Untitled diff

Created Diff never expires
43 removals
354 lines
21 additions
330 lines

---- VGUI panel version of the scoreboard, based on TEAM GARRY's sandbox mode
---- VGUI panel version of the scoreboard, based on TEAM GARRY's sandbox mode
---- scoreboard.
---- scoreboard.


local surface = surface
local surface = surface
local draw = draw
local draw = draw
local math = math
local math = math
local string = string
local string = string
local vgui = vgui
local vgui = vgui


local GetTranslation = LANG.GetTranslation
local GetTranslation = LANG.GetTranslation
local GetPTranslation = LANG.GetParamTranslation
local GetPTranslation = LANG.GetParamTranslation


include("sb_team.lua")
include("sb_team.lua")


surface.CreateFont("cool_small", {font = "coolvetica",
surface.CreateFont("cool_small", {font = "coolvetica",
size = 20,
size = 20,
weight = 400})
weight = 400})
surface.CreateFont("cool_large", {font = "coolvetica",
surface.CreateFont("cool_large", {font = "coolvetica",
size = 24,
size = 24,
weight = 400})
weight = 400})
surface.CreateFont("treb_small", {font = "Trebuchet18",
surface.CreateFont("treb_small", {font = "Trebuchet18",
size = 14,
size = 14,
weight = 700})
weight = 700})


local logo = surface.GetTextureID("vgui/ttt/score_logo")
local logo = surface.GetTextureID("VGUI/ttt/score_logo")


local PANEL = {}
local PANEL = {}


local max = math.max
local max = math.max
local floor = math.floor
local floor = math.floor
local function UntilMapChange()
local function UntilMapChange()
local rounds_left = max(0, GetGlobalInt("ttt_rounds_left", 6))
local rounds_left = max(0, GetGlobalInt("ttt_rounds_left", 6))
local time_left = floor(max(0, ((GetGlobalInt("ttt_time_limit_minutes") or 60) * 60) - CurTime()))
local time_left = floor(max(0, ((GetGlobalInt("ttt_time_limit_minutes") or 60) * 60) - CurTime()))


local h = floor(time_left / 3600)
local h = floor(time_left / 3600)
time_left = time_left - floor(h * 3600)
time_left = time_left - floor(h * 3600)
local m = floor(time_left / 60)
local m = floor(time_left / 60)
time_left = time_left - floor(m * 60)
time_left = time_left - floor(m * 60)
local s = floor(time_left)
local s = floor(time_left)


return rounds_left, string.format("%02i:%02i:%02i", h, m, s)
return rounds_left, string.format("%02i:%02i:%02i", h, m, s)
end
end




GROUP_TERROR = 1
GROUP_TERROR = 1
GROUP_NOTFOUND = 2
GROUP_NOTFOUND = 2
GROUP_FOUND = 3
GROUP_FOUND = 3
GROUP_SPEC = 4
GROUP_SPEC = 4


GROUP_COUNT = 4
GROUP_COUNT = 4


function AddScoreGroup(name) -- Utility function to register a score group
if _G["GROUP_"..name] then error("Group of name '"..name.."' already exists!") return end
GROUP_COUNT = GROUP_COUNT + 1
_G["GROUP_"..name] = GROUP_COUNT
end

function ScoreGroup(p)
function ScoreGroup(p)
if not IsValid(p) then return -1 end -- will not match any group panel
if not IsValid(p) then return -1 end -- will not match any group panel

local group = hook.Call( "TTTScoreGroup", nil, p )

if group then -- If that hook gave us a group, use it
return group
end

if DetectiveMode() then
if DetectiveMode() then
if p:IsSpec() and (not p:Alive()) then
if (p:IsSpec() and (not p:Alive())) or p:GetNWBool("is_pretending") then
if p:GetNWBool("body_found", false) then
if p:GetNWBool("body_found", false) then
return GROUP_FOUND
return GROUP_FOUND
else
else
local client = LocalPlayer()
local client = LocalPlayer()
-- To terrorists, missing players show as alive
-- To terrorists, missing players show as alive
if client:IsSpec() or
if client:IsSpec() or
client:IsActiveTraitor() or
client:IsActiveTraitor() or
((GAMEMODE.round_state != ROUND_ACTIVE) and client:IsTerror()) then
((GAMEMODE.round_state != ROUND_ACTIVE) and client:IsTerror()) then
return GROUP_NOTFOUND
return GROUP_NOTFOUND
else
else
return GROUP_TERROR
return GROUP_TERROR
end
end
end
end
end
end
end
end


