-1 Removal
+8 Additions
1(global string data_mine_mission_segment "")1(global string data_mine_mission_segment "")
2(global short sound_offset 15)2(global short sound_offset 15)
3(global short prediction_offset 45)3(global short prediction_offset 45)
4(global bool debug True)4(global bool debug True)
5(global bool dialogue True)5(global bool dialogue True)
6(global bool g_play_cinematics True)6(global bool g_play_cinematics True)
7(global bool g_fact_ent_sen_spawn False)7(global bool g_fact_ent_sen_spawn False)
8(global short g_fact_ent_sen_count 0)8(global short g_fact_ent_sen_count 0)
9(global short g_fact_ent_sen_index 10)9(global short g_fact_ent_sen_index 10)
10(global short g_fact_ent_enf_count 0)10(global short g_fact_ent_enf_count 0)
11(global short g_fact_ent_enf_index 3)11(global short g_fact_ent_enf_index 3)
12(global bool g_music_06b_01 True)12(global bool g_music_06b_01 True)
13(global bool g_music_06b_02 False)13(global bool g_music_06b_02 False)
14(global bool g_music_06b_03 False)14(global bool g_music_06b_03 False)
15(global bool g_music_06b_04 False)15(global bool g_music_06b_04 False)
16(global bool g_music_06b_05 False)16(global bool g_music_06b_05 False)
17(global bool g_music_06b_06 False)17(global bool g_music_06b_06 False)
18(global bool g_music_06b_07 False)18(global bool g_music_06b_07 False)
19(global short dialogue_pause 7)19(global short dialogue_pause 7)
20(global bool g_qz_cov_def_progress False)20(global bool g_qz_cov_def_progress False)
21(global short g_order_delay 150)21(global short g_order_delay 150)
22(global bool g_veh_int_migrate_a False)22(global bool g_veh_int_migrate_a False)
23(global bool g_veh_int_migrate_b False)23(global bool g_veh_int_migrate_b False)
24(global bool g_veh_int_migrate_c False)24(global bool g_veh_int_migrate_c False)
25(global bool g_veh_int_migrate_d False)25(global bool g_veh_int_migrate_d False)
26(global bool g_veh_int_migrate_e False)26(global bool g_veh_int_migrate_e False)
27(global bool g_ext_a_dam_migrate_a False)27(global bool g_ext_a_dam_migrate_a False)
28(global bool g_ext_a_dam_migrate_b False)28(global bool g_ext_a_dam_migrate_b False)
29(global bool g_ext_a_migrate_a False)29(global bool g_ext_a_migrate_a False)
30(global bool g_ext_a_migrate_b False)30(global bool g_ext_a_migrate_b False)
31(global bool g_ext_a_migrate_c False)31(global bool g_ext_a_migrate_c False)
32(global bool g_ext_a_migrate_d False)32(global bool g_ext_a_migrate_d False)
33(global bool g_ext_a_migrate_e False)33(global bool g_ext_a_migrate_e False)
34(global bool g_ext_a_migrate_f False)34(global bool g_ext_a_migrate_f False)
35(global bool g_ext_a_fact_ent_migrate False)35(global bool g_ext_a_fact_ent_migrate False)
36(global bool g_ext_b_migrate_1 False)36(global bool g_ext_b_migrate_1 False)
37(global bool g_ext_b_migrate_2 False)37(global bool g_ext_b_migrate_2 False)
38(global bool g_ext_b_migrate_3 False)38(global bool g_ext_b_migrate_3 False)
39(global bool g_ext_b_migrate_4 False)39(global bool g_ext_b_migrate_4 False)
40(global bool g_ext_b_migrate_5 False)40(global bool g_ext_b_migrate_5 False)
41(global bool g_veh_int_ghost_spawn False)41(global bool g_veh_int_ghost_spawn False)
42(global short g_veh_int_ghost_limit 0)42(global short g_veh_int_ghost_limit 0)
43(global short g_veh_int_ghost_number 0)43(global short g_veh_int_ghost_number 0)
44(global script_vehicle v_ext_a_phantom none)44(global script_vehicle v_ext_a_phantom none)
45(global bool g_qz_ext_a_wraith_shoot False)45(global bool g_qz_ext_a_wraith_shoot False)
46(global bool g_ext_a_dam_enf False)46(global bool g_ext_a_dam_enf False)
47(global bool g_qz_ext_a_flood_ghosts False)47(global bool g_qz_ext_a_flood_ghosts False)
48(global bool g_qz_ext_a_d_spawn True)48(global bool g_qz_ext_a_d_spawn True)
49(global bool g_gorge_sen_spawn False)49(global bool g_gorge_sen_spawn False)
50(global bool g_ext_b_phantom False)50(global bool g_ext_b_phantom False)
51(global script_vehicle v_ext_b_phantom none)51(global script_vehicle v_ext_b_phantom none)
52(global bool g_ext_b_ent_phantom False)52(global bool g_ext_b_ent_phantom False)
53(global bool g_ext_b_enforcer False)53(global bool g_ext_b_enforcer False)
54(global bool g_ext_b_bk_ghost_spawn False)54(global bool g_ext_b_bk_ghost_spawn False)
55(global short g_ext_b_bk_ghost_limit 0)55(global short g_ext_b_bk_ghost_limit 0)
56(global short g_ext_b_bk_ghost_number 0)56(global short g_ext_b_bk_ghost_number 0)
57(global bool g_key_started False)57(global bool g_key_started False)
58(global bool g_key_lock0_entered False)58(global bool g_key_lock0_entered False)
59(global bool g_key_lock0_first_loadpoint False)59(global bool g_key_lock0_first_loadpoint False)
60(global bool g_key_lock0_second_loadpoint False)60(global bool g_key_lock0_second_loadpoint False)
61(global bool g_key_lock0_begin_human False)61(global bool g_key_lock0_begin_human False)
62(global bool g_key_lock0_door1 False)62(global bool g_key_lock0_door1 False)
63(global bool g_key_cruise_entered False)63(global bool g_key_cruise_entered False)
64(global bool g_key_cruise_first_loadpoint False)64(global bool g_key_cruise_first_loadpoint False)
65(global bool g_key_cruise_halfway False)65(global bool g_key_cruise_halfway False)
66(global bool g_key_shaft_entered False)66(global bool g_key_shaft_entered False)
67(global bool g_key_shaft_rising False)67(global bool g_key_shaft_rising False)
68(global bool g_key_shaft_near_exterior False)68(global bool g_key_shaft_near_exterior False)
69(global bool g_key_lock1_entered False)69(global bool g_key_lock1_entered False)
70(global bool g_key_lock1_first_arch False)70(global bool g_key_lock1_first_arch False)
71(global bool g_key_lock1_second_arch False)71(global bool g_key_lock1_second_arch False)
72(global bool g_key_library_entered False)72(global bool g_key_library_entered False)
73(global bool g_key_library_arrival False)73(global bool g_key_library_arrival False)
74(global bool g_e26_started False)74(global bool g_e26_started False)
75(global bool g_e26_ended False)75(global bool g_e26_ended False)
76(global bool g_e25_started False)76(global bool g_e25_started False)
77(global bool g_e24_started False)77(global bool g_e24_started False)
78(global bool g_e23_started False)78(global bool g_e23_started False)
79(global bool g_e22_started False)79(global bool g_e22_started False)
80(global bool g_e21_started False)80(global bool g_e21_started False)
8181
8282
83(script static player0 83(script static player0
84 (begin 84 (begin
85 (unit (list_get (players) 0))85 (unit (list_get (players) 0))
86 )86 )
87)87)
8888
89(script static player1 89(script static player1
90 (begin 90 (begin
91 (unit (list_get (players) 1))91 (unit (list_get (players) 1))
92 )92 )
93)93)
9494
95(script static player_count 95(script static player_count
96 (begin 96 (begin
97 (list_count (players))97 (list_count (players))
98 )98 )
99)99)
100100
101(script static end_segment 101(script static end_segment
102 (begin 102 (begin
103 (camera_control True) 103 (camera_control True)
104 (cinematic_start) 104 (cinematic_start)
105 (fade_out 0 0 0 15) 105 (fade_out 0 0 0 15)
106 (sleep 30) 106 (sleep 30)
107 (print "end gameplay segment! thank you for playing!") 107 (print "end gameplay segment! thank you for playing!")
108 (sleep 15) 108 (sleep 15)
109 (print "grab jaime or paul to give feedback!") 109 (print "grab jaime or paul to give feedback!")
110 (player_action_test_reset) 110 (player_action_test_reset)
111 (sleep 15) 111 (sleep 15)
112 (print "press the “a” button to reset!") 112 (print "press the “a” button to reset!")
113 (sleep_until (player_action_test_accept)) 113 (sleep_until (player_action_test_accept))
114 (print "reloading map...") 114 (print "reloading map...")
115 (sleep 15) 115 (sleep 15)
116 (map_reset)116 (map_reset)
117 )117 )
118)118)
119119
120(script static difficulty_legendary 120(script static difficulty_legendary
121 (begin 121 (begin
122 (= (game_difficulty_get) legendary)122 (= (game_difficulty_get) legendary)
123 )123 )
124)124)
125125
126(script static difficulty_heroic 126(script static difficulty_heroic
127 (begin 127 (begin
128 (= (game_difficulty_get) heroic)128 (= (game_difficulty_get) heroic)
129 )129 )
130)130)
131131
132(script static difficulty_normal 132(script static difficulty_normal
133 (begin 133 (begin
134 (= (game_difficulty_get) normal)134 (= (game_difficulty_get) normal)
135 )135 )
136)136)
137137
138(script static cinematic_skip_start 138(script static cinematic_skip_start
139 (begin 139 (begin
140 (cinematic_skip_start_internal) 140 (cinematic_skip_start_internal)
141 (game_save_cinematic_skip) 141 (game_save_cinematic_skip)
142 (sleep_until (not (game_saving)) 1) (not (game_reverted))142 (sleep_until (not (game_saving)) 1) (not (game_reverted))
143 )143 )
144)144)
145145
146(script static cinematic_skip_stop 146(script static cinematic_skip_stop
147 (begin 147 (begin
148 (cinematic_skip_stop_internal) 148 (cinematic_skip_stop_internal)
149 (if (not (game_reverted)) 149 (if (not (game_reverted))
150 (game_revert))150 (game_revert))
151 )151 )
152)152)
153153
154(script static cinematic_fade_to_white 154(script static cinematic_fade_to_white
155 (begin 155 (begin
156 (player_enable_input False) 156 (player_enable_input False)
157 (player_camera_control False) 157 (player_camera_control False)
158 (hud_cinematic_fade 0 0.5) 158 (hud_cinematic_fade 0 0.5)
159 (cinematic_start) 159 (cinematic_start)
160 (fade_out 1 1 1 30) 160 (fade_out 1 1 1 30)
161 (sleep 30) 161 (sleep 30)
162 (camera_control True)162 (camera_control True)
163 )163 )
164)164)
165165
166(script static cinematic_fade_from_white 166(script static cinematic_fade_from_white
167 (begin 167 (begin
168 (hud_cinematic_fade 1 0.5) 168 (hud_cinematic_fade 1 0.5)
169 (cinematic_stop) 169 (cinematic_stop)
170 (camera_control False) 170 (camera_control False)
171 (fade_in 1 1 1 15) 171 (fade_in 1 1 1 15)
172 (sleep 15) 172 (sleep 15)
173 (player_enable_input True) 173 (player_enable_input True)
174 (player_camera_control True)174 (player_camera_control True)
175 )175 )
176)176)
177177
178(script static cinematic_fade_from_white_bars 178(script static cinematic_fade_from_white_bars
179 (begin 179 (begin
180 (cinematic_stop) 180 (cinematic_stop)
181 (cinematic_show_letterbox_immediate True) 181 (cinematic_show_letterbox_immediate True)
182 (camera_control False) 182 (camera_control False)
183 (fade_in 1 1 1 15) 183 (fade_in 1 1 1 15)
184 (sleep 15) 184 (sleep 15)
185 (player_enable_input True) 185 (player_enable_input True)
186 (player_camera_control True)186 (player_camera_control True)
187 )187 )
188)188)
189189
190(script static cinematic_fade_from_black_bars 190(script static cinematic_fade_from_black_bars
191 (begin 191 (begin
192 (cinematic_stop) 192 (cinematic_stop)
193 (cinematic_show_letterbox_immediate True) 193 (cinematic_show_letterbox_immediate True)
194 (camera_control False) 194 (camera_control False)
195 (fade_in 0 0 0 15) 195 (fade_in 0 0 0 15)
196 (sleep 15) 196 (sleep 15)
197 (player_enable_input True) 197 (player_enable_input True)
198 (player_camera_control True)198 (player_camera_control True)
199 )199 )
200)200)
201201
202(script static cinematic_fade_to_black 202(script static cinematic_fade_to_black
203 (begin 203 (begin
204 (player_enable_input False) 204 (player_enable_input False)
205 (player_camera_control False) 205 (player_camera_control False)
206 (hud_cinematic_fade 0 0.5) 206 (hud_cinematic_fade 0 0.5)
207 (cinematic_start) 207 (cinematic_start)
208 (fade_out 0 0 0 30) 208 (fade_out 0 0 0 30)
209 (sleep 30) 209 (sleep 30)
210 (camera_control True)210 (camera_control True)
211 )211 )
212)212)
213213
214(script static cinematic_fade_from_black 214(script static cinematic_fade_from_black
215 (begin 215 (begin
216 (hud_cinematic_fade 1 0.5) 216 (hud_cinematic_fade 1 0.5)
217 (cinematic_stop) 217 (cinematic_stop)
218 (camera_control False) 218 (camera_control False)
219 (fade_in 0 0 0 15) 219 (fade_in 0 0 0 15)
220 (sleep 15) 220 (sleep 15)
221 (player_enable_input True) 221 (player_enable_input True)
222 (player_camera_control True)222 (player_camera_control True)
223 )223 )
224)224)
225225
226(script static cinematic_snap_to_black 226(script static cinematic_snap_to_black
227 (begin 227 (begin
228 (player_enable_input False) 228 (player_enable_input False)
229 (player_camera_control False) 229 (player_camera_control False)
230 (fade_out 0 0 0 0) 230 (fade_out 0 0 0 0)
231 (hud_cinematic_fade 0 0) 231 (hud_cinematic_fade 0 0)
232 (cinematic_start) 232 (cinematic_start)
233 (cinematic_show_letterbox_immediate True) 233 (cinematic_show_letterbox_immediate True)
234 (camera_control True)234 (camera_control True)
235 )235 )
236)236)
237237
238(script static cinematic_snap_to_white 238(script static cinematic_snap_to_white
239 (begin 239 (begin
240 (player_enable_input False) 240 (player_enable_input False)
241 (player_camera_control False) 241 (player_camera_control False)
242 (fade_out 1 1 1 0) 242 (fade_out 1 1 1 0)
243 (hud_cinematic_fade 0 0) 243 (hud_cinematic_fade 0 0)
244 (cinematic_start) 244 (cinematic_start)
245 (cinematic_show_letterbox_immediate True) 245 (cinematic_show_letterbox_immediate True)
246 (camera_control True)246 (camera_control True)
247 )247 )
248)248)
249249
250(script static cinematic_stash_players 250(script static cinematic_stash_players
251 (begin 251 (begin
252 (object_hide 252 (object_hide
253 (player0)253 (player0)
254 True) 254 True)
255 (object_hide 255 (object_hide
256 (player1)256 (player1)
257 True) 257 True)
258 (object_cannot_take_damage (players))258 (object_cannot_take_damage (players))
259 )259 )
260)260)
261261
262(script static cinematic_unstash_players 262(script static cinematic_unstash_players
263 (begin 263 (begin
264 (object_hide 264 (object_hide
265 (player0)265 (player0)
266 False) 266 False)
267 (object_hide 267 (object_hide
268 (player1)268 (player1)
269 False) 269 False)
270 (object_can_take_damage (players))270 (object_can_take_damage (players))
271 )271 )
272)272)
273273
274(script dormant _stealth_toggle_monitor 274(script dormant _stealth_toggle_monitor
275 (begin 275 (begin
276 (sleep_until 276 (sleep_until
277 (begin 277 (begin
278 (sleep_until (if (and (>= (unit_get_shield 278 (sleep_until (if (and (>= (unit_get_shield
279 (player0)279 (player0)
280 ) 1) (player_action_test_vision_trigger)) (= 1 1) 280 ) 1) (player_action_test_vision_trigger)) (= 1 1)
281 (begin 281 (begin
282 (player_action_test_reset) (= 1 0)282 (player_action_test_reset) (= 1 0)
283 )) 1) 283 )) 1)
284 (cheat_active_camouflage_by_player 0 True) 284 (cheat_active_camouflage_by_player 0 True)
285 (print "stealth engaged") 285 (print "stealth engaged")
286 (unit_set_maximum_vitality 286 (unit_set_maximum_vitality
287 (player0)287 (player0)
288 50 0) 288 50 0)
289 (unit_set_current_vitality 289 (unit_set_current_vitality
290 (player0)290 (player0)
291 50 0) 291 50 0)
292 (object_set_shield 292 (object_set_shield
293 (player0)293 (player0)
294 0) 294 0)
295 (sleep 30) 295 (sleep 30)
