-2 Removals
+2 Additions
1(global string data_mine_mission_segment "")1(global string data_mine_mission_segment "")
2(global short sound_offset 15)2(global short sound_offset 15)
3(global short prediction_offset 45)3(global short prediction_offset 45)
4(global bool debug True)4(global bool debug True)
5(global bool dialogue True)5(global bool dialogue True)
6(global bool g_play_cinematics True)6(global bool g_play_cinematics True)
7(global short g_sleep_lower_bound 60)7(global short g_sleep_lower_bound 60)
8(global short g_sleep_upper_bound 80)8(global short g_sleep_upper_bound 80)
9(global short g_emitter_delay 180)9(global short g_emitter_delay 180)
10(global bool g_cons_open_ins False)10(global bool g_cons_open_ins False)
11(global bool g_enc_insertion False)11(global bool g_enc_insertion False)
12(global bool g_hall_a False)12(global bool g_hall_a False)
13(global bool g_conduit_a False)13(global bool g_conduit_a False)
14(global bool g_hall_b False)14(global bool g_hall_b False)
15(global bool g_plug_launch False)15(global bool g_plug_launch False)
16(global bool g_plug_landing False)16(global bool g_plug_landing False)
17(global bool g_hall_c False)17(global bool g_hall_c False)
18(global bool g_ledge_a False)18(global bool g_ledge_a False)
19(global bool g_conduit_b False)19(global bool g_conduit_b False)
20(global bool g_ledge_b False)20(global bool g_ledge_b False)
21(global bool g_ledge_c False)21(global bool g_ledge_c False)
22(global bool g_qz_initial False)22(global bool g_qz_initial False)
23(global bool g_cov_defense False)23(global bool g_cov_defense False)
24(global bool g_music_06a_03 False)24(global bool g_music_06a_03 False)
25(global bool g_music_06a_04 False)25(global bool g_music_06a_04 False)
26(global bool g_music_06a_05 False)26(global bool g_music_06a_05 False)
27(global bool g_music_06a_06 False)27(global bool g_music_06a_06 False)
28(global bool g_music_06a_07 False)28(global bool g_music_06a_07 False)
29(global bool g_music_06a_08 True)29(global bool g_music_06a_08 True)
30(global bool g_music_06a_09 False)30(global bool g_music_06a_09 False)
31(global bool g_music_06a_10 True)31(global bool g_music_06a_10 True)
32(global bool g_plug_ride_enforcer False)32(global bool g_plug_ride_enforcer False)
33(global bool g_hall_b_sen_dialogue False)33(global bool g_hall_b_sen_dialogue False)
34(global bool g_enforcer False)34(global bool g_enforcer False)
35(global bool g_final_lock False)35(global bool g_final_lock False)
36(global bool g_flip_switch False)36(global bool g_flip_switch False)
37(global short dialogue_pause 7)37(global short dialogue_pause 7)
38(global bool g_qz_cov_camp_progress False)38(global bool g_qz_cov_camp_progress False)
39(global bool g_sc_cov_camp_done False)39(global bool g_sc_cov_camp_done False)
40(global bool g_piston_control False)40(global bool g_piston_control False)
41(global short piston_open_time 150)41(global short piston_open_time 150)
42(global bool g_pussy_grunt False)42(global bool g_pussy_grunt False)
43(global bool g_insertion_spawn False)43(global bool g_insertion_spawn False)
44(global bool g_insertion_wave False)44(global bool g_insertion_wave False)
45(global short g_insertion_counter 0)45(global short g_insertion_counter 0)
46(global short g_insertion_index 0)46(global short g_insertion_index 0)
47(global short g_insertion_limit 0)47(global short g_insertion_limit 0)
48(global bool g_hall_a_loops False)48(global bool g_hall_a_loops False)
49(global bool g_hall_a_wave False)49(global bool g_hall_a_wave False)
50(global short g_hall_a_em_count 0)50(global short g_hall_a_em_count 0)
51(global short g_hall_a_em_index 0)51(global short g_hall_a_em_index 0)
52(global short g_hall_a_sen_limit 0)52(global short g_hall_a_sen_limit 0)
53(global bool g_cond_a_front False)53(global bool g_cond_a_front False)
54(global bool g_cond_a_back False)54(global bool g_cond_a_back False)
55(global bool g_cond_a_wave False)55(global bool g_cond_a_wave False)
56(global short g_cond_a_count 0)56(global short g_cond_a_count 0)
57(global short g_cond_a_index 0)57(global short g_cond_a_index 0)
58(global short g_cond_a_limit 0)58(global short g_cond_a_limit 0)
59(global short g_cond_a_bk_count 0)59(global short g_cond_a_bk_count 0)
60(global short g_cond_a_bk_limit 0)60(global short g_cond_a_bk_limit 0)
61(global bool g_cond_a_continue False)61(global bool g_cond_a_continue False)
62(global bool g_hall_b_loops False)62(global bool g_hall_b_loops False)
63(global bool g_hall_b_wave False)63(global bool g_hall_b_wave False)
64(global short g_hall_b_em_count 0)64(global short g_hall_b_em_count 0)
65(global short g_hall_b_em_index 0)65(global short g_hall_b_em_index 0)
66(global short g_hall_b_sen_limit 0)66(global short g_hall_b_sen_limit 0)
67(global bool g_plug_launch_loops False)67(global bool g_plug_launch_loops False)
68(global bool g_plug_launch_wave False)68(global bool g_plug_launch_wave False)
69(global short g_plug_launch_count 0)69(global short g_plug_launch_count 0)
70(global short g_plug_launch_index 0)70(global short g_plug_launch_index 0)
71(global short g_plug_launch_limit 0)71(global short g_plug_launch_limit 0)
72(global bool g_plug_launch_em_heroic False)72(global bool g_plug_launch_em_heroic False)
73(global bool g_plug_move False)73(global bool g_plug_move False)
74(global bool g_lower_shield False)74(global bool g_lower_shield False)
75(global bool g_plugholder_progress False)75(global bool g_plugholder_progress False)
76(global short g_plug_holder_wave_count 0)76(global short g_plug_holder_wave_count 0)
77(global short g_plug_holder_wave_limit 0)77(global short g_plug_holder_wave_limit 0)
78(global bool g_plug_holder_loops False)78(global bool g_plug_holder_loops False)
79(global bool g_plug_holder_wave False)79(global bool g_plug_holder_wave False)
80(global short g_plug_holder_count 0)80(global short g_plug_holder_count 0)
81(global short g_plug_holder_index 0)81(global short g_plug_holder_index 0)
82(global short g_plug_holder_limit 0)82(global short g_plug_holder_limit 0)
83(global bool g_plug_holder_bk_loops False)83(global bool g_plug_holder_bk_loops False)
84(global bool g_plug_holder_bk_wave False)84(global bool g_plug_holder_bk_wave False)
85(global short g_plug_holder_bk_count 0)85(global short g_plug_holder_bk_count 0)
86(global short g_plug_holder_bk_index 0)86(global short g_plug_holder_bk_index 0)
87(global short g_plug_holder_bk_limit 0)87(global short g_plug_holder_bk_limit 0)
88(global bool g_plugholder_bk_spawn False)88(global bool g_plugholder_bk_spawn False)
89(global short g_plugholder_bk_flood_count 0)89(global short g_plugholder_bk_flood_count 0)
90(global short g_plugholder_bk_flood_limit 0)90(global short g_plugholder_bk_flood_limit 0)
91(global bool g_plugholder_bk_a False)91(global bool g_plugholder_bk_a False)
92(global bool g_plugholder_bk_b False)92(global bool g_plugholder_bk_b False)
93(global short g_hall_c_flood_count 0)93(global short g_hall_c_flood_count 0)
94(global short g_hall_c_flood_index 20)94(global short g_hall_c_flood_index 20)
95(global short g_ledge_a_player_loc 0)95(global short g_ledge_a_player_loc 0)
96(global bool g_ledge_a_spawn False)96(global bool g_ledge_a_spawn False)
97(global bool g_ledge_a_loops False)97(global bool g_ledge_a_loops False)
98(global bool g_ledge_a_wave False)98(global bool g_ledge_a_wave False)
99(global short g_ledge_a_sen_limit 0)99(global short g_ledge_a_sen_limit 0)
100(global short g_ledge_a_count 0)100(global short g_ledge_a_count 0)
101(global short g_ledge_a_index 0)101(global short g_ledge_a_index 0)
102(global short cond_b_locator 0)102(global short cond_b_locator 0)
103(global bool cond_b_flood_a_spawn False)103(global bool cond_b_flood_a_spawn False)
104(global bool cond_b_flood_b_spawn False)104(global bool cond_b_flood_b_spawn False)
105(global bool cond_b_flood_c_spawn False)105(global bool cond_b_flood_c_spawn False)
106(global short cond_b_flood_count 0)106(global short cond_b_flood_count 0)
107(global short cond_b_flood_limit 4)107(global short cond_b_flood_limit 4)
108(global bool ledge_c_spawn True)108(global bool ledge_c_spawn True)
109(global short ledge_c_infec_count 0)109(global short ledge_c_infec_count 0)
110(global short ledge_c_infec_limit 3)110(global short ledge_c_infec_limit 3)
111(global bool g_ledge_c_phantom_start False)111(global bool g_ledge_c_phantom_start False)
112(global bool g_ledge_c_phantom_1 False)112(global bool g_ledge_c_phantom_1 False)
113(global bool g_mortar_fire False)113(global bool g_mortar_fire False)
114(global bool g_qz_ini_cave False)114(global bool g_qz_ini_cave False)
115(global bool g_qz_cov_def_spawn True)115(global bool g_qz_cov_def_spawn True)
116(global short g_qz_cov_def_limit 0)116(global short g_qz_cov_def_limit 0)
117(global short g_qz_cov_def_count 0)117(global short g_qz_cov_def_count 0)
118(global short g_cov_def_flood_advance 2)118(global short g_cov_def_flood_advance 2)
119(global bool g_qz_phantom False)119(global bool g_qz_phantom False)
120120
121121
122(script static player0 122(script static player0
123 (begin 123 (begin
124 (unit (list_get (players) 0))124 (unit (list_get (players) 0))
125 )125 )
126)126)
127127
128(script static player1 128(script static player1
129 (begin 129 (begin
130 (unit (list_get (players) 1))130 (unit (list_get (players) 1))
131 )131 )
132)132)
133133
134(script static player_count 134(script static player_count
135 (begin 135 (begin
136 (list_count (players))136 (list_count (players))
137 )137 )
138)138)
139139
140(script static end_segment 140(script static end_segment
141 (begin 141 (begin
142 (camera_control True) 142 (camera_control True)
143 (cinematic_start) 143 (cinematic_start)
144 (fade_out 0 0 0 15) 144 (fade_out 0 0 0 15)
145 (sleep 30) 145 (sleep 30)
146 (print "end gameplay segment! thank you for playing!") 146 (print "end gameplay segment! thank you for playing!")
147 (sleep 15) 147 (sleep 15)
148 (print "grab jaime or paul to give feedback!") 148 (print "grab jaime or paul to give feedback!")
149 (player_action_test_reset) 149 (player_action_test_reset)
150 (sleep 15) 150 (sleep 15)
151 (print "press the “a” button to reset!") 151 (print "press the “a” button to reset!")
152 (sleep_until (player_action_test_accept)) 152 (sleep_until (player_action_test_accept))
153 (print "reloading map...") 153 (print "reloading map...")
154 (sleep 15) 154 (sleep 15)
155 (map_reset)155 (map_reset)
156 )156 )
157)157)
158158
159(script static difficulty_legendary 159(script static difficulty_legendary
160 (begin 160 (begin
161 (= (game_difficulty_get) legendary)161 (= (game_difficulty_get) legendary)
162 )162 )
163)163)
164164
165(script static difficulty_heroic 165(script static difficulty_heroic
166 (begin 166 (begin
167 (= (game_difficulty_get) heroic)167 (= (game_difficulty_get) heroic)
168 )168 )
169)169)
170170
171(script static difficulty_normal 171(script static difficulty_normal
172 (begin 172 (begin
173 (= (game_difficulty_get) normal)173 (= (game_difficulty_get) normal)
174 )174 )
175)175)
176176
177(script static cinematic_skip_start 177(script static cinematic_skip_start
178 (begin 178 (begin
179 (cinematic_skip_start_internal) 179 (cinematic_skip_start_internal)
180 (game_save_cinematic_skip) 180 (game_save_cinematic_skip)
181 (sleep_until (not (game_saving)) 1) (not (game_reverted))181 (sleep_until (not (game_saving)) 1) (not (game_reverted))
182 )182 )
183)183)
184184
185(script static cinematic_skip_stop 185(script static cinematic_skip_stop
186 (begin 186 (begin
187 (cinematic_skip_stop_internal) 187 (cinematic_skip_stop_internal)
188 (if (not (game_reverted)) 188 (if (not (game_reverted))
189 (game_revert))189 (game_revert))
190 )190 )
191)191)
192192
193(script static cinematic_fade_to_white 193(script static cinematic_fade_to_white
194 (begin 194 (begin
195 (player_enable_input False) 195 (player_enable_input False)
196 (player_camera_control False) 196 (player_camera_control False)
197 (hud_cinematic_fade 0 0.5) 197 (hud_cinematic_fade 0 0.5)
198 (cinematic_start) 198 (cinematic_start)
199 (fade_out 1 1 1 30) 199 (fade_out 1 1 1 30)
200 (sleep 30) 200 (sleep 30)
201 (camera_control True)201 (camera_control True)
202 )202 )
203)203)
204204
205(script static cinematic_fade_from_white 205(script static cinematic_fade_from_white
206 (begin 206 (begin
207 (hud_cinematic_fade 1 0.5) 207 (hud_cinematic_fade 1 0.5)
208 (cinematic_stop) 208 (cinematic_stop)
209 (camera_control False) 209 (camera_control False)
210 (fade_in 1 1 1 15) 210 (fade_in 1 1 1 15)
211 (sleep 15) 211 (sleep 15)
212 (player_enable_input True) 212 (player_enable_input True)
213 (player_camera_control True)213 (player_camera_control True)
214 )214 )
215)215)
216216
217(script static cinematic_fade_from_white_bars 217(script static cinematic_fade_from_white_bars
218 (begin 218 (begin
219 (cinematic_stop) 219 (cinematic_stop)
220 (cinematic_show_letterbox_immediate True) 220 (cinematic_show_letterbox_immediate True)
221 (camera_control False) 221 (camera_control False)
222 (fade_in 1 1 1 15) 222 (fade_in 1 1 1 15)
223 (sleep 15) 223 (sleep 15)
224 (player_enable_input True) 224 (player_enable_input True)
225 (player_camera_control True)225 (player_camera_control True)
226 )226 )
227)227)
228228
229(script static cinematic_fade_from_black_bars 229(script static cinematic_fade_from_black_bars
230 (begin 230 (begin
231 (cinematic_stop) 231 (cinematic_stop)
232 (cinematic_show_letterbox_immediate True) 232 (cinematic_show_letterbox_immediate True)
233 (camera_control False) 233 (camera_control False)
234 (fade_in 0 0 0 15) 234 (fade_in 0 0 0 15)
235 (sleep 15) 235 (sleep 15)
236 (player_enable_input True) 236 (player_enable_input True)
237 (player_camera_control True)237 (player_camera_control True)
238 )238 )
239)239)
240240
241(script static cinematic_fade_to_black 241(script static cinematic_fade_to_black
242 (begin 242 (begin
243 (player_enable_input False) 243 (player_enable_input False)
244 (player_camera_control False) 244 (player_camera_control False)
245 (hud_cinematic_fade 0 0.5) 245 (hud_cinematic_fade 0 0.5)
246 (cinematic_start) 246 (cinematic_start)
247 (fade_out 0 0 0 30) 247 (fade_out 0 0 0 30)
248 (sleep 30) 248 (sleep 30)
249 (camera_control True)249 (camera_control True)
250 )250 )
251)251)
252252
253(script static cinematic_fade_from_black 253(script static cinematic_fade_from_black
254 (begin 254 (begin
255 (hud_cinematic_fade 1 0.5) 255 (hud_cinematic_fade 1 0.5)
256 (cinematic_stop) 256 (cinematic_stop)
257 (camera_control False) 257 (camera_control False)
258 (fade_in 0 0 0 15) 258 (fade_in 0 0 0 15)
259 (sleep 15) 259 (sleep 15)
260 (player_enable_input True) 260 (player_enable_input True)
261 (player_camera_control True)261 (player_camera_control True)
262 )262 )
263)263)
264264
265(script static cinematic_snap_to_black 265(script static cinematic_snap_to_black
266 (begin 266 (begin
267 (player_enable_input False) 267 (player_enable_input False)
268 (player_camera_control False) 268 (player_camera_control False)
269 (fade_out 0 0 0 0) 269 (fade_out 0 0 0 0)
270 (hud_cinematic_fade 0 0) 270 (hud_cinematic_fade 0 0)
271 (cinematic_start) 271 (cinematic_start)
