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-42 Removals
56 lines
+23 Additions
===Console commands===
===Console commands===
{{ii}} The console is enabled by default, press {{key|~}} to open it.
{{ii}} The console is enabled by default, press {{key|~}} to open it.
{| class="wikitable sortable"
{| class="wikitable sortable" style="text-align: left;"
|-
|-
! Command !! Purpose !! Default/Values
! Command !! Purpose !! Default/Values
|-
|-
| style="text-align: left;" | <code>cl_fov</code> || style="text-align: left;" | style="text-align: left;" | Modify ''field of view'' (FOV). || style="text-align: left;" | <code>75</code>
| <code>cl_fov</code>|| Modify ''field of view'' (FOV). || <code>75</code>
|-
|-
| style="text-align: left;" | <code>e_TimeOfDay</code>|| style="text-align: left;" | View the current time of day. || style="text-align: left;" | N/A
| <code>e_TimeOfDay</code>|| View the current time of day. || N/A
|-
|-
| style="text-align: left;" | <code>g_showHUD</code>|| style="text-align: left;" | Toggles the HUD. || style="text-align: left;" | <code>1</code>
| <code>g_showHUD</code>|| Toggles the HUD. || <code>1</code>
|-
|-
| style="text-align: left;" | <code>e_ViewDistRatio</code>|| style="text-align: left;" | Changes the distance at which objects start to render. || style="text-align: left;" | <code>500</code>
| <code>e_ViewDistRatio</code>|| Changes the distance at which objects start to render. || <code>500</code>
|-
|-
| style="text-align: left;" | <code>e_ViewDistRatioVegetation</code>|| style="text-align: left;" | Change the distance at which trees start to render. || style="text-align: left;" | <code>500</code>
| <code>e_ViewDistRatioVegetation</code>|| Change the distance at which trees start to render. || <code>500</code>
|-
|-
| style="text-align: left;" | <code>e_MergedMeshesInstanceDist</code>|| style="text-align: left;" | Changes the distance at which grass is animated. || style="text-align: left;" | <code>20</code>
| <code>e_MergedMeshesInstanceDist</code>|| Changes the distance at which grass is animated. || <code>20</code>
|-
|-
| style="text-align: left;" | <code>p_gravity_z</code>|| style="text-align: left;" | Changes the intensity of gravity. || style="text-align: left;" | <code>-13</code>
| <code>p_gravity_z</code>|| Changes the intensity of gravity. || <code>-13</code>
|-
|-
| style="text-align: left;" | <code>r_Vsync</code>|| style="text-align: left;" | Toggles VSync. || style="text-align: left;" | <code>1</code>
| <code>r_Vsync</code>|| Toggles VSync. || <code>1</code>
|-
|-
| style="text-align: left;" | <code>r_motionblur</code> || style="text-align: left;" | Toggles motion blur. || style="text-align: left;" | <code>1</code> (camera only, default)<br><code>2</code> (camera and object)
| <code>r_motionblur</code> || Toggles motion blur. || <code>1</code> (camera only, default)<br><code>2</code> (camera and object)
|-
|-
| style="text-align: left;" | <code>r_AntiAliasingMode</code> || style="text-align: left;" | Toggles anti-aliasing. || style="text-align: left;" | <code>1</code> SMAA<br><code>2</code> SMAA with temporal filtering <br><code>3</code> SMAA with temporal filtering and projection matrix jittering
| <code>r_AntiAliasingMode</code> || Toggles anti-aliasing. || <code>1</code> SMAA<br><code>2</code> SMAA with temporal filtering <br><code>3</code> SMAA with temporal filtering and projection matrix jittering
|-
|-
| style="text-align: left;" | <code>r_ssdo</code> || style="text-align: left;" | Toggles screen space ambient occlusion. || style="text-align: left;" | <code>1</code>
| <code>r_ssdo</code> || Toggles screen space ambient occlusion. || <code>1</code>
|-
|-
| style="text-align: left;" | <code>r_TexMinAnisotropy</code> || style="text-align: left;" | Sets minimum anisotropic filtering level || style="text-align: left;" | Depends on graphical setting.<br>Usually <code>4</code>, <code>8</code> or <code>16</code>
| <code>r_TexMinAnisotropy</code> || Sets minimum anisotropic filtering level || Depends on graphical setting.<br>Usually <code>4</code>, <code>8</code> or <code>16</code>
|-
|-