296 (player_action_test_reset) 296 (player_action_test_reset)
297 (sleep_until (or (< (object_get_health 297 (sleep_until (or (< (object_get_health
298 (player0)298 (player0)
299 ) 1) (player_action_test_vision_trigger)) 1) 299 ) 1) (player_action_test_vision_trigger)) 1)
300 (cheat_active_camouflage_by_player 0 False) 300 (cheat_active_camouflage_by_player 0 False)
301 (print "stealth disengaged") 301 (print "stealth disengaged")
302 (unit_set_maximum_vitality 302 (unit_set_maximum_vitality
303 (player0)303 (player0)
304 30 70) 304 30 70)
305 (object_set_shield 305 (object_set_shield
306 (player0)306 (player0)
307 0) 307 0)
308 (sleep 30) 308 (sleep 30)
309 (player_action_test_reset) False)309 (player_action_test_reset) False)
310 1)310 1)
311 )311 )
312)312)
313313
314(script dormant _stealth_timer_monitor 314(script dormant _stealth_timer_monitor
315 (begin 315 (begin
316 (sleep_until 316 (sleep_until
317 (begin 317 (begin
318 (sleep_until (if (player_action_test_vision_trigger) (= 1 1) 318 (sleep_until (if (player_action_test_vision_trigger) (= 1 1)
319 (begin 319 (begin
320 (player_action_test_reset) (= 1 0)320 (player_action_test_reset) (= 1 0)
321 )) 1) 321 )) 1)
322 (cheat_active_camouflage_by_player 0 True) 322 (cheat_active_camouflage_by_player 0 True)
323 (print "stealth engaged") 323 (print "stealth engaged")
324 (sleep 15) 324 (sleep 15)
325 (player_action_test_reset) 325 (player_action_test_reset)
326 (sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30)) 326 (sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
327 (cheat_active_camouflage_by_player 0 False) 327 (cheat_active_camouflage_by_player 0 False)
328 (print "stealth disengaged") 328 (print "stealth disengaged")
329 (sleep 30) 329 (sleep 30)
330 (player_action_test_reset) 330 (player_action_test_reset)
331 (sleep_until 331 (sleep_until
332 (begin 332 (begin
333 (print "+") False)333 (print "+") False)
334 30 (* 5 30)) False)334 30 (* 5 30)) False)
335 1)335 1)
336 )336 )
337)337)
338338
339(script static activate_stealth_toggle_monitor 339(script static activate_stealth_toggle_monitor
340 (begin 340 (begin
341 (sleep 1)341 (sleep 1)
342 )342 )
343)343)
344344
345(script static activate_stealth_timer_monitor 345(script static activate_stealth_timer_monitor
346 (begin 346 (begin
347 (sleep 1)347 (sleep 1)
348 )348 )
349)349)
350350
351(script static playtest_mission 351(script static playtest_mission
352 (begin 352 (begin
353 (if (game_is_playtest) 353 (if (game_is_playtest)
354 (begin 354 (begin
355 (sleep 30) 355 (sleep 30)
356 (hud_set_training_text playtest_raisehand) 356 (hud_set_training_text playtest_raisehand)
357 (hud_show_training_text True) 357 (hud_show_training_text True)
358 (player_action_test_reset) 358 (player_action_test_reset)
359 (sleep_until (player_action_test_accept) 1) 359 (sleep_until (player_action_test_accept) 1)
360 (hud_show_training_text False) 360 (hud_show_training_text False)
361 (sleep 30)361 (sleep 30)
362 ))362 ))
363 )363 )
364)364)
365365
366(script static 06_intra1_01_predict_stub 366(script static 06_intra1_01_predict_stub
367 (begin 367 (begin
368 (wake 06_intra1_01_predict)368 (wake 06_intra1_01_predict)
369 )369 )
370)370)
371371
372(script static 06_intra2_01_predict_stub 372(script static 06_intra2_01_predict_stub
373 (begin 373 (begin
374 (wake 06_intra2_01_predict)374 (wake 06_intra2_01_predict)
375 )375 )
376)376)
377377
378(script static 06_intra2_02_predict_stub 378(script static 06_intra2_02_predict_stub
379 (begin 379 (begin
380 (wake 06_intra2_02_predict)380 (wake 06_intra2_02_predict)
381 )381 )
382)382)
383383
384(script static 06_intra2_03_predict_stub 384(script static 06_intra2_03_predict_stub
385 (begin 385 (begin
386 (wake 06_intra2_03_predict)386 (wake 06_intra2_03_predict)
387 )387 )
388)388)
389389
390(script static x07_01_predict_stub 390(script static x07_01_predict_stub
391 (begin 391 (begin
392 (wake x07_01_predict)392 (wake x07_01_predict)
393 )393 )
394)394)
395395
396(script static x07_02_predict_stub 396(script static x07_02_predict_stub
397 (begin 397 (begin
398 (wake x07_02_predict)398 (wake x07_02_predict)
399 )399 )
400)400)
401401
402(script static x07_03_predict_stub 402(script static x07_03_predict_stub
403 (begin 403 (begin
404 (wake x07_03_predict)404 (wake x07_03_predict)
405 )405 )
406)406)
407407
408(script static x07_04_predict_stub 408(script static x07_04_predict_stub
409 (begin 409 (begin
410 (wake x07_04_predict)410 (wake x07_04_predict)
411 )411 )
412)412)
413413
414(script static x07_05_predict_stub 414(script static x07_05_predict_stub
415 (begin 415 (begin
416 (wake x07_05_predict)416 (wake x07_05_predict)
417 )417 )
418)418)
419419
420(script static x07_06_predict_stub 420(script static x07_06_predict_stub
421 (begin 421 (begin
422 (wake x07_06_predict)422 (wake x07_06_predict)
423 )423 )
424)424)
425425
426(script dormant c06_intra1_score_01 426(script dormant c06_intra1_score_01
427 (begin 427 (begin
428 (sleep 0) 428 (sleep 0)
429 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra1\music\c06_intra1_01_mus none 1) 429 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra1\music\c06_intra1_01_mus none 1)
430 (print "c06_intra1 score 01 start")430 (print "c06_intra1 score 01 start")
431 )431 )
432)432)
433433
434(script dormant c06_intra1_foley_01 434(script dormant c06_intra1_foley_01
435 (begin 435 (begin
436 (sleep 0) 436 (sleep 0)
437 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra1\foley\c06_intra1_01_fol none 1) 437 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra1\foley\c06_intra1_01_fol none 1)
438 (print "c06_intra1 foley 01 start")438 (print "c06_intra1 foley 01 start")
439 )439 )
440)440)
441441
442(script dormant c06_2070_der 442(script dormant c06_2070_der
443 (begin 443 (begin
444 (sleep 69) 444 (sleep 69)
445 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2070_der dervish_intra1 1) 445 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2070_der dervish_intra1 1)
446 (cinematic_subtitle c06_2070_der 7)446 (cinematic_subtitle c06_2070_der 7)
447 )447 )
448)448)
449449
450(script dormant c06_2090_soc 450(script dormant c06_2090_soc
451 (begin 451 (begin
452 (sleep 303) 452 (sleep 303)
453 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2090_soc commander_intra1 1) 453 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2090_soc commander_intra1 1)
454 (cinematic_subtitle c06_2090_soc 8)454 (cinematic_subtitle c06_2090_soc 8)
455 )455 )
456)456)
457457
458(script dormant c06_2101_elc 458(script dormant c06_2101_elc
459 (begin 459 (begin
460 (sleep 533) 460 (sleep 533)
461 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2101_elc none 1) 461 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2101_elc none 1)
462 (cinematic_subtitle c06_2101_elc 3)462 (cinematic_subtitle c06_2101_elc 3)
463 )463 )
464)464)
465465
466(script dormant c06_2110_soc 466(script dormant c06_2110_soc
467 (begin 467 (begin
468 (sleep 610) 468 (sleep 610)
469 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2110_soc commander_intra1 1) 469 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2110_soc commander_intra1 1)
470 (cinematic_subtitle c06_2110_soc 3)470 (cinematic_subtitle c06_2110_soc 3)
471 )471 )
472)472)
473473
474(script dormant c06_2120_soc 474(script dormant c06_2120_soc
475 (begin 475 (begin
476 (sleep 693) 476 (sleep 693)
477 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2120_soc commander_intra1 1) 477 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_2120_soc commander_intra1 1)
478 (cinematic_subtitle c06_2120_soc 2)478 (cinematic_subtitle c06_2120_soc 2)
479 )479 )
480)480)
481481
482(script dormant c06_intra1_dof_01 482(script dormant c06_intra1_dof_01
483 (begin 483 (begin
484 (sleep 0) 484 (sleep 0)
485 (cinematic_screen_effect_start True) 485 (cinematic_screen_effect_start True)
486 (cinematic_screen_effect_set_depth_of_field 5 1 1 0 0 0 0) 486 (cinematic_screen_effect_set_depth_of_field 5 1 1 0 0 0 0)
487 (print "rack focus") 487 (print "rack focus")
488 (sleep 165) 488 (sleep 165)
489 (cinematic_screen_effect_stop) 489 (cinematic_screen_effect_stop)
490 (print "rack focus stop")490 (print "rack focus stop")
491 )491 )
492)492)
493493
494(script dormant c06_intra1_dof_02 494(script dormant c06_intra1_dof_02
495 (begin 495 (begin
496 (time_code_reset) 496 (time_code_reset)
497 (sleep 587) 497 (sleep 587)
498 (cinematic_screen_effect_start True) 498 (cinematic_screen_effect_start True)
499 (cinematic_screen_effect_set_depth_of_field 3 0 0 0 0.5 0.5 0) 499 (cinematic_screen_effect_set_depth_of_field 3 0 0 0 0.5 0.5 0)
500 (print "rack focus") 500 (print "rack focus")
501 (object_destroy_containing "elite") 501 (object_destroy_containing "elite")
502 (sleep 190) 502 (sleep 190)
503 (cinematic_screen_effect_set_depth_of_field 3 0 0.5 1 0.5 0 1) 503 (cinematic_screen_effect_set_depth_of_field 3 0 0.5 1 0.5 0 1)
504 (print "rack focus")504 (print "rack focus")
505 )505 )
506)506)
507507
508(script dormant c06_intra1_cinematic_light 508(script dormant c06_intra1_cinematic_light
509 (begin 509 (begin
510 (cinematic_lighting_set_primary_light -20 282 0.21 0.29 0.37) 510 (cinematic_lighting_set_primary_light -20 282 0.21 0.29 0.37)
511 (cinematic_lighting_set_secondary_light -59 306 0.34 0.58 0.65) 511 (cinematic_lighting_set_secondary_light -59 306 0.34 0.58 0.65)
512 (cinematic_lighting_set_ambient_light 0.07 0.05 0.08) 512 (cinematic_lighting_set_ambient_light 0.07 0.05 0.08)
513 (object_uses_cinematic_lighting dervish_intra1 True) 513 (object_uses_cinematic_lighting dervish_intra1 True)
514 (object_uses_cinematic_lighting commander_intra1 True) 514 (object_uses_cinematic_lighting commander_intra1 True)
515 (object_uses_cinematic_lighting elite_01 True) 515 (object_uses_cinematic_lighting elite_01 True)
516 (object_uses_cinematic_lighting elite_02 True) 516 (object_uses_cinematic_lighting elite_02 True)
517 (object_uses_cinematic_lighting elite_03 True) 517 (object_uses_cinematic_lighting elite_03 True)
518 (object_uses_cinematic_lighting elite_04 True) 518 (object_uses_cinematic_lighting elite_04 True)
519 (object_uses_cinematic_lighting phantom_intra1 True) 519 (object_uses_cinematic_lighting phantom_intra1 True)
520 (object_uses_cinematic_lighting spectre_intra1 True)520 (object_uses_cinematic_lighting spectre_intra1 True)
521 )521 )
522)522)
523523
524(script static c06_intra1_setup 524(script static c06_intra1_setup
525 (begin 525 (begin
526 (object_create_anew dervish_intra1) 526 (object_create_anew dervish_intra1)
527 (object_create_anew commander_intra1) 527 (object_create_anew commander_intra1)
528 (object_create_anew elite_01) 528 (object_create_anew elite_01)
529 (object_create_anew elite_02) 529 (object_create_anew elite_02)
530 (object_create_anew elite_03) 530 (object_create_anew elite_03)
531 (object_create_anew elite_04) 531 (object_create_anew elite_04)
532 (object_create_anew phantom_intra1) 532 (object_create_anew phantom_intra1)
533 (object_create_anew spectre_intra1) 533 (object_create_anew spectre_intra1)
534 (cinematic_clone_players_weapon dervish_intra1 left_hand_elite ) 534 (cinematic_clone_players_weapon dervish_intra1 left_hand_elite )
535 (object_cinematic_lod dervish_intra1 True) 535 (object_cinematic_lod dervish_intra1 True)
536 (object_cinematic_lod commander_intra1 True) 536 (object_cinematic_lod commander_intra1 True)
537 (object_cinematic_lod elite_01 True) 537 (object_cinematic_lod elite_01 True)
538 (object_cinematic_lod elite_02 True) 538 (object_cinematic_lod elite_02 True)
539 (object_cinematic_lod elite_03 True) 539 (object_cinematic_lod elite_03 True)
540 (object_cinematic_lod elite_04 True) 540 (object_cinematic_lod elite_04 True)
541 (object_cinematic_lod phantom_intra1 True) 541 (object_cinematic_lod phantom_intra1 True)
542 (object_cinematic_lod spectre_intra1 True) 542 (object_cinematic_lod spectre_intra1 True)
543 (wake c06_intra1_score_01) 543 (wake c06_intra1_score_01)
544 (wake c06_intra1_foley_01) 544 (wake c06_intra1_foley_01)
545 (wake c06_2070_der) 545 (wake c06_2070_der)
546 (wake c06_2090_soc) 546 (wake c06_2090_soc)
547 (wake c06_2101_elc) 547 (wake c06_2101_elc)
548 (wake c06_2110_soc) 548 (wake c06_2110_soc)
549 (wake c06_2120_soc) 549 (wake c06_2120_soc)
550 (wake c06_intra1_dof_01) 550 (wake c06_intra1_dof_01)
551 (wake c06_intra1_dof_02) 551 (wake c06_intra1_dof_02)
552 (wake c06_intra1_cinematic_light)552 (wake c06_intra1_cinematic_light)
553 )553 )
554)554)
555555
556(script static c06_intra1_cleanup 556(script static c06_intra1_cleanup
557 (begin 557 (begin
558 (object_destroy_containing "intra1") 558 (object_destroy_containing "intra1")
559 (cinematic_screen_effect_stop)559 (cinematic_screen_effect_stop)
560 )560 )
561)561)
562562
563(script static c06_intra1 563(script static c06_intra1
564 (begin 564 (begin
565 (texture_cache_flush) 565 (texture_cache_flush)
566 (geometry_cache_flush) 566 (geometry_cache_flush)
567 (sound_class_set_gain "vehicle" 0.25 1) 567 (sound_class_set_gain "vehicle" 0.25 1)
568 (sound_class_set_gain "amb" 0.5 1) 568 (sound_class_set_gain "amb" 0.5 1)
569 (switch_bsp_by_name sentinelhq_2) 569 (switch_bsp_by_name sentinelhq_2)
570 (sleep 1) 570 (sleep 1)
571 (fade_out 1 1 1 0) 571 (fade_out 1 1 1 0)
572 (camera_control True) 572 (camera_control True)
573 (cinematic_start) 573 (cinematic_start)
574 (set cinematic_letterbox_style 1) 574 (set cinematic_letterbox_style 1)
575 (camera_set_field_of_view 60 0) 575 (camera_set_field_of_view 60 0)
576 (06_intra1_01_predict_stub) 576 (06_intra1_01_predict_stub)
577 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra1\music\c06_intra1_01_mus) 577 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra1\music\c06_intra1_01_mus)
578 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra1\foley\c06_intra1_01_fol) 578 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra1\foley\c06_intra1_01_fol)
579 (sleep prediction_offset) 579 (sleep prediction_offset)
580 (c06_intra1_setup) 580 (c06_intra1_setup)
581 (camera_set_animation_relative objects\characters\cinematic_camera\06_intra1\06_intra1 06_intra1_01 none anchor_flag_intra1) 581 (camera_set_animation_relative objects\characters\cinematic_camera\06_intra1\06_intra1 06_intra1_01 none anchor_flag_intra1)
582 (custom_animation_relative dervish_intra1 objects\characters\dervish\06_intra1\06_intra1 dervish_01 False anchor_intra1) 582 (custom_animation_relative dervish_intra1 objects\characters\dervish\06_intra1\06_intra1 dervish_01 False anchor_intra1)
583 (custom_animation_relative commander_intra1 objects\characters\elite\06_intra1\06_intra1 soc_01 False anchor_intra1) 583 (custom_animation_relative commander_intra1 objects\characters\elite\06_intra1\06_intra1 soc_01 False anchor_intra1)
584 (custom_animation_relative elite_01 objects\characters\elite\06_intra1\06_intra1 elite01_01 False anchor_intra1) 584 (custom_animation_relative elite_01 objects\characters\elite\06_intra1\06_intra1 elite01_01 False anchor_intra1)
