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#pragma dynamic 8192
#pragma dynamic 8192


//--------------------------------
//--------------------------------
#include <amxmodx>
#include <amxmodx>
#include <amxmisc>
#include <amxmisc>
#include <csx>
#include <csx>
//--------------------------------
//--------------------------------


// Uncomment to activate log debug messages.
// Uncomment to activate log debug messages.
//#define STATSX_DEBUG
//#define STATSX_DEBUG


// HUD statistics duration in seconds (minimum 1.0 seconds).
// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR "amx_statsx_duration"
#define HUD_DURATION_CVAR "amx_statsx_duration"
#define HUD_DURATION "12.0"
#define HUD_DURATION "12.0"


// HUD statistics stop relative freeze end in seconds.
// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT "-2.0"
#define HUD_FREEZE_LIMIT "-2.0"
// HUD statistics minimum duration, in seconds, to trigger the display logic.
// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION 0.2
#define HUD_MIN_DURATION 0.2


// Config plugin constants.
// Config plugin constants.
#define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.
#define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.


// You can also manualy enable or disable these options by setting them to 1
// You can also manualy enable or disable these options by setting them to 1
// For example:
// For example:
// public ShowAttackers = 1
// public ShowAttackers = 1
// However amx_statscfg command is recommended
// However amx_statscfg command is recommended


public KillerChat = 1 // displays killer hp&ap to victim console
public KillerChat = 1 // displays killer hp&ap to victim console
// and screen
// and screen


public ShowAttackers = 0 // shows attackers
public ShowAttackers = 0 // shows attackers
public ShowVictims = 0 // shows victims
public ShowVictims = 0 // shows victims
public ShowKiller = 0 // shows killer
public ShowKiller = 0 // shows killer
public ShowTeamScore = 0 // shows team score at round end
public ShowTeamScore = 0 // shows team score at round end
public ShowTotalStats = 0 // shows round total stats
public ShowTotalStats = 0 // shows round total stats
public ShowBestScore = 0 // shows rounds best scored player
public ShowBestScore = 0 // shows rounds best scored player
public ShowMostDisruptive = 0 // shows rounds most disruptive player
public ShowMostDisruptive = 0 // shows rounds most disruptive player


public EndPlayer = 0 // displays player stats at the end of map
public EndPlayer = 0 // displays player stats at the end of map
public EndTop15 = 0 // displays top15 at the end of map
public EndTop15 = 0 // displays top15 at the end of map


public SayHP = 0 // displays information about user killer
public SayHP = 0 // displays information about user killer
public SayStatsMe = 0 // displays user's stats and rank
public SayStatsMe = 0 // displays user's stats and rank
public SayRankStats = 0 // displays user's rank stats
public SayRankStats = 0 // displays user's rank stats
public SayMe = 0 // displays user's stats
public SayMe = 0 // displays user's stats
public SayRank = 0 // displays user's rank
public SayRank = 0 // displays user's rank
public SayReport = 0 // report user's weapon status to team
public SayReport = 0 // report user's weapon status to team
public SayScore = 0 // displays team's map score
public SayScore = 0 // displays team's map score
public SayTop15 = 0 // displays first 15 players
public SayTop15 = 0 // displays first 15 players
public SayStatsAll = 0 // displays all players stats and rank
public SayStatsAll = 0 // displays all players stats and rank


public ShowStats = 1 // set client HUD-stats switched off by default
public ShowStats = 1 // set client HUD-stats switched off by default
public ShowDistHS = 0 // show distance and HS in attackers and
public ShowDistHS = 0 // show distance and HS in attackers and
// victims HUD lists
// victims HUD lists
public ShowFullStats = 0 // show full HUD stats (more than 78 chars)
public ShowFullStats = 0 // show full HUD stats (more than 78 chars)


public SpecRankInfo = 0 // displays rank info when spectating
public SpecRankInfo = 0 // displays rank info when spectating


// Standard Contstants.
// Standard Contstants.
#define MAX_TEAMS 2
#define MAX_TEAMS 2
#define MAX_PLAYERS 32 + 1
#define __MAX_PLAYERS 32 + 1
#define MIN_TOPBOT 32
#define MIN_TOPBOT 32


