92 lines
-12 Removals
111 lines
+32 Additions
2.6.2 OVERVIEW
2.6.2 OVERVIEW
The following lists and charts show our progress towards releasing 2.6.2, with all remaining major tasks listed.
The following lists and charts show our progress towards releasing 2.6.2, with all remaining major tasks listed.
Tasks are either feature complete, or have an ETA for completion.
Tasks are either feature complete, or have an ETA for completion.
Some tasks may require further QA, bug-fixing and iteration.
Some tasks may require further QA, bug-fixing and iteration.
Tasks that delay beyond our target dates might cause the release of 2.6.2 to be delayed, or might be excluded from 2.6.2 if appropriate to maintain the release date target.
Tasks that delay beyond our target dates might cause the release of 2.6.2 to be delayed, or might be excluded from 2.6.2 if appropriate to maintain the release date target.
2.6.2 work is separated into Subsections: Star Marine, Network, UI, and Gamecode
2.6.2 work is separated into Subsections: Star Marine, Network, UI, and Gamecode
2.6.2 is intended to be a further bugfixing/polish patch with the main aim of improving the player experience, and building upon the foundations for features we introduced in 2.6.0, and built upon in 2.6.1. What we have represented in the schedule below are the smaller improvements to improve the player experience, such as the hopeful inclusion of the Multiplayer Mega Map, support for non 16:9 screen resolutions, fixes for the Arena Commander and Star Marine lobbies, along with general bugfixing from other teams.
2.6.2 is intended to be a further bugfixing/polish patch with the main aim of improving the player experience, and building upon the foundations for features we introduced in 2.6.0, and built upon in 2.6.1. What we have represented in the schedule below are the smaller improvements to improve the player experience, such as the hopeful inclusion of the Multiplayer Mega Map, support for non 16:9 screen resolutions, fixes for the Arena Commander and Star Marine lobbies, along with general bugfixing from other teams.
As you may notice from this schedule, the aimed date to launch the patch to the Evocati group has been pushed back slightly. This is due to the extra time the Multiplayer Mega Map has required for bug fixing. We want to ensure that this feature gets maximum testing time with the players, which means that our goal for this is to have it available for the first push to Evocati.
BUG PROGRESS
BUG PROGRESS
Below is an overview of the kinds of issues that we have fixed since releasing 2.6.1 Live:
Below is an overview of the kinds of issues that we have fixed since releasing 2.6.1 Live:
Crashes
Crashes
Fixed a crash in CTextMessages::PushEntry_Text
Fixed a crash in CTextMessages::PushEntry_Text
Fixed a crash in CPlayerStateLedge::IsLedgeExitBlocked
Fixed a crash in CPlayerStateLedge::IsLedgeExitBlocked
Fixed a crash in CMannequinInterface::UnloadAll()
Fixed a crash in CMannequinInterface::UnloadAll()
Fixed a crash in CArticulatedEntity::Action
Fixed a crash in CArticulatedEntity::Action
Fixed a crash in CItemPortContainer::GetController
Fixed a crash in CItemPortContainer::GetController
Fixed a crash in CFrontendEALobbySetupComponent::Focus
Fixed a crash in ZoneSystem::CheckAABBAgainstDepthBuffer
Main Menu
Main Menu
Fixed an issue where the player would be unable to go back to the main menu if they were in a party prior to entering Arena Commander
Fixed an issue where the player would be unable to go back to the main menu if they were in a party prior to entering Arena Commander
Fixed an issue with players being unable to navigate between the game modes on the in-game leaderboards
Fixed an issue with players being unable to navigate between the game modes on the in-game leaderboards
Fixed an issue in the Arena Commander ship customization where the holographic ship could not be rotated
Arena Commander / Crusader
Arena Commander / Crusader
Fixed an issue where backing away from an activated ASOP terminal would make it unusable to other players
Fixed an issue where backing away from an activated ASOP terminal would make it unusable to other players
Fixed an issue where the on-foot radar could break after piloting a ship
Fixed an issue where the on-foot radar could break after piloting a ship