585 (custom_animation_relative elite_02 objects\characters\elite\06_intra1\06_intra1 elite02_01 False anchor_intra1) 585 (custom_animation_relative elite_02 objects\characters\elite\06_intra1\06_intra1 elite02_01 False anchor_intra1)
586 (custom_animation_relative elite_03 objects\characters\elite\06_intra1\06_intra1 elite03_01 False anchor_intra1) 586 (custom_animation_relative elite_03 objects\characters\elite\06_intra1\06_intra1 elite03_01 False anchor_intra1)
587 (custom_animation_relative elite_04 objects\characters\elite\06_intra1\06_intra1 elite04_01 False anchor_intra1) 587 (custom_animation_relative elite_04 objects\characters\elite\06_intra1\06_intra1 elite04_01 False anchor_intra1)
588 (custom_animation_relative phantom_intra1 objects\vehicles\phantom\animations\06_intra1\06_intra1 phantom_01 False anchor_intra1) 588 (custom_animation_relative phantom_intra1 objects\vehicles\phantom\animations\06_intra1\06_intra1 phantom_01 False anchor_intra1)
589 (custom_animation_relative spectre_intra1 objects\vehicles\spectre\06_intra1\06_intra1 spectre_01 False anchor_intra1) 589 (custom_animation_relative spectre_intra1 objects\vehicles\spectre\06_intra1\06_intra1 spectre_01 False anchor_intra1)
590 (sleep 15) 590 (sleep 15)
591 (fade_in 1 1 1 15) 591 (fade_in 1 1 1 15)
592 (sleep (- (camera_time) 15)) 592 (sleep (- (camera_time) 15))
593 (fade_out 1 1 1 15) 593 (fade_out 1 1 1 15)
594 (sleep 15) 594 (sleep 15)
595 (c06_intra1_cleanup) 595 (c06_intra1_cleanup)
596 (sleep 30) 596 (sleep 30)
597 (sound_class_set_gain "vehicle" 1 1) 597 (sound_class_set_gain "vehicle" 1 1)
598 (sound_class_set_gain "amb" 1 1)598 (sound_class_set_gain "amb" 1 1)
599 )599 )
600)600)
601601
602(script dormant c06_intra2_score_01 602(script dormant c06_intra2_score_01
603 (begin 603 (begin
604 (sleep 0) 604 (sleep 0)
605 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\music\c06_intra_2_01_mus none 1) 605 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\music\c06_intra_2_01_mus none 1)
606 (print "c06_intra2 score 01 start")606 (print "c06_intra2 score 01 start")
607 )607 )
608)608)
609609
610(script dormant c06_intra2_foley_01 610(script dormant c06_intra2_foley_01
611 (begin 611 (begin
612 (sleep 0) 612 (sleep 0)
613 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_01_fol none 1) 613 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_01_fol none 1)
614 (print "c06_intra2 foley 01 start")614 (print "c06_intra2 foley 01 start")
615 )615 )
616)616)
617617
618(script dormant c06_3010_soc 618(script dormant c06_3010_soc
619 (begin 619 (begin
620 (sleep 550) 620 (sleep 550)
621 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_3010_soc none 1) 621 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_3010_soc none 1)
622 (cinematic_subtitle c06_3010_soc 3)622 (cinematic_subtitle c06_3010_soc 3)
623 )623 )
624)624)
625625
626(script dormant c06_intra2_cinematic_light 626(script dormant c06_intra2_cinematic_light
627 (begin 627 (begin
628 (cinematic_lighting_set_primary_light 40 40 0.24 0.25 0.27) 628 (cinematic_lighting_set_primary_light 40 40 0.24 0.25 0.27)
629 (cinematic_lighting_set_secondary_light -72 134 0.23 0.27 0.29) 629 (cinematic_lighting_set_secondary_light -72 134 0.23 0.27 0.29)
630 (cinematic_lighting_set_ambient_light 0.05 0.05 0.05) 630 (cinematic_lighting_set_ambient_light 0.05 0.05 0.05)
631 (object_uses_cinematic_lighting dervish True) 631 (object_uses_cinematic_lighting dervish True)
632 (object_uses_cinematic_lighting commander True)632 (object_uses_cinematic_lighting commander True)
633 )633 )
634)634)
635635
636(script static c06_intra2_01_setup 636(script static c06_intra2_01_setup
637 (begin 637 (begin
638 (object_destroy key) 638 (object_destroy key)
639 (object_create_anew dervish) 639 (object_create_anew dervish)
640 (object_create_anew commander) 640 (object_create_anew commander)
641 (object_create_anew energy_blade) 641 (object_create_anew energy_blade)
642 (object_create_anew key_intra2_01) 642 (object_create_anew key_intra2_01)
643 (object_create_anew key_intra2_02) 643 (object_create_anew key_intra2_02)
644 (objects_attach commander left_hand_elite energy_blade ) 644 (objects_attach commander left_hand_elite energy_blade )
645 (object_set_permutation energy_blade blade noblade) 645 (object_set_permutation energy_blade blade noblade)
646 (object_cinematic_lod dervish True) 646 (object_cinematic_lod dervish True)
647 (object_cinematic_lod index_container True) 647 (object_cinematic_lod index_container True)
648 (object_cinematic_lod key_intra2_01 True) 648 (object_cinematic_lod key_intra2_01 True)
649 (object_cinematic_lod key_intra2_02 True) 649 (object_cinematic_lod key_intra2_02 True)
650 (wake c06_intra2_score_01) 650 (wake c06_intra2_score_01)
651 (wake c06_intra2_foley_01) 651 (wake c06_intra2_foley_01)
652 (wake c06_3010_soc) 652 (wake c06_3010_soc)
653 (wake c06_intra2_cinematic_light)653 (wake c06_intra2_cinematic_light)
654 )654 )
655)655)
656656
657(script static c06_intra2_scene_01 657(script static c06_intra2_scene_01
658 (begin 658 (begin
659 (fade_out 1 1 1 0) 659 (fade_out 1 1 1 0)
660 (camera_control True) 660 (camera_control True)
661 (cinematic_start) 661 (cinematic_start)
662 (set cinematic_letterbox_style 1) 662 (set cinematic_letterbox_style 1)
663 (camera_set_field_of_view 60 0) 663 (camera_set_field_of_view 60 0)
664 (06_intra2_01_predict_stub) 664 (06_intra2_01_predict_stub)
665 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\music\c06_intra_2_01_mus) 665 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\music\c06_intra_2_01_mus)
666 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_01_fol) 666 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_01_fol)
667 (sleep prediction_offset) 667 (sleep prediction_offset)
668 (c06_intra2_01_setup) 668 (c06_intra2_01_setup)
669 (camera_set_animation_relative objects\characters\cinematic_camera\06_intra2\06_intra2 06_intra2_01 none anchor_flag_intra2) 669 (camera_set_animation_relative objects\characters\cinematic_camera\06_intra2\06_intra2 06_intra2_01 none anchor_flag_intra2)
670 (custom_animation_relative dervish objects\characters\dervish\06_intra2\06_intra2 dervish_01 False anchor_intra2) 670 (custom_animation_relative dervish objects\characters\dervish\06_intra2\06_intra2 dervish_01 False anchor_intra2)
671 (custom_animation_relative commander objects\characters\elite\06_intra2\06_intra2 commander_01 False anchor_intra2) 671 (custom_animation_relative commander objects\characters\elite\06_intra2\06_intra2 commander_01 False anchor_intra2)
672 (scenery_animation_start_relative key_intra2_01 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_dervishkey_01 anchor_intra2) 672 (scenery_animation_start_relative key_intra2_01 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_dervishkey_01 anchor_intra2)
673 (scenery_animation_start_relative key_intra2_02 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_humankey_01 anchor_intra2) 673 (scenery_animation_start_relative key_intra2_02 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_humankey_01 anchor_intra2)
674 (fade_in 1 1 1 15) 674 (fade_in 1 1 1 15)
675 (sleep (- (camera_time) prediction_offset)) 675 (sleep (- (camera_time) prediction_offset))
676 (06_intra2_02_predict_stub) 676 (06_intra2_02_predict_stub)
677 (sleep (- (camera_time) sound_offset)) 677 (sleep (- (camera_time) sound_offset))
678 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_02_fol) 678 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_02_fol)
679 (sleep (camera_time))679 (sleep (camera_time))
680 )680 )
681)681)
682682
683(script dormant c06_intra2_foley_02 683(script dormant c06_intra2_foley_02
684 (begin 684 (begin
685 (sleep 0) 685 (sleep 0)
686 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_02_fol none 1) 686 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_02_fol none 1)
687 (print "c06_intra2 foley 02 start")687 (print "c06_intra2 foley 02 start")
688 )688 )
689)689)
690690
691(script dormant c06_3030_soc 691(script dormant c06_3030_soc
692 (begin 692 (begin
693 (sleep 73) 693 (sleep 73)
694 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_3030_soc commander 1) 694 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_3030_soc commander 1)
695 (cinematic_subtitle c06_3030_soc 3)695 (cinematic_subtitle c06_3030_soc 3)
696 )696 )
697)697)
698698
699(script dormant blade_activate 699(script dormant blade_activate
700 (begin 700 (begin
701 (time_code_reset) 701 (time_code_reset)
702 (sleep 87) 702 (sleep 87)
703 (object_set_permutation energy_blade blade default) 703 (object_set_permutation energy_blade blade default)
704 (object_set_function_variable energy_blade turned_on 1 0) 704 (object_set_function_variable energy_blade turned_on 1 0)
705 (effect_new_on_object_marker effects\objects\weapons\melee\energy_blade\blade_activate_replace commander left_hand_elite) 705 (effect_new_on_object_marker effects\objects\weapons\melee\energy_blade\blade_activate_replace commander left_hand_elite)
706 (print "blade activate")706 (print "blade activate")
707 )707 )
708)708)
709709
710(script dormant kill_switch 710(script dormant kill_switch
711 (begin 711 (begin
712 (sleep 307) 712 (sleep 307)
713 (print "delete switch") 713 (print "delete switch")
714 (object_destroy key_switch)714 (object_destroy key_switch)
715 )715 )
716)716)
717717
718(script static c06_intra2_02_setup 718(script static c06_intra2_02_setup
719 (begin 719 (begin
720 (cinematic_set_far_clip_distance 2048) 720 (cinematic_set_far_clip_distance 2048)
721 (print "set far clip") 721 (print "set far clip")
722 (wake c06_intra2_foley_02) 722 (wake c06_intra2_foley_02)
723 (wake c06_3030_soc) 723 (wake c06_3030_soc)
724 (wake blade_activate) 724 (wake blade_activate)
725 (wake kill_switch)725 (wake kill_switch)
726 )726 )
727)727)
728728
729(script static c06_intra2_02_cleanup 729(script static c06_intra2_02_cleanup
730 (begin 730 (begin
731 (object_destroy commander) 731 (object_destroy commander)
732 (object_destroy_containing "key_intra2_02")732 (object_destroy_containing "key_intra2_02")
733 )733 )
734)734)
735735
736(script static c06_intra2_scene_02 736(script static c06_intra2_scene_02
737 (begin 737 (begin
738 (c06_intra2_02_setup) 738 (c06_intra2_02_setup)
739 (camera_set_animation_relative objects\characters\cinematic_camera\06_intra2\06_intra2 06_intra2_02 none anchor_flag_intra2) 739 (camera_set_animation_relative objects\characters\cinematic_camera\06_intra2\06_intra2 06_intra2_02 none anchor_flag_intra2)
740 (custom_animation_relative dervish objects\characters\dervish\06_intra2\06_intra2 dervish_02 False anchor_intra2) 740 (custom_animation_relative dervish objects\characters\dervish\06_intra2\06_intra2 dervish_02 False anchor_intra2)
741 (custom_animation_relative commander objects\characters\elite\06_intra2\06_intra2 commander_02 False anchor_intra2) 741 (custom_animation_relative commander objects\characters\elite\06_intra2\06_intra2 commander_02 False anchor_intra2)
742 (scenery_animation_start_relative key_intra2_01 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_dervishkey_02 anchor_intra2) 742 (scenery_animation_start_relative key_intra2_01 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_dervishkey_02 anchor_intra2)
743 (scenery_animation_start_relative key_intra2_02 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_humankey_02 anchor_intra2) 743 (scenery_animation_start_relative key_intra2_02 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_humankey_02 anchor_intra2)
744 (sleep (- (camera_time) prediction_offset)) 744 (sleep (- (camera_time) prediction_offset))
745 (06_intra2_03_predict_stub) 745 (06_intra2_03_predict_stub)
746 (sleep (- (camera_time) sound_offset)) 746 (sleep (- (camera_time) sound_offset))
747 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_03_fol) 747 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_03_fol)
748 (sleep (camera_time)) 748 (sleep (camera_time))
749 (c06_intra2_02_cleanup)749 (c06_intra2_02_cleanup)
750 )750 )
751)751)
752752
753(script dormant c06_intra2_foley_03 753(script dormant c06_intra2_foley_03
754 (begin 754 (begin
755 (sleep 0) 755 (sleep 0)
756 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_03_fol none 1) 756 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intra2\foley\c06_intra2_03_fol none 1)
757 (print "c06_intra2 foley 03 start")757 (print "c06_intra2 foley 03 start")
758 )758 )
759)759)
760760
761(script dormant l06_0300_tar 761(script dormant l06_0300_tar
762 (begin 762 (begin
763 (sleep 74) 763 (sleep 74)
764 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\mission\l06_0300_tar none 1 radio_covy) 764 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\mission\l06_0300_tar none 1 radio_covy)
765 (cinematic_subtitle l06_0300_tar 2)765 (cinematic_subtitle l06_0300_tar 2)
766 )766 )
767)767)
768768
769(script dormant l06_0310_tar 769(script dormant l06_0310_tar
770 (begin 770 (begin
771 (sleep 164) 771 (sleep 164)
772 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\mission\l06_0310_tar none 1 radio_covy) 772 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\mission\l06_0310_tar none 1 radio_covy)
773 (cinematic_subtitle l06_0310_tar 2.5)773 (cinematic_subtitle l06_0310_tar 2.5)
774 )774 )
775)775)
776776
777(script dormant key_door_open 777(script dormant key_door_open
778 (begin 778 (begin
779 (sleep 210) 779 (sleep 210)
780 (print "key door open") 780 (print "key door open")
781 (device_set_position key_ride_door0 1)781 (device_set_position key_ride_door0 1)
782 )782 )
783)783)
784784
785(script static c06_intra2_03_setup 785(script static c06_intra2_03_setup
786 (begin 786 (begin
787 (object_create_anew phantom_01) 787 (object_create_anew phantom_01)
788 (object_cinematic_lod phantom_01 True) 788 (object_cinematic_lod phantom_01 True)
789 (object_uses_cinematic_lighting phantom_01 True) 789 (object_uses_cinematic_lighting phantom_01 True)
790 (wake c06_intra2_foley_03) 790 (wake c06_intra2_foley_03)
791 (wake l06_0300_tar) 791 (wake l06_0300_tar)
792 (wake l06_0310_tar) 792 (wake l06_0310_tar)
793 (wake key_door_open)793 (wake key_door_open)
794 )794 )
795)795)
796796
797(script static c06_intra2_03_cleanup 797(script static c06_intra2_03_cleanup
798 (begin 798 (begin
799 (object_destroy dervish) 799 (object_destroy dervish)
800 (object_destroy phantom_01) 800 (object_destroy phantom_01)
801 (object_destroy key_intra2_01)801 (object_destroy key_intra2_01)
802 )802 )
803)803)
804804
805(script static c06_intra2_scene_03 805(script static c06_intra2_scene_03
806 (begin 806 (begin
807 (c06_intra2_03_setup) 807 (c06_intra2_03_setup)
808 (camera_set_animation_relative objects\characters\cinematic_camera\06_intra2\06_intra2 06_intra2_03 none anchor_flag_intra2) 808 (camera_set_animation_relative objects\characters\cinematic_camera\06_intra2\06_intra2 06_intra2_03 none anchor_flag_intra2)
809 (custom_animation_relative dervish objects\characters\dervish\06_intra2\06_intra2 dervish_03 False anchor_intra2) 809 (custom_animation_relative dervish objects\characters\dervish\06_intra2\06_intra2 dervish_03 False anchor_intra2)
