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package Slic3r::Print::Object;
#line 1 "XYZ/Print/Object.pm"
package XYZ::Print::Object;
use Moo;
use Moo;


use List::Util qw(min sum first);
use List::Util qw(min sum first);
use Slic3r::ExtrusionPath ':roles';
use XYZ::ExtrusionPath ':roles';
use Slic3r::Geometry qw(Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path_points);
use XYZ::Geometry qw(Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path_points);
use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex offset collapse_ex
use XYZ::Geometry::Clipper qw(diff_ex intersection_ex union_ex offset collapse_ex
offset2 diff intersection);
offset2 diff intersection);
use Slic3r::Surface ':types';
use XYZ::Surface ':types';


has 'print' => (is => 'ro', weak_ref => 1, required => 1);
has 'print' => (is => 'ro', weak_ref => 1, required => 1);
has 'input_file' => (is => 'rw', required => 0);
has 'input_file' => (is => 'rw', required => 0);
has 'meshes' => (is => 'rw', default => sub { [] }); # by region_id
has 'meshes' => (is => 'rw', default => sub { [] }); # by region_id
has 'size' => (is => 'rw', required => 1); # XYZ in scaled coordinates
has 'size' => (is => 'rw', required => 1); # XYZ in scaled coordinates
has 'copies' => (is => 'rw', trigger => 1); # in scaled coordinates
has 'copies' => (is => 'rw', trigger => 1); # in scaled coordinates
has 'layers' => (is => 'rw', default => sub { [] });
has 'layers' => (is => 'rw', default => sub { [] });
has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
has 'fill_maker' => (is => 'lazy');
has 'fill_maker' => (is => 'lazy');


sub BUILD {
sub BUILD {
my $self = shift;
my $self = shift;
# make layers taking custom heights into account
# make layers taking custom heights into account
my $print_z = my $slice_z = my $height = 0;
my $print_z = my $slice_z = my $height = 0;
# add raft layers
# add raft layers
for my $id (0 .. $Slic3r::Config->raft_layers-1) {
for my $id (0 .. $XYZ::Config->raft_layers-1) {
$height = ($id == 0)
$height = ($id == 0)
? $Slic3r::Config->get_value('first_layer_height')
? $XYZ::Config->get_value('first_layer_height')
: $Slic3r::Config->layer_height;
: $XYZ::Config->layer_height;
$print_z += $height;
$print_z += $height;
push @{$self->layers}, Slic3r::Layer->new(
push @{$self->layers}, XYZ::Layer->new(
object => $self,
object => $self,
id => $id,
id => $id,
height => $height,
height => $height,
print_z => scale $print_z,
print_z => scale $print_z,
slice_z => -1,
slice_z => -1,
);
);
}
}
# loop until we have at least one layer and the max slice_z reaches the object height
# loop until we have at least one layer and the max slice_z reaches the object height
my $max_z = unscale $self->size->[Z];
my $max_z = unscale $self->size->[Z];
while (!@{$self->layers} || ($slice_z - $height) <= $max_z) {
while (!@{$self->layers} || ($slice_z - $height) <= $max_z) {
my $id = $#{$self->layers} + 1;
my $id = $#{$self->layers} + 1;
# assign the default height to the layer according to the general settings
# assign the default height to the layer according to the general settings
$height = ($id == 0)
$height = ($id == 0)
? $Slic3r::Config->get_value('first_layer_height')
? $XYZ::Config->get_value('first_layer_height')
: $Slic3r::Config->layer_height;
: $XYZ::Config->layer_height;
# look for an applicable custom range
# look for an applicable custom range
if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
$height = $range->[2];
$height = $range->[2];
# if user set custom height to zero we should just skip the range and resume slicing over it
# if user set custom height to zero we should just skip the range and resume slicing over it
if ($height == 0) {
if ($height == 0) {
$slice_z += $range->[1] - $range->[0];
$slice_z += $range->[1] - $range->[0];
next;
next;
}
}
}
}
$print_z += $height;
$print_z += $height;
$slice_z += $height/2;
$slice_z += $height/2;
### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
### XYZ::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
push @{$self->layers}, Slic3r::Layer->new(
push @{$self->layers}, XYZ::Layer->new(
object => $self,
object => $self,
id => $id,
id => $id,
height => $height,
height => $height,
print_z => scale $print_z,
print_z => scale $print_z,
slice_z => scale $slice_z,
slice_z => scale $slice_z,
);
);
$slice_z += $height/2; # add the other half layer
$slice_z += $height/2; # add the other half layer
}
}
}
}


sub _build_fill_maker {
sub _build_fill_maker {
my $self = shift;
my $self = shift;
return Slic3r::Fill->new(object => $self);
return XYZ::Fill->new(object => $self);
}
}


