-1 Removal
+8 Additions
(global string data_mine_mission_segment "")(global string data_mine_mission_segment "")
(global short sound_offset 15)(global short sound_offset 15)
(global short prediction_offset 75)(global short prediction_offset 75)
(global bool stealth_talk_gone False)(global bool stealth_talk_gone False)
(global bool stealth_hint_done False)(global bool stealth_hint_done False)
(global bool first_airlock_go False)(global bool first_airlock_go False)
(global bool open_rec_center False)(global bool open_rec_center False)
(global bool commander_done_yapping False)(global bool commander_done_yapping False)
(global short recycling_time 300)(global short recycling_time 300)
(global bool recycling_power_on False)(global bool recycling_power_on False)
(global script_object chatter_her_01 none)(global script_object chatter_her_01 none)
(global script_object chatter_her_02 none)(global script_object chatter_her_02 none)
(global bool hangar_power_on False)(global bool hangar_power_on False)
(global bool hangar_sentinel_var True)(global bool hangar_sentinel_var True)
(global bool hangar_phantom_cue False)(global bool hangar_phantom_cue False)
(global bool hangar_sentinels_come False)(global bool hangar_sentinels_come False)
(global short heavies_spawned 0)(global short heavies_spawned 0)
(global short a50_spawn_go 0)(global short a50_spawn_go 0)
(global bool underhangar_power_on False)(global bool underhangar_power_on False)
(global bool bottling_power_on False)(global bool bottling_power_on False)
(global bool left_bottling_firsthalf False)(global bool left_bottling_firsthalf False)
(global short bottling_sentinels_spawned 0)(global short bottling_sentinels_spawned 0)
(global bool hl_done_yapping False)(global bool hl_done_yapping False)
(global bool overlook_choose_side False)(global bool overlook_choose_side False)
(global short phantom_course_pos 0)(global short phantom_course_pos 0)
(global bool dogfight_ph_pilot_go False)(global bool dogfight_ph_pilot_go False)
(global bool try_to_save_now False)(global bool try_to_save_now False)
(global bool dogfight_over False)(global bool dogfight_over False)
(global bool emplace_01_done False)(global bool emplace_01_done False)
(global bool emplace_02_done False)(global bool emplace_02_done False)
(global bool emplace_03_done False)(global bool emplace_03_done False)
(global bool emplace_04_done False)(global bool emplace_04_done False)
(global bool emplace_05_done False)(global bool emplace_05_done False)
(global bool emplace_06_done False)(global bool emplace_06_done False)
(global short dogfighters_spawned 0)(global short dogfighters_spawned 0)
(script static player0 (script static player0
(begin (begin
(unit (list_get (players) 0)) (unit (list_get (players) 0))
) )
))
(script static player1 (script static player1
(begin (begin
(unit (list_get (players) 1)) (unit (list_get (players) 1))
) )
))
(script static player_count (script static player_count
(begin (begin
(list_count (players)) (list_count (players))
) )
))
(script static end_segment (script static end_segment
(begin (begin
(camera_control True) (camera_control True)
(cinematic_start) (cinematic_start)
(fade_out 0 0 0 15) (fade_out 0 0 0 15)
(sleep 30) (sleep 30)
(print "end gameplay segment! thank you for playing!") (print "end gameplay segment! thank you for playing!")
(sleep 15) (sleep 15)
(print "grab jaime or paul to give feedback!") (print "grab jaime or paul to give feedback!")
(player_action_test_reset) (player_action_test_reset)
(sleep 15) (sleep 15)
(print "press the “a” button to reset!") (print "press the “a” button to reset!")
(sleep_until (player_action_test_accept)) (sleep_until (player_action_test_accept))
(print "reloading map...") (print "reloading map...")
(sleep 15) (sleep 15)
(map_reset) (map_reset)
) )
))
(script static difficulty_legendary (script static difficulty_legendary
(begin (begin
(= (game_difficulty_get) legendary) (= (game_difficulty_get) legendary)
) )
))
(script static difficulty_heroic (script static difficulty_heroic
(begin (begin
(= (game_difficulty_get) heroic) (= (game_difficulty_get) heroic)
) )
))
(script static difficulty_normal (script static difficulty_normal
(begin (begin
(= (game_difficulty_get) normal) (= (game_difficulty_get) normal)
) )
))
(script static cinematic_skip_start (script static cinematic_skip_start
(begin (begin
(cinematic_skip_start_internal) (cinematic_skip_start_internal)
(game_save_cinematic_skip) (game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted)) (sleep_until (not (game_saving)) 1) (not (game_reverted))
) )
))
(script static cinematic_skip_stop (script static cinematic_skip_stop
(begin (begin
(cinematic_skip_stop_internal) (cinematic_skip_stop_internal)
(if (not (game_reverted)) (if (not (game_reverted))
(game_revert)) (game_revert))
) )
))
(script static cinematic_fade_to_white (script static cinematic_fade_to_white
(begin (begin
(player_enable_input False) (player_enable_input False)
(player_camera_control False) (player_camera_control False)
(hud_cinematic_fade 0 0.5) (hud_cinematic_fade 0 0.5)
(cinematic_start) (cinematic_start)
(fade_out 1 1 1 30) (fade_out 1 1 1 30)
(sleep 30) (sleep 30)
(camera_control True) (camera_control True)
) )
))
(script static cinematic_fade_from_white (script static cinematic_fade_from_white
(begin (begin
(hud_cinematic_fade 1 0.5) (hud_cinematic_fade 1 0.5)
(cinematic_stop) (cinematic_stop)
(camera_control False) (camera_control False)
(fade_in 1 1 1 15) (fade_in 1 1 1 15)
(sleep 15) (sleep 15)
(player_enable_input True) (player_enable_input True)
(player_camera_control True) (player_camera_control True)
) )
))
(script static cinematic_fade_from_white_bars (script static cinematic_fade_from_white_bars
(begin (begin
(cinematic_stop) (cinematic_stop)
(cinematic_show_letterbox_immediate True) (cinematic_show_letterbox_immediate True)
(camera_control False) (camera_control False)
(fade_in 1 1 1 15) (fade_in 1 1 1 15)
(sleep 15) (sleep 15)
(player_enable_input True) (player_enable_input True)
(player_camera_control True) (player_camera_control True)
) )
))
(script static cinematic_fade_from_black_bars (script static cinematic_fade_from_black_bars
(begin (begin
(cinematic_stop) (cinematic_stop)
(cinematic_show_letterbox_immediate True) (cinematic_show_letterbox_immediate True)
(camera_control False) (camera_control False)
(fade_in 0 0 0 15) (fade_in 0 0 0 15)
(sleep 15) (sleep 15)
(player_enable_input True) (player_enable_input True)
(player_camera_control True) (player_camera_control True)
) )
))
(script static cinematic_fade_to_black (script static cinematic_fade_to_black
(begin (begin
(player_enable_input False) (player_enable_input False)
(player_camera_control False) (player_camera_control False)
(hud_cinematic_fade 0 0.5) (hud_cinematic_fade 0 0.5)
(cinematic_start) (cinematic_start)
(fade_out 0 0 0 30) (fade_out 0 0 0 30)
(sleep 30) (sleep 30)
(camera_control True) (camera_control True)
) )
))
(script static cinematic_fade_from_black (script static cinematic_fade_from_black
(begin (begin
(hud_cinematic_fade 1 0.5) (hud_cinematic_fade 1 0.5)
(cinematic_stop) (cinematic_stop)
(camera_control False) (camera_control False)
(fade_in 0 0 0 15) (fade_in 0 0 0 15)
(sleep 15) (sleep 15)
(player_enable_input True) (player_enable_input True)
(player_camera_control True) (player_camera_control True)
) )
))
(script static cinematic_snap_to_black (script static cinematic_snap_to_black
(begin (begin
(player_enable_input False) (player_enable_input False)
(player_camera_control False) (player_camera_control False)
(fade_out 0 0 0 0) (fade_out 0 0 0 0)
(hud_cinematic_fade 0 0) (hud_cinematic_fade 0 0)
(cinematic_start) (cinematic_start)
(cinematic_show_letterbox_immediate True) (cinematic_show_letterbox_immediate True)
(camera_control True) (camera_control True)
) )
))
(script static cinematic_snap_to_white (script static cinematic_snap_to_white
(begin (begin
(player_enable_input False) (player_enable_input False)
(player_camera_control False) (player_camera_control False)
(fade_out 1 1 1 0) (fade_out 1 1 1 0)
(hud_cinematic_fade 0 0) (hud_cinematic_fade 0 0)
(cinematic_start) (cinematic_start)
(cinematic_show_letterbox_immediate True) (cinematic_show_letterbox_immediate True)
(camera_control True) (camera_control True)
) )
))
(script static cinematic_stash_players (script static cinematic_stash_players
(begin (begin
(object_hide (object_hide
(player0) (player0)
True) True)
(object_hide (object_hide
(player1) (player1)
True) True)
(object_cannot_take_damage (players)) (object_cannot_take_damage (players))
) )
))
(script static cinematic_unstash_players (script static cinematic_unstash_players
(begin (begin
(object_hide (object_hide
(player0) (player0)
False) False)
(object_hide (object_hide
(player1) (player1)
False) False)
(object_can_take_damage (players)) (object_can_take_damage (players))
) )
))
(script dormant _stealth_toggle_monitor (script dormant _stealth_toggle_monitor
(begin (begin
(sleep_until (sleep_until
(begin (begin
(sleep_until (if (and (>= (unit_get_shield (sleep_until (if (and (>= (unit_get_shield
(player0) (player0)
) 1) (player_action_test_vision_trigger)) (= 1 1) ) 1) (player_action_test_vision_trigger)) (= 1 1)
(begin (begin
(player_action_test_reset) (= 1 0) (player_action_test_reset) (= 1 0)
)) 1) )) 1)
(cheat_active_camouflage_by_player 0 True) (cheat_active_camouflage_by_player 0 True)
(print "stealth engaged") (print "stealth engaged")
(unit_set_maximum_vitality (unit_set_maximum_vitality
(player0) (player0)
50 0) 50 0)
(unit_set_current_vitality (unit_set_current_vitality
(player0) (player0)
50 0) 50 0)
(object_set_shield (object_set_shield
(player0) (player0)
0) 0)
(sleep 30) (sleep 30)
(player_action_test_reset) (player_action_test_reset)
(sleep_until (or (< (object_get_health (sleep_until (or (< (object_get_health
(player0) (player0)
) 1) (player_action_test_vision_trigger)) 1) ) 1) (player_action_test_vision_trigger)) 1)
(cheat_active_camouflage_by_player 0 False) (cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged") (print "stealth disengaged")
(unit_set_maximum_vitality (unit_set_maximum_vitality
(player0) (player0)
30 70) 30 70)
(object_set_shield (object_set_shield
(player0) (player0)
0) 0)
(sleep 30) (sleep 30)
(player_action_test_reset) False) (player_action_test_reset) False)
1) 1)
) )
))
(script dormant _stealth_timer_monitor (script dormant _stealth_timer_monitor
(begin (begin
(sleep_until (sleep_until
(begin (begin
(sleep_until (if (player_action_test_vision_trigger) (= 1 1) (sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(begin (begin
(player_action_test_reset) (= 1 0) (player_action_test_reset) (= 1 0)
)) 1) )) 1)
(cheat_active_camouflage_by_player 0 True) (cheat_active_camouflage_by_player 0 True)
(print "stealth engaged") (print "stealth engaged")
(sleep 15) (sleep 15)
(player_action_test_reset) (player_action_test_reset)
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30)) (sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(cheat_active_camouflage_by_player 0 False) (cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged") (print "stealth disengaged")
(sleep 30) (sleep 30)
(player_action_test_reset) (player_action_test_reset)
(sleep_until (sleep_until
(begin (begin
(print "+") False) (print "+") False)
30 (* 5 30)) False) 30 (* 5 30)) False)
1) 1)
) )
))
(script static activate_stealth_toggle_monitor (script static activate_stealth_toggle_monitor
(begin (begin
(sleep 1) (sleep 1)
) )
))
(script static activate_stealth_timer_monitor (script static activate_stealth_timer_monitor
(begin (begin
(sleep 1) (sleep 1)
) )
))
(script static playtest_mission (script static playtest_mission
(begin (begin
(if (game_is_playtest) (if (game_is_playtest)
(begin (begin
(sleep 30) (sleep 30)
(hud_set_training_text playtest_raisehand) (hud_set_training_text playtest_raisehand)
(hud_show_training_text True) (hud_show_training_text True)
(player_action_test_reset) (player_action_test_reset)
(sleep_until (player_action_test_accept) 1) (sleep_until (player_action_test_accept) 1)
(hud_show_training_text False) (hud_show_training_text False)
(sleep 30) (sleep 30)
)) ))
) )
))
(script static x04_01_predict_stub (script static x04_01_predict_stub
(begin (begin
(wake x04_01_predict) (wake x04_01_predict)
) )
))
(script static x04_02a_predict_stub (script static x04_02a_predict_stub
(begin (begin
(wake x04_02a_predict) (wake x04_02a_predict)
) )
))
(script static x04_02b_predict_stub (script static x04_02b_predict_stub
(begin (begin
(wake x04_02b_predict) (wake x04_02b_predict)
) )
))
(script static x04_03b_predict_stub (script static x04_03b_predict_stub
(begin (begin
(wake x04_03b_predict) (wake x04_03b_predict)
) )
))
(script static x04_04_predict_stub (script static x04_04_predict_stub
(begin (begin
(wake x04_04_predict) (wake x04_04_predict)
) )
))
(script static x04_05_predict_stub (script static x04_05_predict_stub
(begin (begin
