Untitled diff

Created Diff never expires
20 removals
130 lines
58 additions
161 lines
2.6.1 OVERVIEW
2.6.1 OVERVIEW


The following lists and charts show our progress towards releasing 2.6.1, with all remaining major tasks listed.
The following lists and charts show our progress towards releasing 2.6.1, with all remaining major tasks listed.


Tasks are either feature complete, or have an ETA for completion.
Tasks are either feature complete, or have an ETA for completion.


Some tasks may require further QA, bug-fixing and iteration.
Some tasks may require further QA, bug-fixing and iteration.


Tasks that delay beyond our target dates might cause the release of 2.6.1 to be delayed, or might be excluded from 2.6.1 if appropriate to maintain the release date target.
Tasks that delay beyond our target dates might cause the release of 2.6.1 to be delayed, or might be excluded from 2.6.1 if appropriate to maintain the release date target.


2.6.1 work is separated into Subsections: Star Marine, Ship Balance / Improvements, Network, UI and Content.
2.6.1 work is separated into Subsections: Star Marine, Ship Balance / Improvements, Network, UI and Content.


2.6.1 is intended to be a bugfixing/polish patch rather than a larger content patch, with the main aim of improving the player experience and building upon the foundations for features we introduced in 2.6.0. Because of this, we’re aiming for a closer release date than for our larger patches since there are fewer features being worked on. What we have represented in the schedule below are the smaller improvements to improve the player experience, such as further balancing to ship speeds, improvements to grenades in Star Marine, and some new additions to the menus.
2.6.1 is intended to be a bugfixing/polish patch rather than a larger content patch, with the main aim of improving the player experience and building upon the foundations for features we introduced in 2.6.0. Because of this, we’re aiming for a closer release date than for our larger patches since there are fewer features being worked on. What we have represented in the schedule below are the smaller improvements to improve the player experience, such as further balancing to ship speeds, improvements to grenades in Star Marine, and some new additions to the menus.


BUG PROGRESS
BUG PROGRESS
Since the release of 2.6.0, we continued to make fixes for bugs in preparation for this 2.6.1 patch. Below is an overview of the kinds of issues that we have fixed since releasing Live:
Since the release of 2.6.0, we continued to make fixes for bugs in preparation for this 2.6.1 patch. Below is an overview of the kinds of issues that we have fixed since releasing Live:


Crashes
Crashes
Fixed crash in CEntityAttachment::OnAttach
Fixed crash in CEntityAttachment::OnAttach
Fixed crash in CParticleContainer::UpdateState()
Fixed crash in CParticleContainer::UpdateState()
Fixed crash with SZoneBBox::operator AABB_tpl
Fixed crash with SZoneBBox::operator AABB_tpl
Fixed crash due to missing elite archetypes
Fixed crash due to missing elite archetypes
Fixed crash in StarCitizen!HUD::CSeatReticlesContextComponent::Enter()
Fixed crash in StarCitizen!HUD::CSeatReticlesContextComponent::Enter()
Fixed crash in StarCitizen!CHomeScreenComponent::Enter()
Fixed crash in StarCitizen!CHomeScreenComponent::Enter()
Fixed crash in CTexture::InsertTextureArrayElement
Fixed crash in CPlayerStateItemUnstow::OnUpdate
Fixed crash in CEntityComponentLegacyUpdater::EnableEntityForUpdateImpl
Main Menu
Main Menu
Players in a party will now all be returned to the lobby
Players in a party will now all be returned to the lobby
Players are now able to enter a game as a pure spectator
Players are now able to enter a game as a pure spectator
Arena Commander
Fixed menu box becoming offset
Custom resolutions greater than 1920×1080 now function correctly
Arena Commander/Crusader
Killed pirates in Pirate Swarm no longer appear twice in the feed
Killed pirates in Pirate Swarm no longer appear twice in the feed
Best lap time was inconsistent across multiple players in Race mode
Best lap time was inconsistent across multiple players in Race mode
Fixed infinite load screen when entering Arena Commander as a spectator
Fixed infinite load screen when entering Arena Commander as a spectator
Fixed an issue with players become stuck in place when picking up weapons at Security Post Kareah
Fixed an issue where ship retiles could persist on HUD death and respawn
Fixed the issue where players could spawn at Grim HEX with no crime stat
Fixed an issue where players would be prompted to press ‘X’ to respawn in Pirate Swarm and Vanduul Swarm when they are out of respawns
Shotgun in Security Post Kareah can no longer be picked up through the grating
Added a kill column to the scoreboard in the Swarm modes
Fixed an issue where players landing at Cry Astro pads would get locked into the mobiGlas menu
Star Marine
Star Marine
Weapon sights now being correctly positioned after respawn
Weapon sights now being correctly positioned after respawn
Control terminal now shows the correct screen when joining a game in progress
Control terminal now shows the correct screen when joining a game in progress
Revenge kill now resets on round end
Revenge kill now resets on round end
Dead player was able to capture a control point
Dead player was able to capture a control point
Thrown grenade impacts now have audio
Thrown grenade impacts now have audio
Fixed issue where players could remain on a black screen when joining an Elimination game
Fixed issue where players could remain on a black screen when joining an Elimination game
Fixed Audio corruption during multiplayer matches
It is now possible to pick up weapons from killed players
Weapon tail audio now works correctly
Ships
Ships
All Auroras can now equip a Size 2 missile rack
All Auroras can now equip a Size 2 missile rack
Fixed animations in the Caterpillar that could be interrupted
Fixed animations in the Caterpillar that could be interrupted
Fixed and issue with vehicle bodies falling through the floor when destroyed in gravity
Fixed and issue with vehicle bodies falling through the floor when destroyed in gravity
Fixed an issue with incoming missile warning do not disappear from the HUD
Fixed an issue with incoming missile warning do not disappear from the HUD
Adjusted fuel consumption rates
Adjusted weapon health
Further adjustments to ship speeds
Maximum Afterburn is now allowed on all ship axis
Network
Network
Fixed various issues with the GIM
Fixed various issues with the GIM
Various fixes to improve overall network stability
Various fixes to improve overall network stability
Cameras
Cameras
Added “Pure Spectator Mode” which allows users to spectate a game rather than participate in it
Added “Pure Spectator Mode” which allows users to spectate a game rather than participate in it
Added persistent save/load of cameras between game sessions and the 1st person spectator mode
Added persistent save/load of cameras between game sessions and the 1st person spectator mode
Fixed issue where the player could see their character without a head through the helmet when in 3rd person view
Misc
Misc
Improvements to various ship and environment LODs within the game
Improvements to various ship and environment LODs within the game
Missile POV camera now deactivates when releasing the missile fire button (Middle Mouse)
Missile POV camera now deactivates when releasing the missile fire button (Middle Mouse)
Improvements to atmospheric audio throughout the game and certain spot SFX in Crusader
Improvements to atmospheric audio throughout the game and certain spot SFX in Crusader
General fixes to reduce log spam
General fixes to reduce log spam
Here’s the current list of bugs and changes that are considered a priority to fix before releasing 2.6.1:
Here’s the current list of bugs and changes that are considered a priority to fix before releasing 2.6.1:


