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# ========================================================
# ========================================================
# REUNION CONFIGURATION
# REUNION CONFIGURATION
# ========================================================
# ========================================================


#
#
# General rule for modifying this file:
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
#




# ========================================================
# ========================================================
# AUTHID MANAGEMENT
# AUTHID MANAGEMENT
# ========================================================
# ========================================================


# ClientID types (for cid_* options)
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 6: reserved for future use
# 7: HLTV
# 7: HLTV
# 8: STEAM_ID_LAN
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# 12: STEAM_666:88:666


# Use these options to set authid's for clients
# Use these options to set authid's for clients


### AUTH CONTROL ###
### AUTH CONTROL ###


# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
cid_Steam = 1


# Client recognized as pending when they sucessfully authorized, but did not get steam id
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is Deprecated [5]
# default is Deprecated [5]
cid_SteamPending = 5
cid_SteamPending = 9


# for HLTV (default is Deprecated [5])
# for HLTV (default is Deprecated [5])
cid_HLTV = 5
cid_HLTV = 5


# for p.47 clients that do not support unique id generation (default is Deprecated [5])
# for p.47 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam47 = 5
cid_NoSteam47 = 4


# for p.48 clients that do not support unique id generation (default is Deprecated [5])
# for p.48 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam48 = 5
cid_NoSteam48 = 3


# For players having revEmu ( >= 9.74) on client-side:
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
cid_RevEmu = 1


# For players having RevEmu 2013 on client-side:
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
cid_RevEmu2013 = 1


# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
cid_SC2009 = 1


# For players having old revEmu on client-side:
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
cid_OldRevEmu = 1


# For players having hCupa's SteamEmu on client-side:
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
cid_SteamEmu = 1


# For players having AVSMP (Cracked Steam) on client-side:
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
cid_AVSMP = 1


# For SETTI ServerScanner
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
cid_Setti = 3


# For SXEI Clients
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
cid_SXEI = 1


# For players having SmartSteamEmu > 1.2.4 on client-side:
# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1
cid_SSE3 = 1




### AUTH SETTINGS ###
### AUTH SETTINGS ###


# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
# 1: DProto (deprecated)
# 1: DProto (deprecated)
# 2: Reunion 2015-2018
# 2: Reunion 2015-2018
# 3: Reunion new (recommended)
# 3: Reunion new (recommended)
AuthVersion = 3
AuthVersion = 2


# SteamIdHashSalt (string)
# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3).
# Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3).
SteamIdHashSalt =
SteamIdHashSalt =


# SC2009_RevCompatMode (0 / 1)
# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3.
# Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3.
# Default: 1
# Default: 1
SC2009_RevCompatMode = 1
SC2009_RevCompatMode = 1


# EnableSXEIdGeneration (0 / 1)
# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Turns on steamid generation based on info sent by sXeI client
# Enable this ONLY if you have sXeI server installed!
# Enable this ONLY if you have sXeI server installed!
# Default: 0
# Default: 0
EnableSXEIdGeneration = 0
EnableSXEIdGeneration = 0


# EnableGenPrefix2 (0 / 1)
# EnableGenPrefix2 (0 / 1)
# Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3.
# Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3.
# Default: 0
# Default: 0
EnableGenPrefix2 = 0
EnableGenPrefix2 = 0


# HLTVExcept_IP (ip addr)
# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1
HLTVExcept_IP = 127.0.0.1




### AUTHID PREFIXES ###
### AUTHID PREFIXES ###


# This config section will be ignored when AuthVersion > 2.
# This config section will be ignored when AuthVersion > 2.


# IPGen_Prefix1 (int)
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
IPGen_Prefix1 = 0


# IPGen_Prefix2 (int)
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4
IPGen_Prefix2 = 4


# Native_Prefix1 (int)
# Native_Prefix1 (int)
# STEAM_a:b:c
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
Native_Prefix1 = 0;


# RevEmu_Prefix1 (int)
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;
RevEmu_Prefix1 = 0;


# RevEmu2013_Prefix1 (int)
# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;
RevEmu2013_Prefix1 = 0;


# SC2009_Prefix1 (int)
# SC2009_Prefix1 (int)
# STEAM_a:b:c
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;
SC2009_Prefix1 = 1;


