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Overview
Overview
This document outlines the requirements for any Team that intends to build a bot and compete in the
This document outlines the requirements for any Team that intends to build a combat robot (“bot”)
2015 BattleBots Tournament (the “Tournament”). The following rules have been constructed to be
and compete in the 2016 BattleBots Tournament (the “Tournament”). The following rules have been
as unrestrictive to the bot-building process as possible while balancing fairness to all competitors,
constructed to be as unrestrictive to the design process as possible while balancing fairness to other
arena damage, event-scheduling issues, and the safety of all competitors, crew, and audience
competitors, arena damage, event-scheduling issues, and the safety of all competitors, crew, and
members. Changes from Rev 1.0 are indicated with blue text.
audience members.
Nothing contained herein shall be construed as an official invitation to join and/or compete in the
Nothing contained herein shall be construed as an official invitation to join and/or compete in the
Tournament. BattleBots Inc. (“BattleBots”) must approve your bot’s design prior to the
Tournament. BattleBots Inc. (“BattleBots”) must approve and accept your bot’s design for the
commencement of any building activities. If your bot has been approved by BattleBots for use in a
Tournament. If your bot was accepted by BattleBots for use in any prior contest, that does not
prior tournament, that does not guarantee that that same bot will be approved for use in this
guarantee that the same bot will be accepted for use in this Tournament. If the design of your bot is
Tournament. Once the design of your bot has been approved, you will receive further instructions
accepted and you proceed for further consideration, you will receive additional instructions and/or
and documentation.
documentation.
Section 1. BattleBot Basics
Section 1. BattleBot Basics
a. Mobility
a. Mobility
A BattleBot can be a walker, roller, hopper, flier, slitherer, or whatever, as long as it moves
Your bot can be a walker, roller, hopper, flier, slitherer, or whatever, as long as it moves
around in a controlled manner without causing damage to the arena.
around in a controlled manner without causing damage to the arena.
At a minimum, we would like your bot to be able to move around at a fast walking pace
At a minimum, we would like your bot to be able to move around at a fast walking pace
(~4 mph), but preferably MUCH faster. If your bot is slower, we expect it to have a really
(~4 mph), but preferably MUCH faster. If your bot is slower, we expect it to have a really
awesome weapon (or two).
awesome weapon (or two).
b. Bot Control
b. Bot Control
You must have reliable remote control over all of your bot’s functions and positions.
You must have reliable remote control over all of your bot’s functions and positions.
Autonomous functions in the bot are acceptable, provided you are able to remotely disable or
Autonomous functions in the bot are acceptable, provided you are able to remotely disable or
override those functions at any time.
override those functions at any time.
c. Weapons
c. Weapons
Whether it’s a flipper, pounder, whacker, grabber or whatever, your bot must have at least
Whether it’s a flipper, pounder, grabber or whatever, your bot must have at least one
one powered weapon that can seriously affect the operation of another BattleBot. Bring
independently powered weapon that can seriously affect the operation of another BattleBot.
spares and/or alternate (modular) weapons. If your bot does not enter the arena with a
Bring spares and/or alternate (modular) weapons. If your bot does not enter the arena with a
functional weapon, you will forfeit your match.
functional, effective weapon, you will forfeit your match.
d. Configuration
d. Configuration
A BattleBot can actually be a group of two or more bots. Each bot must meet the
A bot can actually be comprised of two or more “MultiBots”. Each bot must meet the
requirements described in this document, but only one of the bots must have a weapon. And
requirements described in this document, but only one of the bots is required to have a
of course, the total weight of all the bots cannot exceed the limit set forth herein.
weapon. And of course, the total weight of all the bots cannot exceed the limit set forth herein.
