Untitled diff

Created Diff never expires




0: [004B3850]
0: [004B3850]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


1: [0317F126]
1: [0317F126]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0x6DB20AB7)
External_Subroutine(Unk=0x6DB20AB7)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0x4FBD2A28)
External_Subroutine(Unk=0x4FBD2A28)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


2: [03B789CB]
2: [03B789CB]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Unk_50730439(Unk=2, Unk=3, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=2, Unk=3, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


3: [04282D4A]
3: [04282D4A]
Script:{
Script:{
Set_Frame_Duration(Speed=0.5)
Set_Frame_Duration(Speed=0.5)
Script_End()
Script_End()
}
}


4: [044DA8FC]
4: [044DA8FC]
Script:{
Script:{
Subroutine(Hash=0x99E49994)
Subroutine(Hash=0x99E49994)
Script_End()
Script_End()
}
}


5: [047FC220]
5: [047FC220]
Script:{
Script:{
IS_FLAG_WORK(Unk=0x20000089)
IS_FLAG_WORK(Unk=0x20000089)
Unk_870CF021(Unk=0x4)
Unk_870CF021(Unk=0x4)
Delete_Hitbox(id=0x6)
Delete_Hitbox(id=0x6)
Delete_Hitbox(id=0x7)
Delete_Hitbox(id=0x7)
Script_End()
Script_End()
}
}


6: [05B146C1]
6: [05B146C1]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0.3, Angle=0x8, KBG=0x64, WBKB=0x7, BKB=0x0, Size=6.7, Z=0, Y=9, X=9, Element=0x0, Trip=0, Hitlag=1, SDI=0.6, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=9, Stretchy X=9)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0.3, Angle=0x8, KBG=0x64, WBKB=0x7, BKB=0x0, Size=6.7, Z=0, Y=9, X=9, Element=0x0, Trip=0, Hitlag=1, SDI=0.6, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=9, Stretchy X=9)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0.3, Angle=0xAC, KBG=0x64, WBKB=0x7, BKB=0x0, Size=6.7, Z=0, Y=9, X=18, Element=0x0, Trip=0, Hitlag=1, SDI=0.6, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=9, Stretchy X=9)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0.3, Angle=0xAC, KBG=0x64, WBKB=0x7, BKB=0x0, Size=6.7, Z=0, Y=9, X=18, Element=0x0, Trip=0, Hitlag=1, SDI=0.6, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=9, Stretchy X=9)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Set_bit(Unk=0x21000016)
Set_bit(Unk=0x21000016)
Script_End()
Script_End()
}
}


7: [05C54786]
7: [05C54786]
Script:{
Script:{
Subroutine(Hash=0x36B7565D)
Subroutine(Hash=0x36B7565D)
Script_End()
Script_End()
}
}


8: [063AA9C2]
8: [063AA9C2]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Unk_1B41048C(Unk=0x2, Unk=0x1, Unk=0x0, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1)
Unk_1B41048C(Unk=0x2, Unk=0x1, Unk=0x0, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1)
Set_Frame_Duration(Speed=0.6)
Set_Frame_Duration(Speed=0.6)
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x2B, KBG=0x19, WBKB=0x0, BKB=0x3C, Size=7, Z=0, Y=12.5, X=4, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=12.5, Stretchy X=1)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x2B, KBG=0x19, WBKB=0x0, BKB=0x3C, Size=7, Z=0, Y=12.5, X=4, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=12.5, Stretchy X=1)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3, Angle=0x4B, KBG=0x19, WBKB=0x0, BKB=0x3A, Size=7, Z=0, Y=12.5, X=13, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=12.5, Stretchy X=1)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3, Angle=0x4B, KBG=0x19, WBKB=0x0, BKB=0x3A, Size=7, Z=0, Y=12.5, X=13, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=12.5, Stretchy X=1)
Unk_83197B9A(Unk=0x1, Unk=0x1)
Unk_83197B9A(Unk=0x1, Unk=0x1)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_B2E91D0C(Unk=0x3F59999A)
Unk_B2E91D0C(Unk=0x3F59999A)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000087)
Set_bit(Unk=0x20000087)
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


