Untitled diff

Created Diff never expires
(global string data_mine_mission_segment "")
(global string data_mine_mission_segment "")
(global short sound_offset 15)
(global short sound_offset 15)
(global short prediction_offset 75)
(global short prediction_offset 75)
(global bool stealth_talk_gone False)
(global bool stealth_talk_gone False)
(global bool stealth_hint_done False)
(global bool stealth_hint_done False)
(global bool first_airlock_go False)
(global bool first_airlock_go False)
(global bool open_rec_center False)
(global bool open_rec_center False)
(global bool commander_done_yapping False)
(global bool commander_done_yapping False)
(global short recycling_time 300)
(global short recycling_time 300)
(global bool recycling_power_on False)
(global bool recycling_power_on False)
(global script_object chatter_her_01 none)
(global script_object chatter_her_01 none)
(global script_object chatter_her_02 none)
(global script_object chatter_her_02 none)
(global bool hangar_power_on False)
(global bool hangar_power_on False)
(global bool hangar_sentinel_var True)
(global bool hangar_sentinel_var True)
(global bool hangar_phantom_cue False)
(global bool hangar_phantom_cue False)
(global bool hangar_sentinels_come False)
(global bool hangar_sentinels_come False)
(global short heavies_spawned 0)
(global short heavies_spawned 0)
(global short a50_spawn_go 0)
(global short a50_spawn_go 0)
(global bool underhangar_power_on False)
(global bool underhangar_power_on False)
(global bool bottling_power_on False)
(global bool bottling_power_on False)
(global bool left_bottling_firsthalf False)
(global bool left_bottling_firsthalf False)
(global short bottling_sentinels_spawned 0)
(global short bottling_sentinels_spawned 0)
(global bool hl_done_yapping False)
(global bool hl_done_yapping False)
(global bool overlook_choose_side False)
(global bool overlook_choose_side False)
(global short phantom_course_pos 0)
(global short phantom_course_pos 0)
(global bool dogfight_ph_pilot_go False)
(global bool dogfight_ph_pilot_go False)
(global bool try_to_save_now False)
(global bool try_to_save_now False)
(global bool dogfight_over False)
(global bool dogfight_over False)
(global bool emplace_01_done False)
(global bool emplace_01_done False)
(global bool emplace_02_done False)
(global bool emplace_02_done False)
(global bool emplace_03_done False)
(global bool emplace_03_done False)
(global bool emplace_04_done False)
(global bool emplace_04_done False)
(global bool emplace_05_done False)
(global bool emplace_05_done False)
(global bool emplace_06_done False)
(global bool emplace_06_done False)
(global short dogfighters_spawned 0)
(global short dogfighters_spawned 0)




(script static player0
(script static player0
(begin
(begin
(unit (list_get (players) 0))
(unit (list_get (players) 0))
)
)
)
)


(script static player1
(script static player1
(begin
(begin
(unit (list_get (players) 1))
(unit (list_get (players) 1))
)
)
)
)


(script static player_count
(script static player_count
(begin
(begin
(list_count (players))
(list_count (players))
)
)
)
)


(script static end_segment
(script static end_segment
(begin
(begin
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 15)
(fade_out 0 0 0 15)
(sleep 30)
(sleep 30)
(print "end gameplay segment! thank you for playing!")
(print "end gameplay segment! thank you for playing!")
(sleep 15)
(sleep 15)
(print "grab jaime or paul to give feedback!")
(print "grab jaime or paul to give feedback!")
(player_action_test_reset)
(player_action_test_reset)
(sleep 15)
(sleep 15)
(print "press the “a” button to reset!")
(print "press the “a” button to reset!")
(sleep_until (player_action_test_accept))
(sleep_until (player_action_test_accept))
(print "reloading map...")
(print "reloading map...")
(sleep 15)
(sleep 15)
(map_reset)
(map_reset)
)
)
)
)


(script static difficulty_legendary
(script static difficulty_legendary
(begin
(begin
(= (game_difficulty_get) legendary)
(= (game_difficulty_get) legendary)
)
)
)
)


(script static difficulty_heroic
(script static difficulty_heroic
(begin
(begin
(= (game_difficulty_get) heroic)
(= (game_difficulty_get) heroic)
)
)
)
)


(script static difficulty_normal
(script static difficulty_normal
(begin
(begin
(= (game_difficulty_get) normal)
(= (game_difficulty_get) normal)
)
)
)
)


(script static cinematic_skip_start
(script static cinematic_skip_start
(begin
(begin
(cinematic_skip_start_internal)
(cinematic_skip_start_internal)
(game_save_cinematic_skip)
(game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted))
(sleep_until (not (game_saving)) 1) (not (game_reverted))
)
)
)
)


