Untitled diff

Created Diff never expires
[Major New Features]
[Major New Features]
Alkamos in the Steps of Torment and Shar'Zul in the Bastion of Chaos can now drop new Legendary versions of their unique equipment on Elite and Ultimate difficulties.
Alkamos in the Steps of Torment and Shar'Zul in the Bastion of Chaos can now drop new Legendary versions of their unique equipment on Elite and Ultimate difficulties.
Weapon tooltips now display an Attacks per Second value instead of a "speed" tag (ex. Fast / Very Slow / etc)
Weapon tooltips now display an Attacks per Second value instead of a "speed" tag (ex. Fast / Very Slow / etc)
The character sheet now displays an Attacks per Second value modified by all speed bonuses and penalties
The character sheet now displays an Attacks per Second value modified by all speed bonuses and penalties
Player resistances on the Characer sheet now show the resistance amount over maximum cap in their tooltips.
Player resistances on the Characer sheet now show the resistance amount over maximum cap in their tooltips.
+Skill Augments will now be grayed out if the corresponding mastery is not selected.
+Skill Augments will now be grayed out if the corresponding mastery is not selected.
Added Maximum Speed cap values to the Attack/Cast/Move Speed tooltips on the Character Sheet so this information is available within the game for easy reference rather than researched outside of the game.
Added Maximum Speed cap values to the Attack/Cast/Move Speed tooltips on the Character Sheet so this information is available within the game for easy reference rather than researched outside of the game.


[Crucible]
[Crucible]
Fixed an issue that could allow the player to select both the Continue and Exit option at the same time, causing the event to end prematurely.
Fixed an issue that could allow the player to select both the Continue and Exit option at the same time, causing the event to end prematurely.
Slightly reduced Monster Damage and Health scaling with Wave # on Challenger and Gladiator difficulties, more so on Gladiator difficulty.
Slightly reduced Monster Damage and Health scaling with Wave # on Challenger and Gladiator difficulties, more so on Gladiator difficulty.
Slightly reduced bonus to Monster resistance to Crowd Control based on wave # at all difficulties, more so on Aspirant difficulty.
Slightly reduced bonus to Monster resistance to Crowd Control based on wave # at all difficulties, more so on Aspirant difficulty.
Removed bonus to Monster resistance to Slow Effects and Movement Speed based on wave # at all difficulties.
Removed bonus to Monster resistance to Slow Effects and Movement Speed based on wave # at all difficulties.
Ulzuin's Pact: now grants 5% Cooldown Reduction, 100% Energy Regeneration and 20% Reduced Energy Cost
Ulzuin's Pact: now grants 5% Cooldown Reduction, 100% Energy Regeneration and 20% Reduced Energy Cost
Defense Beacons now gain a 33% multiplicative damage increase with each upgrade, previously they gained a 25% damage with only the second upgrade
Fixed an issue with the Inferno Beacon's Fire Storm skill dealing far less damage than intended
Fixed an issue with the Stormcaller Beacon's Shock skill dealing far less damage than intended
Reduced the drop rate of Epic and Legendary quality Monster Infrequents from the Crucible
The starter chest now drops some Iron Bits in addition to potions for level 1 characters, for the purpose of purchasing some basic gear


[Tech]
[Tech]
Fixed a display issue with % Attack Speed on the character sheet that would result in different Attack Speed caps based on weapon type. This was a display issue only and had no impact on gameplay.
Fixed a display issue with % Attack Speed on the character sheet that would result in different Attack Speed caps based on weapon type. This was a display issue only and had no impact on gameplay.
Added Explosive Strike and Nightfall damage to Character sheet DPS and Damage Per Hit calculations for Fire Strike and Shadow Strike, respectively.
Added Explosive Strike and Nightfall damage to Character sheet DPS and Damage Per Hit calculations for Fire Strike and Shadow Strike, respectively.
Fixed Shaman's Torrent not working properly with ranged weapons.
Fixed Shaman's Torrent not working properly with ranged weapons.
Fixed an issue where weapon swapping would become stuck if the player was trapped while charging towards a target.
Fixed an issue where weapon swapping would become stuck if the player was trapped while charging towards a target.
Fixed a game hitch that was occuring with +Skill Augment items.
Fixed a game hitch that was occuring with +Skill Augment items.
Bandit forges and other quest-related destructibles are no longer destroyable by enemies.
Bandit forges and other quest-related destructibles are no longer destroyable by enemies.
Fixed an instance where a client's components could become desynchronized with the host.
Fixed an instance where a client's components could become desynchronized with the host.
Fixed equipment with Illusions using the wrong texture after the player was frozen or petrified.
Fixed equipment with Illusions using the wrong texture after the player was frozen or petrified.
Fixed another instance where the displayed pet bars in a multiplayer game would not be properly removed.
Fixed another instance where the displayed pet bars in a multiplayer game would not be properly removed.
Fixed Damage Absorption not showing up properly on skills with no points in them.
Fixed Damage Absorption not showing up properly on skills with no points in them.
Fixed Main Menu windows not working consistently when ESC was pressed.
Fixed Main Menu windows not working consistently when ESC was pressed.
Fixed a bug that would increase enemy attack speed when trapped.


[Game]
[Game]
Updated the difficulty curve such that the jump between difficulties is not as extreme. Difficulty now scales more with player level so that Elite and Ultimate naturally become harder as the player's power increases, resulting in a smoother progression overall. Note that there is still an increase in challenge when moving up to Elite or Ultimate, but it is no longer as severe.
Updated the difficulty curve such that the jump between difficulties is not as extreme. Difficulty now scales more with player level so that Elite and Ultimate naturally become harder as the player's power increases, resulting in a smoother progression overall. Note that there is still an increase in challenge when moving up to Elite or Ultimate, but it is no longer as severe.
Slightly reduced Nemesis boss Offensive Ability
Slightly reduced Nemesis boss Offensive Ability
Slightly reduced Physical damage dealt by monsters on Ultimate difficulty
Slightly reduced Physical damage dealt by monsters on Ultimate difficulty
Fixed an issue with Steps of Torment Achievements involving Alkamos.
Fixed an issue with Steps of Torment Achievements involving Alkamos.
Fixed an issue with a bounty for the Outcast targeting Alkamos being impossible to complete. This fix may cause your bounty for the Outcast to reset.