# This should be probably moved in Print.pm at the point where we sort Layer objects
# This should be probably moved in Print.pm at the point where we sort Layer objects
sub _trigger_copies {
sub _trigger_copies {
my $self = shift;
my $self = shift;
return unless @{$self->copies} > 1;
return unless @{$self->copies} > 1;
# order copies with a nearest neighbor search
# order copies with a nearest neighbor search
@{$self->copies} = @{chained_path_points($self->copies)}
@{$self->copies} = @{chained_path_points($self->copies)}
}
}


sub layer_count {
sub layer_count {
my $self = shift;
my $self = shift;
return scalar @{ $self->layers };
return scalar @{ $self->layers };
}
}


sub get_layer_range {
sub get_layer_range {
my $self = shift;
my $self = shift;
my ($min_z, $max_z) = @_;
my ($min_z, $max_z) = @_;
return @{ Slic3r::Object::XS::get_layer_range([ map $_->slice_z, @{$self->layers} ], $min_z, $max_z) };
# $min_layer is the uppermost layer having slice_z <= $min_z
# $max_layer is the lowermost layer having slice_z >= $max_z
my ($min_layer, $max_layer);

my ($bottom, $top) = (0, $#{$self->layers});
while (1) {
my $mid = $bottom+int(($top - $bottom)/2);
if ($mid == $top || $mid == $bottom) {
$min_layer = $mid;
last;
}
if ($self->layers->[$mid]->slice_z >= $min_z) {
$top = $mid;
} else {
$bottom = $mid;
}
}
$top = $#{$self->layers};
while (1) {
my $mid = $bottom+int(($top - $bottom)/2);
if ($mid == $top || $mid == $bottom) {
$max_layer = $mid;
last;
}
if ($self->layers->[$mid]->slice_z < $max_z) {
$bottom = $mid;
} else {
$top = $mid;
}
}
return ($min_layer, $max_layer);
}
}


sub bounding_box {
sub bounding_box {
my $self = shift;
my $self = shift;
# since the object is aligned to origin, bounding box coincides with size
# since the object is aligned to origin, bounding box coincides with size
return Slic3r::Geometry::BoundingBox->new_from_points([ [0,0], $self->size ]);
return XYZ::Geometry::BoundingBox->new_from_points([ [0,0], $self->size ]);
}
}


sub slice {
sub slice {
my $self = shift;
my $self = shift;
my %params = @_;
my %params = @_;
# make sure all layers contain layer region objects for all regions
# make sure all layers contain layer region objects for all regions
my $regions_count = $self->print->regions_count;
my $regions_count = $self->print->regions_count;
foreach my $layer (@{ $self->layers }) {
foreach my $layer (@{ $self->layers }) {
$layer->region($_) for 0 .. ($regions_count-1);
$layer->region($_) for 0 .. ($regions_count-1);
}
}
# process facets
# process facets
for my $region_id (0 .. $#{$self->meshes}) {
for my $region_id (0 .. $#{$self->meshes}) {
my $mesh = $self->meshes->[$region_id]; # ignore undef meshes
my $mesh = $self->meshes->[$region_id]; # ignore undef meshes
my $apply_lines = sub {
my $apply_lines = sub {
my $lines = shift;
my $lines = shift;
foreach my $layer_id (keys %$lines) {
foreach my $layer_id (keys %$lines) {
push @{$self->layers->[$layer_id]->regions->[$region_id]->lines}, @{$lines->{$layer_id}};
push @{$self->layers->[$layer_id]->regions->[$region_id]->lines}, @{$lines->{$layer_id}};
}
}
};
};
Slic3r::parallelize(
XYZ::parallelize(
disable => ($#{$mesh->facets} < 500), # don't parallelize when too few facets
disable => ($#{$mesh->facets} < 500), # don't parallelize when too few facets
items => [ 0..$#{$mesh->facets} ],
items => [ 0..$#{$mesh->facets} ],
thread_cb => sub {
thread_cb => sub {
my $q = shift;
my $q = shift;
my $result_lines = {};
my $result_lines = {};
while (defined (my $facet_id = $q->dequeue)) {
while (defined (my $facet_id = $q->dequeue)) {
my $lines = $mesh->slice_facet($self, $facet_id);
my $lines = $mesh->slice_facet($self, $facet_id);
foreach my $layer_id (keys %$lines) {
foreach my $layer_id (keys %$lines) {
$result_lines->{$layer_id} ||= [];
$result_lines->{$layer_id} ||= [];
push @{ $result_lines->{$layer_id} }, @{ $lines->{$layer_id} };
push @{ $result_lines->{$layer_id} }, @{ $lines->{$layer_id} };
}
}
}
}
return $result_lines;
return $result_lines;
},
},
collect_cb => sub {
collect_cb => sub {
$apply_lines->($_[0]);
$apply_lines->($_[0]);
},
},
no_threads_cb => sub {
no_threads_cb => sub {
for (0..$#{$mesh->facets}) {
for (0..$#{$mesh->facets}) {
my $lines = $mesh->slice_facet($self, $_);
my $lines = $mesh->slice_facet($self, $_);
$apply_lines->($lines);
$apply_lines->($lines);
}
}
},
},
);
);
$self->meshes->[$region_id] = undef; # free memory
$self->meshes->[$region_id] = undef; # free memory
}
}
# free memory
# free memory
$self->meshes(undef);
$self->meshes(undef);
# remove last layer(s) if empty
# remove last layer(s) if empty
pop @{$self->layers} while @{$self->layers} && (!map @{$_->lines}, @{$self->layers->[-1]->regions});
pop @{$self->layers} while @{$self->layers} && (!map @{$_->lines}, @{$self->layers->[-1]->regions});
foreach my $layer (@{ $self->layers }) {
foreach my $layer (@{ $self->layers }) {
Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
XYZ::debugf "Making surfaces for layer %d (slice z = %f):\n",
$layer->id, unscale $layer->slice_z if $Slic3r::debug;
$layer->id, unscale $layer->slice_z if $XYZ::debug;
# layer currently has many lines representing intersections of
# layer currently has many lines representing intersections of
# model facets with the layer plane. there may also be lines
# model facets with the layer plane. there may also be lines
# that we need to ignore (for example, when two non-horizontal
# that we need to ignore (for example, when two non-horizontal
# facets share a common edge on our plane, we get a single line;
# facets share a common edge on our plane, we get a single line;
# however that line has no meaning for our layer as it's enclosed
# however that line has no meaning for our layer as it's enclosed
# inside a closed polyline)
# inside a closed polyline)
# build surfaces from sparse lines
# build surfaces from sparse lines
foreach my $layerm (@{$layer->regions}) {
foreach my $layerm (@{$layer->regions}) {
my ($slicing_errors, $loops) = Slic3r::TriangleMesh::make_loops($layerm->lines);
my ($slicing_errors, $loops) = XYZ::TriangleMesh::make_loops($layerm->lines);
$layer->slicing_errors(1) if $slicing_errors;
$layer->slicing_errors(1) if $slicing_errors;
$layerm->make_surfaces($loops);
$layerm->make_surfaces($loops);
# free memory
# free memory
$layerm->lines(undef);
$layerm->lines(undef);
}
}
# merge all regions' slices to get islands
# merge all regions' slices to get islands
$layer->make_slices;
$layer->make_slices;
}
}
# detect slicing errors
# detect slicing errors
my $warning_thrown = 0;
my $warning_thrown = 0;
for my $i (0 .. $#{$self->layers}) {
for my $i (0 .. $#{$self->layers}) {
my $layer = $self->layers->[$i];
my $layer = $self->layers->[$i];
next unless $layer->slicing_errors;
next unless $layer->slicing_errors;
if (!$warning_thrown) {
if (!$warning_thrown) {
warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
. "however you might want to check the results or repair the input file and retry.\n";
. "however you might want to check the results or repair the input file and retry.\n";
$warning_thrown = 1;
$warning_thrown = 1;
}
}
# try to repair the layer surfaces by merging all contours and all holes from
# try to repair the layer surfaces by merging all contours and all holes from
# neighbor layers
# neighbor layers
Slic3r::debugf "Attempting to repair layer %d\n", $i;
XYZ::debugf "Attempting to repair layer %d\n", $i;
foreach my $region_id (0 .. $#{$layer->regions}) {
foreach my $region_id (0 .. $#{$layer->regions}) {
my $layerm = $layer->region($region_id);
my $layerm = $layer->region($region_id);
my (@upper_surfaces, @lower_surfaces);
my (@upper_surfaces, @lower_surfaces);
for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
if (!$self->layers->[$j]->slicing_errors) {
if (!$self->layers->[$j]->slicing_errors) {
@upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
@upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
last;
last;
}
}
}
}
for (my $j = $i-1; $j >= 0; $j--) {
for (my $j = $i-1; $j >= 0; $j--) {
if (!$self->layers->[$j]->slicing_errors) {
if (!$self->layers->[$j]->slicing_errors) {
@lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
@lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
last;
last;
}
}
}
}
my $union = union_ex([
my $union = union_ex([
map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
]);
]);
my $diff = diff_ex(
my $diff = diff_ex(
[ map @$_, @$union ],
[ map @$_, @$union ],
[ map $_->expolygon->holes, @upper_surfaces, @lower_surfaces, ],
[ map $_->expolygon->holes, @upper_surfaces, @lower_surfaces, ],
);
);
@{$layerm->slices} = map Slic3r::Surface->new
@{$layerm->slices} = map XYZ::Surface->new
(expolygon => $_, surface_type => S_TYPE_INTERNAL),
(expolygon => $_, surface_type => S_TYPE_INTERNAL),
@$diff;
@$diff;
}
}
# update layer slices after repairing the single regions
# update layer slices after repairing the single regions
$layer->make_slices;
$layer->make_slices;
}
}
# remove empty layers from bottom
# remove empty layers from bottom
my $first_object_layer_id = $Slic3r::Config->raft_layers;
my $first_object_layer_id = $XYZ::Config->raft_layers;
while (@{$self->layers} && !@{$self->layers->[$first_object_layer_id]->slices} && !map @{$_->thin_walls}, @{$self->layers->[$first_object_layer_id]->regions}) {
while (@{$self->layers} && !@{$self->layers->[$first_object_layer_id]->slices} && !map @{$_->thin_walls}, @{$self->layers->[$first_object_layer_id]->regions}) {
splice @{$self->layers}, $first_object_layer_id, 1;
splice @{$self->layers}, $first_object_layer_id, 1;
for (my $i = $first_object_layer_id; $i <= $#{$self->layers}; $i++) {
for (my $i = $first_object_layer_id; $i <= $#{$self->layers}; $i++) {
$self->layers->[$i]->id($i);
$self->layers->[$i]->id($i);
}
}
}
}
}
}