(script static cinematic_skip_stop
(script static cinematic_skip_stop
(begin
(begin
(cinematic_skip_stop_internal)
(cinematic_skip_stop_internal)
(if (not (game_reverted))
(if (not (game_reverted))
(game_revert))
(game_revert))
)
)
)
)


(script static cinematic_fade_to_white
(script static cinematic_fade_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 1 1 1 30)
(fade_out 1 1 1 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_white
(script static cinematic_fade_from_white
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_white_bars
(script static cinematic_fade_from_white_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_black_bars
(script static cinematic_fade_from_black_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_to_black
(script static cinematic_fade_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 30)
(fade_out 0 0 0 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_black
(script static cinematic_fade_from_black
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_snap_to_black
(script static cinematic_snap_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_snap_to_white
(script static cinematic_snap_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_stash_players
(script static cinematic_stash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
True)
True)
(object_hide
(object_hide
(player1)
(player1)
True)
True)
(object_cannot_take_damage (players))
(object_cannot_take_damage (players))
)
)
)
)


(script static cinematic_unstash_players
(script static cinematic_unstash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
False)
False)
(object_hide
(object_hide
(player1)
(player1)
False)
False)
(object_can_take_damage (players))
(object_can_take_damage (players))
)
)
)
)


(script dormant _stealth_toggle_monitor
(script dormant _stealth_toggle_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (and (>= (unit_get_shield
(sleep_until (if (and (>= (unit_get_shield
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) (= 1 1)
) 1) (player_action_test_vision_trigger)) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
50 0)
50 0)
(unit_set_current_vitality
(unit_set_current_vitality
(player0)
(player0)
50 0)
50 0)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (< (object_get_health
(sleep_until (or (< (object_get_health
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) 1)
) 1) (player_action_test_vision_trigger)) 1)
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
30 70)
30 70)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset) False)
(player_action_test_reset) False)
1)
1)
)
)
)
)


(script dormant _stealth_timer_monitor
(script dormant _stealth_timer_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(sleep 15)
(sleep 15)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until
(sleep_until
(begin
(begin
(print "+") False)
(print "+") False)
30 (* 5 30)) False)
30 (* 5 30)) False)
1)
1)
)
)
)
)


(script static activate_stealth_toggle_monitor
(script static activate_stealth_toggle_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static activate_stealth_timer_monitor
(script static activate_stealth_timer_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static playtest_mission
(script static playtest_mission
(begin
(begin
(if (game_is_playtest)
(if (game_is_playtest)
(begin
(begin
(sleep 30)
(sleep 30)
(hud_set_training_text playtest_raisehand)
(hud_set_training_text playtest_raisehand)
(hud_show_training_text True)
(hud_show_training_text True)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (player_action_test_accept) 1)
(sleep_until (player_action_test_accept) 1)
(hud_show_training_text False)
(hud_show_training_text False)
(sleep 30)
(sleep 30)
))
))
)
)
)
)


(script static x04_01_predict_stub
(script static x04_01_predict_stub
(begin
(begin
(wake x04_01_predict)
(wake x04_01_predict)
)
)
)
)


(script static x04_02a_predict_stub
(script static x04_02a_predict_stub
(begin
(begin
(wake x04_02a_predict)
(wake x04_02a_predict)
)
)
)
)


(script static x04_02b_predict_stub
(script static x04_02b_predict_stub
(begin
(begin
(wake x04_02b_predict)
(wake x04_02b_predict)
)
)
)
)


(script static x04_03b_predict_stub
(script static x04_03b_predict_stub
(begin
(begin
(wake x04_03b_predict)
(wake x04_03b_predict)
)
)
)
)


(script static x04_04_predict_stub
(script static x04_04_predict_stub
(begin
(begin
(wake x04_04_predict)
(wake x04_04_predict)
)
)
)
)


(script static x04_05_predict_stub
(script static x04_05_predict_stub
(begin
(begin
(wake x04_05_predict)
(wake x04_05_predict)
)
)
)
)


(script static x04_06_predict_stub
(script static x04_06_predict_stub
(begin
(begin
(wake x04_06_predict)
(wake x04_06_predict)
)
)
)
)


(script static x04_07_predict_stub
(script static x04_07_predict_stub
(begin
(begin
(wake x04_07_predict)
(wake x04_07_predict)
)
)
)
)


(script static x04_08_predict_stub
(script static x04_08_predict_stub
(begin
(begin
(wake x04_08_predict)
(wake x04_08_predict)
)
)
)
)