Fixed an issue with a bounty for the Outcast targeting Alkamos being impossible to complete. This fix may cause your bounty for the Outcast to reset.
Kory the Keeper now offers an item that allows you to remove an applied illusion.
Kory the Keeper now offers an item that allows you to remove an applied illusion.
Rover Merchants no longer have an unusually high ratio for purchasing items from players
Rover Merchants no longer have an unusually high ratio for purchasing items from players
Slightly increased % Energy Regeneration gained from Spirit (was 0.25%, now 0.26%)
Slightly increased % Energy Regeneration gained from Spirit (was 0.25%, now 0.26%)
Devotion Shrines now have a much higher chance of generating Rare items rather than White or Magic items, particularly on Elite and Ultimate difficulties.
Devotion Shrines now have a much higher chance of generating Rare items rather than White or Magic items, particularly on Elite and Ultimate difficulties.
Increased chance of generating Rare items from Treasure Troves and One Shot Chests, particularly on Elite and Ultimate difficulties.
Increased chance of generating Rare items from Treasure Troves and One Shot Chests, particularly on Elite and Ultimate difficulties.


[Itemization]
[Itemization]
Auras granted by Components have been converted to self buffs. This was done in response to the rare issues reported in regards to those auras killing players in Multiplayer (particularly in Hardcore mode). While this is not an ideal solution, unfortunately this issue has eluded us for too long to the detriment of the players. Our programmers had spent extensive periods of time digging in the code without any repro to lead them to the probable cause (despite the community trying to contribute as much info as possible), and though we had made changes as recently as 1.0.0.7 with the hope of addressing the issue, it has persisted. As this change is detrimental to pet builds, these skills now also give pet bonuses. Should this bug persist with other auras granted by items, we will take similar action on them in a future update.
Auras granted by Components have been converted to self buffs. This was done in response to the rare issues reported in regards to those auras killing players in Multiplayer (particularly in Hardcore mode). While this is not an ideal solution, unfortunately this issue has eluded us for too long to the detriment of the players. Our programmers had spent extensive periods of time digging in the code without any repro to lead them to the probable cause (despite the community trying to contribute as much info as possible), and though we had made changes as recently as 1.0.0.7 with the hope of addressing the issue, it has persisted. As this change is detrimental to pet builds, these skills now also give pet bonuses. Should this bug persist with other auras granted by items, we will take similar action on them in a future update.
A pass has been done on Magical Affix drop tables to remove less desirable affixes from the loot pool in order to improve loot quality while levelling. As most of those affixes were already disabled at higher levels (50+), this will have little to no impact at max level. This change is not retroactive. If you already have an item with one of these affixes, it will remain unchanged.
A pass has been done on Magical Affix drop tables to remove less desirable affixes from the loot pool in order to improve loot quality while levelling. As most of those affixes were already disabled at higher levels (50+), this will have little to no impact at max level. This change is not retroactive. If you already have an item with one of these affixes, it will remain unchanged.
Fixed an issue that caused certain rare affixes to not be generated on various two-handed weapons
Fixed an issue that caused certain rare affixes to not be generated on various two-handed weapons
Reduced % Weapon damage on most item skill procs
Reduced % Weapon damage on most item skill procs
Epic - Alazra's Ruby: replaced % Increased Fire Resist with 50% Fire Resist
Epic - Black Star of Deceit: reduced Resist Reduction on skill proc to 15
Epic - Empowered Alazra's Ruby: replaced % Increased Fire Resist with 78% Fire Resist
Epic - Empowered Warp Shard: reduced % Damage Converted to Health to 10%
Epic - Empowered Lichguard: replaced % Increased Vitality Resist with 30% Vitality Resist
Epic - Lichguard: replaced % Increased Vitality Resist with 25% Vitality Resist
Epic - Ravna's Guard: reduced % Max Pierce Resist to 3%
Epic - Warp Shard: reduced % Damage Converted to Health to 8%
Magic Suffix - Spellweaving: bonuses increased to match single element Magic Suffixes. Spellweaving suffixes are now effectively superior versions of the single-element magic suffixes.
Rare Suffix - Insanity: removed chance to Convert enemies
Relic - Belgothian's Carnage: reduced Cooldown Reduction from proc to 1s, this relic continues to perform a little too well overall, particularly for Blademasters
Relic - Dreeg's Affliction: slightly reduced Poison damage on Dreeg's Afflicted Spines and reduced number of Projectiles to 15
Relic - Menhir's Bastion: reduced % Damage Absorption to 15%, replaced % Physical Resist with 30% Armor
Relic - Nemesis: added 9 Cold damage. Nemesis pet now deals pierce and cold damage, rather than physical and bleed, damage increased, and his attacks have a chance to reduce Defensive Ability.
Relic - Oleron's Wrath: reduced % Weapon damage on skill proc to 20%
Relic - Reckoning: reduced % Physical Resist Reduction on the skill proc to -10%
Relic - Torment: reduced % Physical Resist Reduction on the skill proc to -10%
Relic - Ulzuin's Pyroclasm: reduced % Weapon damage on skill proc to 8%
Component - Aether Soul: increased % Aether Resist to 16%
Component - Black Tallow: increased % Chaos Resist to 16%
Component - Haunted Steel: added 10% of Physical dealt as Vitality, reduced % Damage Converted to Health on Bloodthirster skill to 24%
Component - Hollowed Fang: reduced % Damage Converted to Health on Blooddrinker skill to 20%
Component - Mark of Dreeg: slightly reduced Poison damage on Dreeg's Infinite Gaze and reduced number of Projectiles to 10
Component - Prismatic Diamond: replaced % Elemental Resist with 15% Vitality Resist, Prismatic Rage now also grants 130 Damage Absorption while active, cooldown reduced to 25s
Component - Resilient Plating: increased Defensive Ability to 26 and % Pierce Resist to 15%
Component - Restless Remains: increased Energy to 220, replaced Chance of % Current Life Retaliation with 3% Damage Converted to Health
Component - Soul Shard: increased % Vitality Resist to 10%
Component - Void-Touched Ammo: increased projectile radius on Chaos Bolts to 1.2, slightly increased damage.