810 (custom_animation_relative phantom_01 objects\vehicles\phantom\animations\06_intra2\06_intra2 phantom_03 False anchor_intra2) 810 (custom_animation_relative phantom_01 objects\vehicles\phantom\animations\06_intra2\06_intra2 phantom_03 False anchor_intra2)
811 (scenery_animation_start_relative key_intra2_01 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_dervishkey_03 anchor_intra2) 811 (scenery_animation_start_relative key_intra2_01 scenarios\objects\solo\sentinelhq\key_cine\06_intra2\06_intra2 intra2_dervishkey_03 anchor_intra2)
812 (sleep (- (camera_time) 15)) 812 (sleep (- (camera_time) 15))
813 (fade_out 1 1 1 15) 813 (fade_out 1 1 1 15)
814 (sleep 15) 814 (sleep 15)
815 (c06_intra2_03_cleanup) 815 (c06_intra2_03_cleanup)
816 (sleep 30)816 (sleep 30)
817 )817 )
818)818)
819819
820(script static c06_intra2 820(script static c06_intra2
821 (begin 821 (begin
822 (texture_cache_flush) 822 (texture_cache_flush)
823 (geometry_cache_flush) 823 (geometry_cache_flush)
824 (switch_bsp_by_name sen_hq_bsp_5) 824 (switch_bsp_by_name sen_hq_bsp_5)
825 (sleep 1) 825 (sleep 1)
826 (c06_intra2_scene_01) 826 (c06_intra2_scene_01)
827 (c06_intra2_scene_02) 827 (c06_intra2_scene_02)
828 (c06_intra2_scene_03)828 (c06_intra2_scene_03)
829 )829 )
830)830)
831831
832(script dormant x07_foley_01 832(script dormant x07_foley_01
833 (begin 833 (begin
834 (sleep 0) 834 (sleep 0)
835 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_01_fol none 1) 835 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_01_fol none 1)
836 (print "x07 foley 01 start")836 (print "x07 foley 01 start")
837 )837 )
838)838)
839839
840(script dormant x07_cinematic_light_01 840(script dormant x07_cinematic_light_01
841 (begin 841 (begin
842 (cinematic_lighting_set_primary_light -46 220 0.26 0.23 0.2) 842 (cinematic_lighting_set_primary_light -46 220 0.26 0.23 0.2)
843 (cinematic_lighting_set_secondary_light 63 262 0.23 0.27 0.29) 843 (cinematic_lighting_set_secondary_light 63 262 0.23 0.27 0.29)
844 (cinematic_lighting_set_ambient_light 0.02 0.02 0.02) 844 (cinematic_lighting_set_ambient_light 0.02 0.02 0.02)
845 (rasterizer_bloom_override True) 845 (rasterizer_bloom_override True)
846 (rasterizer_bloom_override_threshold 0.3) 846 (rasterizer_bloom_override_threshold 0.3)
847 (rasterizer_bloom_override_brightness 0.5) 847 (rasterizer_bloom_override_brightness 0.5)
848 (object_uses_cinematic_lighting miranda True) 848 (object_uses_cinematic_lighting miranda True)
849 (object_uses_cinematic_lighting x07_tentacle True) 849 (object_uses_cinematic_lighting x07_tentacle True)
850 (print "tentacle cinematic lighting")
850 (object_uses_cinematic_lighting index_container True)851 (object_uses_cinematic_lighting index_container True)
851 )852 )
852)853)
853854
854(script static x07_01_setup 855(script static x07_01_setup
855 (begin 856 (begin
856 (object_create_anew miranda) 857 (object_create_anew miranda)
857 (object_create_anew x07_tentacle) 858 (object_create_anew x07_tentacle)
858 (object_create_anew index_container) 859 (object_create_anew index_container)
860 (print "tentacle created")
859 (object_cinematic_lod miranda True) 861 (object_cinematic_lod miranda True)
860 (object_cinematic_lod x07_tentacle True)
861 (object_cinematic_lod index_container True) 862 (object_cinematic_lod index_container True)
862 (unit_set_emotional_state miranda pain 0.25 0) 863 (unit_set_emotional_state miranda pain 0.25 0)
863 (print "miranda - pain .25 0") 864 (print "miranda - pain .25 0")
864 (wake x07_foley_01) 865 (wake x07_foley_01)
865 (wake x07_cinematic_light_01)866 (wake x07_cinematic_light_01)
866 )867 )
867)868)
868869
869(script static x07_scene_01 870(script static x07_scene_01
870 (begin 871 (begin
871 (fade_out 1 1 1 0) 872 (fade_out 1 1 1 0)
872 (camera_control True) 873 (camera_control True)
873 (cinematic_start) 874 (cinematic_start)
874 (cinematic_outro_start) 875 (cinematic_outro_start)
875 (set cinematic_letterbox_style 1) 876 (set cinematic_letterbox_style 1)
876 (camera_set_field_of_view 60 0) 877 (camera_set_field_of_view 60 0)
877 (x07_01_predict_stub) 878 (x07_01_predict_stub)
878 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\music\x07_02_mus) 879 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\music\x07_02_mus)
879 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_01_fol) 880 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_01_fol)
880 (sleep prediction_offset) 881 (sleep prediction_offset)
881 (x07_01_setup) 882 (x07_01_setup)
882 (camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_01 none anchor_flag_x07) 883 (camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_01 none anchor_flag_x07)
883 (custom_animation_relative miranda objects\characters\miranda\x07\x07 miranda_01 False anchor_x07) 884 (custom_animation_relative miranda objects\characters\miranda\x07\x07 miranda_01 False anchor_x07)
885 (scenery_animation_start_relative x07_tentacle objects\characters\gravemind\tentacle_capture\x07\x07 tentacle_02 anchor_x07)
886 (print "tentacle 02 animation relative started")
884 (scenery_animation_start_relative x07_tentacle objects\characters\gravemind\tentacle_capture\x07\x07 tentacle_01 anchor_x07) 887 (scenery_animation_start_relative x07_tentacle objects\characters\gravemind\tentacle_capture\x07\x07 tentacle_01 anchor_x07)
888 (print "tentacle 01 animation relative started")
885 (scenery_animation_start_relative index_container scenarios\objects\forerunner\industrial\index\index_full\index_full x07_01 anchor_x07) 889 (scenery_animation_start_relative index_container scenarios\objects\forerunner\industrial\index\index_full\index_full x07_01 anchor_x07)
886 (fade_in 1 1 1 15) 890 (fade_in 1 1 1 15)
887 (sleep (- (camera_time) prediction_offset)) 891 (sleep (- (camera_time) prediction_offset))
888 (x07_02_predict_stub) 892 (x07_02_predict_stub)
889 (sleep (- (camera_time) sound_offset)) 893 (sleep (- (camera_time) sound_offset))
890 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_02_fol) 894 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_02_fol)
891 (sleep (camera_time))895 (sleep (camera_time))
892 )896 )
893)897)
894898
895(script dormant x07_score_02 899(script dormant x07_score_02
896 (begin 900 (begin
897 (sleep 279) 901 (sleep 279)
898 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\music\x07_02_mus none 1) 902 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\music\x07_02_mus none 1)
899 (print "x07 score 02 start")903 (print "x07 score 02 start")
900 )904 )
901)905)
902906
903(script dormant x07_foley_02 907(script dormant x07_foley_02
904 (begin 908 (begin
905 (sleep 0) 909 (sleep 0)
906 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_02_fol none 1) 910 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_02_fol none 1)
907 (print "x07 foley 02 start")911 (print "x07 foley 02 start")
908 )912 )
909)913)
910914
911(script dormant x07_0010_mir 915(script dormant x07_0010_mir
912 (begin 916 (begin
913 (sleep 249) 917 (sleep 249)
914 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0010_mir miranda 1) 918 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0010_mir miranda 1)
915 (cinematic_subtitle x07_0010_mir 1)919 (cinematic_subtitle x07_0010_mir 1)
916 )920 )
917)921)
918922
919(script dormant x07_0020_jon 923(script dormant x07_0020_jon
920 (begin 924 (begin
921 (sleep 399) 925 (sleep 399)
922 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0020_jon johnson 1) 926 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0020_jon johnson 1)
923 (cinematic_subtitle x07_0020_jon 4)927 (cinematic_subtitle x07_0020_jon 4)
924 )928 )
925)929)
926930
927(script dormant x07_0030_mir 931(script dormant x07_0030_mir
928 (begin 932 (begin
929 (sleep 540) 933 (sleep 540)
930 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0030_mir miranda 1) 934 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0030_mir miranda 1)
931 (cinematic_subtitle x07_0030_mir 1.5) 935 (cinematic_subtitle x07_0030_mir 1.5)
932 (unit_set_emotional_state miranda pain 0.25 15) 936 (unit_set_emotional_state miranda pain 0.25 15)
933 (print "miranda - pain .25 15")937 (print "miranda - pain .25 15")
934 )938 )
935)939)
936940
937(script dormant x07_emotion_miranda_01 941(script dormant x07_emotion_miranda_01
938 (begin 942 (begin
939 (sleep 330) 943 (sleep 330)
940 (unit_set_emotional_state miranda shocked 0.5 0) 944 (unit_set_emotional_state miranda shocked 0.5 0)
941 (print "miranda - shocked .5 0")945 (print "miranda - shocked .5 0")
942 )946 )
943)947)
944948
945(script dormant x07_emotion_miranda_02 949(script dormant x07_emotion_miranda_02
946 (begin 950 (begin
947 (sleep 520) 951 (sleep 520)
948 (unit_set_emotional_state miranda shocked 0.25 0) 952 (unit_set_emotional_state miranda shocked 0.25 0)
949 (print "miranda - shocked .25 0")953 (print "miranda - shocked .25 0")
950 )954 )
951)955)
952956
953(script static x07_02_setup 957(script static x07_02_setup
954 (begin 958 (begin
955 (object_create_anew johnson) 959 (object_create_anew johnson)
956 (object_cinematic_lod johnson True) 960 (object_cinematic_lod johnson True)
957 (object_uses_cinematic_lighting johnson True) 961 (object_uses_cinematic_lighting johnson True)
958 (wake x07_score_02) 962 (wake x07_score_02)
959 (wake x07_foley_02) 963 (wake x07_foley_02)
960 (wake x07_0010_mir) 964 (wake x07_0010_mir)
961 (wake x07_0020_jon) 965 (wake x07_0020_jon)
962 (wake x07_0030_mir) 966 (wake x07_0030_mir)
963 (wake x07_emotion_miranda_01) 967 (wake x07_emotion_miranda_01)
964 (wake x07_emotion_miranda_02)968 (wake x07_emotion_miranda_02)
965 )969 )
966)970)
967971
968(script static x07_scene_02 972(script static x07_scene_02
969 (begin 973 (begin
970 (x07_02_setup) 974 (x07_02_setup)
971 (camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_02 none anchor_flag_x07) 975 (camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_02 none anchor_flag_x07)
972 (custom_animation_relative miranda objects\characters\miranda\x07\x07 miranda_02 False anchor_x07) 976 (custom_animation_relative miranda objects\characters\miranda\x07\x07 miranda_02 False anchor_x07)
973 (custom_animation_relative johnson objects\characters\marine\x07\x07 johnson_02 False anchor_x07) 977 (custom_animation_relative johnson objects\characters\marine\x07\x07 johnson_02 False anchor_x07)
974 (scenery_animation_start_relative x07_tentacle objects\characters\gravemind\tentacle_capture\x07\x07 tentacle_02 anchor_x07) 978 (scenery_animation_start_relative x07_tentacle objects\characters\gravemind\tentacle_capture\x07\x07 tentacle_02 anchor_x07)
979 (print "tentacle 02 animation started")
975 (scenery_animation_start_relative index_container scenarios\objects\forerunner\industrial\index\index_full\index_full x07_02 anchor_x07) 980 (scenery_animation_start_relative index_container scenarios\objects\forerunner\industrial\index\index_full\index_full x07_02 anchor_x07)
976 (sleep (- (camera_time) prediction_offset)) 981 (sleep (- (camera_time) prediction_offset))
977 (x07_03_predict_stub) 982 (x07_03_predict_stub)
978 (sleep (- (camera_time) sound_offset)) 983 (sleep (- (camera_time) sound_offset))
979 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\music\x07_03_mus) 984 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\music\x07_03_mus)
980 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_03_fol) 985 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_03_fol)
981 (sleep (camera_time)) 986 (sleep (camera_time))
982 (object_destroy x07_tentacle)987 (object_destroy x07_tentacle)
988 (print "tentacle destroyed")
983 )989 )
984)990)
985991
986(script dormant x07_score_03 992(script dormant x07_score_03
987 (begin 993 (begin
988 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\music\x07_03_mus none 1) 994 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\music\x07_03_mus none 1)
989 (print "x07 score 03 start")995 (print "x07 score 03 start")
990 )996 )
991)997)
992998
993(script dormant x07_foley_03 999(script dormant x07_foley_03
994 (begin 1000 (begin
995 (sleep 0) 1001 (sleep 0)
996 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_03_fol none 1) 1002 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_03_fol none 1)
997 (print "x07 foley 03 start")1003 (print "x07 foley 03 start")
998 )1004 )
999)1005)
10001006
1001(script dormant x07_0040_jon 1007(script dormant x07_0040_jon
1002 (begin 1008 (begin
1003 (sleep 0) 1009 (sleep 0)
1004 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0040_jon johnson 1) 1010 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0040_jon johnson 1)
1005 (cinematic_subtitle x07_0040_jon 2)1011 (cinematic_subtitle x07_0040_jon 2)
1006 )1012 )
1007)1013)
10081014
1009(script dormant x07_0050_jon 1015(script dormant x07_0050_jon
1010 (begin 1016 (begin
1011 (sleep 77) 1017 (sleep 77)
1012 (unit_set_emotional_state johnson pain 0.25 0) 1018 (unit_set_emotional_state johnson pain 0.25 0)
1013 (print "johnson - pain .25 0") 1019 (print "johnson - pain .25 0")
1014 (sleep 10) 1020 (sleep 10)
1015 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0050_jon johnson 1) 1021 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0050_jon johnson 1)
1016 (cinematic_subtitle x07_0050_jon 1.5)1022 (cinematic_subtitle x07_0050_jon 1.5)
1017 )1023 )
1018)1024)
10191025
1020(script dormant x07_0060_jon 1026(script dormant x07_0060_jon
1021 (begin 1027 (begin
1022 (sleep 150) 1028 (sleep 150)
1023 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0060_jon johnson 1) 1029 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0060_jon johnson 1)
1024 (cinematic_subtitle x07_0060_jon 1) 1030 (cinematic_subtitle x07_0060_jon 1)
1025 (sleep 25) 1031 (sleep 25)
1026 (unit_set_emotional_state miranda shocked 0.25 15) 1032 (unit_set_emotional_state miranda shocked 0.25 15)
1027 (print "miranda - shocked .25 15")1033 (print "miranda - shocked .25 15")
1028 )1034 )
1029)1035)
10301036
1031(script dormant x07_0070_jon 1037(script dormant x07_0070_jon
1032 (begin 1038 (begin
1033 (sleep 540) 1039 (sleep 540)
1034 (unit_set_emotional_state johnson shocked 0.25 10) 1040 (unit_set_emotional_state johnson shocked 0.25 10)
1035 (print "johnson - shocked .25 10") 1041 (print "johnson - shocked .25 10")
1036 (sleep 10) 1042 (sleep 10)
1037 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0070_jon johnson 1) 1043 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0070_jon johnson 1)
1038 (cinematic_subtitle x07_0070_jon 1)1044 (cinematic_subtitle x07_0070_jon 1)
1039 )1045 )
1040)1046)
10411047
1042(script dormant x07_0080_jon 1048(script dormant x07_0080_jon
1043 (begin 1049 (begin
1044 (sleep 678) 1050 (sleep 678)
1045 (unit_set_emotional_state johnson annoyed 0.75 60) 1051 (unit_set_emotional_state johnson annoyed 0.75 60)
1046 (print "johnson - annoyed .75 60") 1052 (print "johnson - annoyed .75 60")
1047 (sleep 10) 1053 (sleep 10)
1048 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0080_jon johnson 1) 1054 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0080_jon johnson 1)