There is no maximum size limit; however, your bot must be able to fit through the 8’ x 8’ arena
There is no maximum size limit; however, your bot (or combination of bots) must be able to
door.
start the match from completely within the space of an 8’ x 8’ square.
e. Component Protection
e. Component Protection
Batteries, high-pressure tanks, fuel tanks and fuel lines must be sufficiently protected. If you
Batteries, high-pressure tanks, fuel tanks and fuel lines must be sufficiently protected. If you
(or we) can jam the blade of a long screwdriver through the outer shell/frame of the bot and hit
(or we) can jam the blade of a long screwdriver through the outer shell/frame of the bot and hit
a battery, pressure tank, fuel tank or fuel line, it is not sufficiently protected.
a battery, pressure tank, fuel tank or fuel line, it is not sufficiently protected.
f. Floor Clearance
f. Floor Clearance
There is no specific requirement for the clearance underneath a bot; however, the arena floor
There is no specific requirement for the clearance underneath a bot; however, the arena floor
may not be flat and the floor panels may not all be the same height. In addition, there may be
may not be flat and the floor panels may not all be the same height. In addition, there may be
“pop-up” obstacles at least 1 inch tall.
“pop-up” obstacles.
BattleBots 2015 Design Rules
BattleBots 2016 Design Rules
Rev. 1.1 Page 2 of 6 2/15/15
Rev. 2016.1 Page 3 of 7 Copyright© 2015
BattleBots Inc.
Section 2. Weight Limit
Section 2. Weight Limit
a. Maximum Weight
a. Maximum Weight
The maximum allowed weight is 250.0 pounds. There is no minimum weight.
The maximum allowed weight is 250.0 pounds ready to fight. There is no minimum weight.
Flying bots (“Flybots”) are limited to a maximum of 10.0 pounds each, ready to fight.
Exceptions to the Flybot weight limit may be made on a case-by-case basis, depending upon
the construction and configuration of the Flybot. We are concerned about damage to the
arena sides and ceiling.
Your bot’s final official weight will be measured on our certified scales at the Tournament. Any
Your bot’s final official weight will be measured on our certified scales at the Tournament. Any
weight measurements you have taken at home, or otherwise, will not be applicable. Note that
other weight measurements you have taken, at home or otherwise, will not be applicable.
scales can vary by 5% or more -- if your bot is overweight, you will have very little time at the
Note that scales can vary by 5% or more -- if your bot is overweight, you will have very little
Tournament to correct it. It is strongly recommended that you design your bot underweight
time at the Tournament to correct it. We recommend that you design your bot underweight
and bring ballast.
and bring ballast.
b. Weight Exclusions
b. Weight Exclusions
• Safety covers and restraints do not count towards the weight of your bot.
• Safety covers and restraints do not count towards the weight of your bot.
• If you (or we) install one or two small cameras on your bot, the weight of such cameras
• If you (or BattleBots) install one or two small cameras on your bot, the weight of such
shall not count towards the weight limit of your bot.
cameras will not count towards the weight limit of your bot.
• If we install a telemetry package into your bot, the weight of such telemetry package shall
• If BattleBots installs a telemetry package into your bot, the weight of the telemetry package
not count towards the weight limit of your bot.
will not count towards the weight limit of your bot.
Section 3. Activation/Deactivation
Section 3. Activation/Deactivation
If your bot is not easy and safe to activate and deactivate, it will not be approved. We are VERY
If your bot is not easy and safe to activate and deactivate, it will not be approved. We are VERY
strict about this.
strict about this.
Activation and deactivation must be done by one person and within the maximum amount of time
Activation and deactivation must be done by one person and within the maximum amount of time
permitted herein.
permitted herein.
a. Master Switch
a. Master Switches
The Master Switch location and its access should be one of the first things you think about
The Master Switch locations and their access should be one of the first things you think about
when designing your bot.
when designing your bot.
The Master Switch requirements are:
A minimum of two Master Switches are required:
• It must cut off all electrical power to the bot (excluding only cameras and telemetry).
• A switch to directly shut off all electric power to the drive system.