Lifestealer Oil - reduced % Damage Converted to Health to 8%, added 50% Life Leech damage bonus

Legendary Items
Legendary - Agony: reduced % Poison Resist Reduction to -15% on the skill proc, but increased its damage
Legendary - Agony: reduced % Poison Resist Reduction to -15% on the skill proc, but increased its damage
Legendary - Aldanar's Vanity: increased cooldown on skill proc to 24s
Legendary - Arcane Harmony Leggings: increased Defensive Ability to 80
Legendary - Arcane Harmony Leggings: increased Defensive Ability to 80
Legendary - Avatar of Mercy: increased cooldown on skill proc to 70s
Legendary - Avatar of Mercy: increased cooldown on skill proc to 70s
Legendary - Beronath, Reforged: replaced % Move Speed with 8% Total Speed
Legendary - Beronath, Reforged: replaced % Move Speed with 8% Total Speed
Legendary - Boneshatter Treads: added 16% Bleed Resist
Legendary - Boneshatter Treads: added 16% Bleed Resist
Legendary - Bonewave Leggings: added 25 Defensive Ability
Legendary - Bonewave Leggings: added 25 Defensive Ability
Legendary - Chausses of Barbaros: added 18 Defensive Ability. On the skill proc: reduced duration to 10s, reduced cooldown to 15s, increased % All damage to 75%, added 15% Armor bonus
Legendary - Chausses of Barbaros: added 18 Defensive Ability. On the skill proc: reduced duration to 10s, reduced cooldown to 15s, increased % All damage to 75%, added 15% Armor bonus
Legendary - Chilldread Mantle: increased % Elemental Resist to 24% and increased chance on hit for activating the skill proc to 33%
Legendary - Chilldread Mantle: increased % Elemental Resist to 24% and increased chance on hit for activating the skill proc to 33%
Legendary - Colossal Grasp: granted passive now also provides 8% Attack Speed when using a shield
Legendary - Colossal Grasp: granted passive now also provides 8% Attack Speed when using a shield
Legendary - Damnation: reduced cooldown on skill proc to 3s, reduced % Damage Converted to Health on skill proc to 50%
Legendary - Damnation: reduced cooldown on skill proc to 3s, reduced % Damage Converted to Health on skill proc to 50%
Legendary - Demonbone Legplates: added 25 Defensive Ability
Legendary - Demonbone Legplates: added 25 Defensive Ability
Legendary - Demonslayer's Garb Set: reduced % Offensive Ability bonus to 5%
Legendary - Demonslayer's Garb Set: reduced % Offensive Ability bonus to 5%
Legendary - Demonslayer's Jacket: increased Offensive Ability to 52
Legendary - Demonslayer's Jacket: increased Offensive Ability to 52
Legendary - Demonslayer's Life-Ender: increased Offensive Ability to 45, reduced cooldown on skill proc to 2.8s
Legendary - Demonslayer's Life-Ender: increased Offensive Ability to 45, reduced cooldown on skill proc to 2.8s
Legendary - Devil's Cage Hauberk: added 5% Physical Resist, increased Health to 332, removed % Resist Reduction on skill proc but increased its damage, reduced cooldown to 6s and duration to 4s, added Defensive Ability reduction
Legendary - Devil's Cage Hauberk: added 5% Physical Resist, increased Health to 332, removed % Resist Reduction on skill proc but increased its damage, reduced cooldown to 6s and duration to 4s, added Defensive Ability reduction
Legendary - Deviltongue: added 120 Health
Legendary - Deviltongue: added 120 Health
Legendary - Dracarris: added 12% Cast Speed. On the Skill proc: increased duration to 15s, reduced cooldown to 12s, increased % Chaos/Fire damage bonuses to 125% for the player
Legendary - Dracarris: added 12% Cast Speed. On the Skill proc: increased duration to 15s, reduced cooldown to 12s, increased % Chaos/Fire damage bonuses to 125% for the player
Legendary - Dread Armor of Azragor: added 20% Chaos Resist to granted aura
Legendary - Dread Armor of Azragor: added 20% Chaos Resist to granted aura
Legendary - Essence of the Grim Dawn: reduced cooldown on skill proc to 8s
Legendary - Essence of the Grim Dawn: reduced cooldown on skill proc to 8s
Legendary - Exterminus: added 6% Total Speed
Legendary - Exterminus: added 6% Total Speed
Legendary - Footpads of the Grey Magi: increased Defensive Ability to 58, skill proc now also grants 10% Physical Resist, cooldown reduced to 8s
Legendary - Footpads of the Grey Magi: increased Defensive Ability to 58, skill proc now also grants 10% Physical Resist, cooldown reduced to 8s
Legendary - Fiendscale Jacket: added 24% Aether Resist, increased damage and spread intensity on the skill proc
Legendary - Fiendscale Jacket: added 24% Aether Resist, increased damage and spread intensity on the skill proc
Legendary - Fiendflesh Mantle: reduced cooldown on skill proc to 20s
Legendary - Fiendflesh Mantle: reduced cooldown on skill proc to 20s
Legendary - Golemborn Greaves: reduced Armor bonus on skill proc to 200
Legendary - Golemborn Greaves: reduced Armor bonus on skill proc to 200
Legendary - Gutripper: reduced Defensive Ability Reduction to 80 on skill proc, added a 0.5s cooldown
Legendary - Gutripper: reduced Defensive Ability Reduction to 80 on skill proc, added a 0.5s cooldown
Legendary - Harbinger of Eternal Suffering: reduced damage dealt by Harbinger's Mark
Legendary - Harbinger of Eternal Suffering: reduced damage dealt by Harbinger's Mark
Legendary - Hellborne: increased cooldown on Wave of Fire to 1.5s
Legendary - Hellborne: increased cooldown on Wave of Fire to 1.5s
Legendary - Herald of Blazing Ends: increased Burn damage on skill proc
Legendary - Herald of Blazing Ends: increased Burn damage on skill proc
Legendary - Invoker's Elements Set: increased Offensive Ability bonus to 45, Invoker's Fury proc now reduced % Elemental Resist instead of Fire/Lightning
Legendary - Invoker's Elements Set: increased Offensive Ability bonus to 45, Invoker's Fury proc now reduced % Elemental Resist instead of Fire/Lightning
Legendary - Iskandra's Unity Set: added 50 Defensive Ability bonus, reduced % Physical Resist bonus to 16%
Legendary - Iskandra's Unity Set: added 50 Defensive Ability bonus, reduced % Physical Resist bonus to 16%
Legendary - Korvoran's Chestguard: added 302 Health
Legendary - Korvoran's Chestguard: added 302 Health
Legendary - Light's Defender Set: reduced Offensive Ability bonus to 55
Legendary - Light's Defender Set: reduced Offensive Ability bonus to 55
Legendary - Mark of Divinity: increased cooldown on skill proc to 120s
Legendary - Mark of Divinity: increased cooldown on skill proc to 120s
Legendary - Mark of the Apostate: reduced cooldown on skill proc to 3s
Legendary - Mark of the Apostate: reduced cooldown on skill proc to 3s
Legendary - Markovian's Fortress Set: reduced Physical damage bonus to 18-28, reduced Cooldown Reduction from proc to 1s and reduced its cooldown to 4s
Legendary - Markovian's Fortress Set: reduced Physical damage bonus to 18-28, reduced Cooldown Reduction from proc to 1s and reduced its cooldown to 4s
Legendary - Markovian's Bulwark: reduced % Max Pierce Resist to 3%
Legendary - Markovian's Bulwark: reduced % Max Pierce Resist to 3%
Legendary - Markovian's Distinction: reduced % Max Pierce Resist to 4%
Legendary - Markovian's Distinction: reduced % Max Pierce Resist to 4%
Legendary - Markovian's Visor: fixed missing Physical damage dealt by the skill proc. This skill was dealing significantly less damage than intended.