(wake x04_05_predict) (wake x04_05_predict)
) )
))
(script static x04_06_predict_stub (script static x04_06_predict_stub
(begin (begin
(wake x04_06_predict) (wake x04_06_predict)
) )
))
(script static x04_07_predict_stub (script static x04_07_predict_stub
(begin (begin
(wake x04_07_predict) (wake x04_07_predict)
) )
))
(script static x04_08_predict_stub (script static x04_08_predict_stub
(begin (begin
(wake x04_08_predict) (wake x04_08_predict)
) )
))
(script static x04_09_predict_stub (script static x04_09_predict_stub
(begin (begin
(wake x04_09_predict) (wake x04_09_predict)
) )
))
(script static x04_10_predict_stub (script static x04_10_predict_stub
(begin (begin
(wake x04_10_predict) (wake x04_10_predict)
) )
))
(script static 04_intro_01_predict_stub (script static 04_intro_01_predict_stub
(begin (begin
(wake 04_intro_01_predict) (wake 04_intro_01_predict)
) )
))
(script static 04_intro_02a_predict_stub (script static 04_intro_02a_predict_stub
(begin (begin
(wake 04_intro_02a_predict) (wake 04_intro_02a_predict)
) )
))
(script static 04_intro_02b_predict_stub (script static 04_intro_02b_predict_stub
(begin (begin
(wake 04_intro_02b_predict) (wake 04_intro_02b_predict)
) )
))
(script static 04_intro_02c_predict_stub (script static 04_intro_02c_predict_stub
(begin (begin
(wake 04_intro_02c_predict) (wake 04_intro_02c_predict)
) )
))
(script static 04_intro_02d_predict_stub (script static 04_intro_02d_predict_stub
(begin (begin
(wake 04_intro_02d_predict) (wake 04_intro_02d_predict)
) )
))
(script static 04_intro_03_predict_stub (script static 04_intro_03_predict_stub
(begin (begin
(wake 04_intro_03_predict) (wake 04_intro_03_predict)
) )
))
(script static 04_intro_05_predict_stub (script static 04_intro_05_predict_stub
(begin (begin
(wake 04_intro_05_predict) (wake 04_intro_05_predict)
) )
))
(script static 04_intro_06b_predict_stub (script static 04_intro_06b_predict_stub
(begin (begin
(wake 04_intro_06b_predict) (wake 04_intro_06b_predict)
) )
))
(script dormant x04_score_01 (script dormant x04_score_01
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\music\01_mus none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\music\01_mus none 1)
(print "x04 score 01 start") (print "x04 score 01 start")
) )
))
(script dormant x04_foley_01 (script dormant x04_foley_01
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_01_fol none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_01_fol none 1)
(print "x04 foley 01 start") (print "x04 foley 01 start")
) )
))
(script dormant x04_0010_bgr (script dormant x04_0010_bgr
(begin (begin
(sleep 483) (sleep 483)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0010_bgr brute_01 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0010_bgr brute_01 1)
(cinematic_subtitle x04_0010_bgr 5) (cinematic_subtitle x04_0010_bgr 5)
) )
))
(script dormant x04_0020_bgl (script dormant x04_0020_bgl
(begin (begin
(sleep 633) (sleep 633)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0020_bgl brute_01 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0020_bgl brute_01 1)
(cinematic_subtitle x04_0020_bgl 2) (cinematic_subtitle x04_0020_bgl 2)
) )
))
(script dormant x04_0040_jcr (script dormant x04_0040_jcr
(begin (begin
(sleep 693) (sleep 693)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0040_jcr jackal_01 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0040_jcr jackal_01 1)
(cinematic_subtitle x04_0040_jcr 4) (cinematic_subtitle x04_0040_jcr 4)
) )
))
(script dormant x04_0030_bgl (script dormant x04_0030_bgl
(begin (begin
(sleep 816) (sleep 816)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0030_bgl brute_01 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0030_bgl brute_01 1)
(cinematic_subtitle x04_0030_bgl 1.5) (cinematic_subtitle x04_0030_bgl 1.5)
) )
))
(script dormant x04_0050_bgr (script dormant x04_0050_bgr
(begin (begin
(sleep 863) (sleep 863)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0050_bgr brute_02 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0050_bgr brute_02 1)
(cinematic_subtitle x04_0050_bgr 7.5) (cinematic_subtitle x04_0050_bgr 7.5)
) )
))
(script dormant x04_cinematic_lighting_scene_01 (script dormant x04_cinematic_lighting_scene_01
(begin (begin
(cinematic_lighting_set_primary_light 46 276 0.11 0.1 0.14) (cinematic_lighting_set_primary_light 46 276 0.11 0.1 0.14)
(cinematic_lighting_set_secondary_light 73 0 0.11 0.11 0.13) (cinematic_lighting_set_secondary_light 73 0 0.11 0.11 0.13)
(cinematic_lighting_set_ambient_light 0.04 0.04 0.04) (cinematic_lighting_set_ambient_light 0.04 0.04 0.04)
(rasterizer_bloom_override True) (rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.3) (rasterizer_bloom_override_threshold 0.3)
(rasterizer_bloom_override_brightness 0.5) (rasterizer_bloom_override_brightness 0.5)
(object_uses_cinematic_lighting dervish True) (object_uses_cinematic_lighting dervish True)
(object_uses_cinematic_lighting tartarus True) (object_uses_cinematic_lighting tartarus True)
(object_uses_cinematic_lighting brute_01 True) (object_uses_cinematic_lighting brute_01 True)
(object_uses_cinematic_lighting brute_02 True) (object_uses_cinematic_lighting brute_02 True)
(object_uses_cinematic_lighting jackal_01 True) (object_uses_cinematic_lighting jackal_01 True)
(object_uses_cinematic_lighting jackal_02 True) (object_uses_cinematic_lighting jackal_02 True)
(object_uses_cinematic_lighting jackal_03 True) (object_uses_cinematic_lighting jackal_03 True)
(object_uses_cinematic_lighting hammer True) (object_uses_cinematic_lighting hammer True)
) )
))
(script static x04_01_setup (script static x04_01_setup
(begin (begin
(object_create_anew dervish) (object_create_anew dervish)
(object_create_anew tartarus) (object_create_anew tartarus)
(object_create_anew brute_01) (object_create_anew brute_01)
(object_create_anew brute_02) (object_create_anew brute_02)
(object_create_anew jackal_01) (object_create_anew jackal_01)
(object_create_anew jackal_02) (object_create_anew jackal_02)
(object_create_anew jackal_03) (object_create_anew jackal_03)
(object_create_anew hammer) (object_create_anew hammer)
(object_cinematic_lod dervish True) (object_cinematic_lod dervish True)
(object_cinematic_lod tartarus True) (object_cinematic_lod tartarus True)
(object_cinematic_lod brute_01 True) (object_cinematic_lod brute_01 True)
(object_cinematic_lod brute_02 True) (object_cinematic_lod brute_02 True)
(object_cinematic_lod jackal_01 True) (object_cinematic_lod jackal_01 True)
(object_cinematic_lod jackal_02 True) (object_cinematic_lod jackal_02 True)
(object_cinematic_lod jackal_03 True) (object_cinematic_lod jackal_03 True)
(object_cinematic_lod hammer True) (object_cinematic_lod hammer True)
(wake x04_0010_bgr) (wake x04_0010_bgr)
(wake x04_0020_bgl) (wake x04_0020_bgl)
(wake x04_0040_jcr) (wake x04_0040_jcr)
(wake x04_0030_bgl) (wake x04_0030_bgl)
(wake x04_0050_bgr) (wake x04_0050_bgr)
(wake x04_score_01) (wake x04_score_01)
(wake x04_foley_01) (wake x04_foley_01)
(wake x04_cinematic_lighting_scene_01) (wake x04_cinematic_lighting_scene_01)
) )
))
(script static x04_scene_01 (script static x04_scene_01
(begin (begin
(fade_out 0 0 0 0) (fade_out 0 0 0 0)
(camera_control True) (camera_control True)
(cinematic_start) (cinematic_start)
(set cinematic_letterbox_style 1) (set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0) (camera_set_field_of_view 60 0)
(cinematic_lightmap_shadow_enable) (cinematic_lightmap_shadow_enable)
(x04_01_predict_stub) (x04_01_predict_stub)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\music\01_mus) (sound_impulse_predict sound\cinematics\04_alphagas\x04\music\01_mus)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_01_fol) (sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_01_fol)
(sleep prediction_offset) (sleep prediction_offset)
(x04_01_setup) (x04_01_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_01 none anchor_flag_x04a) (camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_01 none anchor_flag_x04a)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_01 False anchor_x04a) (custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_01 False anchor_x04a)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_01 False anchor_x04a) (custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_01 False anchor_x04a)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_01 False anchor_x04a) (custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_01 False anchor_x04a)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_01 False anchor_x04a) (custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_01 False anchor_x04a)
(custom_animation_relative jackal_01 objects\characters\jackal\x04\x04 jackal01_01 False anchor_x04a) (custom_animation_relative jackal_01 objects\characters\jackal\x04\x04 jackal01_01 False anchor_x04a)
(custom_animation_relative jackal_02 objects\characters\jackal\x04\x04 jackal02_01 False anchor_x04a) (custom_animation_relative jackal_02 objects\characters\jackal\x04\x04 jackal02_01 False anchor_x04a)
(custom_animation_relative jackal_03 objects\characters\jackal\x04\x04 jackal03_01 False anchor_x04a) (custom_animation_relative jackal_03 objects\characters\jackal\x04\x04 jackal03_01 False anchor_x04a)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_01 anchor_x04a) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_01 anchor_x04a)
(interpolator_start blurry_vision 1 0.001) (interpolator_start blurry_vision 1 0.001)
(sleep 30) (sleep 30)
(fade_in 0 0 0 30) (fade_in 0 0 0 30)
(sleep 45) (sleep 45)
(fade_out 0 0 0 30) (fade_out 0 0 0 30)
(sleep 45) (sleep 45)
(fade_in 0 0 0 20) (fade_in 0 0 0 20)
(interpolator_start blurry_vision 0 2) (interpolator_start blurry_vision 0 2)
(sleep 30) (sleep 30)
(fade_out 0 0 0 20) (fade_out 0 0 0 20)
(sleep 20) (sleep 20)
(interpolator_start blurry_vision 1 0.001) (interpolator_start blurry_vision 1 0.001)
(sleep 25) (sleep 25)
(fade_in 0 0 0 10) (fade_in 0 0 0 10)
(interpolator_start blurry_vision 0 2) (interpolator_start blurry_vision 0 2)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(x04_02a_predict_stub) (x04_02a_predict_stub)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_02a_fol) (sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_02a_fol)
(sleep (camera_time)) (sleep (camera_time))
) )
))
(script dormant x04_foley_02a (script dormant x04_foley_02a
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_02a_fol none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_02a_fol none 1)
(print "x04 foley 02a start") (print "x04 foley 02a start")
) )
))
(script dormant x04_0060_tar (script dormant x04_0060_tar
(begin (begin
(sleep 173) (sleep 173)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0060_tar tartarus 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0060_tar tartarus 1)
(cinematic_subtitle x04_0060_tar 4) (cinematic_subtitle x04_0060_tar 4)
) )
))
(script dormant x04_0070_tar (script dormant x04_0070_tar
(begin (begin
(sleep 300) (sleep 300)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0070_tar tartarus 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0070_tar tartarus 1)
(cinematic_subtitle x04_0070_tar 2) (cinematic_subtitle x04_0070_tar 2)
) )
))
(script dormant x04_0080_tar (script dormant x04_0080_tar
(begin (begin
(sleep 370) (sleep 370)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0080_tar tartarus 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0080_tar tartarus 1)
(cinematic_subtitle x04_0080_tar 3.5) (cinematic_subtitle x04_0080_tar 3.5)
(sleep 15) (sleep 15)
(unit_set_emotional_state tartarus inquisitive 0.75 90) (unit_set_emotional_state tartarus inquisitive 0.75 90)
) )
))
(script dormant x04_button_delete (script dormant x04_button_delete
(begin (begin
(sleep 361) (sleep 361)
(print "button_delete") (print "button_delete")
(object_destroy x04_button) (object_destroy x04_button)
) )
))
(script dormant x04_door_open (script dormant x04_door_open
(begin (begin
(sleep 455) (sleep 455)
(print "door open") (print "door open")
(device_set_position x04_door_01 1) (device_set_position x04_door_01 1)
) )
))
(script static x04_02a_setup (script static x04_02a_setup
(begin (begin
(object_create_anew x04_button) (object_create_anew x04_button)
(wake x04_foley_02a) (wake x04_foley_02a)
(wake x04_0060_tar) (wake x04_0060_tar)
(wake x04_0070_tar) (wake x04_0070_tar)
(wake x04_0080_tar) (wake x04_0080_tar)
(wake x04_door_open) (wake x04_door_open)
(wake x04_button_delete) (wake x04_button_delete)
) )
))
(script static x04_scene_02a (script static x04_scene_02a
(begin (begin
(x04_02a_setup) (x04_02a_setup)
(camera_set_field_of_view 70 0) (camera_set_field_of_view 70 0)
(print "fov change: 60 -> 70 over 0 ticks") (print "fov change: 60 -> 70 over 0 ticks")