return p:IsTerror() and GROUP_TERROR or GROUP_SPEC
return p:IsTerror() and GROUP_TERROR or GROUP_SPEC
end
end


function PANEL:Init()
function PANEL:Init()


self.hostdesc = vgui.Create("DLabel", self)
self.hostdesc = vgui.Create("DLabel", self)
self.hostdesc:SetText(GetTranslation("sb_playing"))
self.hostdesc:SetText(GetTranslation("sb_playing"))
self.hostdesc:SetContentAlignment(9)
self.hostdesc:SetContentAlignment(9)


self.hostname = vgui.Create( "DLabel", self )
self.hostname = vgui.Create( "DLabel", self )
self.hostname:SetText( GetHostName() )
self.hostname:SetText( GetHostName() )
self.hostname:SetContentAlignment(6)
self.hostname:SetContentAlignment(6)


self.mapchange = vgui.Create("DLabel", self)
self.mapchange = vgui.Create("DLabel", self)
self.mapchange:SetText("Map changes in 00 rounds or in 00:00:00")
self.mapchange:SetText("Map changes in 00 rounds or in 00:00:00")
self.mapchange:SetContentAlignment(9)
self.mapchange:SetContentAlignment(9)


self.mapchange.Think = function (sf)
self.mapchange.Think = function (sf)
local r, t = UntilMapChange()
local r, t = UntilMapChange()


sf:SetText(GetPTranslation("sb_mapchange",
sf:SetText(GetPTranslation("sb_mapchange",
{num = r, time = t}))
{num = r, time = t}))
sf:SizeToContents()
sf:SizeToContents()
end
end




self.ply_frame = vgui.Create( "TTTPlayerFrame", self )
self.ply_frame = vgui.Create( "TTTPlayerFrame", self )


self.ply_groups = {}
self.ply_groups = {}


local t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
local t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
t:SetGroupInfo(GetTranslation("terrorists"), Color(0,200,0,100), GROUP_TERROR)
t:SetGroupInfo(GetTranslation("terrorists"), Color(0,200,0,100), GROUP_TERROR)
self.ply_groups[GROUP_TERROR] = t
self.ply_groups[GROUP_TERROR] = t


t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
t:SetGroupInfo(GetTranslation("spectators"), Color(200, 200, 0, 100), GROUP_SPEC)
t:SetGroupInfo(GetTranslation("spectators"), Color(200, 200, 0, 100), GROUP_SPEC)
self.ply_groups[GROUP_SPEC] = t
self.ply_groups[GROUP_SPEC] = t


if DetectiveMode() then
if DetectiveMode() then
t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
t:SetGroupInfo(GetTranslation("sb_mia"), Color(130, 190, 130, 100), GROUP_NOTFOUND)
t:SetGroupInfo(GetTranslation("sb_mia"), Color(130, 190, 130, 100), GROUP_NOTFOUND)
self.ply_groups[GROUP_NOTFOUND] = t
self.ply_groups[GROUP_NOTFOUND] = t


t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
t:SetGroupInfo(GetTranslation("sb_confirmed"), Color(130, 170, 10, 100), GROUP_FOUND)
t:SetGroupInfo(GetTranslation("sb_confirmed"), Color(130, 170, 10, 100), GROUP_FOUND)
self.ply_groups[GROUP_FOUND] = t
self.ply_groups[GROUP_FOUND] = t
end
end


hook.Call( "TTTScoreGroups", nil, self.ply_frame:GetCanvas(), self.ply_groups )

-- the various score column headers
-- the various score column headers
self.cols = {}
self.cols = {}
self:AddColumn( GetTranslation("sb_ping") )
self.cols[1] = vgui.Create( "DLabel", self )
self:AddColumn( GetTranslation("sb_deaths") )
self.cols[1]:SetText( GetTranslation("sb_ping") )
self:AddColumn( GetTranslation("sb_score") )

self.cols[2] = vgui.Create( "DLabel", self )
self.cols[2]:SetText( GetTranslation("sb_deaths") )

self.cols[3] = vgui.Create( "DLabel", self )
self.cols[3]:SetText( GetTranslation("sb_score") )


if KARMA.IsEnabled() then
if KARMA.IsEnabled() then
self:AddColumn( GetTranslation("sb_karma") )
self.cols[4] = vgui.Create("DLabel", self)
self.cols[4]:SetText(GetTranslation("sb_karma"))
end
end