Legendary - Markovian's Visor: fixed missing Physical damage dealt by the skill proc. This skill was dealing significantly less damage than intended.
Legendary - Mask of the Harbinger: Harbinger's Aim no longer grants % Crit damage
Legendary - Mask of the Harbinger: Harbinger's Aim no longer grants % Crit damage
Legendary - Mindwarp: added 8% Cast Speed, increased % Attack Speed to 10%
Legendary - Mindwarp: added 8% Cast Speed, increased % Attack Speed to 10%
Legendary - Nidalla's Legwraps: removed % Poison Resist Reduction on the skill proc, but increased its damage and added -15% Speed Reduction
Legendary - Nidalla's Legwraps: removed % Poison Resist Reduction on the skill proc, but increased its damage and added -15% Speed Reduction
Legendary - Pretty Great Pants: increased % Chaos Resist to 22%
Legendary - Pretty Great Pants: increased % Chaos Resist to 22%
Legendary - Sash of the Immortal Sage: increased cooldown on Wave of Fire to 1.5s
Legendary - Sash of the Immortal Sage: increased cooldown on Wave of Fire to 1.5s
Legendary - Ring of the Black Matriarch: skill proc now has a 0.5s cooldown
Legendary - Ring of the Black Matriarch: skill proc now has a 0.5s cooldown
Legendary - Shroud of Dreeg Set: reduced Offensive Ability to 80
Legendary - Shroud of Dreeg Set: reduced Offensive Ability to 80
Legendary - Black Gem of Dreeg: increased speed of the Gaze of Dreeg summons, slightly reduced damage dealt
Legendary - Black Gem of Dreeg: increased speed of the Gaze of Dreeg summons, slightly reduced damage dealt
Legendary - Mantle of Dreeg: added 24% Aether Resist, reduced % Poison Resist to 18%
Legendary - Mantle of Dreeg: added 24% Aether Resist, reduced % Poison Resist to 18%
Legendary - Siegebreaker: reduced % Max Pierce Resist to 3%, reduced % Weapon damage on granted skill to 80% and Stun duration to 2s
Legendary - Siegebreaker: reduced % Max Pierce Resist to 3%, reduced % Weapon damage on granted skill to 80% and Stun duration to 2s
Legendary - Stormcage Legguards: increased Defensive Ability to 25
Legendary - Stormcage Legguards: increased Defensive Ability to 25
Legendary - Stormtitan Treads: skill proc now also reduces enemy damage by 10% for 2s
Legendary - Stormtitan Treads: skill proc now also reduces enemy damage by 10% for 2s
Legendary - Tinker's Ingenuity: removed % Damage Absorption bonus from skill proc
Legendary - Tinker's Ingenuity: removed % Damage Absorption bonus from skill proc
Legendary - The Deathmark Set: increased Cold Resist Reduction on granted skill to -15%
Legendary - The Deathmark Set: increased Cold Resist Reduction on granted skill to -15%
Legendary - The Infernal Knight Set: reduced damage dealt by Call the Inferno skill proc
Legendary - The Infernal Knight Set: reduced damage dealt by Call the Inferno skill proc
Legendary - Infernal Knight's Faceguard: increased cooldown on Wave of Fire to 1.5s
Legendary - Infernal Knight's Faceguard: increased cooldown on Wave of Fire to 1.5s
Legendary - The Northern Wyrm: added 10% Attack Speed, added Frostburn damage to skill proc
Legendary - The Northern Wyrm: added 10% Attack Speed, added Frostburn damage to skill proc
Legendary - The Peerless Eye of Beronath: reduced Offensive Ability to 82
Legendary - The Peerless Eye of Beronath: reduced Offensive Ability to 82
Legendary - The Venomblade Pact: skill proc now has a 0.5s cooldown
Legendary - The Venomblade Pact: skill proc now has a 0.5s cooldown
Legendary - Fist of the Venomblade: slightly reduced Pierce and Acid damage dealt by the skill proc
Legendary - Fist of the Venomblade: slightly reduced Pierce and Acid damage dealt by the skill proc
Legendary - Razor of the Venomblade: slightly reduced Pierce and Acid damage dealt by the skill proc
Legendary - Razor of the Venomblade: slightly reduced Pierce and Acid damage dealt by the skill proc
Legendary - The Untouchable: reduced % Defensive Ability bonus on skill proc to 8%
Legendary - The Untouchable: reduced % Defensive Ability bonus on skill proc to 8%
Legendary - Thornhide Legguards: increased Defensive Ability to 36
Legendary - Thornhide Legguards: increased Defensive Ability to 36
Legendary - Trozan's Ascension Set: Fallen Comet now also reduces all Resistances by 16% for 3s, Freeze duration increased to 3s
Legendary - Trozan's Ascension Set: Fallen Comet now also reduces all Resistances by 16% for 3s, Freeze duration increased to 3s
Legendary - Ultos' Storm Set: reduced % Offensive Ability to 5%
Legendary - Ultos' Storm Set: reduced % Offensive Ability to 5%
Legendary - Ultos' Hood: reduced % Physical Resist to 3% and Health to 520
Legendary - Ultos' Hood: reduced % Physical Resist to 3% and Health to 520
Legendary - Ultos' Spaulders: reduced % Physical Resist to 4%
Legendary - Ultos' Spaulders: reduced % Physical Resist to 4%
Legendary - Ulzuin's Avatar Set: increased % Attack Speed bonus to 18%
Legendary - Ulzuin's Avatar Set: increased % Attack Speed bonus to 18%
Legendary - Heart of Ulzuin: added 224 Health
Legendary - Heart of Ulzuin: added 224 Health
Legendary - Ulzuin's Flamespreader: increased Offensive Ability to 75, added 120 health
Legendary - Ulzuin's Flamespreader: increased Offensive Ability to 75, added 120 health
Legendary - Valdun's Rifle: added 20% Chaos Resist