Fixed an issue where it was possible for the rings or Port Olisar to get added to the physics grid of a ship and behave oddly
Fixed an issue where it was possible for the rings or Port Olisar to get added to the physics grid of a ship and behave oddly
Fixed an issue where the audio would degrade over time during Vanduul Swarm
Fixed an issue where the audio would degrade over time during Vanduul Swarm
Fixed an issue where ships would not despawn correctly when a player requests a second ship from an ASOP terminal while one is still in their possession
Fixed an issue where ships would not despawn correctly when a player requests a second ship from an ASOP terminal while one is still in their posession
Fixed an issue where the “Press X to Begin” notification would not appear, and the game would immediately start
Fixed an issue where the “Press X to Begin” notification would not appear, and the game would immediately start
Fixed an issue where Vanduul Glaives in Vanduul Swarm were capped at a speed of 50 m/s
Fixed an issue where the player could bounce off a landing pad when landing a ship
Star Marine
Star Marine
Fixed an issue where the radar would not update properly when looking at other players
Fixed an issue where the radar would not update properly when looking at other players
Removed floating debris from the Outlaw spawn point in Echo 11
Removed floating debris from the Outlaw spawn point in Echo 11
Fixed the floating ammo crate in the engineering section of Echo 11
Fixed the floating ammo crate in the engineering section of Echo 11
Fixed an issue where the player could jump out of the gameworld behind a staircase in Echo 11
Fixed an issue where the player could jump out of the gameworld behind a staircase in Echo 11
Fixed an issue in Demien where players could exploit the level and shoot other players from under the floor in certain locations
Fixed an issue in Demien where players could exploit the level and shoot other players from under the floor in certain locations
Fixed an issue where players could end up with an infinite number of Medipens after healing
Fixed an issue where players could end up with an infinte number of Medipens after healing
Scoreboard now allows for negative kills. Players with 0 kills that kill themselves will now show -1 in the kill column
Scoreboard now allows for negative kills. Players with 0 kills that kill themselves will now show -1 in the kill column
Fixed various prop collisions in Demien so they no longer allow for exploiting of the map
Fixed various prop collisions in Demien so they no longer allow for exploiting of the map
Players can now shoot through their own spawn barrier at enemies to reduce base camping
Players can now shoot through their own spawn barrier at enemies to reduce base camping
Fixed an issue where the UI showed the match ending in a draw
Fixed an issue where a small burst of static could be heard when using a MediPen in Star Marine
Fixed an issue where the Star Marine map intro flythroughs were showing in black and white
Fixed an issue where the “Find My Rank” button on the Arena Commander and Star Marine leaderboards was not working
Fixed an issue in Star Marine where the start of the match countdown could play twice
Fixed an issue where the Star Marine game music would be affected by the EVA SFX filter
Increased the audio for grenade cooking in Star Marine
Ships
Ships
Fixed an issue with unstable flight behavior as a result of incorrect rotation calculations
Fixed an issue with unstable flight behaviour as a result of incorrect rotation calculations
Fixed an issue where the Origin 350r was unable to use missiles
Fixed an issue where the Origin 350r was unable to use missiles
Fixed an issue where the rear of the Drake Cutlass became invulnerable after destroying the rear of the ship
Fixed an issue where the rear of the Drake Cutlass became invulnerable after destroying the rear of the ship
Fixed an issue where the player could be killed when passing through both the bottom and top hatches of the Retaliator while in EVA
Network
Network
Fixed an issue where the player could become invisible and invincible after performing a certain procedure
Fixed an issue where the player could become invisible and invincible after performing a certain procedure
Cameras
Cameras
Fixed an issue with dead players becoming distorted when viewing in spectator mode
Fixed an issue with dead players becoming distorted when viewing in spectator mode