(script static x04_09_predict_stub
(script static x04_09_predict_stub
(begin
(begin
(wake x04_09_predict)
(wake x04_09_predict)
)
)
)
)


(script static x04_10_predict_stub
(script static x04_10_predict_stub
(begin
(begin
(wake x04_10_predict)
(wake x04_10_predict)
)
)
)
)


(script static 04_intro_01_predict_stub
(script static 04_intro_01_predict_stub
(begin
(begin
(wake 04_intro_01_predict)
(wake 04_intro_01_predict)
)
)
)
)


(script static 04_intro_02a_predict_stub
(script static 04_intro_02a_predict_stub
(begin
(begin
(wake 04_intro_02a_predict)
(wake 04_intro_02a_predict)
)
)
)
)


(script static 04_intro_02b_predict_stub
(script static 04_intro_02b_predict_stub
(begin
(begin
(wake 04_intro_02b_predict)
(wake 04_intro_02b_predict)
)
)
)
)


(script static 04_intro_02c_predict_stub
(script static 04_intro_02c_predict_stub
(begin
(begin
(wake 04_intro_02c_predict)
(wake 04_intro_02c_predict)
)
)
)
)


(script static 04_intro_02d_predict_stub
(script static 04_intro_02d_predict_stub
(begin
(begin
(wake 04_intro_02d_predict)
(wake 04_intro_02d_predict)
)
)
)
)


(script static 04_intro_03_predict_stub
(script static 04_intro_03_predict_stub
(begin
(begin
(wake 04_intro_03_predict)
(wake 04_intro_03_predict)
)
)
)
)


(script static 04_intro_05_predict_stub
(script static 04_intro_05_predict_stub
(begin
(begin
(wake 04_intro_05_predict)
(wake 04_intro_05_predict)
)
)
)
)


(script static 04_intro_06b_predict_stub
(script static 04_intro_06b_predict_stub
(begin
(begin
(wake 04_intro_06b_predict)
(wake 04_intro_06b_predict)
)
)
)
)


(script dormant x04_score_01
(script dormant x04_score_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\music\01_mus none 1)
(sound_impulse_start sound\cinematics\04_alphagas\x04\music\01_mus none 1)
(print "x04 score 01 start")
(print "x04 score 01 start")
)
)
)
)


(script dormant x04_foley_01
(script dormant x04_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_01_fol none 1)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_01_fol none 1)
(print "x04 foley 01 start")
(print "x04 foley 01 start")
)
)
)
)


(script dormant x04_0010_bgr
(script dormant x04_0010_bgr
(begin
(begin
(sleep 483)
(sleep 483)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0010_bgr brute_01 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0010_bgr brute_01 1)
(cinematic_subtitle x04_0010_bgr 5)
(cinematic_subtitle x04_0010_bgr 5)
)
)
)
)


(script dormant x04_0020_bgl
(script dormant x04_0020_bgl
(begin
(begin
(sleep 633)
(sleep 633)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0020_bgl brute_01 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0020_bgl brute_01 1)
(cinematic_subtitle x04_0020_bgl 2)
(cinematic_subtitle x04_0020_bgl 2)
)
)
)
)


(script dormant x04_0040_jcr
(script dormant x04_0040_jcr
(begin
(begin
(sleep 693)
(sleep 693)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0040_jcr jackal_01 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0040_jcr jackal_01 1)
(cinematic_subtitle x04_0040_jcr 4)
(cinematic_subtitle x04_0040_jcr 4)
)
)
)
)


(script dormant x04_0030_bgl
(script dormant x04_0030_bgl
(begin
(begin
(sleep 816)
(sleep 816)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0030_bgl brute_01 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0030_bgl brute_01 1)
(cinematic_subtitle x04_0030_bgl 1.5)
(cinematic_subtitle x04_0030_bgl 1.5)
)
)
)
)


(script dormant x04_0050_bgr
(script dormant x04_0050_bgr
(begin
(begin
(sleep 863)
(sleep 863)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0050_bgr brute_02 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0050_bgr brute_02 1)
(cinematic_subtitle x04_0050_bgr 7.5)
(cinematic_subtitle x04_0050_bgr 7.5)
)
)
)
)


