab_01) 543 (object_create_anew scarab_01)
544 (object_create_anew rifle_01) 544 (object_create_anew rifle_01)
545 (object_cinematic_lod chief True) 545 (object_cinematic_lod chief True)
546 (object_cinematic_lod johnson True) 546 (object_cinematic_lod johnson True)
547 (object_cinematic_lod pelican_01a True) 547 (object_cinematic_lod pelican_01a True)
548 (object_cinematic_lod scorpion_01 True) 548 (object_cinematic_lod scorpion_01 True)
549 (object_cinematic_lod scarab_01 True) 549 (object_cinematic_lod scarab_01 True)
550 (objects_attach chief right_hand rifle_01 ) 550 (objects_attach chief right_hand rifle_01 )
551 (objects_attach pelican_01a pelican_sc_01 scorpion_01 scorpion_b_t) 551 (objects_attach pelican_01a pelican_sc_01 scorpion_01 scorpion_b_t)
552 (object_set_function_variable pelican_01a hover 1 0) 552 (object_set_function_variable pelican_01a hover 1 0)
553 (wake c03_intra1_sound_scene1_01) 553 (wake c03_intra1_sound_scene1_01)
554 (wake c03_intra1_score_01) 554 (wake c03_intra1_score_01)
555 (wake c03_intra1_foley_01) 555 (wake c03_intra1_foley_01)
556 (wake c03_2010_mr3) 556 (wake c03_2010_mr3)
557 (wake c03_2020_mr4) 557 (wake c03_2020_mr4)
558 (wake c03_2030_mr4) 558 (wake c03_2030_mr4)
559 (wake c03_intra1_fov_01) 559 (wake c03_intra1_fov_01)
560 (wake c03_intra1_cinematic_light_01) 560 (wake c03_intra1_cinematic_light_01)
561 (wake drop_tank) 561 (wake drop_tank)
562 (wake destroy_scarab)562 (wake destroy_scarab)
563 )563 )
564)564)
565565
566(script static c03_intra1_scene_01 566(script static c03_intra1_scene_01
567 (begin 567 (begin
568 (fade_out 1 1 1 0) 568 (fade_out 1 1 1 0)
569 (camera_control True) 569 (camera_control True)
570 (cinematic_start) 570 (cinematic_start)
571 (set cinematic_letterbox_style 1) 571 (set cinematic_letterbox_style 1)
572 (camera_set_field_of_view 60 0) 572 (camera_set_field_of_view 60 0)
573 (03_intra1_01_predict_stub) 573 (03_intra1_01_predict_stub)
574 (sound_impulse_predict sound\cinematics\03_earthcity\c03_intra1\music\c03_intra1_01_mus) 574 (sound_impulse_predict sound\cinematics\03_earthcity\c03_intra1\music\c03_intra1_01_mus)
575 (sound_impulse_predict sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_01_fol) 575 (sound_impulse_predict sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_01_fol)
576 (wake c03_intra1_problem_actors) 576 (wake c03_intra1_problem_actors)
577 (sleep prediction_offset) 577 (sleep prediction_offset)
578 (c03_intra1_01_setup) 578 (c03_intra1_01_setup)
579 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_01 none anchor_flag_intra1) 579 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_01 none anchor_flag_intra1)
580 (custom_animation_relative chief objects\characters\masterchief\03_intra1\03_intra1 chief_01 False anchor_intra1) 580 (custom_animation_relative chief objects\characters\masterchief\03_intra1\03_intra1 chief_01 False anchor_intra1)
581 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_01 False anchor_intra1) 581 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_01 False anchor_intra1)
582 (custom_animation_relative marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_01 False anchor_intra1) 582 (custom_animation_relative marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_01 False anchor_intra1)
583 (custom_animation_relative marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_01 False anchor_intra1) 583 (custom_animation_relative marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_01 False anchor_intra1)
584 (custom_animation_relative pelican_01a objects\vehicles\pelican\03_intra1\03_intra1 pelican_01 False anchor_intra1) 584 (custom_animation_relative pelican_01a objects\vehicles\pelican\03_intra1\03_intra1 pelican_01 False anchor_intra1)
585 (scenery_animation_start_relative scarab_01 scenarios\objects\covenant\military\scarab\03_intra1\03_intra1 scarab_01 anchor_intra1) 585 (scenery_animation_start_relative scarab_01 scenarios\objects\covenant\military\scarab\03_intra1\03_intra1 scarab_01 anchor_intra1)
586 (sleep 45) 586 (sleep 45)
587 (fade_in 1 1 1 15) 587 (fade_in 1 1 1 15)
588 (sleep (- (camera_time) prediction_offset)) 588 (sleep (- (camera_time) prediction_offset))
589 (03_intra1_02a_predict_stub) 589 (03_intra1_02a_predict_stub)
590 (sleep (- (camera_time) sound_offset)) 590 (sleep (- (camera_time) sound_offset))
591 (sound_impulse_predict sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_02a_fol) 591 (sound_impulse_predict sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_02a_fol)
592 (sleep (camera_time))592 (sleep (camera_time))
593 )593 )
594)594)
595595
596(script dormant c03_intra1_foley_02a 596(script dormant c03_intra1_foley_02a
597 (begin 597 (begin
598 (sleep 0) 598 (sleep 0)
599 (sound_impulse_start sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_02a_fol none 1) 599 (sound_impulse_start sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_02a_fol none 1)
600 (print "c03_intro foley 02a start")600 (print "c03_intro foley 02a start")
601 )601 )
602)602)
603603
604(script dormant c03_2040_jon 604(script dormant c03_2040_jon
605 (begin 605 (begin
606 (sleep 115) 606 (sleep 115)
607 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2040_jon johnson 1) 607 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2040_jon johnson 1)
608 (cinematic_subtitle c03_2040_jon 1)608 (cinematic_subtitle c03_2040_jon 1)
609 )609 )
610)610)
611611
612(script dormant c03_2050_mr4 612(script dormant c03_2050_mr4
613 (begin 613 (begin
614 (sleep 161) 614 (sleep 161)
615 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2050_mr4 marine_02 1) 615 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2050_mr4 marine_02 1)
616 (cinematic_subtitle c03_2050_mr4 1)616 (cinematic_subtitle c03_2050_mr4 1)
617 )617 )
618)618)
619619
620(script dormant c03_2060_mr3 620(script dormant c03_2060_mr3
621 (begin 621 (begin
622 (sleep 200) 622 (sleep 200)
623 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2060_mr3 marine_01 1) 623 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2060_mr3 marine_01 1)
624 (cinematic_subtitle c03_2060_mr3 3) 624 (cinematic_subtitle c03_2060_mr3 3)
625 (unit_set_emotional_state marine_01 scared 0.5 30) 625 (unit_set_emotional_state marine_01 scared 0.5 30)
626 (print "marine_01 - angry .5 30")626 (print "marine_01 - angry .5 30")
627 )627 )
628)628)
629629
630(script dormant c03_2070_jon 630(script dormant c03_2070_jon
631 (begin 631 (begin
632 (sleep 288) 632 (sleep 288)
633 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2070_jon johnson 1) 633 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2070_jon johnson 1)
634 (cinematic_subtitle c03_2070_jon 1) 634 (cinematic_subtitle c03_2070_jon 1)
635 (unit_set_emotional_state johnson angry 0.5 30) 635 (unit_set_emotional_state johnson angry 0.5 30)
636 (print "johnson - angry .5 30")636 (print "johnson - angry .5 30")
637 )637 )
638)638)
639639
640(script dormant c03_2080_mr3 640(script dormant c03_2080_mr3
641 (begin 641 (begin
642 (sleep 328) 642 (sleep 328)
643 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2080_mr3 marine_01 1) 643 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2080_mr3 marine_01 1)
644 (cinematic_subtitle c03_2080_mr3 1)644 (cinematic_subtitle c03_2080_mr3 1)
645 )645 )
646)646)
647647
648(script dormant c03_2090_jon 648(script dormant c03_2090_jon
649 (begin 649 (begin
650 (sleep 370) 650 (sleep 370)
651 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2090_jon johnson 1) 651 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2090_jon johnson 1)
652 (cinematic_subtitle c03_2090_jon 1)652 (cinematic_subtitle c03_2090_jon 1)
653 )653 )
654)654)
655655
656(script dormant swap_tanks 656(script dormant swap_tanks
657 (begin 657 (begin
658 (sleep 200) 658 (sleep 200)
659 (object_destroy scorpion_01) 659 (object_destroy scorpion_01)
660 (object_create_anew scorpion_02) 660 (object_create_anew scorpion_02)
661 (object_cinematic_lod scorpion_02 True) 661 (object_cinematic_lod scorpion_02 True)
662 (object_uses_cinematic_lighting scorpion_02 True) 662 (object_uses_cinematic_lighting scorpion_02 True)
663 (print "swap tanks")663 (print "swap tanks")
664 )664 )
665)665)
666666
667(script static c03_intra1_02a_setup 667(script static c03_intra1_02a_setup
668 (begin 668 (begin
669 (wake c03_2040_jon) 669 (wake c03_2040_jon)
670 (wake c03_2050_mr4) 670 (wake c03_2050_mr4)
671 (wake c03_2060_mr3) 671 (wake c03_2060_mr3)
672 (wake c03_2070_jon) 672 (wake c03_2070_jon)
673 (wake c03_2080_mr3) 673 (wake c03_2080_mr3)
674 (wake c03_2090_jon) 674 (wake c03_2090_jon)
675 (wake c03_intra1_foley_02a) 675 (wake c03_intra1_foley_02a)
676 (wake swap_tanks)676 (wake swap_tanks)
677 )677 )
678)678)
679679
680(script static c03_intra1_scene_02a 680(script static c03_intra1_scene_02a
681 (begin 681 (begin
682 (c03_intra1_02a_setup) 682 (c03_intra1_02a_setup)
683 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_02a none anchor_flag_intra1) 683 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_02a none anchor_flag_intra1)
684 (custom_animation_relative_loop chief objects\characters\masterchief\03_intra1\03_intra1 chief_02a False anchor_intra1) 684 (custom_animation_relative_loop chief objects\characters\masterchief\03_intra1\03_intra1 chief_02a False anchor_intra1)
685 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_02a False anchor_intra1) 685 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_02a False anchor_intra1)
686 (custom_animation_relative_loop marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02a False anchor_intra1) 686 (custom_animation_relative_loop marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02a False anchor_intra1)
687 (custom_animation_relative_loop marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02a False anchor_intra1) 687 (custom_animation_relative_loop marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02a False anchor_intra1)
688 (custom_animation_relative pelican_01a objects\vehicles\pelican\03_intra1\03_intra1 pelican_02a False anchor_intra1) 688 (custom_animation_relative pelican_01a objects\vehicles\pelican\03_intra1\03_intra1 pelican_02a False anchor_intra1)
689 (custom_animation_relative_loop scorpion_01 objects\vehicles\scorpion\03_intra1\03_intra1 scorpion_02a False anchor_intra1) 689 (custom_animation_relative_loop scorpion_01 objects\vehicles\scorpion\03_intra1\03_intra1 scorpion_02a False anchor_intra1)
690 (sleep (- (camera_time) prediction_offset)) 690 (sleep (- (camera_time) prediction_offset))
691 (03_intra1_02b_predict_stub) 691 (03_intra1_02b_predict_stub)
692 (sleep (camera_time)) 692 (sleep (camera_time))
693 (object_destroy pelican_01a)693 (object_destroy pelican_01a)
694 )694 )
695)695)
696696
697(script dormant c03_intra1_speech_easy 697(script dormant c03_intra1_speech_easy
698 (begin 698 (begin
699 (custom_animation_relative_loop johnson objects\characters\marine\03_intra1\03_intra1 johnson_02b_easy False anchor_intra1) 699 (custom_animation_relative_loop johnson objects\characters\marine\03_intra1\03_intra1 johnson_02b_easy False anchor_intra1)
700 (custom_animation_relative_loop chief objects\characters\masterchief\03_intra1\03_intra1 chief_02b False anchor_intra1) 700 (custom_animation_relative_loop chief objects\characters\masterchief\03_intra1\03_intra1 chief_02b False anchor_intra1)
701 (custom_animation_relative_loop marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02b False anchor_intra1) 701 (custom_animation_relative_loop marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02b False anchor_intra1)
702 (custom_animation_relative_loop marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02b False anchor_intra1) 702 (custom_animation_relative_loop marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02b False anchor_intra1)
703 (sleep 5) 703 (sleep 5)
704 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2097_jon none 1) 704 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2097_jon none 1)
