Untitled diff
1 removal
472 lines
12 additions
482 lines
{
{
version = "0.3.4.460", character = {
version = "0.3.5.479", character = {
createCharacter = function
createCharacter = function
}, gui = {
}, gui = {
chatMessage = function,
load = function,
load = function,
getScreenSize = function,
getScreenSize = function,
widget = {
widget = {
find = function,
find = function,
getVisible = function,
getVisible = function,
getTypeName = function,
getTypeName = function,
bindOnClick = function,
bindOnClick = function,
getName = function,
getName = function,
getId = function,
getId = function,
destroy = function,
destroy = function,
getSize = function,
getSize = function,
setText = function,
setText = function,
setPosition = function,
setPosition = function,
getText = function,
getText = function,
setSize = function,
setSize = function,
getPosition = function,
getPosition = function,
setVisible = function
setVisible = function
},
},
exitToMenu = function,
exitToMenu = function,
displayAlertText = function
displayAlertText = function
}, interactable = {
}, interactable = {
getWorldBonePosition = function,
getWorldBonePosition = function,
getJoints = function,
getJoints = function,
getParents = function,
getParents = function,
getUvFrameIndex = function,
getUvFrameIndex = function,
types = {
types = {
"electricEngine",
"electricEngine",
"gasEngine",
"gasEngine",
"steering",
"steering",
"seat",
"seat",
"controller",
"controller",
"button",
"button",
"lever",
"lever",
"sensor",
"sensor",
"thruster",
"thruster",
"radio",
"radio",
"horn",
"horn",
"tone",
"tone",
"logic",
"logic",
"timer",
"timer",
"particlePreview",
"particlePreview",
"spring",
"spring",
"pointLight",
"pointLight",
"spotLight",
"spotLight",
"chest",
"chest",
"itemStack",
"itemStack",
"scripted",
"scripted",
"piston",
"piston",
"simpleInteractive",
"simpleInteractive",
"camera"
"camera"
},
},
getBearings = function,
getBearings = function,
getType = function,
getType = function,
getContainer = function,
getContainer = function,
getSingleParent = function,
getSingleParent = function,
getBody = function,
getBody = function,
getLocalBonePosition = function,
getLocalBonePosition = function,
setAnimEnabled = function,
setAnimEnabled = function,
setPoseWeight = function,
setPoseWeight = function,
getColorHighlight = function,
getColorHighlight = function,
setAnimProgress = function,
setAnimProgress = function,
setUvFrameIndex = function,
setUvFrameIndex = function,
setPower = function,
setPower = function,
connectionType = {
connectionType = {
none = 0,
none = 0,
seated = 8,
seated = 8,
power = 2,
power = 2,
any = 32,
any = 32,
logic = 1,
logic = 1,
piston = 16,
piston = 16,
bearing = 4
bearing = 4
},
},
getMaxChildCount = function,
getMaxChildCount = function,
setGlowMultiplier = function,
setGlowMultiplier = function,
getPower = function,
getPower = function,
getShape = function,
getShape = function,
getId = function,
getId = function,
getGlowMultiplier = function,
getGlowMultiplier = function,
getPoseWeight = function,
getPoseWeight = function,
getPistons = function,
getPistons = function,
isActive = function,
isActive = function,
getChildren = function,
getChildren = function,
getMaxParentCount = function,
getMaxParentCount = function,
setActive = function,
setActive = function,
getColorNormal = function
getColorNormal = function
}, audio = {
}, audio = {
soundList = {
soundList = {
"Ambient - Birds",
"Ambient - Birds",
"Ambient - Challenge",
"Ambient - Challenge",
"Ambient - Field",
"Ambient - Field",
"Blueprint - Build",
"Blueprint - Build",
"Blueprint - Camera",
"Blueprint - Camera",
"Blueprint - Close",
"Blueprint - Close",
"Blueprint - Delete",
"Blueprint - Delete",
"Blueprint - Open",
"Blueprint - Open",
"Blueprint - Save",
"Blueprint - Save",
"Blueprint - Select",
"Blueprint - Select",
"Blueprint - Share",
"Blueprint - Share",
"Brake",
"Brake",
"Button off",
"Button off",
"Button on",
"Button on",
"Challenge - Fall",
"Challenge - Fall",
"Challenge - Start",
"Challenge - Start",
"Challenge - Supervisor generic",
"Challenge - Supervisor generic",
"Character crouch",
"Character crouch",
"Character get up",
"Character get up",
"Character hit",
"Character hit",
"Character jump",
"Character jump",
"Character land",
"Character land",
"Character movement",
"Character movement",
"Character movement crouched",
"Character movement crouched",
"Character wind",
"Character wind",
"Collision - Debris",
"Collision - Debris",
"Collision - Multiple",
"Collision - Multiple",
"Collision - Rolling",
"Collision - Rolling",
"Collision - Single",
"Collision - Single",
"Collision - Sliding",
"Collision - Sliding",
"Collision - Vehicle",
"Collision - Vehicle",
"ConnectTool",
"ConnectTool",
"ConnectTool - Equip",
"ConnectTool - Equip",
"ConnectTool - Idle",
"ConnectTool - Idle",
"ConnectTool - Released",
"ConnectTool - Released",
"ConnectTool - Rotate",
"ConnectTool - Rotate",
"ConnectTool - Selected",
"ConnectTool - Selected",
"ConnectTool - Unequip",
"ConnectTool - Unequip",
"Construction - Block attached to joint",
"Construction - Block attached to joint",
"Construction - Block placed",
"Construction - Block placed",
"Construction - Resize",
"Construction - Resize",
"Dancebass",
"Dancebass",
"Dancedrum",
"Dancedrum",
"Dancepad",
"Dancepad",
"Dancevoice",
"Dancevoice",
"Destruction - Block destroyed",
"Destruction - Block destroyed",
"Destruction - Resize",
"Destruction - Resize",
"ElectricEngine",
"ElectricEngine",
"GUI Inventory closed",
"GUI Inventory closed",
"GUI Inventory highlight",
"GUI Inventory highlight",
"GUI Inventory opened",
"GUI Inventory opened",
"GUI Item clicked",
"GUI Item clicked",
"GUI Item released",
"GUI Item released",
"GUI Quickbar highlight",
"GUI Quickbar highlight",
"GUI Shape rotate",
"GUI Shape rotate",
"Gas Explosion",
"Gas Explosion",
"Gas Leak",
"Gas Leak",
"GasEngine",
"GasEngine",
"Handbook - Close",
"Handbook - Close",
"Handbook - Equip",
"Handbook - Equip",
"Handbook - Highlight",
"Handbook - Highlight",
"Handbook - Open",
"Handbook - Open",
"Handbook - Turn page",
"Handbook - Turn page",
"Handbook - Unequip",
"Handbook - Unequip",
"Horn",
"Horn",
"Lever off",
"Lever off",
"Lever on",
"Lever on",
"Lift - Pickup object",
"Lift - Pickup object",
"Lift placed",
"Lift placed",
"Lift usage",
"Lift usage",
"Music",
"Music",
"PaintTool - Close",
"PaintTool - Close",
"PaintTool - ColorPick",
"PaintTool - ColorPick",
"PaintTool - Equip",
"PaintTool - Equip",
"PaintTool - Erase",
"PaintTool - Erase",
"PaintTool - Open",
"PaintTool - Open",
"PaintTool - Paint",
"PaintTool - Paint",
"PaintTool - Reload",
"PaintTool - Reload",
"PaintTool - Unequip",
"PaintTool - Unequip",
"Phaser",
"Phaser",
"Piston",
"Piston",
"PotatoRifle - NoAmmo",
"PotatoRifle - NoAmmo",
"PotatoRifle - Reload",
"PotatoRifle - Reload",
"PotatoRifle - Shoot",
"PotatoRifle - Shoot",
"Radio",
"Radio",
"RaftShark",
"RaftShark",
"Retrobass",
"Retrobass",
"Retrodrum",
"Retrodrum",
"Retrofmblip",
"Retrofmblip",
"Retrovoice",
"Retrovoice",
"Retrowildblip",
"Retrowildblip",
"Reverb - Challenge",
"Reverb - Challenge",
"Reverb - Field",
"Reverb - Field",
"Seat seated",
"Seat seated",
"Seat unseated",
"Seat unseated",
"Sensor off",
"Sensor off",
"Sensor on",
"Sensor on",
"SequenceController",
"SequenceController",
"SequenceController change rotation",
"SequenceController change rotation",
"Sledgehammer - Equip",
"Sledgehammer - Equip",
"Sledgehammer - Swing",
"Sledgehammer - Swing",
"Sledgehammer - Unequip",
"Sledgehammer - Unequip",
"Suspension",
"Suspension",
"Thruster",
"Thruster",
"Thruster dust",
"Thruster dust",
"Toilet seated",
"Toilet seated",
"Toilet unseated",
"Toilet unseated",
"Weapon - Hit",
"Weapon - Hit",
"WeldTool - Case 1",
"WeldTool - Case 1",
"WeldTool - Case 2",
"WeldTool - Case 2",
"WeldTool - Equip",
"WeldTool - Equip",
"WeldTool - Error",
"WeldTool - Error",
"WeldTool - Sparks",
"WeldTool - Sparks",
"WeldTool - Unequip",
"WeldTool - Unequip",
"WeldTool - Weld"
"WeldTool - Weld"
},
},
play = function
play = function
}, joint = {
}, joint = {
getShapeA = function,
getShapeA = function,
types = {
types = {
"bearing",
"bearing",
"piston"
"piston"
},
},
getShapeB = function,
getShapeB = function,
getLength = function,
getLength = function,
getAngle = function,
getAngle = function,
getAngularVelocity = function,
getAngularVelocity = function,
getColor = function,
getColor = function,
getId = function,
getId = function,
isReversed = function,
isReversed = function,
createBlock = function,
createBlock = function,
getAppliedImpulse = function,
getAppliedImpulse = function,
setTargetAngle = function,
setTargetAngle = function,
createPart = function,
createPart = function,
setMotorVelocity = function,
setMotorVelocity = function,
setTargetLength = function,
setTargetLength = function,
getType = function
getType = function
}, particle = {
}, particle = {
createParticle = function
createParticle = function
}, physics = {
}, physics = {
distanceRaycast = function,
distanceRaycast = function,
getGravity = function,
getGravity = function,
applyImpulse = function,
applyImpulse = function,
explode = function,
explode = function,
raycast = function,
raycast = function,
types = {
types = {
"invalid",
"invalid",
"terrainSurface",
"terrainSurface",
"terrainAsset",
"terrainAsset",
"body",
"body",
"bodyJoints",
"lift",
"lift",
"character",
"character",
"joint",
"joint",
"areaTrigger",
"vision"
"vision"
},
},
applyTorque = function,
applyTorque = function,
setGravity = function
setGravity = function
}, vec3 = {
}, vec3 = {
rotateY = function,
rotateY = function,
rotateZ = function,
rotateZ = function,
new = function,
new = function,
setY = function,
setY = function,
length = function,
length = function,
closestAxis = function,
closestAxis = function,
setZ = function,
setZ = function,
zero = function,
zero = function,
getRotation = function,
getRotation = function,
one = function,
one = function,
getZ = function,
getZ = function,
rotate = function,
rotate = function,
rotateX = function,
rotateX = function,
lerp = function,
lerp = function,
cross = function,
cross = function,
length2 = function,
length2 = function,
dot = function,
dot = function,
getX = function,
getX = function,
getY = function,
getY = function,
setX = function,
setX = function,
normalize = function
normalize = function
}, json = {
}, json = {
writeJsonString = function,
writeJsonString = function,
parseJsonString = function,
parseJsonString = function,
save = function,
save = function,
open = function
open = function
}, localPlayer = {
}, localPlayer = {
getPlayer = function,
getPlayer = function,
getRaycast = function,
getRaycast = function,
getUp = function,
getUp = function,
getDirection = function,
getDirection = function,
getRaycastStart = function,
getRaycastStart = function,
getRight = function,
getRight = function,
getPosition = function,
getPosition = function,
getId = function
getId = function
}, areaTrigger = {
}, areaTrigger = {
createBox = function,
createBox = function,
filter = {
filter = {
dynamicBody = 1,
dynamicBody = 1,
character = 4,
character = 4,
all = -1,
all = -1,
staticBody = 2
staticBody = 2
},
},
createAttachedBox = function,
createAttachedBox = function,
destroy = function
destroy = function
}, container = {
}, container = {
getItem = function,
getItem = function,
beginTransaction = function,
beginTransaction = function,
isEmpty = function,
isEmpty = function,
endTransaction = function,
endTransaction = function,
hasChanged = function,
hasChanged = function,
setItem = function,
setItem = function,
getSize = function,
getSize = function,
abortTransaction = function
abortTransaction = function
}, exists = function, color = {
}, exists = function, color = {
getG = function,
getG = function,
new = function,
new = function,
setB = function,
setB = function,
getR = function,
getR = function,
getA = function,
getA = function,
setG = function,
setG = function,
setR = function,
setR = function,
getB = function,
getB = function,
setA = function
setA = function
}, log = {
}, log = {
warning = function,
warning = function,
info = function,
info = function,
error = function
error = function
}, uuid = {
}, uuid = {
getNil = function,
getNil = function,
new = function
new = function
}, player = {
}, player = {
removeLift = function,
removeLift = function,
placeLift = function,
placeLift = function,
getAllPlayers = function
getAllPlayers = function
}, raycastResult = {}, challenge = {
}, raycastResult = {}, challenge = {
stop = function,
stop = function,
getSaveData = function,
getSaveData = function,
takePicturesForMenu = function,
levelCompleted = function,
levelCompleted = function,
takePicture = function,
resolveContentPath = function,
start = function,
start = function,
hasStarted = function
hasStarted = function
}, body = {
}, body = {
getCreationShapes = function,
getCreationShapes = function,
isDynamic = function,
isDynamic = function,
isOnLift = function,
isOnLift = function,
setConvertibleToDynamic = function,
isErasable = function,
isErasable = function,
getMass = function,
getMass = function,
getCreationBodies = function,
getCreationBodies = function,
isConvertibleToDynamic = function,
getCreationsFromBodies = function,
getCreationsFromBodies = function,
setErasable = function,
setErasable = function,
hasChanged = function,
hasChanged = function,
isStatic = function,
isStatic = function,
isUsable = function,
isUsable = function,
setDestructable = function,
setDestructable = function,
setConnectable = function,
setConnectable = function,
isBuildable = function,
isBuildable = function,
isConnectable = function,
isConnectable = function,
setBuildable = function,
setBuildable = function,
getWorldPosition = function,
getWorldPosition = function,
getAngularVelocity = function,
getAngularVelocity = function,
setPaintable = function,
setPaintable = function,
getId = function,
getId = function,
isPaintable = function,
isPaintable = function,
isLiftable = function,
isLiftable = function,
setLiftable = function,
setLiftable = function,
getShapes = function,
getShapes = function,
isDestructable = function,
isDestructable = function,
setUsable = function,
setUsable = function,
getAllBodies = function,
getAllBodies = function,
getVelocity = function
getVelocity = function
}, effect = {
}, effect = {
createEffect = function,
createEffect = function,
playEffect = function
playEffect = function
}, cell = {
}, cell = {
getInteractablesByName = function,
getInteractablesByName = function,
getInteractablesByUuid = function,
getInteractablesByUuid = function,
getNodes = function
getNodes = function
}, visualization = {
}, visualization = {
setLiftVisible = function,
setLiftVisible = function,
setCreationValid = function,
setCreationValid = function,
setCreationVisible = function,
setCreationVisible = function,
setLiftValid = function,
setLiftValid = function,
setCreationFreePlacementPosition = function,
setCreationFreePlacementPosition = function,
setLiftPosition = function,
setLiftPosition = function,
setCreationBodies = function,
setCreationBodies = function,
setCreationFreePlacementRotation = function,
setCreationFreePlacementRotation = function,
setCreationFreePlacement = function,
setCreationFreePlacement = function,
setLiftLevel = function
setLiftLevel = function
}, event = {
}, event = {
sendToGame = function,
sendToGame = function,
sendToWorld = function
sendToWorld = function
}, noise = {
}, noise = {
octaveNoise2d = function,
octaveNoise2d = function,
gunSpread = function,
gunSpread = function,
randomNormalDistribution = function,
randomNormalDistribution = function,
floatNoise2d = function,
floatNoise2d = function,
simplexNoise2d = function,
simplexNoise2d = function,
intNoise2d = function,
intNoise2d = function,
randomRange = function,
randomRange = function,
simplexNoise1d = function
simplexNoise1d = function
}, quat = {
}, quat = {
identity = function,
identity = function,
setW = function,
setW = function,
new = function,
new = function,
setY = function,
setY = function,
round90 = function,
round90 = function,
slerp = function,
slerp = function,
getW = function,
getW = function,
setZ = function,
setZ = function,
lookRotation = function,
lookRotation = function,
getX = function,
getX = function,
getY = function,
getY = function,
getZ = function,
getZ = function,
setX = function
setX = function
}, game = {
}, game = {
getCurrentTick = function
getCurrentTick = function,
setLimitedInventory = function,
bindChatCommand = function
}, world = {
}, world = {
createWorld = function,
createWorld = function,
destroyWorld = function
destroyWorld = function
}, creation = {
}, creation = {
exportToString = function,
exportToString = function,
importFromString = function
importFromString = function
}, storage = {
}, storage = {
save = function,
save = function,
load = function
load = function
}, isHost = true, camera = {
}, isHost = true, camera = {
getUp = function,
getUp = function,
getDirection = function,
getDirection = function,
setShake = function,
setShake = function,
getRight = function,
getRight = function,
getFov = function,
getFov = function,
getPosition = function
getPosition = function
}, isServerMode = function, shape = {
}, isServerMode = function, shape = {
getShapeUuid = function,
getShapeUuid = function,
destroyPart = function,
destroyPart = function,
getColor = function,
getColor = function,
getMass = function,
getMass = function,
createBlock = function,
createBlock = function,
transformPoint = function,
transformPoint = function,
getWorldRotation = function,
getWorldRotation = function,
destroyShape = function,
destroyShape = function,
getYAxis = function,
getYAxis = function,
getLocalPosition = function,
getLocalPosition = function,
createJoint = function,
createJoint = function,
createPart = function,
createPart = function,
setColor = function,
setColor = function,
getAt = function,
getAt = function,
getWorldPosition = function,
getWorldPosition = function,
getRight = function,
getRight = function,
getVelocity = function,
getVelocity = function,
getId = function,
getId = function,
getBody = function,
getBody = function,
getMaterial = function,
getMaterial = function,
getUp = function,
getUp = function,
getBoundingBox = function,
getBoundingBox = function,
getXAxis = function,
getXAxis = function,
getZAxis = function,
getZAxis = function,
transformRotation = function,
transformRotation = function,
getInteractable = function
getInteractable = function
}, network = {}, tool = {
}, network = {}, tool = {
preloadRenderables = function,
preloadRenderables = function,
forceTool = function,
forceTool = function,
interactState = {
interactState = {
stop = 3,
stop = 3,
hold = 2,
hold = 2,
start = 1,
start = 1,
null = 0
null = 0
},
},
checkLiftCollision = function
checkLiftCollision = function
}, util = {
}, util = {
bezier2 = function,
bezier2 = function,
positiveModulo = function,
positiveModulo = function,
bezier3 = function,
bezier3 = function,
smootherstep = function,
smootherstep = function,
lerp = function,
lerp = function,
smoothstep = function,
smoothstep = function,
clamp = function
clamp = function
}, projectile = {
}, projectile = {
playerFire = function,
playerFire = function,
getProjectileMass = function,
getProjectileMass = function,
shapeFire = function
shapeFire = function
}
}
}
}