1049 (cinematic_subtitle x07_0080_jon 1) 1055 (cinematic_subtitle x07_0080_jon 1)
1050 (sleep 45) 1056 (sleep 45)
1051 (unit_set_emotional_state johnson shocked 0.5 30) 1057 (unit_set_emotional_state johnson shocked 0.5 30)
1052 (print "johnson - shocked .5 30")1058 (print "johnson - shocked .5 30")
1053 )1059 )
1054)1060)
10551061
1056(script dormant x07_0090_mir 1062(script dormant x07_0090_mir
1057 (begin 1063 (begin
1058 (sleep 776) 1064 (sleep 776)
1059 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0090_mir none 1) 1065 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0090_mir none 1)
1060 (cinematic_subtitle x07_0090_mir 1)1066 (cinematic_subtitle x07_0090_mir 1)
1061 )1067 )
1062)1068)
10631069
1064(script dormant x07_0100_mir 1070(script dormant x07_0100_mir
1065 (begin 1071 (begin
1066 (sleep 800) 1072 (sleep 800)
1067 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0100_mir miranda 1) 1073 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0100_mir miranda 1)
1068 (cinematic_subtitle x07_0100_mir 1)1074 (cinematic_subtitle x07_0100_mir 1)
1069 )1075 )
1070)1076)
10711077
1072(script dormant miranda_smgs_fire_1 1078(script dormant miranda_smgs_fire_1
1073 (begin 1079 (begin
1074 (sleep 834) 1080 (sleep 834)
1075 (object_create_anew smg_real_01) 1081 (object_create_anew smg_real_01)
1076 (object_create_anew smg_real_02) 1082 (object_create_anew smg_real_02)
1077 (object_set_scale smg_real_01 1 0) 1083 (object_set_scale smg_real_01 1 0)
1078 (object_set_scale smg_real_02 1 0) 1084 (object_set_scale smg_real_02 1 0)
1079 (objects_attach miranda right_hand smg_real_01 ) 1085 (objects_attach miranda right_hand smg_real_01 )
1080 (objects_attach miranda left_hand smg_real_02 ) 1086 (objects_attach miranda left_hand smg_real_02 )
1081 (sleep 5) 1087 (sleep 5)
1082 (weapon_hold_trigger smg_real_01 0 True) 1088 (weapon_hold_trigger smg_real_01 0 True)
1083 (weapon_hold_trigger smg_real_02 0 True)1089 (weapon_hold_trigger smg_real_02 0 True)
1084 )1090 )
1085)1091)
10861092
1087(script dormant johnson_rifle_fire 1093(script dormant johnson_rifle_fire
1088 (begin 1094 (begin
1089 (sleep 563) 1095 (sleep 563)
1090 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger) 1096 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger)
1091 (sleep 2) 1097 (sleep 2)
1092 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger) 1098 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger)
1093 (sleep 2) 1099 (sleep 2)
1094 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger) 1100 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger)
1095 (sleep 10) 1101 (sleep 10)
1096 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger) 1102 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger)
1097 (sleep 2) 1103 (sleep 2)
1098 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger) 1104 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger)
1099 (sleep 2) 1105 (sleep 2)
1100 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger) 1106 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger)
1101 (sleep 21) 1107 (sleep 21)
1102 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger) 1108 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger)
1103 (sleep 2) 1109 (sleep 2)
1104 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger) 1110 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger)
1105 (sleep 2) 1111 (sleep 2)
1106 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger)1112 (effect_new_on_object_marker effects\objects\weapons\rifle\battle_rifle\fire_bullet johnson_rifle primary_trigger)
1107 )1113 )
1108)1114)
11091115
1110(script dormant dervish_cammo 1116(script dormant dervish_cammo
1111 (begin 1117 (begin
1112 (sleep 627) 1118 (sleep 627)
1113 (print "effect - cammo off") 1119 (print "effect - cammo off")
1114 (unit_set_active_camo dervish False 1)1120 (unit_set_active_camo dervish False 1)
1115 )1121 )
1116)1122)
11171123
1118(script dormant x07_cinematic_light_03 1124(script dormant x07_cinematic_light_03
1119 (begin 1125 (begin
1120 (cinematic_lighting_set_primary_light 16 82 0.25 0.32 0.32) 1126 (cinematic_lighting_set_primary_light 16 82 0.25 0.32 0.32)
1121 (cinematic_lighting_set_secondary_light 24 272 0.22 0.26 0.28) 1127 (cinematic_lighting_set_secondary_light 24 272 0.22 0.26 0.28)
1122 (cinematic_lighting_set_ambient_light 0.02 0.02 0.02) 1128 (cinematic_lighting_set_ambient_light 0.02 0.02 0.02)
1123 (object_uses_cinematic_lighting dervish True) 1129 (object_uses_cinematic_lighting dervish True)
1124 (object_uses_cinematic_lighting miranda_smg_01 True) 1130 (object_uses_cinematic_lighting miranda_smg_01 True)
1125 (object_uses_cinematic_lighting miranda_smg_02 True) 1131 (object_uses_cinematic_lighting miranda_smg_02 True)
1126 (object_uses_cinematic_lighting johnson_rifle True)1132 (object_uses_cinematic_lighting johnson_rifle True)
1127 )1133 )
1128)1134)
11291135
1130(script dormant johnson_rifle_arm 1136(script dormant johnson_rifle_arm
1131 (begin 1137 (begin
1132 (sleep 105) 1138 (sleep 105)
1133 (objects_attach johnson right_hand johnson_rifle )1139 (objects_attach johnson right_hand johnson_rifle )
1134 )1140 )
1135)1141)
11361142
1137(script static x07_03_setup 1143(script static x07_03_setup
1138 (begin 1144 (begin
1139 (sound_looping_stop scenarios\solo\06b_floodzone\06b_music\06b_07) 1145 (sound_looping_stop scenarios\solo\06b_floodzone\06b_music\06b_07)
1140 (object_create_anew dervish) 1146 (object_create_anew dervish)
1141 (object_cannot_die dervish True) 1147 (object_cannot_die dervish True)
1142 (unit_set_active_camo dervish True 0) 1148 (unit_set_active_camo dervish True 0)
1143 (object_create_anew miranda_smg_01) 1149 (object_create_anew miranda_smg_01)
1144 (object_create_anew miranda_smg_02) 1150 (object_create_anew miranda_smg_02)
1145 (object_create_anew johnson_rifle) 1151 (object_create_anew johnson_rifle)
1146 (object_cinematic_lod dervish True) 1152 (object_cinematic_lod dervish True)
1147 (object_cinematic_lod miranda_smg_01 True) 1153 (object_cinematic_lod miranda_smg_01 True)
1148 (object_cinematic_lod miranda_smg_02 True) 1154 (object_cinematic_lod miranda_smg_02 True)
1149 (object_cinematic_lod johnson_rifle True) 1155 (object_cinematic_lod johnson_rifle True)
1150 (unit_set_emotional_state miranda pain 0.25 0) 1156 (unit_set_emotional_state miranda pain 0.25 0)
1151 (print "miranda - pain .25 0") 1157 (print "miranda - pain .25 0")
1152 (unit_set_emotional_state johnson pensive 0.25 0) 1158 (unit_set_emotional_state johnson pensive 0.25 0)
1153 (print "johnson - pensive .25 0") 1159 (print "johnson - pensive .25 0")
1154 (wake x07_score_03) 1160 (wake x07_score_03)
1155 (wake x07_foley_03) 1161 (wake x07_foley_03)
1156 (wake x07_0040_jon) 1162 (wake x07_0040_jon)
1157 (wake x07_0050_jon) 1163 (wake x07_0050_jon)
1158 (wake x07_0060_jon) 1164 (wake x07_0060_jon)
1159 (wake x07_0070_jon) 1165 (wake x07_0070_jon)
1160 (wake x07_0080_jon) 1166 (wake x07_0080_jon)
1161 (wake x07_0090_mir) 1167 (wake x07_0090_mir)
1162 (wake x07_0100_mir) 1168 (wake x07_0100_mir)
1163 (wake miranda_smgs_fire_1) 1169 (wake miranda_smgs_fire_1)
1164 (wake johnson_rifle_arm) 1170 (wake johnson_rifle_arm)
1165 (wake johnson_rifle_fire) 1171 (wake johnson_rifle_fire)
1166 (wake dervish_cammo) 1172 (wake dervish_cammo)
1167 (wake x07_cinematic_light_03)1173 (wake x07_cinematic_light_03)
1168 )1174 )
1169)1175)
11701176
1171(script static x07_scene_03 1177(script static x07_scene_03
1172 (begin 1178 (begin
1173 (x07_03_setup) 1179 (x07_03_setup)
1174 (camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_03 none anchor_flag_x07) 1180 (camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_03 none anchor_flag_x07)
1175 (custom_animation_relative miranda objects\characters\miranda\x07\x07 miranda_03 False anchor_x07) 1181 (custom_animation_relative miranda objects\characters\miranda\x07\x07 miranda_03 False anchor_x07)
1176 (custom_animation_relative johnson objects\characters\marine\x07\x07 johnson_03 False anchor_x07) 1182 (custom_animation_relative johnson objects\characters\marine\x07\x07 johnson_03 False anchor_x07)
1177 (custom_animation_relative dervish objects\characters\dervish\x07\x07 dervish_03 False anchor_x07) 1183 (custom_animation_relative dervish objects\characters\dervish\x07\x07 dervish_03 False anchor_x07)
1178 (scenery_animation_start_relative index_container scenarios\objects\forerunner\industrial\index\index_full\index_full x07_03 anchor_x07) 1184 (scenery_animation_start_relative index_container scenarios\objects\forerunner\industrial\index\index_full\index_full x07_03 anchor_x07)
1179 (scenery_animation_start_relative miranda_smg_01 objects\weapons\rifle\smg\x07\x07 smg01_03 anchor_x07) 1185 (scenery_animation_start_relative miranda_smg_01 objects\weapons\rifle\smg\x07\x07 smg01_03 anchor_x07)
1180 (scenery_animation_start_relative miranda_smg_02 objects\weapons\rifle\smg\x07\x07 smg02_03 anchor_x07) 1186 (scenery_animation_start_relative miranda_smg_02 objects\weapons\rifle\smg\x07\x07 smg02_03 anchor_x07)
1181 (sleep (- (camera_time) prediction_offset)) 1187 (sleep (- (camera_time) prediction_offset))
1182 (x07_04_predict_stub) 1188 (x07_04_predict_stub)
1183 (sleep (- (camera_time) sound_offset)) 1189 (sleep (- (camera_time) sound_offset))
1184 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_04_fol) 1190 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_04_fol)
1185 (sleep (camera_time))1191 (sleep (camera_time))
1186 )1192 )
1187)1193)
11881194
1189(script dormant x07_foley_04 1195(script dormant x07_foley_04
1190 (begin 1196 (begin
1191 (sleep 0) 1197 (sleep 0)
1192 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_04_fol none 1) 1198 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_04_fol none 1)
1193 (print "x07 foley 04 start")1199 (print "x07 foley 04 start")
1194 )1200 )
1195)1201)
11961202
1197(script dormant x07_0110_mir 1203(script dormant x07_0110_mir
1198 (begin 1204 (begin
1199 (sleep 117) 1205 (sleep 117)
1200 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0110_mir miranda 1) 1206 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0110_mir miranda 1)
1201 (cinematic_subtitle x07_0110_mir 1.5)1207 (cinematic_subtitle x07_0110_mir 1.5)
1202 )1208 )
1203)1209)
12041210
1205(script dormant x07_0120_mir 1211(script dormant x07_0120_mir
1206 (begin 1212 (begin
1207 (sleep 169) 1213 (sleep 169)
1208 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0120_mir miranda 1) 1214 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0120_mir miranda 1)
1209 (cinematic_subtitle x07_0120_mir 1)1215 (cinematic_subtitle x07_0120_mir 1)
1210 )1216 )
1211)1217)
12121218
1213(script dormant x07_0130_tar 1219(script dormant x07_0130_tar
1214 (begin 1220 (begin
1215 (sleep 483) 1221 (sleep 483)
1216 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0130_tar tartarus 1) 1222 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0130_tar tartarus 1)
1217 (cinematic_subtitle x07_0130_tar 4)1223 (cinematic_subtitle x07_0130_tar 4)
1218 )1224 )
1219)1225)
12201226
1221(script dormant x07_0140_der 1227(script dormant x07_0140_der
1222 (begin 1228 (begin
1223 (sleep 614) 1229 (sleep 614)
1224 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0140_der dervish 1) 1230 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0140_der dervish 1)
1225 (cinematic_subtitle x07_0140_der 3)1231 (cinematic_subtitle x07_0140_der 3)
1226 )1232 )
1227)1233)
12281234
1229(script dormant effect_miranda_hit 1235(script dormant effect_miranda_hit
1230 (begin 1236 (begin
1231 (time_code_reset) 1237 (time_code_reset)
1232 (sleep 338) 1238 (sleep 338)
1233 (print "effect - miranda hit") 1239 (print "effect - miranda hit")
1234 (effect_new_on_object_marker effects\objects\characters\brute\hammer_grappling miranda body)1240 (effect_new_on_object_marker effects\objects\characters\brute\hammer_grappling miranda body)
1235 )1241 )
1236)1242)
12371243
1238(script dormant x07_cinematic_light_04 1244(script dormant x07_cinematic_light_04
1239 (begin 1245 (begin
1240 (cinematic_lighting_set_primary_light 33 42 0.2 0.25 0.25) 1246 (cinematic_lighting_set_primary_light 33 42 0.2 0.25 0.25)
1241 (cinematic_lighting_set_secondary_light -54 0 0.23 0.27 0.29) 1247 (cinematic_lighting_set_secondary_light -54 0 0.23 0.27 0.29)
1242 (cinematic_lighting_set_ambient_light 0.02 0.02 0.02) 1248 (cinematic_lighting_set_ambient_light 0.02 0.02 0.02)
1243 (object_uses_cinematic_lighting tartarus True) 1249 (object_uses_cinematic_lighting tartarus True)
1244 (object_uses_cinematic_lighting hammer True)1250 (object_uses_cinematic_lighting hammer True)
1245 )1251 )
1246)1252)
12471253
1248(script static x07_scene_05_problem_actors 1254(script static x07_scene_05_problem_actors
1249 (begin 1255 (begin
1250 (print "create problem actors") 1256 (print "create problem actors")
1251 (object_create_anew_containing "brute") 1257 (object_create_anew_containing "brute")
1252 (object_cinematic_lod brute_01 True) 1258 (object_cinematic_lod brute_01 True)
1253 (object_cinematic_lod brute_02 True) 1259 (object_cinematic_lod brute_02 True)
1254 (object_cinematic_lod brute_03 True) 1260 (object_cinematic_lod brute_03 True)
1255 (object_cinematic_lod brute_04 True) 1261 (object_cinematic_lod brute_04 True)
1256 (object_cinematic_lod brute_shot_01 True) 1262 (object_cinematic_lod brute_shot_01 True)
1257 (object_cinematic_lod brute_shot_02 True) 1263 (object_cinematic_lod brute_shot_02 True)
1258 (object_cinematic_lod brute_rifle_01 True) 1264 (object_cinematic_lod brute_rifle_01 True)
1259 (object_cinematic_lod brute_rifle_02 True) 1265 (object_cinematic_lod brute_rifle_02 True)
1260 (objects_attach brute_03 right_hand brute_shot_01 right_hand_brute) 1266 (objects_attach brute_03 right_hand brute_shot_01 right_hand_brute)
1261 (objects_attach brute_04 right_hand brute_shot_02 right_hand_brute) 1267 (objects_attach brute_04 right_hand brute_shot_02 right_hand_brute)
1262 (object_uses_cinematic_lighting brute_01 True) 1268 (object_uses_cinematic_lighting brute_01 True)
1263 (object_uses_cinematic_lighting brute_02 True) 1269 (object_uses_cinematic_lighting brute_02 True)
1264 (object_uses_cinematic_lighting brute_03 True) 1270 (object_uses_cinematic_lighting brute_03 True)
1265 (object_uses_cinematic_lighting brute_04 True) 1271 (object_uses_cinematic_lighting brute_04 True)
1266 (object_uses_cinematic_lighting brute_shot_01 True) 1272 (object_uses_cinematic_lighting brute_shot_01 True)
1267 (object_uses_cinematic_lighting brute_shot_02 True) 1273 (object_uses_cinematic_lighting brute_shot_02 True)
1268 (object_uses_cinematic_lighting brute_rifle_01 True) 1274 (object_uses_cinematic_lighting brute_rifle_01 True)
1269 (object_uses_cinematic_lighting brute_rifle_02 True)1275 (object_uses_cinematic_lighting brute_rifle_02 True)
1270 )1276 )
1271)1277)
12721278
1273(script dormant x07_emotion_miranda_03 1279(script dormant x07_emotion_miranda_03
1274 (begin 1280 (begin
1275 (sleep 300) 1281 (sleep 300)