705 (cinematic_subtitle c03_2097_jon 8)705 (cinematic_subtitle c03_2097_jon 8)
706 )706 )
707)707)
708708
709(script dormant c03_intra1_speech_normal 709(script dormant c03_intra1_speech_normal
710 (begin 710 (begin
711 (custom_animation_relative_loop johnson objects\characters\marine\03_intra1\03_intra1 johnson_02b_easy False anchor_intra1) 711 (custom_animation_relative_loop johnson objects\characters\marine\03_intra1\03_intra1 johnson_02b_easy False anchor_intra1)
712 (custom_animation_relative_loop chief objects\characters\masterchief\03_intra1\03_intra1 chief_02b False anchor_intra1) 712 (custom_animation_relative_loop chief objects\characters\masterchief\03_intra1\03_intra1 chief_02b False anchor_intra1)
713 (custom_animation_relative_loop marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02b False anchor_intra1) 713 (custom_animation_relative_loop marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02b False anchor_intra1)
714 (custom_animation_relative_loop marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02b False anchor_intra1) 714 (custom_animation_relative_loop marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02b False anchor_intra1)
715 (sleep 5) 715 (sleep 5)
716 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2091_jon none 1) 716 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2091_jon none 1)
717 (cinematic_subtitle c03_2091_jon 8)717 (cinematic_subtitle c03_2091_jon 8)
718 )718 )
719)719)
720720
721(script dormant c03_intra1_speech_heroic 721(script dormant c03_intra1_speech_heroic
722 (begin 722 (begin
723 (custom_animation_relative_loop johnson objects\characters\marine\03_intra1\03_intra1 johnson_02b_easy False anchor_intra1) 723 (custom_animation_relative_loop johnson objects\characters\marine\03_intra1\03_intra1 johnson_02b_easy False anchor_intra1)
724 (custom_animation_relative_loop chief objects\characters\masterchief\03_intra1\03_intra1 chief_02b False anchor_intra1) 724 (custom_animation_relative_loop chief objects\characters\masterchief\03_intra1\03_intra1 chief_02b False anchor_intra1)
725 (custom_animation_relative_loop marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02b False anchor_intra1) 725 (custom_animation_relative_loop marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02b False anchor_intra1)
726 (custom_animation_relative_loop marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02b False anchor_intra1) 726 (custom_animation_relative_loop marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02b False anchor_intra1)
727 (sleep 5) 727 (sleep 5)
728 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2093_jon none 1) 728 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2093_jon none 1)
729 (cinematic_subtitle c03_2093_jon 8)729 (cinematic_subtitle c03_2093_jon 8)
730 )730 )
731)731)
732732
733(script dormant c03_intra1_speech_legendary 733(script dormant c03_intra1_speech_legendary
734 (begin 734 (begin
735 (custom_animation_relative_loop johnson objects\characters\marine\03_intra1\03_intra1 johnson_02b_easy False anchor_intra1) 735 (custom_animation_relative_loop johnson objects\characters\marine\03_intra1\03_intra1 johnson_02b_easy False anchor_intra1)
736 (custom_animation_relative_loop chief objects\characters\masterchief\03_intra1\03_intra1 chief_02b False anchor_intra1) 736 (custom_animation_relative_loop chief objects\characters\masterchief\03_intra1\03_intra1 chief_02b False anchor_intra1)
737 (custom_animation_relative_loop marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02b False anchor_intra1) 737 (custom_animation_relative_loop marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02b False anchor_intra1)
738 (custom_animation_relative_loop marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02b False anchor_intra1) 738 (custom_animation_relative_loop marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02b False anchor_intra1)
739 (sleep 5) 739 (sleep 5)
740 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2095_jon none 1) 740 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2095_jon none 1)
741 (cinematic_subtitle c03_2095_jon 8)741 (cinematic_subtitle c03_2095_jon 8)
742 )742 )
743)743)
744744
745(script static c03_intra1_scene_02b 745(script static c03_intra1_scene_02b
746 (begin 746 (begin
747 (if (= easy (game_difficulty_get_real)) 747 (if (= easy (game_difficulty_get_real))
748 (begin 748 (begin
749 (print "easy speech") 749 (print "easy speech")
750 (wake c03_intra1_speech_easy) 750 (wake c03_intra1_speech_easy)
751 (camera_set c03_intra1_01 0) 751 (camera_set c03_intra1_01 0)
752 (camera_set c03_intra1_02 261) 752 (camera_set c03_intra1_02 261)
753 (sleep 261) 753 (sleep 261)
754 (sleep 15)754 (sleep 15)
755 )) 755 ))
756 (if (= normal (game_difficulty_get_real)) 756 (if (= normal (game_difficulty_get_real))
757 (begin 757 (begin
758 (print "normal speech") 758 (print "normal speech")
759 (wake c03_intra1_speech_normal) 759 (wake c03_intra1_speech_normal)
760 (camera_set c03_intra1_01 0) 760 (camera_set c03_intra1_01 0)
761 (camera_set c03_intra1_02 246) 761 (camera_set c03_intra1_02 246)
762 (sleep 246) 762 (sleep 246)
763 (sleep 15)763 (sleep 15)
764 )) 764 ))
765 (if (= heroic (game_difficulty_get_real)) 765 (if (= heroic (game_difficulty_get_real))
766 (begin 766 (begin
767 (print "heroic speech") 767 (print "heroic speech")
768 (wake c03_intra1_speech_heroic) 768 (wake c03_intra1_speech_heroic)
769 (camera_set c03_intra1_01 0) 769 (camera_set c03_intra1_01 0)
770 (camera_set c03_intra1_02 290) 770 (camera_set c03_intra1_02 290)
771 (sleep 290) 771 (sleep 290)
772 (sleep 15)772 (sleep 15)
773 )) 773 ))
774 (if (= legendary (game_difficulty_get_real)) 774 (if (= legendary (game_difficulty_get_real))
775 (begin 775 (begin
776 (print "legendary speech") 776 (print "legendary speech")
777 (wake c03_intra1_speech_legendary) 777 (wake c03_intra1_speech_legendary)
778 (camera_set c03_intra1_01 0) 778 (camera_set c03_intra1_01 0)
779 (camera_set c03_intra1_02 320) 779 (camera_set c03_intra1_02 320)
780 (sleep 320) 780 (sleep 320)
781 (sleep 15)781 (sleep 15)
782 )) 782 ))
783 (sleep (- (camera_time) prediction_offset)) 783 (sleep (- (camera_time) prediction_offset))
784 (03_intra1_02c_predict_stub) 784 (03_intra1_02c_predict_stub)
785 (sleep (- (camera_time) sound_offset)) 785 (sleep (- (camera_time) sound_offset))
786 (sound_impulse_predict sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_02c_fol)786 (sound_impulse_predict sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_02c_fol)
787 )787 )
788)788)
789789
790(script dormant c03_intra1_foley_02c 790(script dormant c03_intra1_foley_02c
791 (begin 791 (begin
792 (sleep 0) 792 (sleep 0)
793 (sound_impulse_start sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_02c_fol none 1) 793 (sound_impulse_start sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_02c_fol none 1)
794 (print "c03_intra1 foley 02c start")794 (print "c03_intra1 foley 02c start")
795 )795 )
796)796)
797797
798(script dormant c03_2092_jon 798(script dormant c03_2092_jon
799 (begin 799 (begin
800 (sleep 4) 800 (sleep 4)
801 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2092_jon johnson 1) 801 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2092_jon johnson 1)
802 (cinematic_subtitle c03_2092_jon 2) 802 (cinematic_subtitle c03_2092_jon 2)
803 (sleep 65) 803 (sleep 65)
804 (unit_set_emotional_state marine_01 shocked 0.5 30) 804 (unit_set_emotional_state marine_01 shocked 0.5 30)
805 (print "marine_01 - shocked .5 30")805 (print "marine_01 - shocked .5 30")
806 )806 )
807)807)
808808
809(script dormant c03_2094_jon 809(script dormant c03_2094_jon
810 (begin 810 (begin
811 (sleep 0) 811 (sleep 0)
812 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2094_jon johnson 1) 812 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2094_jon johnson 1)
813 (cinematic_subtitle c03_2094_jon 2) 813 (cinematic_subtitle c03_2094_jon 2)
814 (sleep 65) 814 (sleep 65)
815 (unit_set_emotional_state marine_01 shocked 0.5 30) 815 (unit_set_emotional_state marine_01 shocked 0.5 30)
816 (print "marine_01 - shocked .5 30")816 (print "marine_01 - shocked .5 30")
817 )817 )
818)818)
819819
820(script dormant c03_2096_jon 820(script dormant c03_2096_jon
821 (begin 821 (begin
822 (sleep 0) 822 (sleep 0)
823 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2096_jon johnson 1) 823 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2096_jon johnson 1)
824 (cinematic_subtitle c03_2096_jon 2) 824 (cinematic_subtitle c03_2096_jon 2)
825 (sleep 65) 825 (sleep 65)
826 (unit_set_emotional_state marine_01 shocked 0.5 30) 826 (unit_set_emotional_state marine_01 shocked 0.5 30)
827 (print "marine_01 - shocked .5 30")827 (print "marine_01 - shocked .5 30")
828 )828 )
829)829)
830830
831(script dormant c03_2098_jon 831(script dormant c03_2098_jon
832 (begin 832 (begin
833 (sleep 0) 833 (sleep 0)
834 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2098_jon johnson 1) 834 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2098_jon johnson 1)
835 (cinematic_subtitle c03_2098_jon 2) 835 (cinematic_subtitle c03_2098_jon 2)
836 (sleep 65) 836 (sleep 65)
837 (unit_set_emotional_state marine_01 shocked 0.5 30) 837 (unit_set_emotional_state marine_01 shocked 0.5 30)
838 (print "marine_01 - shocked .5 30")838 (print "marine_01 - shocked .5 30")
839 )839 )
840)840)
841841
842(script dormant c03_2100_mr4 842(script dormant c03_2100_mr4
843 (begin 843 (begin
844 (sleep 81) 844 (sleep 81)
845 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2100_mr4 marine_02 1) 845 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2100_mr4 marine_02 1)
846 (cinematic_subtitle c03_2100_mr4 1)846 (cinematic_subtitle c03_2100_mr4 1)
847 )847 )
848)848)
849849
850(script dormant c03_2100_mr4_hard 850(script dormant c03_2100_mr4_hard
851 (begin 851 (begin
852 (sleep 86) 852 (sleep 86)
853 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2100_mr4 marine_02 1) 853 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2100_mr4 marine_02 1)
854 (cinematic_subtitle c03_2100_mr4 1)854 (cinematic_subtitle c03_2100_mr4 1)
855 )855 )
856)856)
857857
858(script dormant c03_2100_mr4_leg 858(script dormant c03_2100_mr4_leg
859 (begin 859 (begin
860 (sleep 102) 860 (sleep 102)
861 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2100_mr4 marine_02 1) 861 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2100_mr4 marine_02 1)
862 (cinematic_subtitle c03_2100_mr4 1)862 (cinematic_subtitle c03_2100_mr4 1)
863 )863 )
864)864)
865865
866(script dormant c03_2110_jon 866(script dormant c03_2110_jon
867 (begin 867 (begin
868 (sleep 119) 868 (sleep 119)
869 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2110_jon johnson 1) 869 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2110_jon johnson 1)
870 (cinematic_subtitle c03_2110_jon 3) 870 (cinematic_subtitle c03_2110_jon 3)
871 (sleep 90) 871 (sleep 90)
872 (unit_set_emotional_state marine_01 repulsed 0.25 60) 872 (unit_set_emotional_state marine_01 repulsed 0.25 60)
873 (print "marine_01 - repulsed .25 60")873 (print "marine_01 - repulsed .25 60")
874 )874 )
875)875)
876876
877(script dormant c03_2110_jon_leg 877(script dormant c03_2110_jon_leg
878 (begin 878 (begin
879 (sleep 133) 879 (sleep 133)
880 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2110_jon johnson 1) 880 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2110_jon johnson 1)
881 (cinematic_subtitle c03_2110_jon 3)881 (cinematic_subtitle c03_2110_jon 3)
882 )882 )
883)883)
884884
885(script dormant c03_2120_jon 885(script dormant c03_2120_jon
886 (begin 886 (begin
887 (sleep 235) 887 (sleep 235)
888 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2120_jon johnson 1) 888 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2120_jon johnson 1)