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_02a none anchor_flag_x04a) (camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_02a none anchor_flag_x04a)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_02a False anchor_x04a) (custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_02a False anchor_x04a)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_02a False anchor_x04a) (custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_02a False anchor_x04a)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_02a False anchor_x04a) (custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_02a False anchor_x04a)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_02a False anchor_x04a) (custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_02a False anchor_x04a)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_02a anchor_x04a) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_02a anchor_x04a)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(x04_02b_predict_stub) (x04_02b_predict_stub)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_02b_fol) (sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_02b_fol)
(sleep (- (camera_time) 15)) (sleep (- (camera_time) 15))
(fade_out 1 1 1 15) (fade_out 1 1 1 15)
(sleep 15) (sleep 15)
(object_destroy x04_door_01) (object_destroy x04_door_01)
) )
))
(script dormant x04_foley_2b (script dormant x04_foley_2b
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_02b_fol none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_02b_fol none 1)
(print "x04 foley 02b start") (print "x04 foley 02b start")
) )
))
(script dormant x04_02b_fov (script dormant x04_02b_fov
(begin (begin
(sleep 140) (sleep 140)
(camera_set_field_of_view 80 0) (camera_set_field_of_view 80 0)
(print "fov change: 70 -> 80 over 0 ticks") (print "fov change: 70 -> 80 over 0 ticks")
) )
))
(script dormant x04_cinematic_lighting_02b (script dormant x04_cinematic_lighting_02b
(begin (begin
(cinematic_lighting_set_primary_light 68 336 0.25 0.24 0.36) (cinematic_lighting_set_primary_light 68 336 0.25 0.24 0.36)
(cinematic_lighting_set_secondary_light 0 24 0.18 0.13 0.2) (cinematic_lighting_set_secondary_light 0 24 0.18 0.13 0.2)
(cinematic_lighting_set_ambient_light 0.03 0.03 0.03) (cinematic_lighting_set_ambient_light 0.03 0.03 0.03)
) )
))
(script static x04_02b_setup (script static x04_02b_setup
(begin (begin
(object_create_anew jail_ledge) (object_create_anew jail_ledge)
(object_uses_cinematic_lighting jail_ledge True) (object_uses_cinematic_lighting jail_ledge True)
(wake x04_foley_2b) (wake x04_foley_2b)
(wake x04_02b_fov) (wake x04_02b_fov)
(wake x04_cinematic_lighting_02b) (wake x04_cinematic_lighting_02b)
) )
))
(script static x04_02b_cleanup (script static x04_02b_cleanup
(begin (begin
(object_destroy jail_ledge) (object_destroy jail_ledge)
(object_destroy_containing "jackal") (object_destroy_containing "jackal")
) )
))
(script static x04_scene_02b (script static x04_scene_02b
(begin (begin
(cinematic_lightmap_shadow_disable) (cinematic_lightmap_shadow_disable)
(x04_02b_setup) (x04_02b_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_02b none anchor_flag_x04a) (camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_02b none anchor_flag_x04a)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_02b False anchor_x04a) (custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_02b False anchor_x04a)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_02b False anchor_x04a) (custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_02b False anchor_x04a)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_02b False anchor_x04a) (custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_02b False anchor_x04a)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_02b False anchor_x04a) (custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_02b False anchor_x04a)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_02b anchor_x04a) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_02b anchor_x04a)
(scenery_animation_start_relative jail_ledge scenarios\objects\solo\highcharity\high_jail_ledge\x04\x04 ledge_02b anchor_x04a) (scenery_animation_start_relative jail_ledge scenarios\objects\solo\highcharity\high_jail_ledge\x04\x04 ledge_02b anchor_x04a)
(fade_in 1 1 1 15) (fade_in 1 1 1 15)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(x04_03b_predict_stub) (x04_03b_predict_stub)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_03b_fol) (sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_03b_fol)
(sleep (camera_time)) (sleep (camera_time))
) )
))
(script dormant x04_foley_03b (script dormant x04_foley_03b
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_03b_fol none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_03b_fol none 1)
(print "x04 foley 03b start") (print "x04 foley 03b start")
) )
))
(script dormant x04_03b_dof_1 (script dormant x04_03b_dof_1
(begin (begin
(sleep 91) (sleep 91)
(cinematic_screen_effect_start True) (cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0.001 0 0 0.001) (cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0.001 0 0 0.001)
(print "rack focus") (print "rack focus")
(sleep 138) (sleep 138)
(cinematic_screen_effect_stop) (cinematic_screen_effect_stop)
(print "rack focus stop") (print "rack focus stop")
) )
))
(script dormant x04_cinematic_lighting_03b (script dormant x04_cinematic_lighting_03b
(begin (begin
(cinematic_lighting_set_primary_light 65 0 0.24 0.24 0.31) (cinematic_lighting_set_primary_light 65 0 0.24 0.24 0.31)
(cinematic_lighting_set_secondary_light 0 26 0.21 0.18 0.15) (cinematic_lighting_set_secondary_light 0 26 0.21 0.18 0.15)
(cinematic_lighting_set_ambient_light 0.05 0.05 0.05) (cinematic_lighting_set_ambient_light 0.05 0.05 0.05)
(object_uses_cinematic_lighting honor_guard_02 True) (object_uses_cinematic_lighting honor_guard_02 True)
(object_uses_cinematic_lighting honor_guard_04 True) (object_uses_cinematic_lighting honor_guard_04 True)
(object_uses_cinematic_lighting honor_guard_05 True) (object_uses_cinematic_lighting honor_guard_05 True)
(object_uses_cinematic_lighting honor_guard_06 True) (object_uses_cinematic_lighting honor_guard_06 True)
(object_uses_cinematic_lighting honor_guard_14 True) (object_uses_cinematic_lighting honor_guard_14 True)
(object_uses_cinematic_lighting honor_guard_15 True) (object_uses_cinematic_lighting honor_guard_15 True)
(object_uses_cinematic_lighting honor_guard_16 True) (object_uses_cinematic_lighting honor_guard_16 True)
(object_uses_cinematic_lighting honor_guard_17 True) (object_uses_cinematic_lighting honor_guard_17 True)
(object_uses_cinematic_lighting honor_guard_18 True) (object_uses_cinematic_lighting honor_guard_18 True)
(object_uses_cinematic_lighting honor_guard_19 True) (object_uses_cinematic_lighting honor_guard_19 True)
(object_uses_cinematic_lighting honor_guard_20 True) (object_uses_cinematic_lighting honor_guard_20 True)
(object_uses_cinematic_lighting honor_guard_28 True) (object_uses_cinematic_lighting honor_guard_28 True)
(object_uses_cinematic_lighting honor_guard_29 True) (object_uses_cinematic_lighting honor_guard_29 True)
(object_uses_cinematic_lighting honor_guard_30 True) (object_uses_cinematic_lighting honor_guard_30 True)
) )
))
(script static x04_03b_setup (script static x04_03b_setup
(begin (begin
(object_create_anew_containing "honor_guard") (object_create_anew_containing "honor_guard")
(wake x04_foley_03b) (wake x04_foley_03b)
(wake x04_cinematic_lighting_03b) (wake x04_cinematic_lighting_03b)
) )
))
(script static x04_scene_03b (script static x04_scene_03b
(begin (begin
(x04_03b_setup) (x04_03b_setup)
(camera_set_field_of_view 60 0) (camera_set_field_of_view 60 0)
(print "fov change: 80 -> 60 over 0 ticks") (print "fov change: 80 -> 60 over 0 ticks")
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_03b none anchor_flag_x04a) (camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_03b none anchor_flag_x04a)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_03b False anchor_x04a) (custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_03b False anchor_x04a)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_03b False anchor_x04a) (custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_03b False anchor_x04a)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_03b False anchor_x04a) (custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_03b False anchor_x04a)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_03b False anchor_x04a) (custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_03b False anchor_x04a)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_03b anchor_x04a) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_03b anchor_x04a)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(x04_04_predict_stub) (x04_04_predict_stub)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_04_fol) (sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_04_fol)
(sleep (- (camera_time) 30)) (sleep (- (camera_time) 30))
(cinematic_screen_effect_start True) (cinematic_screen_effect_start True)
(sleep (- (camera_time) 5)) (sleep (- (camera_time) 5))
(cinematic_screen_effect_set_crossfade 2) (cinematic_screen_effect_set_crossfade 2)
(print "crossfade") (print "crossfade")
(sleep 5) (sleep 5)
(object_destroy_containing "honor_guard") (object_destroy_containing "honor_guard")
) )
))
(script dormant x04_foley_04 (script dormant x04_foley_04
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_04_fol none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_04_fol none 1)
(print "x04 foley 04 start") (print "x04 foley 04 start")
) )
))
(script dormant x04_cinematic_lighting_scene_04 (script dormant x04_cinematic_lighting_scene_04
(begin (begin
(cinematic_lighting_set_primary_light 65 0 0.24 0.24 0.31) (cinematic_lighting_set_primary_light 65 0 0.34 0.34 0.41)
(cinematic_lighting_set_secondary_light 0 26 0.21 0.18 0.15) (cinematic_lighting_set_secondary_light 0 26 0.21 0.18 0.15)
(cinematic_lighting_set_ambient_light 0.05 0.05 0.05) (cinematic_lighting_set_ambient_light 0.05 0.05 0.05)
(object_uses_cinematic_lighting truth True) (object_uses_cinematic_lighting truth True)
(object_uses_cinematic_lighting mercy True) (object_uses_cinematic_lighting mercy True)
(object_uses_cinematic_lighting throne_truth True) (object_uses_cinematic_lighting throne_truth True)
(object_uses_cinematic_lighting throne_mercy True) (object_uses_cinematic_lighting throne_mercy True)
(object_uses_cinematic_lighting sarcophagus True) (object_uses_cinematic_lighting sarcophagus True)
) )
))
(script static x04_04_setup (script static x04_04_setup
(begin (begin
(object_create_anew truth) (object_create_anew truth)
(object_create_anew mercy) (object_create_anew mercy)
(object_create_anew_containing "throne") (object_create_anew_containing "throne")
(object_create_anew sarcophagus) (object_create_anew sarcophagus)
(object_cinematic_lod truth True) (object_cinematic_lod truth True)
(object_cinematic_lod mercy True) (object_cinematic_lod mercy True)
(object_cinematic_lod throne_truth True) (object_cinematic_lod throne_truth True)
(object_cinematic_lod throne_mercy True) (object_cinematic_lod throne_mercy True)
(objects_attach truth driver throne_truth driver_cinematic) (objects_attach truth driver throne_truth driver_cinematic)
(objects_attach mercy driver throne_mercy driver_cinematic) (objects_attach mercy driver throne_mercy driver_cinematic)
(wake x04_foley_04) (wake x04_foley_04)
(wake x04_cinematic_lighting_scene_04) (wake x04_cinematic_lighting_scene_04)
) )
))
(script static x04_scene_04 (script static x04_scene_04
(begin (begin
(x04_04_setup) (x04_04_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_04 none anchor_flag_x04b) (camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_04 none anchor_flag_x04b)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_04 False anchor_x04b) (custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_04 False anchor_x04b)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_04 False anchor_x04b) (custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_04 False anchor_x04b)
(custom_animation_relative truth objects\characters\prophet\x04\x04 truth_04 False anchor_x04b) (custom_animation_relative truth objects\characters\prophet\x04\x04 truth_04 False anchor_x04b)
(custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_04 False anchor_x04b) (custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_04 False anchor_x04b)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_04 False anchor_x04b) (custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_04 False anchor_x04b)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_04 False anchor_x04b) (custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_04 False anchor_x04b)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_04 anchor_x04b) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_04 anchor_x04b)
(scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_04 anchor_x04b) (scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_04 anchor_x04b)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(x04_05_predict_stub) (x04_05_predict_stub)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_05_fol) (sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_05_fol)
(sleep (camera_time)) (sleep (camera_time))
) )
))
(script dormant x04_foley_05 (script dormant x04_foley_05
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_05_fol none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_05_fol none 1)
(print "x04 foley 05 start") (print "x04 foley 05 start")
) )
))
(script dormant x04_0090_tar (script dormant x04_0090_tar
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0090_tar tartarus 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0090_tar tartarus 1)
(cinematic_subtitle x04_0090_tar 5.5) (cinematic_subtitle x04_0090_tar 5.5)
) )
))
(script dormant x04_0100_pot (script dormant x04_0100_pot
(begin (begin
(sleep 157) (sleep 157)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0100_pot truth 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0100_pot truth 1)
(cinematic_subtitle x04_0100_pot 2) (cinematic_subtitle x04_0100_pot 2)
) )
))
(script dormant x04_0110_tar (script dormant x04_0110_tar
(begin (begin
(sleep 205) (sleep 205)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0110_tar tartarus 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0110_tar tartarus 1)
(cinematic_subtitle x04_0110_tar 2) (cinematic_subtitle x04_0110_tar 2)
) )
))
(script dormant x04_0120_pot (script dormant x04_0120_pot
(begin (begin
(sleep 242) (sleep 242)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0120_pot truth 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0120_pot truth 1)
(cinematic_subtitle x04_0120_pot 2) (cinematic_subtitle x04_0120_pot 2)
) )
))
(script dormant x04_0130_tar (script dormant x04_0130_tar
(begin (begin
(sleep 385) (sleep 385)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0130_tar tartarus 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0130_tar tartarus 1)
(cinematic_subtitle x04_0130_tar 1.5) (cinematic_subtitle x04_0130_tar 1.5)
) )
))
(script dormant x04_0140_pot (script dormant x04_0140_pot
(begin (begin
(sleep 554) (sleep 554)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0140_pot truth 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0140_pot truth 1)
(cinematic_subtitle x04_0140_pot 5) (cinematic_subtitle x04_0140_pot 5)
) )
))
(script dormant x04_0150_pot (script dormant x04_0150_pot
(begin (begin
(sleep 731) (sleep 731)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0150_pot truth 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0150_pot truth 1)
(cinematic_subtitle x04_0150_pot 4) (cinematic_subtitle x04_0150_pot 4)
) )
))
(script dormant x04_05_dof_1 (script dormant x04_05_dof_1
(begin (begin
(sleep 708) (sleep 708)
(cinematic_screen_effect_start True) (cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 2 0 0 0.001 0.5 0.5 0.001) (cinematic_screen_effect_set_depth_of_field 2 0 0 0.001 0.5 0.5 0.001)
(print "rack focus") (print "rack focus")
) )
))
(script dormant x04_cinematic_lighting_scene_05 (script dormant x04_cinematic_lighting_scene_05
(begin (begin
(cinematic_lighting_set_primary_light -41 270 0.25 0.32 0.52) (cinematic_lighting_set_primary_light -41 270 0.25 0.32 0.52)
(cinematic_lighting_set_secondary_light 58 78 0.21 0.11 0.22) (cinematic_lighting_set_secondary_light 58 78 0.21 0.11 0.22)
(cinematic_lighting_set_ambient_light 0.06 0.05 0.04) (cinematic_lighting_set_ambient_light 0.06 0.05 0.04)
(rasterizer_bloom_override_threshold 0.25)
(rasterizer_bloom_override_brightness 0.8)
(print "new bloom .25 .8")
(render_lights_enable_cinematic_shadow True dervish head 0.2) (render_lights_enable_cinematic_shadow True dervish head 0.2)
(render_lights_enable_cinematic_shadow True truth head 0.2) (render_lights_enable_cinematic_shadow True truth head 0.2)
(render_lights_enable_cinematic_shadow True mercy head 0.2) (render_lights_enable_cinematic_shadow True mercy head 0.2)
(render_lights_enable_cinematic_shadow True tartarus head 0.2) (render_lights_enable_cinematic_shadow True tartarus head 0.2)
) )
))
(script static x04_05_setup (script static x04_05_setup
(begin (begin
(wake x04_foley_05) (wake x04_foley_05)
(wake x04_0090_tar) (wake x04_0090_tar)
(wake x04_0100_pot) (wake x04_0100_pot)
(wake x04_0110_tar) (wake x04_0110_tar)
(wake x04_0120_pot) (wake x04_0120_pot)
(wake x04_0130_tar) (wake x04_0130_tar)
(wake x04_0140_pot) (wake x04_0140_pot)
(wake x04_0150_pot) (wake x04_0150_pot)
(wake x04_cinematic_lighting_scene_05) (wake x04_cinematic_lighting_scene_05)
) )
))
(script static x04_05_cleanup (script static x04_05_cleanup
(begin (begin
(object_destroy tartarus) (object_destroy tartarus)
(object_destroy brute_01) (object_destroy brute_01)
(object_destroy brute_02) (object_destroy brute_02)
(object_destroy hammer) (object_destroy hammer)
) )
))
(script static x04_scene_05 (script static x04_scene_05
(begin (begin
(x04_05_setup) (x04_05_setup)
(cinematic_set_near_clip_distance 0.05)
(print "setting near distance to .05")
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_05 none anchor_flag_x04b) (camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_05 none anchor_flag_x04b)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_05 False anchor_x04b) (custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_05 False anchor_x04b)
(custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_05 False anchor_x04b) (custom_animation_relative tartarus objects\characters\brute\x04\x04 tartarus_05 False anchor_x04b)
(custom_animation_relative truth objects\characters\prophet\x04\x04 truth_05 False anchor_x04b) (custom_animation_relative truth objects\characters\prophet\x04\x04 truth_05 False anchor_x04b)
(custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_05 False anchor_x04b) (custom_animation_relative brute_01 objects\characters\brute\x04\x04 brute01_05 False anchor_x04b)
(custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_05 False anchor_x04b) (custom_animation_relative brute_02 objects\characters\brute\x04\x04 brute02_05 False anchor_x04b)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_05 anchor_x04b) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x04\x04 hammer_05 anchor_x04b)
(scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_05 anchor_x04b) (scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_05 anchor_x04b)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(x04_06_predict_stub) (x04_06_predict_stub)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\music\06_mus) (sound_impulse_predict sound\cinematics\04_alphagas\x04\music\06_mus)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_06_fol) (sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_06_fol)
(sleep (camera_time)) (sleep (camera_time))
(x04_05_cleanup) (x04_05_cleanup)
) )
))
(script dormant x04_score_06 (script dormant x04_score_06
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\music\06_mus none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\music\06_mus none 1)
(print "x04 score 06 start") (print "x04 score 06 start")
) )
))
(script dormant x04_foley_06 (script dormant x04_foley_06
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_06_fol none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_06_fol none 1)
(print "x04 foley 06 start") (print "x04 foley 06 start")
) )
))
(script dormant x04_0160_der (script dormant x04_0160_der
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0160_der dervish 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0160_der dervish 1)
(cinematic_subtitle x04_0160_der 2) (cinematic_subtitle x04_0160_der 2)
) )
))
(script dormant x04_0170_pot (script dormant x04_0170_pot
(begin (begin
(sleep 46) (sleep 46)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0170_pot truth 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0170_pot truth 1)
(cinematic_subtitle x04_0170_pot 1.25) (cinematic_subtitle x04_0170_pot 1.25)
) )
))
(script dormant x04_0180_pot (script dormant x04_0180_pot
(begin (begin
(sleep 104) (sleep 104)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0180_pot truth 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0180_pot truth 1)
(cinematic_subtitle x04_0180_pot 2) (cinematic_subtitle x04_0180_pot 2)
) )
))
(script dormant x04_0190_der (script dormant x04_0190_der
(begin (begin
(sleep 152) (sleep 152)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0190_der dervish 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0190_der dervish 1)
(cinematic_subtitle x04_0190_der 3) (cinematic_subtitle x04_0190_der 3)
) )
))
(script dormant x04_0200_pot (script dormant x04_0200_pot
(begin (begin
(sleep 237) (sleep 237)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0200_pot truth 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0200_pot truth 1)
(cinematic_subtitle x04_0200_pot 1.25) (cinematic_subtitle x04_0200_pot 1.25)
) )
))
(script dormant x04_0210_pot (script dormant x04_0210_pot
(begin (begin
(sleep 301) (sleep 301)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0210_pot truth 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0210_pot truth 1)
(cinematic_subtitle x04_0210_pot 11) (cinematic_subtitle x04_0210_pot 11)
) )
))
(script dormant x04_0220_pom (script dormant x04_0220_pom
(begin (begin
(sleep 624) (sleep 624)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0220_pom mercy 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0220_pom mercy 1)
(cinematic_subtitle x04_0220_pom 8.25) (cinematic_subtitle x04_0220_pom 8.25)
) )
))
(script dormant x04_0230_der (script dormant x04_0230_der
(begin (begin
(sleep 851) (sleep 851)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0230_der dervish 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0230_der dervish 1)
(cinematic_subtitle x04_0230_der 3.5) (cinematic_subtitle x04_0230_der 3.5)
) )
))
(script dormant x04_0240_pot (script dormant x04_0240_pot
(begin (begin
(sleep 955) (sleep 955)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0240_pot truth 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0240_pot truth 1)
(cinematic_subtitle x04_0240_pot 10) (cinematic_subtitle x04_0240_pot 10)
) )
))
(script dormant x04_06_dof_1 (script dormant x04_06_dof_1
(begin (begin
(sleep 0) (sleep 0)
(cinematic_screen_effect_stop) (cinematic_screen_effect_stop)
(print "rack focus stop") (print "rack focus stop")
(sleep 280) (sleep 280)
(cinematic_screen_effect_start True) (cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 2 0 0 0 0.5 0.5 0) (cinematic_screen_effect_set_depth_of_field 2 0 0 0 0.5 0.5 0)
(print "rack focus") (print "rack focus")
(sleep 118) (sleep 118)
(cinematic_screen_effect_start True) (cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 2 0.5 0.5 1 0 0 1) (cinematic_screen_effect_set_depth_of_field 2 0.5 0.5 1 0 0 1)
(print "rack focus") (print "rack focus")
(sleep 87) (sleep 87)
(cinematic_screen_effect_set_depth_of_field 2 0 0 0.001 0 0 0.001) (cinematic_screen_effect_set_depth_of_field 2 0 0 0.001 0 0 0.001)
(print "rack focus") (print "rack focus")
(sleep 230) (sleep 230)
(cinematic_screen_effect_set_depth_of_field 2 0 0 0.001 0.5 0.5 0.001) (cinematic_screen_effect_set_depth_of_field 2 0 0 0.001 0.5 0.5 0.001)
(print "rack focus") (print "rack focus")
(sleep 179) (sleep 179)
(cinematic_screen_effect_stop) (cinematic_screen_effect_stop)
(print "rack focus stop") (print "rack focus stop")
) )
))
(script static x04_06_setup (script static x04_06_setup
(begin (begin
(object_destroy_containing "brute") (object_destroy_containing "brute")
(wake x04_score_06) (wake x04_score_06)
(wake x04_foley_06) (wake x04_foley_06)
(wake x04_0160_der) (wake x04_0160_der)
(wake x04_0170_pot) (wake x04_0170_pot)
(wake x04_0180_pot) (wake x04_0180_pot)
(wake x04_0190_der) (wake x04_0190_der)
(wake x04_0200_pot) (wake x04_0200_pot)
(wake x04_0210_pot) (wake x04_0210_pot)
(wake x04_0220_pom) (wake x04_0220_pom)
(wake x04_0230_der) (wake x04_0230_der)
(wake x04_0240_pot) (wake x04_0240_pot)
) )
))
(script static x04_scene_06 (script static x04_scene_06
(begin (begin
(x04_06_setup) (x04_06_setup)
(cinematic_set_near_clip_distance 0.06)
(print "resetting near distance to .06")
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_06 none anchor_flag_x04b) (camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_06 none anchor_flag_x04b)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_06 False anchor_x04b) (custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_06 False anchor_x04b)
(custom_animation_relative truth objects\characters\prophet\x04\x04 truth_06 False anchor_x04b) (custom_animation_relative truth objects\characters\prophet\x04\x04 truth_06 False anchor_x04b)
(custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_06 False anchor_x04b) (custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_06 False anchor_x04b)
(scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_06 anchor_x04b) (scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_06 anchor_x04b)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(x04_07_predict_stub) (x04_07_predict_stub)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_07_fol) (sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_07_fol)
(sleep (camera_time)) (sleep (camera_time))
) )
))
(script dormant x04_foley_07 (script dormant x04_foley_07
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_07_fol none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_07_fol none 1)
(print "x04 foley 07 start") (print "x04 foley 07 start")
) )
))
(script dormant x04_0250_pot (script dormant x04_0250_pot
(begin (begin
(sleep 172) (sleep 172)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0250_pot truth 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0250_pot truth 1)
(cinematic_subtitle x04_0250_pot 8) (cinematic_subtitle x04_0250_pot 8)
) )
))
(script dormant x04_0260_hld (script dormant x04_0260_hld
(begin (begin
(sleep 400) (sleep 400)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0260_her heretic_leader_holo_01 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0260_her heretic_leader_holo_01 1)
(cinematic_subtitle x04_0260_her 10.5) (cinematic_subtitle x04_0260_her 10.5)
) )
))
(script dormant x04_0270_pot (script dormant x04_0270_pot
(begin (begin
(sleep 719) (sleep 719)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0270_pot truth 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0270_pot truth 1)
(cinematic_subtitle x04_0270_pot 5) (cinematic_subtitle x04_0270_pot 5)
) )
))
(script dormant x04_0280_pom (script dormant x04_0280_pom
(begin (begin
(sleep 872) (sleep 872)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0280_pom mercy 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0280_pom mercy 1)
(cinematic_subtitle x04_0280_pom 3.5) (cinematic_subtitle x04_0280_pom 3.5)
) )
))
(script static x04_07_setup (script static x04_07_setup
(begin (begin
(object_create_anew heretic_leader_holo_01) (object_create_anew heretic_leader_holo_01)
(object_cinematic_lod heretic_leader_holo_01 True) (object_cinematic_lod heretic_leader_holo_01 True)
(wake x04_foley_07) (wake x04_foley_07)
(wake x04_0250_pot) (wake x04_0250_pot)
(wake x04_0260_hld) (wake x04_0260_hld)
(wake x04_0270_pot) (wake x04_0270_pot)
(wake x04_0280_pom) (wake x04_0280_pom)
) )
))
(script static x04_scene_07 (script static x04_scene_07
(begin (begin
(x04_07_setup) (x04_07_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_07 none anchor_flag_x04b) (camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_07 none anchor_flag_x04b)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_07 False anchor_x04b) (custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_07 False anchor_x04b)
(custom_animation_relative truth objects\characters\prophet\x04\x04 truth_07 False anchor_x04b) (custom_animation_relative truth objects\characters\prophet\x04\x04 truth_07 False anchor_x04b)
(custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_07 False anchor_x04b) (custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_07 False anchor_x04b)
(custom_animation_relative heretic_leader_holo_01 objects\characters\heretic\x04\x04 heretic_07 False anchor_x04b) (custom_animation_relative heretic_leader_holo_01 objects\characters\heretic\x04\x04 heretic_07 False anchor_x04b)
(scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_07 anchor_x04b) (scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_07 anchor_x04b)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(x04_08_predict_stub) (x04_08_predict_stub)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\music\08_mus) (sound_impulse_predict sound\cinematics\04_alphagas\x04\music\08_mus)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_08_fol) (sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_08_fol)
(sleep (camera_time)) (sleep (camera_time))
(object_destroy heretic_leader_holo_01) (object_destroy heretic_leader_holo_01)
) )
))
(script dormant x04_score_08 (script dormant x04_score_08
(begin (begin
(sleep 419) (sleep 419)
(sound_impulse_start sound\cinematics\04_alphagas\x04\music\08_mus none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\music\08_mus none 1)
(print "x04 score 08 start") (print "x04 score 08 start")
) )
))
(script dormant x04_foley_08 (script dormant x04_foley_08
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_08_fol none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_08_fol none 1)
(print "x04 foley 08 start") (print "x04 foley 08 start")
) )
))
(script dormant x04_0290_der (script dormant x04_0290_der
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0290_der dervish 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0290_der dervish 1)
(cinematic_subtitle x04_0290_der 5) (cinematic_subtitle x04_0290_der 5)
) )
))
(script dormant x04_0300_pot (script dormant x04_0300_pot
(begin (begin
(sleep 157) (sleep 157)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0300_pot truth 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0300_pot truth 1)
(cinematic_subtitle x04_0300_pot 5) (cinematic_subtitle x04_0300_pot 5)
) )
))
(script dormant x04_0310_pot (script dormant x04_0310_pot
(begin (begin
(sleep 312) (sleep 312)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0310_pot truth 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0310_pot truth 1)
(cinematic_subtitle x04_0310_pot 6) (cinematic_subtitle x04_0310_pot 6)
(unit_set_emotional_state truth happy 0.75 60) (unit_set_emotional_state truth happy 0.75 60)
) )
))
(script static x04_08_setup (script static x04_08_setup
(begin (begin
(wake x04_score_08) (wake x04_score_08)
(wake x04_foley_08) (wake x04_foley_08)
(wake x04_0290_der) (wake x04_0290_der)
(wake x04_0300_pot) (wake x04_0300_pot)
(wake x04_0310_pot) (wake x04_0310_pot)
) )
))
(script static x04_scene_08 (script static x04_scene_08
(begin (begin
(cinematic_screen_effect_stop) (cinematic_screen_effect_stop)
(x04_08_setup) (x04_08_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_08 none anchor_flag_x04b) (camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_08 none anchor_flag_x04b)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_08 False anchor_x04b) (custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_08 False anchor_x04b)
(custom_animation_relative truth objects\characters\prophet\x04\x04 truth_08 False anchor_x04b) (custom_animation_relative truth objects\characters\prophet\x04\x04 truth_08 False anchor_x04b)
(custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_08 False anchor_x04b) (custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_08 False anchor_x04b)
(scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_08 anchor_x04b) (scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_08 anchor_x04b)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(x04_09_predict_stub) (x04_09_predict_stub)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_09_fol) (sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_09_fol)
(sleep (camera_time)) (sleep (camera_time))
) )
))
(script dormant x04_foley_09 (script dormant x04_foley_09
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_09_fol none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_09_fol none 1)
(print "x04 foley 09 start") (print "x04 foley 09 start")
) )
))
(script dormant x04_0320_der (script dormant x04_0320_der
(begin (begin
(sleep 63) (sleep 63)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0320_der dervish 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0320_der dervish 1)
(cinematic_subtitle x04_0320_der 1.25) (cinematic_subtitle x04_0320_der 1.25)
) )
))
(script dormant x04_0330_pom (script dormant x04_0330_pom
(begin (begin
(sleep 100) (sleep 100)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0330_pom mercy 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0330_pom mercy 1)
(cinematic_subtitle x04_0330_pom 12) (cinematic_subtitle x04_0330_pom 12)
) )
))
(script static x04_09_setup (script static x04_09_setup
(begin (begin
(wake x04_foley_09) (wake x04_foley_09)
(wake x04_0320_der) (wake x04_0320_der)
(wake x04_0330_pom) (wake x04_0330_pom)
) )
))
(script static x04_scene_09 (script static x04_scene_09
(begin (begin
(x04_09_setup) (x04_09_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_09 none anchor_flag_x04b) (camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_09 none anchor_flag_x04b)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_09 False anchor_x04b) (custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_09 False anchor_x04b)
(custom_animation_relative truth objects\characters\prophet\x04\x04 truth_09 False anchor_x04b) (custom_animation_relative truth objects\characters\prophet\x04\x04 truth_09 False anchor_x04b)
(custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_09 False anchor_x04b) (custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_09 False anchor_x04b)
(scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_09 anchor_x04b) (scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_09 anchor_x04b)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(x04_10_predict_stub) (x04_10_predict_stub)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\x04\music\10_mus) (sound_impulse_predict sound\cinematics\04_alphagas\x04\music\10_mus)
(sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_10_fol) (sound_impulse_predict sound\cinematics\04_alphagas\x04\foley\x04_10_fol)
(sleep (camera_time)) (sleep (camera_time))
) )
))
(script dormant x04_score_10 (script dormant x04_score_10
(begin (begin
(sleep 538) (sleep 538)
(sound_impulse_start sound\cinematics\04_alphagas\x04\music\10_mus none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\music\10_mus none 1)
(print "x04 score 10 start") (print "x04 score 10 start")
) )
))
(script dormant x04_foley_10 (script dormant x04_foley_10
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_10_fol none 1) (sound_impulse_start sound\cinematics\04_alphagas\x04\foley\x04_10_fol none 1)
(print "x04 foley 10 start") (print "x04 foley 10 start")
) )
))
(script dormant x04_0370_der (script dormant x04_0370_der
(begin (begin
(sleep 566) (sleep 566)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0340_der dervish 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\x04_0340_der dervish 1)
(cinematic_subtitle x04_0340_der 3) (cinematic_subtitle x04_0340_der 3)
) )
))
(script static x04_10_setup (script static x04_10_setup
(begin (begin
(wake x04_score_10) (wake x04_score_10)
(wake x04_foley_10) (wake x04_foley_10)
(wake x04_0370_der) (wake x04_0370_der)
) )
))
(script static x04_10_cleanup (script static x04_10_cleanup
(begin (begin
(object_destroy dervish) (object_destroy dervish)
(object_destroy truth) (object_destroy truth)
(object_destroy mercy) (object_destroy mercy)
(object_destroy_containing "throne") (object_destroy_containing "throne")
(object_destroy sarcophagus) (object_destroy sarcophagus)
) )
))
(script static x04_scene_10 (script static x04_scene_10
(begin (begin
(x04_10_setup) (x04_10_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_10 none anchor_flag_x04b) (camera_set_animation_relative objects\characters\cinematic_camera\x04\x04 x04_10 none anchor_flag_x04b)
(custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_10 False anchor_x04b) (custom_animation_relative dervish objects\characters\dervish\x04\x04 dervish_10 False anchor_x04b)
(custom_animation_relative truth objects\characters\prophet\x04\x04 truth_10 False anchor_x04b) (custom_animation_relative truth objects\characters\prophet\x04\x04 truth_10 False anchor_x04b)
(custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_10 False anchor_x04b) (custom_animation_relative mercy objects\characters\prophet\x04\x04 mercy_10 False anchor_x04b)
(scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_10 anchor_x04b) (scenery_animation_start_relative sarcophagus scenarios\objects\solo\alphagasgiant\sarcophagus\sarcophagus x04_10 anchor_x04b)
(sleep (- (camera_time) 5)) (sleep (- (camera_time) 5))
(fade_out 0 0 0 5) (fade_out 0 0 0 5)
(sleep 5) (sleep 5)
(x04_10_cleanup) (x04_10_cleanup)
) )
))
(script static x04 (script static x04
(begin (begin
(texture_cache_flush) (texture_cache_flush)
(geometry_cache_flush) (geometry_cache_flush)
(switch_bsp_by_name high_4_cinematic) (switch_bsp_by_name high_4_cinematic)
(sleep 1) (sleep 1)
(x04_scene_01) (x04_scene_01)
(x04_scene_02a) (x04_scene_02a)
(x04_scene_02b) (x04_scene_02b)
(x04_scene_03b) (x04_scene_03b)
(x04_scene_04) (x04_scene_04)
(x04_scene_05) (x04_scene_05)
(x04_scene_06) (x04_scene_06)
(x04_scene_07) (x04_scene_07)
(x04_scene_08) (x04_scene_08)
(x04_scene_09) (x04_scene_09)
(x04_scene_10) (x04_scene_10)
(sleep 30) (sleep 30)
) )
))
(script dormant c04_intro_sound_scene1_01 (script dormant c04_intro_sound_scene1_01
(begin (begin
(object_set_function_variable phantom01 engine_hack 1 0) (object_set_function_variable phantom01 engine_hack 1 0)
