Untitled diff

Created Diff never expires
(global string data_mine_mission_segment "")
(global string data_mine_mission_segment "")
(global short sound_offset 15)
(global short sound_offset 15)
(global short prediction_offset 45)
(global short prediction_offset 45)
(global bool debug True)
(global bool debug True)
(global bool dialogue True)
(global bool dialogue True)
(global bool g_play_cinematics True)
(global bool g_play_cinematics True)
(global bool g_fact_ent_sen_spawn False)
(global bool g_fact_ent_sen_spawn False)
(global short g_fact_ent_sen_count 0)
(global short g_fact_ent_sen_count 0)
(global short g_fact_ent_sen_index 10)
(global short g_fact_ent_sen_index 10)
(global short g_fact_ent_enf_count 0)
(global short g_fact_ent_enf_count 0)
(global short g_fact_ent_enf_index 3)
(global short g_fact_ent_enf_index 3)
(global bool g_music_06b_01 True)
(global bool g_music_06b_01 True)
(global bool g_music_06b_02 False)
(global bool g_music_06b_02 False)
(global bool g_music_06b_03 False)
(global bool g_music_06b_03 False)
(global bool g_music_06b_04 False)
(global bool g_music_06b_04 False)
(global bool g_music_06b_05 False)
(global bool g_music_06b_05 False)
(global bool g_music_06b_06 False)
(global bool g_music_06b_06 False)
(global bool g_music_06b_07 False)
(global bool g_music_06b_07 False)
(global short dialogue_pause 7)
(global short dialogue_pause 7)
(global bool g_qz_cov_def_progress False)
(global bool g_qz_cov_def_progress False)
(global short g_order_delay 150)
(global short g_order_delay 150)
(global bool g_veh_int_migrate_a False)
(global bool g_veh_int_migrate_a False)
(global bool g_veh_int_migrate_b False)
(global bool g_veh_int_migrate_b False)
(global bool g_veh_int_migrate_c False)
(global bool g_veh_int_migrate_c False)
(global bool g_veh_int_migrate_d False)
(global bool g_veh_int_migrate_d False)
(global bool g_veh_int_migrate_e False)
(global bool g_veh_int_migrate_e False)
(global bool g_ext_a_dam_migrate_a False)
(global bool g_ext_a_dam_migrate_a False)
(global bool g_ext_a_dam_migrate_b False)
(global bool g_ext_a_dam_migrate_b False)
(global bool g_ext_a_migrate_a False)
(global bool g_ext_a_migrate_a False)
(global bool g_ext_a_migrate_b False)
(global bool g_ext_a_migrate_b False)
(global bool g_ext_a_migrate_c False)
(global bool g_ext_a_migrate_c False)
(global bool g_ext_a_migrate_d False)
(global bool g_ext_a_migrate_d False)
(global bool g_ext_a_migrate_e False)
(global bool g_ext_a_migrate_e False)
(global bool g_ext_a_migrate_f False)
(global bool g_ext_a_migrate_f False)
(global bool g_ext_a_fact_ent_migrate False)
(global bool g_ext_a_fact_ent_migrate False)
(global bool g_ext_b_migrate_1 False)
(global bool g_ext_b_migrate_1 False)
(global bool g_ext_b_migrate_2 False)
(global bool g_ext_b_migrate_2 False)
(global bool g_ext_b_migrate_3 False)
(global bool g_ext_b_migrate_3 False)
(global bool g_ext_b_migrate_4 False)
(global bool g_ext_b_migrate_4 False)
(global bool g_ext_b_migrate_5 False)
(global bool g_ext_b_migrate_5 False)
(global bool g_veh_int_ghost_spawn False)
(global bool g_veh_int_ghost_spawn False)
(global short g_veh_int_ghost_limit 0)
(global short g_veh_int_ghost_limit 0)
(global short g_veh_int_ghost_number 0)
(global short g_veh_int_ghost_number 0)
(global script_vehicle v_ext_a_phantom none)
(global script_vehicle v_ext_a_phantom none)
(global bool g_qz_ext_a_wraith_shoot False)
(global bool g_qz_ext_a_wraith_shoot False)
(global bool g_ext_a_dam_enf False)
(global bool g_ext_a_dam_enf False)
(global bool g_qz_ext_a_flood_ghosts False)
(global bool g_qz_ext_a_flood_ghosts False)
(global bool g_qz_ext_a_d_spawn True)
(global bool g_qz_ext_a_d_spawn True)
(global bool g_gorge_sen_spawn False)
(global bool g_gorge_sen_spawn False)
(global bool g_ext_b_phantom False)
(global bool g_ext_b_phantom False)
(global script_vehicle v_ext_b_phantom none)
(global script_vehicle v_ext_b_phantom none)
(global bool g_ext_b_ent_phantom False)
(global bool g_ext_b_ent_phantom False)
(global bool g_ext_b_enforcer False)
(global bool g_ext_b_enforcer False)
(global bool g_ext_b_bk_ghost_spawn False)
(global bool g_ext_b_bk_ghost_spawn False)
(global short g_ext_b_bk_ghost_limit 0)
(global short g_ext_b_bk_ghost_limit 0)
(global short g_ext_b_bk_ghost_number 0)
(global short g_ext_b_bk_ghost_number 0)
(global bool g_key_started False)
(global bool g_key_started False)
(global bool g_key_lock0_entered False)
(global bool g_key_lock0_entered False)
(global bool g_key_lock0_first_loadpoint False)
(global bool g_key_lock0_first_loadpoint False)
(global bool g_key_lock0_second_loadpoint False)
(global bool g_key_lock0_second_loadpoint False)
(global bool g_key_lock0_begin_human False)
(global bool g_key_lock0_begin_human False)
(global bool g_key_lock0_door1 False)
(global bool g_key_lock0_door1 False)
(global bool g_key_cruise_entered False)
(global bool g_key_cruise_entered False)
(global bool g_key_cruise_first_loadpoint False)
(global bool g_key_cruise_first_loadpoint False)
(global bool g_key_cruise_halfway False)
(global bool g_key_cruise_halfway False)
(global bool g_key_shaft_entered False)
(global bool g_key_shaft_entered False)
(global bool g_key_shaft_rising False)
(global bool g_key_shaft_rising False)
(global bool g_key_shaft_near_exterior False)
(global bool g_key_shaft_near_exterior False)
(global bool g_key_lock1_entered False)
(global bool g_key_lock1_entered False)
(global bool g_key_lock1_first_arch False)
(global bool g_key_lock1_first_arch False)
(global bool g_key_lock1_second_arch False)
(global bool g_key_lock1_second_arch False)
(global bool g_key_library_entered False)
(global bool g_key_library_entered False)
(global bool g_key_library_arrival False)
(global bool g_key_library_arrival False)
(global bool g_e26_started False)
(global bool g_e26_started False)
(global bool g_e26_ended False)
(global bool g_e26_ended False)
(global bool g_e25_started False)
(global bool g_e25_started False)
(global bool g_e24_started False)
(global bool g_e24_started False)
(global bool g_e23_started False)
(global bool g_e23_started False)
(global bool g_e22_started False)
(global bool g_e22_started False)
(global bool g_e21_started False)
(global bool g_e21_started False)