Legendary - Valdun's Rifle: added 20% Chaos Resist
Legendary - Venomspine Greaves: added 33 Defensive Ability
Legendary - Venomspine Greaves: added 33 Defensive Ability
Legendary - Vestments of the Great Guardian: replaced Poison Resist on granted aura with 20% Chaos Resist
Legendary - Vestments of the Great Guardian: replaced Poison Resist on granted aura with 20% Chaos Resist
Legendary - Vileblood Mantle: on the skill proc: removed % Bleed Resist Reduction, increased damage dealt, chance to confuse to 33% for 2s and reduced cooldown to 2s
Legendary - Vileblood Mantle: on the skill proc: removed % Bleed Resist Reduction, increased damage dealt, chance to confuse to 33% for 2s and reduced cooldown to 2s
Legendary - Voidwalker Footpads: added 25 Defensive Ability, skill proc now also absorbs Poison damage, absorption increased to 6000
Legendary - Voidwalker Footpads: added 25 Defensive Ability, skill proc now also absorbs Poison damage, absorption increased to 6000
Legendary - Vortex of Souls: reduced % Attack Speed to 8%
Legendary - Vortex of Souls: reduced % Attack Speed to 8%
Legendary - Warborn Set: increased cooldown on skill proc to 7s and duration to 10s
Legendary - Warborn Set: increased cooldown on skill proc to 7s and duration to 10s
Legendary - Warborn Gavel: slightly reduced damage dealt by the Earthquake proc
Legendary - Warborn Gavel: slightly reduced damage dealt by the Earthquake proc
Legendary - Wildshorn Legguards: increased Defensive Ability to 56
Legendary - Wildshorn Legguards: increased Defensive Ability to 56
Legendary - Windshear Greaves: added 18% Poison Resist
Legendary - Windshear Greaves: added 18% Poison Resist
Legendary - Wraithborne Legwraps: added 18 Defensive Ability
Legendary - Wraithborne Legwraps: added 18 Defensive Ability
Legendary - Wyrmscale Footguards: added 40 Defensive Ability, skill proc now absorbs Elemental and Bleed damage, absorption increased to 6000
Legendary - Wyrmscale Footguards: added 40 Defensive Ability, skill proc now absorbs Elemental and Bleed damage, absorption increased to 6000
Legendary - Zolhan's Revenge: reduced % Max Pierce Resist to 3%
Legendary - Zolhan's Revenge: reduced % Max Pierce Resist to 3%
Epic - Alazra's Ruby: replaced % Increased Fire Resist with 50% Fire Resist
Epic - Black Star of Deceit: reduced Resist Reduction on skill proc to 15
Epic - Empowered Alazra's Ruby: replaced % Increased Fire Resist with 78% Fire Resist
Epic - Empowered Warp Shard: reduced % Damage Converted to Health to 10%
Epic - Empowered Lichguard: replaced % Increased Vitality Resist with 30% Vitality Resist
Epic - Ravna's Guard: reduced % Max Pierce Resist to 3%
Epic - Warp Shard: reduced % Damage Converted to Health to 8%
Magic Suffix - Spellweaving: bonuses increased to match single element Magic Suffixes. Spellweaving suffixes are now effectively superior versions of the single-element magic suffixes.
Rare Suffix - Insanity: removed chance to Convert enemies
Relic - Belgothian's Carnage: reduced Cooldown Reduction from proc to 1s, this relic continues to perform a little too well overall, particularly for Blademasters
Relic - Dreeg's Affliction: slightly reduced Poison damage on Dreeg's Afflicted Spines and reduced number of Projectiles to 15
Relic - Menhir's Bastion: reduced % Damage Absorption to 15%, replaced % Physical Resist with 30% Armor
Relic - Nemesis: added 9 Cold damage. Nemesis pet now deals pierce and cold damage, rather than physical and bleed, damage increased, and his attacks have a chance to reduce Defensive Ability.
Relic - Oleron's Wrath: reduced % Weapon damage on skill proc to 20%
Relic - Reckoning: reduced % Physical Resist Reduction on the skill proc to -10%
Relic - Torment: reduced % Physical Resist Reduction on the skill proc to -10%
Relic - Ulzuin's Pyroclasm: reduced % Weapon damage on skill proc to 8%
Component - Aether Soul: increased % Aether Resist to 16%
Component - Black Tallow: increased % Chaos Resist to 16%
Component - Haunted Steel: added 10% of Physical dealt as Vitality, reduced % Damage Converted to Health on Bloodthirster skill to 24%
Component - Hollowed Fang: reduced % Damage Converted to Health on Blooddrinker skill to 20%
Component - Mark of Dreeg: slightly reduced Poison damage on Dreeg's Infinite Gaze and reduced number of Projectiles to 10
Component - Prismatic Diamond: replaced % Elemental Resist with 15% Vitality Resist, Prismatic Rage now also grants 130 Damage Absorption while active, cooldown reduced to 25s
Component - Resilient Plating: increased Defensive Ability to 26 and % Pierce Resist to 15%
Component - Restless Remains: increased Energy to 220, replaced Chance of % Current Life Retaliation with 3% Damage Converted to Health
Component - Soul Shard: increased % Vitality Resist to 10%
Component - Void-Touched Ammo: increased projectile radius on Chaos Bolts to 1.2, slightly increased damage.
Lifestealer Oil - reduced % Damage Converted to Health to 8%, added 50% Life Leech damage bonus


[Class & Skills]
[Class & Skills]
A variety of class skills have received buffs at low ranks in order to front-load some of their potential and make leveling with them a smoother experience. This is a buff to those skills in general, but is more substantial at lower ranks.