1276 (unit_set_emotional_state miranda shocked 0.5 0) 1282 (unit_set_emotional_state miranda shocked 0.5 0)
1277 (print "miranda - shocked .5 0") 1283 (print "miranda - shocked .5 0")
1278 (sleep 38) 1284 (sleep 38)
1279 (unit_set_emotional_state miranda pain 0.8 10) 1285 (unit_set_emotional_state miranda pain 0.8 10)
1280 (print "miranda - shocked 1 10")1286 (print "miranda - shocked 1 10")
1281 )1287 )
1282)1288)
12831289
1284(script dormant tartarus_hide_seek 1290(script dormant tartarus_hide_seek
1285 (begin 1291 (begin
1286 (sleep 5) 1292 (sleep 5)
1287 (object_hide tartarus True) 1293 (object_hide tartarus True)
1288 (object_hide hammer True) 1294 (object_hide hammer True)
1289 (sleep 400) 1295 (sleep 400)
1290 (object_hide tartarus False) 1296 (object_hide tartarus False)
1291 (object_hide hammer False)1297 (object_hide hammer False)
1292 )1298 )
1293)1299)
12941300
1295(script dormant miranda_smgs_destroy 1301(script dormant miranda_smgs_destroy
1296 (begin 1302 (begin
1297 (time_code_reset) 1303 (time_code_reset)
1298 (sleep 98) 1304 (sleep 98)
1299 (print "stop firing") 1305 (print "stop firing")
1300 (weapon_hold_trigger smg_real_01 0 False) 1306 (weapon_hold_trigger smg_real_01 0 False)
1301 (weapon_hold_trigger smg_real_02 0 False) 1307 (weapon_hold_trigger smg_real_02 0 False)
1302 (sleep 131) 1308 (sleep 131)
1303 (print "destroy smgs") 1309 (print "destroy smgs")
1304 (objects_detach miranda smg_real_01) 1310 (objects_detach miranda smg_real_01)
1305 (objects_detach miranda smg_real_02) 1311 (objects_detach miranda smg_real_02)
1306 (object_destroy_containing "smg_real")1312 (object_destroy_containing "smg_real")
1307 )1313 )
1308)1314)
13091315
1310(script static x07_04_setup 1316(script static x07_04_setup
1311 (begin 1317 (begin
1312 (object_create_anew tartarus) 1318 (object_create_anew tartarus)
1313 (object_create hammer) 1319 (object_create hammer)
1314 (object_cinematic_lod tartarus True) 1320 (object_cinematic_lod tartarus True)
1315 (object_cinematic_lod hammer True) 1321 (object_cinematic_lod hammer True)
1316 (wake x07_foley_04) 1322 (wake x07_foley_04)
1317 (wake x07_0110_mir) 1323 (wake x07_0110_mir)
1318 (wake x07_0120_mir) 1324 (wake x07_0120_mir)
1319 (wake x07_0130_tar) 1325 (wake x07_0130_tar)
1320 (wake x07_0140_der) 1326 (wake x07_0140_der)
1321 (unit_set_emotional_state miranda shocked 0.25 0) 1327 (unit_set_emotional_state miranda shocked 0.25 0)
1322 (print "miranda - shocked .25 0") 1328 (print "miranda - shocked .25 0")
1323 (wake x07_emotion_miranda_03) 1329 (wake x07_emotion_miranda_03)
1324 (wake miranda_smgs_destroy) 1330 (wake miranda_smgs_destroy)
1325 (wake tartarus_hide_seek) 1331 (wake tartarus_hide_seek)
1326 (wake x07_cinematic_light_04) 1332 (wake x07_cinematic_light_04)
1327 (wake effect_miranda_hit)1333 (wake effect_miranda_hit)
1328 )1334 )
1329)1335)
13301336
1331(script static x07_scene_04 1337(script static x07_scene_04
1332 (begin 1338 (begin
1333 (x07_04_setup) 1339 (x07_04_setup)
1334 (camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_04 none anchor_flag_x07) 1340 (camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_04 none anchor_flag_x07)
1335 (custom_animation_relative miranda objects\characters\miranda\x07\x07 miranda_04 False anchor_x07) 1341 (custom_animation_relative miranda objects\characters\miranda\x07\x07 miranda_04 False anchor_x07)
1336 (custom_animation_relative johnson objects\characters\marine\x07\x07 johnson_04 False anchor_x07) 1342 (custom_animation_relative johnson objects\characters\marine\x07\x07 johnson_04 False anchor_x07)
1337 (custom_animation_relative dervish objects\characters\dervish\x07\x07 dervish_04 False anchor_x07) 1343 (custom_animation_relative dervish objects\characters\dervish\x07\x07 dervish_04 False anchor_x07)
1338 (custom_animation_relative tartarus objects\characters\brute\x07\x07 tartarus_04 False anchor_x07) 1344 (custom_animation_relative tartarus objects\characters\brute\x07\x07 tartarus_04 False anchor_x07)
1339 (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x07\x07 hammer_04 anchor_x07) 1345 (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x07\x07 hammer_04 anchor_x07)
1340 (scenery_animation_start_relative miranda_smg_01 objects\weapons\rifle\smg\x07\x07 smg01_04 anchor_x07) 1346 (scenery_animation_start_relative miranda_smg_01 objects\weapons\rifle\smg\x07\x07 smg01_04 anchor_x07)
1341 (scenery_animation_start_relative miranda_smg_02 objects\weapons\rifle\smg\x07\x07 smg02_04 anchor_x07) 1347 (scenery_animation_start_relative miranda_smg_02 objects\weapons\rifle\smg\x07\x07 smg02_04 anchor_x07)
1342 (scenery_animation_start_relative index_container scenarios\objects\forerunner\industrial\index\index_full\index_full x07_04 anchor_x07) 1348 (scenery_animation_start_relative index_container scenarios\objects\forerunner\industrial\index\index_full\index_full x07_04 anchor_x07)
1343 (sleep (- (camera_time) prediction_offset)) 1349 (sleep (- (camera_time) prediction_offset))
1344 (x07_05_predict_stub) 1350 (x07_05_predict_stub)
1345 (sleep (- (camera_time) sound_offset)) 1351 (sleep (- (camera_time) sound_offset))
1346 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_05_fol) 1352 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_05_fol)
1347 (x07_scene_05_problem_actors) 1353 (x07_scene_05_problem_actors)
1348 (sleep (camera_time)) 1354 (sleep (camera_time))
1349 (objects_detach johnson johnson_rifle) 1355 (objects_detach johnson johnson_rifle)
1350 (object_destroy johnson_rifle)1356 (object_destroy johnson_rifle)
1351 )1357 )
1352)1358)
13531359
1354(script dormant x07_foley_05 1360(script dormant x07_foley_05
1355 (begin 1361 (begin
1356 (sleep 0) 1362 (sleep 0)
1357 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_05_fol none 1) 1363 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_05_fol none 1)
1358 (print "x07 foley 05 start")1364 (print "x07 foley 05 start")
1359 )1365 )
1360)1366)
13611367
1362(script dormant x07_0150_tar 1368(script dormant x07_0150_tar
1363 (begin 1369 (begin
1364 (sleep 0) 1370 (sleep 0)
1365 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0150_tar tartarus 1) 1371 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0150_tar tartarus 1)
1366 (cinematic_subtitle x07_0150_tar 1.5)1372 (cinematic_subtitle x07_0150_tar 1.5)
1367 )1373 )
1368)1374)
13691375
1370(script dormant x07_0160_tar 1376(script dormant x07_0160_tar
1371 (begin 1377 (begin
1372 (sleep 48) 1378 (sleep 48)
1373 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0160_tar tartarus 1) 1379 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0160_tar tartarus 1)
1374 (cinematic_subtitle x07_0160_tar 2)1380 (cinematic_subtitle x07_0160_tar 2)
1375 )1381 )
1376)1382)
13771383
1378(script dormant x07_0170_tar 1384(script dormant x07_0170_tar
1379 (begin 1385 (begin
1380 (sleep 302) 1386 (sleep 302)
1381 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0170_tar tartarus 1) 1387 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0170_tar tartarus 1)
1382 (cinematic_subtitle x07_0170_tar 4)1388 (cinematic_subtitle x07_0170_tar 4)
1383 )1389 )
1384)1390)
13851391
1386(script dormant x07_0180_tar 1392(script dormant x07_0180_tar
1387 (begin 1393 (begin
1388 (sleep 428) 1394 (sleep 428)
1389 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0180_tar tartarus 1) 1395 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0180_tar tartarus 1)
1390 (cinematic_subtitle x07_0180_tar 5.5)1396 (cinematic_subtitle x07_0180_tar 5.5)
1391 )1397 )
1392)1398)
13931399
1394(script dormant x07_0190_der 1400(script dormant x07_0190_der
1395 (begin 1401 (begin
1396 (sleep 591) 1402 (sleep 591)
1397 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0190_der dervish 1) 1403 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0190_der dervish 1)
1398 (cinematic_subtitle x07_0190_der 2.5)1404 (cinematic_subtitle x07_0190_der 2.5)
1399 )1405 )
1400)1406)
14011407
1402(script dormant destroy_miranda 1408(script dormant destroy_miranda
1403 (begin 1409 (begin
1404 (sleep 428) 1410 (sleep 428)
1405 (object_destroy miranda) 1411 (object_destroy miranda)
1406 (print "destroy miranda")1412 (print "destroy miranda")
1407 )1413 )
1408)1414)
14091415
1410(script static x07_05_setup 1416(script static x07_05_setup
1411 (begin 1417 (begin
1412 (wake x07_foley_05) 1418 (wake x07_foley_05)
1413 (wake x07_0150_tar) 1419 (wake x07_0150_tar)
1414 (wake x07_0160_tar) 1420 (wake x07_0160_tar)
1415 (wake x07_0170_tar) 1421 (wake x07_0170_tar)
1416 (wake x07_0180_tar) 1422 (wake x07_0180_tar)
1417 (wake x07_0190_der) 1423 (wake x07_0190_der)
1418 (unit_set_emotional_state miranda asleep 1 0) 1424 (unit_set_emotional_state miranda asleep 1 0)
1419 (print "miranda - asleep 1 0") 1425 (print "miranda - asleep 1 0")
1420 (unit_set_emotional_state johnson asleep 1 0) 1426 (unit_set_emotional_state johnson asleep 1 0)
1421 (print "johnson - asleep 1 0") 1427 (print "johnson - asleep 1 0")
1422 (wake destroy_miranda)1428 (wake destroy_miranda)
1423 )1429 )
1424)1430)
14251431
1426(script static x07_05_cleanup 1432(script static x07_05_cleanup
1427 (begin 1433 (begin
1428 (object_destroy johnson) 1434 (object_destroy johnson)
1429 (object_destroy_containing "brute")1435 (object_destroy_containing "brute")
1430 )1436 )
1431)1437)
14321438
1433(script static x07_scene_05 1439(script static x07_scene_05
1434 (begin 1440 (begin
1435 (x07_05_setup) 1441 (x07_05_setup)
1436 (camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_05 none anchor_flag_x07) 1442 (camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_05 none anchor_flag_x07)
1437 (custom_animation_relative miranda objects\characters\miranda\x07\x07 miranda_05 False anchor_x07) 1443 (custom_animation_relative miranda objects\characters\miranda\x07\x07 miranda_05 False anchor_x07)
1438 (custom_animation_relative johnson objects\characters\marine\x07\x07 johnson_05 False anchor_x07) 1444 (custom_animation_relative johnson objects\characters\marine\x07\x07 johnson_05 False anchor_x07)
1439 (custom_animation_relative dervish objects\characters\dervish\x07\x07 dervish_05 False anchor_x07) 1445 (custom_animation_relative dervish objects\characters\dervish\x07\x07 dervish_05 False anchor_x07)
1440 (custom_animation_relative tartarus objects\characters\brute\x07\x07 tartarus_05 False anchor_x07) 1446 (custom_animation_relative tartarus objects\characters\brute\x07\x07 tartarus_05 False anchor_x07)
1441 (custom_animation_relative brute_01 objects\characters\brute\x07\x07 brute01_05 False anchor_x07) 1447 (custom_animation_relative brute_01 objects\characters\brute\x07\x07 brute01_05 False anchor_x07)
1442 (custom_animation_relative brute_02 objects\characters\brute\x07\x07 brute02_05 False anchor_x07) 1448 (custom_animation_relative brute_02 objects\characters\brute\x07\x07 brute02_05 False anchor_x07)
1443 (custom_animation_relative brute_03 objects\characters\brute\x07\x07 brute03_05 False anchor_x07) 1449 (custom_animation_relative brute_03 objects\characters\brute\x07\x07 brute03_05 False anchor_x07)
1444 (custom_animation_relative brute_04 objects\characters\brute\x07\x07 brute04_05 False anchor_x07) 1450 (custom_animation_relative brute_04 objects\characters\brute\x07\x07 brute04_05 False anchor_x07)
1445 (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x07\x07 hammer_05 anchor_x07) 1451 (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x07\x07 hammer_05 anchor_x07)
1446 (scenery_animation_start_relative index_container scenarios\objects\forerunner\industrial\index\index_full\index_full x07_05 anchor_x07) 1452 (scenery_animation_start_relative index_container scenarios\objects\forerunner\industrial\index\index_full\index_full x07_05 anchor_x07)
1447 (sleep (- (camera_time) prediction_offset)) 1453 (sleep (- (camera_time) prediction_offset))
1448 (x07_06_predict_stub) 1454 (x07_06_predict_stub)
1449 (sleep (- (camera_time) sound_offset)) 1455 (sleep (- (camera_time) sound_offset))
1450 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_06_fol) 1456 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x07\foley\x07_06_fol)
1451 (sleep (camera_time)) 1457 (sleep (camera_time))
1452 (x07_05_cleanup)1458 (x07_05_cleanup)
1453 )1459 )
1454)1460)
14551461
1456(script dormant x07_foley_06 1462(script dormant x07_foley_06
1457 (begin 1463 (begin
1458 (sleep 0) 1464 (sleep 0)
1459 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_06_fol none 1) 1465 (sound_impulse_start sound\cinematics\06_sentinelwalls\x07\foley\x07_06_fol none 1)
1460 (print "x07 foley 06 start")1466 (print "x07 foley 06 start")
1461 )1467 )
1462)1468)
14631469
1464(script dormant x07_0200_tar 1470(script dormant x07_0200_tar
1465 (begin 1471 (begin
1466 (sleep 86) 1472 (sleep 86)
1467 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0200_tar tartarus 1) 1473 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x07_0200_tar tartarus 1)
1468 (cinematic_subtitle x07_0200_tar 6.5) 1474 (cinematic_subtitle x07_0200_tar 6.5)
1469 (sleep 128) 1475 (sleep 128)
1470 (unit_set_emotional_state tartarus inquisitive 1 60)1476 (unit_set_emotional_state tartarus inquisitive 1 60)
1471 )1477 )
1472)1478)
14731479
1474(script dormant tartarus_bruteshot_fire 1480(script dormant tartarus_bruteshot_fire
1475 (begin 1481 (begin
1476 (sleep 373) 1482 (sleep 373)
1477 (print "effect - tartarus' hammer") 1483 (print "effect - tartarus' hammer")
1478 (effect_new_on_object_marker effects\objects\characters\brute\tartarus_hammer_impact_cinematic tartarus body)1484 (effect_new_on_object_marker effects\objects\characters\brute\tartarus_hammer_impact_cinematic tartarus body)
1479 )1485 )
1480)1486)
14811487
1482(script dormant tartarus_bruteshot_hit 1488(script dormant tartarus_bruteshot_hit
1483 (begin 1489 (begin
1484 (sleep 380) 1490 (sleep 380)
1485 (print "effect - hammer hit") 1491 (print "effect - hammer hit")
1486 (effect_new_on_object_marker effects\objects\characters\brute\hammer_grappling dervish body)1492 (effect_new_on_object_marker effects\objects\characters\brute\hammer_grappling dervish body)
1487 )1493 )
1488)1494)
14891495
1490(script dormant x07_predict_shaft_01 1496(script dormant x07_predict_shaft_01
1491 (begin 1497 (begin
1492 (sleep 385) 1498 (sleep 385)
1493 (print "predict: camera") 1499 (print "predict: camera")
1494 (camera_predict_resources_at_frame objects\characters\cinematic_camera\x07\x07 x07_06 none anchor_flag_x07 405)1500 (camera_predict_resources_at_frame objects\characters\cinematic_camera\x07\x07 x07_06 none anchor_flag_x07 405)
1495 )1501 )
1496)1502)
14971503
1498(script dormant x07_predict_shaft_02 1504(script dormant x07_predict_shaft_02
1499 (begin 1505 (begin
1500 (sleep 532) 1506 (sleep 532)
1501 (print "predict: camera") 1507 (print "predict: camera")
1502 (camera_predict_resources_at_frame objects\characters\cinematic_camera\x07\x07 x07_06 none anchor_flag_x07 552)1508 (camera_predict_resources_at_frame objects\characters\cinematic_camera\x07\x07 x07_06 none anchor_flag_x07 552)
1503 )1509 )
1504)1510)
15051511