272 (cinematic_show_letterbox_immediate True) 272 (cinematic_show_letterbox_immediate True)
273 (camera_control True)273 (camera_control True)
274 )274 )
275)275)
276276
277(script static cinematic_snap_to_white 277(script static cinematic_snap_to_white
278 (begin 278 (begin
279 (player_enable_input False) 279 (player_enable_input False)
280 (player_camera_control False) 280 (player_camera_control False)
281 (fade_out 1 1 1 0) 281 (fade_out 1 1 1 0)
282 (hud_cinematic_fade 0 0) 282 (hud_cinematic_fade 0 0)
283 (cinematic_start) 283 (cinematic_start)
284 (cinematic_show_letterbox_immediate True) 284 (cinematic_show_letterbox_immediate True)
285 (camera_control True)285 (camera_control True)
286 )286 )
287)287)
288288
289(script static cinematic_stash_players 289(script static cinematic_stash_players
290 (begin 290 (begin
291 (object_hide 291 (object_hide
292 (player0)292 (player0)
293 True) 293 True)
294 (object_hide 294 (object_hide
295 (player1)295 (player1)
296 True) 296 True)
297 (object_cannot_take_damage (players))297 (object_cannot_take_damage (players))
298 )298 )
299)299)
300300
301(script static cinematic_unstash_players 301(script static cinematic_unstash_players
302 (begin 302 (begin
303 (object_hide 303 (object_hide
304 (player0)304 (player0)
305 False) 305 False)
306 (object_hide 306 (object_hide
307 (player1)307 (player1)
308 False) 308 False)
309 (object_can_take_damage (players))309 (object_can_take_damage (players))
310 )310 )
311)311)
312312
313(script dormant _stealth_toggle_monitor 313(script dormant _stealth_toggle_monitor
314 (begin 314 (begin
315 (sleep_until 315 (sleep_until
316 (begin 316 (begin
317 (sleep_until (if (and (>= (unit_get_shield 317 (sleep_until (if (and (>= (unit_get_shield
318 (player0)318 (player0)
319 ) 1) (player_action_test_vision_trigger)) (= 1 1) 319 ) 1) (player_action_test_vision_trigger)) (= 1 1)
320 (begin 320 (begin
321 (player_action_test_reset) (= 1 0)321 (player_action_test_reset) (= 1 0)
322 )) 1) 322 )) 1)
323 (cheat_active_camouflage_by_player 0 True) 323 (cheat_active_camouflage_by_player 0 True)
324 (print "stealth engaged") 324 (print "stealth engaged")
325 (unit_set_maximum_vitality 325 (unit_set_maximum_vitality
326 (player0)326 (player0)
327 50 0) 327 50 0)
328 (unit_set_current_vitality 328 (unit_set_current_vitality
329 (player0)329 (player0)
330 50 0) 330 50 0)
331 (object_set_shield 331 (object_set_shield
332 (player0)332 (player0)
333 0) 333 0)
334 (sleep 30) 334 (sleep 30)
335 (player_action_test_reset) 335 (player_action_test_reset)
336 (sleep_until (or (< (object_get_health 336 (sleep_until (or (< (object_get_health
337 (player0)337 (player0)
338 ) 1) (player_action_test_vision_trigger)) 1) 338 ) 1) (player_action_test_vision_trigger)) 1)
339 (cheat_active_camouflage_by_player 0 False) 339 (cheat_active_camouflage_by_player 0 False)
340 (print "stealth disengaged") 340 (print "stealth disengaged")
341 (unit_set_maximum_vitality 341 (unit_set_maximum_vitality
342 (player0)342 (player0)
343 30 70) 343 30 70)
344 (object_set_shield 344 (object_set_shield
345 (player0)345 (player0)
346 0) 346 0)
347 (sleep 30) 347 (sleep 30)
348 (player_action_test_reset) False)348 (player_action_test_reset) False)
349 1)349 1)
350 )350 )
351)351)
352352
353(script dormant _stealth_timer_monitor 353(script dormant _stealth_timer_monitor
354 (begin 354 (begin
355 (sleep_until 355 (sleep_until
356 (begin 356 (begin
357 (sleep_until (if (player_action_test_vision_trigger) (= 1 1) 357 (sleep_until (if (player_action_test_vision_trigger) (= 1 1)
358 (begin 358 (begin
359 (player_action_test_reset) (= 1 0)359 (player_action_test_reset) (= 1 0)
360 )) 1) 360 )) 1)
361 (cheat_active_camouflage_by_player 0 True) 361 (cheat_active_camouflage_by_player 0 True)
362 (print "stealth engaged") 362 (print "stealth engaged")
363 (sleep 15) 363 (sleep 15)
364 (player_action_test_reset) 364 (player_action_test_reset)
365 (sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30)) 365 (sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
366 (cheat_active_camouflage_by_player 0 False) 366 (cheat_active_camouflage_by_player 0 False)
367 (print "stealth disengaged") 367 (print "stealth disengaged")
368 (sleep 30) 368 (sleep 30)
369 (player_action_test_reset) 369 (player_action_test_reset)
370 (sleep_until 370 (sleep_until
371 (begin 371 (begin
372 (print "+") False)372 (print "+") False)
373 30 (* 5 30)) False)373 30 (* 5 30)) False)
374 1)374 1)
375 )375 )
376)376)
377377
378(script static activate_stealth_toggle_monitor 378(script static activate_stealth_toggle_monitor
379 (begin 379 (begin
380 (sleep 1)380 (sleep 1)
381 )381 )
382)382)
383383
384(script static activate_stealth_timer_monitor 384(script static activate_stealth_timer_monitor
385 (begin 385 (begin
386 (sleep 1)386 (sleep 1)
387 )387 )
388)388)
389389
390(script static playtest_mission 390(script static playtest_mission
391 (begin 391 (begin
392 (if (game_is_playtest) 392 (if (game_is_playtest)
393 (begin 393 (begin
394 (sleep 30) 394 (sleep 30)
395 (hud_set_training_text playtest_raisehand) 395 (hud_set_training_text playtest_raisehand)
396 (hud_show_training_text True) 396 (hud_show_training_text True)
397 (player_action_test_reset) 397 (player_action_test_reset)
398 (sleep_until (player_action_test_accept) 1) 398 (sleep_until (player_action_test_accept) 1)
399 (hud_show_training_text False) 399 (hud_show_training_text False)
400 (sleep 30)400 (sleep 30)
401 ))401 ))
402 )402 )
403)403)
404404
405(script static x06_01a_predict_stub 405(script static x06_01a_predict_stub
406 (begin 406 (begin
407 (wake x06_01a_predict)407 (wake x06_01a_predict)
408 )408 )
409)409)
410410
411(script static x06_01b_predict_stub 411(script static x06_01b_predict_stub
412 (begin 412 (begin
413 (wake x06_01b_predict)413 (wake x06_01b_predict)
414 )414 )
415)415)
416416
417(script static x06_02_predict_stub 417(script static x06_02_predict_stub
418 (begin 418 (begin
419 (wake x06_02_predict)419 (wake x06_02_predict)
420 )420 )
421)421)
422422
423(script static x06_03_predict_stub 423(script static x06_03_predict_stub
424 (begin 424 (begin
425 (wake x06_03_predict)425 (wake x06_03_predict)
426 )426 )
427)427)
428428
429(script static x06_04_predict_stub 429(script static x06_04_predict_stub
430 (begin 430 (begin
431 (wake x06_04_predict)431 (wake x06_04_predict)
432 )432 )
433)433)
434434
435(script static x06_05_predict_stub 435(script static x06_05_predict_stub
436 (begin 436 (begin
437 (wake x06_05_predict)437 (wake x06_05_predict)
438 )438 )
439)439)
440440
441(script static 06_intro_01_predict_stub 441(script static 06_intro_01_predict_stub
442 (begin 442 (begin
443 (wake 06_intro_01_predict)443 (wake 06_intro_01_predict)
444 )444 )
445)445)
446446
447(script static 06_intro_02_predict_stub 447(script static 06_intro_02_predict_stub
448 (begin 448 (begin
449 (wake 06_intro_02_predict)449 (wake 06_intro_02_predict)
450 )450 )
451)451)
452452
453(script command cs_brute_walk_01 453(script command cs_brute_walk_01
454 (begin 454 (begin
455 (cs_movement_mode ai_movement_patrol) 455 (cs_movement_mode ai_movement_patrol)
456 (cs_enable_pathfinding_failsafe True) 456 (cs_enable_pathfinding_failsafe True)
457 (cs_ignore_obstacles True) 457 (cs_ignore_obstacles True)
458 (cs_go_to brute_targets/p0)458 (cs_go_to brute_targets/p0)
459 )459 )
460)460)
461461
462(script command cs_brute_walk_02 462(script command cs_brute_walk_02
463 (begin 463 (begin
464 (cs_movement_mode ai_movement_patrol) 464 (cs_movement_mode ai_movement_patrol)
465 (cs_enable_pathfinding_failsafe True) 465 (cs_enable_pathfinding_failsafe True)
466 (cs_ignore_obstacles True) 466 (cs_ignore_obstacles True)
467 (cs_go_to brute_targets/p1)467 (cs_go_to brute_targets/p1)
468 )468 )
469)469)
470470
471(script command cs_elite_walk_01 471(script command cs_elite_walk_01
472 (begin 472 (begin
473 (cs_movement_mode ai_movement_patrol) 473 (cs_movement_mode ai_movement_patrol)
474 (cs_enable_pathfinding_failsafe True) 474 (cs_enable_pathfinding_failsafe True)
475 (cs_ignore_obstacles True) 475 (cs_ignore_obstacles True)
476 (cs_go_to elite_targets/p0)476 (cs_go_to elite_targets/p0)
477 )477 )
478)478)
479479
480(script command cs_elite_walk_02 480(script command cs_elite_walk_02
481 (begin 481 (begin
482 (cs_movement_mode ai_movement_patrol) 482 (cs_movement_mode ai_movement_patrol)
483 (cs_enable_pathfinding_failsafe True) 483 (cs_enable_pathfinding_failsafe True)
484 (cs_ignore_obstacles True) 484 (cs_ignore_obstacles True)
485 (cs_go_to elite_targets/p1)485 (cs_go_to elite_targets/p1)
486 )486 )
487)487)
488488
489(script dormant exchange_of_hats 489(script dormant exchange_of_hats
490 (begin 490 (begin
491 (ai_allegiance covenant prophet) 491 (ai_allegiance covenant prophet)
492 (sleep 210) 492 (sleep 210)
493 (print "exchange of hats") 493 (print "exchange of hats")
494 (ai_place brutes_01) 494 (ai_place brutes_01)
495 (ai_place brutes_02) 495 (ai_place brutes_02)
496 (ai_place elites_01) 496 (ai_place elites_01)
497 (ai_place elites_02) 497 (ai_place elites_02)
498 (cs_run_command_script brutes_01 cs_brute_walk_01) 498 (cs_run_command_script brutes_01 cs_brute_walk_01)
499 (cs_run_command_script brutes_02 cs_brute_walk_02) 499 (cs_run_command_script brutes_02 cs_brute_walk_02)
500 (cs_run_command_script elites_01 cs_elite_walk_01) 500 (cs_run_command_script elites_01 cs_elite_walk_01)
501 (cs_run_command_script elites_02 cs_elite_walk_02) 501 (cs_run_command_script elites_02 cs_elite_walk_02)
502 (time_code_reset) 502 (time_code_reset)
503 (sleep 188) 503 (sleep 188)
504 (ai_erase brutes_01) 504 (ai_erase brutes_01)
505 (ai_erase brutes_02) 505 (ai_erase brutes_02)
506 (ai_erase elites_01) 506 (ai_erase elites_01)
507 (ai_erase elites_02) 507 (ai_erase elites_02)
508 (object_destroy_containing "elite_hg_prop")508 (object_destroy_containing "elite_hg_prop")
509 )509 )
510)510)
511511
512(script dormant x06_score_01a 512(script dormant x06_score_01a
513 (begin 513 (begin
514 (sleep 0) 514 (sleep 0)
515 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\music\x06_01_mus none 1) 515 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\music\x06_01_mus none 1)
516 (print "x06 score 01a start")516 (print "x06 score 01a start")
517 )517 )
518)518)
519519
520(script dormant x06_foley_01a 520(script dormant x06_foley_01a
521 (begin 521 (begin
522 (sleep 0) 522 (sleep 0)
523 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\foley\x06_01a_fol none 1) 523 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\foley\x06_01a_fol none 1)
524 (print "x06 foley 01a start")524 (print "x06 foley 01a start")
525 )525 )
526)526)
527527
528(script dormant x06_supratitle_01 528(script dormant x06_supratitle_01
529 (begin 529 (begin
530 (sleep 60) 530 (sleep 60)
531 (cinematic_set_title cinematic_title0)531 (cinematic_set_title cinematic_title0)
532 )532 )
533)533)
534534
535(script dormant cinematic_lighting_scene_01a 535(script dormant cinematic_lighting_scene_01a
536 (begin 536 (begin
537 (cinematic_lighting_set_primary_light 3 234 0.28 0.28 0.39) 537 (cinematic_lighting_set_primary_light 3 234 0.28 0.28 0.39)
538 (cinematic_lighting_set_secondary_light 21 96 0.38 0.33 0.27) 538 (cinematic_lighting_set_secondary_light 21 96 0.38 0.33 0.27)
539 (cinematic_lighting_set_ambient_light 0.05 0.05 0.05) 539 (cinematic_lighting_set_ambient_light 0.05 0.05 0.05)
540 (rasterizer_bloom_override True) 540 (rasterizer_bloom_override True)
541 (rasterizer_bloom_override_threshold 0.3) 541 (rasterizer_bloom_override_threshold 0.3)
542 (rasterizer_bloom_override_brightness 0.5) 542 (rasterizer_bloom_override_brightness 0.5)
543 (object_uses_cinematic_lighting dervish True) 543 (object_uses_cinematic_lighting dervish True)
544 (object_uses_cinematic_lighting brute_02 True) 544 (object_uses_cinematic_lighting brute_02 True)
545 (object_uses_cinematic_lighting brute_03 True) 545 (object_uses_cinematic_lighting brute_03 True)
546 (object_uses_cinematic_lighting elite_hg_01 True) 546 (object_uses_cinematic_lighting elite_hg_01 True)
547 (object_uses_cinematic_lighting elite_hg_02 True) 547 (object_uses_cinematic_lighting elite_hg_02 True)
548 (object_uses_cinematic_lighting elite_hg_prop_01 True) 548 (object_uses_cinematic_lighting elite_hg_prop_01 True)
549 (object_uses_cinematic_lighting elite_hg_prop_02 True) 549 (object_uses_cinematic_lighting elite_hg_prop_02 True)
550 (object_uses_cinematic_lighting elite_hg_prop_03 True) 550 (object_uses_cinematic_lighting elite_hg_prop_03 True)
551 (object_uses_cinematic_lighting elite_hg_prop_04 True) 551 (object_uses_cinematic_lighting elite_hg_prop_04 True)
552 (object_uses_cinematic_lighting elite_hg_prop_05 True) 552 (object_uses_cinematic_lighting elite_hg_prop_05 True)
553 (object_uses_cinematic_lighting elite_hg_prop_06 True) 553 (object_uses_cinematic_lighting elite_hg_prop_06 True)
554 (object_uses_cinematic_lighting elite_hg_prop_07 True) 554 (object_uses_cinematic_lighting elite_hg_prop_07 True)
555 (object_uses_cinematic_lighting elite_hg_prop_08 True) 555 (object_uses_cinematic_lighting elite_hg_prop_08 True)
556 (object_uses_cinematic_lighting x06_helmet True) 556 (object_uses_cinematic_lighting x06_helmet True)
557 (object_uses_cinematic_lighting x06_pike_01 True) 557 (object_uses_cinematic_lighting x06_pike_01 True)
558 (object_uses_cinematic_lighting x06_pike_02 True) 558 (object_uses_cinematic_lighting x06_pike_02 True)
559 (object_uses_cinematic_lighting x06_pike_03 True) 559 (object_uses_cinematic_lighting x06_pike_03 True)
560 (object_uses_cinematic_lighting (ai_get_object brutes_01) True) 560 (object_uses_cinematic_lighting (ai_get_object brutes_01) True)
561 (object_uses_cinematic_lighting (ai_get_object brutes_02) True) 561 (object_uses_cinematic_lighting (ai_get_object brutes_02) True)
562 (object_uses_cinematic_lighting (ai_get_object elites_01) True) 562 (object_uses_cinematic_lighting (ai_get_object elites_01) True)
563 (object_uses_cinematic_lighting (ai_get_object elites_02) True)563 (object_uses_cinematic_lighting (ai_get_object elites_02) True)
564 )564 )
565)565)
566566
567(script static x06_01b_problem_actors 567(script static x06_01b_problem_actors
568 (begin 568 (begin
569 (print "create problem actors") 569 (print "create problem actors")
570 (object_create_anew brute_01) 570 (object_create_anew brute_01)
571 (object_create_anew brute_hg_01) 571 (object_create_anew brute_hg_01)
572 (object_create_anew brute_hg_02) 572 (object_create_anew brute_hg_02)
573 (object_create_anew brute_hg_03) 573 (object_create_anew brute_hg_03)
574 (object_cinematic_lod brute_01 True) 574 (object_cinematic_lod brute_01 True)
575 (object_cinematic_lod brute_hg_01 True) 575 (object_cinematic_lod brute_hg_01 True)
576 (object_cinematic_lod brute_hg_02 True) 576 (object_cinematic_lod brute_hg_02 True)
577 (object_cinematic_lod brute_hg_03 True)577 (object_cinematic_lod brute_hg_03 True)
578 )578 )
579)579)
580580
581(script static x06_01a_setup 581(script static x06_01a_setup
582 (begin 582 (begin
583 (object_create_anew dervish) 583 (object_create_anew dervish)
584 (object_create_anew brute_02) 584 (object_create_anew brute_02)
