Untitled diff

Created Diff never expires




0: [Wait1]
0: [Wait1]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
Script_End()
}
}


1: [Wait2]
1: [Wait2]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}


2: [Wait3]
2: [Wait3]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x2, unknown=0x4)
unk_961521C4(unknown=0x2, unknown=0x4)
Asynchronous_Timer(Frames=89)
Asynchronous_Timer(Frames=89)
unk_961521C4(unknown=0x6, unknown=0x3)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
Script_End()
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


5: [WaitItem]
5: [WaitItem]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Script_End()
Script_End()
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


A: [WalkSlow]
A: [WalkSlow]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=34)
Asynchronous_Timer(Frames=34)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x6BE1270D)
Subroutine(Hash=0x6BE1270D)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_CDBF3106(unknown=0x130054)
unk_CDBF3106(unknown=0x130054)
Synchronous_Timer(Frames=31)
Synchronous_Timer(Frames=31)
unk_CDBF3106(unknown=0x130052)
unk_CDBF3106(unknown=0x130052)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x6BE1270D)
Subroutine(Hash=0x6BE1270D)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x3)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
Script_End()
}
}


B: [WalkMiddle]
B: [WalkMiddle]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_CDBF3106(unknown=0x130053)
unk_CDBF3106(unknown=0x130053)
Synchronous_Timer(Frames=10)
Synchronous_Timer(Frames=10)
unk_CDBF3106(unknown=0x130051)
unk_CDBF3106(unknown=0x130051)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x3)
unk_961521C4(unknown=0x6, unknown=0x3)
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}


C: [WalkFast]
C: [WalkFast]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
unk_CDBF3106(unknown=0x130053)
unk_CDBF3106(unknown=0x130053)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
unk_CDBF3106(unknown=0x130051)
unk_CDBF3106(unknown=0x130051)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x3)
unk_961521C4(unknown=0x6, unknown=0x3)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
unk_F395CC2C(unknown=0x2, unknown=0x6)
unk_F395CC2C(unknown=0x2, unknown=0x6)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


E: [WalkBrakeR]
E: [WalkBrakeR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


F: [WalkBrakeL]
F: [WalkBrakeL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


10: [Turn]
10: [Turn]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
unk_CDBF3106(unknown=0x130053)
unk_CDBF3106(unknown=0x130053)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}


11: [Dash]
11: [Dash]
Game:{
Game:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
unk_B3EAA5C2(Unknown=0x1E00000A)
unk_B3EAA5C2(Unknown=0x1E00000A)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0x130020)
Play_Sound(SFX=0x130020)
Synchronous_Timer(Frames=9)
Synchronous_Timer(Frames=9)
unk_CDBF3106(unknown=0x130053)
unk_CDBF3106(unknown=0x130053)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
unk_CDBF3106(unknown=0x130051)
unk_CDBF3106(unknown=0x130051)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x1, unknown=0x3)
unk_961521C4(unknown=0x1, unknown=0x3)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
unk_F395CC2C(unknown=0x15, unknown=0x0)
unk_F395CC2C(unknown=0x15, unknown=0x0)
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
unk_961521C4(unknown=0x6, unknown=0x2)
unk_961521C4(unknown=0x6, unknown=0x2)
Script_End()
Script_End()
}
}


12: [Run]
12: [Run]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F59999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F59999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F59999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F59999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
unk_CDBF3106(unknown=0x130053)
unk_CDBF3106(unknown=0x130053)
Synchronous_Timer(Frames=8)
Synchronous_Timer(Frames=8)
unk_CDBF3106(unknown=0x130051)
unk_CDBF3106(unknown=0x130051)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


14: [RunBrakeR]
14: [RunBrakeR]
Game:{
Game:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F)
Clear_bit(Unknown=0x2100000F)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=6)
Synchronous_Timer(Frames=6)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x130021)
Play_Sound(SFX=0x130021)
unk_687F9320(unknown=0x130021, unknown=0xF)
unk_687F9320(unknown=0x130021, unknown=0xF)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
unk_961521C4(unknown=0x6, unknown=0x6)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
Script_End()
}
}


15: [RunBrakeL]
15: [RunBrakeL]
Game:{
Game:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F)
Clear_bit(Unknown=0x2100000F)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=6)
Synchronous_Timer(Frames=6)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x130021)
Play_Sound(SFX=0x130021)
unk_687F9320(unknown=0x130021, unknown=0xF)
unk_687F9320(unknown=0x130021, unknown=0xF)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
unk_961521C4(unknown=0x6, unknown=0x6)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
Script_End()
}
}


16: [TurnRun]
16: [TurnRun]
Game:{
Game:{
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
Synchronous_Timer(Frames=5)
Synchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Play_Sound(SFX=0x130021)
Play_Sound(SFX=0x130021)
unk_687F9320(unknown=0x130021, unknown=0xF)
unk_687F9320(unknown=0x130021, unknown=0xF)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
RUMBLE(unknown=0x15, unknown=0x0)
RUMBLE(unknown=0x15, unknown=0x0)
Script_End()
Script_End()
}
}


17: [TurnRunBrake]
17: [TurnRunBrake]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_961521C4(unknown=0x6, unknown=0xA)
unk_961521C4(unknown=0x6, unknown=0xA)
Script_End()
Script_End()
}
}


18: [JumpSquat]
18: [JumpSquat]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


