-1 Removal
+12 Additions

Created by:technologicnick

{{
version = "0.3.4.460", character = { version = "0.3.5.479", character = {
createCharacter = function createCharacter = function
}, gui = { }, gui = {
chatMessage = function,
load = function, load = function,
getScreenSize = function, getScreenSize = function,
widget = { widget = {
find = function, find = function,
getVisible = function, getVisible = function,
getTypeName = function, getTypeName = function,
bindOnClick = function, bindOnClick = function,
getName = function, getName = function,
getId = function, getId = function,
destroy = function, destroy = function,
getSize = function, getSize = function,
setText = function, setText = function,
setPosition = function, setPosition = function,
getText = function, getText = function,
setSize = function, setSize = function,
getPosition = function, getPosition = function,
setVisible = function setVisible = function
}, },
exitToMenu = function, exitToMenu = function,
displayAlertText = function displayAlertText = function
}, interactable = { }, interactable = {
getWorldBonePosition = function, getWorldBonePosition = function,
getJoints = function, getJoints = function,
getParents = function, getParents = function,
getUvFrameIndex = function, getUvFrameIndex = function,
types = { types = {
"electricEngine", "electricEngine",
"gasEngine", "gasEngine",
"steering", "steering",
"seat", "seat",
"controller", "controller",
"button", "button",
"lever", "lever",
"sensor", "sensor",
"thruster", "thruster",
"radio", "radio",
"horn", "horn",
"tone", "tone",
"logic", "logic",
"timer", "timer",
"particlePreview", "particlePreview",
"spring", "spring",
"pointLight", "pointLight",
"spotLight", "spotLight",
"chest", "chest",
"itemStack", "itemStack",
"scripted", "scripted",
"piston", "piston",
"simpleInteractive", "simpleInteractive",
"camera" "camera"
}, },
getBearings = function, getBearings = function,
getType = function, getType = function,
getContainer = function, getContainer = function,
getSingleParent = function, getSingleParent = function,
getBody = function, getBody = function,
getLocalBonePosition = function, getLocalBonePosition = function,
setAnimEnabled = function, setAnimEnabled = function,
setPoseWeight = function, setPoseWeight = function,
getColorHighlight = function, getColorHighlight = function,
setAnimProgress = function, setAnimProgress = function,
setUvFrameIndex = function, setUvFrameIndex = function,
setPower = function, setPower = function,
connectionType = { connectionType = {
none = 0, none = 0,
seated = 8, seated = 8,
power = 2, power = 2,
any = 32, any = 32,
logic = 1, logic = 1,
piston = 16, piston = 16,
bearing = 4 bearing = 4
}, },
getMaxChildCount = function, getMaxChildCount = function,
setGlowMultiplier = function, setGlowMultiplier = function,
getPower = function, getPower = function,
getShape = function, getShape = function,
getId = function, getId = function,
getGlowMultiplier = function, getGlowMultiplier = function,
getPoseWeight = function, getPoseWeight = function,
getPistons = function, getPistons = function,
isActive = function, isActive = function,
getChildren = function, getChildren = function,
getMaxParentCount = function, getMaxParentCount = function,
setActive = function, setActive = function,
getColorNormal = function getColorNormal = function
}, audio = { }, audio = {
soundList = { soundList = {
"Ambient - Birds", "Ambient - Birds",
"Ambient - Challenge", "Ambient - Challenge",
"Ambient - Field", "Ambient - Field",
"Blueprint - Build", "Blueprint - Build",
"Blueprint - Camera", "Blueprint - Camera",
"Blueprint - Close", "Blueprint - Close",
"Blueprint - Delete", "Blueprint - Delete",
"Blueprint - Open", "Blueprint - Open",
"Blueprint - Save", "Blueprint - Save",
"Blueprint - Select", "Blueprint - Select",
"Blueprint - Share", "Blueprint - Share",
"Brake", "Brake",
"Button off", "Button off",
"Button on", "Button on",
"Challenge - Fall", "Challenge - Fall",
"Challenge - Start", "Challenge - Start",
"Challenge - Supervisor generic", "Challenge - Supervisor generic",
"Character crouch", "Character crouch",
"Character get up", "Character get up",
"Character hit", "Character hit",
"Character jump", "Character jump",
"Character land", "Character land",
"Character movement", "Character movement",
"Character movement crouched", "Character movement crouched",
"Character wind", "Character wind",
"Collision - Debris", "Collision - Debris",
"Collision - Multiple", "Collision - Multiple",
"Collision - Rolling", "Collision - Rolling",
"Collision - Single", "Collision - Single",
"Collision - Sliding", "Collision - Sliding",
"Collision - Vehicle", "Collision - Vehicle",
"ConnectTool", "ConnectTool",
"ConnectTool - Equip", "ConnectTool - Equip",
"ConnectTool - Idle", "ConnectTool - Idle",
"ConnectTool - Released", "ConnectTool - Released",