sub make_perimeters {
sub make_perimeters {
my $self = shift;
my $self = shift;
# compare each layer to the one below, and mark those slices needing
# compare each layer to the one below, and mark those slices needing
# one additional inner perimeter, like the top of domed objects-
# one additional inner perimeter, like the top of domed objects-
# this algorithm makes sure that at least one perimeter is overlapping
# this algorithm makes sure that at least one perimeter is overlapping
# but we don't generate any extra perimeter if fill density is zero, as they would be floating
# but we don't generate any extra perimeter if fill density is zero, as they would be floating
# inside the object - infill_only_where_needed should be the method of choice for printing
# inside the object - infill_only_where_needed should be the method of choice for printing
# hollow objects
# hollow objects
if ($Slic3r::Config->extra_perimeters && $Slic3r::Config->perimeters > 0 && $Slic3r::Config->fill_density > 0) {
if ($XYZ::Config->extra_perimeters && $XYZ::Config->perimeters > 0 && $XYZ::Config->fill_density > 0) {
for my $region_id (0 .. ($self->print->regions_count-1)) {
for my $region_id (0 .. ($self->print->regions_count-1)) {
for my $layer_id (0 .. $self->layer_count-2) {
for my $layer_id (0 .. $self->layer_count-2) {
my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
my $upper_layerm = $self->layers->[$layer_id+1]->regions->[$region_id];
my $upper_layerm = $self->layers->[$layer_id+1]->regions->[$region_id];
my $perimeter_spacing = $layerm->perimeter_flow->scaled_spacing;
my $perimeter_spacing = $layerm->perimeter_flow->scaled_spacing;
my $overlap = $perimeter_spacing; # one perimeter
my $overlap = $perimeter_spacing; # one perimeter
my $diff = diff(
my $diff = diff(
[ offset([ map @{$_->expolygon}, @{$layerm->slices} ], -($Slic3r::Config->perimeters * $perimeter_spacing)) ],
[ offset([ map @{$_->expolygon}, @{$layerm->slices} ], -($XYZ::Config->perimeters * $perimeter_spacing)) ],
[ offset([ map @{$_->expolygon}, @{$upper_layerm->slices} ], -$overlap) ],
[ offset([ map @{$_->expolygon}, @{$upper_layerm->slices} ], -$overlap) ],
);
);
next if !@$diff;
next if !@$diff;
# if we need more perimeters, $diff should contain a narrow region that we can collapse
# if we need more perimeters, $diff should contain a narrow region that we can collapse
$diff = diff(
$diff = diff(
$diff,
$diff,
[ offset2($diff, -$perimeter_spacing, +$perimeter_spacing) ],
[ offset2($diff, -$perimeter_spacing, +$perimeter_spacing) ],
1,
1,
);
);
next if !@$diff;
next if !@$diff;
# diff contains the collapsed area
# diff contains the collapsed area
foreach my $slice (@{$layerm->slices}) {
foreach my $slice (@{$layerm->slices}) {
my $extra_perimeters = 0;
my $extra_perimeters = 0;
CYCLE: while (1) {
CYCLE: while (1) {
# compute polygons representing the thickness of the hypotetical new internal perimeter
# compute polygons representing the thickness of the hypotetical new internal perimeter
# of our slice
# of our slice
$extra_perimeters++;
$extra_perimeters++;
my $hypothetical_perimeter = diff(
my $hypothetical_perimeter = diff(
[ offset($slice->expolygon, -($perimeter_spacing * ($Slic3r::Config->perimeters + $extra_perimeters-1))) ],
[ offset($slice->expolygon, -($perimeter_spacing * ($XYZ::Config->perimeters + $extra_perimeters-1))) ],
[ offset($slice->expolygon, -($perimeter_spacing * ($Slic3r::Config->perimeters + $extra_perimeters))) ],
[ offset($slice->expolygon, -($perimeter_spacing * ($XYZ::Config->perimeters + $extra_perimeters))) ],
);
);
last CYCLE if !@$hypothetical_perimeter; # no extra perimeter is possible
last CYCLE if !@$hypothetical_perimeter; # no extra perimeter is possible
# only add the perimeter if there's an intersection with the collapsed area
# only add the perimeter if there's an intersection with the collapsed area
last CYCLE if !@{ intersection($diff, $hypothetical_perimeter) };
last CYCLE if !@{ intersection($diff, $hypothetical_perimeter) };
Slic3r::debugf " adding one more perimeter at layer %d\n", $layer_id;
XYZ::debugf " adding one more perimeter at layer %d\n", $layer_id;
$slice->extra_perimeters($extra_perimeters);
$slice->extra_perimeters($extra_perimeters);
}
}
}
}
}
}
}
}
}
}
Slic3r::parallelize(
XYZ::parallelize(
items => sub { 0 .. ($self->layer_count-1) },
items => sub { 0 .. ($self->layer_count-1) },
thread_cb => sub {
thread_cb => sub {
my $q = shift;
my $q = shift;
$Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
$XYZ::Geometry::Clipper::clipper = Math::Clipper->new;
my $result = {};
my $result = {};
while (defined (my $layer_id = $q->dequeue)) {
while (defined (my $layer_id = $q->dequeue)) {
my $layer = $self->layers->[$layer_id];
my $layer = $self->layers->[$layer_id];
$layer->make_perimeters;
$layer->make_perimeters;
$result->{$layer_id} ||= {};
$result->{$layer_id} ||= {};
foreach my $region_id (0 .. $#{$layer->regions}) {
foreach my $region_id (0 .. $#{$layer->regions}) {
my $layerm = $layer->regions->[$region_id];
my $layerm = $layer->regions->[$region_id];
$result->{$layer_id}{$region_id} = {
$result->{$layer_id}{$region_id} = {
perimeters => $layerm->perimeters,
perimeters => $layerm->perimeters,
fill_surfaces => $layerm->fill_surfaces,
fill_surfaces => $layerm->fill_surfaces,
thin_fills => $layerm->thin_fills,
thin_fills => $layerm->thin_fills,
};
};
}
}
}
}
return $result;
return $result;
},
},
collect_cb => sub {
collect_cb => sub {
my $result = shift;
my $result = shift;
foreach my $layer_id (keys %$result) {
foreach my $layer_id (keys %$result) {
foreach my $region_id (keys %{$result->{$layer_id}}) {
foreach my $region_id (keys %{$result->{$layer_id}}) {
$self->layers->[$layer_id]->regions->[$region_id]->$_($result->{$layer_id}{$region_id}{$_})
$self->layers->[$layer_id]->regions->[$region_id]->$_($result->{$layer_id}{$region_id}{$_})
for qw(perimeters fill_surfaces thin_fills);
for qw(perimeters fill_surfaces thin_fills);
}
}
}
}
},
},
no_threads_cb => sub {
no_threads_cb => sub {
$_->make_perimeters for @{$self->layers};
$_->make_perimeters for @{$self->layers};
},
},
);
);
}
}