585 (object_create_anew brute_03) 585 (object_create_anew brute_03)
586 (object_create_anew elite_hg_01) 586 (object_create_anew elite_hg_01)
587 (object_create_anew elite_hg_02) 587 (object_create_anew elite_hg_02)
588 (object_create_anew_containing "elite_hg_prop") 588 (object_create_anew_containing "elite_hg_prop")
589 (object_create_anew x06_helmet) 589 (object_create_anew x06_helmet)
590 (object_create_anew x06_pike_01) 590 (object_create_anew x06_pike_01)
591 (object_create_anew x06_pike_02) 591 (object_create_anew x06_pike_02)
592 (object_create_anew x06_pike_03) 592 (object_create_anew x06_pike_03)
593 (object_cinematic_lod dervish True) 593 (object_cinematic_lod dervish True)
594 (object_cinematic_lod brute_02 True) 594 (object_cinematic_lod brute_02 True)
595 (object_cinematic_lod brute_03 True) 595 (object_cinematic_lod brute_03 True)
596 (object_cinematic_lod elite_hg_01 True) 596 (object_cinematic_lod elite_hg_01 True)
597 (object_cinematic_lod elite_hg_02 True) 597 (object_cinematic_lod elite_hg_02 True)
598 (object_cinematic_lod x06_helmet True) 598 (object_cinematic_lod x06_helmet True)
599 (object_cinematic_lod x06_pike_01 True) 599 (object_cinematic_lod x06_pike_01 True)
600 (object_cinematic_lod x06_pike_02 True) 600 (object_cinematic_lod x06_pike_02 True)
601 (object_cinematic_lod x06_pike_03 True) 601 (object_cinematic_lod x06_pike_03 True)
602 (wake x06_score_01a) 602 (wake x06_score_01a)
603 (wake x06_foley_01a) 603 (wake x06_foley_01a)
604 (wake cinematic_lighting_scene_01a) 604 (wake cinematic_lighting_scene_01a)
605 (wake x06_supratitle_01) 605 (wake x06_supratitle_01)
606 (wake exchange_of_hats)606 (wake exchange_of_hats)
607 )607 )
608)608)
609609
610(script static x06_01a_cleanup 610(script static x06_01a_cleanup
611 (begin 611 (begin
612 (object_destroy elite_hg_01) 612 (object_destroy elite_hg_01)
613 (object_destroy elite_hg_02) 613 (object_destroy elite_hg_02)
614 (object_destroy brute_03) 614 (object_destroy brute_03)
615 (object_destroy brute_04)615 (object_destroy brute_04)
616 )616 )
617)617)
618618
619(script static x06_scene_01a 619(script static x06_scene_01a
620 (begin 620 (begin
621 (fade_out 0 0 0 0) 621 (fade_out 0 0 0 0)
622 (camera_control True) 622 (camera_control True)
623 (cinematic_start) 623 (cinematic_start)
624 (set cinematic_letterbox_style 1) 624 (set cinematic_letterbox_style 1)
625 (camera_set_field_of_view 60 0) 625 (camera_set_field_of_view 60 0)
626 (x06_01a_predict_stub) 626 (x06_01a_predict_stub)
627 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\music\x06_01_mus) 627 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\music\x06_01_mus)
628 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\foley\x06_01a_fol) 628 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\foley\x06_01a_fol)
629 (sleep prediction_offset) 629 (sleep prediction_offset)
630 (x06_01a_setup) 630 (x06_01a_setup)
631 (camera_set_animation_relative objects\characters\cinematic_camera\x06\x06 x06_01a none anchor_flag_x06) 631 (camera_set_animation_relative objects\characters\cinematic_camera\x06\x06 x06_01a none anchor_flag_x06)
632 (custom_animation_relative dervish objects\characters\dervish\x06\x06 dervish_01a False anchor_x06) 632 (custom_animation_relative dervish objects\characters\dervish\x06\x06 dervish_01a False anchor_x06)
633 (custom_animation_relative brute_02 objects\characters\brute\x06\x06 brute02_01a False anchor_x06) 633 (custom_animation_relative brute_02 objects\characters\brute\x06\x06 brute02_01a False anchor_x06)
634 (custom_animation_relative brute_03 objects\characters\brute\x06\x06 brute03_01a False anchor_x06) 634 (custom_animation_relative brute_03 objects\characters\brute\x06\x06 brute03_01a False anchor_x06)
635 (custom_animation_relative elite_hg_01 objects\characters\elite\x06\x06 elite_guard1_01a False anchor_x06) 635 (custom_animation_relative elite_hg_01 objects\characters\elite\x06\x06 elite_guard1_01a False anchor_x06)
636 (custom_animation_relative elite_hg_02 objects\characters\elite\x06\x06 elite_guard2_01a False anchor_x06) 636 (custom_animation_relative elite_hg_02 objects\characters\elite\x06\x06 elite_guard2_01a False anchor_x06)
637 (scenery_animation_start_relative x06_helmet objects\characters\brute\brute_honor_guard\brute_honor_helmet_scenery\x06\x06 helmet01_01a anchor_x06) 637 (scenery_animation_start_relative x06_helmet objects\characters\brute\brute_honor_guard\brute_honor_helmet_scenery\x06\x06 helmet01_01a anchor_x06)
638 (scenery_animation_start_relative x06_pike_01 objects\weapons\melee\pike\x06\x06 pike01_01a anchor_x06) 638 (scenery_animation_start_relative x06_pike_01 objects\weapons\melee\pike\x06\x06 pike01_01a anchor_x06)
639 (print "cache block") 639 (print "cache block")
640 (sleep 1) 640 (sleep 1)
641 (cache_block_for_one_frame) 641 (cache_block_for_one_frame)
642 (fade_in 0 0 0 30) 642 (fade_in 0 0 0 30)
643 (sleep (- (camera_time) prediction_offset)) 643 (sleep (- (camera_time) prediction_offset))
644 (x06_01b_predict_stub) 644 (x06_01b_predict_stub)
645 (sleep (- (camera_time) sound_offset)) 645 (sleep (- (camera_time) sound_offset))
646 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\foley\x06_01b_fol) 646 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\foley\x06_01b_fol)
647 (x06_01b_problem_actors) 647 (x06_01b_problem_actors)
648 (sleep (camera_time)) 648 (sleep (camera_time))
649 (x06_01a_cleanup)649 (x06_01a_cleanup)
650 )650 )
651)651)
652652
653(script command cs_elite_walk_03 653(script command cs_elite_walk_03
654 (begin 654 (begin
655 (cs_movement_mode ai_movement_patrol) 655 (cs_movement_mode ai_movement_patrol)
656 (cs_enable_pathfinding_failsafe True) 656 (cs_enable_pathfinding_failsafe True)
657 (cs_ignore_obstacles True) 657 (cs_ignore_obstacles True)
658 (cs_go_to elite_targets/p2)658 (cs_go_to elite_targets/p2)
659 )659 )
660)660)
661661
662(script dormant final_hg_walk 662(script dormant final_hg_walk
663 (begin 663 (begin
664 (ai_allegiance covenant prophet) 664 (ai_allegiance covenant prophet)
665 (sleep 120) 665 (sleep 120)
666 (print "final honor-guards") 666 (print "final honor-guards")
667 (ai_place elites_03) 667 (ai_place elites_03)
668 (cs_run_command_script elites_03 cs_elite_walk_03) 668 (cs_run_command_script elites_03 cs_elite_walk_03)
669 (object_uses_cinematic_lighting (ai_get_object ai_current_actor) True)669 (object_uses_cinematic_lighting (ai_get_object ai_current_actor) True)
670 )670 )
671)671)
672672
673(script dormant x06_foley_01b 673(script dormant x06_foley_01b
674 (begin 674 (begin
675 (sleep 0) 675 (sleep 0)
676 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\foley\x06_01b_fol none 1) 676 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\foley\x06_01b_fol none 1)
677 (print "x06 foley 01b start")677 (print "x06 foley 01b start")
678 )678 )
679)679)
680680
681(script dormant x06_01b_dof_1 681(script dormant x06_01b_dof_1
682 (begin 682 (begin
683 (time_code_reset) 683 (time_code_reset)
684 (cinematic_screen_effect_start True) 684 (cinematic_screen_effect_start True)
685 (cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0 0 0 0) 685 (cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0 0 0 0)
686 (print "rack focus") 686 (print "rack focus")
687 (sleep 45) 687 (sleep 45)
688 (cinematic_screen_effect_set_depth_of_field 1 0.5 0 1 0 0.5 1) 688 (cinematic_screen_effect_set_depth_of_field 1 0.5 0 1 0 0.5 1)
689 (print "rack focus") 689 (print "rack focus")
690 (time_code_reset) 690 (time_code_reset)
691 (sleep 98) 691 (sleep 98)
692 (cinematic_screen_effect_stop) 692 (cinematic_screen_effect_stop)
693 (print "rack focus stop")693 (print "rack focus stop")
694 )694 )
695)695)
696696
697(script dormant cinematic_lighting_scene_01b 697(script dormant cinematic_lighting_scene_01b
698 (begin 698 (begin
699 (cinematic_lighting_set_primary_light 3 234 0.28 0.28 0.39) 699 (cinematic_lighting_set_primary_light 3 234 0.28 0.28 0.39)
700 (cinematic_lighting_set_secondary_light 21 96 0.38 0.33 0.27) 700 (cinematic_lighting_set_secondary_light 21 96 0.38 0.33 0.27)
701 (cinematic_lighting_set_ambient_light 0.05 0.05 0.05) 701 (cinematic_lighting_set_ambient_light 0.05 0.05 0.05)
702 (object_uses_cinematic_lighting brute_01 True) 702 (object_uses_cinematic_lighting brute_01 True)
703 (object_uses_cinematic_lighting brute_hg_01 True) 703 (object_uses_cinematic_lighting brute_hg_01 True)
704 (object_uses_cinematic_lighting brute_hg_02 True) 704 (object_uses_cinematic_lighting brute_hg_02 True)
705 (object_uses_cinematic_lighting brute_hg_03 True)705 (object_uses_cinematic_lighting brute_hg_03 True)
706 )706 )
707)707)
708708
709(script dormant x06_texture_camera_01b_01 709(script dormant x06_texture_camera_01b_01
710 (begin 710 (begin
711 (time_code_reset) 711 (time_code_reset)
712 (sleep 143) 712 (sleep 143)
713 (print "start texture camera") 713 (print "start texture camera")
714 (object_create_anew texture_camera) 714 (object_create_anew texture_camera)
715 (object_create_anew texture_space) 715 (object_create_anew texture_space)
716 (object_create_anew texture_halo) 716 (object_create_anew texture_halo)
717 (object_cinematic_lod texture_halo True) 717 (object_cinematic_lod texture_halo True)
718 (object_uses_cinematic_lighting texture_halo True) 718 (object_uses_cinematic_lighting texture_halo True)
719 (texture_camera_set_object_marker texture_camera primary_trigger 40) 719 (texture_camera_set_object_marker texture_camera primary_trigger 40)
720 (sleep 156) 720 (sleep 156)
721 (texture_camera_off) 721 (texture_camera_off)
722 (print "stop texture camera")722 (print "stop texture camera")
723 )723 )
724)724)
725725
726(script dormant open_sanctum_door 726(script dormant open_sanctum_door
727 (begin 727 (begin
728 (sleep 176) 728 (sleep 176)
729 (print "open sanctum door") 729 (print "open sanctum door")
730 (device_set_position sanctum_door 1) 730 (device_set_position sanctum_door 1)
731 (object_destroy_containing "offending_column") 731 (object_destroy_containing "offending_column")
732 (print "destroy columns")732 (print "destroy columns")
733 )733 )
734)734)
735735
736(script static x06_01b_setup 736(script static x06_01b_setup
737 (begin 737 (begin
738 (wake x06_foley_01b) 738 (wake x06_foley_01b)
739 (wake final_hg_walk) 739 (wake final_hg_walk)
740 (wake x06_texture_camera_01b_01) 740 (wake x06_texture_camera_01b_01)
741 (wake open_sanctum_door) 741 (wake open_sanctum_door)
742 (wake cinematic_lighting_scene_01b) 742 (wake cinematic_lighting_scene_01b)
743 (wake x06_01b_dof_1)743 (wake x06_01b_dof_1)
744 )744 )
745)745)
746746
747(script static x06_01b_cleanup 747(script static x06_01b_cleanup
748 (begin 748 (begin
749 (ai_erase elites_03) 749 (ai_erase elites_03)
750 (object_destroy x06_helmet) 750 (object_destroy x06_helmet)
751 (object_destroy brute_01) 751 (object_destroy brute_01)
752 (object_destroy brute_02) 752 (object_destroy brute_02)
753 (cinematic_screen_effect_stop)753 (cinematic_screen_effect_stop)
754 )754 )
755)755)
756756
757(script static x06_scene_01b 757(script static x06_scene_01b
758 (begin 758 (begin
759 (x06_01b_setup) 759 (x06_01b_setup)
760 (camera_set_animation_relative objects\characters\cinematic_camera\x06\x06 x06_01b none anchor_flag_x06) 760 (camera_set_animation_relative objects\characters\cinematic_camera\x06\x06 x06_01b none anchor_flag_x06)
761 (custom_animation_relative dervish objects\characters\dervish\x06\x06 dervish_01b False anchor_x06) 761 (custom_animation_relative dervish objects\characters\dervish\x06\x06 dervish_01b False anchor_x06)
762 (custom_animation_relative brute_hg_01 objects\characters\brute\x06\x06 brute01_01b False anchor_x06) 762 (custom_animation_relative brute_hg_01 objects\characters\brute\x06\x06 brute01_01b False anchor_x06)
763 (custom_animation_relative brute_hg_02 objects\characters\brute\x06\x06 brute02_01b False anchor_x06) 763 (custom_animation_relative brute_hg_02 objects\characters\brute\x06\x06 brute02_01b False anchor_x06)
764 (custom_animation_relative brute_hg_03 objects\characters\brute\x06\x06 brute03_01b False anchor_x06) 764 (custom_animation_relative brute_hg_03 objects\characters\brute\x06\x06 brute03_01b False anchor_x06)
765 (custom_animation_relative brute_01 objects\characters\brute\x06\x06 brute04_01b False anchor_x06) 765 (custom_animation_relative brute_01 objects\characters\brute\x06\x06 brute04_01b False anchor_x06)
766 (custom_animation_relative brute_02 objects\characters\brute\x06\x06 brute05_01b False anchor_x06) 766 (custom_animation_relative brute_02 objects\characters\brute\x06\x06 brute05_01b False anchor_x06)
767 (scenery_animation_start_relative x06_helmet objects\characters\brute\brute_honor_guard\brute_honor_helmet_scenery\x06\x06 helmet01_01b anchor_x06) 767 (scenery_animation_start_relative x06_helmet objects\characters\brute\brute_honor_guard\brute_honor_helmet_scenery\x06\x06 helmet01_01b anchor_x06)
768 (scenery_animation_start_relative x06_pike_01 objects\weapons\melee\pike\x06\x06 pike01_01b anchor_x06) 768 (scenery_animation_start_relative x06_pike_01 objects\weapons\melee\pike\x06\x06 pike01_01b anchor_x06)
769 (scenery_animation_start_relative x06_pike_02 objects\weapons\melee\pike\x06\x06 pike02_01b anchor_x06) 769 (scenery_animation_start_relative x06_pike_02 objects\weapons\melee\pike\x06\x06 pike02_01b anchor_x06)
770 (scenery_animation_start_relative x06_pike_03 objects\weapons\melee\pike\x06\x06 pike03_01b anchor_x06) 770 (scenery_animation_start_relative x06_pike_03 objects\weapons\melee\pike\x06\x06 pike03_01b anchor_x06)
771 (sleep (- (camera_time) prediction_offset)) 771 (sleep (- (camera_time) prediction_offset))
772 (x06_02_predict_stub) 772 (x06_02_predict_stub)
773 (sleep (- (camera_time) sound_offset)) 773 (sleep (- (camera_time) sound_offset))
774 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\foley\x06_02_fol) 774 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\foley\x06_02_fol)
775 (sleep (camera_time)) 775 (sleep (camera_time))
776 (x06_01b_cleanup)776 (x06_01b_cleanup)
777 )777 )
778)778)
779779
780(script dormant x06_foley_02 780(script dormant x06_foley_02
781 (begin 781 (begin
782 (sleep 0) 782 (sleep 0)
783 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\foley\x06_02_fol none 1) 783 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\foley\x06_02_fol none 1)
784 (print "x06 foley 02 start")784 (print "x06 foley 02 start")
785 )785 )
786)786)
787787
788(script dormant x06_0010_soc 788(script dormant x06_0010_soc
789 (begin 789 (begin
790 (sleep 0) 790 (sleep 0)
791 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0010_soc none 1) 791 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0010_soc none 1)
792 (cinematic_subtitle x06_0010_soc 3)792 (cinematic_subtitle x06_0010_soc 3)
793 )793 )
794)794)
795795
796(script dormant x06_0020_pot 796(script dormant x06_0020_pot
797 (begin 797 (begin
798 (sleep 92) 798 (sleep 92)
799 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0020_pot none 1) 799 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0020_pot none 1)
800 (cinematic_subtitle x06_0020_pot 2)800 (cinematic_subtitle x06_0020_pot 2)
801 )801 )
802)802)