"ConnectTool - Rotate", "ConnectTool - Rotate",
"ConnectTool - Selected", "ConnectTool - Selected",
"ConnectTool - Unequip", "ConnectTool - Unequip",
"Construction - Block attached to joint", "Construction - Block attached to joint",
"Construction - Block placed", "Construction - Block placed",
"Construction - Resize", "Construction - Resize",
"Dancebass", "Dancebass",
"Dancedrum", "Dancedrum",
"Dancepad", "Dancepad",
"Dancevoice", "Dancevoice",
"Destruction - Block destroyed", "Destruction - Block destroyed",
"Destruction - Resize", "Destruction - Resize",
"ElectricEngine", "ElectricEngine",
"GUI Inventory closed", "GUI Inventory closed",
"GUI Inventory highlight", "GUI Inventory highlight",
"GUI Inventory opened", "GUI Inventory opened",
"GUI Item clicked", "GUI Item clicked",
"GUI Item released", "GUI Item released",
"GUI Quickbar highlight", "GUI Quickbar highlight",
"GUI Shape rotate", "GUI Shape rotate",
"Gas Explosion", "Gas Explosion",
"Gas Leak", "Gas Leak",
"GasEngine", "GasEngine",
"Handbook - Close", "Handbook - Close",
"Handbook - Equip", "Handbook - Equip",
"Handbook - Highlight", "Handbook - Highlight",
"Handbook - Open", "Handbook - Open",
"Handbook - Turn page", "Handbook - Turn page",
"Handbook - Unequip", "Handbook - Unequip",
"Horn", "Horn",
"Lever off", "Lever off",
"Lever on", "Lever on",
"Lift - Pickup object", "Lift - Pickup object",
"Lift placed", "Lift placed",
"Lift usage", "Lift usage",
"Music", "Music",
"PaintTool - Close", "PaintTool - Close",
"PaintTool - ColorPick", "PaintTool - ColorPick",
"PaintTool - Equip", "PaintTool - Equip",
"PaintTool - Erase", "PaintTool - Erase",
"PaintTool - Open", "PaintTool - Open",
"PaintTool - Paint", "PaintTool - Paint",
"PaintTool - Reload", "PaintTool - Reload",
"PaintTool - Unequip", "PaintTool - Unequip",
"Phaser", "Phaser",
"Piston", "Piston",
"PotatoRifle - NoAmmo", "PotatoRifle - NoAmmo",
"PotatoRifle - Reload", "PotatoRifle - Reload",
"PotatoRifle - Shoot", "PotatoRifle - Shoot",
"Radio", "Radio",
"RaftShark", "RaftShark",
"Retrobass", "Retrobass",
"Retrodrum", "Retrodrum",
"Retrofmblip", "Retrofmblip",
"Retrovoice", "Retrovoice",
"Retrowildblip", "Retrowildblip",
"Reverb - Challenge", "Reverb - Challenge",
"Reverb - Field", "Reverb - Field",
"Seat seated", "Seat seated",
"Seat unseated", "Seat unseated",
"Sensor off", "Sensor off",
"Sensor on", "Sensor on",
"SequenceController", "SequenceController",
"SequenceController change rotation", "SequenceController change rotation",
"Sledgehammer - Equip", "Sledgehammer - Equip",
"Sledgehammer - Swing", "Sledgehammer - Swing",
"Sledgehammer - Unequip", "Sledgehammer - Unequip",
"Suspension", "Suspension",
"Thruster", "Thruster",
"Thruster dust", "Thruster dust",
"Toilet seated", "Toilet seated",
"Toilet unseated", "Toilet unseated",
"Weapon - Hit", "Weapon - Hit",
"WeldTool - Case 1", "WeldTool - Case 1",
"WeldTool - Case 2", "WeldTool - Case 2",
"WeldTool - Equip", "WeldTool - Equip",
"WeldTool - Error", "WeldTool - Error",
"WeldTool - Sparks", "WeldTool - Sparks",
"WeldTool - Unequip", "WeldTool - Unequip",
"WeldTool - Weld" "WeldTool - Weld"
}, },
play = function play = function
}, joint = { }, joint = {
getShapeA = function, getShapeA = function,
types = { types = {
"bearing", "bearing",
"piston" "piston"
}, },
getShapeB = function, getShapeB = function,
getLength = function, getLength = function,
getAngle = function, getAngle = function,
getAngularVelocity = function, getAngularVelocity = function,
getColor = function, getColor = function,
getId = function, getId = function,
isReversed = function, isReversed = function,
createBlock = function, createBlock = function,
getAppliedImpulse = function, getAppliedImpulse = function,
setTargetAngle = function, setTargetAngle = function,
createPart = function, createPart = function,
setMotorVelocity = function, setMotorVelocity = function,
setTargetLength = function, setTargetLength = function,
getType = function getType = function
}, particle = { }, particle = {
createParticle = function createParticle = function
}, physics = { }, physics = {
distanceRaycast = function, distanceRaycast = function,
getGravity = function, getGravity = function,
applyImpulse = function, applyImpulse = function,
explode = function, explode = function,
raycast = function, raycast = function,
types = { types = {
"invalid", "invalid",
"terrainSurface", "terrainSurface",
"terrainAsset", "terrainAsset",
"body", "body",
"bodyJoints",
"lift", "lift",
"character", "character",
"joint", "joint",
"areaTrigger",
"vision" "vision"
}, },
applyTorque = function, applyTorque = function,
setGravity = function setGravity = function
}, vec3 = { }, vec3 = {
rotateY = function, rotateY = function,
rotateZ = function, rotateZ = function,
new = function, new = function,
setY = function, setY = function,