(script static player0
(script static player0
(begin
(begin
(unit (list_get (players) 0))
(unit (list_get (players) 0))
)
)
)
)


(script static player1
(script static player1
(begin
(begin
(unit (list_get (players) 1))
(unit (list_get (players) 1))
)
)
)
)


(script static player_count
(script static player_count
(begin
(begin
(list_count (players))
(list_count (players))
)
)
)
)


(script static end_segment
(script static end_segment
(begin
(begin
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 15)
(fade_out 0 0 0 15)
(sleep 30)
(sleep 30)
(print "end gameplay segment! thank you for playing!")
(print "end gameplay segment! thank you for playing!")
(sleep 15)
(sleep 15)
(print "grab jaime or paul to give feedback!")
(print "grab jaime or paul to give feedback!")
(player_action_test_reset)
(player_action_test_reset)
(sleep 15)
(sleep 15)
(print "press the “a” button to reset!")
(print "press the “a” button to reset!")
(sleep_until (player_action_test_accept))
(sleep_until (player_action_test_accept))
(print "reloading map...")
(print "reloading map...")
(sleep 15)
(sleep 15)
(map_reset)
(map_reset)
)
)
)
)


(script static difficulty_legendary
(script static difficulty_legendary
(begin
(begin
(= (game_difficulty_get) legendary)
(= (game_difficulty_get) legendary)
)
)
)
)


(script static difficulty_heroic
(script static difficulty_heroic
(begin
(begin
(= (game_difficulty_get) heroic)
(= (game_difficulty_get) heroic)
)
)
)
)


(script static difficulty_normal
(script static difficulty_normal
(begin
(begin
(= (game_difficulty_get) normal)
(= (game_difficulty_get) normal)
)
)
)
)


(script static cinematic_skip_start
(script static cinematic_skip_start
(begin
(begin
(cinematic_skip_start_internal)
(cinematic_skip_start_internal)
(game_save_cinematic_skip)
(game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted))
(sleep_until (not (game_saving)) 1) (not (game_reverted))
)
)
)
)


(script static cinematic_skip_stop
(script static cinematic_skip_stop
(begin
(begin
(cinematic_skip_stop_internal)
(cinematic_skip_stop_internal)
(if (not (game_reverted))
(if (not (game_reverted))
(game_revert))
(game_revert))
)
)
)
)


(script static cinematic_fade_to_white
(script static cinematic_fade_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 1 1 1 30)
(fade_out 1 1 1 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_white
(script static cinematic_fade_from_white
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_white_bars
(script static cinematic_fade_from_white_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_black_bars
(script static cinematic_fade_from_black_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_to_black
(script static cinematic_fade_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 30)
(fade_out 0 0 0 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_black
(script static cinematic_fade_from_black
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_snap_to_black
(script static cinematic_snap_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_snap_to_white
(script static cinematic_snap_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_stash_players
(script static cinematic_stash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
True)
True)
(object_hide
(object_hide
(player1)
(player1)
True)
True)
(object_cannot_take_damage (players))
(object_cannot_take_damage (players))
)
)
)
)