Switch operation must be simple enough to allow any event crewperson to use it.
• Another switch to directly shut off all electric power to any weapon system(s).
Switch operation cannot require any lifting or tilting of the bot.
More than two Master Switches are allowed, as long as it is possible to independently shut off
Switch operation cannot require that a person get in the path of any weapon.
power to the drive and weapons systems.
• The master switch cannot be located inside any spinning enclosing shell.
Requirements for each of the Master Switches are:
A special tool may be used to operate a Master Switch. If your bot requires a special tool to
1) Switch operation must be simple enough to allow any event crewperson to use it.
operate a Master Switch, you must bring a spare tool.
2) Switch operation cannot require any lifting or tilting of the bot.
Two (or more) master switches are allowed, so long as all can be operated within the
3) Switch operation cannot require that a person get in the path of any weapon.
Activation/Deactivation time limit.
4) The switch cannot be located underneath any spinning enclosing shell.
Insertable/removable jumper plugs are an approved (and preferred) alternative to Master
5) A special tool may be used to operate a Master Switch. If your bot requires a special tool
Switches.
to operate a Master Switch, you must bring a spare tool.
All switches have to be operated within the Activation/Deactivation time limit.
An insertable/removable jumper plug is an approved (and preferred) alternative to either type
of Master Switch.
BattleBots 2016 Design Rules
Rev. 2016.1 Page 4 of 7 Copyright© 2015
BattleBots Inc.
b. Activation
b. Activation
It cannot require more than thirty (30) seconds to activate the bot (including removal of safety
It cannot require more than 30 seconds to activate the bot, including the removal of safety
covers and restraints and operation of the Master Switch).
covers and restraints and the operation of the Master Switches. For MultiBots, all of the bots
When the Master Switch is turned on, there must be no motion at all by the bot or its
combined have to be activated within the time limit.
weapons.
When any Master Switch (or combination of Master Switches) is turned on, there must be no
BattleBots 2015 Design Rules
motion at all by the bot or its weapons.
Rev. 1.1 Page 3 of 6 2/15/15
c. Deactivation
c. Deactivation
When your bot is deactivated, it must be incapable of moving or operating any of its weapons.
When your bot is deactivated, it must be incapable of moving or of operating any of its
Deactivation cannot require more than thirty (30) seconds.
weapons. Deactivation cannot require more than 30 seconds.
If the bot has just been seriously damaged in combat, the deactivation time requirement may
If the bot has just been seriously damaged in combat, the deactivation time requirement may
be waived for that match, but the bot must be otherwise rendered safe before removing it from
be waived for that match, but the bot must be otherwise rendered safe before removing it from
the arena.
the arena.
Section 4. Electrical System
Section 4. Electrical System
a. Maximum Voltage
a. Maximum Voltage
The maximum allowed voltage anywhere in the bot is 220 volts. However, if your bot uses
The maximum allowed voltage anywhere in the bot is 220 volts. However, if your bot uses
voltages higher than 48 volts nominal, you will have to convince us that you know what you
voltages higher than 48 volts nominal, you will have to convince us that you know what you
are doing, and we reserve the right to reject your bot’s design for failure to meet our safety
are doing, and we reserve the right to reject your bot’s design for failure to meet our safety
requirements.
requirements.
b. Batteries
b. Batteries
Any type of commercially available battery may be used. If your bot uses lead-acid batteries,
Any type of commercially-available battery may be used. If your bot uses lead-acid batteries,
they must be factory-marked as AGM-type.
they must be factory-marked as AGM-type.
Protect your batteries well. If your batteries catch fire during a match, the arena may (at the
Protect your batteries well. If your batteries catch fire during a match, the arena may (at the
sole discretion of the BattleBots crewmembers) be sealed off until the fire has burned itself
sole discretion of the BattleBots) be sealed off until the fire has burned itself out and the
out and the fumes have cleared.
fumes have cleared.