(script dormant x04_cinematic_lighting_scene_01
(script dormant x04_cinematic_lighting_scene_01
(begin
(begin
(cinematic_lighting_set_primary_light 46 276 0.11 0.1 0.14)
(cinematic_lighting_set_primary_light 46 276 0.11 0.1 0.14)
(cinematic_lighting_set_secondary_light 73 0 0.11 0.11 0.13)
(cinematic_lighting_set_secondary_light 73 0 0.11 0.11 0.13)
(cinematic_lighting_set_ambient_light 0.04 0.04 0.04)
(cinematic_lighting_set_ambient_light 0.04 0.04 0.04)
(rasterizer_bloom_override True)
(rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.3)
(rasterizer_bloom_override_threshold 0.3)
(rasterizer_bloom_override_brightness 0.5)
(rasterizer_bloom_override_brightness 0.5)
(object_uses_cinematic_lighting dervish True)
(object_uses_cinematic_lighting dervish True)
(object_uses_cinematic_lighting tartarus True)
(object_uses_cinematic_lighting tartarus True)
(object_uses_cinematic_lighting brute_01 True)
(object_uses_cinematic_lighting brute_01 True)
(object_uses_cinematic_lighting brute_02 True)
(object_uses_cinematic_lighting brute_02 True)
(object_uses_cinematic_lighting jackal_01 True)
(object_uses_cinematic_lighting jackal_01 True)
(object_uses_cinematic_lighting jackal_02 True)
(object_uses_cinematic_lighting jackal_02 True)
(object_uses_cinematic_lighting jackal_03 True)
(object_uses_cinematic_lighting jackal_03 True)
(object_uses_cinematic_lighting hammer True)
(object_uses_cinematic_lighting hammer True)
)
)
)
)


(script static x04_01_setup
(script static x04_01_setup
(begin
(begin
(object_create_anew dervish)
(object_create_anew dervish)
(object_create_anew tartarus)
(object_create_anew tartarus)
(object_create_anew brute_01)
(object_create_anew brute_01)
(object_create_anew brute_02)
(object_create_anew brute_02)
(object_create_anew jackal_01)
(object_create_anew jackal_01)
(object_create_anew jackal_02)
(object_create_anew jackal_02)
(object_create_anew jackal_03)
(object_create_anew jackal_03)
(object_create_anew hammer)
(object_create_anew hammer)
(object_cinematic_lod dervish True)
(object_cinematic_lod dervish True)
(object_cinematic_lod tartarus True)
(object_cinematic_lod tartarus True)
(object_cinematic_lod brute_01 True)
(object_cinematic_lod brute_01 True)
(object_cinematic_lod brute_02 True)
(object_cinematic_lod brute_02 True)
(object_cinematic_lod jackal_01 True)
(object_cinematic_lod jackal_01 True)
(object_cinematic_lod jackal_02 True)
(object_cinematic_lod jackal_02 True)
(object_cinematic_lod jackal_03 True)
(object_cinematic_lod jackal_03 True)
(object_cinematic_lod hammer True)
(object_cinematic_lod hammer True)
(wake x04_0010_bgr)
(wake x04_0010_bgr)
(wake x04_0020_bgl)
(wake x04_0020_bgl)
(wake x04_0040_jcr)
(wake x04_0040_jcr)
(wake x04_0030_bgl)
(wake x04_0030_bgl)
(wake x04_0050_bgr)
(wake x04_0050_bgr)
(wake x04_score_01)
(wake x04_score_01)
(wake x04_foley_01)
(wake x04_foley_01)
(wake x04_cinematic_lighting_scene_01)
(wake x04_cinematic_lighting_scene_01)
)
)
)
)


(script static x04_scene_01
(script static x04_scene_01
(begin
(begin
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(cinematic_lightmap_shadow_enable)
(cinematic_lightmap_shadow_enable)
(x04_01_predict_stub)
(x04_01_predict_stub)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\music\01_mus)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\music\01_mus)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_01_fol)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_01_fol)
(sleep prediction_offset)
(sleep prediction_offset)
(x04_01_setup)
(x04_01_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_01 none anchor_flag_x04a)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_01 none anchor_flag_x04a)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_01 False anchor_x04a)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_01 False anchor_x04a)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_01 False anchor_x04a)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_01 False anchor_x04a)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_01 False anchor_x04a)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_01 False anchor_x04a)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_01 False anchor_x04a)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_01 False anchor_x04a)
(custom_animation_relative jackal_01 objects\characters\jackal\x04\x04 jackal01_01 False anchor_x04a)
(custom_animation_relative jackal_01 objects\characters\jackal\x04\x04 jackal01_01 False anchor_x04a)
(custom_animation_relative jackal_02 objects\characters\jackal\x04\x04 jackal02_01 False anchor_x04a)
(custom_animation_relative jackal_02 objects\characters\jackal\x04\x04 jackal02_01 False anchor_x04a)
(custom_animation_relative jackal_03 objects\characters\jackal\x04\x04 jackal03_01 False anchor_x04a)
(custom_animation_relative jackal_03 objects\characters\jackal\x04\x04 jackal03_01 False anchor_x04a)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_01 anchor_x04a)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_01 anchor_x04a)
(interpolator_start blurry_vision 1 0.001)
(interpolator_start blurry_vision 1 0.001)
(sleep 30)
(sleep 30)
(fade_in 0 0 0 30)
(fade_in 0 0 0 30)
(sleep 45)
(sleep 45)
(fade_out 0 0 0 30)
(fade_out 0 0 0 30)
(sleep 45)
(sleep 45)
(fade_in 0 0 0 20)
(fade_in 0 0 0 20)
(interpolator_start blurry_vision 0 2)
(interpolator_start blurry_vision 0 2)
(sleep 30)
(sleep 30)
(fade_out 0 0 0 20)
(fade_out 0 0 0 20)
(sleep 20)
(sleep 20)
(interpolator_start blurry_vision 1 0.001)
(interpolator_start blurry_vision 1 0.001)
(sleep 25)
(sleep 25)
(fade_in 0 0 0 10)
(fade_in 0 0 0 10)
(interpolator_start blurry_vision 0 2)
(interpolator_start blurry_vision 0 2)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(x04_02a_predict_stub)
(x04_02a_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_02a_fol)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_02a_fol)
(sleep (camera_time))
(sleep (camera_time))
)
)
)
)


(script dormant x04_foley_02a
(script dormant x04_foley_02a
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_02a_fol none 1)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_02a_fol none 1)
(print "x04 foley 02a start")
(print "x04 foley 02a start")
)
)
)
)


(script dormant x04_0060_tar
(script dormant x04_0060_tar
(begin
(begin
(sleep 173)
(sleep 173)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0060_tar tartarus 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0060_tar tartarus 1)
(cinematic_subtitle x04_0060_tar 4)
(cinematic_subtitle x04_0060_tar 4)
)
)
)
)


(script dormant x04_0070_tar
(script dormant x04_0070_tar
(begin
(begin
(sleep 300)
(sleep 300)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0070_tar tartarus 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0070_tar tartarus 1)
(cinematic_subtitle x04_0070_tar 2)
(cinematic_subtitle x04_0070_tar 2)
)
)
)
)


(script dormant x04_0080_tar
(script dormant x04_0080_tar
(begin
(begin
(sleep 370)
(sleep 370)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0080_tar tartarus 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0080_tar tartarus 1)
(cinematic_subtitle x04_0080_tar 3.5)
(cinematic_subtitle x04_0080_tar 3.5)
(sleep 15)
(sleep 15)
(unit_set_emotional_state tartarus inquisitive 0.75 90)
(unit_set_emotional_state tartarus inquisitive 0.75 90)
)
)
)
)


(script dormant x04_button_delete
(script dormant x04_button_delete
(begin
(begin
(sleep 361)
(sleep 361)
(print "button_delete")
(print "button_delete")
(object_destroy x04_button)
(object_destroy x04_button)
)
)
)
)


(script dormant x04_door_open
(script dormant x04_door_open
(begin
(begin
(sleep 455)
(sleep 455)
(print "door open")
(print "door open")
(device_set_position x04_door_01 1)
(device_set_position x04_door_01 1)
)
)
)
)


(script static x04_02a_setup
(script static x04_02a_setup
(begin
(begin
(object_create_anew x04_button)
(object_create_anew x04_button)
(wake x04_foley_02a)
(wake x04_foley_02a)
(wake x04_0060_tar)
(wake x04_0060_tar)
(wake x04_0070_tar)
(wake x04_0070_tar)
(wake x04_0080_tar)
(wake x04_0080_tar)
(wake x04_door_open)
(wake x04_door_open)
(wake x04_button_delete)
(wake x04_button_delete)
)
)
)
)


(script static x04_scene_02a
(script static x04_scene_02a
(begin
(begin
(x04_02a_setup)
(x04_02a_setup)
(camera_set_field_of_view 70 0)
(camera_set_field_of_view 70 0)
(print "fov change: 60 -> 70 over 0 ticks")
(print "fov change: 60 -> 70 over 0 ticks")
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_02a none anchor_flag_x04a)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_02a none anchor_flag_x04a)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_02a False anchor_x04a)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_02a False anchor_x04a)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_02a False anchor_x04a)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_02a False anchor_x04a)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_02a False anchor_x04a)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_02a False anchor_x04a)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_02a False anchor_x04a)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_02a False anchor_x04a)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_02a anchor_x04a)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_02a anchor_x04a)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(x04_02b_predict_stub)
(x04_02b_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_02b_fol)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_02b_fol)
(sleep (- (camera_time) 15))
(sleep (- (camera_time) 15))
(fade_out 1 1 1 15)
(fade_out 1 1 1 15)
(sleep 15)
(sleep 15)
(object_destroy x04_door_01)
(object_destroy x04_door_01)
)
)
)
)