Crashes
Crashes
GPU crashes and hangs
GPU crashes and hangs
Networking
Networking
Client disconnects (code 7, 8, and 0)
Client disconnects (code 7, 8, and 0)
Memory leaks and corruption
Memory leaks and corruption
Desynchronization
Desynchronization
Arena Commander
Arena Commander
Missiles not inheriting velocity from ships
Missiles not inheriting velocity from ships
Missiles travelling erratically
Missiles travelling erratically
Ship Balance
Allow max AB on all axis
Adjust fuel consumption rates
Adjust weapon health
Further adjustments to ship speeds
Star Marine
Star Marine
Audio corruption during multiplayer matches
Level layout changes to improve balance between the team spawn points
Level layout changes to improve balance between the team spawn points


BREAKDOWN BY SUBSECTION
BREAKDOWN BY SUBSECTION
STAR MARINE
STAR MARINE


WEAPON BALANCE
WEAPON BALANCE
We are adjusting the damage output of the shotgun and the sniper rifle, which both feel to be lacking the punch we would like from these weapons
We are adjusting the damage output of the shotgun and the sniper rifle, which both feel to be lacking the punch we would like from these weapons
ETA is 27th January
Balancing for 2.6.1 is Complete pending further feedback
MAP IMPROVEMENTS
MAP IMPROVEMENTS
We are making some adjustments to the maps in order to make the map layout more balanced between the teams
We are making some adjustments to the maps in order to make the map layout more balanced between the teams
ETA is 27th January
Artwork for these updates will be complete by the end of the day today
Design will begin placing items and props on Monday
UI Art are creating propaganda posters to be placed around the level to add more to the feel of the environment
ETA is 1st February (was 27th January)
DIALOGUE LINE IMPROVEMENTS
Adding additional dialogue lines into the Star Marine game modes for the Sim Announcer and Team Leaders to inform players of time left in the match, capture points taken/contested, etc
ETA is 31st January
SHIP BALANCE / IMPROVEMENTS
SHIP BALANCE / IMPROVEMENTS