(script static cinematic_unstash_players
(script static cinematic_unstash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
False)
False)
(object_hide
(object_hide
(player1)
(player1)
False)
False)
(object_can_take_damage (players))
(object_can_take_damage (players))
)
)
)
)


(script dormant _stealth_toggle_monitor
(script dormant _stealth_toggle_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (and (>= (unit_get_shield
(sleep_until (if (and (>= (unit_get_shield
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) (= 1 1)
) 1) (player_action_test_vision_trigger)) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
50 0)
50 0)
(unit_set_current_vitality
(unit_set_current_vitality
(player0)
(player0)
50 0)
50 0)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (< (object_get_health
(sleep_until (or (< (object_get_health
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) 1)
) 1) (player_action_test_vision_trigger)) 1)
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
30 70)
30 70)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset) False)
(player_action_test_reset) False)
1)
1)
)
)
)
)


(script dormant _stealth_timer_monitor
(script dormant _stealth_timer_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(sleep 15)
(sleep 15)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until
(sleep_until
(begin
(begin
(print "+") False)
(print "+") False)
30 (* 5 30)) False)
30 (* 5 30)) False)
1)
1)
)
)
)
)


(script static activate_stealth_toggle_monitor
(script static activate_stealth_toggle_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static activate_stealth_timer_monitor
(script static activate_stealth_timer_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static playtest_mission
(script static playtest_mission
(begin
(begin
(if (game_is_playtest)
(if (game_is_playtest)
(begin
(begin
(sleep 30)
(sleep 30)
(hud_set_training_text playtest_raisehand)
(hud_set_training_text playtest_raisehand)
(hud_show_training_text True)
(hud_show_training_text True)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (player_action_test_accept) 1)
(sleep_until (player_action_test_accept) 1)
(hud_show_training_text False)
(hud_show_training_text False)
(sleep 30)
(sleep 30)
))
))
)
)
)
)


(script static 06_intra1_01_predict_stub
(script static 06_intra1_01_predict_stub
(begin
(begin
(wake 06_intra1_01_predict)
(wake 06_intra1_01_predict)
)
)
)
)


(script static 06_intra2_01_predict_stub
(script static 06_intra2_01_predict_stub
(begin
(begin
(wake 06_intra2_01_predict)
(wake 06_intra2_01_predict)
)
)
)
)


(script static 06_intra2_02_predict_stub
(script static 06_intra2_02_predict_stub
(begin
(begin
(wake 06_intra2_02_predict)
(wake 06_intra2_02_predict)
)
)
)
)


(script static 06_intra2_03_predict_stub
(script static 06_intra2_03_predict_stub
(begin
(begin
(wake 06_intra2_03_predict)
(wake 06_intra2_03_predict)
)
)
)
)


(script static x07_01_predict_stub
(script static x07_01_predict_stub
(begin
(begin
(wake x07_01_predict)
(wake x07_01_predict)
)
)
)
)


(script static x07_02_predict_stub
(script static x07_02_predict_stub
(begin
(begin
(wake x07_02_predict)
(wake x07_02_predict)
)
)
)
)


(script static x07_03_predict_stub
(script static x07_03_predict_stub
(begin
(begin
(wake x07_03_predict)
(wake x07_03_predict)
)
)
)
)


(script static x07_04_predict_stub
(script static x07_04_predict_stub
(begin
(begin
(wake x07_04_predict)
(wake x07_04_predict)
)
)
)
)


(script static x07_05_predict_stub
(script static x07_05_predict_stub
(begin
(begin
(wake x07_05_predict)
(wake x07_05_predict)
)
)
)
)


(script static x07_06_predict_stub
(script static x07_06_predict_stub
(begin
(begin
(wake x07_06_predict)
(wake x07_06_predict)
)
)
)
)


(script dormant c06_intra1_score_01
(script dormant c06_intra1_score_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra1\music\c06_intra1_01_mus none 1)
(sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra1\music\c06_intra1_01_mus none 1)
(print "c06_intra1 score 01 start")
(print "c06_intra1 score 01 start")
)
)
)
)


(script dormant c06_intra1_foley_01
(script dormant c06_intra1_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra1\foley\c06_intra1_01_fol none 1)
(sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra1\foley\c06_intra1_01_fol none 1)
(print "c06_intra1 foley 01 start")
(print "c06_intra1 foley 01 start")
)
)
)
)


(script dormant c06_2070_der
(script dormant c06_2070_der
(begin
(begin
(sleep 69)
(sleep 69)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2070_der dervish_intra1 1)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2070_der dervish_intra1 1)
(cinematic_subtitle c06_2070_der 7)
(cinematic_subtitle c06_2070_der 7)
)
)
)
)


(script dormant c06_2090_soc
(script dormant c06_2090_soc
(begin
(begin
(sleep 303)
(sleep 303)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2090_soc commander_intra1 1)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2090_soc commander_intra1 1)
(cinematic_subtitle c06_2090_soc 8)
(cinematic_subtitle c06_2090_soc 8)
)
)
)
)