-- Let hooks add their column headers (via AddColumn())
hook.Call( "TTTScoreboardColumns", nil, self )


self:UpdateScoreboard()
self:UpdateScoreboard()
self:StartUpdateTimer()
self:StartUpdateTimer()
end
end


-- For headings only the label parameter is relevant, func is included for
-- parity with sb_row
function PANEL:AddColumn( label, func, width )
local lbl = vgui.Create( "DLabel", self )
lbl:SetText( label )
lbl.IsHeading = true
lbl.Width = width or 50 -- Retain compatibility with existing code

table.insert( self.cols, lbl )
return lbl
end

function PANEL:StartUpdateTimer()
function PANEL:StartUpdateTimer()
if not timer.Exists("TTTScoreboardUpdater") then
if not timer.Exists("TTTScoreboardUpdater") then
timer.Create( "TTTScoreboardUpdater", 0.3, 0,
timer.Create( "TTTScoreboardUpdater", 0.3, 0,
function()
function()
local pnl = GAMEMODE:GetScoreboardPanel()
local pnl = GAMEMODE:GetScoreboardPanel()
if IsValid(pnl) then
if IsValid(pnl) then
pnl:UpdateScoreboard()
pnl:UpdateScoreboard()
end
end
end)
end)
end
end
end
end


local colors = {
local colors = {
bg = Color(30,30,30, 235),
bg = Color(30,30,30, 235),
bar = Color(220,180,0,255)
bar = Color(220,180,0,255)
};
};


local y_logo_off = 72
local y_logo_off = 72


function PANEL:Paint()
function PANEL:Paint()
-- Logo sticks out, so always offset bg
-- Logo sticks out, so always offset bg
draw.RoundedBox( 8, 0, y_logo_off, self:GetWide(), self:GetTall() - y_logo_off, colors.bg)
draw.RoundedBox( 8, 0, y_logo_off, self:GetWide(), self:GetTall() - y_logo_off, colors.bg)


-- Server name is outlined by orange/gold area
-- Server name is outlined by orange/gold area
draw.RoundedBox( 8, 0, y_logo_off + 25, self:GetWide(), 32, colors.bar)
draw.RoundedBox( 8, 0, y_logo_off + 25, self:GetWide(), 32, colors.bar)


-- TTT Logo
-- TTT Logo
surface.SetTexture( logo )
surface.SetTexture( logo )
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetDrawColor( 255, 255, 255, 255 )
surface.DrawTexturedRect( 5, 0, 256, 256 )
surface.DrawTexturedRect( 5, 0, 256, 256 )


end
end


function PANEL:PerformLayout()
function PANEL:PerformLayout()
-- position groups and find their total size
-- position groups and find their total size
local gy = 0
local gy = 0
-- can't just use pairs (undefined ordering) or ipairs (group 2 and 3 might not exist)
-- can't just use pairs (undefined ordering) or ipairs (group 2 and 3 might not exist)
for i=1, GROUP_COUNT do
for i=1, GROUP_COUNT do
local group = self.ply_groups[i]
local group = self.ply_groups[i]
if IsValid(group) then
if ValidPanel(group) then
if group:HasRows() then
if group:HasRows() then
group:SetVisible(true)
group:SetVisible(true)
group:SetPos(0, gy)
group:SetPos(0, gy)
group:SetSize(self.ply_frame:GetWide(), group:GetTall())
group:SetSize(self.ply_frame:GetWide(), group:GetTall())
group:InvalidateLayout()
group:InvalidateLayout()
gy = gy + group:GetTall() + 5
gy = gy + group:GetTall() + 5
else
else
group:SetVisible(false)
group:SetVisible(false)
end
end
end
end
end
end


self.ply_frame:GetCanvas():SetSize(self.ply_frame:GetCanvas():GetWide(), gy)
self.ply_frame:GetCanvas():SetSize(self.ply_frame:GetCanvas():GetWide(), gy)


local h = y_logo_off + 110 + self.ply_frame:GetCanvas():GetTall()
local h = y_logo_off + 110 + self.ply_frame:GetCanvas():GetTall()