889 (cinematic_subtitle c03_2120_jon 3)889 (cinematic_subtitle c03_2120_jon 3)
890 )890 )
891)891)
892892
893(script dormant c03_2120_jon_leg 893(script dormant c03_2120_jon_leg
894 (begin 894 (begin
895 (sleep 249) 895 (sleep 249)
896 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2120_jon johnson 1) 896 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2120_jon johnson 1)
897 (cinematic_subtitle c03_2120_jon 2)897 (cinematic_subtitle c03_2120_jon 2)
898 )898 )
899)899)
900900
901(script dormant c03_2130_mr4 901(script dormant c03_2130_mr4
902 (begin 902 (begin
903 (sleep 301) 903 (sleep 301)
904 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2130_mr4 marine_02 1) 904 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2130_mr4 marine_02 1)
905 (cinematic_subtitle c03_2130_mr4 1)905 (cinematic_subtitle c03_2130_mr4 1)
906 )906 )
907)907)
908908
909(script dormant c03_2130_mr4_leg 909(script dormant c03_2130_mr4_leg
910 (begin 910 (begin
911 (sleep 315) 911 (sleep 315)
912 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2130_mr4 marine_02 1) 912 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2130_mr4 marine_02 1)
913 (cinematic_subtitle c03_2130_mr4 1)913 (cinematic_subtitle c03_2130_mr4 1)
914 )914 )
915)915)
916916
917(script dormant c03_2140_cor 917(script dormant c03_2140_cor
918 (begin 918 (begin
919 (sleep 352) 919 (sleep 352)
920 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_2140_cor none 1 radio_default_in) 920 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_2140_cor none 1 radio_default_in)
921 (cinematic_subtitle c03_2140_cor 3)921 (cinematic_subtitle c03_2140_cor 3)
922 )922 )
923)923)
924924
925(script dormant c03_2140_cor_leg 925(script dormant c03_2140_cor_leg
926 (begin 926 (begin
927 (sleep 366) 927 (sleep 366)
928 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_2140_cor none 1 radio_default_loop) 928 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\c03_2140_cor none 1 radio_default_loop)
929 (cinematic_subtitle c03_2140_cor 3)929 (cinematic_subtitle c03_2140_cor 3)
930 )930 )
931)931)
932932
933(script static c03_intra1_scene_02c 933(script static c03_intra1_scene_02c
934 (begin 934 (begin
935 (unit_set_emotional_state johnson angry 0.5 0) 935 (unit_set_emotional_state johnson angry 0.5 0)
936 (print "johnson - angry .5 0") 936 (print "johnson - angry .5 0")
937 (unit_set_emotional_state marine_01 scared 0.5 0) 937 (unit_set_emotional_state marine_01 scared 0.5 0)
938 (print "marine_01 - scared .5 0") 938 (print "marine_01 - scared .5 0")
939 (if (= easy (game_difficulty_get_real)) 939 (if (= easy (game_difficulty_get_real))
940 (begin 940 (begin
941 (print "easy speech") 941 (print "easy speech")
942 (object_create_anew cigar) 942 (object_create_anew cigar)
943 (wake c03_2098_jon) 943 (wake c03_2098_jon)
944 (wake c03_2100_mr4) 944 (wake c03_2100_mr4)
945 (wake c03_2110_jon) 945 (wake c03_2110_jon)
946 (wake c03_2120_jon) 946 (wake c03_2120_jon)
947 (wake c03_2130_mr4) 947 (wake c03_2130_mr4)
948 (wake c03_2140_cor) 948 (wake c03_2140_cor)
949 (wake c03_intra1_foley_02c) 949 (wake c03_intra1_foley_02c)
950 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_02ce none anchor_flag_intra1) 950 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_02ce none anchor_flag_intra1)
951 (custom_animation_relative chief objects\characters\masterchief\03_intra1\03_intra1 chief_02ce False anchor_intra1) 951 (custom_animation_relative chief objects\characters\masterchief\03_intra1\03_intra1 chief_02ce False anchor_intra1)
952 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_02ce False anchor_intra1) 952 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_02ce False anchor_intra1)
953 (custom_animation_relative marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02ce False anchor_intra1) 953 (custom_animation_relative marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02ce False anchor_intra1)
954 (custom_animation_relative marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02ce False anchor_intra1) 954 (custom_animation_relative marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02ce False anchor_intra1)
955 (scenery_animation_start_relative cigar objects\cinematics\human\cigar\cigar_good\03_intra1\03_intra1 cigar_02e anchor_intra1)955 (scenery_animation_start_relative cigar objects\cinematics\human\cigar\cigar_good\03_intra1\03_intra1 cigar_02e anchor_intra1)
956 )) 956 ))
957 (if (= normal (game_difficulty_get_real)) 957 (if (= normal (game_difficulty_get_real))
958 (begin 958 (begin
959 (print "normal speech") 959 (print "normal speech")
960 (object_create_anew cigar) 960 (object_create_anew cigar)
961 (wake c03_2092_jon) 961 (wake c03_2092_jon)
962 (wake c03_2100_mr4) 962 (wake c03_2100_mr4)
963 (wake c03_2110_jon) 963 (wake c03_2110_jon)
964 (wake c03_2120_jon) 964 (wake c03_2120_jon)
965 (wake c03_2130_mr4) 965 (wake c03_2130_mr4)
966 (wake c03_2140_cor) 966 (wake c03_2140_cor)
967 (wake c03_intra1_foley_02c) 967 (wake c03_intra1_foley_02c)
968 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_02cn none anchor_flag_intra1) 968 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_02cn none anchor_flag_intra1)
969 (custom_animation_relative chief objects\characters\masterchief\03_intra1\03_intra1 chief_02cn False anchor_intra1) 969 (custom_animation_relative chief objects\characters\masterchief\03_intra1\03_intra1 chief_02cn False anchor_intra1)
970 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_02cn False anchor_intra1) 970 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_02cn False anchor_intra1)
971 (custom_animation_relative marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02cn False anchor_intra1) 971 (custom_animation_relative marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02cn False anchor_intra1)
972 (custom_animation_relative marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02cn False anchor_intra1) 972 (custom_animation_relative marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02cn False anchor_intra1)
973 (scenery_animation_start_relative cigar objects\cinematics\human\cigar\cigar_good\03_intra1\03_intra1 cigar_02n anchor_intra1)973 (scenery_animation_start_relative cigar objects\cinematics\human\cigar\cigar_good\03_intra1\03_intra1 cigar_02n anchor_intra1)
974 )) 974 ))
975 (if (= heroic (game_difficulty_get_real)) 975 (if (= heroic (game_difficulty_get_real))
976 (begin 976 (begin
977 (print "heroic speech") 977 (print "heroic speech")
978 (object_create_anew cigar) 978 (object_create_anew cigar)
979 (wake c03_2094_jon) 979 (wake c03_2094_jon)
980 (wake c03_2100_mr4_hard) 980 (wake c03_2100_mr4_hard)
981 (wake c03_2110_jon) 981 (wake c03_2110_jon)
982 (wake c03_2120_jon) 982 (wake c03_2120_jon)
983 (wake c03_2130_mr4) 983 (wake c03_2130_mr4)
984 (wake c03_2140_cor) 984 (wake c03_2140_cor)
985 (wake c03_intra1_foley_02c) 985 (wake c03_intra1_foley_02c)
986 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_02ch none anchor_flag_intra1) 986 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_02ch none anchor_flag_intra1)
987 (custom_animation_relative chief objects\characters\masterchief\03_intra1\03_intra1 chief_02ch False anchor_intra1) 987 (custom_animation_relative chief objects\characters\masterchief\03_intra1\03_intra1 chief_02ch False anchor_intra1)
988 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_02ch False anchor_intra1) 988 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_02ch False anchor_intra1)
989 (custom_animation_relative marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02ch False anchor_intra1) 989 (custom_animation_relative marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02ch False anchor_intra1)
990 (custom_animation_relative marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02ch False anchor_intra1) 990 (custom_animation_relative marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02ch False anchor_intra1)
991 (scenery_animation_start_relative cigar objects\cinematics\human\cigar\cigar_good\03_intra1\03_intra1 cigar_02h anchor_intra1)991 (scenery_animation_start_relative cigar objects\cinematics\human\cigar\cigar_good\03_intra1\03_intra1 cigar_02h anchor_intra1)
992 )) 992 ))
993 (if (= legendary (game_difficulty_get_real)) 993 (if (= legendary (game_difficulty_get_real))
994 (begin 994 (begin
995 (print "legendary speech") 995 (print "legendary speech")
996 (object_create_anew cigar) 996 (object_create_anew cigar)
997 (wake c03_2096_jon) 997 (wake c03_2096_jon)
998 (wake c03_2100_mr4_leg) 998 (wake c03_2100_mr4_leg)
999 (wake c03_2110_jon_leg) 999 (wake c03_2110_jon_leg)
1000 (wake c03_2120_jon_leg) 1000 (wake c03_2120_jon_leg)
1001 (wake c03_2130_mr4_leg) 1001 (wake c03_2130_mr4_leg)
1002 (wake c03_2140_cor_leg) 1002 (wake c03_2140_cor_leg)
1003 (wake c03_intra1_foley_02c) 1003 (wake c03_intra1_foley_02c)
1004 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_02cl none anchor_flag_intra1) 1004 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_02cl none anchor_flag_intra1)
1005 (custom_animation_relative chief objects\characters\masterchief\03_intra1\03_intra1 chief_02cl False anchor_intra1) 1005 (custom_animation_relative chief objects\characters\masterchief\03_intra1\03_intra1 chief_02cl False anchor_intra1)
1006 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_02cl False anchor_intra1) 1006 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_02cl False anchor_intra1)
1007 (custom_animation_relative marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02cl False anchor_intra1) 1007 (custom_animation_relative marine_01 objects\characters\marine\03_intra1\03_intra1 marine01_02cl False anchor_intra1)
1008 (custom_animation_relative marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02cl False anchor_intra1) 1008 (custom_animation_relative marine_02 objects\characters\marine\03_intra1\03_intra1 marine02_02cl False anchor_intra1)
1009 (scenery_animation_start_relative cigar objects\cinematics\human\cigar\cigar_good\03_intra1\03_intra1 cigar_02l anchor_intra1)1009 (scenery_animation_start_relative cigar objects\cinematics\human\cigar\cigar_good\03_intra1\03_intra1 cigar_02l anchor_intra1)
1010 )) 1010 ))
1011 (sleep (- (camera_time) 15)) 1011 (sleep (- (camera_time) 15))
1012 (object_destroy pelican_01a) 1012 (object_destroy pelican_01a)
1013 (object_destroy cigar) 1013 (object_destroy cigar)
1014 (print "problem actors") 1014 (print "problem actors")
1015 (object_create_anew pelican_01b) 1015 (object_create_anew pelican_01b)
1016 (object_create_anew rear_gun) 1016 (object_create_anew rear_gun)
1017 (object_cinematic_lod pelican_01b True) 1017 (object_cinematic_lod pelican_01b True)
1018 (object_cinematic_lod rear_gun True) 1018 (object_cinematic_lod rear_gun True)
1019 (object_uses_cinematic_lighting pelican_01b True) 1019 (object_uses_cinematic_lighting pelican_01b True)
1020 (object_uses_cinematic_lighting rear_gun True) 1020 (object_uses_cinematic_lighting rear_gun True)
1021 (sleep (- (camera_time) prediction_offset)) 1021 (sleep (- (camera_time) prediction_offset))
1022 (03_intra1_03_predict_stub) 1022 (03_intra1_03_predict_stub)
1023 (sleep (- (camera_time) sound_offset)) 1023 (sleep (- (camera_time) sound_offset))
1024 (sound_impulse_predict sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_03_fol) 1024 (sound_impulse_predict sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_03_fol)
1025 (sleep (camera_time))1025 (sleep (camera_time))
1026 )1026 )
1027)1027)
10281028
1029(script dormant c03_intra1_foley_03 1029(script dormant c03_intra1_foley_03
1030 (begin 1030 (begin
1031 (sleep 0) 1031 (sleep 0)
1032 (sound_impulse_start sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_03_fol none 1) 1032 (sound_impulse_start sound\cinematics\03_earthcity\c03_intra1\foley\c03_intra1_03_fol none 1)
1033 (print "c03_intra1 foley 03 start")1033 (print "c03_intra1 foley 03 start")