(object_set_function_variable phantom02 engine_hack 1 0) (object_set_function_variable phantom02 engine_hack 1 0)
(object_set_function_variable phantom03 engine_hack 1 0) (object_set_function_variable phantom03 engine_hack 1 0)
(object_set_function_variable phantom01 engine_audio 1 0) (object_set_function_variable phantom01 engine_audio 1 0)
(object_set_function_variable phantom02 engine_audio 1 0) (object_set_function_variable phantom02 engine_audio 1 0)
(object_set_function_variable phantom03 engine_audio 1 0) (object_set_function_variable phantom03 engine_audio 1 0)
(object_set_function_variable phantom01 hover_audio 1 0) (object_set_function_variable phantom01 hover_audio 1 0)
(object_set_function_variable phantom02 hover_audio 1 0) (object_set_function_variable phantom02 hover_audio 1 0)
(object_set_function_variable phantom03 hover_audio 1 0) (object_set_function_variable phantom03 hover_audio 1 0)
(sound_class_set_gain "vehicle" 0 0) (sound_class_set_gain "vehicle" 0 0)
(sound_class_set_gain "vehicle" 1 90) (sound_class_set_gain "vehicle" 1 90)
(object_set_velocity phantom01 30) (object_set_velocity phantom01 30)
(object_set_velocity phantom02 30) (object_set_velocity phantom02 30)
(object_set_velocity phantom03 30) (object_set_velocity phantom03 30)
(sleep 105) (sleep 105)
(sound_class_set_gain "vehicle" 0 150) (sound_class_set_gain "vehicle" 0 150)
) )
))
(script dormant c04_intro_foley_01 (script dormant c04_intro_foley_01
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\c04_intro\foley\c04_intro_01_fol none 1) (sound_impulse_start sound\cinematics\04_alphagas\c04_intro\foley\c04_intro_01_fol none 1)
(print "c04_intro foley 01 start") (print "c04_intro foley 01 start")
) )
))
(script dormant c04_1010_soc (script dormant c04_1010_soc
(begin (begin
(sleep 95) (sleep 95)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1010_soc none 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1010_soc none 1)
(cinematic_subtitle c04_1010_soc 2) (cinematic_subtitle c04_1010_soc 2)
) )
))
(script dormant c04_1020_sec (script dormant c04_1020_sec
(begin (begin
(sleep 167) (sleep 167)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1020_sec none 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1020_sec none 1)
(cinematic_subtitle c04_1020_sec 4) (cinematic_subtitle c04_1020_sec 4)
) )
))
(script dormant c04_1030_soc (script dormant c04_1030_soc
(begin (begin
(sleep 279) (sleep 279)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1030_soc none 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1030_soc none 1)
(cinematic_subtitle c04_1030_soc 6) (cinematic_subtitle c04_1030_soc 6)
) )
))
(script dormant c04_intro_cinematic_lighting_01 (script dormant c04_intro_cinematic_lighting_01
(begin (begin
(cinematic_lighting_set_primary_light -64 276 0.427451 0.337255 0.337255) (cinematic_lighting_set_primary_light -64 276 0.427451 0.337255 0.337255)
(cinematic_lighting_set_secondary_light -73 160 0.117647 0.117647 0.176471) (cinematic_lighting_set_secondary_light -73 160 0.117647 0.117647 0.176471)
(cinematic_lighting_set_ambient_light 0.0156863 0.0156863 0.0156863) (cinematic_lighting_set_ambient_light 0.0156863 0.0156863 0.0156863)
(rasterizer_bloom_override_threshold 0.6) (rasterizer_bloom_override_threshold 0.6)
(rasterizer_bloom_override_brightness 0.5) (rasterizer_bloom_override_brightness 0.5)
(object_uses_cinematic_lighting phantom01 True) (object_uses_cinematic_lighting phantom01 True)
(object_uses_cinematic_lighting phantom02 True) (object_uses_cinematic_lighting phantom02 True)
(object_uses_cinematic_lighting phantom03 True) (object_uses_cinematic_lighting phantom03 True)
) )
))
(script static c04_intro_01_problem_actors (script static c04_intro_01_problem_actors
(begin (begin
(print "problem actors") (print "problem actors")
(object_create_anew phantom01) (object_create_anew phantom01)
(object_create_anew phantom02) (object_create_anew phantom02)
(object_create_anew phantom03) (object_create_anew phantom03)
(object_create_anew matte_high_charity) (object_create_anew matte_high_charity)
(object_create_anew matte_threshold) (object_create_anew matte_threshold)
(object_create_anew matte_halo_01) (object_create_anew matte_halo_01)
(object_create_anew stardust_01) (object_create_anew stardust_01)
(object_create_anew stardust_02) (object_create_anew stardust_02)
(object_cinematic_lod phantom01 True) (object_cinematic_lod phantom01 True)
(object_cinematic_lod phantom02 True) (object_cinematic_lod phantom02 True)
(object_cinematic_lod phantom03 True) (object_cinematic_lod phantom03 True)
) )
))
(script static c04_intro_02a_problem_actors (script static c04_intro_02a_problem_actors
(begin (begin
(print "problem actors") (print "problem actors")
(object_create_anew dervish02) (object_create_anew dervish02)
(object_create_anew commander) (object_create_anew commander)
(object_create_anew elite01) (object_create_anew elite01)
(object_create_anew elite02) (object_create_anew elite02)
(object_create_anew elite03) (object_create_anew elite03)
(object_create_anew elite04) (object_create_anew elite04)
(object_create_anew elite05) (object_create_anew elite05)
(object_create_anew elite06) (object_create_anew elite06)
(object_create_anew elite07) (object_create_anew elite07)
(object_create_anew grunt01) (object_create_anew grunt01)
(object_create_anew grunt02) (object_create_anew grunt02)
(object_create_anew grunt03) (object_create_anew grunt03)
(object_create_anew grunt04) (object_create_anew grunt04)
(object_create_anew phantom_int) (object_create_anew phantom_int)
(object_cinematic_lod dervish02 True) (object_cinematic_lod dervish02 True)
(object_cinematic_lod commander True) (object_cinematic_lod commander True)
(object_cinematic_lod elite01 True) (object_cinematic_lod elite01 True)
(object_cinematic_lod elite02 True) (object_cinematic_lod elite02 True)
(object_cinematic_lod elite03 True) (object_cinematic_lod elite03 True)
(object_cinematic_lod elite04 True) (object_cinematic_lod elite04 True)
(object_cinematic_lod elite05 True) (object_cinematic_lod elite05 True)
(object_cinematic_lod elite06 True) (object_cinematic_lod elite06 True)
(object_cinematic_lod elite07 True) (object_cinematic_lod elite07 True)
(object_cinematic_lod grunt01 True) (object_cinematic_lod grunt01 True)
(object_cinematic_lod grunt02 True) (object_cinematic_lod grunt02 True)
(object_cinematic_lod grunt03 True) (object_cinematic_lod grunt03 True)
(object_cinematic_lod grunt04 True) (object_cinematic_lod grunt04 True)
(object_cinematic_lod phantom_int True) (object_cinematic_lod phantom_int True)
) )
))
(script static c04_intro_01_setup (script static c04_intro_01_setup
(begin (begin
(wake c04_intro_foley_01) (wake c04_intro_foley_01)
(wake c04_1010_soc) (wake c04_1010_soc)
(wake c04_1020_sec) (wake c04_1020_sec)
(wake c04_1030_soc) (wake c04_1030_soc)
(wake c04_intro_sound_scene1_01) (wake c04_intro_sound_scene1_01)
(wake c04_intro_cinematic_lighting_01) (wake c04_intro_cinematic_lighting_01)
) )
))
(script static c04_intro_01_cleanup (script static c04_intro_01_cleanup
(begin (begin
(object_destroy intro_fleet) (object_destroy intro_fleet)
(object_destroy_containing "stardust") (object_destroy_containing "stardust")
(object_destroy_containing "matte") (object_destroy_containing "matte")
) )
))
(script static c04_intro_01 (script static c04_intro_01
(begin (begin
(fade_out 0 0 0 0) (fade_out 0 0 0 0)
(object_create_anew intro_fleet) (object_create_anew intro_fleet)
(camera_control True) (camera_control True)
(cinematic_start) (cinematic_start)
(set cinematic_letterbox_style 1) (set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0) (camera_set_field_of_view 60 0)
(04_intro_01_predict_stub) (04_intro_01_predict_stub)
(sound_impulse_predict sound\cinematics\03_earthcity\c03_intro\foley\c03_intro_03_fol) (sound_impulse_predict sound\cinematics\03_earthcity\c03_intro\foley\c03_intro_03_fol)
(c04_intro_01_problem_actors) (c04_intro_01_problem_actors)
(sleep prediction_offset) (sleep prediction_offset)
(c04_intro_01_setup) (c04_intro_01_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\04_intro\04_intro 04intro_01 none cinematic_anchor03) (camera_set_animation_relative objects\characters\cinematic_camera\04_intro\04_intro 04intro_01 none cinematic_anchor03)
(custom_animation_relative phantom01 objects\vehicles\phantom\animations\04_intro\04_intro phantom01_01 False anchor03) (custom_animation_relative phantom01 objects\vehicles\phantom\animations\04_intro\04_intro phantom01_01 False anchor03)
(custom_animation_relative phantom02 objects\vehicles\phantom\animations\04_intro\04_intro phantom02_01 False anchor03) (custom_animation_relative phantom02 objects\vehicles\phantom\animations\04_intro\04_intro phantom02_01 False anchor03)
(custom_animation_relative phantom03 objects\vehicles\phantom\animations\04_intro\04_intro phantom03_01 False anchor03) (custom_animation_relative phantom03 objects\vehicles\phantom\animations\04_intro\04_intro phantom03_01 False anchor03)
(scenery_animation_start_relative matte_high_charity objects\cinematics\matte_paintings\high_charity_exterior\04_intro\04_intro high_charity_exterior_01 anchor03) (scenery_animation_start_relative matte_high_charity objects\cinematics\matte_paintings\high_charity_exterior\04_intro\04_intro high_charity_exterior_01 anchor03)
(scenery_animation_start_relative matte_threshold objects\cinematics\matte_paintings\threshold_space\04_intro\04_intro threshold_01 anchor03) (scenery_animation_start_relative matte_threshold objects\cinematics\matte_paintings\threshold_space\04_intro\04_intro threshold_01 anchor03)
(scenery_animation_start_relative matte_halo_01 objects\cinematics\matte_paintings\halo_destroyed_03\04_intro\04_intro halo_destroyed03_01 anchor03) (scenery_animation_start_relative matte_halo_01 objects\cinematics\matte_paintings\halo_destroyed_03\04_intro\04_intro halo_destroyed03_01 anchor03)
(scenery_animation_start_relative stardust_01 objects\cinematics\matte_paintings\high_charity_stardust\04_intro\04_intro stardust01_01 anchor03) (scenery_animation_start_relative stardust_01 objects\cinematics\matte_paintings\high_charity_stardust\04_intro\04_intro stardust01_01 anchor03)
(scenery_animation_start_relative stardust_02 objects\cinematics\matte_paintings\high_charity_stardust\04_intro\04_intro stardust01_02 anchor03) (scenery_animation_start_relative stardust_02 objects\cinematics\matte_paintings\high_charity_stardust\04_intro\04_intro stardust01_02 anchor03)
(fade_in 0 0 0 30) (fade_in 0 0 0 30)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(04_intro_02a_predict_stub) (04_intro_02a_predict_stub)
(sleep (- (camera_time) 15)) (sleep (- (camera_time) 15))
(fade_out 1 1 1 15) (fade_out 1 1 1 15)
(sleep 15) (sleep 15)
(c04_intro_01_cleanup) (c04_intro_01_cleanup)
) )
))
(script dormant c04_intro_sound_scene2a_01 (script dormant c04_intro_sound_scene2a_01
(begin (begin
(object_set_function_variable phantom_int engine_hack 1 0) (object_set_function_variable phantom_int engine_hack 1 0)
(object_set_function_variable phantom_int engine_audio 1 0) (object_set_function_variable phantom_int engine_audio 1 0)
(object_set_function_variable phantom_int hover_audio 1 0) (object_set_function_variable phantom_int hover_audio 1 0)
(sound_class_set_gain "vehicle" 0.5 15) (sound_class_set_gain "vehicle" 0.5 15)
) )
))
(script dormant c04_intro_sound_scene2a_02 (script dormant c04_intro_sound_scene2a_02
(begin (begin
(sleep 720) (sleep 720)
(sound_class_set_gain "vehicle" 0 15) (sound_class_set_gain "vehicle" 0 15)
) )
))
(script dormant c04_1040_sec (script dormant c04_1040_sec
(begin (begin
(sleep 169) (sleep 169)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1040_sec none 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1040_sec none 1)
(cinematic_subtitle c04_1040_sec 2) (cinematic_subtitle c04_1040_sec 2)
) )
))
(script dormant c04_1050_soc (script dormant c04_1050_soc
(begin (begin
(sleep 239) (sleep 239)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1050_soc commander 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1050_soc commander 1)
(cinematic_subtitle c04_1050_soc 6) (cinematic_subtitle c04_1050_soc 6)
) )
))
(script dormant c04_1060_soc (script dormant c04_1060_soc
(begin (begin
(sleep 400) (sleep 400)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1060_soc commander 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1060_soc commander 1)
(cinematic_subtitle c04_1060_soc 5) (cinematic_subtitle c04_1060_soc 5)
) )
))
(script dormant c04_1070_sog (script dormant c04_1070_sog
(begin (begin
(sleep 552) (sleep 552)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1070_sog none 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1070_sog none 1)
(cinematic_subtitle c04_1070_sog 1) (cinematic_subtitle c04_1070_sog 1)
(print "which grunt is this?") (print "which grunt is this?")