-- if we will have to clamp our height, enable the mouse so player can scroll
-- if we will have to clamp our height, enable the mouse so player can scroll
local scrolling = h > ScrH() * 0.95
local scrolling = h > ScrH() * 0.95
-- gui.EnableScreenClicker(scrolling)
-- gui.EnableScreenClicker(scrolling)
self.ply_frame:SetScroll(scrolling)
self.ply_frame:SetScroll(scrolling)


h = math.Clamp(h, 110 + y_logo_off, ScrH() * 0.95)
h = math.Clamp(h, 110 + y_logo_off, ScrH() * 0.95)


local w = math.max(ScrW() * 0.6, 640)
local w = math.max(ScrW() * 0.6, 640)


self:SetSize(w, h)
self:SetSize(w, h)
self:SetPos( (ScrW() - w) / 2, math.min(72, (ScrH() - h) / 4))
self:SetPos( (ScrW() - w) / 2, math.min(72, (ScrH() - h) / 4))


self.ply_frame:SetPos(8, y_logo_off + 109)
self.ply_frame:SetPos(8, y_logo_off + 109)
self.ply_frame:SetSize(self:GetWide() - 16, self:GetTall() - 109 - y_logo_off - 5)
self.ply_frame:SetSize(self:GetWide() - 16, self:GetTall() - 109 - y_logo_off - 5)


-- server stuff
-- server stuff
self.hostdesc:SizeToContents()
self.hostdesc:SizeToContents()
self.hostdesc:SetPos(w - self.hostdesc:GetWide() - 8, y_logo_off + 5)
self.hostdesc:SetPos(w - self.hostdesc:GetWide() - 8, y_logo_off + 5)


local hw = w - 180 - 8
local hw = w - 180 - 8
self.hostname:SetSize(hw, 32)
self.hostname:SetSize(hw, 32)
self.hostname:SetPos(w - self.hostname:GetWide() - 8, y_logo_off + 27)
self.hostname:SetPos(w - self.hostname:GetWide() - 8, y_logo_off + 27)


surface.SetFont("cool_large")
surface.SetFont("cool_large")
local hname = self.hostname:GetValue()
local hname = self.hostname:GetValue()
local tw, _ = surface.GetTextSize(hname)
local tw, _ = surface.GetTextSize(hname)
while tw > hw do
while tw > hw do
hname = string.sub(hname, 1, -6) .. "..."
hname = string.sub(hname, 1, -6) .. "..."
tw, th = surface.GetTextSize(hname)
tw, th = surface.GetTextSize(hname)
end
end


self.hostname:SetText(hname)
self.hostname:SetText(hname)


self.mapchange:SizeToContents()
self.mapchange:SizeToContents()
self.mapchange:SetPos(w - self.mapchange:GetWide() - 8, y_logo_off + 60)
self.mapchange:SetPos(w - self.mapchange:GetWide() - 8, y_logo_off + 60)


-- score columns
-- score columns
local cy = y_logo_off + 90
local cy = y_logo_off + 90
local cx = w - 8 -(scrolling and 16 or 0)
for k,v in ipairs(self.cols) do
for k,v in ipairs(self.cols) do
v:SizeToContents()
v:SizeToContents()
cx = cx - v.Width
v:SetPos( w - (50*k) - v:GetWide()/2 - 8, cy)
v:SetPos(cx - v:GetWide()/2, cy)
end
end
end
end


function PANEL:ApplySchemeSettings()
function PANEL:ApplySchemeSettings()
self.hostdesc:SetFont("cool_small")
self.hostdesc:SetFont("cool_small")
self.hostname:SetFont("cool_large")
self.hostname:SetFont("cool_large")
self.mapchange:SetFont("treb_small")
self.mapchange:SetFont("treb_small")


self.hostdesc:SetTextColor(COLOR_WHITE)
self.hostdesc:SetTextColor(COLOR_WHITE)
self.hostname:SetTextColor(COLOR_BLACK)
self.hostname:SetTextColor(COLOR_BLACK)
self.mapchange:SetTextColor(COLOR_WHITE)
self.mapchange:SetTextColor(COLOR_WHITE)


for k,v in pairs(self.cols) do
for k,v in pairs(self.cols) do
v:SetFont("treb_small")
v:SetFont("treb_small")
v:SetTextColor(COLOR_WHITE)
v:SetTextColor(COLOR_WHITE)
end
end
end
end