#define MAX_NAME_LENGTH 31
#define __MAX_NAME_LENGTH 31
#define MAX_WEAPON_LENGTH 31
#define MAX_WEAPON_LENGTH 31
#define MAX_TEXT_LENGTH 255
#define MAX_TEXT_LENGTH 255
#define MAX_BUFFER_LENGTH 1534
#define MAX_BUFFER_LENGTH 1534


// User stats parms id
// User stats parms id
#define STATS_KILLS 0
#define STATS_KILLS 0
#define STATS_DEATHS 1
#define STATS_DEATHS 1
#define STATS_HS 2
#define STATS_HS 2
#define STATS_TKS 3
#define STATS_TKS 3
#define STATS_SHOTS 4
#define STATS_SHOTS 4
#define STATS_HITS 5
#define STATS_HITS 5
#define STATS_DAMAGE 6
#define STATS_DAMAGE 6
#define STATS_DEFUSED 1
#define STATS_DEFUSED 1
#define STATS_PLANT 2
#define STATS_PLANT 2
#define STATS_EXP 3
#define STATS_EXP 3


// Global player flags.
// Global player flags.
new BODY_PART[8][] =
new BODY_PART[8][] =
{
{
"WHOLEBODY",
"WHOLEBODY",
"HEAD",
"HEAD",
"CHEST",
"CHEST",
"STOMACH",
"STOMACH",
"LEFTARM",
"LEFTARM",
"RIGHTARM",
"RIGHTARM",
"LEFTLEG",
"LEFTLEG",
"RIGHTLEG"
"RIGHTLEG"
}
}


// Killer information, save killer info at the time when player is killed.
// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID 0 // Killer userindex/user-ID
#define KILLED_KILLER_ID 0 // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH 1 // Killer's health
#define KILLED_KILLER_HEALTH 1 // Killer's health
#define KILLED_KILLER_ARMOUR 2 // Killer's armour
#define KILLED_KILLER_ARMOUR 2 // Killer's armour
#define KILLED_TEAM 3 // Killer's team
#define KILLED_TEAM 3 // Killer's team
#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill


new g_izKilled[MAX_PLAYERS][5]
new g_izKilled[__MAX_PLAYERS][5]


// Menu variables and configuration
// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu


new g_iPluginMode = 0
new g_iPluginMode = 0


new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...}
new g_izUserMenuPosition[__MAX_PLAYERS] = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS] = {0, ...}
new g_izUserMenuAction[__MAX_PLAYERS] = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]
new g_izUserMenuPlayers[__MAX_PLAYERS][32]


new g_izSpecMode[MAX_PLAYERS] = {0, ...}
new g_izSpecMode[__MAX_PLAYERS] = {0, ...}


new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...}
new g_izShowStatsFlags[__MAX_PLAYERS] = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS] = {0, ...}
new g_izStatsSwitch[__MAX_PLAYERS] = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...}
new Float:g_fzShowUserStatsTime[__MAX_PLAYERS] = {0.0, ...}
new Float:g_fShowStatsTime = 0.0
new Float:g_fShowStatsTime = 0.0
new Float:g_fFreezeTime = 0.0
new Float:g_fFreezeTime = 0.0
new Float:g_fFreezeLimitTime = 0.0
new Float:g_fFreezeLimitTime = 0.0
new Float:g_fHUDDuration = 0.0
new Float:g_fHUDDuration = 0.0


new g_iRoundEndTriggered = 0
new g_iRoundEndTriggered = 0
new g_iRoundEndProcessed = 0
new g_iRoundEndProcessed = 0


new Float:g_fStartGame = 0.0
new Float:g_fStartGame = 0.0
new g_izTeamScore[MAX_TEAMS] = {0, ...}
new g_izTeamScore[MAX_TEAMS] = {0, ...}
new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS] = {0, ...}
new g_izUserUserID[__MAX_PLAYERS] = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
new g_izUserAttackerDistance[__MAX_PLAYERS] = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserVictimDistance[__MAX_PLAYERS][__MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
new g_izUserRndName[__MAX_PLAYERS][__MAX_NAME_LENGTH + 1]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserRndStats[__MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]
new g_izUserGameStats[__MAX_PLAYERS][8]