803803
804(script dormant x06_0030_soc 804(script dormant x06_0030_soc
805 (begin 805 (begin
806 (sleep 168) 806 (sleep 168)
807 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0030_soc commander 1) 807 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0030_soc commander 1)
808 (cinematic_subtitle x06_0030_soc 5)808 (cinematic_subtitle x06_0030_soc 5)
809 )809 )
810)810)
811811
812(script dormant x06_0040_pot 812(script dormant x06_0040_pot
813 (begin 813 (begin
814 (sleep 306) 814 (sleep 306)
815 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0040_pot truth 1) 815 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0040_pot truth 1)
816 (cinematic_subtitle x06_0040_pot 2)816 (cinematic_subtitle x06_0040_pot 2)
817 )817 )
818)818)
819819
820(script dormant x06_0050_soc 820(script dormant x06_0050_soc
821 (begin 821 (begin
822 (sleep 371) 822 (sleep 371)
823 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0050_soc commander 1) 823 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0050_soc commander 1)
824 (cinematic_subtitle x06_0050_soc 5)824 (cinematic_subtitle x06_0050_soc 5)
825 )825 )
826)826)
827827
828(script dormant x06_0060_pot 828(script dormant x06_0060_pot
829 (begin 829 (begin
830 (sleep 520) 830 (sleep 520)
831 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0060_pot truth 1) 831 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0060_pot truth 1)
832 (cinematic_subtitle x06_0060_pot 8) 832 (cinematic_subtitle x06_0060_pot 8)
833 (sleep 110) 833 (sleep 110)
834 (unit_set_emotional_state truth arrogant 0.75 60)834 (unit_set_emotional_state truth arrogant 0.75 60)
835 )835 )
836)836)
837837
838(script dormant x06_0070_soc 838(script dormant x06_0070_soc
839 (begin 839 (begin
840 (sleep 794) 840 (sleep 794)
841 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0070_soc commander 1) 841 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0070_soc commander 1)
842 (cinematic_subtitle x06_0070_soc 3)842 (cinematic_subtitle x06_0070_soc 3)
843 )843 )
844)844)
845845
846(script dormant cinematic_lighting_scene_02 846(script dormant cinematic_lighting_scene_02
847 (begin 847 (begin
848 (cinematic_lighting_set_primary_light 3 234 0.28 0.28 0.39) 848 (cinematic_lighting_set_primary_light 3 234 0.28 0.28 0.39)
849 (cinematic_lighting_set_secondary_light 21 96 0.38 0.33 0.27) 849 (cinematic_lighting_set_secondary_light 21 96 0.38 0.33 0.27)
850 (cinematic_lighting_set_ambient_light 0.05 0.05 0.05) 850 (cinematic_lighting_set_ambient_light 0.05 0.05 0.05)
851 (object_uses_cinematic_lighting truth True) 851 (object_uses_cinematic_lighting truth True)
852 (object_uses_cinematic_lighting mercy True) 852 (object_uses_cinematic_lighting mercy True)
853 (object_uses_cinematic_lighting commander True) 853 (object_uses_cinematic_lighting commander True)
854 (object_uses_cinematic_lighting so_elite_01 True) 854 (object_uses_cinematic_lighting so_elite_01 True)
855 (object_uses_cinematic_lighting so_elite_02 True) 855 (object_uses_cinematic_lighting so_elite_02 True)
856 (object_uses_cinematic_lighting throne_truth True) 856 (object_uses_cinematic_lighting throne_truth True)
857 (object_uses_cinematic_lighting throne_mercy True)857 (object_uses_cinematic_lighting throne_mercy True)
858 )858 )
859)859)
860860
861(script dormant x06_texture_camera_02_01 861(script dormant x06_texture_camera_02_01
862 (begin 862 (begin
863 (print "start texture camera") 863 (print "start texture camera")
864 (object_create_anew texture_camera) 864 (object_create_anew texture_camera)
865 (object_create_anew texture_space) 865 (object_create_anew texture_space)
866 (object_create_anew texture_halo) 866 (object_create_anew texture_halo)
867 (object_cinematic_lod texture_halo True) 867 (object_cinematic_lod texture_halo True)
868 (object_uses_cinematic_lighting texture_halo True) 868 (object_uses_cinematic_lighting texture_halo True)
869 (texture_camera_set_object_marker texture_camera primary_trigger 40)869 (texture_camera_set_object_marker texture_camera primary_trigger 40)
870 )870 )
871)871)
872872
873(script static x06_02_setup 873(script static x06_02_setup
874 (begin 874 (begin
875 (object_create_anew truth) 875 (object_create_anew truth)
876 (object_create_anew mercy) 876 (object_create_anew mercy)
877 (object_create_anew commander) 877 (object_create_anew commander)
878 (object_create_anew so_elite_01) 878 (object_create_anew so_elite_01)
879 (object_create_anew so_elite_02) 879 (object_create_anew so_elite_02)
880 (object_create_anew throne_truth) 880 (object_create_anew throne_truth)
881 (object_create_anew throne_mercy) 881 (object_create_anew throne_mercy)
882 (object_cinematic_lod truth True) 882 (object_cinematic_lod truth True)
883 (object_cinematic_lod mercy True) 883 (object_cinematic_lod mercy True)
884 (object_cinematic_lod commander True) 884 (object_cinematic_lod commander True)
885 (object_cinematic_lod so_elite_01 True) 885 (object_cinematic_lod so_elite_01 True)
886 (object_cinematic_lod so_elite_02 True) 886 (object_cinematic_lod so_elite_02 True)
887 (object_cinematic_lod throne_truth True) 887 (object_cinematic_lod throne_truth True)
888 (object_cinematic_lod throne_mercy True) 888 (object_cinematic_lod throne_mercy True)
889 (objects_attach truth driver throne_truth driver_cinematic) 889 (objects_attach truth driver throne_truth driver_cinematic)
890 (objects_attach mercy driver throne_mercy driver_cinematic) 890 (objects_attach mercy driver throne_mercy driver_cinematic)
891 (wake x06_foley_02) 891 (wake x06_foley_02)
892 (wake x06_0010_soc) 892 (wake x06_0010_soc)
893 (wake x06_0020_pot) 893 (wake x06_0020_pot)
894 (wake x06_0030_soc) 894 (wake x06_0030_soc)
895 (wake x06_0040_pot) 895 (wake x06_0040_pot)
896 (wake x06_0050_soc) 896 (wake x06_0050_soc)
897 (wake x06_0060_pot) 897 (wake x06_0060_pot)
898 (wake x06_0070_soc) 898 (wake x06_0070_soc)
899 (wake cinematic_lighting_scene_02) 899 (wake cinematic_lighting_scene_02)
900 (wake x06_texture_camera_02_01)900 (wake x06_texture_camera_02_01)
901 )901 )
902)902)
903903
904(script static x06_scene_02 904(script static x06_scene_02
905 (begin 905 (begin
906 (x06_02_setup) 906 (x06_02_setup)
907 (camera_set_animation_relative objects\characters\cinematic_camera\x06\x06 x06_02 none anchor_flag_x06) 907 (camera_set_animation_relative objects\characters\cinematic_camera\x06\x06 x06_02 none anchor_flag_x06)
908 (custom_animation_relative dervish objects\characters\dervish\x06\x06 dervish_02 False anchor_x06) 908 (custom_animation_relative dervish objects\characters\dervish\x06\x06 dervish_02 False anchor_x06)
909 (custom_animation_relative truth objects\characters\prophet\x06\x06 truth_02 False anchor_x06) 909 (custom_animation_relative truth objects\characters\prophet\x06\x06 truth_02 False anchor_x06)
910 (custom_animation_relative mercy objects\characters\prophet\x06\x06 mercy_02 False anchor_x06) 910 (custom_animation_relative mercy objects\characters\prophet\x06\x06 mercy_02 False anchor_x06)
911 (custom_animation_relative commander objects\characters\elite\x06\x06 commander_02 False anchor_x06) 911 (custom_animation_relative commander objects\characters\elite\x06\x06 commander_02 False anchor_x06)
912 (custom_animation_relative so_elite_01 objects\characters\elite\x06\x06 elite1_02 False anchor_x06) 912 (custom_animation_relative so_elite_01 objects\characters\elite\x06\x06 elite1_02 False anchor_x06)
913 (custom_animation_relative so_elite_02 objects\characters\elite\x06\x06 elite2_02 False anchor_x06) 913 (custom_animation_relative so_elite_02 objects\characters\elite\x06\x06 elite2_02 False anchor_x06)
914 (custom_animation_relative brute_hg_01 objects\characters\brute\x06\x06 brute01_02 False anchor_x06) 914 (custom_animation_relative brute_hg_01 objects\characters\brute\x06\x06 brute01_02 False anchor_x06)
915 (custom_animation_relative brute_hg_02 objects\characters\brute\x06\x06 brute02_02 False anchor_x06) 915 (custom_animation_relative brute_hg_02 objects\characters\brute\x06\x06 brute02_02 False anchor_x06)
916 (scenery_animation_start_relative x06_pike_01 objects\weapons\melee\pike\x06\x06 pike01_02 anchor_x06) 916 (scenery_animation_start_relative x06_pike_01 objects\weapons\melee\pike\x06\x06 pike01_02 anchor_x06)
917 (scenery_animation_start_relative x06_pike_02 objects\weapons\melee\pike\x06\x06 pike02_02 anchor_x06) 917 (scenery_animation_start_relative x06_pike_02 objects\weapons\melee\pike\x06\x06 pike02_02 anchor_x06)
918 (sleep (- (camera_time) prediction_offset)) 918 (sleep (- (camera_time) prediction_offset))
919 (x06_03_predict_stub) 919 (x06_03_predict_stub)
920 (sleep (- (camera_time) sound_offset)) 920 (sleep (- (camera_time) sound_offset))
921 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\foley\x06_03_fol) 921 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\foley\x06_03_fol)
922 (sleep (camera_time)) 922 (sleep (camera_time))
923 (object_destroy_containing "x06_pike")923 (object_destroy_containing "x06_pike")
924 )924 )
925)925)
926926
927(script dormant x06_foley_03 927(script dormant x06_foley_03
928 (begin 928 (begin
929 (sleep 0) 929 (sleep 0)
930 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\foley\x06_03_fol none 1) 930 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\foley\x06_03_fol none 1)
931 (print "x06 foley 03 start")931 (print "x06 foley 03 start")
932 )932 )
933)933)
934934
935(script dormant x06_0080_pot 935(script dormant x06_0080_pot
936 (begin 936 (begin
937 (sleep 148) 937 (sleep 148)
938 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0080_pot none 1) 938 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0080_pot none 1)
939 (cinematic_subtitle x06_0080_pot 4)939 (cinematic_subtitle x06_0080_pot 4)
940 )940 )
941)941)
942942
943(script dormant x06_0090_pot 943(script dormant x06_0090_pot
944 (begin 944 (begin
945 (sleep 265) 945 (sleep 265)
946 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0090_pot truth 1) 946 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0090_pot truth 1)
947 (cinematic_subtitle x06_0090_pot 5)947 (cinematic_subtitle x06_0090_pot 5)
948 )948 )
949)949)
950950
951(script dormant x06_0100_pot 951(script dormant x06_0100_pot
952 (begin 952 (begin
953 (sleep 418) 953 (sleep 418)
954 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0100_pot truth 1) 954 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0100_pot truth 1)
955 (cinematic_subtitle x06_0100_pot 6) 955 (cinematic_subtitle x06_0100_pot 6)
956 (sleep 78) 956 (sleep 78)
957 (unit_set_emotional_state truth annoyed 0.75 60)957 (unit_set_emotional_state truth annoyed 0.75 60)
958 )958 )
959)959)
960960
961(script dormant x06_0110_der 961(script dormant x06_0110_der
962 (begin 962 (begin
963 (sleep 585) 963 (sleep 585)
964 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0110_der dervish 1) 964 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0110_der dervish 1)
965 (cinematic_subtitle x06_0110_der 2)965 (cinematic_subtitle x06_0110_der 2)
966 )966 )
967)967)
968968
969(script static x06_03_setup 969(script static x06_03_setup
970 (begin 970 (begin
971 (wake x06_foley_03) 971 (wake x06_foley_03)
972 (wake x06_0080_pot) 972 (wake x06_0080_pot)
973 (wake x06_0090_pot) 973 (wake x06_0090_pot)
974 (wake x06_0100_pot) 974 (wake x06_0100_pot)
975 (wake x06_0110_der)975 (wake x06_0110_der)
976 )976 )
977)977)
978978
979(script static x06_03_cleanup 979(script static x06_03_cleanup
980 (begin 980 (begin
981 (object_destroy commander) 981 (object_destroy commander)
982 (object_destroy_containing "brute_hg") 982 (object_destroy_containing "brute_hg")
983 (object_destroy_containing "so_elite")983 (object_destroy_containing "so_elite")
984 )984 )
985)985)
986986
987(script static x06_scene_03 987(script static x06_scene_03
988 (begin 988 (begin
989 (x06_03_setup) 989 (x06_03_setup)
990 (camera_set_animation_relative objects\characters\cinematic_camera\x06\x06 x06_03 none anchor_flag_x06) 990 (camera_set_animation_relative objects\characters\cinematic_camera\x06\x06 x06_03 none anchor_flag_x06)
991 (custom_animation_relative dervish objects\characters\dervish\x06\x06 dervish_03 False anchor_x06) 991 (custom_animation_relative dervish objects\characters\dervish\x06\x06 dervish_03 False anchor_x06)
992 (custom_animation_relative truth objects\characters\prophet\x06\x06 truth_03 False anchor_x06) 992 (custom_animation_relative truth objects\characters\prophet\x06\x06 truth_03 False anchor_x06)
993 (custom_animation_relative mercy objects\characters\prophet\x06\x06 mercy_03 False anchor_x06) 993 (custom_animation_relative mercy objects\characters\prophet\x06\x06 mercy_03 False anchor_x06)
994 (custom_animation_relative commander objects\characters\elite\x06\x06 commander_03 False anchor_x06) 994 (custom_animation_relative commander objects\characters\elite\x06\x06 commander_03 False anchor_x06)
995 (custom_animation_relative so_elite_01 objects\characters\elite\x06\x06 elite1_03 False anchor_x06) 995 (custom_animation_relative so_elite_01 objects\characters\elite\x06\x06 elite1_03 False anchor_x06)
996 (custom_animation_relative so_elite_02 objects\characters\elite\x06\x06 elite2_03 False anchor_x06) 996 (custom_animation_relative so_elite_02 objects\characters\elite\x06\x06 elite2_03 False anchor_x06)
997 (custom_animation_relative brute_hg_01 objects\characters\brute\x06\x06 brute01_03 False anchor_x06) 997 (custom_animation_relative brute_hg_01 objects\characters\brute\x06\x06 brute01_03 False anchor_x06)
998 (custom_animation_relative brute_hg_02 objects\characters\brute\x06\x06 brute02_03 False anchor_x06) 998 (custom_animation_relative brute_hg_02 objects\characters\brute\x06\x06 brute02_03 False anchor_x06)
999 (sleep (- (camera_time) prediction_offset)) 999 (sleep (- (camera_time) prediction_offset))
1000 (x06_04_predict_stub) 1000 (x06_04_predict_stub)
1001 (sleep (- (camera_time) sound_offset)) 1001 (sleep (- (camera_time) sound_offset))
1002 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\music\x06_04_mus) 1002 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\music\x06_04_mus)
1003 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\foley\x06_03_fol) 1003 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\foley\x06_03_fol)
1004 (sleep (camera_time)) 1004 (sleep (camera_time))
1005 (x06_03_cleanup)1005 (x06_03_cleanup)
1006 )1006 )
1007)1007)
10081008
1009(script dormant x06_score_04 1009(script dormant x06_score_04
1010 (begin 1010 (begin
1011 (sleep 274) 1011 (sleep 274)
1012 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\music\x06_04_mus none 1) 1012 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\music\x06_04_mus none 1)
1013 (print "x06 score 04 start")1013 (print "x06 score 04 start")
1014 )1014 )
1015)1015)
10161016
1017(script dormant x06_foley_04 1017(script dormant x06_foley_04
1018 (begin 1018 (begin
1019 (sleep 0) 1019 (sleep 0)
1020 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\foley\x06_04_fol none 1) 1020 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\foley\x06_04_fol none 1)
1021 (print "x06 foley 04 start")1021 (print "x06 foley 04 start")
1022 )1022 )
1023)1023)
10241024