function PANEL:UpdateScoreboard( force )
function PANEL:UpdateScoreboard( force )
if not force and not self:IsVisible() then return end
if not force and not self:IsVisible() then return end


local layout = false
local layout = false


-- Put players where they belong. Groups will dump them as soon as they don't
-- Put players where they belong. Groups will dump them as soon as they don't
-- anymore.
-- anymore.
for k, p in pairs(player.GetAll()) do
for k, p in pairs(player.GetAll()) do
if IsValid(p) then
if IsValid(p) then
local group = ScoreGroup(p)
local group = ScoreGroup(p)
if self.ply_groups[group] and not self.ply_groups[group]:HasPlayerRow(p) then
if self.ply_groups[group] and not self.ply_groups[group]:HasPlayerRow(p) then
self.ply_groups[group]:AddPlayerRow(p)
self.ply_groups[group]:AddPlayerRow(p)
layout = true
layout = true
end
end
end
end
end
end


for k, group in pairs(self.ply_groups) do
for k, group in pairs(self.ply_groups) do
if IsValid(group) then
if ValidPanel(group) then
group:SetVisible( group:HasRows() )
group:SetVisible( group:HasRows() )
group:UpdatePlayerData()
group:UpdatePlayerData()
end
end
end
end


if layout then
if layout then
self:PerformLayout()
self:PerformLayout()
else
else
self:InvalidateLayout()
self:InvalidateLayout()
end
end
end
end


vgui.Register( "TTTScoreboard", PANEL, "Panel" )
vgui.Register( "TTTScoreboard", PANEL, "Panel" )


---- PlayerFrame is defined in sandbox and is basically a little scrolling
---- PlayerFrame is defined in sandbox and is basically a little scrolling
---- hack. Just putting it here (slightly modified) because it's tiny.
---- hack. Just putting it here (slightly modified) because it's tiny.


local PANEL = {}
local PANEL = {}
function PANEL:Init()
function PANEL:Init()
self.pnlCanvas = vgui.Create( "Panel", self )
self.pnlCanvas = vgui.Create( "Panel", self )
self.YOffset = 0
self.YOffset = 0


self.scroll = vgui.Create("DVScrollBar", self)
self.scroll = vgui.Create("DVScrollBar", self)
end
end


function PANEL:GetCanvas() return self.pnlCanvas end
function PANEL:GetCanvas() return self.pnlCanvas end


function PANEL:OnMouseWheeled( dlta )
function PANEL:OnMouseWheeled( dlta )
self.scroll:AddScroll(dlta * -2)
self.scroll:AddScroll(dlta * -2)


self:InvalidateLayout()
self:InvalidateLayout()
end
end


function PANEL:SetScroll(st)
function PANEL:SetScroll(st)
self.scroll:SetEnabled(st)
self.scroll:SetEnabled(st)
end
end


function PANEL:PerformLayout()
function PANEL:PerformLayout()
self.pnlCanvas:SetVisible(self:IsVisible())
self.pnlCanvas:SetVisible(self:IsVisible())


-- scrollbar
-- scrollbar
self.scroll:SetPos(self:GetWide() - 16, 0)
self.scroll:SetPos(self:GetWide() - 16, 0)
self.scroll:SetSize(16, self:GetTall())
self.scroll:SetSize(16, self:GetTall())


local was_on = self.scroll.Enabled
local was_on = self.scroll.Enabled
self.scroll:SetUp(self:GetTall(), self.pnlCanvas:GetTall())
self.scroll:SetUp(self:GetTall(), self.pnlCanvas:GetTall())
self.scroll:SetEnabled(was_on) -- setup mangles enabled state
self.scroll:SetEnabled(was_on) -- setup mangles enabled state


self.YOffset = self.scroll:GetOffset()
self.YOffset = self.scroll:GetOffset()


self.pnlCanvas:SetPos( 0, self.YOffset )
self.pnlCanvas:SetPos( 0, self.YOffset )
self.pnlCanvas:SetSize( self:GetWide() - (self.scroll.Enabled and 16 or 0), self.pnlCanvas:GetTall() )
self.pnlCanvas:SetSize( self:GetWide() - (self.scroll.Enabled and 16 or 0), self.pnlCanvas:GetTall() )
end
end
vgui.Register( "TTTPlayerFrame", PANEL, "Panel" )
vgui.Register( "TTTPlayerFrame", PANEL, "Panel" )