(script dormant x04_foley_2b
(script dormant x04_foley_2b
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_02b_fol none 1)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_02b_fol none 1)
(print "x04 foley 02b start")
(print "x04 foley 02b start")
)
)
)
)


(script dormant x04_02b_fov
(script dormant x04_02b_fov
(begin
(begin
(sleep 140)
(sleep 140)
(camera_set_field_of_view 80 0)
(camera_set_field_of_view 80 0)
(print "fov change: 70 -> 80 over 0 ticks")
(print "fov change: 70 -> 80 over 0 ticks")
)
)
)
)


(script dormant x04_cinematic_lighting_02b
(script dormant x04_cinematic_lighting_02b
(begin
(begin
(cinematic_lighting_set_primary_light 68 336 0.25 0.24 0.36)
(cinematic_lighting_set_primary_light 68 336 0.25 0.24 0.36)
(cinematic_lighting_set_secondary_light 0 24 0.18 0.13 0.2)
(cinematic_lighting_set_secondary_light 0 24 0.18 0.13 0.2)
(cinematic_lighting_set_ambient_light 0.03 0.03 0.03)
(cinematic_lighting_set_ambient_light 0.03 0.03 0.03)
)
)
)
)


(script static x04_02b_setup
(script static x04_02b_setup
(begin
(begin
(object_create_anew jail_ledge)
(object_create_anew jail_ledge)
(object_uses_cinematic_lighting jail_ledge True)
(object_uses_cinematic_lighting jail_ledge True)
(wake x04_foley_2b)
(wake x04_foley_2b)
(wake x04_02b_fov)
(wake x04_02b_fov)
(wake x04_cinematic_lighting_02b)
(wake x04_cinematic_lighting_02b)
)
)
)
)


(script static x04_02b_cleanup
(script static x04_02b_cleanup
(begin
(begin
(object_destroy jail_ledge)
(object_destroy jail_ledge)
(object_destroy_containing "jackal")
(object_destroy_containing "jackal")
)
)
)
)


(script static x04_scene_02b
(script static x04_scene_02b
(begin
(begin
(cinematic_lightmap_shadow_disable)
(cinematic_lightmap_shadow_disable)
(x04_02b_setup)
(x04_02b_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_02b none anchor_flag_x04a)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_02b none anchor_flag_x04a)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_02b False anchor_x04a)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_02b False anchor_x04a)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_02b False anchor_x04a)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_02b False anchor_x04a)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_02b False anchor_x04a)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_02b False anchor_x04a)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_02b False anchor_x04a)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_02b False anchor_x04a)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_02b anchor_x04a)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_02b anchor_x04a)
(scenery_animation_start_relative jail_ledge scenarios\objects\solo\highcharity\high_jail_ledge\x04\x04 ledge_02b anchor_x04a)
(scenery_animation_start_relative jail_ledge scenarios\objects\solo\highcharity\high_jail_ledge\x04\x04 ledge_02b anchor_x04a)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(x04_03b_predict_stub)
(x04_03b_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_03b_fol)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_03b_fol)
(sleep (camera_time))
(sleep (camera_time))
)
)
)
)


(script dormant x04_foley_03b
(script dormant x04_foley_03b
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_03b_fol none 1)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_03b_fol none 1)
(print "x04 foley 03b start")
(print "x04 foley 03b start")
)
)
)
)


(script dormant x04_03b_dof_1
(script dormant x04_03b_dof_1
(begin
(begin
(sleep 91)
(sleep 91)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0.001 0 0 0.001)
(cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0.001 0 0 0.001)
(print "rack focus")
(print "rack focus")
(sleep 138)
(sleep 138)
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
(print "rack focus stop")
(print "rack focus stop")
)
)
)
)