1034 )1034 )
1035)1035)
10361036
1037(script dormant c03_2150_jon 1037(script dormant c03_2150_jon
1038 (begin 1038 (begin
1039 (sleep 59) 1039 (sleep 59)
1040 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2150_jon johnson 1) 1040 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\c03_2150_jon johnson 1)
1041 (cinematic_subtitle c03_2150_jon 2) 1041 (cinematic_subtitle c03_2150_jon 2)
1042 (sleep 15) 1042 (sleep 15)
1043 (unit_set_emotional_state johnson amorous 1 15) 1043 (unit_set_emotional_state johnson amorous 1 15)
1044 (print "johnson - amorous 1 15")1044 (print "johnson - amorous 1 15")
1045 )1045 )
1046)1046)
10471047
1048(script dormant c03_intra1_cinematic_light_03 1048(script dormant c03_intra1_cinematic_light_03
1049 (begin 1049 (begin
1050 (cinematic_lighting_set_primary_light 31 72 0.105882 0.0941177 0.0705882) 1050 (cinematic_lighting_set_primary_light 31 72 0.105882 0.0941177 0.0705882)
1051 (cinematic_lighting_set_secondary_light 17 56 0.0784314 0.0784314 0.129412) 1051 (cinematic_lighting_set_secondary_light 17 56 0.0784314 0.0784314 0.129412)
1052 (cinematic_lighting_set_ambient_light 0.0392157 0.0392157 0.0392157)1052 (cinematic_lighting_set_ambient_light 0.0392157 0.0392157 0.0392157)
1053 )1053 )
1054)1054)
10551055
1056(script static c03_intra1_03_setup 1056(script static c03_intra1_03_setup
1057 (begin 1057 (begin
1058 (wake c03_2150_jon) 1058 (wake c03_2150_jon)
1059 (wake c03_intra1_foley_03) 1059 (wake c03_intra1_foley_03)
1060 (wake c03_intra1_cinematic_light_03)1060 (wake c03_intra1_cinematic_light_03)
1061 )1061 )
1062)1062)
10631063
1064(script static c03_intra1_03_cleanup 1064(script static c03_intra1_03_cleanup
1065 (begin 1065 (begin
1066 (object_destroy chief) 1066 (object_destroy chief)
1067 (object_destroy johnson) 1067 (object_destroy johnson)
1068 (object_destroy marine_01) 1068 (object_destroy marine_01)
1069 (object_destroy marine_02) 1069 (object_destroy marine_02)
1070 (object_destroy rear_gun) 1070 (object_destroy rear_gun)
1071 (object_destroy pelican_01b) 1071 (object_destroy pelican_01b)
1072 (object_destroy scorpion_02) 1072 (object_destroy scorpion_02)
1073 (object_destroy rifle_01) 1073 (object_destroy rifle_01)
1074 (object_destroy rifle_02) 1074 (object_destroy rifle_02)
1075 (object_destroy rifle_03)1075 (object_destroy rifle_03)
1076 )1076 )
1077)1077)
10781078
1079(script static c03_intra1_scene_03 1079(script static c03_intra1_scene_03
1080 (begin 1080 (begin
1081 (c03_intra1_03_setup) 1081 (c03_intra1_03_setup)
1082 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_03 none anchor_flag_intra1) 1082 (camera_set_animation_relative objects\characters\cinematic_camera\03_intra1\03_intra1 03_intra1_03 none anchor_flag_intra1)
1083 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_03 False anchor_intra1) 1083 (custom_animation_relative johnson objects\characters\marine\03_intra1\03_intra1 johnson_03 False anchor_intra1)
1084 (custom_animation_relative pelican_01b objects\vehicles\pelican\03_intra1\03_intra1 pelican_03 False anchor_intra1) 1084 (custom_animation_relative pelican_01b objects\vehicles\pelican\03_intra1\03_intra1 pelican_03 False anchor_intra1)
1085 (scenery_animation_start_relative rear_gun objects\vehicles\pelican\pelican_rear_gun\03_intra1\03_intra1 rear_gun_03 anchor_intra1) 1085 (scenery_animation_start_relative rear_gun objects\vehicles\pelican\pelican_rear_gun\03_intra1\03_intra1 rear_gun_03 anchor_intra1)
1086 (sleep (- (camera_time) 15)) 1086 (sleep (- (camera_time) 15))
1087 (fade_out 1 1 1 15) 1087 (fade_out 1 1 1 15)
1088 (sleep 15) 1088 (sleep 15)
1089 (c03_intra1_03_cleanup) 1089 (c03_intra1_03_cleanup)
1090 (sleep 30)1090 (sleep 30)
1091 )1091 )
1092)1092)
10931093
1094(script static c03_intra1 1094(script static c03_intra1
1095 (begin 1095 (begin
1096 (texture_cache_flush) 1096 (texture_cache_flush)
1097 (geometry_cache_flush) 1097 (geometry_cache_flush)
1098 (sound_class_set_gain "vehicle_collision" 0 0) 1098 (sound_class_set_gain "vehicle_collision" 0 0)
1099 (sound_class_set_gain "amb" 0.25 1) 1099 (sound_class_set_gain "amb" 0.25 1)
1100 (switch_bsp_by_name earthcity_3b) 1100 (switch_bsp_by_name earthcity_3b)
1101 (sleep 1) 1101 (sleep 1)
1102 (c03_intra1_scene_01) 1102 (c03_intra1_scene_01)
1103 (c03_intra1_scene_02a) 1103 (c03_intra1_scene_02a)
1104 (c03_intra1_scene_02b) 1104 (c03_intra1_scene_02b)
1105 (c03_intra1_scene_02c) 1105 (c03_intra1_scene_02c)
1106 (c03_intra1_scene_03) 1106 (c03_intra1_scene_03)
1107 (sound_class_set_gain "vehicle_collision" 1 1) 1107 (sound_class_set_gain "vehicle_collision" 1 1)
1108 (sound_class_set_gain "amb" 1 1) 1108 (sound_class_set_gain "amb" 1 1)
1109 (rasterizer_bloom_override False)1109 (rasterizer_bloom_override False)
1110 )1110 )
1111)1111)
11121112
1113(script dormant x03_foley_01 1113(script dormant x03_foley_01
1114 (begin 1114 (begin
1115 (sleep 0) 1115 (sleep 0)
1116 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_01_fol none 1) 1116 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_01_fol none 1)
1117 (print "x03 foley 01 start")1117 (print "x03 foley 01 start")
1118 )1118 )
1119)1119)
11201120
1121(script dormant x03_0010_jon 1121(script dormant x03_0010_jon
1122 (begin 1122 (begin
1123 (sleep 484) 1123 (sleep 484)
1124 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0010_jon johnson 1 radio_default) 1124 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0010_jon johnson 1 radio_default)
1125 (cinematic_subtitle x03_0010_jon 2)1125 (cinematic_subtitle x03_0010_jon 2)
1126 )1126 )
1127)1127)
11281128
1129(script dormant x03_0020_mir 1129(script dormant x03_0020_mir
1130 (begin 1130 (begin
1131 (sleep 552) 1131 (sleep 552)
1132 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0020_mir none 1 radio_default) 1132 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0020_mir none 1 radio_default)
1133 (cinematic_subtitle x03_0020_mir 1.5)1133 (cinematic_subtitle x03_0020_mir 1.5)
1134 )1134 )
1135)1135)
11361136
1137(script dormant x03_fov_01 1137(script dormant x03_fov_01
1138 (begin 1138 (begin
1139 (sleep 88) 1139 (sleep 88)
1140 (print "fov change: 65 -> 45 over 90 ticks") 1140 (print "fov change: 65 -> 45 over 90 ticks")
1141 (camera_set_field_of_view 55 90) 1141 (camera_set_field_of_view 55 90)
1142 (sleep 91) 1142 (sleep 91)
1143 (print "fov change: 45 -> 50 over 0 ticks") 1143 (print "fov change: 45 -> 50 over 0 ticks")
1144 (camera_set_field_of_view 60 0) 1144 (camera_set_field_of_view 60 0)
1145 (sleep 299) 1145 (sleep 299)
1146 (print "fov change: 50 -> 20 over 0 ticks") 1146 (print "fov change: 50 -> 20 over 0 ticks")
1147 (camera_set_field_of_view 20 0) 1147 (camera_set_field_of_view 20 0)
1148 (object_destroy scarab_02)1148 (object_destroy scarab_02)
1149 )1149 )
1150)1150)
11511151
1152(script dormant x03_01_dof_1 1152(script dormant x03_01_dof_1
1153 (begin 1153 (begin
1154 (sleep 479) 1154 (sleep 479)
1155 (cinematic_screen_effect_start True) 1155 (cinematic_screen_effect_start True)
1156 (cinematic_screen_effect_set_depth_of_field 1 1 1 0 0 0 0) 1156 (cinematic_screen_effect_set_depth_of_field 1 1 1 0 0 0 0)
1157 (print "rack focus")1157 (print "rack focus")
1158 )1158 )
1159)1159)
11601160
1161(script dormant scarab_shake_1 1161(script dormant scarab_shake_1
1162 (begin 1162 (begin
1163 (sleep 135) 1163 (sleep 135)
1164 (print "shake") 1164 (print "shake")
1165 (player_effect_set_max_rotation 0 1 1) 1165 (player_effect_set_max_rotation 0 1 1)
1166 (player_effect_start 0.25 0)1166 (player_effect_start 0.25 0)
1167 )1167 )
1168)1168)
11691169
1170(script dormant scarab_shake_2 1170(script dormant scarab_shake_2
1171 (begin 1171 (begin
1172 (sleep 179) 1172 (sleep 179)
1173 (print "shake") 1173 (print "shake")
1174 (player_effect_set_max_rotation 0 1 1) 1174 (player_effect_set_max_rotation 0 1 1)
1175 (player_effect_start 0.4 0) 1175 (player_effect_start 0.4 0)
1176 (sleep 25) 1176 (sleep 25)
1177 (player_effect_stop 3)1177 (player_effect_stop 3)
1178 )1178 )
1179)1179)
11801180
1181(script dormant effect_scarab_death 1181(script dormant effect_scarab_death
1182 (begin 1182 (begin
1183 (sleep 27) 1183 (sleep 27)
1184 (print "blow main-gun") 1184 (print "blow main-gun")
1185 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion_mouth scarab_02 primary_trigger) 1185 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion_mouth scarab_02 primary_trigger)
1186 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 head_destroyed_cine) 1186 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 head_destroyed_cine)
1187 (sleep 2) 1187 (sleep 2)
1188 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 neck_destroyed_cine) 1188 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 neck_destroyed_cine)
1189 (sleep 3) 1189 (sleep 3)
1190 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 neck_destroyed2_cine) 1190 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 neck_destroyed2_cine)
1191 (sleep 5) 1191 (sleep 5)
1192 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 knee_destroyed_cine) 1192 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 knee_destroyed_cine)
1193 (sleep 2) 1193 (sleep 2)
1194 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 belly_destroyed_cine) 1194 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 belly_destroyed_cine)
1195 (sleep 3) 1195 (sleep 3)
1196 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 calf_destroyed_cine) 1196 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 calf_destroyed_cine)
1197 (sleep 5) 1197 (sleep 5)
1198 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 knee_destroyed02_cine)1198 (effect_new_on_object_marker effects\scenarios\objects\covenant\military\scarab\scarab_death_explosion scarab_02 knee_destroyed02_cine)
1199 )1199 )
1200)1200)
12011201
1202(script dormant effect_smoke_start 1202(script dormant effect_smoke_start
1203 (begin 1203 (begin
1204 (sleep 165) 1204 (sleep 165)
1205 (print "smoke start") 1205 (print "smoke start")
1206 (object_create x03_smoke)1206 (object_create x03_smoke)
1207 )1207 )
1208)1208)
12091209
1210(script dormant effect_smoke_stop 1210(script dormant effect_smoke_stop
1211 (begin 1211 (begin
1212 (sleep 475) 1212 (sleep 475)
1213 (print "smoke stop") 1213 (print "smoke stop")
1214 (object_destroy x03_smoke)1214 (object_destroy x03_smoke)
1215 )1215 )
1216)1216)
12171217
1218(script dormant effect_grav_lift 1218(script dormant effect_grav_lift
1219 (begin 1219 (begin
1220 (sleep 330) 1220 (sleep 330)
1221 (object_set_function_variable carrier grav_lift_control 0 75) 1221 (object_set_function_variable carrier grav_lift_control 0 75)
1222 (print "grav-lift deactivate")1222 (print "grav-lift deactivate")
1223 )1223 )
1224)1224)
12251225
1226(script dormant x03_cinematic_lighting_01 1226(script dormant x03_cinematic_lighting_01
1227 (begin 1227 (begin
1228 (cinematic_lighting_set_primary_light 31 72 0.529412 0.466667 0.396078) 1228 (cinematic_lighting_set_primary_light 31 72 0.529412 0.466667 0.396078)
1229 (cinematic_lighting_set_secondary_light -60 180 0.0627451 0.0588235 0.117647) 1229 (cinematic_lighting_set_secondary_light -60 180 0.0627451 0.0588235 0.117647)
1230 (cinematic_lighting_set_ambient_light 0 0 0) 1230 (cinematic_lighting_set_ambient_light 0 0 0)
1231 (object_uses_cinematic_lighting chief True) 1231 (object_uses_cinematic_lighting chief True)
1232 (object_uses_cinematic_lighting johnson_02 True) 1232 (object_uses_cinematic_lighting johnson_02 True)
1233 (object_uses_cinematic_lighting pilot True) 1233 (object_uses_cinematic_lighting pilot True)
1234 (object_uses_cinematic_lighting pelican_01a True) 1234 (object_uses_cinematic_lighting pelican_01a True)
1235 (object_uses_cinematic_lighting scarab_02 True) 1235 (object_uses_cinematic_lighting scarab_02 True)
1236 (object_uses_cinematic_lighting carrier True)1236 (object_uses_cinematic_lighting carrier True)
1237 )1237 )
1238)1238)
12391239