1025(script dormant x06_0120_pot 1025(script dormant x06_0120_pot
1026 (begin 1026 (begin
1027 (sleep 15) 1027 (sleep 15)
1028 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0120_pot truth 1) 1028 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0120_pot truth 1)
1029 (cinematic_subtitle x06_0120_pot 3)1029 (cinematic_subtitle x06_0120_pot 3)
1030 )1030 )
1031)1031)
10321032
1033(script dormant x06_0130_pom 1033(script dormant x06_0130_pom
1034 (begin 1034 (begin
1035 (sleep 109) 1035 (sleep 109)
1036 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0130_pom mercy 1) 1036 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0130_pom mercy 1)
1037 (cinematic_subtitle x06_0130_pom 8)1037 (cinematic_subtitle x06_0130_pom 8)
1038 )1038 )
1039)1039)
10401040
1041(script dormant x06_0140_pot 1041(script dormant x06_0140_pot
1042 (begin 1042 (begin
1043 (sleep 346) 1043 (sleep 346)
1044 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0140_pot truth 1) 1044 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0140_pot truth 1)
1045 (cinematic_subtitle x06_0140_pot 8)1045 (cinematic_subtitle x06_0140_pot 8)
1046 )1046 )
1047)1047)
10481048
1049(script dormant x06_0150_pot 1049(script dormant x06_0150_pot
1050 (begin 1050 (begin
1051 (sleep 581) 1051 (sleep 581)
1052 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0150_pot truth 1) 1052 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0150_pot truth 1)
1053 (cinematic_subtitle x06_0150_pot 5)1053 (cinematic_subtitle x06_0150_pot 5)
1054 )1054 )
1055)1055)
10561056
1057(script dormant x06_0160_pom 1057(script dormant x06_0160_pom
1058 (begin 1058 (begin
1059 (sleep 715) 1059 (sleep 715)
1060 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0160_pom mercy 1) 1060 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0160_pom mercy 1)
1061 (cinematic_subtitle x06_0160_pom 9) 1061 (cinematic_subtitle x06_0160_pom 9)
1062 (sleep 150) 1062 (sleep 150)
1063 (unit_set_emotional_state mercy asleep 0.75 60)1063 (unit_set_emotional_state mercy asleep 0.75 60)
1064 )1064 )
1065)1065)
10661066
1067(script dormant x06_fov_01 1067(script dormant x06_fov_01
1068 (begin 1068 (begin
1069 (sleep 576) 1069 (sleep 576)
1070 (camera_set_field_of_view 60 0) 1070 (camera_set_field_of_view 60 0)
1071 (print "fov") 1071 (print "fov")
1072 (cinematic_screen_effect_stop)1072 (cinematic_screen_effect_stop)
1073 )1073 )
1074)1074)
10751075
1076(script dormant x06_04_dof_1 1076(script dormant x06_04_dof_1
1077 (begin 1077 (begin
1078 (cinematic_screen_effect_start True) 1078 (cinematic_screen_effect_start True)
1079 (cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0 0 0 0) 1079 (cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0 0 0 0)
1080 (print "dof") 1080 (print "dof")
1081 (sleep 103) 1081 (sleep 103)
1082 (cinematic_screen_effect_set_depth_of_field 0.8 0.5 0 1 0 0.5 1) 1082 (cinematic_screen_effect_set_depth_of_field 0.8 0.5 0 1 0 0.5 1)
1083 (print "dof")1083 (print "dof")
1084 )1084 )
1085)1085)
10861086
1087(script dormant x06_04_dof_2 1087(script dormant x06_04_dof_2
1088 (begin 1088 (begin
1089 (sleep 343) 1089 (sleep 343)
1090 (cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0 0 0 0) 1090 (cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0 0 0 0)
1091 (print "dof") 1091 (print "dof")
1092 (sleep 82) 1092 (sleep 82)
1093 (cinematic_screen_effect_set_depth_of_field 1 0.5 0 1 0 0.5 1) 1093 (cinematic_screen_effect_set_depth_of_field 1 0.5 0 1 0 0.5 1)
1094 (print "dof")1094 (print "dof")
1095 )1095 )
1096)1096)
10971097
1098(script dormant unhide_dervish 1098(script dormant unhide_dervish
1099 (begin 1099 (begin
1100 (time_code_reset) 1100 (time_code_reset)
1101 (sleep 576) 1101 (sleep 576)
1102 (print "unhide dervish") 1102 (print "unhide dervish")
1103 (object_hide dervish False)1103 (object_hide dervish False)
1104 )1104 )
1105)1105)
11061106
1107(script static x06_04_setup 1107(script static x06_04_setup
1108 (begin 1108 (begin
1109 (wake x06_score_04) 1109 (wake x06_score_04)
1110 (wake x06_foley_04) 1110 (wake x06_foley_04)
1111 (wake x06_0120_pot) 1111 (wake x06_0120_pot)
1112 (wake x06_0130_pom) 1112 (wake x06_0130_pom)
1113 (wake x06_0140_pot) 1113 (wake x06_0140_pot)
1114 (wake x06_0150_pot) 1114 (wake x06_0150_pot)
1115 (wake x06_0160_pom) 1115 (wake x06_0160_pom)
1116 (object_hide dervish True) 1116 (object_hide dervish True)
1117 (wake unhide_dervish) 1117 (wake unhide_dervish)
1118 (wake x06_fov_01) 1118 (wake x06_fov_01)
1119 (wake x06_04_dof_1) 1119 (wake x06_04_dof_1)
1120 (wake x06_04_dof_2)1120 (wake x06_04_dof_2)
1121 )1121 )
1122)1122)
11231123
1124(script static x06_scene_04 1124(script static x06_scene_04
1125 (begin 1125 (begin
1126 (x06_04_setup) 1126 (x06_04_setup)
1127 (camera_set_field_of_view 30 0) 1127 (camera_set_field_of_view 30 0)
1128 (camera_set_animation_relative objects\characters\cinematic_camera\x06\x06 x06_04 none anchor_flag_x06) 1128 (camera_set_animation_relative objects\characters\cinematic_camera\x06\x06 x06_04 none anchor_flag_x06)
1129 (custom_animation_relative dervish objects\characters\dervish\x06\x06 dervish_04 False anchor_x06) 1129 (custom_animation_relative dervish objects\characters\dervish\x06\x06 dervish_04 False anchor_x06)
1130 (custom_animation_relative truth objects\characters\prophet\x06\x06 truth_04 False anchor_x06) 1130 (custom_animation_relative truth objects\characters\prophet\x06\x06 truth_04 False anchor_x06)
1131 (custom_animation_relative mercy objects\characters\prophet\x06\x06 mercy_04 False anchor_x06) 1131 (custom_animation_relative mercy objects\characters\prophet\x06\x06 mercy_04 False anchor_x06)
1132 (sleep (- (camera_time) prediction_offset)) 1132 (sleep (- (camera_time) prediction_offset))
1133 (x06_05_predict_stub) 1133 (x06_05_predict_stub)
1134 (sleep (- (camera_time) sound_offset)) 1134 (sleep (- (camera_time) sound_offset))
1135 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\foley\x06_05_fol) 1135 (sound_impulse_predict sound\cinematics\06_sentinelwalls\x06\foley\x06_05_fol)
1136 (sleep (camera_time)) 1136 (sleep (camera_time))
1137 (cinematic_screen_effect_stop)1137 (cinematic_screen_effect_stop)
1138 )1138 )
1139)1139)
11401140
1141(script dormant x06_foley_05 1141(script dormant x06_foley_05
1142 (begin 1142 (begin
1143 (sleep 0) 1143 (sleep 0)
1144 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\foley\x06_05_fol none 1) 1144 (sound_impulse_start sound\cinematics\06_sentinelwalls\x06\foley\x06_05_fol none 1)
1145 (print "x06 foley 05 start")1145 (print "x06 foley 05 start")
1146 )1146 )
1147)1147)
11481148
1149(script dormant x06_0170_pot 1149(script dormant x06_0170_pot
1150 (begin 1150 (begin
1151 (sleep 0) 1151 (sleep 0)
1152 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0170_pot truth 1) 1152 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0170_pot truth 1)
1153 (cinematic_subtitle x06_0170_pot 9)1153 (cinematic_subtitle x06_0170_pot 9)
1154 )1154 )
1155)1155)
11561156
1157(script dormant x06_0180_pot 1157(script dormant x06_0180_pot
1158 (begin 1158 (begin
1159 (sleep 276) 1159 (sleep 276)
1160 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0180_pot truth 1) 1160 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0180_pot truth 1)
1161 (cinematic_subtitle x06_0180_pot 3)1161 (cinematic_subtitle x06_0180_pot 3)
1162 )1162 )
1163)1163)
11641164
1165(script dormant x06_0190_pom 1165(script dormant x06_0190_pom
1166 (begin 1166 (begin
1167 (sleep 366) 1167 (sleep 366)
1168 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0190_pom mercy 1) 1168 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0190_pom mercy 1)
1169 (cinematic_subtitle x06_0190_pom 9)1169 (cinematic_subtitle x06_0190_pom 9)
1170 )1170 )
1171)1171)
11721172
1173(script dormant x06_0200_pot 1173(script dormant x06_0200_pot
1174 (begin 1174 (begin
1175 (sleep 635) 1175 (sleep 635)
1176 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0200_pot truth 1) 1176 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0200_pot truth 1)
1177 (cinematic_subtitle x06_0200_pot 5)1177 (cinematic_subtitle x06_0200_pot 5)
1178 )1178 )
1179)1179)
11801180
1181(script dormant x06_0210_pot 1181(script dormant x06_0210_pot
1182 (begin 1182 (begin
1183 (sleep 780) 1183 (sleep 780)
1184 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0210_pot truth 1) 1184 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0210_pot truth 1)
1185 (cinematic_subtitle x06_0210_pot 4)1185 (cinematic_subtitle x06_0210_pot 4)
1186 )1186 )
1187)1187)
11881188
1189(script dormant x06_0220_pom 1189(script dormant x06_0220_pom
1190 (begin 1190 (begin
1191 (sleep 889) 1191 (sleep 889)
1192 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0220_pom mercy 1) 1192 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0220_pom mercy 1)
1193 (cinematic_subtitle x06_0220_pom 3)1193 (cinematic_subtitle x06_0220_pom 3)
1194 )1194 )
1195)1195)
11961196
1197(script dormant x06_0230_pot 1197(script dormant x06_0230_pot
1198 (begin 1198 (begin
1199 (sleep 956) 1199 (sleep 956)
1200 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0230_pot truth 1) 1200 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\x06_0230_pot truth 1)
1201 (cinematic_subtitle x06_0230_pot 3) 1201 (cinematic_subtitle x06_0230_pot 3)
1202 (unit_set_emotional_state truth happy 0.5 60)1202 (unit_set_emotional_state truth happy 0.5 60)
1203 )1203 )
1204)1204)
12051205
1206(script dormant x06_05_dof_1 1206(script dormant x06_05_dof_1
1207 (begin 1207 (begin
1208 (sleep 488) 1208 (sleep 488)
1209 (cinematic_screen_effect_start True) 1209 (cinematic_screen_effect_start True)
1210 (cinematic_screen_effect_set_depth_of_field 1 0.75 0.75 0 0 0 0) 1210 (cinematic_screen_effect_set_depth_of_field 1 0.75 0.75 0 0 0 0)
1211 (print "rack focus") 1211 (print "rack focus")
1212 (sleep 160) 1212 (sleep 160)
1213 (cinematic_screen_effect_set_depth_of_field 1 0.75 0 1 0 0.75 1) 1213 (cinematic_screen_effect_set_depth_of_field 1 0 0 1 0 0 0)
1214 (print "rack focus")1214 (print "rack focus")
1215 )1215 )
1216)1216)
12171217
1218(script dormant x06_05_dof_2 1218(script dormant x06_05_dof_2
1219 (begin 1219 (begin
1220 (sleep 777) 1220 (sleep 777)
1221 (cinematic_screen_effect_set_depth_of_field 2 0 0.75 1 0.75 0 1) 1221 (cinematic_screen_effect_set_depth_of_field 2 0 0.75 1 0.75 0 1)
1222 (print "rack focus") 1222 (print "rack focus")
1223 (sleep 173) 1223 (sleep 173)
1224 (cinematic_screen_effect_stop)1224 (cinematic_screen_effect_stop)
1225 )1225 )
1226)1226)
12271227
1228(script dormant x06_texture_camera_05_01 1228(script dormant x06_texture_camera_05_01
1229 (begin 1229 (begin
1230 (time_code_reset) 1230 (time_code_reset)
1231 (sleep 279) 1231 (sleep 279)
1232 (print "stop texture camera") 1232 (print "stop texture camera")
1233 (texture_camera_off)1233 (texture_camera_off)
1234 )1234 )
1235)1235)
12361236
1237(script dormant monitor_sound 1237(script dormant monitor_sound
1238 (begin 1238 (begin
1239 (sleep 281) 1239 (sleep 281)
1240 (sound_class_set_gain "device" 1 60) 1240 (sound_class_set_gain "device" 1 60)
1241 (print "monitor sound up")1241 (print "monitor sound up")
1242 )1242 )
1243)1243)
12441244
1245(script static x06_05_setup 1245(script static x06_05_setup
1246 (begin 1246 (begin
1247 (sound_class_set_gain "device" 0 0) 1247 (sound_class_set_gain "device" 0 0)
1248 (object_create_anew monitor) 1248 (object_create_anew monitor)
1249 (object_cinematic_lod monitor True) 1249 (object_cinematic_lod monitor True)
1250 (object_set_function_variable monitor talking 0 0) 1250 (object_set_function_variable monitor talking 0 0)
1251 (object_uses_cinematic_lighting monitor True) 1251 (object_uses_cinematic_lighting monitor True)
1252 (object_create_anew index_holo) 1252 (object_create_anew index_holo)
1253 (wake x06_foley_05) 1253 (wake x06_foley_05)
1254 (wake x06_0170_pot) 1254 (wake x06_0170_pot)
1255 (wake x06_0180_pot) 1255 (wake x06_0180_pot)
1256 (wake x06_0190_pom) 1256 (wake x06_0190_pom)
1257 (wake x06_0200_pot) 1257 (wake x06_0200_pot)
1258 (wake x06_0210_pot) 1258 (wake x06_0210_pot)
1259 (wake x06_0220_pom) 1259 (wake x06_0220_pom)
1260 (wake x06_0230_pot) 1260 (wake x06_0230_pot)
1261 (wake monitor_sound) 1261 (wake monitor_sound)
1262 (wake x06_05_dof_1) 1262 (wake x06_05_dof_1)
1263 (wake x06_05_dof_2) 1263 (wake x06_05_dof_2)
1264 (wake x06_texture_camera_05_01)1264 (wake x06_texture_camera_05_01)
1265 )1265 )
1266)1266)
12671267
1268(script static x06_05_cleanup 1268(script static x06_05_cleanup
1269 (begin 1269 (begin
1270 (object_destroy dervish) 1270 (object_destroy dervish)
1271 (object_destroy_containing "truth") 1271 (object_destroy_containing "truth")
1272 (object_destroy_containing "mercy") 1272 (object_destroy_containing "mercy")
1273 (object_destroy monitor) 1273 (object_destroy monitor)
1274 (object_destroy index_holo) 1274 (object_destroy index_holo)
1275 (cinematic_screen_effect_stop)1275 (cinematic_screen_effect_stop)
1276 )1276 )
1277)1277)
12781278
1279(script static x06_scene_05 1279(script static x06_scene_05
1280 (begin 1280 (begin
1281 (camera_set_field_of_view 60 0) 1281 (camera_set_field_of_view 60 0)
1282 (x06_05_setup) 1282 (x06_05_setup)
1283 (camera_set_animation_relative objects\characters\cinematic_camera\x06\x06 x06_05 none anchor_flag_x06) 1283 (camera_set_animation_relative objects\characters\cinematic_camera\x06\x06 x06_05 none anchor_flag_x06)
1284 (custom_animation_relative dervish objects\characters\dervish\x06\x06 dervish_05 False anchor_x06) 1284 (custom_animation_relative dervish objects\characters\dervish\x06\x06 dervish_05 False anchor_x06)
1285 (custom_animation_relative truth objects\characters\prophet\x06\x06 truth_05 False anchor_x06) 1285 (custom_animation_relative truth objects\characters\prophet\x06\x06 truth_05 False anchor_x06)
1286 (custom_animation_relative mercy objects\characters\prophet\x06\x06 mercy_05 False anchor_x06) 1286 (custom_animation_relative mercy objects\characters\prophet\x06\x06 mercy_05 False anchor_x06)
1287 (custom_animation_relative monitor objects\characters\monitor\x06\x06 monitor_05 False anchor_x06) 1287 (custom_animation_relative monitor objects\characters\monitor\x06\x06 monitor_05 False anchor_x06)
1288 (scenery_animation_start_relative index_holo scenarios\objects\forerunner\industrial\index\index_alone\x06\x06 index_alone_05 anchor_x06) 1288 (scenery_animation_start_relative index_holo scenarios\objects\forerunner\industrial\index\index_alone\x06\x06 index_alone_05 anchor_x06)
1289 (sleep (- (camera_time) 15)) 1289 (sleep (- (camera_time) 15))
1290 (fade_out 0 0 0 15) 1290 (fade_out 0 0 0 15)
1291 (sleep 15) 1291 (sleep 15)
1292 (x06_05_cleanup)1292 (x06_05_cleanup)
1293 )1293 )
1294)1294)
12951295
1296(script static x06 1296(script static x06
1297 (begin 1297 (begin
1298 (cinematic_enable_ambience_details False) 1298 (cinematic_enable_ambience_details False)
1299 (texture_cache_flush) 1299 (texture_cache_flush)
1300 (geometry_cache_flush) 1300 (geometry_cache_flush)
1301 (switch_bsp_by_name high_8) 1301 (switch_bsp_by_name high_8)
1302 (sleep 1) 1302 (sleep 1)
1303 (x06_scene_01a) 1303 (x06_scene_01a)
1304 (x06_scene_01b) 1304 (x06_scene_01b)