(script dormant x04_cinematic_lighting_03b
(script dormant x04_cinematic_lighting_03b
(begin
(begin
(cinematic_lighting_set_primary_light 65 0 0.24 0.24 0.31)
(cinematic_lighting_set_primary_light 65 0 0.24 0.24 0.31)
(cinematic_lighting_set_secondary_light 0 26 0.21 0.18 0.15)
(cinematic_lighting_set_secondary_light 0 26 0.21 0.18 0.15)
(cinematic_lighting_set_ambient_light 0.05 0.05 0.05)
(cinematic_lighting_set_ambient_light 0.05 0.05 0.05)
(object_uses_cinematic_lighting honor_guard_02 True)
(object_uses_cinematic_lighting honor_guard_02 True)
(object_uses_cinematic_lighting honor_guard_04 True)
(object_uses_cinematic_lighting honor_guard_04 True)
(object_uses_cinematic_lighting honor_guard_05 True)
(object_uses_cinematic_lighting honor_guard_05 True)
(object_uses_cinematic_lighting honor_guard_06 True)
(object_uses_cinematic_lighting honor_guard_06 True)
(object_uses_cinematic_lighting honor_guard_14 True)
(object_uses_cinematic_lighting honor_guard_14 True)
(object_uses_cinematic_lighting honor_guard_15 True)
(object_uses_cinematic_lighting honor_guard_15 True)
(object_uses_cinematic_lighting honor_guard_16 True)
(object_uses_cinematic_lighting honor_guard_16 True)
(object_uses_cinematic_lighting honor_guard_17 True)
(object_uses_cinematic_lighting honor_guard_17 True)
(object_uses_cinematic_lighting honor_guard_18 True)
(object_uses_cinematic_lighting honor_guard_18 True)
(object_uses_cinematic_lighting honor_guard_19 True)
(object_uses_cinematic_lighting honor_guard_19 True)
(object_uses_cinematic_lighting honor_guard_20 True)
(object_uses_cinematic_lighting honor_guard_20 True)
(object_uses_cinematic_lighting honor_guard_28 True)
(object_uses_cinematic_lighting honor_guard_28 True)
(object_uses_cinematic_lighting honor_guard_29 True)
(object_uses_cinematic_lighting honor_guard_29 True)
(object_uses_cinematic_lighting honor_guard_30 True)
(object_uses_cinematic_lighting honor_guard_30 True)
)
)
)
)


(script static x04_03b_setup
(script static x04_03b_setup
(begin
(begin
(object_create_anew_containing "honor_guard")
(object_create_anew_containing "honor_guard")
(wake x04_foley_03b)
(wake x04_foley_03b)
(wake x04_cinematic_lighting_03b)
(wake x04_cinematic_lighting_03b)
)
)
)
)


(script static x04_scene_03b
(script static x04_scene_03b
(begin
(begin
(x04_03b_setup)
(x04_03b_setup)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(print "fov change: 80 -> 60 over 0 ticks")
(print "fov change: 80 -> 60 over 0 ticks")
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_03b none anchor_flag_x04a)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_03b none anchor_flag_x04a)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_03b False anchor_x04a)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_03b False anchor_x04a)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_03b False anchor_x04a)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_03b False anchor_x04a)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_03b False anchor_x04a)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_03b False anchor_x04a)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_03b False anchor_x04a)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_03b False anchor_x04a)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_03b anchor_x04a)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_03b anchor_x04a)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(x04_04_predict_stub)
(x04_04_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_04_fol)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_04_fol)
(sleep (- (camera_time) 30))
(sleep (- (camera_time) 30))
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(sleep (- (camera_time) 5))
(sleep (- (camera_time) 5))
(cinematic_screen_effect_set_crossfade 2)
(cinematic_screen_effect_set_crossfade 2)
(print "crossfade")
(print "crossfade")
(sleep 5)
(sleep 5)
(object_destroy_containing "honor_guard")
(object_destroy_containing "honor_guard")
)
)
)
)


(script dormant x04_foley_04
(script dormant x04_foley_04
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_04_fol none 1)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_04_fol none 1)
(print "x04 foley 04 start")
(print "x04 foley 04 start")
)
)
)
)


(script dormant x04_cinematic_lighting_scene_04
(script dormant x04_cinematic_lighting_scene_04
(begin
(begin
(cinematic_lighting_set_primary_light 65 0 0.24 0.24 0.31)
(cinematic_lighting_set_primary_light 65 0 0.34 0.34 0.41)
(cinematic_lighting_set_secondary_light 0 26 0.21 0.18 0.15)
(cinematic_lighting_set_secondary_light 0 26 0.21 0.18 0.15)
(cinematic_lighting_set_ambient_light 0.05 0.05 0.05)
(cinematic_lighting_set_ambient_light 0.05 0.05 0.05)
(object_uses_cinematic_lighting truth True)
(object_uses_cinematic_lighting truth True)
(object_uses_cinematic_lighting mercy True)
(object_uses_cinematic_lighting mercy True)
(object_uses_cinematic_lighting throne_truth True)
(object_uses_cinematic_lighting throne_truth True)
(object_uses_cinematic_lighting throne_mercy True)
(object_uses_cinematic_lighting throne_mercy True)
(object_uses_cinematic_lighting sarcophagus True)
(object_uses_cinematic_lighting sarcophagus True)
)
)
)
)