// Common buffer to improve performance, as Small always zero-initializes all vars
// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
new g_sScore[MAX_TEXT_LENGTH + 1] = ""
new g_sScore[MAX_TEXT_LENGTH + 1] = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""


new t_sText[MAX_TEXT_LENGTH + 1] = ""
new t_sText[MAX_TEXT_LENGTH + 1] = ""
new t_sName[MAX_NAME_LENGTH + 1] = ""
new t_sName[__MAX_NAME_LENGTH + 1] = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""


new g_HudSync_EndRound
new g_HudSync_EndRound
new g_HudSync_SpecInfo
new g_HudSync_SpecInfo






// Add InfoRank function for statsx UFPS.Team
// Add InfoRank function for statsx UFPS.Team
#define GUI_VERSION "1.8"
#define GUI_VERSION "1.8"


/* MOTD Flags
/* MOTD Flags
a - NAME
a - NAME
b - KILLS
b - KILLS
c - DEATHS
c - DEATHS
d - HITS
d - HITS
e - SHOTS
e - SHOTS
f - HS
f - HS
g - EFF
g - EFF
h - ACC
h - ACC
i - Skill
i - Skill
*/
*/


#define MOTD_MODE_CVAR "amx_statsx_motd"
#define MOTD_MODE_CVAR "amx_statsx_motd"
#define MOTD_MODE "abcfi"
#define MOTD_MODE "abcfi"


#define INFORANK_CVAR "amx_statsx_inforank"
#define INFORANK_CVAR "amx_statsx_inforank"
#define INFORANK "1"
#define INFORANK "1"


#define INFORANK_DELAY_CVAR "amx_statsx_inforank_delay"
#define INFORANK_DELAY_CVAR "amx_statsx_inforank_delay"
#define INFORANK_DELAY "1.0"
#define INFORANK_DELAY "1.0"


#define ALIVEME_CVAR "amx_statsx_aliveme"
#define ALIVEME_CVAR "amx_statsx_aliveme"
#define ALIVEME "0"
#define ALIVEME "0"




new g_oldrank[33]
new g_oldrank[33]


new pcv_aliveme
new pcv_aliveme
new pcv_inforank
new pcv_inforank
new pcv_inforank_delay
new pcv_inforank_delay
new pcv_motd_mode
new pcv_motd_mode


//--------------------------------
//--------------------------------
// Initialize
// Initialize
//--------------------------------
//--------------------------------
new pcv_skill
new pcv_skill
new Float:SKILL_VALUE[10]
new Float:SKILL_VALUE[10]


public plugin_init()
public plugin_init()
{
{
// Register plugin.
// Register plugin.
register_plugin("StatsX GUI", GUI_VERSION, "AMXX Dev Team")
register_plugin("StatsX GUI", GUI_VERSION, "AMXX Dev Team")
register_dictionary("statsx.txt")
register_dictionary("statsx.txt")
register_dictionary("statsx_gui_skill.txt")
register_dictionary("statsx_gui_skill.txt")


// Register events.
// Register events.
register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
register_event("ResetHUD", "eventResetHud", "be")
register_event("ResetHUD", "eventResetHud", "be")
register_event("RoundTime", "eventStartRound", "bc")
register_event("RoundTime", "eventStartRound", "bc")
register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("TeamScore", "eventTeamScore", "a")
register_event("TeamScore", "eventTeamScore", "a")
register_event("30", "eventIntermission", "a")
register_event("30", "eventIntermission", "a")
register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
register_event("StatusValue", "eventShowRank", "bd", "1=2")
register_event("StatusValue", "eventShowRank", "bd", "1=2")


// Register commands.
// Register commands.
register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)")
register_clcmd("say /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)")
register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
register_clcmd("say /top", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say /top", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say /top10", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say /top10", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say /top15", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say /top15", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say /bot", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say /bot", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say /bot10", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say /bot10", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say /bot16", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say /bot16", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")


register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say_team /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)")
register_clcmd("say_team /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)")
register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
register_clcmd("say_team /top", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say_team /top", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say_team /top10", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say_team /top10", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say_team /top15", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say_team /top15", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say_team /bot", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say_team /bot", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say_team /bot10", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say_team /bot10", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say_team /bot16", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say_team /bot16", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")