A variety of class skills have received buffs at low ranks in order to front-load some of their potential and make leveling with them a smoother experience. This is a buff to those skills in general, but is more substantial at lower ranks.


Devotion
Devotion
Affliction: increased Defensive Ability by 8
Affliction: increased Defensive Ability by 8
Amatok, Spirit of Winter: increased Health by 40, % Frostburn damage by 50% and % Cold damage by 50%, added 30 Defensive Ability
Amatok, Spirit of Winter: increased Health by 40, % Frostburn damage by 50% and % Cold damage by 50%, added 30 Defensive Ability
Anvil: increased Defensive Ability by 5
Anvil: increased Defensive Ability by 5
Berserker: increased % Physical damage bonus by 50%, increased % Pierce Resist to 15%, removed % Damage Converted to Health bonus, chance of % Bleed and Bleed Duration is now 100% chance but reduced to 50% Bleed damage with 50% bleed duration
Berserker: increased % Physical damage bonus by 50%, increased % Pierce Resist to 15%, removed % Damage Converted to Health bonus, chance of % Bleed and Bleed Duration is now 100% chance but reduced to 50% Bleed damage with 50% bleed duration
Blades of Nadaan: reduced % Attack Speed by 2%
Blades of Nadaan: reduced % Attack Speed by 2%
Blind Sage: added 25 Defensive Ability, increased % Burn, % Frostburn and % Electrocute damage to 200%
Blind Sage: added 25 Defensive Ability, increased % Burn, % Frostburn and % Electrocute damage to 200%
Crab: increased Defensive Ability by 17
Crab: increased Defensive Ability by 17
Dire Bear: added 40 armor, removed % Attack Speed bonus
Dire Bear: added 40 armor, removed % Attack Speed bonus
Dying God: added 25 Defensive Ability
Dying God: added 25 Defensive Ability
Eel: increased Defensive Ability by 7
Eel: increased Defensive Ability by 7
Fox: reduced Bleed damage by 7 / 3s
Fox: reduced Bleed damage by 7 / 3s
Gallows: increased Health by 45
Gallows: increased Health by 45
Ghoul: added 23 Defensive Ability
Ghoul: added 23 Defensive Ability
Guardian's Gaze: added 8% Vitality Resist
Guardian's Gaze: added 8% Vitality Resist
Harpy: added 1.5 Energy Regeneration
Harpy: added 1.5 Energy Regeneration
Harvestman's Scythe: added 2% Defensive Ability
Harvestman's Scythe: added 2% Defensive Ability
Huntress: added 10 Cunning and increased Offensive Ability by 15, reduced Bleed damage to 10 / 3s
Huntress: added 10 Cunning and increased Offensive Ability by 15, reduced Bleed damage to 10 / 3s
Hydra: increased % All damage by 25%, increased % Offensive Ability to 4%, increased Offensive Ability by 10
Hydra: increased % All damage by 25%, increased % Offensive Ability to 4%, increased Offensive Ability by 10
Imp: added 10 Defensive Ability
Imp: added 10 Defensive Ability
Jackal: added 6% Cast Speed
Jackal: added 6% Cast Speed
Leviathan: increased Defensive Ability by 14
Leviathan: increased Defensive Ability by 14
Light of Empyrion: added 30 Defensive Ability
Light of Empyrion: added 30 Defensive Ability
Magi: added 20 Defensive Ability, increased % Burn damage by 60%
Magi: added 20 Defensive Ability, increased % Burn damage by 60%
Manticore: increased Offensive Ability by 10
Manticore: increased Offensive Ability by 10
Mogdrogen the Wolf: added 30 Defensive Ability, reduced Bleed damage to 18 / 3s
Mogdrogen the Wolf: added 30 Defensive Ability, reduced Bleed damage to 18 / 3s
Oklaine's Lantern: added 20 Defensive Ability
Oklaine's Lantern: added 20 Defensive Ability
Oleron: reduced Physical damage to 9-12
Oleron: reduced Physical damage to 9-12
Owl: added 15 Defensive Ability, increased % Burn, Frostburn and Electrocute damage to 50%
Owl: added 15 Defensive Ability, increased % Burn, Frostburn and Electrocute damage to 50%
Panther: increased % Energy Regeneration to 15%
Panther: increased % Energy Regeneration to 15%
Revenant: added 175 Health and 6% Cast Speed, increased % Vitality Resist to 24%, reduced % Damage Converted to Health to 6%
Revenant: added 175 Health and 6% Cast Speed, increased % Vitality Resist to 24%, reduced % Damage Converted to Health to 6%
Rhowan's Scepter: increased Defensive Ability by 11
Rhowan's Scepter: increased Defensive Ability by 11
Sailor's Guide: added 8 Defensive Ability
Sailor's Guide: added 8 Defensive Ability
Scholar's Light: added 8 Defensive Ability, increased Energy Regeneration to 2.2
Scholar's Light: added 8 Defensive Ability, increased Energy Regeneration to 2.2
Solael's Witchblade: added 10 Defensive Ability
Solael's Witchblade: added 10 Defensive Ability
Spider: increased Defensive Ability by 5, increased % Cast Speed to 5%
Spider: increased Defensive Ability by 5, increased % Cast Speed to 5%
Targo the Builder: increased Defensive Ability by 5
Targo the Builder: increased Defensive Ability by 5
Tsunami: added 10 Defensive Ability
Tsunami: added 10 Defensive Ability
Turtle: increased Defensive Ability by 8
Turtle: increased Defensive Ability by 8
Unknown Soldier: increased Health to 220, reduced Pierce damage to 10, removed % Damage Converted to Health bonus
Unknown Soldier: increased Health to 220, reduced Pierce damage to 10, removed % Damage Converted to Health bonus
Wolverine: increased Defensive Ability by 7
Wolverine: increased Defensive Ability by 7
Acid Spray: reduced Resistance Reduction to 25
Acid Spray: reduced Resistance Reduction to 25
Blizzard: slightly increased damage
Blizzard: slightly increased damage
Assassin's Mark: reduced Resistance Reduction to -28%
Assassin's Mark: reduced Resistance Reduction to -28%
Blade Burst: reduced % Weapon damage to 18%, increased base Pierce damage
Blade Burst: reduced % Weapon damage to 18%, increased base Pierce damage
Blind Fury: reduced % Weapon damage to 60%, increased base Bleed and Internal Trauma damage
Blind Fury: reduced % Weapon damage to 60%, increased base Bleed and Internal Trauma damage
Bull Rush: reduced % Weapon damage to 28%, increased base Physical and Internal Trauma damage
Bull Rush: reduced % Weapon damage to 28%, increased base Physical and Internal Trauma damage
Elemental Seeker: seekers now last a shorter duration before exploding. Their ambient damage has been increased to compensate for the reduced duration.