sub detect_surfaces_type {
sub detect_surfaces_type {
my $self = shift;
my $self = shift;
Slic3r::debugf "Detecting solid surfaces...\n";
XYZ::debugf "Detecting solid surfaces...\n";
# prepare a reusable subroutine to make surface differences
# prepare a reusable subroutine to make surface differences
my $surface_difference = sub {
my $surface_difference = sub {
my ($subject_surfaces, $clip_surfaces, $result_type, $layerm) = @_;
my ($subject_surfaces, $clip_surfaces, $result_type, $layerm) = @_;
my $expolygons = diff_ex(
my $expolygons = diff_ex(
[ map @$_, @$subject_surfaces ],
[ map @$_, @$subject_surfaces ],
[ map @$_, @$clip_surfaces ],
[ map @$_, @$clip_surfaces ],
1,
1,
);
);
return map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
return map XYZ::Surface->new(expolygon => $_, surface_type => $result_type),
@$expolygons;
@$expolygons;
};
};
for my $region_id (0 .. ($self->print->regions_count-1)) {
for my $region_id (0 .. ($self->print->regions_count-1)) {
for my $i (0 .. ($self->layer_count-1)) {
for my $i (0 .. ($self->layer_count-1)) {
my $layerm = $self->layers->[$i]->regions->[$region_id];
my $layerm = $self->layers->[$i]->regions->[$region_id];
# comparison happens against the *full* slices (considering all regions)
# comparison happens against the *full* slices (considering all regions)
my $upper_layer = $self->layers->[$i+1];
my $upper_layer = $self->layers->[$i+1];
my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
my (@bottom, @top, @internal) = ();
my (@bottom, @top, @internal) = ();
# find top surfaces (difference between current surfaces
# find top surfaces (difference between current surfaces
# of current layer and upper one)
# of current layer and upper one)
if ($upper_layer) {
if ($upper_layer) {
@top = $surface_difference->(
@top = $surface_difference->(
[ map $_->expolygon, @{$layerm->slices} ],
[ map $_->expolygon, @{$layerm->slices} ],
$upper_layer->slices,
$upper_layer->slices,
S_TYPE_TOP,
S_TYPE_TOP,
$layerm,
$layerm,
);
);
} else {
} else {
# if no upper layer, all surfaces of this one are solid
# if no upper layer, all surfaces of this one are solid
@top = @{$layerm->slices};
@top = @{$layerm->slices};
$_->surface_type(S_TYPE_TOP) for @top;
$_->surface_type(S_TYPE_TOP) for @top;
}
}
# find bottom surfaces (difference between current surfaces
# find bottom surfaces (difference between current surfaces
# of current layer and lower one)
# of current layer and lower one)
if ($lower_layer) {
if ($lower_layer) {
# lower layer's slices are already Surface objects
# lower layer's slices are already Surface objects
@bottom = $surface_difference->(
@bottom = $surface_difference->(
[ map $_->expolygon, @{$layerm->slices} ],
[ map $_->expolygon, @{$layerm->slices} ],
$lower_layer->slices,
$lower_layer->slices,
S_TYPE_BOTTOM,
S_TYPE_BOTTOM,
$layerm,
$layerm,
);
);
} else {
} else {
# if no lower layer, all surfaces of this one are solid
# if no lower layer, all surfaces of this one are solid
@bottom = @{$layerm->slices};
@bottom = @{$layerm->slices};
$_->surface_type(S_TYPE_BOTTOM) for @bottom;
$_->surface_type(S_TYPE_BOTTOM) for @bottom;
}
}
# now, if the object contained a thin membrane, we could have overlapping bottom
# now, if the object contained a thin membrane, we could have overlapping bottom
# and top surfaces; let's do an intersection to discover them and consider them
# and top surfaces; let's do an intersection to discover them and consider them
# as bottom surfaces (to allow for bridge detection)
# as bottom surfaces (to allow for bridge detection)
if (@top && @bottom) {
if (@top && @bottom) {
my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping);
XYZ::debugf " layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping);
@top = $surface_difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP, $layerm);
@top = $surface_difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP, $layerm);
}
}
# find internal surfaces (difference between top/bottom surfaces and others)
# find internal surfaces (difference between top/bottom surfaces and others)
@internal = $surface_difference->(
@internal = $surface_difference->(
[ map $_->expolygon, @{$layerm->slices} ],
[ map $_->expolygon, @{$layerm->slices} ],
[ map $_->expolygon, @top, @bottom ],
[ map $_->expolygon, @top, @bottom ],
S_TYPE_INTERNAL,
S_TYPE_INTERNAL,
$layerm,
$layerm,
);
);
# save surfaces to layer
# save surfaces to layer
@{$layerm->slices} = (@bottom, @top, @internal);
@{$layerm->slices} = (@bottom, @top, @internal);
Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
XYZ::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
$layerm->id, scalar(@bottom), scalar(@top), scalar(@internal);
$layerm->id, scalar(@bottom), scalar(@top), scalar(@internal);
}
}
# clip surfaces to the fill boundaries
# clip surfaces to the fill boundaries
foreach my $layer (@{$self->layers}) {
foreach my $layer (@{$self->layers}) {
my $layerm = $layer->regions->[$region_id];
my $layerm = $layer->regions->[$region_id];
my $fill_boundaries = [ map @$_, @{$layerm->fill_surfaces} ];
my $fill_boundaries = [ map @$_, @{$layerm->fill_surfaces} ];
@{$layerm->fill_surfaces} = ();
@{$layerm->fill_surfaces} = ();
foreach my $surface (@{$layerm->slices}) {
foreach my $surface (@{$layerm->slices}) {
my $intersection = intersection_ex(
my $intersection = intersection_ex(
[ $surface->p ],
[ $surface->p ],
$fill_boundaries,
$fill_boundaries,
);
);
push @{$layerm->fill_surfaces}, map Slic3r::Surface->new
push @{$layerm->fill_surfaces}, map XYZ::Surface->new
(expolygon => $_, surface_type => $surface->surface_type),
(expolygon => $_, surface_type => $surface->surface_type),
@$intersection;
@$intersection;
}
}
}
}
}
}
}
}