// Register menus.
// Register menus.
register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")


// Register special configuration setting and default value.
// Register special configuration setting and default value.
register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")


#if defined STATSX_DEBUG
#if defined STATSX_DEBUG
register_clcmd("say /hudtest", "cmdHudTest")
register_clcmd("say /hudtest", "cmdHudTest")
#endif
#endif


register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)


// Add InfoRank function for statsx UFPS.Team
// Add InfoRank function for statsx UFPS.Team
register_event("HLTV", "eventNewRound", "a", "1=0", "2=0")
register_event("HLTV", "eventNewRound", "a", "1=0", "2=0")


pcv_aliveme = register_cvar(ALIVEME_CVAR, ALIVEME)
pcv_aliveme = register_cvar(ALIVEME_CVAR, ALIVEME)
pcv_inforank = register_cvar(INFORANK_CVAR, INFORANK)
pcv_inforank = register_cvar(INFORANK_CVAR, INFORANK)
pcv_inforank_delay = register_cvar(INFORANK_DELAY_CVAR, INFORANK_DELAY)
pcv_inforank_delay = register_cvar(INFORANK_DELAY_CVAR, INFORANK_DELAY)
pcv_motd_mode = register_cvar(MOTD_MODE_CVAR, MOTD_MODE)
pcv_motd_mode = register_cvar(MOTD_MODE_CVAR, MOTD_MODE)


// Init buffers and some global vars.
// Init buffers and some global vars.
g_sBuffer[0] = 0
g_sBuffer[0] = 0
save_team_chatscore()
save_team_chatscore()
g_HudSync_EndRound = CreateHudSyncObj()
g_HudSync_EndRound = CreateHudSyncObj()
g_HudSync_SpecInfo = CreateHudSyncObj()
g_HudSync_SpecInfo = CreateHudSyncObj()
pcv_skill = register_cvar("amx_statsx_skill", "35 40 45 50 55 65 70 75 80 90")
pcv_skill = register_cvar("amx_statsx_skill", "35 40 45 50 55 65 70 75 80 90")
set_task(1.0, "LoadSettings")
set_task(1.0, "LoadSettings")
}
}


public LoadSettings()
public LoadSettings()
{
{
new cvar[256], cvar_str[16], i
new cvar[256], cvar_str[16], i
get_pcvar_string(pcv_skill, cvar, 255)
get_pcvar_string(pcv_skill, cvar, 255)
trim(cvar)
trim(cvar)
for (i = 0; i < 10; i++)
for (i = 0; i < 10; i++)
{
{
strtok(cvar, cvar_str, 15, cvar, 255, ' ')
strtok(cvar, cvar_str, 15, cvar, 255, ' ')
SKILL_VALUE[i] = str_to_float(cvar_str)
SKILL_VALUE[i] = str_to_float(cvar_str)
}
}
}
}


public plugin_cfg()
public plugin_cfg()
{
{
new addStast[] = "amx_statscfg add ^"%s^" %s"
new addStast[] = "amx_statscfg add ^"%s^" %s"


server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
server_cmd(addStast, "ST_SAY_HP", "SayHP")
server_cmd(addStast, "ST_SAY_HP", "SayHP")
server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
server_cmd(addStast, "ST_SAY_ME", "SayMe")
server_cmd(addStast, "ST_SAY_ME", "SayMe")
server_cmd(addStast, "ST_SAY_RANK", "SayRank")
server_cmd(addStast, "ST_SAY_RANK", "SayRank")
server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")


// Update local configuration vars with value in cvars.
// Update local configuration vars with value in cvars.
get_config_cvars()
get_config_cvars()
}
}


// Set hudmessage format.
// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
set_hudtype_killer(Float:fDuration)
set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)


set_hudtype_endround(Float:fDuration)
set_hudtype_endround(Float:fDuration)
{
{
set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}
}


set_hudtype_attacker(Float:fDuration)
set_hudtype_attacker(Float:fDuration)
set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)


set_hudtype_victim(Float:fDuration)
set_hudtype_victim(Float:fDuration)
set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)


set_hudtype_specmode()
set_hudtype_specmode()
{
{
set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}
}