1240(script static x03_01_setup 1240(script static x03_01_setup
1241 (begin 1241 (begin
1242 (object_create_anew chief) 1242 (object_create_anew chief)
1243 (object_create_anew johnson_02) 1243 (object_create_anew johnson_02)
1244 (object_create_anew pilot) 1244 (object_create_anew pilot)
1245 (object_create_anew pelican_01a) 1245 (object_create_anew pelican_01a)
1246 (object_create_anew scarab_02) 1246 (object_create_anew scarab_02)
1247 (object_create_anew carrier) 1247 (object_create_anew carrier)
1248 (object_cinematic_lod chief True) 1248 (object_cinematic_lod chief True)
1249 (object_cinematic_lod johnson_02 True) 1249 (object_cinematic_lod johnson_02 True)
1250 (object_cinematic_lod pilot True) 1250 (object_cinematic_lod pilot True)
1251 (object_cinematic_lod pelican_01a True) 1251 (object_cinematic_lod pelican_01a True)
1252 (object_cinematic_lod scarab_02 True) 1252 (object_cinematic_lod scarab_02 True)
1253 (object_cinematic_lod carrier True) 1253 (object_cinematic_lod carrier True)
1254 (cinematic_clone_players_weapon chief right_hand ) 1254 (cinematic_clone_players_weapon chief right_hand )
1255 (object_set_function_variable carrier grav_lift_control 1 0) 1255 (object_set_function_variable carrier grav_lift_control 1 0)
1256 (wake x03_0010_jon) 1256 (wake x03_0010_jon)
1257 (wake x03_0020_mir) 1257 (wake x03_0020_mir)
1258 (wake x03_foley_01) 1258 (wake x03_foley_01)
1259 (wake x03_fov_01) 1259 (wake x03_fov_01)
1260 (wake x03_01_dof_1) 1260 (wake x03_01_dof_1)
1261 (wake scarab_shake_1) 1261 (wake scarab_shake_1)
1262 (wake scarab_shake_2) 1262 (wake scarab_shake_2)
1263 (wake effect_grav_lift) 1263 (wake effect_grav_lift)
1264 (wake effect_scarab_death) 1264 (wake effect_scarab_death)
1265 (wake effect_smoke_start) 1265 (wake effect_smoke_start)
1266 (wake effect_smoke_stop) 1266 (wake effect_smoke_stop)
1267 (wake x03_cinematic_lighting_01)1267 (wake x03_cinematic_lighting_01)
1268 )1268 )
1269)1269)
12701270
1271(script static x03_01_cleanup 1271(script static x03_01_cleanup
1272 (begin 1272 (begin
1273 (object_destroy chief) 1273 (object_destroy chief)
1274 (object_destroy johnson_02) 1274 (object_destroy johnson_02)
1275 (object_destroy pilot) 1275 (object_destroy pilot)
1276 (object_destroy pelican_01a) 1276 (object_destroy pelican_01a)
1277 (object_destroy carrier) 1277 (object_destroy carrier)
1278 (object_destroy x03_smoke)1278 (object_destroy x03_smoke)
1279 )1279 )
1280)1280)
12811281
1282(script static x03_scene_01 1282(script static x03_scene_01
1283 (begin 1283 (begin
1284 (fade_out 1 1 1 0) 1284 (fade_out 1 1 1 0)
1285 (camera_control True) 1285 (camera_control True)
1286 (cinematic_start) 1286 (cinematic_start)
1287 (cinematic_outro_start) 1287 (cinematic_outro_start)
1288 (set cinematic_letterbox_style 1) 1288 (set cinematic_letterbox_style 1)
1289 (camera_set_field_of_view 60 0) 1289 (camera_set_field_of_view 60 0)
1290 (x03_01_predict_stub) 1290 (x03_01_predict_stub)
1291 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_01_fol) 1291 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_01_fol)
1292 (sleep prediction_offset) 1292 (sleep prediction_offset)
1293 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_01 none anchor_flag_x03_01) 1293 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_01 none anchor_flag_x03_01)
1294 (x03_01_setup) 1294 (x03_01_setup)
1295 (custom_animation_relative chief objects\characters\masterchief\x03\x03 chief_01 False anchor_x03_01) 1295 (custom_animation_relative chief objects\characters\masterchief\x03\x03 chief_01 False anchor_x03_01)
1296 (custom_animation_relative johnson_02 objects\characters\marine\x03\x03 johnson_01 False anchor_x03_01) 1296 (custom_animation_relative johnson_02 objects\characters\marine\x03\x03 johnson_01 False anchor_x03_01)
1297 (custom_animation_relative pilot objects\characters\marine\x03\x03 pilot_01 False anchor_x03_01) 1297 (custom_animation_relative pilot objects\characters\marine\x03\x03 pilot_01 False anchor_x03_01)
1298 (custom_animation_relative pelican_01a objects\vehicles\pelican\x03\x03 pelican_01 False anchor_x03_01) 1298 (custom_animation_relative pelican_01a objects\vehicles\pelican\x03\x03 pelican_01 False anchor_x03_01)
1299 (scenery_animation_start_relative scarab_02 scenarios\objects\covenant\military\scarab\x03\x03 scarab_01 anchor_x03_01) 1299 (scenery_animation_start_relative scarab_02 scenarios\objects\covenant\military\scarab\x03\x03 scarab_01 anchor_x03_01)
1300 (scenery_animation_start_relative carrier scenarios\objects\covenant\military\capital_ship\x03\x03 carrier_01 anchor_x03_01) 1300 (scenery_animation_start_relative carrier scenarios\objects\covenant\military\capital_ship\x03\x03 carrier_01 anchor_x03_01)
1301 (sleep 15) 1301 (sleep 15)
1302 (fade_in 1 1 1 15) 1302 (fade_in 1 1 1 15)
1303 (sleep (- (camera_time) sound_offset)) 1303 (sleep (- (camera_time) sound_offset))
1304 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_02_fol) 1304 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_02_fol)
1305 (sleep (- (camera_time) 15)) 1305 (sleep (- (camera_time) 15))
1306 (fade_out 1 1 1 15) 1306 (fade_out 1 1 1 15)
1307 (sleep 15) 1307 (sleep 15)
1308 (x03_01_cleanup)1308 (x03_01_cleanup)
1309 )1309 )
1310)1310)
13111311
1312(script dormant c03_intra1_sound_scene2_01 1312(script dormant c03_intra1_sound_scene2_01
1313 (begin 1313 (begin
1314 (sleep 30) 1314 (sleep 30)
1315 (sound_class_set_gain "vehicle_engine" 0.2 60)1315 (sound_class_set_gain "vehicle_engine" 0.2 60)
1316 )1316 )
1317)1317)
13181318
1319(script dormant x03_foley_02 1319(script dormant x03_foley_02
1320 (begin 1320 (begin
1321 (sleep 0) 1321 (sleep 0)
1322 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_02_fol none 1) 1322 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_02_fol none 1)
1323 (print "x03 foley 02 start")1323 (print "x03 foley 02 start")
1324 )1324 )
1325)1325)
13261326
1327(script dormant x03_0030_mir 1327(script dormant x03_0030_mir
1328 (begin 1328 (begin
1329 (sleep 0) 1329 (sleep 0)
1330 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0030_mir miranda 1) 1330 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0030_mir miranda 1)
1331 (cinematic_subtitle x03_0030_mir 2)1331 (cinematic_subtitle x03_0030_mir 2)
1332 )1332 )
1333)1333)
13341334
1335(script dormant x03_0040_jon 1335(script dormant x03_0040_jon
1336 (begin 1336 (begin
1337 (sleep 73) 1337 (sleep 73)
1338 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0040_jon johnson_03 1 radio_default) 1338 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0040_jon johnson_03 1 radio_default)
1339 (cinematic_subtitle x03_0040_jon 1)1339 (cinematic_subtitle x03_0040_jon 1)
1340 )1340 )
1341)1341)
13421342
1343(script dormant x03_0050_lhd 1343(script dormant x03_0050_lhd
1344 (begin 1344 (begin
1345 (sleep 106) 1345 (sleep 106)
1346 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0050_lhd hood 1 radio_default) 1346 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0050_lhd hood 1 radio_default)
1347 (cinematic_subtitle x03_0050_lhd 1)1347 (cinematic_subtitle x03_0050_lhd 1)
1348 )1348 )
1349)1349)
13501350
1351(script dormant x03_0060_mir 1351(script dormant x03_0060_mir
1352 (begin 1352 (begin
1353 (sleep 133) 1353 (sleep 133)
1354 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0060_mir miranda 1) 1354 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0060_mir miranda 1)
1355 (cinematic_subtitle x03_0060_mir 3)1355 (cinematic_subtitle x03_0060_mir 3)
1356 )1356 )
1357)1357)
13581358
1359(script dormant x03_texture_camera_scene_02 1359(script dormant x03_texture_camera_scene_02
1360 (begin 1360 (begin
1361 (print "texture camera start") 1361 (print "texture camera start")
1362 (object_create_anew texture_camera) 1362 (object_create_anew texture_camera)
1363 (texture_camera_set_object_marker texture_camera marker 50) 1363 (texture_camera_set_object_marker texture_camera marker 50)
1364 (scenery_animation_start_relative texture_camera objects\cinematics\texture_camera\x03\x03 texture_camera_02 anchor_x03_02)1364 (scenery_animation_start_relative texture_camera objects\cinematics\texture_camera\x03\x03 texture_camera_02 anchor_x03_02)
1365 )1365 )
1366)1366)
13671367
1368(script dormant x03_cinematic_lighting_02 1368(script dormant x03_cinematic_lighting_02
1369 (begin 1369 (begin
1370 (cinematic_lighting_set_primary_light -52 292 0.08 0.15 0.22) 1370 (cinematic_lighting_set_primary_light -52 292 0.08 0.15 0.22)
1371 (cinematic_lighting_set_secondary_light -14 150 0.09 0.09 0.22) 1371 (cinematic_lighting_set_secondary_light -14 150 0.09 0.09 0.22)
1372 (cinematic_lighting_set_ambient_light 0.06 0.05 0.04) 1372 (cinematic_lighting_set_ambient_light 0.06 0.05 0.04)
1373 (object_uses_cinematic_lighting miranda True) 1373 (object_uses_cinematic_lighting miranda True)
1374 (object_uses_cinematic_lighting iac_bridge True) 1374 (object_uses_cinematic_lighting iac_bridge True)
1375 (object_uses_cinematic_lighting hood True) 1375 (object_uses_cinematic_lighting hood True)
1376 (object_uses_cinematic_lighting johnson_03 True) 1376 (object_uses_cinematic_lighting johnson_03 True)
1377 (object_uses_cinematic_lighting pilot_02 True)1377 (object_uses_cinematic_lighting pilot_02 True)
1378 )1378 )
1379)1379)
13801380
1381(script static x03_03_problem_actors 1381(script static x03_03_problem_actors
1382 (begin 1382 (begin
1383 (print "problem actors") 1383 (print "problem actors")
1384 (object_create_anew iac) 1384 (object_create_anew iac)
1385 (object_cinematic_lod iac True)1385 (object_cinematic_lod iac True)
1386 )1386 )
1387)1387)
13881388
1389(script dormant delete_johnson 1389(script dormant delete_johnson
1390 (begin 1390 (begin
1391 (sleep 150) 1391 (sleep 150)
1392 (print "delete johnson and pelican") 1392 (print "delete johnson and pelican")
1393 (object_destroy johnson_03) 1393 (object_destroy johnson_03)
1394 (object_destroy pilot_02)1394 (object_destroy pilot_02)
1395 )1395 )
1396)1396)
13971397
1398(script dormant x03_emotion_02 1398(script dormant x03_emotion_02
1399 (begin 1399 (begin
1400 (unit_set_emotional_state miranda angry 0.25 0) 1400 (unit_set_emotional_state miranda angry 0.25 0)
1401 (print "miranda - angry .25 0") 1401 (print "miranda - angry .25 0")
1402 (unit_set_emotional_state johnson angry 0.5 0) 1402 (unit_set_emotional_state johnson angry 0.5 0)
1403 (print "johnson - angry .5 0") 1403 (print "johnson - angry .5 0")
1404 (unit_set_emotional_state hood angry 0.25 0) 1404 (unit_set_emotional_state hood angry 0.25 0)
1405 (print "hood - angry .25 0")1405 (print "hood - angry .25 0")
1406 )1406 )
1407)1407)
14081408
1409(script static x03_02_setup 1409(script static x03_02_setup
1410 (begin 1410 (begin
1411 (object_create_anew miranda) 1411 (object_create_anew miranda)
1412 (object_create_anew hood) 1412 (object_create_anew hood)
1413 (object_create johnson_03) 1413 (object_create johnson_03)
1414 (object_create pilot_02) 1414 (object_create pilot_02)
1415 (object_create_anew iac_bridge) 1415 (object_create_anew iac_bridge)
1416 (object_create_anew pelican_02) 1416 (object_create_anew pelican_02)
1417 (object_cinematic_lod miranda True) 1417 (object_cinematic_lod miranda True)
1418 (object_cinematic_lod hood True) 1418 (object_cinematic_lod hood True)
1419 (object_cinematic_lod johnson True) 1419 (object_cinematic_lod johnson True)
1420 (object_cinematic_lod pilot True) 1420 (object_cinematic_lod pilot True)
1421 (object_cinematic_lod iac_bridge True) 1421 (object_cinematic_lod iac_bridge True)
1422 (object_cinematic_lod pelican_02 True) 1422 (object_cinematic_lod pelican_02 True)
1423 (wake c03_intra1_sound_scene2_01) 1423 (wake c03_intra1_sound_scene2_01)
1424 (wake x03_foley_02) 1424 (wake x03_foley_02)
1425 (wake x03_0030_mir) 1425 (wake x03_0030_mir)
1426 (wake x03_0040_jon) 1426 (wake x03_0040_jon)
1427 (wake x03_0050_lhd) 1427 (wake x03_0050_lhd)