Misc
Misc
Fixed an issue where any resolution other than 16:9 caused the UI/HUD to not scale correctly
Fixed an issue where any resolution other than 16:9 caused the UI/HUD to not scale correctly
Increased the volume of the Shotgun
Increased the volume of the Shotgun
Fixed the Medi-pen heal animation not working
Fixed the Medi-pen heal animation not working
Comstab, GSafe, and Coupled mode settings are now saved between player respawns and client restarts
Comstab, GSafe, and Coupled mode settings are now saved between player respawns and client restarts
Fixed an issue with burst mode weapons where the weapon would fire one less bullet than intended per burst
Fixed an issue with burst mode weapons where the weapon would fire one less bullet than intended per burst
Fixed the looping Tigerstrike T-21 Gatling audio
Fixed the looping Tigerstrike T-21 Gatling audio
Corrected the legal screens to display correctly in a 21:9 resolution
Various LOD fixes for props
Added foley when switching weapon fire mode in Star Marine
Fixed the looping Scorpion GT-215 Gatling audio
BREAKDOWN BY SUBSECTION
BREAKDOWN BY SUBSECTION
STAR MARINE
STAR MARINE
BUGFIXING
BUGFIXING
We are aiming to make various fixes to Level Art, Animation, Audio, Props, EVA, and Weapons to improve polish in all the Star Marine environments
We are aiming to make various fixes to Level Art, Animation, Audio, Props, EVA, and Weapons to improve polish in all the Star Marine environments
ETA is 16th March
ETA is 16th March
NETWORK
NETWORK
SERIALIZED VARIABLE
SERIALIZED VARIABLE
This was moved out of 2.6.1 due to the remaining bug fixing time requiring more attention than anticipated
Due to now having the full system working, other areas of the code are now not working as expected. This has caused the completion date for this to slip out. However, we will use the extra QA time to ensure that the system is working as intended
ETA is 8th March
ETA is 15th March (was 8th March)
MULTIPLAYER MEGA MAP
MULTIPLAYER MEGA MAP
This is the second part of the Mega Map feature and will work similarly to the Singleplayer modes, but is intended to reduce load times for the Multiplayer modes
This slipped out a little bit due to technical issues with our internal code checking system. Current work is being submitted that should resolve the issue.
ETA is 8th March
ETA is Today (was 8th March)
UI
UI
BUG FIXING/FRONT END POLISH
BUG FIXING/FRONT END POLISH
The UI team have identified further bug fixes to the Main Menus and some more general gameplay bugs that they are aiming to fix
The UI team have identified further bug fixes to the Main Menus and some more general gameplay bugs that they are aiming to fix
ETA is 22nd March
ETA is 22nd March
SUPPORT FOR NON 16:9 RESOLUTIONS
SUPPORT FOR NON 16:9 RESOLUTIONS
We are aiming to support non-16:9 screen resolutions to give users a greater visual feel based around their preferred hardware setup
We are aiming to support non-16:9 screen resolutions to give users a greater visual feel based around their preferred hardware setup
ETA is 15th March
ETA is 15th March
ARENA COMMANDER SHIP CUSTOMIZER FIXES
ARENA COMMANDER SHIP CUSTOMIZER FIXES
Based on feedback and our own internal observations, the UI team are aiming to give a smoother customization experience to players
Due to a slight lull with other bug fixes, the network team were able to start their bugfixing on the ship customizer a little earlier than expected
ETA is 13th March
ETA is 13th March
ARENA COMMANDER/STAR MARINE LOBBY FIXES
ARENA COMMANDER/STAR MARINE LOBBY FIXES
As with the above the UI team also identified fixes they would like to make in the Arena Commander lobbies
As with the above the UI team also identified fixes they would like to make in the Arena Commander lobbies
ETA is 13th March
ETA is 13th March
GAMECODE
GAMECODE
BUGFIXING
BUGFIXING
The Gamecode team are aiming to make further bug fixes to the spectator and camera system, as well as looking to address the intermittent framerate drops during Vanduul swarm and issues with Arena Commander pickups
The Gamecode team are aiming to make further bug fixes to the spectator and camera system, as well as looking to address the intermittent framerate drops during Vanduul swarm and issues with Arena Commander pickups
ETA is 13th March
ETA is 13th March
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