1506(script static x07_06_setup 1512(script static x07_06_setup
1507 (begin 1513 (begin
1508 (wake x07_foley_06) 1514 (wake x07_foley_06)
1509 (wake x07_0200_tar) 1515 (wake x07_0200_tar)
1510 (wake tartarus_bruteshot_fire) 1516 (wake tartarus_bruteshot_fire)
1511 (wake tartarus_bruteshot_hit) 1517 (wake tartarus_bruteshot_hit)
1512 (wake x07_predict_shaft_01) 1518 (wake x07_predict_shaft_01)
1513 (wake x07_predict_shaft_02)1519 (wake x07_predict_shaft_02)
1514 )1520 )
1515)1521)
15161522
1517(script static x07_06_cleanup 1523(script static x07_06_cleanup
1518 (begin 1524 (begin
1519 (object_destroy dervish) 1525 (object_destroy dervish)
1520 (object_destroy tartarus) 1526 (object_destroy tartarus)
1521 (object_destroy hammer) 1527 (object_destroy hammer)
1522 (object_destroy index_container)1528 (object_destroy index_container)
1523 )1529 )
1524)1530)
15251531
1526(script static x07_scene_06 1532(script static x07_scene_06
1527 (begin 1533 (begin
1528 (x07_06_setup) 1534 (x07_06_setup)
1529 (camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_06 none anchor_flag_x07) 1535 (camera_set_animation_relative objects\characters\cinematic_camera\x07\x07 x07_06 none anchor_flag_x07)
1530 (custom_animation_relative dervish objects\characters\dervish\x07\x07 dervish_06 False anchor_x07) 1536 (custom_animation_relative dervish objects\characters\dervish\x07\x07 dervish_06 False anchor_x07)
1531 (custom_animation_relative tartarus objects\characters\brute\x07\x07 tartarus_06 False anchor_x07) 1537 (custom_animation_relative tartarus objects\characters\brute\x07\x07 tartarus_06 False anchor_x07)
1532 (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x07\x07 hammer_06 anchor_x07) 1538 (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x07\x07 hammer_06 anchor_x07)
1533 (scenery_animation_start_relative index_container scenarios\objects\forerunner\industrial\index\index_full\index_full x07_06 anchor_x07) 1539 (scenery_animation_start_relative index_container scenarios\objects\forerunner\industrial\index\index_full\index_full x07_06 anchor_x07)
1534 (sleep (- (camera_time) 1)) 1540 (sleep (- (camera_time) 1))
1535 (fade_out 0 0 0 0) 1541 (fade_out 0 0 0 0)
1536 (sleep 1) 1542 (sleep 1)
1537 (x07_06_cleanup) 1543 (x07_06_cleanup)
1538 (sound_class_set_gain "amb" 0 60) 1544 (sound_class_set_gain "amb" 0 60)
1539 (sleep 90)1545 (sleep 90)
1540 )1546 )
1541)1547)
15421548
1543(script static x07 1549(script static x07
1544 (begin 1550 (begin
1545 (texture_cache_flush) 1551 (texture_cache_flush)
1546 (geometry_cache_flush) 1552 (geometry_cache_flush)
1547 (switch_bsp_by_name sen_hq_bsp_6) 1553 (switch_bsp_by_name sen_hq_bsp_6)
1548 (sleep 1) 1554 (sleep 1)
1549 (x07_scene_01) 1555 (x07_scene_01)
1550 (x07_scene_02) 1556 (x07_scene_02)
1551 (x07_scene_03) 1557 (x07_scene_03)
1552 (x07_scene_04) 1558 (x07_scene_04)
1553 (x07_scene_05) 1559 (x07_scene_05)
1554 (x07_scene_06) 1560 (x07_scene_06)
1555 (rasterizer_bloom_override False)1561 (rasterizer_bloom_override False)
1556 )1562 )
1557)1563)
15581564
1559(script command cs_invulnerable 1565(script command cs_invulnerable
1560 (begin 1566 (begin
1561 (cs_enable_moving True) 1567 (cs_enable_moving True)
1562 (object_cannot_take_damage (ai_get_object ai_current_actor)) 1568 (object_cannot_take_damage (ai_get_object ai_current_actor))
1563 (sleep_until (>= (ai_combat_status ai_current_actor) ai_combat_status_certain)) 1569 (sleep_until (>= (ai_combat_status ai_current_actor) ai_combat_status_certain))
1564 (sleep (* 30 1)) 1570 (sleep (* 30 1))
1565 (object_can_take_damage (ai_get_object ai_current_actor))1571 (object_can_take_damage (ai_get_object ai_current_actor))
1566 )1572 )
1567)1573)
15681574
1569(script command cs_invul_8 1575(script command cs_invul_8
1570 (begin 1576 (begin
1571 (cs_enable_moving True) 1577 (cs_enable_moving True)
1572 (object_cannot_take_damage (ai_get_object ai_current_actor)) 1578 (object_cannot_take_damage (ai_get_object ai_current_actor))
1573 (sleep (* 30 8)) 1579 (sleep (* 30 8))
1574 (object_can_take_damage (ai_get_object ai_current_actor))1580 (object_can_take_damage (ai_get_object ai_current_actor))
1575 )1581 )
1576)1582)
15771583
1578(script command cs_kill 1584(script command cs_kill
1579 (begin 1585 (begin
1580 (ai_kill_silent ai_current_actor)1586 (ai_kill_silent ai_current_actor)
1581 )1587 )
1582)1588)
15831589
1584(script static no_death 1590(script static no_death
1585 (begin 1591 (begin
1586 (object_cannot_take_damage (ai_actors covenant))1592 (object_cannot_take_damage (ai_actors covenant))
1587 )1593 )
1588)1594)
15891595
1590(script dormant ice_cream_superman 1596(script dormant ice_cream_superman
1591 (begin 1597 (begin
1592 (object_create ice_cream_head) 1598 (object_create ice_cream_head)
1593 (sleep_until (or (unit_has_weapon (unit 1599 (sleep_until (or (unit_has_weapon (unit
1594 (player0)1600 (player0)
1595 ) objects\weapons\multiplayer\ball\head_sp.weapon) (unit_has_weapon (unit 1601 ) objects\weapons\multiplayer\ball\head_sp.weapon) (unit_has_weapon (unit
1596 (player1)1602 (player1)
1597 ) objects\weapons\multiplayer\ball\head_sp.weapon)) 5) 1603 ) objects\weapons\multiplayer\ball\head_sp.weapon)) 5)
1598 (if debug 1604 (if debug
1599 (print "you're going to get fat!!!!! or dead...")) 1605 (print "you're going to get fat!!!!! or dead..."))
1600 (if debug 1606 (if debug
1601 (print "because now everyone is superman!!!!")) 1607 (print "because now everyone is superman!!!!"))
1602 (ice_cream_flavor_stock 10)1608 (ice_cream_flavor_stock 10)
1603 )1609 )
1604)1610)
16051611
1606(script dormant music_06b_01 1612(script dormant music_06b_01
1607 (begin 1613 (begin
1608 (sleep_until g_music_06b_01) 1614 (sleep_until g_music_06b_01)
1609 (if debug 1615 (if debug
1610 (print "start music 06b_01")) 1616 (print "start music 06b_01"))
1611 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_01 none 1)1617 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_01 none 1)
1612 )1618 )
1613)1619)
16141620
1615(script dormant music_06b_02 1621(script dormant music_06b_02
1616 (begin 1622 (begin
1617 (sleep_until g_music_06b_02) 1623 (sleep_until g_music_06b_02)
1618 (if debug 1624 (if debug
1619 (print "start music 06b_02")) 1625 (print "start music 06b_02"))
1620 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_02 none 1) 1626 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_02 none 1)
1621 (sleep_until (not g_music_06b_02)) 1627 (sleep_until (not g_music_06b_02))
1622 (if debug 1628 (if debug
1623 (print "stop music 06b_02")) 1629 (print "stop music 06b_02"))
1624 (sound_looping_stop scenarios\solo\06b_floodzone\06b_music\06b_02)1630 (sound_looping_stop scenarios\solo\06b_floodzone\06b_music\06b_02)
1625 )1631 )
1626)1632)
16271633
1628(script dormant music_06b_03 1634(script dormant music_06b_03
1629 (begin 1635 (begin
1630 (sleep_until g_music_06b_03) 1636 (sleep_until g_music_06b_03)
1631 (if debug 1637 (if debug
1632 (print "start music 06b_03")) 1638 (print "start music 06b_03"))
1633 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_03 none 1) 1639 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_03 none 1)
1634 (sleep_until (not g_music_06b_03)) 1640 (sleep_until (not g_music_06b_03))
1635 (if debug 1641 (if debug
1636 (print "stop music 06b_03")) 1642 (print "stop music 06b_03"))
1637 (sound_looping_stop scenarios\solo\06b_floodzone\06b_music\06b_03)1643 (sound_looping_stop scenarios\solo\06b_floodzone\06b_music\06b_03)
1638 )1644 )
1639)1645)
16401646
1641(script dormant music_06b_04 1647(script dormant music_06b_04
1642 (begin 1648 (begin
1643 (sleep_until g_music_06b_04) 1649 (sleep_until g_music_06b_04)
1644 (if debug 1650 (if debug
1645 (print "start music 06b_04")) 1651 (print "start music 06b_04"))
1646 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_04 none 1)1652 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_04 none 1)
1647 )1653 )
1648)1654)
16491655
1650(script dormant music_06b_05 1656(script dormant music_06b_05
1651 (begin 1657 (begin
1652 (sleep_until (volume_test_objects tv_e20_dock_entrance (players))) 1658 (sleep_until (volume_test_objects tv_e20_dock_entrance (players)))
1653 (set g_music_06b_05 True) 1659 (set g_music_06b_05 True)
1654 (if debug 1660 (if debug
1655 (print "start music 06b_05")) 1661 (print "start music 06b_05"))
1656 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_05 none 1) 1662 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_05 none 1)
1657 (sleep_until (not g_music_06b_05)) 1663 (sleep_until (not g_music_06b_05))
1658 (if debug 1664 (if debug
1659 (print "stop music 06b_05")) 1665 (print "stop music 06b_05"))
1660 (sound_looping_stop scenarios\solo\06b_floodzone\06b_music\06b_05)1666 (sound_looping_stop scenarios\solo\06b_floodzone\06b_music\06b_05)
1661 )1667 )
1662)1668)
16631669
1664(script dormant music_06b_06 1670(script dormant music_06b_06
1665 (begin 1671 (begin
1666 (sleep_until g_music_06b_06) 1672 (sleep_until g_music_06b_06)
1667 (if debug 1673 (if debug
1668 (print "start music 06b_06")) 1674 (print "start music 06b_06"))
1669 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_06 none 1)1675 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_06 none 1)
1670 )1676 )
1671)1677)
16721678
1673(script dormant music_06b_07 1679(script dormant music_06b_07
1674 (begin 1680 (begin
1675 (sleep_until (volume_test_objects tv_music_06b_07 (players))) 1681 (sleep_until (volume_test_objects tv_music_06b_07 (players)))
1676 (if debug 1682 (if debug
1677 (print "start music 06b_07")) 1683 (print "start music 06b_07"))
1678 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_07 none 1)1684 (sound_looping_start scenarios\solo\06b_floodzone\06b_music\06b_07 none 1)
1679 )1685 )
1680)1686)
16811687
1682(script dormant chapter_mirror 1688(script dormant chapter_mirror
1683 (begin 1689 (begin
1684 (sleep 30) 1690 (sleep 30)
1685 (cinematic_set_title title_1) 1691 (cinematic_set_title title_1)
1686 (sleep 150) 1692 (sleep 150)
1687 (hud_cinematic_fade 1 0.5) 1693 (hud_cinematic_fade 1 0.5)
1688 (cinematic_show_letterbox False)1694 (cinematic_show_letterbox False)
1689 )1695 )
1690)1696)
16911697
1692(script dormant chapter_competition 1698(script dormant chapter_competition
1693 (begin 1699 (begin
1694 (sleep 30) 1700 (sleep 30)
1695 (hud_cinematic_fade 0 0.5) 1701 (hud_cinematic_fade 0 0.5)
1696 (cinematic_show_letterbox True) 1702 (cinematic_show_letterbox True)
1697 (sleep 30) 1703 (sleep 30)
1698 (cinematic_set_title title_2) 1704 (cinematic_set_title title_2)
1699 (sleep 150) 1705 (sleep 150)
1700 (hud_cinematic_fade 1 0.5) 1706 (hud_cinematic_fade 1 0.5)
1701 (cinematic_show_letterbox False)1707 (cinematic_show_letterbox False)
1702 )1708 )
1703)1709)
17041710
1705(script dormant chapter_gallery 1711(script dormant chapter_gallery
1706 (begin 1712 (begin
1707 (hud_cinematic_fade 0 0.5) 1713 (hud_cinematic_fade 0 0.5)
1708 (cinematic_show_letterbox True) 1714 (cinematic_show_letterbox True)
1709 (sleep 30) 1715 (sleep 30)
1710 (cinematic_set_title title_3) 1716 (cinematic_set_title title_3)
1711 (sleep 150) 1717 (sleep 150)
1712 (hud_cinematic_fade 1 0.5) 1718 (hud_cinematic_fade 1 0.5)
1713 (cinematic_show_letterbox False)1719 (cinematic_show_letterbox False)
1714 )1720 )
1715)1721)
17161722
1717(script dormant chapter_familiar 1723(script dormant chapter_familiar
1718 (begin 1724 (begin
1719 (hud_cinematic_fade 0 0.5) 1725 (hud_cinematic_fade 0 0.5)
1720 (cinematic_show_letterbox True) 1726 (cinematic_show_letterbox True)
1721 (sleep 30) 1727 (sleep 30)
1722 (cinematic_set_title title_4) 1728 (cinematic_set_title title_4)
1723 (sleep 150) 1729 (sleep 150)
1724 (hud_cinematic_fade 1 0.5) 1730 (hud_cinematic_fade 1 0.5)
1725 (cinematic_show_letterbox False)1731 (cinematic_show_letterbox False)
1726 )1732 )
1727)1733)
17281734
1729(script dormant objective_push_set 1735(script dormant objective_push_set
1730 (begin 1736 (begin
1731 (sleep 30) 1737 (sleep 30)
1732 (print "new objective set:") 1738 (print "new objective set:")
1733 (print "push through the quarantine-zone toward the library.") 1739 (print "push through the quarantine-zone toward the library.")
1734 (objectives_show_up_to 0)1740 (objectives_show_up_to 0)
1735 )1741 )
1736)1742)
17371743
1738(script dormant objective_push_clear 1744(script dormant objective_push_clear
1739 (begin 1745 (begin
1740 (print "objective complete:") 1746 (print "objective complete:")
1741 (print "push through the quarantine-zone toward the library.") 1747 (print "push through the quarantine-zone toward the library.")
1742 (objectives_finish_up_to 0)1748 (objectives_finish_up_to 0)
1743 )1749 )
1744)1750)
17451751
1746(script dormant objective_link_set 1752(script dormant objective_link_set
1747 (begin 1753 (begin
1748 (sleep 30) 1754 (sleep 30)
1749 (print "new objective set:") 1755 (print "new objective set:")
1750 (print "link-up with the spec-ops leader, and break through the flood barricade.") 1756 (print "link-up with the spec-ops leader, and break through the flood barricade.")
1751 (objectives_show_up_to 1)1757 (objectives_show_up_to 1)
1752 )1758 )
1753)1759)
17541760
1755(script dormant objective_link_clear 1761(script dormant objective_link_clear
1756 (begin 1762 (begin
1757 (print "objective complete:") 1763 (print "objective complete:")
1758 (print "link-up with the spec-ops leader, and break through the flood barricade.") 1764 (print "link-up with the spec-ops leader, and break through the flood barricade.")
1759 (objectives_finish_up_to 1)1765 (objectives_finish_up_to 1)
1760 )1766 )
1761)1767)
17621768
1763(script dormant objective_retrieve_set 1769(script dormant objective_retrieve_set
1764 (begin 1770 (begin
1765 (sleep 30) 1771 (sleep 30)
1766 (print "new objective set:") 1772 (print "new objective set:")
1767 (print "retrieve the sacred icon before the humans.") 1773 (print "retrieve the sacred icon before the humans.")
1768 (objectives_show_up_to 2)1774 (objectives_show_up_to 2)
1769 )1775 )
1770)1776)
17711777
1772(script dormant objective_retrieve_clear 1778(script dormant objective_retrieve_clear
1773 (begin 1779 (begin
1774 (print "objective complete:") 1780 (print "objective complete:")
1775 (print "retrieve the sacred icon before the humans.") 1781 (print "retrieve the sacred icon before the humans.")
1776 (objectives_finish_up_to 2)1782 (objectives_finish_up_to 2)
1777 )1783 )
1778)1784)
17791785
1780(script dormant sc_cov_charge 1786(script dormant sc_cov_charge
1781 (begin 1787 (begin
1782 (sleep 60) 1788 (sleep 60)
1783 (if dialogue 1789 (if dialogue
1784 (print "commander: forward, warriors! and fear not pain or death!")) 1790 (print "commander: forward, warriors! and fear not pain or death!"))
1785 (sleep (ai_play_line_on_object none 0220)) 1791 (sleep (ai_play_line_on_object none 0220))
1786 (sleep (* dialogue_pause 2)) 1792 (sleep (* dialogue_pause 2))
1787 (if dialogue 1793 (if dialogue
1788 (print "commander: go, arbiter! i'll follow when our reinforcements arrive!")) 1794 (print "commander: go, arbiter! i'll follow when our reinforcements arrive!"))