#if defined STATSX_DEBUG
#if defined STATSX_DEBUG
public cmdHudTest(id)
public cmdHudTest(id)
{
{
new i, iLen
new i, iLen
iLen = 0
iLen = 0
for (i = 1; i < 20; i++)
for (i = 1; i < 20; i++)
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
set_hudtype_killer(50.0)
set_hudtype_killer(50.0)
show_hudmessage(id, "%s", g_sBuffer)
show_hudmessage(id, "%s", g_sBuffer)
}
}
#endif
#endif


// Stats formulas
// Stats formulas
Float:accuracy(izStats[8])
Float:accuracy(izStats[8])
{
{
if (!izStats[STATS_SHOTS])
if (!izStats[STATS_SHOTS])
return (0.0)
return (0.0)
return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}
}


Float:effec(izStats[8])
Float:effec(izStats[8])
{
{
if (!izStats[STATS_KILLS])
if (!izStats[STATS_KILLS])
return (0.0)
return (0.0)
return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}
}


skill(izStats[8], izStats2[4], user_skill[4])
skill(izStats[8], izStats2[4], user_skill[4])
{
{
new bombs = (izStats2[STATS_EXP]*3)+(izStats2[STATS_DEFUSED]*3)+izStats2[STATS_PLANT]
new bombs = (izStats2[STATS_EXP]*3)+(izStats2[STATS_DEFUSED]*3)+izStats2[STATS_PLANT]
new Float:formula = (100.0*float(izStats[STATS_KILLS]+bombs)/float(izStats[STATS_KILLS]+bombs+izStats[STATS_DEATHS]))
new Float:formula = (100.0*float(izStats[STATS_KILLS]+bombs)/float(izStats[STATS_KILLS]+bombs+izStats[STATS_DEATHS]))


if ((formula >= SKILL_VALUE[0] && formula < SKILL_VALUE[1]) || !izStats[STATS_KILLS])
if ((formula >= SKILL_VALUE[0] && formula < SKILL_VALUE[1]) || !izStats[STATS_KILLS])
copy(user_skill, charsmax(user_skill), "L-")
copy(user_skill, charsmax(user_skill), "L-")
else if (formula >= SKILL_VALUE[1] && formula < SKILL_VALUE[2])
else if (formula >= SKILL_VALUE[1] && formula < SKILL_VALUE[2])
copy(user_skill, charsmax(user_skill), "L")
copy(user_skill, charsmax(user_skill), "L")
else if (formula >= SKILL_VALUE[2] && formula < SKILL_VALUE[3])
else if (formula >= SKILL_VALUE[2] && formula < SKILL_VALUE[3])
copy(user_skill, charsmax(user_skill), "L+")
copy(user_skill, charsmax(user_skill), "L+")
else if (formula >= SKILL_VALUE[3] && formula < SKILL_VALUE[4])
else if (formula >= SKILL_VALUE[3] && formula < SKILL_VALUE[4])
copy(user_skill, charsmax(user_skill), "M-")
copy(user_skill, charsmax(user_skill), "M-")
else if (formula >= SKILL_VALUE[4] && formula < SKILL_VALUE[5])
else if (formula >= SKILL_VALUE[4] && formula < SKILL_VALUE[5])
copy(user_skill, charsmax(user_skill), "M")
copy(user_skill, charsmax(user_skill), "M")
else if (formula >= SKILL_VALUE[5] && formula < SKILL_VALUE[6])
else if (formula >= SKILL_VALUE[5] && formula < SKILL_VALUE[6])
copy(user_skill, charsmax(user_skill), "M+")
copy(user_skill, charsmax(user_skill), "M+")
else if (formula >= SKILL_VALUE[6] && formula < SKILL_VALUE[7])
else if (formula >= SKILL_VALUE[6] && formula < SKILL_VALUE[7])
copy(user_skill, charsmax(user_skill), "H-")
copy(user_skill, charsmax(user_skill), "H-")
else if (formula >= SKILL_VALUE[7] && formula < SKILL_VALUE[8])
else if (formula >= SKILL_VALUE[7] && formula < SKILL_VALUE[8])
copy(user_skill, charsmax(user_skill), "H")
copy(user_skill, charsmax(user_skill), "H")
else if (formula >= SKILL_VALUE[8] && formula < SKILL_VALUE[9])
else if (formula >= SKILL_VALUE[8] && formula < SKILL_VALUE[9])
copy(user_skill, charsmax(user_skill), "H+")
copy(user_skill, charsmax(user_skill), "H+")
else if (formula >= SKILL_VALUE[9])
else if (formula >= SKILL_VALUE[9])
copy(user_skill, charsmax(user_skill), "P")
copy(user_skill, charsmax(user_skill), "P")
else
else
copy(user_skill, charsmax(user_skill), "L-")
copy(user_skill, charsmax(user_skill), "L-")
}
}