1428 (wake x03_0060_mir) 1428 (wake x03_0060_mir)
1429 (wake delete_johnson) 1429 (wake delete_johnson)
1430 (wake x03_emotion_02) 1430 (wake x03_emotion_02)
1431 (wake x03_texture_camera_scene_02) 1431 (wake x03_texture_camera_scene_02)
1432 (wake x03_cinematic_lighting_02)1432 (wake x03_cinematic_lighting_02)
1433 )1433 )
1434)1434)
14351435
1436(script static x03_scene_02 1436(script static x03_scene_02
1437 (begin 1437 (begin
1438 (cinematic_screen_effect_stop) 1438 (cinematic_screen_effect_stop)
1439 (print "rack focus stop") 1439 (print "rack focus stop")
1440 (camera_set_field_of_view 60 0) 1440 (camera_set_field_of_view 60 0)
1441 (x03_02_predict_stub) 1441 (x03_02_predict_stub)
1442 (x03_02_setup) 1442 (x03_02_setup)
1443 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_02 none anchor_flag_x03_02) 1443 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_02 none anchor_flag_x03_02)
1444 (custom_animation_relative miranda objects\characters\miranda\x03\x03 miranda_02 False anchor_x03_02) 1444 (custom_animation_relative miranda objects\characters\miranda\x03\x03 miranda_02 False anchor_x03_02)
1445 (custom_animation_relative johnson_03 objects\characters\marine\x03\x03 johnson_02 False anchor_x03_02) 1445 (custom_animation_relative johnson_03 objects\characters\marine\x03\x03 johnson_02 False anchor_x03_02)
1446 (custom_animation_relative pilot_02 objects\characters\marine\x03\x03 pilot_02 False anchor_x03_02) 1446 (custom_animation_relative pilot_02 objects\characters\marine\x03\x03 pilot_02 False anchor_x03_02)
1447 (custom_animation_relative hood objects\characters\lord_hood\x03\x03 hood_02 False anchor_x03_02) 1447 (custom_animation_relative hood objects\characters\lord_hood\x03\x03 hood_02 False anchor_x03_02)
1448 (custom_animation_relative pelican_02 objects\vehicles\pelican\x03\x03 pelican_02 False anchor_x03_02) 1448 (custom_animation_relative pelican_02 objects\vehicles\pelican\x03\x03 pelican_02 False anchor_x03_02)
1449 (scenery_animation_start_relative iac_bridge objects\cinematics\human\inamberclad_bridge\x03\x03 iacbridge_02 anchor_x03_02) 1449 (scenery_animation_start_relative iac_bridge objects\cinematics\human\inamberclad_bridge\x03\x03 iacbridge_02 anchor_x03_02)
1450 (sleep 20) 1450 (sleep 20)
1451 (fade_in 1 1 1 15) 1451 (fade_in 1 1 1 15)
1452 (sleep (- (camera_time) prediction_offset)) 1452 (sleep (- (camera_time) prediction_offset))
1453 (x03_03_predict_stub) 1453 (x03_03_predict_stub)
1454 (sleep (- (camera_time) sound_offset)) 1454 (sleep (- (camera_time) sound_offset))
1455 (sound_impulse_predict sound\cinematics\03_earthcity\x03\music\x03_03_mus) 1455 (sound_impulse_predict sound\cinematics\03_earthcity\x03\music\x03_03_mus)
1456 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_03_fol) 1456 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_03_fol)
1457 (sleep (- (camera_time) 15)) 1457 (sleep (- (camera_time) 15))
1458 (x03_03_problem_actors) 1458 (x03_03_problem_actors)
1459 (sleep (camera_time)) 1459 (sleep (camera_time))
1460 (print "texture camera stop") 1460 (print "texture camera stop")
1461 (object_hide hood True) 1461 (object_hide hood True)
1462 (print "hide hood")1462 (print "hide hood")
1463 )1463 )
1464)1464)
14651465
1466(script dormant x03_score_03 1466(script dormant x03_score_03
1467 (begin 1467 (begin
1468 (sleep 0) 1468 (sleep 0)
1469 (sound_impulse_start sound\cinematics\03_earthcity\x03\music\x03_03_mus none 1) 1469 (sound_impulse_start sound\cinematics\03_earthcity\x03\music\x03_03_mus none 1)
1470 (print "x03 score 03 start")1470 (print "x03 score 03 start")
1471 )1471 )
1472)1472)
14731473
1474(script dormant x03_foley_03 1474(script dormant x03_foley_03
1475 (begin 1475 (begin
1476 (sleep 0) 1476 (sleep 0)
1477 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_03_fol none 1) 1477 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_03_fol none 1)
1478 (print "x03 foley 03 start")1478 (print "x03 foley 03 start")
1479 )1479 )
1480)1480)
14811481
1482(script dormant x03_0070_lhd 1482(script dormant x03_0070_lhd
1483 (begin 1483 (begin
1484 (sleep 0) 1484 (sleep 0)
1485 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0070_lhd none 1 radio_default) 1485 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0070_lhd none 1 radio_default)
1486 (cinematic_subtitle x03_0070_lhd 1)1486 (cinematic_subtitle x03_0070_lhd 1)
1487 )1487 )
1488)1488)
14891489
1490(script dormant x03_0080_lhd 1490(script dormant x03_0080_lhd
1491 (begin 1491 (begin
1492 (sleep 50) 1492 (sleep 50)
1493 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0080_lhd none 1 radio_default) 1493 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0080_lhd none 1 radio_default)
1494 (cinematic_subtitle x03_0080_lhd 2)1494 (cinematic_subtitle x03_0080_lhd 2)
1495 )1495 )
1496)1496)
14971497
1498(script dormant x03_0090_nv1 1498(script dormant x03_0090_nv1
1499 (begin 1499 (begin
1500 (sleep 195) 1500 (sleep 195)
1501 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0090_nv1 none 1) 1501 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0090_nv1 none 1)
1502 (cinematic_subtitle x03_0090_nv1 3)1502 (cinematic_subtitle x03_0090_nv1 3)
1503 )1503 )
1504)1504)
15051505
1506(script dormant x03_fov_03 1506(script dormant x03_fov_03
1507 (begin 1507 (begin
1508 (sleep 27) 1508 (sleep 27)
1509 (print "fov change: 5 -> 50 over 38 ticks") 1509 (print "fov change: 5 -> 50 over 38 ticks")
1510 (camera_set_field_of_view 60 38) 1510 (camera_set_field_of_view 60 38)
1511 (sleep 191) 1511 (sleep 191)
1512 (print "fov change: 50 -> 15 over 26 ticks") 1512 (print "fov change: 50 -> 15 over 26 ticks")
1513 (camera_set_field_of_view 25 26)1513 (camera_set_field_of_view 25 26)
1514 )1514 )
1515)1515)
15161516
1517(script dormant effect_slipspace_open 1517(script dormant effect_slipspace_open
1518 (begin 1518 (begin
1519 (sleep 161) 1519 (sleep 161)
1520 (print "effect - slipspace open") 1520 (print "effect - slipspace open")
1521 (effect_new_on_object_marker effects\cinematics\03\slipspace_open carrier_02 bow)1521 (effect_new_on_object_marker effects\cinematics\03\slipspace_open carrier_02 bow)
1522 )1522 )
1523)1523)
15241524
1525(script dormant x03_cinematic_lighting_03 1525(script dormant x03_cinematic_lighting_03
1526 (begin 1526 (begin
1527 (cinematic_lighting_set_primary_light 31 68 0.513726 0.415686 0.313726) 1527 (cinematic_lighting_set_primary_light 31 68 0.513726 0.415686 0.313726)
1528 (cinematic_lighting_set_secondary_light -63 42 0.0901961 0.0901961 0.117647) 1528 (cinematic_lighting_set_secondary_light -63 42 0.0901961 0.0901961 0.117647)
1529 (cinematic_lighting_set_ambient_light 0.0823529 0.0823529 0.0823529) 1529 (cinematic_lighting_set_ambient_light 0.0823529 0.0823529 0.0823529)
1530 (object_uses_cinematic_lighting iac True) 1530 (object_uses_cinematic_lighting iac True)
1531 (object_uses_cinematic_lighting carrier_02 True)1531 (object_uses_cinematic_lighting carrier_02 True)
1532 )1532 )
1533)1533)
15341534
1535(script static x03_04_problem_actors 1535(script static x03_04_problem_actors
1536 (begin 1536 (begin
1537 (print "problem actors") 1537 (print "problem actors")
1538 (object_create_anew nav_officer) 1538 (object_create_anew nav_officer)
1539 (object_cinematic_lod nav_officer True) 1539 (object_cinematic_lod nav_officer True)
1540 (object_uses_cinematic_lighting nav_officer True)1540 (object_uses_cinematic_lighting nav_officer True)
1541 )1541 )
1542)1542)
15431543
1544(script dormant hide_iac_crew_03 1544(script dormant hide_iac_crew_03
1545 (begin 1545 (begin
1546 (print "hide iac bridge") 1546 (print "hide iac bridge")
1547 (object_hide miranda True) 1547 (object_hide miranda True)
1548 (object_hide iac_bridge True)1548 (object_hide iac_bridge True)
1549 )1549 )
1550)1550)
15511551
1552(script static x03_03_setup 1552(script static x03_03_setup
1553 (begin 1553 (begin
1554 (object_create_anew carrier_02) 1554 (object_create_anew carrier_02)
1555 (object_cinematic_lod carrier_02 True) 1555 (object_cinematic_lod carrier_02 True)
1556 (wake x03_0070_lhd) 1556 (wake x03_0070_lhd)
1557 (wake x03_0080_lhd) 1557 (wake x03_0080_lhd)
1558 (wake x03_0090_nv1) 1558 (wake x03_0090_nv1)
1559 (wake x03_score_03) 1559 (wake x03_score_03)
1560 (wake x03_foley_03) 1560 (wake x03_foley_03)
1561 (wake x03_fov_03) 1561 (wake x03_fov_03)
1562 (wake x03_cinematic_lighting_03) 1562 (wake x03_cinematic_lighting_03)
1563 (wake effect_slipspace_open) 1563 (wake effect_slipspace_open)
1564 (wake hide_iac_crew_03)1564 (wake hide_iac_crew_03)
1565 )1565 )
1566)1566)
15671567
1568(script static x03_scene_03 1568(script static x03_scene_03
1569 (begin 1569 (begin
1570 (print "fov change: 50 -> 5 over 0 ticks") 1570 (print "fov change: 50 -> 5 over 0 ticks")
1571 (camera_set_field_of_view 15 0) 1571 (camera_set_field_of_view 15 0)
1572 (x03_03_setup) 1572 (x03_03_setup)
1573 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_03 none anchor_flag_x03_02) 1573 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_03 none anchor_flag_x03_02)
1574 (scenery_animation_start_relative iac objects\cinematics\human\inamberclad\x03\x03 iac_03 anchor_x03_02) 1574 (scenery_animation_start_relative iac objects\cinematics\human\inamberclad\x03\x03 iac_03 anchor_x03_02)
1575 (scenery_animation_start_relative carrier_02 scenarios\objects\covenant\military\capital_ship\x03\x03 carrier_03 anchor_x03_02) 1575 (scenery_animation_start_relative carrier_02 scenarios\objects\covenant\military\capital_ship\x03\x03 carrier_03 anchor_x03_02)
1576 (sleep (- (camera_time) prediction_offset)) 1576 (sleep (- (camera_time) prediction_offset))
1577 (x03_04_predict_stub) 1577 (x03_04_predict_stub)
1578 (sleep (- (camera_time) sound_offset)) 1578 (sleep (- (camera_time) sound_offset))
1579 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_04_fol) 1579 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_04_fol)
1580 (x03_04_problem_actors) 1580 (x03_04_problem_actors)
1581 (sleep (- (camera_time) 5)) 1581 (sleep (- (camera_time) 5))
1582 (fade_out 1 1 1 5) 1582 (fade_out 1 1 1 5)
1583 (sleep 5)1583 (sleep 5)
1584 )1584 )
1585)1585)
15861586
1587(script dormant x03_foley_04 1587(script dormant x03_foley_04
1588 (begin 1588 (begin
1589 (sleep 0) 1589 (sleep 0)
1590 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_04_fol none 1) 1590 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_04_fol none 1)
1591 (print "x03 foley 04 start")1591 (print "x03 foley 04 start")
1592 )1592 )
1593)1593)
15941594
1595(script dormant x03_0100_nv1 1595(script dormant x03_0100_nv1
1596 (begin 1596 (begin
1597 (sleep 0) 1597 (sleep 0)
1598 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0100_nv1 nav_officer 1) 1598 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0100_nv1 nav_officer 1)
1599 (cinematic_subtitle x03_0100_nv1 2)1599 (cinematic_subtitle x03_0100_nv1 2)
1600 )1600 )
1601)1601)
16021602
1603(script dormant x03_0110_mir 1603(script dormant x03_0110_mir
1604 (begin 1604 (begin
1605 (sleep 121) 1605 (sleep 121)
1606 (object_hide iac True) 1606 (object_hide iac True)
1607 (object_hide carrier_02 True) 1607 (object_hide carrier_02 True)
1608 (print "hide iac, carrier") 1608 (print "hide iac, carrier")
1609 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0110_mir miranda 1) 1609 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0110_mir miranda 1)
1610 (cinematic_subtitle x03_0110_mir 1) 1610 (cinematic_subtitle x03_0110_mir 1)
1611 (unit_set_emotional_state miranda shocked 0.25 30) 1611 (unit_set_emotional_state miranda shocked 0.25 30)
1612 (print "miranda - shocked .25 30") 1612 (print "miranda - shocked .25 30")
1613 (sleep 30) 1613 (sleep 30)
1614 (object_hide hood False) 1614 (object_hide hood False)
1615 (print "unhide hoodr")1615 (print "unhide hoodr")
1616 )1616 )
1617)1617)
16181618
1619(script dormant x03_0120_lhd 1619(script dormant x03_0120_lhd
1620 (begin 1620 (begin
1621 (sleep 175) 1621 (sleep 175)