| style="text-align: left;" | <code>r_TexMaxAnisotropy</code> || style="text-align: left;" | Sets maximum anisotropic filtering level || style="text-align: left;" | Depends on graphical setting.<br>Usually <code>4</code>, <code>8</code> or <code>16</code>
| <code>r_TexMaxAnisotropy</code> || Sets maximum anisotropic filtering level || Depends on graphical setting.<br>Usually <code>4</code>, <code>8</code> or <code>16</code>
|-
|-
| style="text-align: left;" | <code>wh_pl_showfirecursor</code> || style="text-align: left;" | Toggles reticule when aiming a bow. || style="text-align: left;" | <code>0</code>
| <code>wh_pl_showfirecursor</code> || Toggles reticule when aiming a bow. || <code>0</code>
|-
|-
| style="text-align: left;" | <code>Save (YourChoiceOfFileNameHere)</code> || style="text-align: left;" | Saves the game. ''NOTE'': This can cause your game to crash and no save will be created.|| style="text-align: left;" | N/A
| <code>Save (YourChoiceOfFileNameHere)</code> || Saves the game. ''NOTE'': This can cause your game to crash and no save will be created.|| N/A
|-
|-
| style="text-align: left;" | <code>Load (YourChoiceOfFileNameHere)</code> || style="text-align: left;" | Loads the game. || style="text-align: left;" | N/A
| <code>Load (YourChoiceOfFileNameHere)</code> || Loads the game. || N/A
|-
|-
| style="text-align: left;" | <code>sys_MaxFPS</code>|| style="text-align: left;" | Changes the FPS cap of the game || style="text-align: left;" | <code>60</code>
| <code>sys_MaxFPS</code>|| Changes the FPS cap of the game || <code>60</code>
|-
|-
| style="text-align: left;" | <code>wh_ui_showCompass</code> || style="text-align: left;" | Toggles the compass || style="text-align: left;" | <code>1</code>
| <code>wh_ui_showCompass</code> || Toggles the compass || <code>1</code>
|-
|-
| style="text-align: left;" | <code>wh_ui_showHealthBar</code> || style="text-align: left;" | Toggles the health bar || style="text-align: left;" | <code>1</code>
| <code>wh_ui_showHealthBar</code> || Toggles the health bar || <code>1</code>
|-
|-
| style="text-align: left;" | <code>wh_dlg_chatbubbles</code> || style="text-align: left;" | Toggles dialogue bubbles || style="text-align: left;" | <code>1</code>
| <code>wh_dlg_chatbubbles</code> || Toggles dialogue bubbles || <code>1</code>
|-
|-
| style="text-align: left;" | <code>t_scale</code> || style="text-align: left;" | Scales the game time.<ref>{{Refurl|url=http://docs.cryengine.com/display/CRYAUTOGEN/TSCALE|title=CryEngine Technical Documentation - Console Variables|date=2018-02-16}}</ref><ref>{{Refurl|url=https://www.cryengine.com/community_archive/viewtopic.php?f=323&t=87469|title=CryEngine Community - Slow motion ?|date=2018-02-16}}</ref> || style="text-align: left;" | <code>1</code> (normal speed, default)<br><code> 0.5</code> (half-speed)<br><code>0</code> (paused)
| <code>t_scale</code> || Scales the game time.<ref>{{Refurl|url=http://docs.cryengine.com/display/CRYAUTOGEN/TSCALE|title=CryEngine Technical Documentation - Console Variables|date=2018-02-16}}</ref><ref>{{Refurl|url=https://www.cryengine.com/community_archive/viewtopic.php?f=323&t=87469|title=CryEngine Community - Slow motion ?|date=2018-02-16}}</ref> || <code>1</code> (normal speed, default)<br><code> 0.5</code> (half-speed)<br><code>0</code> (paused)
|-
|-
| style="text-align: left;" | <code>e_VolumetricFog</code> || style="text-align: left;" | Toggles volumetric fog || style="text-align: left;" | <code>0</code>
| <code>e_VolumetricFog</code> || Toggles volumetric fog || <code>0</code>
|-
|-
| style="text-align: left;" | <code>r_Sharpening</code> || style="text-align: left;" | Sharpens the image || style="text-align: left;" | <code>0.0 </code><br>(Float value)<br> (Sharpening is used during cutscenes but disabled in normal play)
| <code>r_Sharpening</code> || Sharpens the image || <code>0.0 </code><br>(Float value)<br> (Sharpening is used during cutscenes but disabled in normal play)
|-
|-
| style="text-align: left;" | <code>e_ShadowsMaxTexRes</code> || style="text-align: left;" | Changes shadow resolution || style="text-align: left;" | <code>1024?</code>
| <code>e_ShadowsMaxTexRes</code> || Changes shadow resolution || <code>1024?</code>
|}
|}
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