(script dormant c06_2101_elc
(script dormant c06_2101_elc
(begin
(begin
(sleep 533)
(sleep 533)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2101_elc none 1)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2101_elc none 1)
(cinematic_subtitle c06_2101_elc 3)
(cinematic_subtitle c06_2101_elc 3)
)
)
)
)


(script dormant c06_2110_soc
(script dormant c06_2110_soc
(begin
(begin
(sleep 610)
(sleep 610)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2110_soc commander_intra1 1)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2110_soc commander_intra1 1)
(cinematic_subtitle c06_2110_soc 3)
(cinematic_subtitle c06_2110_soc 3)
)
)
)
)


(script dormant c06_2120_soc
(script dormant c06_2120_soc
(begin
(begin
(sleep 693)
(sleep 693)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2120_soc commander_intra1 1)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2120_soc commander_intra1 1)
(cinematic_subtitle c06_2120_soc 2)
(cinematic_subtitle c06_2120_soc 2)
)
)
)
)


(script dormant c06_intra1_dof_01
(script dormant c06_intra1_dof_01
(begin
(begin
(sleep 0)
(sleep 0)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 5 1 1 0 0 0 0)
(cinematic_screen_effect_set_depth_of_field 5 1 1 0 0 0 0)
(print "rack focus")
(print "rack focus")
(sleep 165)
(sleep 165)
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
(print "rack focus stop")
(print "rack focus stop")
)
)
)
)


(script dormant c06_intra1_dof_02
(script dormant c06_intra1_dof_02
(begin
(begin
(time_code_reset)
(time_code_reset)
(sleep 587)
(sleep 587)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 3 0 0 0 0.5 0.5 0)
(cinematic_screen_effect_set_depth_of_field 3 0 0 0 0.5 0.5 0)
(print "rack focus")
(print "rack focus")
(object_destroy_containing "elite")
(object_destroy_containing "elite")
(sleep 190)
(sleep 190)
(cinematic_screen_effect_set_depth_of_field 3 0 0.5 1 0.5 0 1)
(cinematic_screen_effect_set_depth_of_field 3 0 0.5 1 0.5 0 1)
(print "rack focus")
(print "rack focus")
)
)
)
)


(script dormant c06_intra1_cinematic_light
(script dormant c06_intra1_cinematic_light
(begin
(begin
(cinematic_lighting_set_primary_light -20 282 0.21 0.29 0.37)
(cinematic_lighting_set_primary_light -20 282 0.21 0.29 0.37)
(cinematic_lighting_set_secondary_light -59 306 0.34 0.58 0.65)
(cinematic_lighting_set_secondary_light -59 306 0.34 0.58 0.65)
(cinematic_lighting_set_ambient_light 0.07 0.05 0.08)
(cinematic_lighting_set_ambient_light 0.07 0.05 0.08)
(object_uses_cinematic_lighting dervish_intra1 True)
(object_uses_cinematic_lighting dervish_intra1 True)
(object_uses_cinematic_lighting commander_intra1 True)
(object_uses_cinematic_lighting commander_intra1 True)
(object_uses_cinematic_lighting elite_01 True)
(object_uses_cinematic_lighting elite_01 True)
(object_uses_cinematic_lighting elite_02 True)
(object_uses_cinematic_lighting elite_02 True)
(object_uses_cinematic_lighting elite_03 True)
(object_uses_cinematic_lighting elite_03 True)
(object_uses_cinematic_lighting elite_04 True)
(object_uses_cinematic_lighting elite_04 True)
(object_uses_cinematic_lighting phantom_intra1 True)
(object_uses_cinematic_lighting phantom_intra1 True)
(object_uses_cinematic_lighting spectre_intra1 True)
(object_uses_cinematic_lighting spectre_intra1 True)
)
)
)
)


(script static c06_intra1_setup
(script static c06_intra1_setup
(begin
(begin
(object_create_anew dervish_intra1)
(object_create_anew dervish_intra1)
(object_create_anew commander_intra1)
(object_create_anew commander_intra1)
(object_create_anew elite_01)
(object_create_anew elite_01)
(object_create_anew elite_02)
(object_create_anew elite_02)
(object_create_anew elite_03)
(object_create_anew elite_03)
(object_create_anew elite_04)
(object_create_anew elite_04)
(object_create_anew phantom_intra1)
(object_create_anew phantom_intra1)
(object_create_anew spectre_intra1)
(object_create_anew spectre_intra1)
(cinematic_clone_players_weapon dervish_intra1 left_hand_elite )
(cinematic_clone_players_weapon dervish_intra1 left_hand_elite )
(object_cinematic_lod dervish_intra1 True)
(object_cinematic_lod dervish_intra1 True)
(object_cinematic_lod commander_intra1 True)
(object_cinematic_lod commander_intra1 True)
(object_cinematic_lod elite_01 True)
(object_cinematic_lod elite_01 True)
(object_cinematic_lod elite_02 True)
(object_cinematic_lod elite_02 True)
(object_cinematic_lod elite_03 True)
(object_cinematic_lod elite_03 True)
(object_cinematic_lod elite_04 True)
(object_cinematic_lod elite_04 True)
(object_cinematic_lod phantom_intra1 True)
(object_cinematic_lod phantom_intra1 True)
(object_cinematic_lod spectre_intra1 True)
(object_cinematic_lod spectre_intra1 True)
(wake c06_intra1_score_01)
(wake c06_intra1_score_01)
(wake c06_intra1_foley_01)
(wake c06_intra1_foley_01)
(wake c06_2070_der)
(wake c06_2070_der)
(wake c06_2090_soc)
(wake c06_2090_soc)
(wake c06_2101_elc)
(wake c06_2101_elc)
(wake c06_2110_soc)
(wake c06_2110_soc)
(wake c06_2120_soc)
(wake c06_2120_soc)
(wake c06_intra1_dof_01)
(wake c06_intra1_dof_01)
(wake c06_intra1_dof_02)
(wake c06_intra1_dof_02)
(wake c06_intra1_cinematic_light)
(wake c06_intra1_cinematic_light)
)
)
)
)


