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2.6.0 OVERVIEW
2.6.0 OVERVIEW


The following lists and charts show our progress towards releasing 2.6.0, with all remaining major tasks listed.
The following lists and charts show our progress towards releasing 2.6.0, with all remaining major tasks listed.


Tasks are either feature complete, or have an ETA for completion.
Tasks are either feature complete, or have an ETA for completion.


Some tasks may require further QA, bug-fixing and iteration.
Some tasks may require further QA, bug-fixing and iteration.


Tasks that delay beyond our target dates might cause the release of 2.6.0 to be delayed, or might be excluded from 2.6.0 if appropriate to maintain the release date target.
Tasks that delay beyond our target dates might cause the release of 2.6.0 to be delayed, or might be excluded from 2.6.0 if appropriate to maintain the release date target.
2.6.0 work is separated into Subsections: Star Marine, Arena Commander, Technology & Systems, Content, Front End and Mega Map.
2.6.0 work is separated into Subsections: Star Marine, Arena Commander, Technology & Systems, Content, Front End and Mega Map.


There has been some delay in progress over the last week that has impacted the push to the Evocati, the issues have come up due to what we call our “Inclusions Process”. This is a process by which we select the various files and folders that we want to be in the build, and allow us to keep out any files that relate to work still in progress we’re not ready to release yet. This is a slow and manual process that is not without error as we have experienced this week, and also slowed further with the US offices being out on Thursday and Friday for Thanksgiving. However, we’re happy to say that we do seem to be over the worst of this now and are in a good position to catch the last of these problems next week.
We successfully pushed the 2.6.0 patch to the Evocati on Tuesday 29th November, and we’ve been getting some great feedback from their playtesting. Our developers are still hard at work fixing bugs and polishing the features to get them a state where they’re ready for testing by a wider group of people on our regular PTU. As you’ve seen from our schedules over the last few weeks, some of our features have hit bumps in the road, and consequently has caused delayed. Consequently, we are moving our provisional Live date to 16th December.




BREAKDOWN BY SUBSECTION
BREAKDOWN BY SUBSECTION
STAR MARINE
STAR MARINE


CODE
CODE
Feature complete
Feature complete
The following areas are undergoing improvements:
The following areas are undergoing improvements:
Grenade network sync
Grenade network sync
Death/Hit Reaction network sync
Death/Hit Reaction network sync
Ragdoll
Ragdoll
Looting
Looting
Loadout persistence is work in progress. ETA is 2nd December
Loadout persistence is work in progress. ETA is 9th December (delayed from 2nd December)
General bug fixing for 2.6.0 by the Code team
General bug fixing for 2.6.0 by the Code team
ANIMATION
ANIMATION
Feature complete
Feature complete
Reviewing all in game animations to identify improvements
Reviewing all in game animations to identify improvements
Combat Signals animation improvements/polish
Combat Signals animation improvements/polish
General bug fixing for 2.6.0 by the Animation team
General bug fixing for 2.6.0 by the Animation team
COMBAT SIGNALS
COMBAT SIGNALS
Feature complete
Feature complete
Ready for QA
Ready for QA
DESTRUCTIBLE PROPS
DESTRUCTIBLE PROPS
Engineering has a version working for glass
Engineering has a version working for glass
Props (Serialization issues require code investigation) code investigation is ongoing.
Props serialization issues require code investigation, which is ongoing.
ETA is 9th of December
FACIAL IDLES
FACIAL IDLES
Firing, neutral and combat are implemented
Firing, neutral and combat are implemented
Mapping out remaining work with Code for the other idles (beinghit, dying, hurtbad, hurtmild, sleeping, killsatisfy, dead)
Mapping out remaining work with Code for the other idles (beinghit, dying, hurtbad, hurtmild, sleeping, killsatisfy, dead)
Animation team are tweaking animations
Animation team are tweaking animations
ETA: 30th November
This has been delayed due to work on destructible props
ETA is 9th of December (delayed from 30th November)
CHARACTER ART
CHARACTER ART
Feature complete
Feature complete
Marine and Outlaw material updates are completed
Marine and Outlaw material updates are completed
LEVEL DESIGN
LEVEL DESIGN
Feature complete
Feature complete
Art dressing for Echo 11 and Demien is in progress. ETA is 2nd December
Art dressing for Demien is now complete
Level Design and art is final for Demien for Last Stand & Elimination
There are some design changes needed for Echo 11 after feedback. ETA is 9th December
General bug fixing and polish is in progress
General bug fixing and polish is in progress
ARENA COMMANDER BALANCE / IMPROVEMENTS
ARENA COMMANDER BALANCE / IMPROVEMENTS