) )
))
(script dormant c04_intro_02a_fov (script dormant c04_intro_02a_fov
(begin (begin
(sleep 237) (sleep 237)
(camera_set_field_of_view 60 0) (camera_set_field_of_view 60 0)
(print "fov change: 80 -> 60 over 0 ticks") (print "fov change: 80 -> 60 over 0 ticks")
) )
))
(script dormant c04_intro_cinematic_light_02a (script dormant c04_intro_cinematic_light_02a
(begin (begin
(cinematic_lighting_set_primary_light -90 0 0.23 0.29 0.53) (cinematic_lighting_set_primary_light -90 0 0.23 0.29 0.53)
(cinematic_lighting_set_secondary_light -90 192 0.16 0.1 0.19) (cinematic_lighting_set_secondary_light -90 192 0.16 0.1 0.19)
(cinematic_lighting_set_ambient_light 0.07 0.05 0.08) (cinematic_lighting_set_ambient_light 0.07 0.05 0.08)
(rasterizer_bloom_override_threshold 0.3) (rasterizer_bloom_override_threshold 0.3)
(rasterizer_bloom_override_brightness 0.5) (rasterizer_bloom_override_brightness 0.5)
(object_uses_cinematic_lighting dervish02 True) (object_uses_cinematic_lighting dervish02 True)
(object_uses_cinematic_lighting commander True) (object_uses_cinematic_lighting commander True)
(object_uses_cinematic_lighting elite01 True) (object_uses_cinematic_lighting elite01 True)
(object_uses_cinematic_lighting elite02 True) (object_uses_cinematic_lighting elite02 True)
(object_uses_cinematic_lighting elite03 True) (object_uses_cinematic_lighting elite03 True)
(object_uses_cinematic_lighting elite04 True) (object_uses_cinematic_lighting elite04 True)
(object_uses_cinematic_lighting elite05 True) (object_uses_cinematic_lighting elite05 True)
(object_uses_cinematic_lighting elite06 True) (object_uses_cinematic_lighting elite06 True)
(object_uses_cinematic_lighting elite07 True) (object_uses_cinematic_lighting elite07 True)
(object_uses_cinematic_lighting grunt01 True) (object_uses_cinematic_lighting grunt01 True)
(object_uses_cinematic_lighting grunt02 True) (object_uses_cinematic_lighting grunt02 True)
(object_uses_cinematic_lighting grunt03 True) (object_uses_cinematic_lighting grunt03 True)
(object_uses_cinematic_lighting grunt04 True) (object_uses_cinematic_lighting grunt04 True)
(object_uses_cinematic_lighting phantom_int True) (object_uses_cinematic_lighting phantom_int True)
) )
))
(script static c04_intro_02a_setup (script static c04_intro_02a_setup
(begin (begin
(object_create_anew dervish02) (object_create_anew dervish02)
(object_create_anew commander) (object_create_anew commander)
(object_create_anew elite01) (object_create_anew elite01)
(object_create_anew elite02) (object_create_anew elite02)
(object_create_anew elite03) (object_create_anew elite03)
(object_create_anew elite04) (object_create_anew elite04)
(object_create_anew elite05) (object_create_anew elite05)
(object_create_anew elite06) (object_create_anew elite06)
(object_create_anew elite07) (object_create_anew elite07)
(object_create_anew grunt01) (object_create_anew grunt01)
(object_create_anew grunt02) (object_create_anew grunt02)
(object_create_anew grunt03) (object_create_anew grunt03)
(object_create_anew grunt04) (object_create_anew grunt04)
(object_create_anew phantom_int) (object_create_anew phantom_int)
(object_cinematic_lod dervish02 True) (object_cinematic_lod dervish02 True)
(object_cinematic_lod commander True) (object_cinematic_lod commander True)
(object_cinematic_lod elite01 True) (object_cinematic_lod elite01 True)
(object_cinematic_lod elite02 True) (object_cinematic_lod elite02 True)
(object_cinematic_lod elite03 True) (object_cinematic_lod elite03 True)
(object_cinematic_lod elite04 True) (object_cinematic_lod elite04 True)
(object_cinematic_lod elite05 True) (object_cinematic_lod elite05 True)
(object_cinematic_lod elite06 True) (object_cinematic_lod elite06 True)
(object_cinematic_lod elite07 True) (object_cinematic_lod elite07 True)
(object_cinematic_lod grunt01 True) (object_cinematic_lod grunt01 True)
(object_cinematic_lod grunt02 True) (object_cinematic_lod grunt02 True)
(object_cinematic_lod grunt03 True) (object_cinematic_lod grunt03 True)
(object_cinematic_lod grunt04 True) (object_cinematic_lod grunt04 True)
(object_cinematic_lod phantom_int True) (object_cinematic_lod phantom_int True)
(object_create_anew beam_rifle01) (object_create_anew beam_rifle01)
(object_create_anew plasma_rifle01) (object_create_anew plasma_rifle01)
(object_create_anew plasma_rifle02) (object_create_anew plasma_rifle02)
(object_create_anew plasma_rifle03) (object_create_anew plasma_rifle03)
(object_create_anew plasma_rifle04) (object_create_anew plasma_rifle04)
(object_create_anew plasma_rifle05) (object_create_anew plasma_rifle05)
(object_create_anew plasma_rifle06) (object_create_anew plasma_rifle06)
(object_create_anew plasma_pistol01) (object_create_anew plasma_pistol01)
(object_create_anew plasma_pistol02) (object_create_anew plasma_pistol02)
(object_create_anew plasma_pistol03) (object_create_anew plasma_pistol03)
(object_create_anew plasma_pistol04) (object_create_anew plasma_pistol04)
(objects_attach elite05 right_hand_elite beam_rifle01 ) (objects_attach elite05 right_hand_elite beam_rifle01 )
(objects_attach elite01 right_hand_elite plasma_rifle01 ) (objects_attach elite01 right_hand_elite plasma_rifle01 )
(objects_attach elite02 right_hand_elite plasma_rifle02 ) (objects_attach elite02 right_hand_elite plasma_rifle02 )
(objects_attach elite03 right_hand_elite plasma_rifle03 ) (objects_attach elite03 right_hand_elite plasma_rifle03 )
(objects_attach elite04 right_hand_elite plasma_rifle04 ) (objects_attach elite04 right_hand_elite plasma_rifle04 )
(objects_attach elite06 right_hand_elite plasma_rifle05 ) (objects_attach elite06 right_hand_elite plasma_rifle05 )
(objects_attach elite07 right_hand_elite plasma_rifle06 ) (objects_attach elite07 right_hand_elite plasma_rifle06 )
(objects_attach grunt01 right_hand plasma_pistol01 ) (objects_attach grunt01 right_hand plasma_pistol01 )
(objects_attach grunt01 right_hand plasma_pistol02 ) (objects_attach grunt01 right_hand plasma_pistol02 )
(objects_attach grunt01 right_hand plasma_pistol03 ) (objects_attach grunt01 right_hand plasma_pistol03 )
(objects_attach grunt01 right_hand plasma_pistol04 ) (objects_attach grunt01 right_hand plasma_pistol04 )
(wake c04_intro_sound_scene2a_01) (wake c04_intro_sound_scene2a_01)
(wake c04_intro_sound_scene2a_02) (wake c04_intro_sound_scene2a_02)
(wake c04_1040_sec) (wake c04_1040_sec)
(wake c04_1050_soc) (wake c04_1050_soc)
(wake c04_1060_soc) (wake c04_1060_soc)
(wake c04_1070_sog) (wake c04_1070_sog)
(wake c04_intro_02a_fov) (wake c04_intro_02a_fov)
(wake c04_intro_cinematic_light_02a) (wake c04_intro_cinematic_light_02a)
(player_effect_set_max_rotation 0 1 1) (player_effect_set_max_rotation 0 1 1)
(player_effect_start 0.25 0) (player_effect_start 0.25 0)
) )
))
(script static c04_intro_02a_cleanup (script static c04_intro_02a_cleanup
(begin (begin
(object_destroy elite03) (object_destroy elite03)
(object_destroy elite06) (object_destroy elite06)
(object_destroy elite07) (object_destroy elite07)
) )
))
(script static c04_intro_02a (script static c04_intro_02a
(begin (begin
(04_intro_02a_predict_stub) (04_intro_02a_predict_stub)
(c04_intro_02a_setup) (c04_intro_02a_setup)
(camera_set_field_of_view 80 0) (camera_set_field_of_view 80 0)
(print "fov change: 60 -> 80 over 0 ticks") (print "fov change: 60 -> 80 over 0 ticks")
(camera_set_animation_relative objects\characters\cinematic_camera\04_intro\04_intro 04intro_02a none cinematic_anchor03) (camera_set_animation_relative objects\characters\cinematic_camera\04_intro\04_intro 04intro_02a none cinematic_anchor03)
(custom_animation_relative dervish02 objects\characters\dervish\04_intro\04_intro dervish_02a False anchor03) (custom_animation_relative dervish02 objects\characters\dervish\04_intro\04_intro dervish_02a False anchor03)
(custom_animation_relative commander objects\characters\elite\04_intro\04_intro commander_02a False anchor03) (custom_animation_relative commander objects\characters\elite\04_intro\04_intro commander_02a False anchor03)
(custom_animation_relative elite01 objects\characters\elite\04_intro\04_intro elite01_02a False anchor03) (custom_animation_relative elite01 objects\characters\elite\04_intro\04_intro elite01_02a False anchor03)
(custom_animation_relative elite02 objects\characters\elite\04_intro\04_intro elite02_02a False anchor03) (custom_animation_relative elite02 objects\characters\elite\04_intro\04_intro elite02_02a False anchor03)
(custom_animation_relative elite03 objects\characters\elite\04_intro\04_intro elite03_02a False anchor03) (custom_animation_relative elite03 objects\characters\elite\04_intro\04_intro elite03_02a False anchor03)
(custom_animation_relative elite04 objects\characters\elite\04_intro\04_intro elite04_02a False anchor03) (custom_animation_relative elite04 objects\characters\elite\04_intro\04_intro elite04_02a False anchor03)
(custom_animation_relative elite05 objects\characters\elite\04_intro\04_intro elite05_02a False anchor03) (custom_animation_relative elite05 objects\characters\elite\04_intro\04_intro elite05_02a False anchor03)
(custom_animation_relative elite06 objects\characters\elite\04_intro\04_intro elite06_02a False anchor03) (custom_animation_relative elite06 objects\characters\elite\04_intro\04_intro elite06_02a False anchor03)
(custom_animation_relative elite07 objects\characters\elite\04_intro\04_intro elite07_02a False anchor03) (custom_animation_relative elite07 objects\characters\elite\04_intro\04_intro elite07_02a False anchor03)
(custom_animation_relative grunt01 objects\characters\grunt\04_intro\04_intro grunt01_02a False anchor03) (custom_animation_relative grunt01 objects\characters\grunt\04_intro\04_intro grunt01_02a False anchor03)
(custom_animation_relative grunt02 objects\characters\grunt\04_intro\04_intro grunt02_02a False anchor03) (custom_animation_relative grunt02 objects\characters\grunt\04_intro\04_intro grunt02_02a False anchor03)
(custom_animation_relative grunt03 objects\characters\grunt\04_intro\04_intro grunt03_02a False anchor03) (custom_animation_relative grunt03 objects\characters\grunt\04_intro\04_intro grunt03_02a False anchor03)