(script static c06_intra1_cleanup
(script static c06_intra1_cleanup
(begin
(begin
(object_destroy_containing "intra1")
(object_destroy_containing "intra1")
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
)
)
)
)


(script static c06_intra1
(script static c06_intra1
(begin
(begin
(texture_cache_flush)
(texture_cache_flush)
(geometry_cache_flush)
(geometry_cache_flush)
(sound_class_set_gain "vehicle" 0.25 1)
(sound_class_set_gain "vehicle" 0.25 1)
(sound_class_set_gain "amb" 0.5 1)
(sound_class_set_gain "amb" 0.5 1)
(switch_bsp_by_name sentinelhq_2)
(switch_bsp_by_name sentinelhq_2)
(sleep 1)
(sleep 1)
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(06_intra1_01_predict_stub)
(06_intra1_01_predict_stub)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra1\music\c06_intra1_01_mus)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra1\music\c06_intra1_01_mus)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra1\foley\c06_intra1_01_fol)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra1\foley\c06_intra1_01_fol)
(sleep prediction_offset)
(sleep prediction_offset)
(c06_intra1_setup)
(c06_intra1_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\06_intra1\06_intra1 06_intra1_01 none anchor_flag_intra1)
(camera_set_animation_relative objects\characters\cinematic_camera\06_intra1\06_intra1 06_intra1_01 none anchor_flag_intra1)
(custom_animation_relative dervish_intra1 objects\characters\dervish\06_intra1\06_intra1 dervish_01 False anchor_intra1)
(custom_animation_relative dervish_intra1 objects\characters\dervish\06_intra1\06_intra1 dervish_01 False anchor_intra1)
(custom_animation_relative commander_intra1 objects\characters\elite\06_intra1\06_intra1 soc_01 False anchor_intra1)
(custom_animation_relative commander_intra1 objects\characters\elite\06_intra1\06_intra1 soc_01 False anchor_intra1)
(custom_animation_relative elite_01 objects\characters\elite\06_intra1\06_intra1 elite01_01 False anchor_intra1)
(custom_animation_relative elite_01 objects\characters\elite\06_intra1\06_intra1 elite01_01 False anchor_intra1)
(custom_animation_relative elite_02 objects\characters\elite\06_intra1\06_intra1 elite02_01 False anchor_intra1)
(custom_animation_relative elite_02 objects\characters\elite\06_intra1\06_intra1 elite02_01 False anchor_intra1)
(custom_animation_relative elite_03 objects\characters\elite\06_intra1\06_intra1 elite03_01 False anchor_intra1)
(custom_animation_relative elite_03 objects\characters\elite\06_intra1\06_intra1 elite03_01 False anchor_intra1)
(custom_animation_relative elite_04 objects\characters\elite\06_intra1\06_intra1 elite04_01 False anchor_intra1)
(custom_animation_relative elite_04 objects\characters\elite\06_intra1\06_intra1 elite04_01 False anchor_intra1)
(custom_animation_relative phantom_intra1 objects\vehicles\phantom\animations\06_intra1\06_intra1 phantom_01 False anchor_intra1)
(custom_animation_relative phantom_intra1 objects\vehicles\phantom\animations\06_intra1\06_intra1 phantom_01 False anchor_intra1)
(custom_animation_relative spectre_intra1 objects\vehicles\spectre\06_intra1\06_intra1 spectre_01 False anchor_intra1)
(custom_animation_relative spectre_intra1 objects\vehicles\spectre\06_intra1\06_intra1 spectre_01 False anchor_intra1)
(sleep 15)
(sleep 15)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep (- (camera_time) 15))
(sleep (- (camera_time) 15))
(fade_out 1 1 1 15)
(fade_out 1 1 1 15)
(sleep 15)
(sleep 15)
(c06_intra1_cleanup)
(c06_intra1_cleanup)
(sleep 30)
(sleep 30)
(sound_class_set_gain "vehicle" 1 1)
(sound_class_set_gain "vehicle" 1 1)
(sound_class_set_gain "amb" 1 1)
(sound_class_set_gain "amb" 1 1)
)
)
)
)


(script dormant c06_intra2_score_01
(script dormant c06_intra2_score_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\music\c06_intra_2_01_mus none 1)
(sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\music\c06_intra_2_01_mus none 1)
(print "c06_intra2 score 01 start")
(print "c06_intra2 score 01 start")
)
)
)
)