// Distance formula (metric)
// Distance formula (metric)
Float:distance(iDistance)
Float:distance(iDistance)
{
{
return float(iDistance) * 0.0254
return float(iDistance) * 0.0254
}
}


// Get plugin config flags.
// Get plugin config flags.
set_plugin_mode(id, sFlags[])
set_plugin_mode(id, sFlags[])
{
{
if (sFlags[0])
if (sFlags[0])
g_iPluginMode = read_flags(sFlags)
g_iPluginMode = read_flags(sFlags)
get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
console_print(id, "%L", id, "MODE_SET_TO", t_sText)
console_print(id, "%L", id, "MODE_SET_TO", t_sText)
return g_iPluginMode
return g_iPluginMode
}
}


// Get config parameters.
// Get config parameters.
get_config_cvars()
get_config_cvars()
{
{
g_fFreezeTime = get_cvar_float("mp_freezetime")
g_fFreezeTime = get_cvar_float("mp_freezetime")
if (g_fFreezeTime < 0.0)
if (g_fFreezeTime < 0.0)
g_fFreezeTime = 0.0
g_fFreezeTime = 0.0


g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
if (g_fHUDDuration < 1.0)
if (g_fHUDDuration < 1.0)
g_fHUDDuration = 1.0
g_fHUDDuration = 1.0


g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}
}


// Get and format attackers header and list.
// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
new izStats[8], izBody[8]
new izStats[8], izBody[8]
new iAttacker
new iAttacker
new iFound, iLen
new iFound, iLen
new iMaxPlayer = get_maxplayers()
new iMaxPlayer = get_maxplayers()


iFound = 0
iFound = 0
sBuffer[0] = 0
sBuffer[0] = 0


// Get and format header. Add killing attacker statistics if user is dead.
// Get and format header. Add killing attacker statistics if user is dead.
// Make sure shots is greater than zero or division by zero will occur.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
izStats[STATS_SHOTS] = 0
iAttacker = g_izKilled[id][KILLED_KILLER_ID]
iAttacker = g_izKilled[id][KILLED_KILLER_ID]
if (iAttacker)
if (iAttacker)
get_user_astats(id, iAttacker, izStats, izBody)
get_user_astats(id, iAttacker, izStats, izBody)
if (izStats[STATS_SHOTS] && ShowFullStats)
if (izStats[STATS_SHOTS] && ShowFullStats)
{
{
get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
get_user_name(iAttacker, t_sName, __MAX_NAME_LENGTH)
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
}
}
else
else
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")


// Get and format attacker list.
// Get and format attacker list.
for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
{
{
if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
{
{
iFound = 1
iFound = 1
get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
get_user_name(iAttacker, t_sName, __MAX_NAME_LENGTH)
if (izStats[STATS_KILLS])
if (izStats[STATS_KILLS])
{
{
if (!ShowDistHS)
if (!ShowDistHS)
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
else if (izStats[STATS_HS])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
else
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
}
}
else
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
}
}
}
}
if (!iFound)
if (!iFound)
sBuffer[0] = 0
sBuffer[0] = 0
return iFound
return iFound
}
}