(script static x04_04_setup
(script static x04_04_setup
(begin
(begin
(object_create_anew truth)
(object_create_anew truth)
(object_create_anew mercy)
(object_create_anew mercy)
(object_create_anew_containing "throne")
(object_create_anew_containing "throne")
(object_create_anew sarcophagus)
(object_create_anew sarcophagus)
(object_cinematic_lod truth True)
(object_cinematic_lod truth True)
(object_cinematic_lod mercy True)
(object_cinematic_lod mercy True)
(object_cinematic_lod throne_truth True)
(object_cinematic_lod throne_truth True)
(object_cinematic_lod throne_mercy True)
(object_cinematic_lod throne_mercy True)
(objects_attach truth driver throne_truth driver_cinematic)
(objects_attach truth driver throne_truth driver_cinematic)
(objects_attach mercy driver throne_mercy driver_cinematic)
(objects_attach mercy driver throne_mercy driver_cinematic)
(wake x04_foley_04)
(wake x04_foley_04)
(wake x04_cinematic_lighting_scene_04)
(wake x04_cinematic_lighting_scene_04)
)
)
)
)


(script static x04_scene_04
(script static x04_scene_04
(begin
(begin
(x04_04_setup)
(x04_04_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_04 none anchor_flag_x04b)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_04 none anchor_flag_x04b)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_04 False anchor_x04b)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_04 False anchor_x04b)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_04 False anchor_x04b)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_04 False anchor_x04b)
(custom_animation_relative truth objects\characters\prophet\x04\x04 truth_04 False anchor_x04b)
(custom_animation_relative truth objects\characters\prophet\x04\x04 truth_04 False anchor_x04b)
(custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_04 False anchor_x04b)
(custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_04 False anchor_x04b)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_04 False anchor_x04b)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_04 False anchor_x04b)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_04 False anchor_x04b)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_04 False anchor_x04b)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_04 anchor_x04b)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_04 anchor_x04b)
(scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_04 anchor_x04b)
(scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_04 anchor_x04b)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(x04_05_predict_stub)
(x04_05_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_05_fol)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_05_fol)
(sleep (camera_time))
(sleep (camera_time))
)
)
)
)


(script dormant x04_foley_05
(script dormant x04_foley_05
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_05_fol none 1)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_05_fol none 1)
(print "x04 foley 05 start")
(print "x04 foley 05 start")
)
)
)
)


(script dormant x04_0090_tar
(script dormant x04_0090_tar
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0090_tar tartarus 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0090_tar tartarus 1)
(cinematic_subtitle x04_0090_tar 5.5)
(cinematic_subtitle x04_0090_tar 5.5)
)
)
)
)


(script dormant x04_0100_pot
(script dormant x04_0100_pot
(begin
(begin
(sleep 157)
(sleep 157)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0100_pot truth 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0100_pot truth 1)
(cinematic_subtitle x04_0100_pot 2)
(cinematic_subtitle x04_0100_pot 2)
)
)
)
)


(script dormant x04_0110_tar
(script dormant x04_0110_tar
(begin
(begin
(sleep 205)
(sleep 205)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0110_tar tartarus 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0110_tar tartarus 1)
(cinematic_subtitle x04_0110_tar 2)
(cinematic_subtitle x04_0110_tar 2)
)
)
)
)


(script dormant x04_0120_pot
(script dormant x04_0120_pot
(begin
(begin
(sleep 242)
(sleep 242)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0120_pot truth 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0120_pot truth 1)
(cinematic_subtitle x04_0120_pot 2)
(cinematic_subtitle x04_0120_pot 2)
)
)
)
)


(script dormant x04_0130_tar
(script dormant x04_0130_tar
(begin
(begin
(sleep 385)
(sleep 385)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0130_tar tartarus 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0130_tar tartarus 1)
(cinematic_subtitle x04_0130_tar 1.5)
(cinematic_subtitle x04_0130_tar 1.5)
)
)
)
)


(script dormant x04_0140_pot
(script dormant x04_0140_pot
(begin
(begin
(sleep 554)
(sleep 554)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0140_pot truth 1)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0140_pot truth 1)
(cinematic_subtitle x04_0140_pot 5)
(cinematic_subtitle x04_0140_pot 5)
)
)
)
)


(script dormant x04_0150_pot
(script dormant x04_0150_pot
(begin
(begin
(sleep 7
(sleep 7