1789 (sleep (ai_play_line_on_object none 0240)) 1795 (sleep (ai_play_line_on_object none 0240))
1790 (sleep dialogue_pause) 1796 (sleep dialogue_pause)
1791 (sleep_until g_qz_cov_def_progress) 1797 (sleep_until g_qz_cov_def_progress)
1792 (if (<= (ai_living_count cov_def_enf) 0) 1798 (if (<= (ai_living_count cov_def_enf) 0)
1793 (sleep 180) 1799 (sleep 180)
1794 (sleep 30)) 1800 (sleep 30))
1795 (if (> (ai_living_count cov_def_enf) 0) 1801 (if (> (ai_living_count cov_def_enf) 0)
1796 (begin 1802 (begin
1797 (if dialogue 1803 (if dialogue
1798 (print "spec-ops: go, enforcers!")) 1804 (print "spec-ops: go, enforcers!"))
1799 (sleep (ai_play_line covenant 0590)) 1805 (sleep (ai_play_line covenant 0590))
1800 (sleep dialogue_pause)1806 (sleep dialogue_pause)
1801 )) 1807 ))
1802 (if dialogue 1808 (if dialogue
1803 (print "spec-ops: to the vehicles! we'll need their heavy-guns!")) 1809 (print "spec-ops: to the vehicles! we'll need their heavy-guns!"))
1804 (sleep (ai_play_line covenant 0600)) 1810 (sleep (ai_play_line covenant 0600))
1805 (sleep dialogue_pause) 1811 (sleep dialogue_pause)
1806 (if dialogue 1812 (if dialogue
1807 (print "spec-ops: onward! to the sacred icon!")) 1813 (print "spec-ops: onward! to the sacred icon!"))
1808 (sleep (ai_play_line covenant 0610)) 1814 (sleep (ai_play_line covenant 0610))
1809 (sleep dialogue_pause)1815 (sleep dialogue_pause)
1810 )1816 )
1811)1817)
18121818
1813(script command cs_sc_qz_veh_int 1819(script command cs_sc_qz_veh_int
1814 (begin 1820 (begin
1815 (if dialogue 1821 (if dialogue
1816 (print "spec-ops: what?! the parasite controls our vehicles?!")) 1822 (print "spec-ops: what?! the parasite controls our vehicles?!"))
1817 (sleep (ai_play_line covenant 0620)) 1823 (sleep (ai_play_line covenant 0620))
1818 (sleep dialogue_pause) 1824 (sleep dialogue_pause)
1819 (if dialogue 1825 (if dialogue
1820 (print "spec-ops: impossible! it's never done that before!")) 1826 (print "spec-ops: impossible! it's never done that before!"))
1821 (sleep (ai_play_line covenant 0640)) 1827 (sleep (ai_play_line covenant 0640))
1822 (sleep dialogue_pause) 1828 (sleep dialogue_pause)
1823 (if dialogue 1829 (if dialogue
1824 (print "spec-ops: no matter. it will die all the same!")) 1830 (print "spec-ops: no matter. it will die all the same!"))
1825 (sleep (ai_play_line covenant 0650)) 1831 (sleep (ai_play_line covenant 0650))
1826 (sleep dialogue_pause)1832 (sleep dialogue_pause)
1827 )1833 )
1828)1834)
18291835
1830(script dormant sc_qz_veh_int 1836(script dormant sc_qz_veh_int
1831 (begin 1837 (begin
1832 (sleep 180) 1838 (sleep 180)
1833 (sleep_until (ai_scene sc_qz_veh_int cs_sc_qz_veh_int covenant))1839 (sleep_until (ai_scene sc_qz_veh_int cs_sc_qz_veh_int covenant))
1834 )1840 )
1835)1841)
18361842
1837(script dormant sc_ext_a 1843(script dormant sc_ext_a
1838 (begin 1844 (begin
1839 (if dialogue 1845 (if dialogue
1840 (print "commander: i'm sending you a squad of my most experienced warriors, arbiter.")) 1846 (print "commander: i'm sending you a squad of my most experienced warriors, arbiter."))
1841 (sleep (ai_play_line_on_object none 0650)) 1847 (sleep (ai_play_line_on_object none 0650))
1842 (sleep dialogue_pause) 1848 (sleep dialogue_pause)
1843 (if dialogue 1849 (if dialogue
1844 (print "commander: do not squander their talents!")) 1850 (print "commander: do not squander their talents!"))
1845 (sleep (ai_play_line_on_object none 0660)) 1851 (sleep (ai_play_line_on_object none 0660))
1846 (sleep dialogue_pause)1852 (sleep dialogue_pause)
1847 )1853 )
1848)1854)
18491855
1850(script dormant sc_factory_approach 1856(script dormant sc_factory_approach
1851 (begin 1857 (begin
1852 (if dialogue 1858 (if dialogue
1853 (print "commander: commander! we've found a human vehicle!")) 1859 (print "commander: commander! we've found a human vehicle!"))
1854 (sleep (ai_play_line covenant 0250)) 1860 (sleep (ai_play_line covenant 0250))
1855 (sleep dialogue_pause) 1861 (sleep dialogue_pause)
1856 (if dialogue 1862 (if dialogue
1857 (print "spec-ops: keep moving. i'm on my way.")) 1863 (print "spec-ops: keep moving. i'm on my way."))
1858 (sleep (ai_play_line_on_object none 0260)) 1864 (sleep (ai_play_line_on_object none 0260))
1859 (sleep dialogue_pause)1865 (sleep dialogue_pause)
1860 )1866 )
1861)1867)
18621868
1863(script dormant sc_factory_exit 1869(script dormant sc_factory_exit
1864 (begin 1870 (begin
1865 (sleep 60) 1871 (sleep 60)
1866 (if dialogue 1872 (if dialogue
1867 (print "spec-ops: humans and parasites!")) 1873 (print "spec-ops: humans and parasites!"))
1868 (if dialogue 1874 (if dialogue
1869 (print "this ring has been befouled, but we will wipe it clean!")) 1875 (print "this ring has been befouled, but we will wipe it clean!"))
1870 (sleep (ai_play_line covenant 0270)) 1876 (sleep (ai_play_line covenant 0270))
1871 (sleep dialogue_pause) 1877 (sleep dialogue_pause)
1872 (if dialogue 1878 (if dialogue
1873 (print "spec-ops: honoring those who built it!")) 1879 (print "spec-ops: honoring those who built it!"))
1874 (sleep (ai_play_line covenant 0280)) 1880 (sleep (ai_play_line covenant 0280))
1875 (sleep dialogue_pause)1881 (sleep dialogue_pause)
1876 )1882 )
1877)1883)
18781884
1879(script dormant sc_human_fools 1885(script dormant sc_human_fools
1880 (begin 1886 (begin
1881 (if dialogue 1887 (if dialogue
1882 (print "commander: human fools. i almost feel sorry for them.")) 1888 (print "commander: human fools. i almost feel sorry for them."))
1883 (sleep (ai_play_line_on_object none 0290)) 1889 (sleep (ai_play_line_on_object none 0290))
1884 (sleep dialogue_pause)1890 (sleep dialogue_pause)
1885 )1891 )
1886)1892)
18871893
1888(script dormant sc_ext_b 1894(script dormant sc_ext_b
1889 (begin 1895 (begin
1890 (if dialogue 1896 (if dialogue
1891 (print "spec-ops: forward to the icon!")) 1897 (print "spec-ops: forward to the icon!"))
1892 (sleep (ai_play_line covenant 0700)) 1898 (sleep (ai_play_line covenant 0700))
1893 (sleep dialogue_pause) 1899 (sleep dialogue_pause)
1894 (if dialogue 1900 (if dialogue
1895 (print "spec-ops: the parasite's ranks swell as we draw nearer to the library!")) 1901 (print "spec-ops: the parasite's ranks swell as we draw nearer to the library!"))
1896 (sleep (ai_play_line covenant 0710)) 1902 (sleep (ai_play_line covenant 0710))
1897 (sleep dialogue_pause) 1903 (sleep dialogue_pause)
1898 (if dialogue 1904 (if dialogue
1899 (print "spec-ops: steel your nerves. we are not turning back!")) 1905 (print "spec-ops: steel your nerves. we are not turning back!"))
1900 (sleep (ai_play_line covenant 0720)) 1906 (sleep (ai_play_line covenant 0720))
1901 (sleep dialogue_pause)1907 (sleep dialogue_pause)
1902 )1908 )
1903)1909)
19041910
1905(script dormant sc_chasm 1911(script dormant sc_chasm
1906 (begin 1912 (begin
1907 (if dialogue 1913 (if dialogue
1908 (print "tartarus: i see that coward didn't join you.")) 1914 (print "tartarus: i see that coward didn't join you."))
1909 (sleep (ai_play_line_on_object none 0300)) 1915 (sleep (ai_play_line_on_object none 0300))
1910 (sleep dialogue_pause) 1916 (sleep dialogue_pause)
1911 (if dialogue 1917 (if dialogue
1912 (print "tartarus: i'll do what i can to keep the flood off your back.")) 1918 (print "tartarus: i'll do what i can to keep the flood off your back."))
1913 (sleep (ai_play_line_on_object none 0310)) 1919 (sleep (ai_play_line_on_object none 0310))
1914 (sleep dialogue_pause)1920 (sleep dialogue_pause)
1915 )1921 )
1916)1922)
19171923
1918(script dormant sc_outer_wall 1924(script dormant sc_outer_wall
1919 (begin 1925 (begin
1920 (if dialogue 1926 (if dialogue
1921 (print "tartarus: we cannot let the humans capture the icon!")) 1927 (print "tartarus: we cannot let the humans capture the icon!"))
1922 (sleep (ai_play_line_on_object none 0320)) 1928 (sleep (ai_play_line_on_object none 0320))
1923 (sleep dialogue_pause) 1929 (sleep dialogue_pause)
1924 (if dialogue 1930 (if dialogue
1925 (print "tartarus: the hierarchs do not look kindly on failure.")) 1931 (print "tartarus: the hierarchs do not look kindly on failure."))
1926 (sleep (ai_play_line_on_object none 0330)) 1932 (sleep (ai_play_line_on_object none 0330))
1927 (sleep dialogue_pause)1933 (sleep dialogue_pause)
1928 )1934 )
1929)1935)
19301936
1931(script dormant sc_dock 1937(script dormant sc_dock
1932 (begin 1938 (begin
1933 (if dialogue 1939 (if dialogue
1934 (print "tartarus: hurry, arbiter! get the icon!")) 1940 (print "tartarus: hurry, arbiter! get the icon!"))
1935 (sleep (ai_play_line_on_object none 0340)) 1941 (sleep (ai_play_line_on_object none 0340))
1936 (sleep dialogue_pause)1942 (sleep dialogue_pause)
1937 )1943 )
1938)1944)
19391945
1940(script static driver_seat_test 1946(script static driver_seat_test
1941 (begin 1947 (begin
1942 (if (or (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_cov_def_spectre/spectre) spectre_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_cov_def_ghosts/a) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_cov_def_ghosts/b) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_ghosts_ini/a) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_ghosts_ini/b) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_hog_ab/hog) warthog_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_ghost_ab/a) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_ghost_ab/b) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_scorpion/scorpion) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_hog_bk/warthog) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_ghosts_bk/a) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_ghosts_bk/b) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_a_ghosts/a) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_a_ghosts/b) ghost_d (players))) True False)1948 (if (or (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_cov_def_spectre/spectre) spectre_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_cov_def_ghosts/a) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_cov_def_ghosts/b) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_ghosts_ini/a) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_ghosts_ini/b) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_hog_ab/hog) warthog_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_ghost_ab/a) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_ghost_ab/b) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_scorpion/scorpion) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_hog_bk/warthog) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_ghosts_bk/a) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_ghosts_bk/b) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_a_ghosts/a) ghost_d (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_a_ghosts/b) ghost_d (players))) True False)
1943 )1949 )
1944)1950)
19451951
1946(script static passenger_seat_test 1952(script static passenger_seat_test
1947 (begin 1953 (begin
1948 (if (or (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_cov_def_spectre/spectre) spectre_p_l (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_cov_def_spectre/spectre) spectre_p_r (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_cov_def_spectre/spectre) spectre_g (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_hog_ab/hog) warthog_p (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_hog_ab/hog) warthog_g (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_hog_bk/warthog) warthog_p (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_hog_bk/warthog) warthog_g (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_fact_warthog/warthog) warthog_p (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_fact_warthog/warthog) warthog_g (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_warthog/warthog) warthog_p (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_warthog/warthog) warthog_g (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_warthog_gauss/warthog) warthog_p (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_warthog_gauss/warthog) warthog_g (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_cov_spectre/spectre) spectre_p_l (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_cov_spectre/spectre) spectre_p_r (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_cov_spectre/spectre) spectre_g (players))) True False)1954 (if (or (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_cov_def_spectre/spectre) spectre_p_l (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_cov_def_spectre/spectre) spectre_p_r (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_cov_def_spectre/spectre) spectre_g (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_hog_ab/hog) warthog_p (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_hog_ab/hog) warthog_g (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_hog_bk/warthog) warthog_p (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location veh_int_flood_hog_bk/warthog) warthog_g (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_fact_warthog/warthog) warthog_p (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_fact_warthog/warthog) warthog_g (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_warthog/warthog) warthog_p (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_warthog/warthog) warthog_g (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_warthog_gauss/warthog) warthog_p (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_warthog_gauss/warthog) warthog_g (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_cov_spectre/spectre) spectre_p_l (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_cov_spectre/spectre) spectre_p_r (players)) (vehicle_test_seat_list (ai_vehicle_get_from_starting_location qz_ext_b_cov_spectre/spectre) spectre_g (players))) True False)
1949 )1955 )
1950)1956)
19511957
1952(script command cov_def_spec_tele_a 1958(script command cov_def_spec_tele_a
1953 (begin 1959 (begin
1954 (cs_teleport bsp_swap_teleport/a bsp_swap_teleport/face)1960 (cs_teleport bsp_swap_teleport/a bsp_swap_teleport/face)
1955 )1961 )
1956)1962)
19571963
1958(script command cov_def_spec_tele_b 1964(script command cov_def_spec_tele_b
1959 (begin 1965 (begin
1960 (cs_teleport bsp_swap_teleport/b bsp_swap_teleport/face)1966 (cs_teleport bsp_swap_teleport/b bsp_swap_teleport/face)
1961 )1967 )
1962)1968)
19631969
1964(script command cov_def_spec_tele_c 1970(script command cov_def_spec_tele_c
1965 (begin 1971 (begin
1966 (cs_teleport bsp_swap_teleport/c bsp_swap_teleport/face)1972 (cs_teleport bsp_swap_teleport/c bsp_swap_teleport/face)
1967 )1973 )
1968)1974)
19691975
1970(script command cov_def_spec_tele_d 1976(script command cov_def_spec_tele_d
1971 (begin 1977 (begin
1972 (cs_teleport bsp_swap_teleport/d bsp_swap_teleport/face)1978 (cs_teleport bsp_swap_teleport/d bsp_swap_teleport/face)
1973 )1979 )
1974)1980)
19751981
1976(script command cs_fact_ent_exit_veh 1982(script command cs_fact_ent_exit_veh
1977 (begin 1983 (begin
1978 (cs_enable_pathfinding_failsafe True) 1984 (cs_enable_pathfinding_failsafe True)
1979 (cs_go_to_nearest crashed_fact_ent) 1985 (cs_go_to_nearest crashed_fact_ent)
1980 (cs_enable_targeting True) 1986 (cs_enable_targeting True)
1981 (cs_shoot True) 1987 (cs_shoot True)
1982 (ai_set_orders covenant cov_follow_factory1) 1988 (ai_set_orders covenant cov_follow_factory1)
1983 (sleep 30) 1989 (sleep 30)
1984 (ai_vehicle_exit covenant)1990 (ai_vehicle_exit covenant)
1985 )1991 )
1986)1992)
19871993
1988(script dormant ext_a_vehicle_orders 1994(script dormant ext_a_vehicle_orders
1989 (begin 1995 (begin
1990 (sleep g_order_delay) 1996 (sleep g_order_delay)
1991 (sleep_until 1997 (sleep_until
1992 (begin 1998 (begin
1993 (if (passenger_seat_test) 1999 (if (passenger_seat_test)
1994 (begin 2000 (begin
1995 (begin 2001 (begin
1996 (if debug 2002 (if debug
1997 (print "player is passenger")) 2003 (print "player is passenger"))
1998 (ai_set_orders covenant cov_drive_cov_def)2004 (ai_set_orders covenant cov_drive_cov_def)
1999 )2005 )
2000 ) 2006 )
2001 (if True 2007 (if True
2002 (begin 2008 (begin
2003 (ai_set_orders covenant cov_follow_cov_def)2009 (ai_set_orders covenant cov_follow_cov_def)
2004 ) void)) (= (structure_bsp_index) 1)2010 ) void)) (= (structure_bsp_index) 1)
2005 )) 2011 ))
2006 (sleep_until 2012 (sleep_until
2007 (begin 2013 (begin
2008 (if (passenger_seat_test) 2014 (if (passenger_seat_test)
2009 (begin 2015 (begin
2010 (begin 2016 (begin
2011 (if debug 2017 (if debug
2012 (print "player is passenger")) 2018 (print "player is passenger"))
2013