(script dormant c06_intra2_foley_01
(script dormant c06_intra2_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_01_fol none 1)
(sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_01_fol none 1)
(print "c06_intra2 foley 01 start")
(print "c06_intra2 foley 01 start")
)
)
)
)


(script dormant c06_3010_soc
(script dormant c06_3010_soc
(begin
(begin
(sleep 550)
(sleep 550)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_3010_soc none 1)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_3010_soc none 1)
(cinematic_subtitle c06_3010_soc 3)
(cinematic_subtitle c06_3010_soc 3)
)
)
)
)


(script dormant c06_intra2_cinematic_light
(script dormant c06_intra2_cinematic_light
(begin
(begin
(cinematic_lighting_set_primary_light 40 40 0.24 0.25 0.27)
(cinematic_lighting_set_primary_light 40 40 0.24 0.25 0.27)
(cinematic_lighting_set_secondary_light -72 134 0.23 0.27 0.29)
(cinematic_lighting_set_secondary_light -72 134 0.23 0.27 0.29)
(cinematic_lighting_set_ambient_light 0.05 0.05 0.05)
(cinematic_lighting_set_ambient_light 0.05 0.05 0.05)
(object_uses_cinematic_lighting dervish True)
(object_uses_cinematic_lighting dervish True)
(object_uses_cinematic_lighting commander True)
(object_uses_cinematic_lighting commander True)
)
)
)
)


(script static c06_intra2_01_setup
(script static c06_intra2_01_setup
(begin
(begin
(object_destroy key)
(object_destroy key)
(object_create_anew dervish)
(object_create_anew dervish)
(object_create_anew commander)
(object_create_anew commander)
(object_create_anew energy_blade)
(object_create_anew energy_blade)
(object_create_anew key_intra2_01)
(object_create_anew key_intra2_01)
(object_create_anew key_intra2_02)
(object_create_anew key_intra2_02)
(objects_attach commander left_hand_elite energy_blade )
(objects_attach commander left_hand_elite energy_blade )
(object_set_permutation energy_blade blade noblade)
(object_set_permutation energy_blade blade noblade)
(object_cinematic_lod dervish True)
(object_cinematic_lod dervish True)
(object_cinematic_lod index_container True)
(object_cinematic_lod index_container True)
(object_cinematic_lod key_intra2_01 True)
(object_cinematic_lod key_intra2_01 True)
(object_cinematic_lod key_intra2_02 True)
(object_cinematic_lod key_intra2_02 True)
(wake c06_intra2_score_01)
(wake c06_intra2_score_01)
(wake c06_intra2_foley_01)
(wake c06_intra2_foley_01)
(wake c06_3010_soc)
(wake c06_3010_soc)
(wake c06_intra2_cinematic_light)
(wake c06_intra2_cinematic_light)
)
)
)
)


(script static c06_intra2_scene_01
(script static c06_intra2_scene_01
(begin
(begin
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(06_intra2_01_predict_stub)
(06_intra2_01_predict_stub)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\music\c06_intra_2_01_mus)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\music\c06_intra_2_01_mus)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_01_fol)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_01_fol)
(sleep prediction_offset)
(sleep prediction_offset)
(c06_intra2_01_setup)
(c06_intra2_01_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\06_intra2\06_intra2 06_intra2_01 none anchor_flag_intra2)
(camera_set_animation_relative objects\characters\cinematic_camera\06_intra2\06_intra2 06_intra2_01 none anchor_flag_intra2)
(custom_animation_relative dervish objects\characters\dervish\06_intra2\06_intra2 dervish_01 False anchor_intra2)
(custom_animation_relative dervish objects\characters\dervish\06_intra2\06_intra2 dervish_01 False anchor_intra2)
(custom_animation_relative commander objects\characters\elite\06_intra2\06_intra2 commander_01 False anchor_intra2)
(custom_animation_relative commander objects\characters\elite\06_intra2\06_intra2 commander_01 False anchor_intra2)
(scenery_animation_start_relative key_intra2_01 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_dervishkey_01 anchor_intra2)
(scenery_animation_start_relative key_intra2_01 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_dervishkey_01 anchor_intra2)
(scenery_animation_start_relative key_intra2_02 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_humankey_01 anchor_intra2)
(scenery_animation_start_relative key_intra2_02 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_humankey_01 anchor_intra2)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(06_intra2_02_predict_stub)
(06_intra2_02_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_02_fol)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_02_fol)
(sleep (camera_time))
(sleep (camera_time))
)
)
)
)


(script dormant c06_intra2_foley_02
(script dormant c06_intra2_foley_02
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_02_fol none 1)
(sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_02_fol none 1)
(print "c06_intra2 foley 02 start")
(print "c06_intra2 foley 02 start")
)
)
)
)


(script dormant c06_3030_soc
(script dormant c06_3030_soc
(begin
(begin
(sleep 73)
(sleep 73)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_3030_soc commander 1)
(sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_3030_soc commander 1)
(cinematic_subtitle c06_3030_soc 3)
(cinematic_subtitle c06_3030_soc 3)
)
)
)
)