1622 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0120_lhd hood 1 radio_default) 1622 (sound_impulse_start_effect sound\dialog\levels\03_earthcity\cinematic\x03_0120_lhd hood 1 radio_default)
1623 (cinematic_subtitle x03_0120_lhd 2) 1623 (cinematic_subtitle x03_0120_lhd 2)
1624 (unit_set_emotional_state hood angry 0.5 30) 1624 (unit_set_emotional_state hood angry 0.5 30)
1625 (print "hood - angry .5 30")1625 (print "hood - angry .5 30")
1626 )1626 )
1627)1627)
16281628
1629(script dormant x03_texture_camera_scene_04 1629(script dormant x03_texture_camera_scene_04
1630 (begin 1630 (begin
1631 (print "texture camera start") 1631 (print "texture camera start")
1632 (object_create_anew texture_camera) 1632 (object_create_anew texture_camera)
1633 (texture_camera_set_object_marker texture_camera marker 50) 1633 (texture_camera_set_object_marker texture_camera marker 50)
1634 (scenery_animation_start_relative texture_camera objects\cinematics\texture_camera\x03\x03 texture_camera_04 anchor_x03_02)1634 (scenery_animation_start_relative texture_camera objects\cinematics\texture_camera\x03\x03 texture_camera_04 anchor_x03_02)
1635 )1635 )
1636)1636)
16371637
1638(script dormant x03_cinematic_lighting_04 1638(script dormant x03_cinematic_lighting_04
1639 (begin 1639 (begin
1640 (cinematic_lighting_set_primary_light -52 292 0.08 0.15 0.22) 1640 (cinematic_lighting_set_primary_light -52 292 0.08 0.15 0.22)
1641 (cinematic_lighting_set_secondary_light -14 150 0.09 0.09 0.22) 1641 (cinematic_lighting_set_secondary_light -14 150 0.09 0.09 0.22)
1642 (cinematic_lighting_set_ambient_light 0.06 0.05 0.04)1642 (cinematic_lighting_set_ambient_light 0.06 0.05 0.04)
1643 )1643 )
1644)1644)
16451645
1646(script dormant x03_emotion_04 1646(script dormant x03_emotion_04
1647 (begin 1647 (begin
1648 (unit_set_emotional_state miranda angry 0.25 0) 1648 (unit_set_emotional_state miranda angry 0.25 0)
1649 (print "miranda - angry .25 0") 1649 (print "miranda - angry .25 0")
1650 (unit_set_emotional_state hood angry 0.25 0) 1650 (unit_set_emotional_state hood angry 0.25 0)
1651 (print "hood - angry .25 0") 1651 (print "hood - angry .25 0")
1652 (unit_set_emotional_state nav_officer angry 0.25 0) 1652 (unit_set_emotional_state nav_officer angry 0.25 0)
1653 (print "nav_officer - angry .25 0") 1653 (print "nav_officer - angry .25 0")
1654 (sleep 20) 1654 (sleep 20)
1655 (unit_set_emotional_state nav_officer shocked 0.5 30) 1655 (unit_set_emotional_state nav_officer shocked 0.5 30)
1656 (print "nav_officer - shocked .5 30")1656 (print "nav_officer - shocked .5 30")
1657 )1657 )
1658)1658)
16591659
1660(script static x03_04_setup 1660(script static x03_04_setup
1661 (begin 1661 (begin
1662 (object_hide miranda False) 1662 (object_hide miranda False)
1663 (object_hide iac_bridge False) 1663 (object_hide iac_bridge False)
1664 (cinematic_set_near_clip_distance 0.05)
1665 (print "setting near clip distance to .05")
1664 (wake x03_0100_nv1) 1666 (wake x03_0100_nv1)
1665 (wake x03_0110_mir) 1667 (wake x03_0110_mir)
1666 (wake x03_0120_lhd) 1668 (wake x03_0120_lhd)
1667 (wake x03_foley_04) 1669 (wake x03_foley_04)
1668 (wake x03_texture_camera_scene_04) 1670 (wake x03_texture_camera_scene_04)
1669 (wake x03_cinematic_lighting_04)1671 (wake x03_cinematic_lighting_04)
1670 )1672 )
1671)1673)
16721674
1673(script static x03_scene_04 1675(script static x03_scene_04
1674 (begin 1676 (begin
1675 (print "fov change: 15 -> 50 over 0 ticks") 1677 (print "fov change: 15 -> 50 over 0 ticks")
1676 (camera_set_field_of_view 60 0) 1678 (camera_set_field_of_view 60 0)
1677 (x03_04_setup) 1679 (x03_04_setup)
1678 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_04 none anchor_flag_x03_02) 1680 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_04 none anchor_flag_x03_02)
1679 (custom_animation_relative miranda objects\characters\miranda\x03\x03 miranda_04 False anchor_x03_02) 1681 (custom_animation_relative miranda objects\characters\miranda\x03\x03 miranda_04 False anchor_x03_02)
1680 (custom_animation_relative hood objects\characters\lord_hood\x03\x03 hood_04 False anchor_x03_02) 1682 (custom_animation_relative hood objects\characters\lord_hood\x03\x03 hood_04 False anchor_x03_02)
1681 (custom_animation_relative nav_officer objects\characters\marine\x03\x03 nav_04 False anchor_x03_02) 1683 (custom_animation_relative nav_officer objects\characters\marine\x03\x03 nav_04 False anchor_x03_02)
1682 (scenery_animation_start_relative iac_bridge objects\cinematics\human\inamberclad_bridge\x03\x03 iacbridge_04 anchor_x03_02) 1684 (scenery_animation_start_relative iac_bridge objects\cinematics\human\inamberclad_bridge\x03\x03 iacbridge_04 anchor_x03_02)
1683 (scenery_animation_start_relative carrier_02 scenarios\objects\covenant\military\capital_ship\x03\x03 carrier_04 anchor_x03_02) 1685 (scenery_animation_start_relative carrier_02 scenarios\objects\covenant\military\capital_ship\x03\x03 carrier_04 anchor_x03_02)
1684 (sleep 10) 1686 (sleep 10)
1685 (fade_in 1 1 1 5) 1687 (fade_in 1 1 1 5)
1686 (sleep (- (camera_time) prediction_offset)) 1688 (sleep (- (camera_time) prediction_offset))
1687 (x03_05_predict_stub) 1689 (x03_05_predict_stub)
1688 (sleep (- (camera_time) sound_offset)) 1690 (sleep (- (camera_time) sound_offset))
1689 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_05_fol) 1691 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_05_fol)
1690 (sleep (camera_time)) 1692 (sleep (camera_time))
1691 (object_destroy hood) 1693 (object_destroy hood)
1692 (texture_camera_off) 1694 (texture_camera_off)
1693 (print "texture camera stop")1695 (print "texture camera stop")
1694 )1696 )
1695)1697)
16961698
1697(script dormant x03_foley_05 1699(script dormant x03_foley_05
1698 (begin 1700 (begin
1699 (sleep 0) 1701 (sleep 0)
1700 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_05_fol none 1) 1702 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_05_fol none 1)
1701 (print "x03 foley 05 start")1703 (print "x03 foley 05 start")
1702 )1704 )
1703)1705)
17041706
1705(script dormant x03_0130_mir 1707(script dormant x03_0130_mir
1706 (begin 1708 (begin
1707 (sleep 94) 1709 (sleep 94)
1708 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0130_mir none 1) 1710 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0130_mir none 1)
1709 (cinematic_subtitle x03_0130_mir 1.5)1711 (cinematic_subtitle x03_0130_mir 1.5)
1710 )1712 )
1711)1713)
17121714
1713(script dormant effect_iac_engines 1715(script dormant effect_iac_engines
1714 (begin 1716 (begin
1715 (sleep 112) 1717 (sleep 112)
1716 (print "effect - engine") 1718 (print "effect - engine")
1717 (effect_new_on_object_marker effects\cinematics\03\iac_engine_fire iac )1719 (effect_new_on_object_marker effects\cinematics\03\iac_engine_fire iac )
1718 )1720 )
1719)1721)
17201722
1721(script dormant effect_slipspace_widen 1723(script dormant effect_slipspace_widen
1722 (begin 1724 (begin
1723 (sleep 0) 1725 (sleep 0)
1724 (effect_new_on_object_marker effects\cinematics\03\slipspace_widening carrier_02 bow) 1726 (effect_new_on_object_marker effects\cinematics\03\slipspace_widening carrier_02 bow)
1725 (print "slipspace open")1727 (print "slipspace open")
1726 )1728 )
1727)1729)
17281730
1729(script dormant x03_cinematic_lighting_05 1731(script dormant x03_cinematic_lighting_05
1730 (begin 1732 (begin
1731 (cinematic_lighting_set_primary_light 31 42 0.662745 0.470588 0.278431) 1733 (cinematic_lighting_set_primary_light 31 42 0.662745 0.470588 0.278431)
1732 (cinematic_lighting_set_secondary_light -18 30 0.121569 0.113725 0.219608) 1734 (cinematic_lighting_set_secondary_light -18 30 0.121569 0.113725 0.219608)
1733 (cinematic_lighting_set_ambient_light 0.0392157 0.0392157 0.0392157)1735 (cinematic_lighting_set_ambient_light 0.0392157 0.0392157 0.0392157)
1734 )1736 )
1735)1737)
17361738
1737(script dormant delete_pelican 1739(script dormant delete_pelican
1738 (begin 1740 (begin
1739 (sleep 87) 1741 (sleep 87)
1740 (object_destroy pelican_02)1742 (object_destroy pelican_02)
1741 )1743 )
1742)1744)
17431745
1744(script dormant hide_iac_crew_05 1746(script dormant hide_iac_crew_05
1745 (begin 1747 (begin
1746 (print "hide iac bridge") 1748 (print "hide iac bridge")
1747 (object_hide miranda True) 1749 (object_hide miranda True)
1748 (object_hide nav_officer True) 1750 (object_hide nav_officer True)
1749 (object_hide iac_bridge True)1751 (object_hide iac_bridge True)
1750 )1752 )
1751)1753)
17521754
1753(script static x03_05_setup 1755(script static x03_05_setup
1754 (begin 1756 (begin
1755 (object_hide iac False) 1757 (object_hide iac False)
1756 (object_hide carrier_02 False) 1758 (object_hide carrier_02 False)
1759 (cinematic_set_near_clip_distance 0.06)
1760 (print "resetting near clip distance to .06")
1757 (wake x03_foley_05) 1761 (wake x03_foley_05)
1758 (wake x03_0130_mir) 1762 (wake x03_0130_mir)
1759 (wake x03_cinematic_lighting_05) 1763 (wake x03_cinematic_lighting_05)
1760 (wake effect_iac_engines) 1764 (wake effect_iac_engines)
1761 (wake effect_slipspace_widen) 1765 (wake effect_slipspace_widen)
1762 (wake delete_pelican) 1766 (wake delete_pelican)
1763 (wake hide_iac_crew_05)1767 (wake hide_iac_crew_05)
1764 )1768 )
1765)1769)
17661770
1767(script static x03_scene_05 1771(script static x03_scene_05
1768 (begin 1772 (begin
1769 (x03_05_setup) 1773 (x03_05_setup)
1770 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_05 none anchor_flag_x03_02) 1774 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_05 none anchor_flag_x03_02)
1771 (custom_animation_relative pelican_02 objects\vehicles\pelican\x03\x03 pelican_05 False anchor_x03_02) 1775 (custom_animation_relative pelican_02 objects\vehicles\pelican\x03\x03 pelican_05 False anchor_x03_02)
1772 (scenery_animation_start_relative iac objects\cinematics\human\inamberclad\x03\x03 iac_05 anchor_x03_02) 1776 (scenery_animation_start_relative iac objects\cinematics\human\inamberclad\x03\x03 iac_05 anchor_x03_02)
1773 (scenery_animation_start_relative carrier_02 scenarios\objects\covenant\military\capital_ship\x03\x03 carrier_05 anchor_x03_02) 1777 (scenery_animation_start_relative carrier_02 scenarios\objects\covenant\military\capital_ship\x03\x03 carrier_05 anchor_x03_02)
1774 (sleep (- (camera_time) prediction_offset)) 1778 (sleep (- (camera_time) prediction_offset))
1775 (x03_06_predict_stub) 1779 (x03_06_predict_stub)
1776 (sleep (- (camera_time) sound_offset)) 1780 (sleep (- (camera_time) sound_offset))
1777 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_06_fol) 1781 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_06_fol)
1778 (sleep (- (camera_time) 5)) 1782 (sleep (- (camera_time) 5))
1779 (fade_out 1 1 1 5) 1783 (fade_out 1 1 1 5)
1780 (sleep 5)1784 (sleep 5)
1781 )1785 )
1782)1786)
17831787
1784(script dormant x03_foley_06 1788(script dormant x03_foley_06
1785 (begin 1789 (begin
1786 (sleep 0) 1790 (sleep 0)
1787 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_06_fol none 1) 1791 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_06_fol none 1)
1788 (print "x03 foley 06 start")1792 (print "x03 foley 06 start")
1789 )1793 )
1790)1794)
17911795
1792(script dormant x03_0140_nv1 1796(script dormant x03_0140_nv1
1793 (begin 1797 (begin
1794 (sleep 0) 1798 (sleep 0)
1795 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0140_nv1 nav_officer 1) 1799 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0140_nv1 nav_officer 1)
1796 (cinematic_subtitle x03_0140_nv1 2) 1800 (cinematic_subtitle x03_0140_nv1 2)
1797 (unit_set_emotional_state miranda angry 0.15 0) 1801 (unit_set_emotional_state miranda angry 0.15 0)
1798 (print "miranda - angry .15 0")1802 (print "miranda - angry .15 0")
1799 )1803 )
1800)1804)
18011805
1802(script dormant x03_0150_mir 1806(script dormant x03_0150_mir
1803 (begin 1807 (begin
1804 (sleep 55) 1808 (sleep 55)