length = function, length = function,
closestAxis = function, closestAxis = function,
setZ = function, setZ = function,
zero = function, zero = function,
getRotation = function, getRotation = function,
one = function, one = function,
getZ = function, getZ = function,
rotate = function, rotate = function,
rotateX = function, rotateX = function,
lerp = function, lerp = function,
cross = function, cross = function,
length2 = function, length2 = function,
dot = function, dot = function,
getX = function, getX = function,
getY = function, getY = function,
setX = function, setX = function,
normalize = function normalize = function
}, json = { }, json = {
writeJsonString = function, writeJsonString = function,
parseJsonString = function, parseJsonString = function,
save = function, save = function,
open = function open = function
}, localPlayer = { }, localPlayer = {
getPlayer = function, getPlayer = function,
getRaycast = function, getRaycast = function,
getUp = function, getUp = function,
getDirection = function, getDirection = function,
getRaycastStart = function, getRaycastStart = function,
getRight = function, getRight = function,
getPosition = function, getPosition = function,
getId = function getId = function
}, areaTrigger = { }, areaTrigger = {
createBox = function, createBox = function,
filter = { filter = {
dynamicBody = 1, dynamicBody = 1,
character = 4, character = 4,
all = -1, all = -1,
staticBody = 2 staticBody = 2
}, },
createAttachedBox = function, createAttachedBox = function,
destroy = function destroy = function
}, container = { }, container = {
getItem = function, getItem = function,
beginTransaction = function, beginTransaction = function,
isEmpty = function, isEmpty = function,
endTransaction = function, endTransaction = function,
hasChanged = function, hasChanged = function,
setItem = function, setItem = function,
getSize = function, getSize = function,
abortTransaction = function abortTransaction = function
}, exists = function, color = { }, exists = function, color = {
getG = function, getG = function,
new = function, new = function,
setB = function, setB = function,
getR = function, getR = function,
getA = function, getA = function,
setG = function, setG = function,
setR = function, setR = function,
getB = function, getB = function,
setA = function setA = function
}, log = { }, log = {
warning = function, warning = function,
info = function, info = function,
error = function error = function
}, uuid = { }, uuid = {
getNil = function, getNil = function,
new = function new = function
}, player = { }, player = {
removeLift = function, removeLift = function,
placeLift = function, placeLift = function,
getAllPlayers = function getAllPlayers = function
}, raycastResult = {}, challenge = { }, raycastResult = {}, challenge = {
stop = function, stop = function,
getSaveData = function, getSaveData = function,
takePicturesForMenu = function,
levelCompleted = function, levelCompleted = function,
takePicture = function,
resolveContentPath = function,
start = function, start = function,
hasStarted = function hasStarted = function
}, body = { }, body = {
getCreationShapes = function, getCreationShapes = function,
isDynamic = function, isDynamic = function,
isOnLift = function, isOnLift = function,
setConvertibleToDynamic = function,
isErasable = function, isErasable = function,
getMass = function, getMass = function,
getCreationBodies = function, getCreationBodies = function,
isConvertibleToDynamic = function,
getCreationsFromBodies = function, getCreationsFromBodies = function,
setErasable = function, setErasable = function,
hasChanged = function, hasChanged = function,
isStatic = function, isStatic = function,
isUsable = function, isUsable = function,
setDestructable = function, setDestructable = function,
setConnectable = function, setConnectable = function,
isBuildable = function, isBuildable = function,
isConnectable = function, isConnectable = function,
setBuildable = function, setBuildable = function,
getWorldPosition = function, getWorldPosition = function,
getAngularVelocity = function, getAngularVelocity = function,
setPaintable = function, setPaintable = function,
getId = function, getId = function,
isPaintable = function, isPaintable = function,
isLiftable = function, isLiftable = function,
setLiftable = function, setLiftable = function,
getShapes = function, getShapes = function,
isDestructable = function, isDestructable = function,
setUsable = function, setUsable = function,
getAllBodies = function, getAllBodies = function,
getVelocity = function getVelocity = function
}, effect = { }, effect = {
createEffect = function, createEffect = function,
playEffect = function playEffect = function
}, cell = { }, cell = {
getInteractablesByName = function, getInteractablesByName = function,
getInteractablesByUuid = function, getInteractablesByUuid = function,
getNodes = function getNodes = function
}, visualization = { }, visualization = {
setLiftVisible = function, setLiftVisible = function,
setCreationValid = function, setCreationValid = function,
setCreationVisible = function, setCreationVisible = function,
setLiftValid = function, setLiftValid = function,
setCreationFreePlacementPosition = function, setCreationFreePlacementPosition = function,
setLiftPosition = function, setLiftPosition = function,
setCreationBodies = function, setCreationBodies = function,
setCreationFreePlacementRotation = function, setCreationFreePlacementRotation = function,
setCreationFreePlacement = function, setCreationFreePlacement = function,
setLiftLevel = function setLiftLevel = function
}, event = { }, event = {
sendToGame = function, sendToGame = function,
sendToWorld = function sendToWorld = function
}, noise = { }, noise = {
octaveNoise2d = function, octaveNoise2d = function,
gunSpread = function, gunSpread = function,
randomNormalDistribution = function, randomNormalDistribution = function,
floatNoise2d = function, floatNoise2d = function,
simplexNoise2d = function, simplexNoise2d = function,
intNoise2d = function, intNoise2d = function,
randomRange = function, randomRange = function,
simplexNoise1d = function simplexNoise1d = function
}, quat = { }, quat = {
identity = function, identity = function,
setW = function, setW = function,
new = function, new = function,
setY = function, setY = function,
round90 = function, round90 = function,
slerp = function, slerp = function,
getW = function, getW = function,
setZ = function, setZ = function,
lookRotation = function, lookRotation = function,
getX = function, getX = function,
getY = function, getY = function,
getZ = function, getZ = function,
setX = function setX = function
}, game = { }, game = {
getCurrentTick = function getCurrentTick = function,
setLimitedInventory = function,
bindChatCommand = function
}, world = { }, world = {
createWorld = function, createWorld = function,
destroyWorld = function destroyWorld = function
}, creation = { }, creation = {
exportToString = function, exportToString = function,
importFromString = function importFromString = function
}, storage = { }, storage = {
save = function, save = function,
load = function load = function
}, isHost = true, camera = { }, isHost = true, camera = {
getUp = function, getUp = function,
getDirection = function, getDirection = function,
setShake = function, setShake = function,
getRight = function, getRight = function,
getFov = function, getFov = function,
getPosition = function getPosition = function
}, isServerMode = function, shape = { }, isServerMode = function, shape = {
getShapeUuid = function, getShapeUuid = function,
destroyPart = function, destroyPart = function,
getColor = function, getColor = function,
getMass = function, getMass = function,
createBlock = function, createBlock = function,
transformPoint = function, transformPoint = function,
getWorldRotation = function, getWorldRotation = function,
destroyShape = function, destroyShape = function,
getYAxis = function, getYAxis = function,
getLocalPosition = function, getLocalPosition = function,
createJoint = function, createJoint = function,
createPart = function, createPart = function,
setColor = function, setColor = function,
getAt = function, getAt = function,
getWorldPosition = function, getWorldPosition = function,
getRight = function, getRight = function,
getVelocity = function, getVelocity = function,
getId = function, getId = function,
getBody = function, getBody = function,
getMaterial = function, getMaterial = function,
getUp = function, getUp = function,
getBoundingBox = function, getBoundingBox = function,
getXAxis = function, getXAxis = function,
getZAxis = function, getZAxis = function,
transformRotation = function, transformRotation = function,
getInteractable = function getInteractable = function
}, network = {}, tool = { }, network = {}, tool = {
preloadRenderables = function, preloadRenderables = function,
forceTool = function, forceTool = function,
interactState = { interactState = {
stop = 3, stop = 3,
hold = 2, hold = 2,
start = 1, start = 1,
null = 0 null = 0
}, },
checkLiftCollision = function checkLiftCollision = function
}, util = { }, util = {
bezier2 = function, bezier2 = function,
positiveModulo = function, positiveModulo = function,
bezier3 = function, bezier3 = function,
smootherstep = function, smootherstep = function,
lerp = function, lerp = function,
smoothstep = function, smoothstep = function,
clamp = function clamp = function
}, projectile = { }, projectile = {
playerFire = function, playerFire = function,
getProjectileMass = function, getProjectileMass = function,
shapeFire = function shapeFire = function
} }
}}
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