(script dormant blade_activate
(script dormant blade_activate
(begin
(begin
(time_code_reset)
(time_code_reset)
(sleep 87)
(sleep 87)
(object_set_permutation energy_blade blade default)
(object_set_permutation energy_blade blade default)
(object_set_function_variable energy_blade turned_on 1 0)
(object_set_function_variable energy_blade turned_on 1 0)
(effect_new_on_object_marker effects\objects\weapons\melee\energy_blade\blade_activate_replace commander left_hand_elite)
(effect_new_on_object_marker effects\objects\weapons\melee\energy_blade\blade_activate_replace commander left_hand_elite)
(print "blade activate")
(print "blade activate")
)
)
)
)


(script dormant kill_switch
(script dormant kill_switch
(begin
(begin
(sleep 307)
(sleep 307)
(print "delete switch")
(print "delete switch")
(object_destroy key_switch)
(object_destroy key_switch)
)
)
)
)


(script static c06_intra2_02_setup
(script static c06_intra2_02_setup
(begin
(begin
(cinematic_set_far_clip_distance 2048)
(cinematic_set_far_clip_distance 2048)
(print "set far clip")
(print "set far clip")
(wake c06_intra2_foley_02)
(wake c06_intra2_foley_02)
(wake c06_3030_soc)
(wake c06_3030_soc)
(wake blade_activate)
(wake blade_activate)
(wake kill_switch)
(wake kill_switch)
)
)
)
)


(script static c06_intra2_02_cleanup
(script static c06_intra2_02_cleanup
(begin
(begin
(object_destroy commander)
(object_destroy commander)
(object_destroy_containing "key_intra2_02")
(object_destroy_containing "key_intra2_02")
)
)
)
)


(script static c06_intra2_scene_02
(script static c06_intra2_scene_02
(begin
(begin
(c06_intra2_02_setup)
(c06_intra2_02_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\06_intra2\06_intra2 06_intra2_02 none anchor_flag_intra2)
(camera_set_animation_relative objects\characters\cinematic_camera\06_intra2\06_intra2 06_intra2_02 none anchor_flag_intra2)
(custom_animation_relative dervish objects\characters\dervish\06_intra2\06_intra2 dervish_02 False anchor_intra2)
(custom_animation_relative dervish objects\characters\dervish\06_intra2\06_intra2 dervish_02 False anchor_intra2)
(custom_animation_relative commander objects\characters\elite\06_intra2\06_intra2 commander_02 False anchor_intra2)
(custom_animation_relative commander objects\characters\elite\06_intra2\06_intra2 commander_02 False anchor_intra2)
(scenery_animation_start_relative key_intra2_01 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_dervishkey_02 anchor_intra2)
(scenery_animation_start_relative key_intra2_01 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_dervishkey_02 anchor_intra2)
(scenery_animation_start_relative key_intra2_02 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_humankey_02 anchor_intra2)
(scenery_animation_start_relative key_intra2_02 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_humankey_02 anchor_intra2)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(06_intra2_03_predict_stub)
(06_intra2_03_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_03_fol)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_03_fol)
(sleep (camera_time))
(sleep (camera_time))
(c06_intra2_02_cleanup)
(c06_intra2_02_cleanup)
)
)
)
)


(script dormant c06_intra2_foley_03
(script dormant c06_intra2_foley_03
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_03_fol none 1)
(sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_03_fol none 1)
(print "c06_intra2 foley 03 start")
(print "c06_intra2 foley 03 start")
)
)
)
)


(script dormant l06_0300_tar
(script dormant l06_0300_tar
(begin
(begin
(sleep 74)
(sleep 74)
(sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\mission\l06_0300_tar none 1 radio_covy)
(sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\mission\l06_0300_tar none 1 radio_covy)
(cinematic_subtitle l06_0300_tar 2)
(cinematic_subtitle l06_0300_tar 2)
)
)
)
)


(script dormant l06_0310_tar
(script dormant l06_0310_tar
(begin
(begin
(sleep 164)
(sleep 164)
(sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\mission\l06_0310_tar none 1 radio_covy)
(sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\mission\l06_0310_tar none 1 radio_covy)
(cinematic_subtitle l06_0310_tar 2.5)
(cinematic_subtitle l06_0310_tar 2.5)
)
)
)
)


(script dormant key_door_open
(script dormant key_door_open
(begin
(begin
(sleep 210)
(sleep 210)
(print "key door open")
(print "key door open")
(device_set_position key_ride_door0 1)
(device_set_position key_ride_door0 1)
)
)
)
)


(script static c06_intra2_03_setup
(script static c06_intra2_03_setup
(begin
(begin
(object_create_anew phantom_01)
(object_create_anew phantom_01)
(object_cinematic_lod phantom_01 True)
(object_cinematic_lod phantom_01 True)
(object_uses_cinematic_lighting phantom_01 True)
(object_uses_cinematic_lighting phantom_01 True)
(wake c06_intra2_foley_03)
(wake c06_intra2_foley_03)
(wake l06_0300_tar)
(wake l06_0300_tar)
(wake l06_0310_tar)
(wake l06_0310_tar)
(wake key_door_open)
(wake key_door_open)
)
)
)
)