# OldRevEmu_Prefix1 (int)
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 2;
OldRevEmu_Prefix1 = 0;


# SteamEmu_Prefix1 (int)
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 3;
SteamEmu_Prefix1 = 0;


# SteamEmu_Prefix1 (int)
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 4;
AVSMP_Prefix1 = 4;


# Setti_Prefix1 (int)
# Setti_Prefix1 (int)
# STEAM_a:b:c
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 5;
Setti_Prefix1 = 5;


# SXEI_Prefix1 (int)
# SXEI_Prefix1 (int)
# STEAM_a:b:c
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 6;
SXEI_Prefix1 = 6;


# SSE3_Prefix1 (int)
# SSE3_Prefix1 (int)
# STEAM_a:b:c
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 7;
SSE3_Prefix1 = 7;


# Note that banid will use steamid WITHOUT any prefixes!
# Note that banid will use steamid WITHOUT any prefixes!






# ========================================================
# ========================================================
# SERVER QUERIES MANAGEMENT
# SERVER QUERIES MANAGEMENT
# ========================================================
# ========================================================


# ServerInfoAnswerType (0/1/2)
# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# Sets server answer type for query requests
# 0 = New style (Steam) (recommended)
# 0 = New style (Steam) (recommended)
# 1 = Old Style (GoldSource Engine)
# 1 = Old Style (GoldSource Engine)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
# Default: 0
# Default: 0
ServerInfoAnswerType = 0
ServerInfoAnswerType = 2


# FixBuggedQuery (0 / 1)
# FixBuggedQuery (0 / 1)
# Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
# Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
# Default: 1
# Default: 1
FixBuggedQuery = 1
FixBuggedQuery = 1


# EnableQueryLimiter (0 / 1)
# EnableQueryLimiter (0 / 1)
# Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used.
# Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used.
# Default: 1
# Default: 1
EnableQueryLimiter = 1
EnableQueryLimiter = 1


# QueryRateLimit (128/2048)
# QueryRateLimit (128/2048)
# Global rate limit for server queries in packets/sec.
# Global rate limit for server queries in packets/sec.
# Default: 256
# Default: 256
QueryRateLimit = 256
QueryRateLimit = 256


# QueryFloodBanTime (0 - 60).
# QueryFloodBanTime (0 - 60).
# Ban time in minutes for server query flooding. Use 0 to disable bans (block only).
# Ban time in minutes for server query flooding. Use 0 to disable bans (block only).
# Default: 10
# Default: 10
QueryFloodBanTime = 10
QueryFloodBanTime = 10


# LogAttacks (0 / 1)
# LogAttacks (0 / 1)
# Log attacks to reunion_attacks.log
# Log attacks to reunion_attacks.log
# Default: 1
# Default: 1
LogAttacks = 1
LogAttacks = 1


# AllowSplitPackets (0 / 1)
# AllowSplitPackets (0 / 1)
# Allow splitting of outgoing packets if they size are greater than 1400. Used in original steamclient, but does not supported by some monitorings.
# Allow splitting of outgoing packets if they size are greater than 1400. Used in original steamclient, but does not supported by some monitorings.
# Default: 0
# Default: 0
AllowSplitPackets = 0
AllowSplitPackets = 0


# IPClientsLimit (0 - 32)
# IPClientsLimit (0 - 32)
# Maximum number of clients from single ip. Useful for computer clubs.
# Maximum number of clients from single ip. Useful for computer clubs.
# Default: 5
# Default: 5
IPClientsLimit = 5
IPClientsLimit = 5




# ========================================================
# ========================================================
# OTHER STUFF
# OTHER STUFF
# ========================================================
# ========================================================


# LoggingMode:
# LoggingMode:
# 0 = None
# 0 = None
# 1 = Console
# 1 = Console
# 2 = Log Files
# 2 = Log Files
# 3 = Both
# 3 = Both
LoggingMode = 3
LoggingMode = 2