PIRATE SWARM
PIRATE SWARM
Feature complete
Feature complete
Further polish and tweaking is still needed
Further polish and tweaking is still needed
The gamerules will be set up with the new method as part of the mega map work.
The gamerules will be set up with the new method as part of the mega map work.
This means that for the time being, QA will have to access this mode in profile by debug commands
This means that for the time being, QA will have to access this mode in profile by debug commands
An image for the mode is needed for the front end UI. ETA is 30th November
An image for the mode has been created and needs to be hooked up in Code. ETA is 5th December (Delayed from 30th November)
PICKUPS
PICKUPS
Feature complete
Feature complete
Pickup item is in the process of being visually improved so it is more indicative of the type of pickup it is
Pickup item is in the process of being visually improved so it is more indicative of the type of pickup it is
ETA is 2nd December
ETA is 9th December (delayed from 2nd December)
NEW MISSIONS
NEW MISSIONS
Feature complete
Feature complete
In testing with QA
In testing with QA
SCORING REBALANCE
SCORING REBALANCE
Feature complete
Feature complete
Battle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs out
Battle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs out
IFCS MISSILE GUIDANCE
IFCS MISSILE GUIDANCE
Work is delayed slightly due to time needing to be split between the IFCS missile guidance and improved Afterburners for general ship balance
Work is delayed slightly due to time needing to be split between the IFCS missile guidance and improved Afterburners for general ship balance
ETA is 2nd December (was 18th November)
ETA is 6th December (delayed from 2nd December)
SHIP BALANCE
SHIP BALANCE
Rotational limitation ramp as ship approaches max (cruise) speed is now complete
Further balance changes are in progress after further feedback moving previous date back. ETA is 9th December (delayed from 30th November)
Further balance changes are in progress after further feedback moving previous date back. ETA is 30th November (was 23rd November)
GFORCES
GFORCES
This has been added to the scope of 2.6.0
We have taken a bit of time to do some competitive analysis which has added a few extra days, but will help improve the experience
Work has been completed by code and is now in progress with Animation.
ETA is 5th December (delayed from 2nd December)
Due to the Thanksgiving holiday, we expect that we won’t be able to set up a review until late next week
ETA is 2nd December
TECH / SYSTEMS
TECH / SYSTEMS


NETWORK – BIND CULLING
NETWORK – BIND CULLING
Due to some difficult to solve bugs progress has been slowed down on bind culling. This is because it’s proved extremely difficult to reproduce the bugs and find out the cause them.
This is now being pushed from 2.6.0 due to it going over schedule and the networking team needing more time for bug fixing and support for the Mega Map
Progress was also slowed due supporting bug fixes for the Livestream
ETA is 8th December (delayed from 23rd November)
NETWORK – MESSAGE ORDERING
NETWORK – MESSAGE ORDERING
Network Engineering is finishing off current work on message ordering before moving over to Serialized Variables
Delayed slightly due to illness
ETA is 28th November (delayed from 18th November)
Network Engineering is finishing off current work on message ordering today ready for QA to being testing this on Monday
If these tests from QA don’t show serious issues, the work will be submitted on Monday
ETA is 5th December (was 28th November)
NETWORK – SERIALIZED VARIABLE (STRETCH GOAL)
NETWORK – SERIALIZED VARIABLE (STRETCH GOAL)
Network Engineering will begin work on 28th November.
Delayed slightly due to illness
ETA is 8th December
ETA is 9th December (delayed from 8th December)
CAMERA IMPROVEMENTS
CAMERA IMPROVEMENTS
Further camera improvements have continued, and have added Depth of Field
Feature complete
This addition is now complete
Bug fixing as needed
MUSIC LOGIC SYSTEM
MUSIC LOGIC SYSTEM
Delayed due to Illness
Feature complete
Audio design are working on changing the music cues based on your location (exploration, arriving at stations, finding dangerous areas, etc) by using the Cinematic Music Node.
All music has been received from the composer and implemented
Awaiting the final music delivery from the composer to implement
ETA is 25th November (Delayed from 23rd November)
SHIP COMPUTER 1.X
SHIP COMPUTER 1.X
Ground work for allowing the player to select the verbosity of ship computer.
Ground work for allowing the player to select the verbosity of ship computer.
This was delayed slightly to support bug fixing for the Live stream
Delayed due to some technical hurdles and investigation into the AI system
ETA is 29th November (delayed from 25th November)
ETA is 6th December (delayed from 29th November)
CONTENT
CONTENT


VANGUARD HOPLITE
VANGUARD HOPLITE
Feature complete
Feature complete
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
DRAKE HERALD
DRAKE HERALD
Feature complete
Feature complete
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
GRIM HEX BAR
GRIM HEX BAR