1805 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0150_mir miranda 1) 1809 (sound_impulse_start sound\dialog\levels\03_earthcity\cinematic\x03_0150_mir miranda 1)
1806 (cinematic_subtitle x03_0150_mir 1) 1810 (cinematic_subtitle x03_0150_mir 1)
1807 (unit_set_emotional_state miranda angry 0.35 45) 1811 (unit_set_emotional_state miranda angry 0.35 45)
1808 (print "miranda - angry .35 45")1812 (print "miranda - angry .35 45")
1809 )1813 )
1810)1814)
18111815
1812(script dormant x03_fov_06 1816(script dormant x03_fov_06
1813 (begin 1817 (begin
1814 (sleep 53) 1818 (sleep 53)
1815 (print "fov change: 80 -> 60 over 0 ticks") 1819 (print "fov change: 80 -> 60 over 0 ticks")
1816 (camera_set_field_of_view 60 0)1820 (camera_set_field_of_view 60 0)
1817 )1821 )
1818)1822)
18191823
1820(script dormant x03_texture_camera_scene_06 1824(script dormant x03_texture_camera_scene_06
1821 (begin 1825 (begin
1822 (print "texture camera start") 1826 (print "texture camera start")
1823 (object_create_anew texture_camera) 1827 (object_create_anew texture_camera)
1824 (texture_camera_set_object_marker texture_camera marker 50) 1828 (texture_camera_set_object_marker texture_camera marker 50)
1825 (scenery_animation_start_relative texture_camera objects\cinematics\texture_camera\x03\x03 texture_camera_06 anchor_x03_02)1829 (scenery_animation_start_relative texture_camera objects\cinematics\texture_camera\x03\x03 texture_camera_06 anchor_x03_02)
1826 )1830 )
1827)1831)
18281832
1829(script dormant x03_cinematic_lighting_06 1833(script dormant x03_cinematic_lighting_06
1830 (begin 1834 (begin
1831 (cinematic_lighting_set_primary_light -52 292 0.08 0.15 0.22) 1835 (cinematic_lighting_set_primary_light -52 292 0.08 0.15 0.22)
1832 (cinematic_lighting_set_secondary_light -14 150 0.09 0.09 0.22) 1836 (cinematic_lighting_set_secondary_light -14 150 0.09 0.09 0.22)
1833 (cinematic_lighting_set_ambient_light 0.06 0.05 0.04)1837 (cinematic_lighting_set_ambient_light 0.06 0.05 0.04)
1834 )1838 )
1835)1839)
18361840
1837(script static x03_06_setup 1841(script static x03_06_setup
1838 (begin 1842 (begin
1839 (object_hide miranda False) 1843 (object_hide miranda False)
1840 (object_hide nav_officer False) 1844 (object_hide nav_officer False)
1841 (object_hide iac_bridge False) 1845 (object_hide iac_bridge False)
1842 (wake x03_0140_nv1) 1846 (wake x03_0140_nv1)
1843 (wake x03_0150_mir) 1847 (wake x03_0150_mir)
1844 (wake x03_foley_06) 1848 (wake x03_foley_06)
1845 (wake x03_texture_camera_scene_06) 1849 (wake x03_texture_camera_scene_06)
1846 (wake x03_fov_06) 1850 (wake x03_fov_06)
1847 (wake x03_cinematic_lighting_06)1851 (wake x03_cinematic_lighting_06)
1848 )1852 )
1849)1853)
18501854
1851(script static x03_06_cleanup 1855(script static x03_06_cleanup
1852 (begin 1856 (begin
1853 (object_destroy miranda) 1857 (object_destroy miranda)
1854 (object_destroy nav_officer) 1858 (object_destroy nav_officer)
1855 (object_destroy iac_bridge)1859 (object_destroy iac_bridge)
1856 )1860 )
1857)1861)
18581862
1859(script static x03_scene_06 1863(script static x03_scene_06
1860 (begin 1864 (begin
1861 (camera_set_field_of_view 80 0) 1865 (camera_set_field_of_view 80 0)
1862 (x03_06_setup) 1866 (x03_06_setup)
1863 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_06 none anchor_flag_x03_02) 1867 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_06 none anchor_flag_x03_02)
1864 (custom_animation_relative miranda objects\characters\miranda\x03\x03 miranda_06 False anchor_x03_02) 1868 (custom_animation_relative miranda objects\characters\miranda\x03\x03 miranda_06 False anchor_x03_02)
1865 (custom_animation_relative nav_officer objects\characters\marine\x03\x03 nav_06 False anchor_x03_02) 1869 (custom_animation_relative nav_officer objects\characters\marine\x03\x03 nav_06 False anchor_x03_02)
1866 (scenery_animation_start_relative iac_bridge objects\cinematics\human\inamberclad_bridge\x03\x03 iacbridge_06 anchor_x03_02) 1870 (scenery_animation_start_relative iac_bridge objects\cinematics\human\inamberclad_bridge\x03\x03 iacbridge_06 anchor_x03_02)
1867 (scenery_animation_start_relative carrier_02 scenarios\objects\covenant\military\capital_ship\x03\x03 carrier_06 anchor_x03_02) 1871 (scenery_animation_start_relative carrier_02 scenarios\objects\covenant\military\capital_ship\x03\x03 carrier_06 anchor_x03_02)
1868 (sleep 10) 1872 (sleep 10)
1869 (fade_in 1 1 1 5) 1873 (fade_in 1 1 1 5)
1870 (sleep (- (camera_time) prediction_offset)) 1874 (sleep (- (camera_time) prediction_offset))
1871 (x03_07_predict_stub) 1875 (x03_07_predict_stub)
1872 (sleep (- (camera_time) sound_offset)) 1876 (sleep (- (camera_time) sound_offset))
1873 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_07_fol) 1877 (sound_impulse_predict sound\cinematics\03_earthcity\x03\foley\x03_07_fol)
1874 (sleep (camera_time)) 1878 (sleep (camera_time))
1875 (x03_06_cleanup) 1879 (x03_06_cleanup)
1876 (texture_camera_off) 1880 (texture_camera_off)
1877 (print "texture camera stop")1881 (print "texture camera stop")
1878 )1882 )
1879)1883)
18801884
1881(script dormant x03_foley_07 1885(script dormant x03_foley_07
1882 (begin 1886 (begin
1883 (sleep 0) 1887 (sleep 0)
1884 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_07_fol none 1) 1888 (sound_impulse_start sound\cinematics\03_earthcity\x03\foley\x03_07_fol none 1)
1885 (print "x03 foley 07 start")1889 (print "x03 foley 07 start")
1886 )1890 )
1887)1891)
18881892
1889(script dormant effect_slipspace_collapse 1893(script dormant effect_slipspace_collapse
1890 (begin 1894 (begin
1891 (sleep 150) 1895 (sleep 150)
1892 (object_create_anew x03_slipspace_collapse) 1896 (object_create_anew x03_slipspace_collapse)
1893 (print "effect - slipspace collapse")1897 (print "effect - slipspace collapse")
1894 )1898 )
1895)1899)
18961900
1897(script dormant effect_shockwave_start 1901(script dormant effect_shockwave_start
1898 (begin 1902 (begin
1899 (sleep 218) 1903 (sleep 218)
1900 (object_create_anew x03_shockwave_start) 1904 (object_create_anew x03_shockwave_start)
1901 (print "effect - shockwave start")1905 (print "effect - shockwave start")
1902 )1906 )
1903)1907)
19041908
1905(script dormant shockwave_shake_01 1909(script dormant shockwave_shake_01
1906 (begin 1910 (begin
1907 (time_code_reset) 1911 (time_code_reset)
1908 (sleep 234) 1912 (sleep 234)
1909 (player_effect_set_max_rotation 0 1 1) 1913 (player_effect_set_max_rotation 0 1 1)
1910 (player_effect_start 0.4 1)1914 (player_effect_start 0.4 1)
1911 )1915 )
1912)1916)
19131917
1914(script dormant x03_cinematic_lighting_07 1918(script dormant x03_cinematic_lighting_07
1915 (begin 1919 (begin
1916 (cinematic_lighting_set_primary_light 31 42 0.662745 0.470588 0.278431) 1920 (cinematic_lighting_set_primary_light 31 42 0.662745 0.470588 0.278431)
1917 (cinematic_lighting_set_secondary_light -18 30 0.121569 0.113725 0.219608) 1921 (cinematic_lighting_set_secondary_light -18 30 0.121569 0.113725 0.219608)
1918 (cinematic_lighting_set_ambient_light 0.0392157 0.0392157 0.0392157)1922 (cinematic_lighting_set_ambient_light 0.0392157 0.0392157 0.0392157)
1919 )1923 )
1920)1924)
19211925
1922(script dormant delete_iac 1926(script dormant delete_iac
1923 (begin 1927 (begin
1924 (sleep 152) 1928 (sleep 152)
1925 (object_destroy iac)1929 (object_destroy iac)
1926 )1930 )
1927)1931)
19281932
1929(script dormant delete_carrier 1933(script dormant delete_carrier
1930 (begin 1934 (begin
1931 (sleep 172) 1935 (sleep 172)
1932 (object_destroy carrier_02)1936 (object_destroy carrier_02)
1933 )1937 )
1934)1938)
19351939
1936(script static x03_07_setup 1940(script static x03_07_setup
1937 (begin 1941 (begin
1938 (wake delete_iac) 1942 (wake delete_iac)
1939 (wake delete_carrier) 1943 (wake delete_carrier)
1940 (wake effect_slipspace_collapse) 1944 (wake effect_slipspace_collapse)
1941 (wake effect_shockwave_start) 1945 (wake effect_shockwave_start)
1942 (wake shockwave_shake_01) 1946 (wake shockwave_shake_01)
1943 (effect_new_on_object_marker effects\cinematics\03\slipspace_widening carrier_02 bow) 1947 (effect_new_on_object_marker effects\cinematics\03\slipspace_widening carrier_02 bow)
1944 (wake x03_cinematic_lighting_07) 1948 (wake x03_cinematic_lighting_07)
1945 (wake x03_foley_07)1949 (wake x03_foley_07)
1946 )1950 )
1947)1951)
19481952
1949(script static x03_scene_07 1953(script static x03_scene_07
1950 (begin 1954 (begin
1951 (x03_07_setup) 1955 (x03_07_setup)
1952 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_07 none anchor_flag_x03_02) 1956 (camera_set_animation_relative objects\characters\cinematic_camera\x03\x03 x03_07 none anchor_flag_x03_02)
1953 (scenery_animation_start_relative iac objects\cinematics\human\inamberclad\x03\x03 iac_07 anchor_x03_02) 1957 (scenery_animation_start_relative iac objects\cinematics\human\inamberclad\x03\x03 iac_07 anchor_x03_02)
1954 (scenery_animation_start_relative carrier_02 scenarios\objects\covenant\military\capital_ship\x03\x03 carrier_07 anchor_x03_02) 1958 (scenery_animation_start_relative carrier_02 scenarios\objects\covenant\military\capital_ship\x03\x03 carrier_07 anchor_x03_02)
1955 (sleep (- (camera_time) prediction_offset)) 1959 (sleep (- (camera_time) prediction_offset))
1956 (x03_08_predict_stub) 1960 (x03_08_predict_stub)
1957 (sleep (- (camera_time) 5)) 1961 (sleep (- (camera_time) 5))
1958 (fade_out 1 1 1 5) 1962 (fade_out 1 1 1 5)
1959 (sleep 5) 1963 (sleep 5)
1960 (player_effect_stop 0)1964 (player_effect_stop 0)
1961 )1965 )
1962)1966)
19631967
1964(script dormant effect_ease_on_down_the_road 1968(script dormant effect_ease_on_down_the_road
1965 (begin 1969 (begin
1966 (sleep 0) 1970 (sleep 0)
1967 (object_create_anew x03_shockwave_close) 1971 (object_create_anew x03_shockwave_close)
1968 (print "effetc - tetsuo!!!")1972 (print "effetc - tetsuo!!!")
1969 )1973 )
1970)1974)
19711975
1972(script dormant effect_akira 1976(script dormant effect_akira
1973 (begin 1977 (begin
1974 (sleep 130) 1978 (sleep 130)
1975 (object_create_anew x03_shockwave_far) 1979 (object_create_anew x03_shockwave_far)
1976 (print "effect - kaneda!!!")1980 (print "effect - kaneda!!!")
1977 )1981 )
1978)1982)
19791983
1980(script dormant shockwave_shake_02 1984(script dormant shockwave_shake_02
1981 (begin 1985 (begin
1982 (time_code_reset) 1986 (time_code_reset)
1983 (sleep 40) 1987 (sleep 40)
1984 (print "shake start") 1988 (print "shake start")
1985 (player_effect_set_max_rotation 0 1 1) 1989 (player_effect_set_max_rotation 0 1 1)
1986 (player_effect_start 0.5 2) 1990 (player_effect_start 0.5 2)
1987 (time_code_reset) 1991 (time_code_reset)
1988 (sleep 89) 1992 (sleep 89)
1989 (print "shake stop") 1993 (print "shake stop")
1990 (player_effect_stop 0)1994 (player_effect_stop 0)
1991 )1995 )
1992)1996)
19931997
1994(script dormant shockwave_shake_03 1998(script dormant shockwave_shake_03
1995 (begin 1999 (begin
1996 (time_code_reset) 2000 (time_code_reset)
1997 (sleep 270) 2001 (sleep 270)
1998 (print "shake start") 2002 (print "shake start")
1999 (player_effect_set_max_rotation 0 1 1) 2003 (player_effect_set_max_rotation 0 1 1)
2000 (player_effect_start 0.25 6)2004 (player_effect_start 0.25 6)
2001 )2005 )
2002)2006)
20032007
2004(script dormant final_fade 2008(script dormant final_fade
2005 (begin 2009 (begin
2006 (sleep 125) 2010 (sleep 125)
2007 (fade_out 1 1 1 5) 2011 (fade_out 1 1 1 5)
2008 (sleep 5) 2012 (sleep 5)
2009 (sleep 10) 2013 (sleep 10)
2010 (fade_in 1 1 1 5)2014 (fade_in 1 1 1 5)
2011 )2015 )
2012)2016)
20132017
2014(script static x03_08_setup 2018(script static x03_08_setup
2015 (begin 2019 (begin
2016 (object_create_anew x03_bus) 2020 (object_create_anew x03_bus)
2017 (object_create_anew x03_truck) 2021 (object_create_anew x03_truck)
2018 (object_create_anew x03_generator) 2022 (object_create_anew x03_generator)
2019 (object_create_anew x03_dumpster) 2023 (object_create_anew x03_dumpster)
2020 (object_destroy_containing "x03_palm") 2024 (object_destroy_containing "x03_palm")
2021