Elemental Seeker: seekers now last a shorter duration before exploding. Their ambient damage has been increased to compensate for the reduced duration.
Falcon Swoop: reduced % Weapon damage to 20%, increased base Physical damage
Falcon Swoop: reduced % Weapon damage to 20%, increased base Physical damage
Fissure: slightly increased damage, chance to stun now scales with rank to 25%
Fissure: slightly increased damage, chance to stun now scales with rank to 25%
Guardian's Gaze: increased Chaos damage
Guardian's Gaze: increased Chaos damage
Ghoulish Hunger: now activates at 45% health (this may cause your skill assignment to reset for this Celestial Power), now also grants up to 15% Physical Resist while active
Ghoulish Hunger: now activates at 45% health (this may cause your skill assignment to reset for this Celestial Power), now also grants up to 15% Physical Resist while active
Light of Empyrion (proc): now applies a % Damage Reduction debuff instead of reducing Armor
Light of Empyrion (proc): now applies a % Damage Reduction debuff instead of reducing Armor
Living Shadow: increased base damage
Living Shadow: increased base damage
Mark of the Wendigo: reduced % Damage Converted to Health to 65%
Mark of the Wendigo: reduced % Damage Converted to Health to 65%
Maul: reduced % Weapon damage to 50%, increased base Physical damage
Maul: reduced % Weapon damage to 50%, increased base Physical damage
Meteor Shower: Thermite Mines can no longer be assigned to this proc, slightly increased damage (this may cause your skill assignment to reset for this Celestial Power)
Meteor Shower: Thermite Mines can no longer be assigned to this proc, slightly increased damage (this may cause your skill assignment to reset for this Celestial Power)
Raise the Dead: pet duration increased to 40s by max rank. Skeletons now deal aether and vitality damage and scale with player bonuses, rather than scaling with pet bonuses. This proc has always been a bit of a niche, but as other options already exist via itemization for more hybrid pet summoning builds, it seemed better to focus Raise the Dead to be an option for direct damage builds that like the idea of having pets around but not necessarily excel at them. Damage may require further refinement, but the skeletons are now harder to kill, move faster and last longer.
Raise the Dead: skeletons now deal aether and vitality damage and scale with player bonuses, rather than scaling with pet bonuses. This proc has always been a bit of a niche, but as other options already exist via itemization for more hybrid pet summoning builds, it seemed better to focus Raise the Dead to be an option for direct damage builds that like the idea of having pets around but not necessarily excel at them. Damage may require further refinement, but the skeletons are now harder to kill, move faster and last longer.
Rend: reduced Resistance Reduction to -28%, increased base Bleed damage
Rend: reduced Resistance Reduction to -28%, increased base Bleed damage
Scorpion Sting: reduced Defensive Ability Reduction to 130
Scorpion Sting: reduced Defensive Ability Reduction to 130
Targo's Hammer: reduced % Weapon damage to 35%, increased % Trauma damage and flat Physical damage, added 0.1s cooldown
Targo's Hammer: reduced % Weapon damage to 35%, increased % Trauma damage and flat Physical damage, added 0.1s cooldown
Tainted Eruption: increased base Poison damage, slightly reduced damage scaling with rank
Tainted Eruption: increased base Poison damage, slightly reduced damage scaling with rank
Trample: reduced % Weapon damage to 50%, increased based Internal Trauma damage
Trample: reduced % Weapon damage to 50%, increased based Internal Trauma damage
Tree of Life: increased base Health Regeneration, reduced Health Regeneration scaling with rank to 75
Tree of Life: increased base Health Regeneration, reduced Health Regeneration scaling with rank to 75


Soldier
Soldier
Blade Arc: slightly increased Bleed damage scaling at ranks 1-7
Blade Arc: slightly increased Bleed damage scaling at ranks 1-7
Laceration: slightly increased Physical damage scaling at ranks 1-5
Laceration: slightly increased Physical damage scaling at ranks 1-5
Blitz: slightly increased Physical damage scaling at ranks 1-8
Blitz: slightly increased Physical damage scaling at ranks 1-8
Blindside: slightly increased Internal Trauma damage scaling with rank
Blindside: slightly increased Internal Trauma damage scaling with rank
Deadly Momentum: added Internal Trauma damage, slightly reduced flat Physical damage scaling with rank
Deadly Momentum: added Internal Trauma damage, slightly reduced flat Physical damage scaling with rank
Decorated Soldier: slightly increased % Physical damage scaling at ultimate ranks. Added % Internal Trauma bonus.
Decorated Soldier: slightly increased % Physical damage scaling at ultimate ranks. Added % Internal Trauma bonus.
Discord: Physical dealt as Elemental increased to 100% by rank 3
Discord: Physical dealt as Elemental increased to 100% by rank 3
Internal Trauma: slightly increased Bleed and Internal Trauma damage scaling with rank
Internal Trauma: slightly increased Bleed and Internal Trauma damage scaling with rank
Markovian's Advantage: slightly increased Physical damage scaling at ranks 1-7
Markovian's Advantage: slightly increased Physical damage scaling at ranks 1-7
Menhir's Bulwark: reduced Physical damage scaling with rank. Reduced % Life Damage Reduction to 33% by rank 12, 45% by max ultimate rank.
Menhir's Bulwark: reduced Physical damage scaling with rank. Reduced % Life Damage Reduction to 33% by rank 12, 45% by max ultimate rank.
Military Conditioning: reduced % Health bonus at ultimate ranks, 25% by max ultimate rank
Military Conditioning: reduced % Health bonus at ultimate ranks, 25% by max ultimate rank
Overguard: adjusted Damage Absorption scaling with rank such that more of it is earned from ranks 1-12, rather than ultimate ranks; max ultimate rank value remains unchanged. Increased cooldown to 20s, reduced % Shield Damage Blocked scaling at ultimate ranks to 235% by max ultimate rank.
