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# ========================================================
# ========================================================
# REUNION CONFIGURATION
# REUNION CONFIGURATION
# ========================================================
# ========================================================


#
#
# General rule for modifying this file:
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
#




# ========================================================
# ========================================================
# AUTHID MANAGEMENT
# AUTHID MANAGEMENT
# ========================================================
# ========================================================


# ClientID types (for cid_* options)
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 6: reserved for future use
# 7: HLTV
# 7: HLTV
# 8: STEAM_ID_LAN
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# 12: STEAM_666:88:666


# Use these options to set authid's for clients
# Use these options to set authid's for clients


### AUTH CONTROL ###
### AUTH CONTROL ###


# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
cid_Steam = 1


# Client recognized as pending when they sucessfully authorized, but did not get steam id
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is Deprecated [5]
# default is Deprecated [5]
cid_SteamPending = 5
cid_SteamPending = 9


# for HLTV (default is Deprecated [5])
# for HLTV (default is Deprecated [5])
cid_HLTV = 5
cid_HLTV = 5


# for p.47 clients that do not support unique id generation (default is Deprecated [5])
# for p.47 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam47 = 5
cid_NoSteam47 = 4


# for p.48 clients that do not support unique id generation (default is Deprecated [5])
# for p.48 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam48 = 5
cid_NoSteam48 = 3


# For players having revEmu ( >= 9.74) on client-side:
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
cid_RevEmu = 1


# For players having RevEmu 2013 on client-side:
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
cid_RevEmu2013 = 1


# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
cid_SC2009 = 1


# For players having old revEmu on client-side:
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
cid_OldRevEmu = 1


# For players having hCupa's SteamEmu on client-side:
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
cid_SteamEmu = 1


# For players having AVSMP (Cracked Steam) on client-side:
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
cid_AVSMP = 1


# For SETTI ServerScanner
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
cid_Setti = 3


# For SXEI Clients
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
cid_SXEI = 1


# For players having SmartSteamEmu > 1.2.4 on client-side:
# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1
cid_SSE3 = 1




### AUTH SETTINGS ###
### AUTH SETTINGS ###


# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
# 1: DProto (deprecated)
# 1: DProto (deprecated)
# 2: Reunion 2015-2018
# 2: Reunion 2015-2018
# 3: Reunion new (recommended)
# 3: Reunion new (recommended)
AuthVersion = 3
AuthVersion = 2


# SteamIdHashSalt (string)
# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3).
# Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3).
SteamIdHashSalt =
SteamIdHashSalt =


# SC2009_RevCompatMode (0 / 1)
# SC2009_RevCompatMode (0 / 1)