(script static c06_intra2_03_cleanup
(script static c06_intra2_03_cleanup
(begin
(begin
(object_destroy dervish)
(object_destroy dervish)
(object_destroy phantom_01)
(object_destroy phantom_01)
(object_destroy key_intra2_01)
(object_destroy key_intra2_01)
)
)
)
)


(script static c06_intra2_scene_03
(script static c06_intra2_scene_03
(begin
(begin
(c06_intra2_03_setup)
(c06_intra2_03_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\06_intra2\06_intra2 06_intra2_03 none anchor_flag_intra2)
(camera_set_animation_relative objects\characters\cinematic_camera\06_intra2\06_intra2 06_intra2_03 none anchor_flag_intra2)
(custom_animation_relative dervish objects\characters\dervish\06_intra2\06_intra2 dervish_03 False anchor_intra2)
(custom_animation_relative dervish objects\characters\dervish\06_intra2\06_intra2 dervish_03 False anchor_intra2)
(custom_animation_relative phantom_01 objects\vehicles\phantom\animations\06_intra2\06_intra2 phantom_03 False anchor_intra2)
(custom_animation_relative phantom_01 objects\vehicles\phantom\animations\06_intra2\06_intra2 phantom_03 False anchor_intra2)
(scenery_animation_start_relative key_intra2_01 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_dervishkey_03 anchor_intra2)
(scenery_animation_start_relative key_intra2_01 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_dervishkey_03 anchor_intra2)
(sleep (- (camera_time) 15))
(sleep (- (camera_time) 15))
(fade_out 1 1 1 15)
(fade_out 1 1 1 15)
(sleep 15)
(sleep 15)
(c06_intra2_03_cleanup)
(c06_intra2_03_cleanup)
(sleep 30)
(sleep 30)
)
)
)
)


(script static c06_intra2
(script static c06_intra2
(begin
(begin
(texture_cache_flush)
(texture_cache_flush)
(geometry_cache_flush)
(geometry_cache_flush)
(switch_bsp_by_name sen_hq_bsp_5)
(switch_bsp_by_name sen_hq_bsp_5)
(sleep 1)
(sleep 1)
(c06_intra2_scene_01)
(c06_intra2_scene_01)
(c06_intra2_scene_02)
(c06_intra2_scene_02)
(c06_intra2_scene_03)
(c06_intra2_scene_03)
)
)
)
)


(script dormant x07_foley_01
(script dormant x07_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_01_fol none 1)
(sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_01_fol none 1)
(print "x07 foley 01 start")
(print "x07 foley 01 start")
)
)
)
)


(script dormant x07_cinematic_light_01
(script dormant x07_cinematic_light_01
(begin
(begin
(cinematic_lighting_set_primary_light -46 220 0.26 0.23 0.2)
(cinematic_lighting_set_primary_light -46 220 0.26 0.23 0.2)
(cinematic_lighting_set_secondary_light 63 262 0.23 0.27 0.29)
(cinematic_lighting_set_secondary_light 63 262 0.23 0.27 0.29)
(cinematic_lighting_set_ambient_light 0.02 0.02 0.02)
(cinematic_lighting_set_ambient_light 0.02 0.02 0.02)
(rasterizer_bloom_override True)
(rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.3)
(rasterizer_bloom_override_threshold 0.3)
(rasterizer_bloom_override_brightness 0.5)
(rasterizer_bloom_override_brightness 0.5)
(object_uses_cinematic_lighting miranda True)
(object_uses_cinematic_lighting miranda True)
(object_uses_cinematic_lighting x07_tentacle True)
(object_uses_cinematic_lighting x07_tentacle True)
(print "tentacle cinematic lighting")
(object_uses_cinematic_lighting index_container True)
(object_uses_cinematic_lighting index_container True)
)
)
)
)


(script static x07_01_setup
(script static x07_01_setup
(begin
(begin
(object_create_anew miranda)
(object_create_anew miranda)
(object_create_anew x07_tentacle)
(object_create_anew x07_tentacle)
(object_create_anew index_container)
(object_create_anew index_container)
(print "tentacle created")
(object_cinematic_lod miranda True)
(object_cinematic_lod miranda True)
(object_cinematic_lod x07_tentacle True)
(object_cinematic_lod index_container True)
(object_cinematic_lod index_container True)
(unit_set_emotional_state miranda pain 0.25 0)
(unit_set_emotional_state miranda pain 0.25 0)
(print "miranda - pain .25 0")
(print "miranda - pain .25 0")
(wake x07_foley_01)
(wake x07_foley_01)
(wake x07_cinematic_light_01)
(wake x07_cinematic_light_01)
)
)
)
)


(script static x07_scene_01
(script static x07_scene_01
(begin
(begin
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(cinematic_outro_start)
(cinematic_outro_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(x07_01_predict_stub)
(x07_01_predict_stub)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\music\x07_02_mus)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\music\x07_02_mus)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_01_fol)
(sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_01_fol)
(sleep prediction_offset)
(sleep prediction_offset)
(x07_01_setup)
(x07_01_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_01 none anchor_flag_x07)
(camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_01 none anchor_flag_x07)
(custom_animation_relative miranda objects\characters\miranda\x07\x0
(custom_animation_relative miranda objec