Vehicle Missiles - Vigilante vs Deluxo

Created Diff never expires
11 removals
269 lines
10 additions
269 lines
<Item type="CWeaponInfo">
<Item type="CWeaponInfo">
<Name>VEHICLE_WEAPON_VIGILANTE_MISSILE</Name>
<Name>VEHICLE_WEAPON_DELUXO_MISSILE</Name>
<Model />
<Model />
<Audio>AUDIO_ITEM_VEHICLE_SPACE_ROCKET</Audio>
<Audio>AUDIO_ITEM_XM_VEHICLE_DELUXO_MISSILE</Audio>
<Slot />
<Slot />
<DamageType>EXPLOSIVE</DamageType>
<DamageType>EXPLOSIVE</DamageType>
<Explosion>
<Explosion>
<Default>DONTCARE</Default>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
</Explosion>
<FireType>PROJECTILE</FireType>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<Group />
<Group />
<AmmoInfo ref="AMMO_VIGILANTE_MISSILE" />
<AmmoInfo ref="AMMO_OPPRESSOR_MISSILE" />
<AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
<AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
<ClipSize value="1" />
<ClipSize value="1" />
<AccuracySpread value="1.000000" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="0.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<VehicleDamageModifier value="1.000000" />
<Force value="0.000000" />
<Force value="0.000000" />
<ForceHitPed value="0.000000" />
<ForceHitPed value="0.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces />
<OverrideForces />
<ForceMaxStrengthMult value="1.000000" />
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="20.000000" />
<ProjectileForce value="20.000000" />
<FragImpulse value="0.000000" />
<FragImpulse value="0.000000" />
<Penetration value="0.000000" />
<Penetration value="0.000000" />
<VerticalLaunchAdjustment value="0.000000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeMP value="4.000000" />
<ReloadTimeSP value="-1.000000" />
<ReloadTimeSP value="4.000000" />
<VehicleReloadTime value="2.000000" />
<VehicleReloadTime value="2.000000" />
<AnimReloadRate value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="1.500000" />
<TimeBetweenShots value="2.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="1.500000" />
<AlternateWaitTime value="1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
<Fx>
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
<EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
<FlashFx />
<FlashFx />
<FlashFxAlt />
<FlashFxAlt />
<FlashFxFP />
<FlashFxFP />
<FlashFxFPAlt />
<FlashFxFPAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFx />
<MuzzleSmokeFxFP />
<MuzzleSmokeFxFP />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
<ShellFx />
<ShellFx />
<ShellFxFP />
<ShellFxFP />
<TracerFx />
<TracerFx />
<PedDamageHash />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.000000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
<GroundDisturbFxNameFoliage />
</Fx>
</Fx>
<InitialRumbleDuration value="500" />
<InitialRumbleDuration value="500" />
<InitialRumbleIntensity value="0.001000" />
<InitialRumbleIntensity value="0.001000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<RumbleDuration value="400" />
<RumbleDuration value="400" />
<RumbleIntensity value="0.005000" />
<RumbleIntensity value="0.005000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleDamageIntensity value="1.000000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="0" />
<InitialRumbleDurationFps value="0" />
<InitialRumbleIntensityFps value="0.000000" />
<InitialRumbleIntensityFps value="0.000000" />
<RumbleDurationFps value="0" />
<RumbleDurationFps value="0" />
<RumbleIntensityFps value="0.000000" />
<RumbleIntensityFps value="0.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="225.000000" />
<LockOnRange value="225.000000" />
<WeaponRange value="225.000000" />
<WeaponRange value="225.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.150000" />
<BulletDirectionPitchOffset value="0.500000" />
<BulletDirectionPitchHomingOffset value="20.000000" />
<BulletDirectionPitchHomingOffset value="20.000000" />
<AiSoundRange value="200.000000" />
<AiSoundRange value="200.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="300.000000" />
<DamageFallOffRangeMin value="300.000000" />
<DamageFallOffRangeMax value="300.000000" />
<DamageFallOffRangeMax value="300.000000" />
<DamageFallOffModifier value="0.300000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
<VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
<DefaultCameraHash />
<DefaultCameraHash />
<AimCameraHash />
<AimCameraHash />
<FireCameraHash />
<FireCameraHash />
<CoverCameraHash />
<CoverCameraHash />
<CoverReadyToFireCameraHash />
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash />
<RunAndGunCameraHash />
<CinematicShootingCameraHash />
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<PovTurretCameraHash />
<CameraFov value="45.000000" />
<CameraFov value="45.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="0.000000" />
<FirstPersonScopeFov value="0.000000" />
<FirstPersonScopeAttachmentFov value="0.000000" />
<FirstPersonScopeAttachmentFov value="0.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData />
<FirstPersonScopeAttachmentData />
<ZoomFactorForAccurateMode value="1.000000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash>
<ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash>
<FirstPersonReticuleStyleHash>VULCAN_ROCKET</FirstPersonReticuleStyleHash>
<FirstPersonReticuleStyleHash>VULCAN_ROCKET</FirstPersonReticuleStyleHash>
<PickupHash />
<PickupHash />
<MPPickupHash />
<MPPickupHash />
<HumanNameHash>WT_V_VGL_MISS</HumanNameHash>
<HumanNameHash>WT_V_DEL_MI</HumanNameHash>
<MovementModeConditionalIdle />
<MovementModeConditionalIdle />
<StatName>MISS</StatName>
<StatName>ROCKET</StatName>
<KnockdownCount value="-1" />
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>normal</NmShotTuningSet>
<NmShotTuningSet>normal</NmShotTuningSet>
<AttachPoints />
<AttachPoints />
<GunFeedBone />
<GunFeedBone />
<TargetSequenceGroup />
<TargetSequenceGroup />
<WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle UseVehicleWeaponBoneForward UseManualTargetingMode IgnoreHomingCloseThresholdCheck</WeaponFlags>
<WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle UseVehicleWeaponBoneForward UseManualTargetingMode IgnoreHomingCloseThresholdCheck</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="0" />
<AmmoDiminishingRate value="0" />
<AimingBreathingAdditiveWeight value="1.000000" />
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<FiringBreathingAdditiveWeight value="1.000000" />
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