Overguard: adjusted Damage Absorption scaling with rank such that more of it is earned from ranks 1-12, rather than ultimate ranks; max ultimate rank value remains unchanged. Increased cooldown to 20s, reduced % Shield Damage Blocked scaling at ultimate ranks to 235% by max ultimate rank.
Added a new Transmuter for Overguard, Markovian's Defense. Markovian's Defense reduces the cooldown of Overguard by 7.5s, but causes Overguard to modify all damage dealt by -26% while active.
Added a new Transmuter for Overguard, Markovian's Defense. Markovian's Defense reduces the cooldown of Overguard by 7.5s, but causes Overguard to modify all damage dealt by -26% while active.
Shield Training: removed Physical damage bonus
Shield Training: removed Physical damage bonus
Squad Tactics: increased % All damage scaling with rank
Squad Tactics: increased % All damage scaling with rank
Zolhan's Technique: slightly increased Internal Trauma damage scaling at ranks 1-5, increased starting % Weapon damage to 90%, scaling up to its previous values by rank 12
Zolhan's Technique: slightly increased Internal Trauma damage scaling at ranks 1-5, increased starting % Weapon damage to 90%, scaling up to its previous values by rank 12


Demolitionist
Demolitionist
Blackwater Cocktail: reduced Offensive Ability Reduction scaling at ultimate ranks to 250 by max rank, reduced duration to 3s so enemies must stand within the flame to maintain the debuff for longer
Blackwater Cocktail: reduced Offensive Ability Reduction scaling at ultimate ranks to 250 by max rank, reduced duration to 3s so enemies must stand within the flame to maintain the debuff for longer
Agonizing Flames: reduced Resistance Reduction scaling at ultimate ranks to 30 by max rank, reduced duration to 3s so enemies must stand within the flame to maintain the debuff for longer
Agonizing Flames: reduced Resistance Reduction scaling at ultimate ranks to 30 by max rank, reduced duration to 3s so enemies must stand within the flame to maintain the debuff for longer
Demon Fire: slightly increased Chaos damage scaling at ranks 1-5
Demon Fire: slightly increased Chaos damage scaling at ranks 1-5
High Potency: increased % Damage Modifier to 175%. Reduced % Physical Damage Reduction to 18% for 2s, requiring enemies to stand in the flame to maintain its effect for longer.
High Potency: increased % Damage Modifier to 175%. Reduced % Physical Damage Reduction to 18% for 2s, requiring enemies to stand in the flame to maintain its effect for longer.
Blast Shield: reduced Damage Absorption at ultimate ranks, 1750 by max ultimate rank. Increased cooldown to 14s and reduced the Health Activation Threshold to 60%.
Blast Shield: reduced Damage Absorption at ultimate ranks, 1750 by max ultimate rank. Increased cooldown to 14s and reduced the Health Activation Threshold to 60%.
Flame Touched: slightly increased % Fire/Lightning/Burn damage scaling at ultimate ranks, added % Electrocute bonus. Slightly reduced flat Fire damage and Offensive Ability scaling at ultimate ranks, to 55 and 220 respectively at max rank.
Flame Touched: slightly increased % Fire/Lightning/Burn damage scaling at ultimate ranks, added % Electrocute bonus. Slightly reduced flat Fire damage and Offensive Ability scaling at ultimate ranks, to 55 and 220 respectively at max rank.
Temper: slightly increased % Physical/Pierce damage scaling at ultimate ranks, increased % Internal Trauma damage scaling. Slightly reduced flat Physical damage scaling at ultimate ranks, to 52-62 by max rank.
Temper: slightly increased % Physical/Pierce damage scaling at ultimate ranks, increased % Internal Trauma damage scaling. Slightly reduced flat Physical damage scaling at ultimate ranks, to 52-62 by max rank.
Full Spread: slightly increased Electrocute and Internal Trauma damage scaling at ranks 1-7
Full Spread: slightly increased Electrocute and Internal Trauma damage scaling at ranks 1-7
Heavy Ordnance: slightly increased Lightning damage scaling at ranks 1-6
Heavy Ordnance: slightly increased Lightning damage scaling at ranks 1-6
Improved Casing: slightly increased Internal Trauma damage scaling at ranks 1-6
Improved Casing: slightly increased Internal Trauma damage scaling at ranks 1-6
Searing Light: reduced chance of Fumble and Impaired Aim to 33% by rank 10, 40% by max ultimate rank
Searing Light: reduced chance of Fumble and Impaired Aim to 33% by rank 10, 40% by max ultimate rank
Shattering Force: increased base Internal Trauma damage by 10
Shattering Force: increased base Internal Trauma damage by 10
Thermite Mines: reduced % Fire and Lightning Resistance Reduction scaling with rank, to -40% by rank 16, -50% by max ultimate rank
Thermite Mines: reduced % Fire and Lightning Resistance Reduction scaling with rank, to -40% by rank 16, -50% by max ultimate rank
Hellfire Mines: slightly increased Chaos damage scaling at ranks 1-5
Hellfire Mines: slightly increased Chaos damage scaling at ranks 1-5


Occultist
Occultist
Blood of Dreeg: slightly reduced Offensive Ability scaling at ultimate ranks, to 210 by max ultimate rank Reduced % Heal and Health Regeneration scaling at ultimate ranks to 30% and 198 by max rank, respectively. Increased Acid damage scaling at ranks 1-5, slightly reduced Acid damage scaling at ultimate ranks.
Blood of Dreeg: slightly reduced Offensive Ability scaling at ultimate ranks, to 210 by max ultimate rank Reduced % Heal and Health Regeneration scaling at ultimate ranks to 30% and 198 by
Aspect of the Guardian: slightly increased % Acid/Poison/Vitality damage scaling at ultimate ranks
Blood Burst: slightly increased Acid and Poison damage scaling at ranks 1-5, slightly reduced scaling at ultimate ranks
Vile Eruption: slightly increased Acid and Vitality damage scaling at ranks 1-6, reduced number of fragments scaling at ultimate ranks to 6-7 by max ultimate rank
Bloody Pox: significantly increased Bleed damage scaling with rank, particularly at ultimate ranks. Slightly increased spread interval. Cooldown reduced to 3s.
Wasting: increased % Bleed damage scaling with rank, increased base Vitality damage by