1305 (x06_scene_02) 1305 (x06_scene_02)
1306 (x06_scene_03) 1306 (x06_scene_03)
1307 (x06_scene_04) 1307 (x06_scene_04)
1308 (x06_scene_05)1308 (x06_scene_05)
1309 )1309 )
1310)1310)
13111311
1312(script dormant c06_intro_sound_scene1_01 1312(script dormant c06_intro_sound_scene1_01
1313 (begin 1313 (begin
1314 (object_set_function_variable phantom_01 engine_hack 1 0) 1314 (object_set_function_variable phantom_01 engine_hack 1 0)
1315 (object_set_function_variable phantom_01 engine_audio 1 0) 1315 (object_set_function_variable phantom_01 engine_audio 1 0)
1316 (object_set_function_variable phantom_01 hover_audio 1 0) 1316 (object_set_function_variable phantom_01 hover_audio 1 0)
1317 (sound_class_set_gain "vehicle" 0 0) 1317 (sound_class_set_gain "vehicle" 0 0)
1318 (sound_class_set_gain "vehicle" 1 90) 1318 (sound_class_set_gain "vehicle" 1 90)
1319 (sleep 90) 1319 (sleep 90)
1320 (sound_class_set_gain "vehicle" 0 90)1320 (sound_class_set_gain "vehicle" 0 90)
1321 )1321 )
1322)1322)
13231323
1324(script dormant c06_intro_foley_01 1324(script dormant c06_intro_foley_01
1325 (begin 1325 (begin
1326 (sleep 0) 1326 (sleep 0)
1327 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intro\foley\c06_intro_01_fol none 1) 1327 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intro\foley\c06_intro_01_fol none 1)
1328 (print "c06_intro foley 01 start")1328 (print "c06_intro foley 01 start")
1329 )1329 )
1330)1330)
13311331
1332(script dormant c06_1010_tar 1332(script dormant c06_1010_tar
1333 (begin 1333 (begin
1334 (sleep 144) 1334 (sleep 144)
1335 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1010_tar none 1) 1335 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1010_tar none 1)
1336 (cinematic_subtitle c06_1010_tar 1)1336 (cinematic_subtitle c06_1010_tar 1)
1337 )1337 )
1338)1338)
13391339
1340(script dormant c06_1020_tar 1340(script dormant c06_1020_tar
1341 (begin 1341 (begin
1342 (sleep 191) 1342 (sleep 191)
1343 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1020_tar tartarus 1) 1343 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1020_tar tartarus 1)
1344 (cinematic_subtitle c06_1020_tar 2)1344 (cinematic_subtitle c06_1020_tar 2)
1345 )1345 )
1346)1346)
13471347
1348(script dormant c06_1030_tar 1348(script dormant c06_1030_tar
1349 (begin 1349 (begin
1350 (sleep 264) 1350 (sleep 264)
1351 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1030_tar tartarus 1) 1351 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1030_tar tartarus 1)
1352 (cinematic_subtitle c06_1030_tar 3)1352 (cinematic_subtitle c06_1030_tar 3)
1353 )1353 )
1354)1354)
13551355
1356(script dormant c06_1040_der 1356(script dormant c06_1040_der
1357 (begin 1357 (begin
1358 (sleep 337) 1358 (sleep 337)
1359 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1040_der dervish 1) 1359 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1040_der dervish 1)
1360 (cinematic_subtitle c06_1040_der 4)1360 (cinematic_subtitle c06_1040_der 4)
1361 )1361 )
1362)1362)
13631363
1364(script dormant c06_1050_tar 1364(script dormant c06_1050_tar
1365 (begin 1365 (begin
1366 (sleep 463) 1366 (sleep 463)
1367 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\cinematic\c06_1050_tar none 1 radio_covy_loop) 1367 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\cinematic\c06_1050_tar none 1 radio_covy_loop)
1368 (cinematic_subtitle c06_1050_tar 1)1368 (cinematic_subtitle c06_1050_tar 1)
1369 )1369 )
1370)1370)
13711371
1372(script dormant c06_1060_der 1372(script dormant c06_1060_der
1373 (begin 1373 (begin
1374 (sleep 507) 1374 (sleep 507)
1375 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1060_der dervish 1) 1375 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1060_der dervish 1)
1376 (cinematic_subtitle c06_1060_der 1)1376 (cinematic_subtitle c06_1060_der 1)
1377 )1377 )
1378)1378)
13791379
1380(script dormant c06_1070_tar 1380(script dormant c06_1070_tar
1381 (begin 1381 (begin
1382 (sleep 550) 1382 (sleep 550)
1383 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1070_tar tartarus 1) 1383 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1070_tar tartarus 1)
1384 (cinematic_subtitle c06_1070_tar 1) 1384 (cinematic_subtitle c06_1070_tar 1)
1385 (sleep 35) 1385 (sleep 35)
1386 (unit_set_emotional_state tartarus inquisitive 1 30)1386 (unit_set_emotional_state tartarus inquisitive 1 30)
1387 )1387 )
1388)1388)
13891389
1390(script dormant c06_1080_tar 1390(script dormant c06_1080_tar
1391 (begin 1391 (begin
1392 (sleep 593) 1392 (sleep 593)
1393 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1080_tar tartarus 1) 1393 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1080_tar tartarus 1)
1394 (cinematic_subtitle c06_1080_tar 1)1394 (cinematic_subtitle c06_1080_tar 1)
1395 )1395 )
1396)1396)
13971397
1398(script dormant c06_1090_tar 1398(script dormant c06_1090_tar
1399 (begin 1399 (begin
1400 (sleep 623) 1400 (sleep 623)
1401 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\cinematic\c06_1090_tar none 1 radio_covy_loop) 1401 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\cinematic\c06_1090_tar none 1 radio_covy_loop)
1402 (cinematic_subtitle c06_1090_tar 1)1402 (cinematic_subtitle c06_1090_tar 1)
1403 )1403 )
1404)1404)
14051405
1406(script dormant c06_1100_der 1406(script dormant c06_1100_der
1407 (begin 1407 (begin
1408 (sleep 670) 1408 (sleep 670)
1409 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1100_der dervish 1) 1409 (sound_impulse_start sound\dialog\levels\06_sentinelwall\cinematic\c06_1100_der dervish 1)
1410 (cinematic_subtitle c06_1100_der 3)1410 (cinematic_subtitle c06_1100_der 3)
1411 )1411 )
1412)1412)
14131413
1414(script dormant c06_1110_tar 1414(script dormant c06_1110_tar
1415 (begin 1415 (begin
1416 (sleep 745) 1416 (sleep 745)
1417 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\cinematic\c06_1110_tar none 1 radio_covy_out) 1417 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\cinematic\c06_1110_tar none 1 radio_covy_out)
1418 (cinematic_subtitle c06_1110_tar 3)1418 (cinematic_subtitle c06_1110_tar 3)
1419 )1419 )
1420)1420)
14211421
1422(script dormant camera_shake_01 1422(script dormant camera_shake_01
1423 (begin 1423 (begin
1424 (sleep 188) 1424 (sleep 188)
1425 (print "shake") 1425 (print "shake")
1426 (player_effect_set_max_rotation 0 1 1) 1426 (player_effect_set_max_rotation 0 1 1)
1427 (player_effect_start 0.25 0)1427 (player_effect_start 0.25 0)
1428 )1428 )
1429)1429)
14301430
1431(script dormant cinematic_light_intro_scene_01 1431(script dormant cinematic_light_intro_scene_01
1432 (begin 1432 (begin
1433 (cinematic_lighting_set_primary_light -20 282 0.21 0.29 0.37) 1433 (cinematic_lighting_set_primary_light -20 282 0.21 0.29 0.37)
1434 (cinematic_lighting_set_secondary_light -59 306 0.34 0.58 0.65) 1434 (cinematic_lighting_set_secondary_light -59 306 0.34 0.58 0.65)
1435 (cinematic_lighting_set_ambient_light 0.07 0.05 0.08) 1435 (cinematic_lighting_set_ambient_light 0.07 0.05 0.08)
1436 (rasterizer_bloom_override False) 1436 (rasterizer_bloom_override False)
1437 (object_uses_cinematic_lighting dervish True) 1437 (object_uses_cinematic_lighting dervish True)
1438 (object_uses_cinematic_lighting tartarus True) 1438 (object_uses_cinematic_lighting tartarus True)
1439 (object_uses_cinematic_lighting brute_01 True) 1439 (object_uses_cinematic_lighting brute_01 True)
1440 (object_uses_cinematic_lighting brute_02 True) 1440 (object_uses_cinematic_lighting brute_02 True)
1441 (object_uses_cinematic_lighting brute_03 True) 1441 (object_uses_cinematic_lighting brute_03 True)
1442 (object_uses_cinematic_lighting brute_04 True) 1442 (object_uses_cinematic_lighting brute_04 True)
1443 (object_uses_cinematic_lighting phantom_01 True) 1443 (object_uses_cinematic_lighting phantom_01 True)
1444 (object_uses_cinematic_lighting phantom_int True) 1444 (object_uses_cinematic_lighting phantom_int True)
1445 (object_uses_cinematic_lighting carbine True) 1445 (object_uses_cinematic_lighting carbine True)
1446 (object_uses_cinematic_lighting delta_halo True)1446 (object_uses_cinematic_lighting delta_halo True)
1447 )1447 )
1448)1448)
14491449
1450(script dormant cinematic_light_phantom_int 1450(script dormant cinematic_light_phantom_int
1451 (begin 1451 (begin
1452 (sleep 186) 1452 (sleep 186)
1453 (print "light phantom") 1453 (print "light phantom")
1454 (cinematic_lighting_set_primary_light -90 0 0.23 0.29 0.53) 1454 (cinematic_lighting_set_primary_light -90 0 0.23 0.29 0.53)
1455 (cinematic_lighting_set_secondary_light -90 192 0.16 0.1 0.19) 1455 (cinematic_lighting_set_secondary_light -90 192 0.16 0.1 0.19)
1456 (cinematic_lighting_set_ambient_light 0.07 0.05 0.08)1456 (cinematic_lighting_set_ambient_light 0.07 0.05 0.08)
1457 )1457 )
1458)1458)
14591459
1460(script dormant c06_problem_actors_01 1460(script dormant c06_problem_actors_01
1461 (begin 1461 (begin
1462 (print "problem actors") 1462 (print "problem actors")
1463 (object_create_anew delta_halo) 1463 (object_create_anew delta_halo)
1464 (object_create_anew matte_substance) 1464 (object_create_anew matte_substance)
1465 (object_create_anew matte_stardust) 1465 (object_create_anew matte_stardust)
1466 (object_cinematic_lod delta_halo True) 1466 (object_cinematic_lod delta_halo True)
1467 (object_cinematic_visibility delta_halo True)1467 (object_cinematic_visibility delta_halo True)
1468 )1468 )
1469)1469)
14701470
1471(script static c06_intro_01_setup 1471(script static c06_intro_01_setup
1472 (begin 1472 (begin
1473 (object_create_anew dervish) 1473 (object_create_anew dervish)
1474 (object_create_anew tartarus) 1474 (object_create_anew tartarus)
1475 (object_create_anew brute_01) 1475 (object_create_anew brute_01)
1476 (object_create_anew brute_02) 1476 (object_create_anew brute_02)
1477 (object_create_anew brute_03) 1477 (object_create_anew brute_03)
1478 (object_create_anew brute_04) 1478 (object_create_anew brute_04)
1479 (object_create_anew phantom_01) 1479 (object_create_anew phantom_01)
1480 (object_create_anew phantom_int) 1480 (object_create_anew phantom_int)
1481 (object_create_anew carbine) 1481 (object_create_anew carbine)
1482 (object_cinematic_lod dervish True) 1482 (object_cinematic_lod dervish True)
1483 (object_cinematic_lod tartarus True) 1483 (object_cinematic_lod tartarus True)
1484 (object_cinematic_lod brute_01 True) 1484 (object_cinematic_lod brute_01 True)
1485 (object_cinematic_lod brute_02 True) 1485 (object_cinematic_lod brute_02 True)
1486 (object_cinematic_lod brute_03 True) 1486 (object_cinematic_lod brute_03 True)
1487 (object_cinematic_lod brute_04 True) 1487 (object_cinematic_lod brute_04 True)
1488 (object_cinematic_lod phantom_01 True) 1488 (object_cinematic_lod phantom_01 True)
1489 (object_cinematic_lod phantom_int True) 1489 (object_cinematic_lod phantom_int True)
1490 (objects_attach dervish right_hand_elite carbine ) 1490 (objects_attach dervish right_hand_elite carbine )
1491 (wake c06_intro_sound_scene1_01) 1491 (wake c06_intro_sound_scene1_01)
1492 (wake c06_intro_foley_01) 1492 (wake c06_intro_foley_01)
1493 (wake c06_1010_tar) 1493 (wake c06_1010_tar)
1494 (wake c06_1020_tar) 1494 (wake c06_1020_tar)
1495 (wake c06_1030_tar) 1495 (wake c06_1030_tar)
1496 (wake c06_1040_der) 1496 (wake c06_1040_der)
1497 (wake c06_1050_tar) 1497 (wake c06_1050_tar)
1498 (wake c06_1060_der) 1498 (wake c06_1060_der)
1499 (wake c06_1070_tar) 1499 (wake c06_1070_tar)
1500 (wake c06_1080_tar) 1500 (wake c06_1080_tar)
1501 (wake c06_1090_tar) 1501 (wake c06_1090_tar)
1502 (wake c06_1100_der) 1502 (wake c06_1100_der)
1503 (wake c06_1110_tar) 1503 (wake c06_1110_tar)
1504 (wake camera_shake_01) 1504 (wake camera_shake_01)
1505 (wake cinematic_light_intro_scene_01) 1505 (wake cinematic_light_intro_scene_01)
1506 (wake cinematic_light_phantom_int)1506 (wake cinematic_light_phantom_int)
1507 )1507 )
1508)1508)
15091509
1510(script static c06_intro_01_cleanup 1510(script static c06_intro_01_cleanup
1511 (begin 1511 (begin
1512 (object_destroy dervish) 1512 (object_destroy dervish)
1513 (object_destroy tartarus) 1513 (object_destroy tartarus)
1514 (object_destroy_containing "brute") 1514 (object_destroy_containing "brute")
1515 (object_destroy phantom_int) 1515 (object_destroy phantom_int)
1516 (object_destroy delta_halo) 1516 (object_destroy delta_halo)
1517 (object_destroy matte_substance) 1517 (object_destroy matte_substance)
1518 (object_destroy matte_stardust) 1518 (object_destroy matte_stardust)
1519 (player_effect_stop 0)1519 (player_effect_stop 0)
1520 )1520 )
1521)1521)
15221522
1523(script static c06_intro_scene_01 1523(script static c06_intro_scene_01
1524 (begin 1524 (begin
1525 (fade_out 0 0 0 0) 1525 (fade_out 0 0 0 0)
1526 (camera_control True) 1526 (camera_control True)
1527 (cinematic_start) 1527 (cinematic_start)
1528 (set cinematic_letterbox_style 1) 1528 (set cinematic_letterbox_style 1)
1529 (camera_set_field_of_view 60 0) 1529 (camera_set_field_of_view 60 0)
1530 (06_intro_01_predict_stub) 1530 (06_intro_01_predict_stub)
1531 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intro\foley\c06_intro_01_fol) 1531 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intro\foley\c06_intro_01_fol)
1532 (wake c06_problem_actors_01) 1532 (wake c06_problem_actors_01)
1533 (sleep prediction_offset) 1533 (sleep prediction_offset)
1534 (camera_set_animation_relative objects\characters\cinematic_camera\06_intro\06_intro 06_intro_01 none anchor_flag_intro) 1534 (camera_set_animation_relative objects\characters\cinematic_camera\06_intro\06_intro 06_intro_01 none anchor_flag_intro)
1535 (c06_intro_01_setup) 1535 (c06_intro_01_setup)
1536 (custom_animation_relative dervish objects\characters\dervish\06_intro\06_intro dervish_01 False anchor_intro) 1536 (custom_animation_relative dervish objects\characters\dervish\06_intro\06_intro dervish_01 False anchor_intro)
1537 (custom_animation_relative tartarus objects\characters\brute\06_intro\06_intro tartarus_01 False anchor_intro) 1537 (custom_animation_relative tartarus objects\characters\brute\06_intro\06_intro tartarus_01 False anchor_intro)
1538 (custom_animation_relative brute_01 objects\characters\brute\06_intro\06_intro brute01_01 False anchor_intro) 1538 (custom_animation_relative brute_01 objects\characters\brute\06_intro\06_intro brute01_01 False anchor_intro)
1539 (custom_animation_relative brute_02 objects\characters\brute\06_intro\06_intro brute02_01 False anchor_intro) 1539 (custom_animation_relative brute_02 objects\characters\brute\06_intro\06_intro brute02_01 False anchor_intro)
1540 (custom_animation_relative brute_03 objects\characters\brute\06_intro\06_intro brute03_01 False anchor_intro) 1540 (custom_animation_relative brute_03 objects\characters\brute\06_intro\06_intro brute03_01 False anchor_intro)
1541 (custom_animation_relative brute_04 objects\characters\brute\06_intro\06_intro brute04_01 False anchor_intro) 1541 (custom_animation_relative brute_04 objects\characters\brute\06_intro\06_intro brute04_01 False anchor_intro)
1542 (custom_animation_relative phantom_01 objects\vehicles\phantom\animations\06_intro\06_intro phantom_01 False anchor_intro) 1542 (custom_animation_relative phantom_01 objects\vehicles\phantom\animations\06_intro\06_intro phantom_01 False anchor_intro)
1543 (scenery_animation_start_relative phantom_int objects\vehicles\phantom\cinematics\06_intro\06_intro phantom_int_01 anchor_intro) 1543 (scenery_animation_start_relative phantom_int objects\vehicles\phantom\cinematics\06_intro\06_intro phantom_int_01 anchor_intro)
1544 (scenery_animation_start_relative delta_halo scenarios\objects\forerunner\industrial\halo\06_intro\06_intro halo_01 anchor_intro) 1544 (scenery_animation_start_relative delta_halo scenarios\objects\forerunner\industrial\halo\06_intro\06_intro halo_01 anchor_intro)
1545 (scenery_animation_start_relative matte_substance objects\cinematics\matte_paintings\substance_space\06_intro\06_intro substance_01 anchor_intro) 1545 (scenery_animation_start_relative matte_substance objects\cinematics\matte_paintings\substance_space\06_intro\06_intro substance_01 anchor_intro)
1546 (scenery_animation_start_relative matte_stardust objects\cinematics\matte_paintings\high_charity_stardust\06_intro\06_intro stardust_01 anchor_intro) 1546 (scenery_animation_start_relative matte_stardust objects\cinematics\matte_paintings\high_charity_stardust\06_intro\06_intro stardust_01 anchor_intro)
1547 (sleep 15) 1547 (sleep 15)
1548 (fade_in 0 0 0 15) 1548 (fade_in 0 0 0 15)
1549 (sleep (- (camera_time) prediction_offset)) 1549 (sleep (- (camera_time) prediction_offset))
1550 (06_intro_02_predict_stub) 1550 (06_intro_02_predict_stub)
1551 (sleep (- (camera_time) sound_offset)) 1551 (sleep (- (camera_time) sound_offset))
1552 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intro\foley\c06_intro_02_fol) 1552 (sound_impulse_predict sound\cinematics\06_sentinelwalls\c06_intro\foley\c06_intro_02_fol)
1553 (cinematic_screen_effect_start True) 1553 (cinematic_screen_effect_start True)
1554 (sleep (- (camera_time) 5)) 1554 (sleep (- (camera_time) 5))
1555 (cinematic_screen_effect_set_crossfade 2) 1555 (cinematic_screen_effect_set_crossfade 2)
1556 (print "crossfade") 1556 (print "crossfade")
1557 (sleep (camera_time)) 1557 (sleep (camera_time))
1558 (c06_intro_01_cleanup)1558 (c06_intro_01_cleanup)
1559 )1559 )
1560)1560)
15611561
1562(script dormant c06_intro_sound_scene2_01 1562(script dormant c06_intro_sound_scene2_01
1563 (begin 1563 (begin
1564 (sound_class_set_gain "vehicle" 0 0) 1564 (sound_class_set_gain "vehicle" 0 0)
1565 (object_set_function_variable phantom_02 engine_hack 1 0) 1565 (object_set_function_variable phantom_02 engine_hack 1 0)
1566 (object_set_function_variable phantom_02 engine_audio 1 0) 1566 (object_set_function_variable phantom_02 engine_audio 1 0)
1567 (object_set_function_variable phantom_02 hover_audio 1 0) 1567 (object_set_function_variable phantom_02 hover_audio 1 0)
1568 (sound_class_set_gain "vehicle" 1 50) 1568 (sound_class_set_gain "vehicle" 1 50)
1569 (sleep 50) 1569 (sleep 50)
1570 (sound_class_set_gain "vehicle" 0 90)1570 (sound_class_set_gain "vehicle" 0 90)
1571 )1571 )
1572)1572)
15731573
1574(script dormant c06_intro_sound_scene2_02 1574(script dormant c06_intro_sound_scene2_02
1575 (begin 1575 (begin
1576 (sleep 160) 1576 (sleep 160)
1577 (sound_class_set_gain "vehicle" 1 30) 1577 (sound_class_set_gain "vehicle" 1 30)
1578 (sleep 30) 1578 (sleep 30)
1579 (object_set_function_variable phantom_02 engine_hack 0 120) 1579 (object_set_function_variable phantom_02 engine_hack 0 120)
1580 (object_set_function_variable phantom_02 engine_audio 0 120) 1580 (object_set_function_variable phantom_02 engine_audio 0 120)
1581 (object_set_function_variable phantom_02 hover_audio 0 120) 1581 (object_set_function_variable phantom_02 hover_audio 0 120)
1582 (sleep 60) 1582 (sleep 60)
1583 (object_set_function_variable phantom_02 engine_hack 1 90) 1583 (object_set_function_variable phantom_02 engine_hack 1 90)
1584 (object_set_function_variable phantom_02 engine_audio 1 90) 1584 (object_set_function_variable phantom_02 engine_audio 1 90)
1585 (object_set_function_variable phantom_02 hover_audio 1 90) 1585 (object_set_function_variable phantom_02 hover_audio 1 90)
1586 (sound_class_set_gain "vehicle" 0 150)1586 (sound_class_set_gain "vehicle" 0 150)
1587 )1587 )
1588)1588)
15891589
1590(script dormant c06_intro_sound_scene2_03 1590(script dormant c06_intro_sound_scene2_03
1591 (begin 1591 (begin
1592 (sleep 480) 1592 (sleep 480)
1593 (sound_class_set_gain "vehicle" 1 60) 1593 (sound_class_set_gain "vehicle" 1 60)
1594 (object_set_function_variable intro_sen_maj engine_hack 0 0) 1594 (object_set_function_variable intro_sen_maj engine_hack 0 0)
1595 (object_set_function_variable intro_sen_maj engine_audio 0 0) 1595 (object_set_function_variable intro_sen_maj engine_audio 0 0)
1596 (object_set_function_variable intro_sen_maj engine_hack 1 60) 1596 (object_set_function_variable intro_sen_maj engine_hack 1 60)
1597 (object_set_function_variable intro_sen_maj engine_audio 1 60) 1597 (object_set_function_variable intro_sen_maj engine_audio 1 60)
1598 (sleep 110) 1598 (sleep 110)
1599 (object_set_function_variable intro_sen_maj engine_hack 0 60) 1599 (object_set_function_variable intro_sen_maj engine_hack 0 60)
1600 (object_set_function_variable intro_sen_maj engine_audio 0 60) 1600 (object_set_function_variable intro_sen_maj engine_audio 0 60)
1601 (sleep 160) 1601 (sleep 160)
1602 (object_set_function_variable intro_sen_maj engine_hack 1 60) 1602 (object_set_function_variable intro_sen_maj engine_hack 1 60)
1603 (object_set_function_variable intro_sen_maj engine_audio 1 60) 1603 (object_set_function_variable intro_sen_maj engine_audio 1 60)
1604 (sleep 60) 1604 (sleep 60)
1605 (sound_class_set_gain "vehicle" 0 150)1605 (sound_class_set_gain "vehicle" 0 150)
1606 )1606 )
1607)1607)
16081608
1609(script dormant c06_intro_foley_02 1609(script dormant c06_intro_foley_02
1610 (begin 1610 (begin
1611 (sleep 0) 1611 (sleep 0)
1612 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intro\foley\c06_intro_02_fol none 1) 1612 (sound_impulse_start sound\cinematics\06_sentinelwalls\c06_intro\foley\c06_intro_02_fol none 1)
1613 (print "c06_intro foley 02 start")1613 (print "c06_intro foley 02 start")
1614 )1614 )
1615)1615)
16161616
1617(script dormant c06_1120_tar 1617(script dormant c06_1120_tar
1618 (begin 1618 (begin
1619 (sleep 782) 1619 (sleep 782)
1620 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\cinematic\c06_1120_tar none 1 radio_default_loop) 1620 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\cinematic\c06_1120_tar none 1 radio_default_loop)
1621 (cinematic_subtitle c06_1120_tar 2)1621 (cinematic_subtitle c06_1120_tar 2)
1622 )1622 )
1623)1623)
16241624
1625(script dormant c06_1130_tar 1625(script dormant c06_1130_tar
1626 (begin 1626 (begin
1627 (sleep 842) 1627 (sleep 842)
1628 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\cinematic\c06_1130_tar tartarus 1 radio_default_out) 1628 (sound_impulse_start_effect sound\dialog\levels\06_sentinelwall\cinematic\c06_1130_tar tartarus 1 radio_default_out)
1629 (cinematic_subtitle c06_1130_tar 2)1629 (cinematic_subtitle c06_1130_tar 2)
1630 )1630 )
1631)1631)
16321632
1633(script dormant arbiter_fires 1633(script dormant arbiter_fires
1634 (begin 1634 (begin
1635 (sleep 642) 1635 (sleep 642)
1636 (print "carbine shot") 1636 (print "carbine shot")
1637 (effect_new_on_object_marker effects\objects\weapons\rifle\covenant_carbine\firing carbine primary_trigger) 1637 (effect_new_on_object_marker effects\objects\weapons\rifle\covenant_carbine\firing carbine primary_trigger)
1638 (sleep 22) 1638 (sleep 22)
1639 (print "carbine shot") 1639 (print "carbine shot")
1640 (effect_new_on_object_marker effects\objects\weapons\rifle\covenant_carbine\firing carbine primary_trigger) 1640 (effect_new_on_object_marker effects\objects\weapons\rifle\covenant_carbine\firing carbine primary_trigger)
1641 (sleep 24) 1641 (sleep 24)
1642 (print "carbine shot") 1642 (print "carbine shot")
1643 (effect_new_on_object_marker effects\objects\weapons\rifle\covenant_carbine\firing carbine primary_trigger)1643 (effect_new_on_object_marker effects\objects\weapons\rifle\covenant_carbine\firing carbine primary_trigger)
1644 )1644 )
1645)1645)
16461646
1647(script dormant phantom_fires 1647(script dormant phantom_fires
1648 (begin 1648 (begin
1649 (time_code_reset) 1649 (time_code_reset)
1650 (sleep 690) 1650 (sleep 690)
1651 (object_create_anew intro_turret_base) 1651 (object_create_anew intro_turret_base)
1652 (object_create_anew intro_turret) 1652 (object_create_anew intro_turret)
1653 (objects_attach intro_turret_base primary_trigger intro_turret ) 1653 (objects_attach intro_turret_base primary_trigger intro_turret )
1654 (print "turret fires") 1654 (print "turret fires")
1655 (weapon_hold_trigger intro_turret 0 True) 1655 (weapon_hold_trigger intro_turret 0 True)
1656 (sleep 30) 1656 (sleep 30)
1657 (weapon_hold_trigger intro_turret 0 False) 1657 (weapon_hold_trigger intro_turret 0 False)
1658 (objects_detach intro_turret_base intro_turret) 1658 (objects_detach intro_turret_base intro_turret)
1659 (object_destroy intro_turret) 1659 (object_destroy intro_turret)
1660 (object_destroy intro_turret_base)1660 (object_destroy intro_turret_base)
1661 )1661 )
1662)1662)
16631663
1664(script dormant c06_intro_predict_ledge_01 1664(script dormant c06_intro_predict_ledge_01
1665 (begin 1665 (begin
1666 (sleep 145) 1666 (sleep 145)
1667 (print "predict: camera, dervish") 1667 (print "predict: camera, dervish")
1668 (object_type_predict_high objects\characters\dervish\dervish) 1668 (object_type_predict_high objects\characters\dervish\dervish)
1669 (camera_predict_resources_at_frame objects\characters\cinematic_camera\06_intro\06_intro 06_intro_02 none anchor_flag_intro 165)1669 (camera_predict_resources_at_frame objects\characters\cinematic_camera\06_intro\06_intro 06_intro_02 none anchor_flag_intro 165)
1670 )1670 )
1671)1671)
16721672
1673(script dormant c06_intro_predict_ledge_02 1673(script dormant c06_intro_predict_ledge_02
1674 (begin 1674 (begin
1675 (sleep 224) 1675 (sleep 224)
1676 (print "predict: camera, dervish, sentinel major") 1676 (print "predict: camera, dervish, sentinel major")
1677 (object_type_predict_high objects\characters\dervish\dervish) 1677 (object_type_predict_high objects\characters\dervish\dervish)
1678 (object_type_predict_high objects\characters\sentinel_enforcer\sentinel_enforcer) 1678 (object_type_predict_high objects\characters\sentinel_enforcer\sentinel_enforcer)
1679 (camera_predict_resources_at_frame objects\characters\cinematic_camera\06_intro\06_intro 06_intro_02 none anchor_flag_intro 244)1679 (camera_predict_resources_at_frame objects\characters\cinematic_camera\06_intro\06_intro 06_intro_02 none anchor_flag_intro 244)
1680 )1680 )
1681)1681)
16821682
1683(script dormant create_dervish_again 1683(script dormant create_dervish_again
1684 (begin 1684 (begin
1685 (sleep 305) 1685 (sleep 305)
1686 (print "problem actor") 1686 (print "problem actor")
1687 (object_create_anew dervish) 1687 (object_create_anew dervish)
1688 (object_create_anew carbine) 1688 (object_create_anew carbine)
1689 (object_cinematic_lod dervish True) 1689 (object_cinematic_lod dervish True)
1690 (object_cinematic_lod carbine True) 1690 (object_cinematic_lod carbine True)
1691 (object_uses_cinematic_lighting dervish True) 1691 (object_uses_cinematic_lighting dervish True)
1692 (object_uses_cinematic_lighting carbine True) 1692 (object_uses_cinematic_lighting carbine True)
1693 (objects_attach dervish right_hand_elite carbine ) 1693 (objects_attach dervish right_hand_elite carbine )
1694 (object_hide dervish True)1694 (object_hide dervish True)
1695 )1695 )
1696)1696)
16971697
1698(script dormant dervish_unhide 1698(script dormant dervish_unhide
1699 (begin 1699 (begin
1700 (sleep 330) 1700 (sleep 330)
1701 (object_hide dervish False) 1701 (object_hide dervish False)
1702 (print "dervish unhide")1702 (print "dervish unhide")
1703 )1703 )
1704)1704)
17051705
1706(script static c06_intro_02_setup 1706(script static c06_intro_02_setup
1707 (begin 1707 (begin
1708 (object_create_anew phantom_02) 1708 (object_create_anew phantom_02)
1709 (object_create_anew intro_sen_maj) 1709 (object_create_anew intro_sen_maj)
1710 (object_create_anew matte_mount_doom) 1710 (object_create_anew matte_mount_doom)
1711 (object_cinematic_lod phantom_02 True) 1711 (object_cinematic_lod phantom_02 True)
1712 (object_cinematic_lod intro_sen_maj True) 1712 (object_cinematic_lod intro_sen_maj True)
1713 (object_uses_cinematic_lighting phantom_02 True) 1713 (object_uses_cinematic_lighting phantom_02 True)
1714 (object_uses_cinematic_lighting intro_sen_maj True) 1714 (object_uses_cinematic_lighting intro_sen_maj True)
1715 (wake c06_intro_sound_scene2_01) 1715 (wake c06_intro_sound_scene2_01)
1716 (wake c06_intro_sound_scene2_02) 1716 (wake c06_intro_sound_scene2_02)
1717 (wake c06_intro_sound_scene2_03) 1717 (wake c06_intro_sound_scene2_03)
1718 (wake c06_intro_foley_02) 1718 (wake c06_intro_foley_02)
1719 (wake c06_1120_tar) 1719 (wake c06_1120_tar)
1720 (wake c06_1130_tar) 1720 (wake c06_1130_tar)
1721 (wake dervish_unhide) 1721 (wake dervish_unhide)
1722 (wake create_dervish_again) 1722 (wake create_dervish_again)
1723 (wake arbiter_fires) 1723 (wake arbiter_fires)
1724 (wake phantom_fires) 1724 (wake phantom_fires)
1725 (wake c06_intro_predict_ledge_01) 1725 (wake c06_intro_predict_ledge_01)
1726 (wake c06_intro_predict_ledge_02)1726 (wake c06_intro_predict_ledge_02)
1727 )1727 )
1728)1728)
17291729
1730(script static c06_intro_02_cleanup 1730(script static c06_intro_02_cleanup
1731 (begin 1731 (begin
1732 (object_destroy dervish) 1732 (object_destroy dervish)
1733 (object_destroy intro_sen_maj) 1733 (object_destroy intro_sen_maj)
1734 (object_destroy_containing "phantom") 1734 (object_destroy_containing "phantom")
1735 (object_destroy matte_mount_doom)1735 (object_destroy matte_mount_doom)
1736 )1736 )
1737)1737)
17381738
1739(script static c06_intro_scene_02 1739(script static c06_intro_scene_02
1740 (begin 1740 (begin
1741 (c06_intro_02_setup) 1741 (c06_intro_02_setup)
1742 (camera_set_animation_relative objects\characters\cinematic_camera\06_intro\06_intro 06_intro_02 none anchor_flag_intro) 1742 (camera_set_animation_relative objects\characters\cinematic_camera\06_intro\06_intro 06_intro_02 none anchor_flag_intro)
1743 (custom_animation_relative dervish objects\characters\dervish\06_intro\06_intro dervish_02 False anchor_intro) 1743 (custom_animation_relative dervish objects\characters\dervish\06_intro\06_intro dervish_02 False anchor_intro)
1744 (custom_animation_relative intro_sen_maj objects\characters\sentinel_enforcer\06_intro\06_intro sentinel_major_02 False anchor_intro) 1744 (custom_animation_relative intro_sen_maj objects\characters\sentinel_enforcer\06_intro\06_intro sentinel_major_02 False anchor_intro)
1745 (custom_animation_relative phantom_01 objects\vehicles\phantom\animations\06_intro\06_intro phantom01_02 False anchor_intro) 1745 (custom_animation_relative phantom_01 objects\vehicles\phantom\animations\06_intro\06_intro phantom01_02 False anchor_intro)
1746 (custom_animation_relative phantom_02 objects\vehicles\phantom\animations\06_intro\06_intro phantom02_02 False anchor_intro) 1746 (custom_animation_relative phantom_02 objects\vehicles\phantom\animations\06_intro\06_intro phantom02_02 False anchor_intro)
1747 (scenery_animation_start_relative matte_mount_doom objects\cinematics\matte_paintings\mount_doom\06_intro\06_intro mount_doom_02 anchor_intro) 1747 (scenery_animation_start_relative matte_mount_doom objects\cinematics\matte_paintings\mount_doom\06_intro\06_intro mount_doom_02 anchor_intro)
1748 (time_code_reset) 1748 (time_code_reset)
1749 (sleep 315) 1749 (sleep 315)
1750 (custom_animation_relative dervish objects\characters\dervish\06_intro\06_intro dervish_02 False anchor_intro) 1750 (custom_animation_relative dervish objects\characters\dervish\06_intro\06_intro dervish_02 False anchor_intro)
1751 (sleep (- (camera_time) 15)) 1751 (sleep (- (camera_time) 15))
1752 (fade_out 1 1 1 15) 1752 (fade_out 1 1 1 15)
1753 (sleep 15) 1753 (sleep 15)
1754 (c06_intro_02_cleanup) 1754 (c06_intro_02_cleanup)
1755 (sleep 30)1755 (sleep 30)
1756 )1756 )
1757)1757)
17581758
1759(script static c06_intro 1759(script static c06_intro
1760 (begin 1760 (begin
1761 (switch_bsp_by_name sentinelhq_1) 1761 (switch_bsp_by_name sentinelhq_1)
1762 (sleep 5) 1762 (sleep 5)
1763 (c06_intro_scene_01) 1763 (c06_intro_scene_01)
1764 (c06_intro_scene_02)1764 (c06_intro_scene_02)
1765 )1765 )
1766)1766)
17671767
1768(script dormant difficulty_settings 1768(script dormant difficulty_settings
1769 (begin 1769 (begin
1770 (if (difficulty_heroic) 1770 (if (difficulty_heroic)
1771 (begin 1771 (begin
1772 (begin 1772 (begin
1773 (set g_sleep_lower_bound 45) 1773 (set g_sleep_lower_bound 45)
1774 (set g_sleep_upper_bound 65) 1774 (set g_sleep_upper_bound 65)
1775 (set g_emitter_delay 120)1775 (set g_emitter_delay 120)
1776 )1776 )
1777 ) 1777 )
1778 (if (difficulty_legendary) 1778 (if (difficulty_legendary)
1779 (begin 1779 (begin
1780 (begin 1780 (begin
1781 (set g_sleep_lower_bound 25) 1781 (set g_sleep_lower_bound 25)
1782 (set g_sleep_upper_bound 45) 1782 (set g_sleep_upper_bound 45)
1783 (set g_emitter_delay 60)1783 (set g_emitter_delay 60)
1784 )1784 )
1785 ) void))1785 ) void))
1786 )1786 )
1787)1787)
17881788
1789(script static test_locks 1789(script static test_locks
1790 (begin 1790 (begin
1791 (device_set_position_immediate plug 1) 1791 (device_set_position_immediate plug 1)
1792 (device_set_position plug_lock_a 1) 1792 (device_set_position plug_lock_a 1)
1793 (device_set_position plug_lock_b 1) 1793 (device_set_position plug_lock_b 1)
1794 (device_set_position plug_lock_c 1) 1794 (device_set_position plug_lock_c 1)
1795 (device_set_position plug_lock_d 1) 1795 (device_set_position plug_lock_d 1)
1796 (device_set_position plug_lock_e 1) 1796 (device_set_position plug_lock_e 1)
1797 (device_set_position plug_lock_f 1) 1797 (device_set_position plug_lock_f 1)
1798 (device_set_position plug_door_b 1)1798 (device_set_position plug_door_b 1)
1799 )1799 )
1800)1800)
18011801
1802(script command die 1802(script command die
1803 (begin 1803 (begin
1804 (ai_kill_silent ai_current_squad)1804 (ai_kill_silent ai_current_squad)
1805 )1805 )
1806)1806)
18071807
1808(script dormant ice_cream_mythic 1808(script dormant ice_cream_mythic
1809 (begin 1809 (begin
1810 (object_create ice_cream_head) 1810 (object_create ice_cream_head)
1811 (sleep_until (or (unit_has_weapon (unit 1811 (sleep_until (or (unit_has_weapon (unit
1812 (player0)1812 (player0)
1813 ) objects\weapons\multiplayer\ball\head_sp.weapon) (unit_has_weapon (unit 1813 ) objects\weapons\multiplayer\ball\head_sp.weapon) (unit_has_weapon (unit
1814 (player1)1814 (player1)
1815 ) objects\weapons\multiplayer\ball\head_sp.weapon)) 5) 1815 ) objects\weapons\multiplayer\ball\head_sp.weapon)) 5)
1816 (if debug 1816 (if debug
1817 (print "you're going to get fat!!!!! or dead...")) 1817 (print "you're going to get fat!!!!! or dead..."))
1818 (if debug 1818 (if debug
1819 (print "because now everyone is mythic!!!!")) 1819 (print "because now everyone is mythic!!!!"))
1820 (ice_cream_flavor_stock 12)1820 (ice_cream_flavor_stock 12)
1821 )1821 )
1822)1822)
18231823
1824(script dormant chapter_silence 1824(script dormant chapter_silence
1825 (begin 1825 (begin
1826 (sleep 30) 1826 (sleep 30)
1827 (cinematic_set_title title_1) 1827 (cinematic_set_title title_1)
1828 (sleep 150) 1828 (sleep 150)
1829 (hud_cinematic_fade 1 0.5) 1829 (hud_cinematic_fade 1 0.5)
1830 (cinematic_show_letterbox False)1830 (cinematic_show_letterbox False)
1831 )1831 )
1832)1832)
18331833
1834(script dormant chapter_remorse 1834(script dormant chapter_remorse
1835 (begin 1835 (begin
1836 (hud_cinematic_fade 0 0.5) 1836 (hud_cinematic_fade 0 0.5)
1837 (cinematic_show_letterbox True) 1837 (cinematic_show_letterbox True)
1838 (sleep 30) 1838 (sleep 30)
1839 (cinematic_set_title title_2) 1839 (cinematic_set_title title_2)
1840 (sleep 150) 1840 (sleep 150)
1841 (hud_cinematic_fade 1 0.5) 1841 (hud_cinematic_fade 1 0.5)
1842 (cinematic_show_letterbox False)1842 (cinematic_show_letterbox False)
1843 )1843 )
1844)1844)
18451845
1846(script dormant chapter_war 1846(script dormant chapter_war
1847 (begin 1847 (begin
1848 (hud_cinematic_fade 0 0.5) 1848 (hud_cinematic_fade 0 0.5)
1849 (cinematic_show_letterbox True) 1849 (cinematic_show_letterbox True)
1850 (sleep 30) 1850 (sleep 30)
1851 (cinematic_set_title title_3) 1851 (cinematic_set_title title_3)
1852 (sleep 150) 1852 (sleep 150)
1853 (hud_cinematic_fade 1 0.5) 1853 (hud_cinematic_fade 1 0.5)
1854 (cinematic_show_letterbox False)1854 (cinematic_show_letterbox False)
1855 )1855 )
1856)1856)
18571857
1858(script dormant objective_lower_set 1858(script dormant objective_lower_set
1859 (begin 1859 (begin
1860 (sleep 30) 1860 (sleep 30)
1861 (print "new objective set:") 1861 (print "new objective set:")
1862 (print "lower the containment-shield.") 1862 (print "lower the containment-shield.")
1863 (objectives_show_up_to 0)1863 (objectives_show_up_to 0)
1864 )1864 )
1865)1865)
18661866
1867(script dormant objective_lower_clear 1867(script dormant objective_lower_clear
1868 (begin 1868 (begin
1869 (print "objective complete:") 1869 (print "objective complete:")
1870 (print "lower the containment-shield.")1870 (print "lower the containment-shield.")
1871 )1871 )
1872)1872)
18731873
1874(script dormant objective_lower_specific_set 1874(script dormant objective_lower_specific_set
1875 (begin 1875 (begin
1876 (sleep 30) 1876 (sleep 30)
1877 (print "new objective set:") 1877 (print "new objective set:")
1878 (print "power-up the four absorbers to lower the containment-shield.") 1878 (print "power-up the four absorbers to lower the containment-shield.")
1879 (objectives_show_up_to 1)1879 (objectives_show_up_to 1)
1880 )1880 )
1881)1881)
18821882
1883(script dormant objective_lower_specific_clear 1883(script dormant objective_lower_specific_clear
1884 (begin 1884 (begin
1885 (print "objective complete:") 1885 (print "objective complete:")
1886 (print "power-up the four absorbers to lower the containment-shield.") 1886 (print "power-up the four absorbers to lower the containment-shield.")
1887 (objectives_finish_up_to 1)1887 (objectives_finish_up_to 1)
1888 )1888 )
1889)1889)
18901890
1891(script dormant objective_floodwall_set 1891(script dormant objective_floodwall_set
1892 (begin 1892 (begin
1893 (sleep 30) 1893 (sleep 30)
1894 (print "new objective set:") 1894 (print "new objective set:")
1895 (print "make your way through the flood-infested wall.") 1895 (print "make your way through the flood-infested wall.")
1896 (objectives_show_up_to 2)1896 (objectives_show_up_to 2)
1897 )1897 )
1898)1898)
18991899
1900(script dormant objective_floodwall_clear 1900(script dormant objective_floodwall_clear
1901 (begin 1901 (begin
1902 (print "objective complete:") 1902 (print "objective complete:")
1903 (print "make your way through the flood-infested wall.") 1903 (print "make your way through the flood-infested wall.")
1904 (objectives_finish_up_to 2)1904 (objectives_finish_up_to 2)
1905 )1905 )
1906)1906)
19071907
1908(script dormant objective_rendezvous_set 1908(script dormant objective_rendezvous_set
1909 (begin 1909 (begin
1910 (sleep 30) 1910 (sleep 30)
1911 (print "new objective set:") 1911 (print "new objective set:")
1912 (print "rendezvous with your allies in the covenant camp.") 1912 (print "rendezvous with your allies in the covenant camp.")
1913 (objectives_show_up_to 3)1913 (objectives_show_up_to 3)
1914 )1914 )
1915)1915)
19161916
1917(script dormant objective_rendezvous_clear 1917(script dormant objective_rendezvous_clear
1918 (begin 1918 (begin
1919 (print "objective complete:") 1919 (print "objective complete:")
1920 (print "rendezvous with your allies in the covenant camp.") 1920 (print "rendezvous with your allies in the covenant camp.")
1921 (objectives_finish_up_to 3)1921 (objectives_finish_up_to 3)
1922 )1922 )
1923)1923)
19241924
1925(script dormant music_06a_01 1925(script dormant music_06a_01
1926 (begin 1926 (begin
1927 (sleep_until (volume_test_objects tv_insertion_tube (players)) 1) 1927 (sleep_until (volume_test_objects tv_insertion_tube (players)) 1)
1928 (if debug 1928 (if debug
1929 (print "start music 06a_01")) 1929 (print "start music 06a_01"))
1930 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_01 none 1) 1930 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_01 none 1)
1931 (sleep 30) 1931 (sleep 30)
1932 (if debug 1932 (if debug
1933 (print "start music 06a_02")) 1933 (print "start music 06a_02"))
1934 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_02 none 1) 1934 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_02 none 1)
1935 (sleep_until (volume_test_objects tv_ins_slide_bottom (players))) 1935 (sleep_until (volume_test_objects tv_ins_slide_bottom (players)))
1936 (if debug 1936 (if debug
1937 (print "stop music 06a_01")) 1937 (print "stop music 06a_01"))
1938 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_01)1938 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_01)
1939 )1939 )
1940)1940)
19411941
1942(script dormant music_06a_03 1942(script dormant music_06a_03
1943 (begin 1943 (begin
1944 (sleep_until g_music_06a_03 1) 1944 (sleep_until g_music_06a_03 1)
1945 (if debug 1945 (if debug
1946 (print "start music 06a_03")) 1946 (print "start music 06a_03"))
1947 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_03 none 1) 1947 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_03 none 1)
1948 (sleep_until (not g_music_06a_03)) 1948 (sleep_until (not g_music_06a_03))
1949 (if debug 1949 (if debug
1950 (print "stop music 06a_03")) 1950 (print "stop music 06a_03"))
1951 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_03)1951 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_03)
1952 )1952 )
1953)1953)
19541954
1955(script dormant music_06a_04 1955(script dormant music_06a_04
1956 (begin 1956 (begin
1957 (sleep_until g_music_06a_04) 1957 (sleep_until g_music_06a_04)
1958 (if debug 1958 (if debug
1959 (print "start music 06a_04")) 1959 (print "start music 06a_04"))
1960 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_04 none 1) 1960 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_04 none 1)
1961 (sleep_until (not g_music_06a_04)) 1961 (sleep_until (not g_music_06a_04))
1962 (if debug 1962 (if debug
1963 (print "stop music 06a_04")) 1963 (print "stop music 06a_04"))
1964 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_04)1964 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_04)
1965 )1965 )
1966)1966)
19671967
1968(script dormant music_06a_05 1968(script dormant music_06a_05
1969 (begin 1969 (begin
1970 (sleep_until g_music_06a_05) 1970 (sleep_until g_music_06a_05)
1971 (if debug 1971 (if debug
1972 (print "start music 06a_05")) 1972 (print "start music 06a_05"))
1973 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_05 none 1) 1973 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_05 none 1)
1974 (sleep_until (not g_music_06a_05)) 1974 (sleep_until (not g_music_06a_05))
1975 (if debug 1975 (if debug
1976 (print "stop music 06a_05")) 1976 (print "stop music 06a_05"))
1977 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_05)1977 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_05)
1978 )1978 )
1979)1979)
19801980
1981(script dormant music_06a_06 1981(script dormant music_06a_06
1982 (begin 1982 (begin
1983 (sleep_until g_music_06a_06) 1983 (sleep_until g_music_06a_06)
1984 (if debug 1984 (if debug
1985 (print "start music 06a_06")) 1985 (print "start music 06a_06"))
1986 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_06 none 1) 1986 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_06 none 1)
1987 (sleep_until (not g_music_06a_06)) 1987 (sleep_until (not g_music_06a_06))
1988 (if debug 1988 (if debug
1989 (print "stop music 06a_06")) 1989 (print "stop music 06a_06"))
1990 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_06)1990 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_06)
1991 )1991 )
1992)1992)
19931993
1994(script dormant music_06a_07 1994(script dormant music_06a_07
1995 (begin 1995 (begin
1996 (sleep_until g_music_06a_07) 1996 (sleep_until g_music_06a_07)
1997 (if debug 1997 (if debug
1998 (print "start music 06a_07")) 1998 (print "start music 06a_07"))
1999 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_07 none 1) 1999 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_07 none 1)
2000 (sleep_until (not g_music_06a_07)) 2000 (sleep_until (not g_music_06a_07))
2001 (if debug 2001 (if debug
2002 (print "stop music 06a_07")) 2002 (print "stop music 06a_07"))
2003 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_07)2003 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_07)
2004 )2004 )
2005)2005)
20062006
2007(script dormant music_06a_08 2007(script dormant music_06a_08
2008 (begin 2008 (begin
2009 (sleep_until (volume_test_objects tv_slide_a (players))) 2009 (sleep_until (volume_test_objects tv_slide_a (players)))
2010 (if debug 2010 (if debug
2011 (print "start music 06a_08")) 2011 (print "start music 06a_08"))
2012 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_08 none 1) 2012 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_08 none 1)
2013 (sleep_until (not g_music_06a_08)) 2013 (sleep_until (not g_music_06a_08))
2014 (if debug 2014 (if debug
2015 (print "stop music 06a_08")) 2015 (print "stop music 06a_08"))
2016 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_08)2016 (sound_looping_stop scenarios\solo\06a_sentinelwalls\06a_music\06a_08)
2017 )2017 )
2018)2018)
20192019
2020(script dormant music_06a_09 2020(script dormant music_06a_09
2021 (begin 2021 (begin
2022 (sleep_until (volume_test_objects tv_ledge_c_fr (players)) 5) 2022 (sleep_until (volume_test_objects tv_ledge_c_fr (players)) 5)
2023 (if debug 2023 (if debug
2024 (print "start music 06a_09")) 2024 (print "start music 06a_09"))
2025 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_09 none 1) 2025 (sound_looping_start scenarios\solo\06a_sentinelwalls\06a_music\06a_09 none 1)
2026 (set g_music_06a_08 False)2026 (set g_music_06a_08 False)
2027 )2027 )
2028)2028)
20292029
2030(script dormant music_06a_10 2030(script dormant music_06a_10
2031