// Get and format victims header and list
// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
new izStats[8], izBody[8]
new izStats[8], izBody[8]
new iVictim
new iVictim
new iFound, iLen
new iFound, iLen
new iMaxPlayer = get_maxplayers()
new iMaxPlayer = get_maxplayers()


iFound = 0
iFound = 0
sBuffer[0] = 0
sBuffer[0] = 0


// Get and format header.
// Get and format header.
// Make sure shots is greater than zero or division by zero will occur.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
izStats[STATS_SHOTS] = 0
get_user_vstats(id, 0, izStats, izBody)
get_user_vstats(id, 0, izStats, izBody)
if (izStats[STATS_SHOTS])
if (izStats[STATS_SHOTS])
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
else
else
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")


for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
{
{
if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
{
{
iFound = 1
iFound = 1
get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
get_user_name(iVictim, t_sName, __MAX_NAME_LENGTH)
if (izStats[STATS_DEATHS])
if (izStats[STATS_DEATHS])
{
{
if (!ShowDistHS)
if (!ShowDistHS)
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
else if (izStats[STATS_HS])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
else
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
}
}
else
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
}
}
}
}
if (!iFound)
if (!iFound)
sBuffer[0] = 0
sBuffer[0] = 0


return iFound
return iFound
}
}


// Get and format kill info.
// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
new iFound, iLen
new iFound, iLen


iFound = 0
iFound = 0
sBuffer[0] = 0
sBuffer[0] = 0


if (iKiller && iKiller != id)
if (iKiller && iKiller != id)
{
{
new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
new izAStats[8], izABody[8], izVStats[8], iaVBody[8]


iFound = 1
iFound = 1
get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
get_user_name(iKiller, t_sName, __MAX_NAME_LENGTH)


izAStats[STATS_HITS] = 0
izAStats[STATS_HITS] = 0
izAStats[STATS_DAMAGE] = 0
izAStats[STATS_DAMAGE] = 0
t_sWpn[0] = 0
t_sWpn[0] = 0
get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)


izVStats[STATS_HITS] = 0
izVStats[STATS_HITS] = 0
izVStats[STATS_DAMAGE] = 0
izVStats[STATS_DAMAGE] = 0
get_user_vstats(id, iKiller, izVStats, iaVBody)
get_user_vstats(id, iKiller, izVStats, iaVBody)


iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
}
}
return iFound
return iFound
}
}


// Get and format most disruptive.
// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
new id, iMaxDamageId, iMaxDamage, iMaxHeadShots


iMaxDamageId = 0
iMaxDamageId = 0
iMaxDamage = 0
iMaxDamage = 0
iMaxHeadShots = 0
iMaxHeadShots = 0


// Find player.
// Find player.
for (id = 1; id < MAX_PLAYERS; id++)
for (id = 1; id < __MAX_PLAYERS; id++)
{
{
if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
{
{
iMaxDamageId = id
iMaxDamageId = id
iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}
}
}


// Format statistics.
// Format statistics.
if (iMaxDamageId)
if (iMaxDamageId)
{
{
id = iMaxDamageId
id = iMaxDamageId
new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])
format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}
}
return iMaxDamageId
return iMaxDamageId
}
}


// Get and format best score.
// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
new id, iMaxKillsId, iMaxKills, iMaxHeadShots
new id, iMaxKillsId, iMaxKills, iMaxHeadShots


iMaxKillsId = 0
iMaxKillsId = 0
iMaxKills = 0
iMaxKills = 0
iMaxHeadShots = 0
iMaxHeadShots = 0


// Find player
// Find player
for (id = 1; id < MAX_PLAYERS; id++)
for (id = 1; id < __MAX_PLAYERS; id++)
{
{
if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
{
{
iMaxKillsId = id
iMaxKillsId = id
iMaxKills = g_izUserRndStats[id][STATS_KILLS]
iMaxKills = g_izUserRndStats[id][STATS_KILLS]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}
}
}


// Format statistics.
// Format statistics.
if (iMaxKillsId)
if (iMaxKillsId)
{
{
id = iMaxKillsId
id = iMaxKillsId
new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])
format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}
}
return iMaxKillsId
return iMaxKillsId
}
}


// Get and format team score.
// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]


// Calculate team stats
// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}
}


// Format round team stats, MOTD
// Format round team stats, MOTD
format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}
}


// Get and format team stats, chat version
// Get and format team stats, chat version
save_team_chatscore()
save_team_chatscore()
{
{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]


// Calculate team stats
// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}
}


// Format game team stats, chat
// Format game team stats, chat
format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}
}


// Get and format total stats.
// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][
g