Section 5. Remote Control
Section 5. Remote Control
All bots must use a commercially available remote control (“RC”) system that uses a form of
All communications to or from bots must use a commercially available remote control (“RC”)
Digital Spread Spectrum (“DSS”) communication with automatic pairing between the transmitter
system that uses a form of Digital Spread Spectrum (“DSS”) communication with automatic
and receiver.
pairing between the transmitter and receiver.
There are many systems and conversions available. A good commercial DSS system is virtually
There are many systems and conversions available. A good commercial DSS system is virtually
immune to interference. It is your responsibility to confirm that your RC equipment cannot
immune to interference. It is your responsibility to confirm that your RC equipment cannot
interfere with any other RC system operating on the same frequency.
interfere with any other RC system operating on the same frequency.
Your control systems have to be designed such that if your transmitter(s) lose power or are turned
Your control systems have to be designed such that if your transmitter(s) lose power or are turned
off, your bot and its weapon(s) will stop moving.
off, your bot and its weapon(s) will stop moving.
We will verify your system at the Tournament. If your RC system interferes with other systems at
We will verify your system at the Tournament. If your RC system interferes with other systems at
the Tournament, you may be disqualified.
the Tournament, you may be disqualified.
If you have elaborate RC transmitting station equipment, you will have sixty (60) seconds to set it
If you have elaborate RC communication station equipment, you will have 60 seconds to set it up
up and sixty (60) seconds to remove it.
and 60 seconds to remove it.
BattleBots 2016 Design Rules
Rev. 2016.1 Page 5 of 7 Copyright© 2015
BattleBots Inc.
Section 6. Construction Materials
Section 6. Construction Materials
Basically, we do not want your bot to upset the EPA or the CDC. We also do not want to have to
Basically, we do not want to have to clean up a big (or toxic) mess after a match.
clean up a big (or toxic) mess after a match.
a. Prohibited Materials
a. Prohibited Materials
This is not a comprehensive list. Be sensible. Check with BattleBots if you are unsure whether
This is not a comprehensive list. Be sensible. Check with BattleBots if you are unsure whether
or not materials used on your bot may be prohibited.
or not materials used on your bot may be prohibited.
• Radioactive materials.
• Radioactive materials.
• Hazardous loose fibers (asbestos, etc.). Carbon or fiberglass composites are OK.
• Hazardous loose fibers (asbestos, etc.). Carbon or fiberglass composites are OK.
• Toxic or reactive metals (e.g., Cadmium, Mercury, Lithium), except in batteries.
• Toxic or reactive metals (e.g., Cadmium, Mercury, Lithium), except in batteries.
• Organic anything (except in batteries).
• Organic substances (except wood, wood products and battery electrolytes).
BattleBots 2015 Design Rules
Rev. 1.1 Page 4 of 6 2/15/15
b. On the Bot Exterior
b. On the Bot Exterior
Stuff on the outside of your bot should not foul up the arena when it’s fighting another bot.
Stuff on the outside of your bot should not foul up the arena when it’s fighting another bot.
This list is also not comprehensive, so be sensible here too. Not allowed are:
This list is also not comprehensive, so be sensible here too. Not allowed are:
• Lead metal (Pb).
• Lead metal (Pb).
• Rigid plastic foams (PVC, Polystyrene, Polyurethane, etc.)
• Rigid plastic foams (PVC, Polystyrene, Polyurethane, etc.)
• Glass or brittle ceramics
• Glass or brittle ceramics
Section 7. Active Weapons
Section 7. Active Weapons
Every bot must have a real weapon (or multiple weapons). If the weapon does not look like it can
Every bot must have a real weapon (or multiple weapons). If the weapon does not look like it can
damage or incapacitate another bot, your bot may not be accepted.
damage or incapacitate another bot, your bot will not be accepted.
a. Weapon Definition
a. Weapon Definition
A weapon is a powered part of your bot that is remotely operated, independent of its mobility
A weapon is a powered part of your bot that is remotely operated, independent of its mobility
method (wheels or otherwise). The weapon can be used in conjunction with moving the bot,
method (wheels or otherwise). The weapon can be used in conjunction with moving the bot,
but the basic effectiveness of the weapon cannot depend on moving the bot. Wedges,
but the basic effectiveness of the weapon cannot depend on bot movement.