19: [126E356F]
19: [126E356F]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
IS_FLAG_WORK(unknown=0x21000014)
IS_FLAG_WORK(unknown=0x21000014)
TRUE(Unknown=0xA)
TRUE(Unknown=0xA)
unk_3D2CFA86(unknown=0x80100006)
unk_3D2CFA86(unknown=0x80100006)
Synchronous_Timer(Frames=12)
Synchronous_Timer(Frames=12)
Play_Sound(SFX=0x130067)
Play_Sound(SFX=0x130067)
FALSE(Unknown=0xA)
FALSE(Unknown=0xA)
Play_Sound(SFX=0x130029)
Play_Sound(SFX=0x130029)
unk_3D2CFA86(unknown=0x80100006)
unk_3D2CFA86(unknown=0x80100006)
Synchronous_Timer(Frames=12)
Synchronous_Timer(Frames=12)
Play_Sound(SFX=0x130067)
Play_Sound(SFX=0x130067)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}


1A: [293C68F7]
1A: [293C68F7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0x13002A)
Play_Sound(SFX=0x13002A)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}


1B: [9B6B7EF6]
1B: [9B6B7EF6]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
IS_FLAG_WORK(unknown=0x21000014)
IS_FLAG_WORK(unknown=0x21000014)
TRUE(Unknown=0xE)
TRUE(Unknown=0xE)
unk_3D2CFA86(unknown=0x80100006)
unk_3D2CFA86(unknown=0x80100006)
Synchronous_Timer(Frames=7)
Synchronous_Timer(Frames=7)
Play_Sound(SFX=0x130067)
Play_Sound(SFX=0x130067)
Synchronous_Timer(Frames=13)
Synchronous_Timer(Frames=13)
Play_Sound(SFX=0x130067)
Play_Sound(SFX=0x130067)
FALSE(Unknown=0xE)
FALSE(Unknown=0xE)
Play_Sound(SFX=0x130029)
Play_Sound(SFX=0x130029)
unk_3D2CFA86(unknown=0x80100006)
unk_3D2CFA86(unknown=0x80100006)
Synchronous_Timer(Frames=7)
Synchronous_Timer(Frames=7)
Play_Sound(SFX=0x130067)
Play_Sound(SFX=0x130067)
Synchronous_Timer(Frames=13)
Synchronous_Timer(Frames=13)
Play_Sound(SFX=0x130067)
Play_Sound(SFX=0x130067)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}


1C: [7CA86B39]
1C: [7CA86B39]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x9B6B7EF6)
Subroutine(Hash=0x9B6B7EF6)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0x13002A)
Play_Sound(SFX=0x13002A)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}


1D: [2CF0167A]
1D: [2CF0167A]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0x13002A)
Play_Sound(SFX=0x13002A)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Play_Sound(SFX=0x130067)
Play_Sound(SFX=0x130067)
Synchronous_Timer(Frames=8)
Synchronous_Timer(Frames=8)
Play_Sound(SFX=0x130067)
Play_Sound(SFX=0x130067)
Synchronous_Timer(Frames=8)
Synchronous_Timer(Frames=8)
Play_Sound(SFX=0x130067)
Play_Sound(SFX=0x130067)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}


1E: [6B3FB011]
1E: [6B3FB011]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x2CF0167A)
Subroutine(Hash=0x2CF0167A)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0x13002A)
Play_Sound(SFX=0x13002A)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Play_Sound(SFX=0x130067)
Play_Sound(SFX=0x130067)
Synchronous_Timer(Frames=8)
Synchronous_Timer(Frames=8)
Play_Sound(SFX=0x130067)
Play_Sound(SFX=0x130067)
Synchronous_Timer(Frames=8)
Synchronous_Timer(Frames=8)
Play_Sound(SFX=0x130067)
Play_Sound(SFX=0x130067)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


24: [Fall]
24: [Fall]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


27: [FallAerial]
27: [FallAerial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


2A: [FallSpecial]
2A: [FallSpecial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


2D: [LandingFallSpecial]
2D: [LandingFallSpecial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0x130065)
unk_E022FE8A(unknown=0x130065)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
RUMBLE(unknown=0x17, unknown=0x0)
RUMBLE(unknown=0x17, unknown=0x0)
Script_End()
Script_End()
}
}


2E: [DamageFall]
2E: [DamageFall]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


2F: [WalkFallR]
2F: [WalkFallR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


30: [WalkFallL]
30: [WalkFallL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


31: [RunFallR]
31: [RunFallR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


32: [RunFallL]
32: [RunFallL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}


33: [Squat]
33: [Squat]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x130050)
Play_Sound(SFX=0x130050)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
unk_961521C4(unknown=0x1, unknown=0x2)
unk_961521C4(unknown=0x1, unknown=0x2)
Script_End()
Script_End()
}
}


34: [D50DF6D7]
34: [D50DF6D7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Script_End()
Script_End()
}
}


34: [D50DF6D7]
34: [D50DF6D7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Script_End()
Script_End()
}
}


36: [SquatWaitItem]
36: [SquatWaitItem]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1)
Script_End()
Script_End()
}
}


37: [SquatF]
37: [SquatF]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
unk_CDBF3106(unknown=0x130052)
unk_CDBF3106(unknown=0x130052)
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
unk_CDBF3106(unknown=0x130054)
unk_CDBF3106(unknown=0x130054)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x2B09E95)
Subroutine(Hash=0x2B09E95)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1)
Script_End()
Script_End()
}
}


38: [SquatB]
38: [SquatB]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty