Diff
checker
Texte
Texte
Images
Documents
Excel
Dossiers
Legal
Enterprise
Application de bureau
Prix
Se connecter
Télécharger Diffchecker Desktop
Comparer le texte
Trouver la différence entre deux fichiers texte
Outils
Historique
Affichage
Vue
Divisé
Unifié
Éditeur live
Masquer les espaces
Cacher identiques
Sans retour à la ligne
Niveau de précision
Intelligent
Syntaxe
Aucun
Modifier l’apparence
Traitement
Ignorer
Transformer le texte
Aller au premier écart
Modifier l'entrée
Diffchecker Desktop
La façon la plus sécurisée d'utiliser Diffchecker. Obtenez l'application Diffchecker Desktop : vos diffs ne quittent jamais votre ordinateur !
Obtenir Desktop
Untitled diff
Créé
il y a 7 ans
Le diff n'expire jamais
Effacer
Exporter
Partager
Expliquer
10 suppressions
Lignes
Total
Supprimé
Caractères
Total
Supprimé
Pour continuer à utiliser cette fonctionnalité, passez à
Diff
checker
Pro
Voir les prix
246 lignes
Copier tout
10 ajouts
Lignes
Total
Ajouté
Caractères
Total
Ajouté
Pour continuer à utiliser cette fonctionnalité, passez à
Diff
checker
Pro
Voir les prix
246 lignes
Copier tout
# ========================================================
# ========================================================
# REUNION CONFIGURATION
# REUNION CONFIGURATION
# ========================================================
# ========================================================
#
#
# General rule for modifying this file:
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
#
# ========================================================
# ========================================================
# AUTHID MANAGEMENT
# AUTHID MANAGEMENT
# ========================================================
# ========================================================
# ClientID types (for cid_* options)
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 6: reserved for future use
# 7: HLTV
# 7: HLTV
# 8: STEAM_ID_LAN
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# 12: STEAM_666:88:666
# Use these options to set authid's for clients
# Use these options to set authid's for clients
### AUTH CONTROL ###
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is Deprecated [5]
# default is Deprecated [5]
Copier
Copié
Copier
Copié
cid_SteamPending =
5
cid_SteamPending =
9
# for HLTV (default is Deprecated [5])
# for HLTV (default is Deprecated [5])
cid_HLTV = 5
cid_HLTV = 5
# for p.47 clients that do not support unique id generation (default is Deprecated [5])
# for p.47 clients that do not support unique id generation (default is Deprecated [5])
Copier
Copié
Copier
Copié
cid_NoSteam47 =
5
cid_NoSteam47 =
4
# for p.48 clients that do not support unique id generation (default is Deprecated [5])
# for p.48 clients that do not support unique id generation (default is Deprecated [5])
Copier
Copié
Copier
Copié
cid_NoSteam48 =
5
cid_NoSteam48 =
3
# For players having revEmu ( >= 9.74) on client-side:
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
cid_RevEmu = 1
# For players having RevEmu 2013 on client-side:
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
cid_SC2009 = 1
# For players having old revEmu on client-side:
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
cid_AVSMP = 1
# For SETTI ServerScanner
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
cid_Setti = 3
# For SXEI Clients
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
cid_SXEI = 1
# For players having SmartSteamEmu > 1.2.4 on client-side:
# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1
cid_SSE3 = 1
### AUTH SETTINGS ###
### AUTH SETTINGS ###
# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
# 1: DProto (deprecated)
# 1: DProto (deprecated)
# 2: Reunion 2015-2018
# 2: Reunion 2015-2018
# 3: Reunion new (recommended)
# 3: Reunion new (recommended)
Copier
Copié
Copier
Copié
AuthVersion =
3
AuthVersion =
2
# SteamIdHashSalt (string)
# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3).
# Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3).
SteamIdHashSalt =
SteamIdHashSalt =
# SC2009_RevCompatMode (0 / 1)
# SC2009_RevCompatMode (0 / 1)
Différences enregistrées
Texte d'origine
Ouvrir un fichier
# ======================================================== # REUNION CONFIGURATION # ======================================================== # # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS! # # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients ### AUTH CONTROL ### # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is Deprecated [5] cid_SteamPending = 5 # for HLTV (default is Deprecated [5]) cid_HLTV = 5 # for p.47 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam47 = 5 # for p.48 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam48 = 5 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1 # For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3 # For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1 # For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1 ### AUTH SETTINGS ### # Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value. # 1: DProto (deprecated) # 2: Reunion 2015-2018 # 3: Reunion new (recommended) AuthVersion = 3 # SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing. # Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3). SteamIdHashSalt = # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3. # Default: 1 SC2009_RevCompatMode = 1 # EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! # Default: 0 EnableSXEIdGeneration = 0 # EnableGenPrefix2 (0 / 1) # Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3. # Default: 0 EnableGenPrefix2 = 0 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1 ### AUTHID PREFIXES ### # This config section will be ignored when AuthVersion > 2. # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 1; # RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 1; # SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 1; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 2; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 3; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5; # SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6; # SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # SERVER QUERIES MANAGEMENT # ======================================================== # ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Steam) (recommended) # 1 = Old Style (GoldSource Engine) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request # Default: 0 ServerInfoAnswerType = 0 # FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. # Default: 1 FixBuggedQuery = 1 # EnableQueryLimiter (0 / 1) # Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used. # Default: 1 EnableQueryLimiter = 1 # QueryRateLimit (128/2048) # Global rate limit for server queries in packets/sec. # Default: 256 QueryRateLimit = 256 # QueryFloodBanTime (0 - 60). # Ban time in minutes for server query flooding. Use 0 to disable bans (block only). # Default: 10 QueryFloodBanTime = 10 # LogAttacks (0 / 1) # Log attacks to reunion_attacks.log # Default: 1 LogAttacks = 1 # AllowSplitPackets (0 / 1) # Allow splitting of outgoing packets if they size are greater than 1400. Used in original steamclient, but does not supported by some monitorings. # Default: 0 AllowSplitPackets = 0 # IPClientsLimit (0 - 32) # Maximum number of clients from single ip. Useful for computer clubs. # Default: 5 IPClientsLimit = 5 # ======================================================== # OTHER STUFF # ======================================================== # LoggingMode: # 0 = None # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 3
Texte modifié
Ouvrir un fichier
# ======================================================== # REUNION CONFIGURATION # ======================================================== # # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS! # # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients ### AUTH CONTROL ### # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is Deprecated [5] cid_SteamPending = 9 # for HLTV (default is Deprecated [5]) cid_HLTV = 5 # for p.47 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam47 = 4 # for p.48 clients that do not support unique id generation (default is Deprecated [5]) cid_NoSteam48 = 3 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1 # For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3 # For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1 # For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1 ### AUTH SETTINGS ### # Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value. # 1: DProto (deprecated) # 2: Reunion 2015-2018 # 3: Reunion new (recommended) AuthVersion = 2 # SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing. # Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3). SteamIdHashSalt = # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3. # Default: 1 SC2009_RevCompatMode = 1 # EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! # Default: 0 EnableSXEIdGeneration = 0 # EnableGenPrefix2 (0 / 1) # Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3. # Default: 0 EnableGenPrefix2 = 0 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1 ### AUTHID PREFIXES ### # This config section will be ignored when AuthVersion > 2. # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 0; # RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 0; # SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 1; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5; # SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6; # SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # SERVER QUERIES MANAGEMENT # ======================================================== # ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Steam) (recommended) # 1 = Old Style (GoldSource Engine) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request # Default: 0 ServerInfoAnswerType = 2 # FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. # Default: 1 FixBuggedQuery = 1 # EnableQueryLimiter (0 / 1) # Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used. # Default: 1 EnableQueryLimiter = 1 # QueryRateLimit (128/2048) # Global rate limit for server queries in packets/sec. # Default: 256 QueryRateLimit = 256 # QueryFloodBanTime (0 - 60). # Ban time in minutes for server query flooding. Use 0 to disable bans (block only). # Default: 10 QueryFloodBanTime = 10 # LogAttacks (0 / 1) # Log attacks to reunion_attacks.log # Default: 1 LogAttacks = 1 # AllowSplitPackets (0 / 1) # Allow splitting of outgoing packets if they size are greater than 1400. Used in original steamclient, but does not supported by some monitorings. # Default: 0 AllowSplitPackets = 0 # IPClientsLimit (0 - 32) # Maximum number of clients from single ip. Useful for computer clubs. # Default: 5 IPClientsLimit = 5 # ======================================================== # OTHER STUFF # ======================================================== # LoggingMode: # 0 = None # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2
Trouver la différence