REVIEW OF SHIP SPEEDS
REVIEW OF SHIP SPEEDS
After seeing feedback from 2.6.0 we feel that further changes need to be made to the speeds of ships in SCM to create a wider spread that is in line with the ship role.
After seeing feedback from 2.6.0 we feel that further changes need to be made to the speeds of ships in SCM to create a wider spread that is in line with the ship role.
ETA is 25th January
Complete
More tuning may be needed after internal testing
FUEL CONSUMPTION TWEAKS
FUEL CONSUMPTION TWEAKS
An extension of the above. This is intended to make fuel more of an expendable commodity that has to be managed.
An extension of the above. This is intended to make fuel more of an expendable commodity that has to be managed.
ETA is 25th January
Complete
More tuning may be needed after internal testing
WEAPON AND MOUNT HEALTH BALANCE
WEAPON AND MOUNT HEALTH BALANCE
After reviewing feedback, we’ve found that weapons and their mounts can be too easily destroyed with splash damage. We are increasing the health of both components to combat this.
After reviewing feedback, we’ve found that weapons and their mounts can be too easily destroyed with splash damage. We are increasing the health of both components to combat this.
Complete
Complete
WEAPON PROJECTILE SPEED BALANCE
WEAPON PROJECTILE SPEED BALANCE
We’ve found that weapon projectiles have a varied speed across the game, which makes aiming with certain weapon setups in flight a challenge due to the position of the lag pips. Adjusting projectile speeds should bring these pips closer together in more setups to reduce the current extreme offsets we’re seeing.
We’ve found that weapon projectiles have a varied speed across the game, which makes aiming with certain weapon setups in flight a challenge due to the position of the lag pips. Adjusting projectile speeds should bring these pips closer together in more setups to reduce the current extreme offsets we’re seeing.
Initial pass Complete
Initial pass Complete
More tuning may be needed after internal testing
More tuning may be needed after internal testing
Allow Max Afterburn on all Axis
ALLOW MAX AFTERBURN ON ALL AXIS

Allowing the ability to reach maximum afterburn speeds on all ship axis when strafing, but at a reduced acceleration rate on any other axis than Y (straight ahead) as regular maneuvering thrusters don’t have the power to reach those speeds at the same rate,
Allowing the ability to reach maximum afterburn speeds on all ship axis when strafing, but at a reduced acceleration rate on any other axis than Y (straight ahead) as regular maneuvering thrusters don’t have the power to reach those speeds at the same rate,
ETA is 24th January
Complete
NETWORK
NETWORK


SERIALIZED VARIABLE
SERIALIZED VARIABLE
Originally moved out of the 2.6.0 goals due to the time required to complete this.
Originally moved out of the 2.6.0 goals due to the time required to complete this.
ETA is 25th January
Work for this is now Complete
This is now in testing with QA and may require more time for bugfixing
MESSAGE ORDERING
MESSAGE ORDERING
Originally moved out of the 2.6.0 goals due to the time required to complete this.
Originally moved out of the 2.6.0 goals due to the time required to complete this.
ETA is Today
Work for this is now Complete
This will require the completion of the Serialized Variable work, and a thorough round of testing before being considered as properly completed
This is now in testing with QA and may require more time for bugfixing
MEGA MAP (SINGLEPLAYER) – STRETCH GOAL
Originally moved out of the 2.6.0 goals due to the time required to complete this.
Tests on this feature in our Development branch have been promising, so we are aiming to release the singleplayer aspect of the Mega Map with 2.6.1
Work for this is now Complete
This is now in testing with QA and may require more time for bugfixing
UI
UI


BUG FIXING
BUG FIXING
Since 2.6.0 went Live, we’ve identified a number of issues with the new main menu, and also other bugs with the UI in general that we would want to fix for 2.6.1. This bugfixing is where the bulk of the time is going to be spent for the UI team
Since 2.6.0 went Live, we’ve identified a number of issues with the new main menu, and also other bugs with the UI in general that we would want to fix for 2.6.1. This bugfixing is where the bulk of the time is going to be spent for the UI team
ETA is 9th February
ETA is 9th February
IN-GAME LEADERBOARDS
IN-GAME LEADERBOARDS
Adding the current website based leaderboards into the game.
Adding the current website based leaderboards into the game.
ETA is 30th January
ETA is 30th January
IN-GAME LOADOUT CUSTOMISATION
IN-GAME LOADOUT CUSTOMISATION – RISK
Adding the ability to change the loadout of your character in between respawns in Star Maine.
Adding the ability to change the loadout of your character in between respawns in Star Maine.
ETA is 1st February
Upon investigation, this feature may be bigger than initially anticipated and with more dependencies and so may not make 2.6.1
The UI team is meeting to discuss this with the other relevant departments to try and find a solution.
ETA is currently 1st February
GRENADE INDICATOR
GRENADE INDICATOR
Adding an indicator to visually mark the position if thrown grenades.
Adding an indicator to visually mark the position if thrown grenades.
ETA is 24th January
Delayed due to higher priority bugfixing
ETA is 30th January (was 24th January)
CONTENT
CONTENT


SUPER HORNET UPDATE
SUPER HORNET UPDATE – DELAY
Updating to new damage state system, new Shaders, bug Fixing, and optimisation pass to bring it in line with more current ships.
Updating to new damage state system, new Shaders, bug Fixing, and optimisation pass to bring it in line with more current ships.
ETA is 27th January
A few more days are needed to finish the last few bits for this
ETA is 30th January (was 27th January)