(custom_animation_relative grunt04 objects\characters\grunt\04_intro\04_intro grunt04_02a False anchor03) (custom_animation_relative grunt04 objects\characters\grunt\04_intro\04_intro grunt04_02a False anchor03)
(scenery_animation_start_relative phantom_int objects\vehicles\phantom\cinematics\04_intro\04_intro phantom_int_02a anchor03) (scenery_animation_start_relative phantom_int objects\vehicles\phantom\cinematics\04_intro\04_intro phantom_int_02a anchor03)
(sleep 5) (sleep 5)
(fade_in 1 1 1 15) (fade_in 1 1 1 15)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(04_intro_02b_predict_stub) (04_intro_02b_predict_stub)
(sleep (camera_time)) (sleep (camera_time))
(c04_intro_02a_cleanup) (c04_intro_02a_cleanup)
) )
))
(script dormant c04_1080_sec (script dormant c04_1080_sec
(begin (begin
(sleep 5) (sleep 5)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1080_sec none 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1080_sec none 1)
(cinematic_subtitle c04_1080_sec 3) (cinematic_subtitle c04_1080_sec 3)
) )
))
(script dormant c04_1090_soc (script dormant c04_1090_soc
(begin (begin
(sleep 83) (sleep 83)
(sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1090_soc commander 1) (sound_impulse_start sound\dialog\levels\04_gasgiant\cinematic\c04_1090_soc commander 1)
(cinematic_subtitle c04_1090_soc 3) (cinematic_subtitle c04_1090_soc 3)
) )
))
(script static c04_intro_02b_setup (script static c04_intro_02b_setup
(begin (begin
(wake c04_1080_sec) (wake c04_1080_sec)
(wake c04_1090_soc) (wake c04_1090_soc)
) )
))
(script static c04_intro_02b_cleanup (script static c04_intro_02b_cleanup
(begin (begin
(object_hide phantom_int True) (object_hide phantom_int True)
(object_destroy elite01) (object_destroy elite01)
(object_destroy elite02) (object_destroy elite02)
(object_destroy elite04) (object_destroy elite04)
(object_destroy elite05) (object_destroy elite05)
(object_destroy grunt01) (object_destroy grunt01)
(object_destroy grunt02) (object_destroy grunt02)
(object_destroy grunt03) (object_destroy grunt03)
(object_destroy grunt04) (object_destroy grunt04)
) )
))
(script static c04_intro_02b (script static c04_intro_02b
(begin (begin
(c04_intro_02b_setup) (c04_intro_02b_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\04_intro\04_intro 04intro_02b none cinematic_anchor03) (camera_set_animation_relative objects\characters\cinematic_camera\04_intro\04_intro 04intro_02b none cinematic_anchor03)
(custom_animation_relative dervish02 objects\characters\dervish\04_intro\04_intro dervish_02b False anchor03) (custom_animation_relative dervish02 objects\characters\dervish\04_intro\04_intro dervish_02b False anchor03)
(custom_animation_relative commander objects\characters\elite\04_intro\04_intro commander_02b False anchor03) (custom_animation_relative commander objects\characters\elite\04_intro\04_intro commander_02b False anchor03)
(custom_animation_relative elite01 objects\characters\elite\04_intro\04_intro elite01_02b False anchor03) (custom_animation_relative elite01 objects\characters\elite\04_intro\04_intro elite01_02b False anchor03)
(custom_animation_relative elite02 objects\characters\elite\04_intro\04_intro elite02_02b False anchor03) (custom_animation_relative elite02 objects\characters\elite\04_intro\04_intro elite02_02b False anchor03)
(custom_animation_relative elite04 objects\characters\elite\04_intro\04_intro elite04_02b False anchor03) (custom_animation_relative elite04 objects\characters\elite\04_intro\04_intro elite04_02b False anchor03)
(custom_animation_relative elite05 objects\characters\elite\04_intro\04_intro elite05_02b False anchor03) (custom_animation_relative elite05 objects\characters\elite\04_intro\04_intro elite05_02b False anchor03)
(custom_animation_relative grunt01 objects\characters\grunt\04_intro\04_intro grunt01_02b False anchor03) (custom_animation_relative grunt01 objects\characters\grunt\04_intro\04_intro grunt01_02b False anchor03)
(custom_animation_relative grunt02 objects\characters\grunt\04_intro\04_intro grunt02_02b False anchor03) (custom_animation_relative grunt02 objects\characters\grunt\04_intro\04_intro grunt02_02b False anchor03)
(custom_animation_relative grunt03 objects\characters\grunt\04_intro\04_intro grunt03_02b False anchor03) (custom_animation_relative grunt03 objects\characters\grunt\04_intro\04_intro grunt03_02b False anchor03)
(custom_animation_relative grunt04 objects\characters\grunt\04_intro\04_intro grunt04_02b False anchor03) (custom_animation_relative grunt04 objects\characters\grunt\04_intro\04_intro grunt04_02b False anchor03)
(scenery_animation_start_relative phantom_int objects\vehicles\phantom\cinematics\04_intro\04_intro phantom_int_02b anchor03) (scenery_animation_start_relative phantom_int objects\vehicles\phantom\cinematics\04_intro\04_intro phantom_int_02b anchor03)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(04_intro_02c_predict_stub) (04_intro_02c_predict_stub)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\c04_intro\music\c04_02c_mus) (sound_impulse_predict sound\cinematics\04_alphagas\c04_intro\music\c04_02c_mus)
(sound_impulse_predict sound\cinematics\04_alphagas\c04_intro\foley\c04_intro_02c_fol) (sound_impulse_predict sound\cinematics\04_alphagas\c04_intro\foley\c04_intro_02c_fol)
(sleep (camera_time)) (sleep (camera_time))
(c04_intro_02b_cleanup) (c04_intro_02b_cleanup)
) )
))
(script dormant c04_intro_sound_scene2c_01 (script dormant c04_intro_sound_scene2c_01
(begin (begin
(sound_class_set_gain "vehicle" 1 80) (sound_class_set_gain "vehicle" 1 80)
) )
))
(script dormant c04_intro_sound_scene2c_02 (script dormant c04_intro_sound_scene2c_02
(begin (begin
(sleep 90) (sleep 90)
(sound_class_set_gain "vehicle" 0 10) (sound_class_set_gain "vehicle" 0 10)
) )
))
(script dormant c04_intro_score_02c (script dormant c04_intro_score_02c
(begin (begin
(sleep 101) (sleep 101)
(sound_impulse_start sound\cinematics\04_alphagas\c04_intro\music\c04_02c_mus none 1) (sound_impulse_start sound\cinematics\04_alphagas\c04_intro\music\c04_02c_mus none 1)
(print "c04_intro score 02c start") (print "c04_intro score 02c start")
) )
))
(script dormant c04_intro_foley_02c (script dormant c04_intro_foley_02c
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\04_alphagas\c04_intro\foley\c04_intro_02c_fol none 1) (sound_impulse_start sound\cinematics\04_alphagas\c04_intro\foley\c04_intro_02c_fol none 1)
(print "c04_intro foley 02c start") (print "c04_intro foley 02c start")
) )
))
(script dormant c04_intro_cinematic_light_02c (script dormant c04_intro_cinematic_light_02c
(begin (begin
(cinematic_lighting_set_primary_light 24 294 0.35 0.39 0.24) (cinematic_lighting_set_primary_light 24 294 0.35 0.39 0.24)
(cinematic_lighting_set_secondary_light 19 22 0 0 0) (cinematic_lighting_set_secondary_light 19 22 0 0 0)
(cinematic_lighting_set_ambient_light 0.18 0.14 0.14) (cinematic_lighting_set_ambient_light 0.18 0.14 0.14)
(rasterizer_bloom_override_threshold 0.4) (rasterizer_bloom_override_threshold 0.4)
(rasterizer_bloom_override_brightness 0.5) (rasterizer_bloom_override_brightness 0.5)
(object_uses_cinematic_lighting phantom01 True) (object_uses_cinematic_lighting phantom01 True)
(object_uses_cinematic_lighting phantom02 True) (object_uses_cinematic_lighting phantom02 True)
(object_uses_cinematic_lighting phantom03 True) (object_uses_cinematic_lighting phantom03 True)
) )
))
(script static c04_intro_02c_setup (script static c04_intro_02c_setup
(begin (begin
(player_effect_stop 0) (player_effect_stop 0)
(object_create_anew matte_structure_top) (object_create_anew matte_structure_top)
(wake c04_intro_sound_scene2c_01) (wake c04_intro_sound_scene2c_01)
(wake c04_intro_sound_scene2c_02) (wake c04_intro_sound_scene2c_02)
(wake c04_intro_score_02c) (wake c04_intro_score_02c)
(wake c04_intro_foley_02c) (wake c04_intro_foley_02c)
(wake c04_intro_cinematic_light_02c) (wake c04_intro_cinematic_light_02c)
) )
))
(script static c04_intro_02c (script static c04_intro_02c
(begin (begin
(c04_intro_02c_setup) (c04_intro_02c_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\04_intro\04_intro 04intro_02c none cinematic_anchor03) (camera_set_animation_relative objects\characters\cinematic_camera\04_intro\04_intro 04intro_02c none cinematic_anchor03)
(custom_animation_relative phantom01 objects\vehicles\phantom\animations\04_intro\04_intro phantom01_02c False anchor03) (custom_animation_relative phantom01 objects\vehicles\phantom\animations\04_intro\04_intro phantom01_02c False anchor03)
(custom_animation_relative phantom02 objects\vehicles\phantom\animations\04_intro\04_intro phantom02_02c False anchor03) (custom_animation_relative phantom02 objects\vehicles\phantom\animations\04_intro\04_intro phantom02_02c False anchor03)
(custom_animation_relative phantom03 objects\vehicles\phantom\animations\04_intro\04_intro phantom03_02c False anchor03) (custom_animation_relative phantom03 objects\vehicles\phantom\animations\04_intro\04_intro phantom03_02c False anchor03)
(scenery_animation_start_relative matte_structure_top objects\cinematics\matte_paintings\gas_giant_structure_top\04_intro\04_intro gas_giant_structure_top_02c anchor03) (scenery_animation_start_relative matte_structure_top objects\cinematics\matte_paintings\gas_giant_structure_top\04_intro\04_intro gas_giant_structure_top_02c anchor03)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) prediction_offset))
(04_intro_02d_predict_stub) (04_intro_02d_predict_stub)
(cinematic_screen_effect_start True) (cinematic_screen_effect_start True)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\04_alphagas\c04_intro\foley\c04_intro_02d_fol) (sound_impulse_predict sound\cinematics\04_alphagas\c04_intro\foley\c04_intro_02d_fol)
(sleep (- (camera_time) 5)) (sleep (- (camera_time) 5))
(cinematic_screen_effect_set_crossfade 2) (cinematic_screen_effect_set_crossfade 2)
(sleep 5) (sleep 5)
(object_destroy matte_structure_top) (object_destroy matte_structure_top)
) )
))