sub clip_fill_surfaces {
sub clip_fill_surfaces {
my $self = shift;
my $self = shift;
return unless $Slic3r::Config->infill_only_where_needed;
return unless $XYZ::Config->infill_only_where_needed;
# We only want infill under ceilings; this is almost like an
# We only want infill under ceilings; this is almost like an
# internal support material.
# internal support material.
my $additional_margin = scale 3;
my $additional_margin = scale 3;
my @overhangs = ();
my @overhangs = ();
for my $layer_id (reverse 0..$#{$self->layers}) {
for my $layer_id (reverse 0..$#{$self->layers}) {
my $layer = $self->layers->[$layer_id];
my $layer = $self->layers->[$layer_id];
# clip this layer's internal surfaces to @overhangs
# clip this layer's internal surfaces to @overhangs
foreach my $layerm (@{$layer->regions}) {
foreach my $layerm (@{$layer->regions}) {
my @new_internal = map Slic3r::Surface->new(
my @new_internal = map XYZ::Surface->new(
expolygon => $_,
expolygon => $_,
surface_type => S_TYPE_INTERNAL,
surface_type => S_TYPE_INTERNAL,
),
),
@{intersection_ex(
@{intersection_ex(
[ map @$_, @overhangs ],
[ map @$_, @overhangs ],
[ map @{$_->expolygon}, grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
[ map @{$_->expolygon}, grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
)};
)};
@{$layerm->fill_surfaces} = (
@{$layerm->fill_surfaces} = (
@new_internal,
@new_internal,
(grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces}),
(grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces}),
);
);
}
}
# get this layer's overhangs
# get this layer's overhangs
if ($layer_id > 0) {
if ($layer_id > 0) {
my $lower_layer = $self->layers->[$layer_id-1];
my $lower_layer = $self->layers->[$layer_id-1];
# loop through layer regions so that we can use each region's
# loop through layer regions so that we can use each region's
# specific overhang width
# specific overhang width
foreach my $layerm (@{$layer->regions}) {
foreach my $layerm (@{$layer->regions}) {
my $overhang_width = $layerm->overhang_width;
my $overhang_width = $layerm->overhang_width;
# we want to support any solid surface, not just tops
# we want to support any solid surface, not just tops
# (internal solids might have been generated)
# (internal solids might have been generated)
push @overhangs, map $_->offset_ex($additional_margin), @{intersection_ex(
push @overhangs, map $_->offset_ex($additional_margin), @{intersection_ex(
[ map @{$_->expolygon}, grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
[ map @{$_->expolygon}, grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
[ map @$_, map $_->offset_ex(-$overhang_width), @{$lower_layer->slices} ],
[ map @$_, map $_->offset_ex(-$overhang_width), @{$lower_layer->slices} ],
)};
)};
}
}
}
}
}
}
}
}


