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# ========================================================
# ========================================================
# REUNION CONFIGURATION
# REUNION CONFIGURATION
# ========================================================
# ========================================================
#
#
# General rule for modifying this file:
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
#
# ========================================================
# ========================================================
# AUTHID MANAGEMENT
# AUTHID MANAGEMENT
# ========================================================
# ========================================================
# ClientID types (for cid_* options)
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 6: reserved for future use
# 7: HLTV
# 7: HLTV
# 8: STEAM_ID_LAN
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# 12: STEAM_666:88:666
# Use these options to set authid's for clients
# Use these options to set authid's for clients
### AUTH CONTROL ###
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is Deprecated [5]
# default is Deprecated [5]
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cid_SteamPending =
5
cid_SteamPending =
9
# for HLTV (default is Deprecated [5])
# for HLTV (default is Deprecated [5])
cid_HLTV = 5
cid_HLTV = 5
# for p.47 clients that do not support unique id generation (default is Deprecated [5])
# for p.47 clients that do not support unique id generation (default is Deprecated [5])
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cid_NoSteam47 =
5
cid_NoSteam47 =
4
# for p.48 clients that do not support unique id generation (default is Deprecated [5])
# for p.48 clients that do not support unique id generation (default is Deprecated [5])
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cid_NoSteam48 =
5
cid_NoSteam48 =
3
# For players having revEmu ( >= 9.74) on client-side:
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
cid_RevEmu = 1
# For players having RevEmu 2013 on client-side:
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
cid_SC2009 = 1
# For players having old revEmu on client-side:
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
cid_AVSMP = 1
# For SETTI ServerScanner
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
cid_Setti = 3
# For SXEI Clients
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
cid_SXEI = 1
# For players having SmartSteamEmu > 1.2.4 on client-side:
# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1
cid_SSE3 = 1
### AUTH SETTINGS ###
### AUTH SETTINGS ###
# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
# 1: DProto (deprecated)
# 1: DProto (deprecated)
# 2: Reunion 2015-2018
# 2: Reunion 2015-2018
# 3: Reunion new (recommended)
# 3: Reunion new (recommended)
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AuthVersion =
3
AuthVersion =
2
# SteamIdHashSalt (string)
# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3).
# Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3).
SteamIdHashSalt =
SteamIdHashSalt =
# SC2009_RevCompatMode (0 / 1)
# SC2009_RevCompatMode (0 / 1)
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# ======================================================== # REUNION CONFIGURATION # ======================================================== # # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS! # # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients ### AUTH CONTROL ### # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is Deprecated [5] cid_SteamPending = 5 # for HLTV (default is Deprecated [5]) cid_HLTV = 5 # for p.47 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam47 = 5 # for p.48 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam48 = 5 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1 # For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3 # For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1 # For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1 ### AUTH SETTINGS ### # Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value. # 1: DProto (deprecated) # 2: Reunion 2015-2018 # 3: Reunion new (recommended) AuthVersion = 3 # SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing. # Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3). SteamIdHashSalt = # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3. # Default: 1 SC2009_RevCompatMode = 1 # EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! # Default: 0 EnableSXEIdGeneration = 0 # EnableGenPrefix2 (0 / 1) # Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3. # Default: 0 EnableGenPrefix2 = 0 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1 ### AUTHID PREFIXES ### # This config section will be ignored when AuthVersion > 2. # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 1; # RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 1; # SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 1; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 2; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 3; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5; # SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6; # SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # SERVER QUERIES MANAGEMENT # ======================================================== # ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Steam) (recommended) # 1 = Old Style (GoldSource Engine) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request # Default: 0 ServerInfoAnswerType = 0 # FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. # Default: 1 FixBuggedQuery = 1 # EnableQueryLimiter (0 / 1) # Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used. # Default: 1 EnableQueryLimiter = 1 # QueryRateLimit (128/2048) # Global rate limit for server queries in packets/sec. # Default: 256 QueryRateLimit = 256 # QueryFloodBanTime (0 - 60). # Ban time in minutes for server query flooding. Use 0 to disable bans (block only). # Default: 10 QueryFloodBanTime = 10 # LogAttacks (0 / 1) # Log attacks to reunion_attacks.log # Default: 1 LogAttacks = 1 # AllowSplitPackets (0 / 1) # Allow splitting of outgoing packets if they size are greater than 1400. Used in original steamclient, but does not supported by some monitorings. # Default: 0 AllowSplitPackets = 0 # IPClientsLimit (0 - 32) # Maximum number of clients from single ip. Useful for computer clubs. # Default: 5 IPClientsLimit = 5 # ======================================================== # OTHER STUFF # ======================================================== # LoggingMode: # 0 = None # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 3
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# ======================================================== # REUNION CONFIGURATION # ======================================================== # # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS! # # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients ### AUTH CONTROL ### # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is Deprecated [5] cid_SteamPending = 9 # for HLTV (default is Deprecated [5]) cid_HLTV = 5 # for p.47 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam47 = 4 # for p.48 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam48 = 3 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1 # For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3 # For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1 # For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1 ### AUTH SETTINGS ### # Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value. # 1: DProto (deprecated) # 2: Reunion 2015-2018 # 3: Reunion new (recommended) AuthVersion = 2 # SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing. # Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3). SteamIdHashSalt = # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3. # Default: 1 SC2009_RevCompatMode = 1 # EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! # Default: 0 EnableSXEIdGeneration = 0 # EnableGenPrefix2 (0 / 1) # Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3. # Default: 0 EnableGenPrefix2 = 0 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1 ### AUTHID PREFIXES ### # This config section will be ignored when AuthVersion > 2. # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 0; # RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 0; # SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 1; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5; # SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6; # SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # SERVER QUERIES MANAGEMENT # ======================================================== # ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Steam) (recommended) # 1 = Old Style (GoldSource Engine) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request # Default: 0 ServerInfoAnswerType = 2 # FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. # Default: 1 FixBuggedQuery = 1 # EnableQueryLimiter (0 / 1) # Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used. # Default: 1 EnableQueryLimiter = 1 # QueryRateLimit (128/2048) # Global rate limit for server queries in packets/sec. # Default: 256 QueryRateLimit = 256 # QueryFloodBanTime (0 - 60). # Ban time in minutes for server query flooding. Use 0 to disable bans (block only). # Default: 10 QueryFloodBanTime = 10 # LogAttacks (0 / 1) # Log attacks to reunion_attacks.log # Default: 1 LogAttacks = 1 # AllowSplitPackets (0 / 1) # Allow splitting of outgoing packets if they size are greater than 1400. Used in original steamclient, but does not supported by some monitorings. # Default: 0 AllowSplitPackets = 0 # IPClientsLimit (0 - 32) # Maximum number of clients from single ip. Useful for computer clubs. # Default: 5 IPClientsLimit = 5 # ======================================================== # OTHER STUFF # ======================================================== # LoggingMode: # 0 = None # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2
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