Thwackbots and such are allowed, but are not weapons by themselves.
Wedges, Thwackbots and such are allowed, but must have additional powered weapons.
b. Projectile Weapons
b. Projectile Weapons
Projectile weapons are allowed, as long as they do not create an arena-fouling problem.
Projectile weapons are allowed, as long as they do not create an arena-fouling problem.
Projectile weapons must not use explosives. Springs, catapults and gas-pressure powered
Projectile weapons must not use explosives. Springs, catapults and gas-pressure powered
guns are acceptable.
guns may be acceptable. You may be required to show that your projectile weapon will not
damage the Lexan exterior of the arena.
c. Multiple Weapons
c. Multiple Weapons
A bot can have more than one weapon, but at least one of the installed weapons must display
A bot can have more than one weapon, but at least one of the installed weapons must display
the ability to damage or incapacitate.
the ability to damage or incapacitate.
The use of interchangeable (modular) weapons is encouraged. However, the bot cannot
The use of interchangeable (modular) weapons is encouraged. However, the bot cannot
weigh more than the maximum limit regardless of weapon configuration.
weigh more than the specified limit regardless of weapon configuration.
d. Flaming Weapons
d. Flaming Weapons
Flaming weapons are allowed, but the basic limits are:
Flaming weapons are allowed, but the basic requirements are:
• Only two fuel types are allowed: propane or butane gas.
• Only pure propane, pure butane, or a combination of the two can be used.
• The flame effect may be started and stopped at will using the remote control.
• The gas storage tank is limited to 16.4 ounces, and must be protected.
• The pressure tank must be protected.
• The flame effect can be started and stopped at will using the remote control.
• The length and upward angle limits of the flame must be adjustable in order for BattleBots
• The maximum length of the flame is 4 feet.
to minimize the risk of damage to the clear plastic arena walls.
• The length and upward angle limits of the flame must be adjustable.
• Flames from Flybots must be aimed vertically downward.
BattleBots 2016 Design Rules
Rev. 2016.1 Page 6 of 7 Copyright© 2015
BattleBots Inc.
e. Spinning Weapons
e. Spinning Weapons
Spinning weapons must have a fail-safe that causes power to be removed from the spinning
Spinning weapons must have a fail-safe that causes power to be removed from the spinning
part(s) if the RC signal is lost.
part(s) if the RC signal is lost.
Spinning weapons must spin down from full speed to a full stop within sixty (60) seconds on
Spinning weapons must spin down from full speed to a full stop within 60 seconds on
command from the remote controller, or if the RC signal is lost.
command from the remote controller, or if the RC signal is lost.
f. Prohibited Weapons
f. Prohibited Weapons
The following weapons are not allowed under any circumstances:
The following weapons are not allowed under any circumstances:
Squirting glue, throwing out fishing line, ball bearings and such.
Fouling devices such as glue, nets, fishing line, ball bearings and such.
• EMP generators or other means intended to damage or jam the opponent bot’s electronics.
• EMP generators or other means intended to damage or jam the opponent bot’s electronics.
• Deliberate smoke generators.
• Deliberate smoke generators.
• Bright lights, lasers, etc., that are distracting or dangerous to vision.
• Bright lights, lasers, etc., that are distracting or dangerous to vision.
• Weapons that damage the other bot by destroying themselves.
• Weapons that damage the other bot by destroying themselves.
BattleBots 2015 Design Rules
Rev. 1.1 Page 5 of 6 2/15/15
Section 8. Internal Combustion Engines
Section 8. Internal Combustion Engines
Internal combustion engines are allowed, but with the following requirements:
Internal combustion engines are allowed, but with the following requirements:
• The engine must use a self-starter that is activated by remote control.
• The engine must use a self-starter that is activated by remote control.
• Any electric fuel pumps must be able to be shut off by remote control.
• Any electric fuel pumps must be able to be shut off by remote control.
• If the engine uses a separate fuel tank, the tank and fuel line must be well protected.
• If the engine uses a separate fuel tank, the tank and fuel line must be well protected.
• The fuel tank must be vented (no pressurized tanks) with a vent system that will not
• The fuel tank must be vented (no pressurized tanks) with a vent system that will not
continuously leak fuel if the bot is upside-down.
continuously leak fuel if the bot is upside-down.
Section 9. Pneumatics
Section 9. Pneumatics
Pneumatics can be dangerous. If you are not familiar with pneumatic systems, use another
Pneumatics can be dangerous. If you are not familiar with pneumatic systems, use another
energy source for your weapons. Requirements for any pneumatic system are:
energy source for your weapons.
Requirements for any pneumatic system are:
• Systems can use Nitrogen (N2) gas or compressed air. CO2 cannot be used.
• Systems can use Nitrogen (N2) gas or compressed air. CO2 cannot be used.
• The maximum allowed stored pressure is 3000 psi.
• The maximum allowed stored pressure is 3000 psi.
• The maximum allowed regulated system pressure is 400 psi.
• The maximum allowed regulated system pressure is 400 psi.
• There are no specific restrictions on the system design; however, the pneumatic system must
• There are no specific restrictions on the system design; however, the pneumatic system must
use best practices and commercially available components that are rated for the operating
use best practices and commercially available components that are rated for the operating
pressures used.
pressures used.
• On-board air compressors that fill a buffer tank are allowed and preferred over stored N2. In a
• On-board air compressors that fill a buffer tank are allowed and preferred over stored N2. In a
match, you may start pressurizing after the arena has been closed, but prior to the start of
match, you may start pressurizing after the arena has been closed, but prior to the start of
combat.
combat.
• You must have a way to shut off or purge the pneumatic system as part of the deactivation
• You must have a way to shut off or purge the pneumatic system as part of the deactivation
procedure.
procedure.
• Nitrogen pneumatic systems have to be designed to be filled using a Foster FST-series
• Nitrogen pneumatic systems must be designed to be filled using a Foster FST-series 12MPS
12MPS straight-through stainless steel quick-disconnect male plug fitting. An exact equivalent
straight-through stainless steel quick-disconnect male plug fitting. An exact equivalent fitting
fitting from other manufacturers is also acceptable.
from other manufacturers is also acceptable.
Pressures above the stated limits may be approved if you can convince us that you have the
Pressures above the stated limits may be approved if you can convince us that you have the
necessary knowledge and experience to safely engineer such a system.
necessary knowledge and experience to safely engineer such a system.
Tank heaters of any kind are not allowed.
BattleBots 2016 Design Rules
Rev. 2016.1 Page 7 of 7 Copyright© 2015
BattleBots Inc.
Section 10. Hydraulics
Section 10. Hydraulics
Requirements for any hydraulic system are:
Requirements for any hydraulic system are:
• The maximum allowed system pressure is 3000 psi. A higher limit may be approved if you can
• The maximum allowed system pressure is 3000 psi. A higher limit may be approved if you
convince us that you have the necessary expertise to engineer a reliable and safe system.
can convince us that you’ve the necessary expertise to engineer a reliable and safe system.
• The hydraulic fluid must be non-flammable, non-corrosive, have moderate-to-low toxicity, and
• The hydraulic fluid must be non-flammable, non-corrosive, have moderate-to-low toxicity, and
be rated for the maximum pressure used in the hydraulic system.
be rated for the maximum pressure used in the hydraulic system.
• There are no specific restrictions on the system design; however, the hydraulic system must
• There are no specific restrictions on the system design; however, the hydraulic system must
use best practices and commercially available components that are rated for the operating
use best practices and commercially available components that are rated for the operating
pressures used.
pressures used.
• Hydraulic reservoir tanks must be protected within the bot.
• Hydraulic reservoir tanks must be protected within the bot.
• You must have a way to de-pressurize the system as part of the deactivation procedure.
• You must have a way to depressurize the system as part of the deactivation procedure.
BattleBots 2015 Design Rules
Section 11. Handling Safety
Rev. 1.1 Page 6 of 6 2/15/15
Any sharp edges or corners on the bot that could injure someone must have a removable
Section 10. Handling Safety
protective cover that cannot be accidentally knocked off. That is: they must be mechanically
Any sharp edges or corners that could injure someone must have a removable protective cover
fastened, and not held on by friction or gravity.
that cannot be accidentally knocked off (e.g., fastened covers).
If a weapon or other part of a deactivated bot can move such that it could injure a person, it must
If a weapon or other part of a deactivated bot can move such that it could injure a person, it must
have some built-in or external method of preventing such movement.
have some built-in or external method of preventing such movement.
If we decide that your covers or restraints are not adequate, you will not be allowed to move your
If BattleBots decides that your covers or restraints are not adequate, you will not be allowed to
bot from your pit area to the arena.
move your bot from your pit area to the arena.
Also, you’ll not be allowed to hand-carry your bot anywhere during the Tournament. BattleBots
Also, you will not be allowed to hand-carry your bot anywhere during the Tournament. You are
Inc. may supply a limited number of pallet-style dollies, but it would be wise to bring your own
required to bring your own hand-truck or dolly for moving your bot.
hand-truck or custom dolly.
Section 12. Telemetry Package
Section 11. Telemetry Package
BattleBots Inc. may choose to install a self-powered telemetry package into your bot. As such,
BattleBots Inc. may choose to install a self-powered telemetry package into your bot. As such,
you need to leave room in the bot for a module approximately the size of an iPhone 4.
you need to leave room in the bot for a module approximately the size of an iPhone 4.
Section 12. Appearance
Section 13. Appearance
Your bot may be seen on national TV and they have broadcast standards. BattleBots and its
Your bot may be seen on national TV and the television network has broadcast standards, so
affiliates reserve the right, in its sole and absolute discretion, to require changes to, or elimination
please make sure that your submission is compliant and suitable for television. BattleBots and its
of, any design elements, graphics, or wording on your bot.
affiliates reserve the right, in their sole and absolute discretion, to require changes to, or
These rules may change at any time with or without specific notice to you. Any changes
elimination of, any design elements, graphics, or wording on your bot.
made to these rules will be noted in a revised Design Rules document. You acknowledge and
Notice:
agree that it is your responsibility to read, understand, and comply with any and all rules
These Design Rules may change at any time with or without specific notice to you. Any
provided herein or otherwise by BattleBots. It is strongly encouraged that you check the
changes made to these rules will be noted in a revised Design Rules document with a
Design Rules often for any changes that may affect your design, build, and/or ability to
higher Rev number. You acknowledge and agree that it is your responsibility to read,
compete in the Tournament. BattleBots reserves the right disqualify any team from the
understand, and comply with any and all rules provided herein or otherwise by BattleBots.
Tournament for any reason (including, without limitation, failure to meet safety and/or
It is strongly encouraged that you check these Design Rules often for any changes that
technical requirements) in its sole and absolute discretion.
may affect your design, build, and/or ability to compete in the Tournament. BattleBots
reserves the right to remove any Team from the Tournament at any time for any reason
(including, without limitation, failure to meet safety and/or technical requirements) in its
sole and absolute discretion.