sub bridge_over_infill {
sub bridge_over_infill {
my $self = shift;
my $self = shift;
return if $Slic3r::Config->fill_density == 1;
return if $XYZ::Config->fill_density == 1;
for my $layer_id (1..$#{$self->layers}) {
for my $layer_id (1..$#{$self->layers}) {
my $layer = $self->layers->[$layer_id];
my $layer = $self->layers->[$layer_id];
my $lower_layer = $self->layers->[$layer_id-1];
my $lower_layer = $self->layers->[$layer_id-1];
foreach my $layerm (@{$layer->regions}) {
foreach my $layerm (@{$layer->regions}) {
# compute the areas needing bridge math
# compute the areas needing bridge math
my @internal_solid = grep $_->surface_type == S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
my @internal_solid = grep $_->surface_type == S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
my @lower_internal = grep $_->surface_type == S_TYPE_INTERNAL, map @{$_->fill_surfaces}, @{$lower_layer->regions};
my @lower_internal = grep $_->surface_type == S_TYPE_INTERNAL, map @{$_->fill_surfaces}, @{$lower_layer->regions};
my $to_bridge = intersection_ex(
my $to_bridge = intersection_ex(
[ map $_->p, @internal_solid ],
[ map $_->p, @internal_solid ],
[ map $_->p, @lower_internal ],
[ map $_->p, @lower_internal ],
);
);
next unless @$to_bridge;
next unless @$to_bridge;
Slic3r::debugf "Bridging %d internal areas at layer %d\n", scalar(@$to_bridge), $layer_id;
XYZ::debugf "Bridging %d internal areas at layer %d\n", scalar(@$to_bridge), $layer_id;
# build the new collection of fill_surfaces
# build the new collection of fill_surfaces
{
{
my @new_surfaces = grep $_->surface_type != S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
my @new_surfaces = grep $_->surface_type != S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
push @new_surfaces, map Slic3r::Surface->new(
push @new_surfaces, map XYZ::Surface->new(
expolygon => $_,
expolygon => $_,
surface_type => S_TYPE_INTERNALBRIDGE,
surface_type => S_TYPE_INTERNALBRIDGE,
), @$to_bridge;
), @$to_bridge;
push @new_surfaces, map Slic3r::Surface->new(
push @new_surfaces, map XYZ::Surface->new(
expolygon => $_,
expolygon => $_,
surface_type => S_TYPE_INTERNALSOLID,
surface_type => S_TYPE_INTERNALSOLID,
), @{diff_ex(
), @{diff_ex(
[ map $_->p, @internal_solid ],
[ map $_->p, @internal_solid ],
[ map @$_, @$to_bridge ],
[ map @$_, @$to_bridge ],
1,
1,
)};
)};
@{$layerm->fill_surfaces} = @new_surfaces;
@{$layerm->fill_surfaces} = @new_surfaces;
}
}
# exclude infill from the layers below if needed
# exclude infill from the layers below if needed
# see discussion at https://github.com/alexrj/Slic3r/issues/240
# see discussion at https://github.com/alexrj/XYZ/issues/240
# Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
# Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
if (0) {
if (0) {
my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
for (my $i = $layer_id-1; $excess >= $self->layers->[$i]->height; $i--) {
for (my $i = $layer_id-1; $excess >= $self->layers->[$i]->height; $i--) {
Slic3r::debugf " skipping infill below those areas at layer %d\n", $i;
XYZ::debugf " skipping infill below those areas at layer %d\n", $i;
foreach my $lower_layerm (@{$self->layers->[$i]->regions}) {
foreach my $lower_layerm (@{$self->layers->[$i]->regions}) {
my @new_surfaces = ();
my @new_surfaces = ();
# subtract the area from all types of surfaces
# subtract the area from all types of surfaces
foreach my $group (Slic3r::Surface->group(@{$lower_layerm->fill_surfaces})) {
foreach my $group (XYZ::Surface->group(@{$lower_layerm->fill_surfaces})) {
push @new_surfaces, map $group->[0]->clone(expolygon => $_),
push @new_surfaces, map $group->[0]->clone(expolygon => $_),
@{diff_ex(
@{diff_ex(
[ map $_->p, @$group ],
[ map $_->p, @$group ],
[ map @$_, @$to_bridge ],
[ map @$_, @$to_bridge ],
)};
)};
push @new_surfaces, map Slic3r::Surface->new(
push @new_surfaces, map XYZ::Surface->new(
expolygon => $_,
expolygon => $_,
surface_type => S_TYPE_INTERNALVOID,
surface_type => S_TYPE_INTERNALVOID,
), @{intersection_ex(
), @{intersection_ex(
[ map $_->p, @$group ],
[ map $_->p, @$group ],
[ map @$_, @$to_bridge ],
[ map @$_, @$to_bridge ],
)};
)};
}
}
@{$lower_layerm->fill_surfaces} = @new_surfaces;
@{$lower_layerm->fill_surfaces} = @new_surfaces;
}
}
$excess -= $self->layers->[$i]->height;
$excess -= $self->layers->[$i]->height;
}
}
}
}
}
}
}
}
}
}


sub discover_horizontal_shells {
sub discover_horizontal_shells {
my $self = shift;
my $self = shift;
Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
XYZ::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
for my $region_id (0 .. ($self->print->regions_count-1)) {
for my $region_id (0 .. ($self->print->regions_count-1)) {
for (my $i = 0; $i < $self->layer_count; $i++) {
for (my $i = 0; $i < $self->layer_count; $i++) {
my $layerm = $self->layers->[$i]->regions->[$region_id];
my $layerm = $self->layers->[$i]->regions->[$region_id];
if ($Slic3r::Config->solid_infill_every_layers && $Slic3r::Config->fill_density > 0
if ($XYZ::Config->solid_infill_every_layers && $XYZ::Config->fill_density > 0
&& ($i % $Slic3r::Config->solid_infill_every_layers) == 0) {
&& ($i % $XYZ::Config->solid_infill_every_layers) == 0) {
$_->surface_type(S_TYPE_INTERNALSOLID)
$_->surface_type(S_TYPE_INTERNALSOLID)
for grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
for grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
}
}
foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
# find slices of current type for current layer
# find slices of current type for current layer
# get both slices and fill_surfaces before the former contains the perimeters area
# and the latter contains the enlarged external surfaces
my $solid = [ map $_->expolygon, grep $_->surface_type == $type, @{$layerm->slices}, @{$layerm->fill_surfaces} ];
next if !@$solid;
Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP ? 'top' : 'bottom');
my $solid_layers = ($type == S_TYPE_TOP)
? $Slic3r::Config->top_solid_layers
: $Slic3r::Config->bottom_solid_layers;
for (my $n = $type == S_TYPE_TOP ? $i