9: [06690ABA]
9: [06690ABA]
Script:{
Script:{
External_Subroutine(Unk=0x7EFCFF98)
External_Subroutine(Unk=0x7EFCFF98)
Script_End()
Script_End()
}
}


A: [0A312919]
A: [0A312919]
Script:{
Script:{
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
REVERSE_LR()
REVERSE_LR()
Script_End()
Script_End()
}
}


B: [0AE81022]
B: [0AE81022]
Script:{
Script:{
IS_FLAG_WORK(Unk=0x20000089)
IS_FLAG_WORK(Unk=0x20000089)
Unk_870CF021(Unk=0x2E)
Unk_870CF021(Unk=0x2E)
Extended_Special_Hitbox(ID=0x6, GID=0x0, Born=0x0, Damage=0.5, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0xA, Size=2.5, Z=0, Y=2.5, X=-3, Element=0x24, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x42, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=2.5, Stretchy X=-7)
Extended_Special_Hitbox(ID=0x6, GID=0x0, Born=0x0, Damage=0.5, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0xA, Size=2.5, Z=0, Y=2.5, X=-3, Element=0x24, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x42, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=2.5, Stretchy X=-7)
Extended_Special_Hitbox(ID=0x7, GID=0x0, Born=0x0, Damage=0.5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=2.5, X=-3, Element=0x24, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x42, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=2.5, Stretchy X=-78)
Extended_Special_Hitbox(ID=0x7, GID=0x0, Born=0x0, Damage=0.5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=2.5, X=-3, Element=0x24, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x42, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=2.5, Stretchy X=-78)
Unk_E2E96674(Unk=0x7, Unk=0x40A00000, Unk=0x40800000)
Unk_E2E96674(Unk=0x7, Unk=0x40A00000, Unk=0x40800000)
Script_End()
Script_End()
}
}


C: [0C660475]
C: [0C660475]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


D: [0CC803A3]
D: [0CC803A3]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_745B20A7(Unk=0x11000010)
Unk_745B20A7(Unk=0x11000010)
Script_End()
Script_End()
}
}


E: [107D38F2]
E: [107D38F2]
Script:{
Script:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Unk_50730439(Unk=0, Unk=34, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=34, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


F: [11A3B26B]
F: [11A3B26B]
Script:{
Script:{
Delete_Hitbox(id=0x7)
Delete_Hitbox(id=0x7)
Script_End()
Script_End()
}
}


10: [12BB78B3]
10: [12BB78B3]
Script:{
Script:{
IS_FLAG_WORK(Unk=0x20000089)
IS_FLAG_WORK(Unk=0x20000089)
Unk_870CF021(Unk=0x4)
Unk_870CF021(Unk=0x4)
Delete_Hitbox(id=0x6)
Delete_Hitbox(id=0x6)
Delete_Hitbox(id=0x7)
Delete_Hitbox(id=0x7)
Script_End()
Script_End()
}
}


11: [14B86FF8]
11: [14B86FF8]
Script:{
Script:{
External_Subroutine(Unk=0x36783DB2)
External_Subroutine(Unk=0x36783DB2)
Script_End()
Script_End()
}
}


12: [168D716B]
12: [168D716B]
Script:{
Script:{
Subroutine(Hash=0xEED45ECD)
Subroutine(Hash=0xEED45ECD)
Script_End()
Script_End()
}
}


13: [192152A3]
13: [192152A3]
Script:{
Script:{
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0xC8F9E44F)
External_Subroutine(Unk=0xC8F9E44F)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0xFC7E1BE8)
External_Subroutine(Unk=0xFC7E1BE8)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
MOT_SET_RATE(Unk=0.6)
MOT_SET_RATE(Unk=0.6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


14: [1A89BEB6]
14: [1A89BEB6]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Grab_Collision(ID=0x0, Bone=0x0, Size=2.6, Z=0, Y=6.6, X=4, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=6.6, Unk=10.6)
Grab_Collision(ID=0x0, Bone=0x0, Size=2.6, Z=0, Y=6.6, X=4, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=6.6, Unk=10.6)
External_Subroutine(Unk=0x49FA5BDD)
External_Subroutine(Unk=0x49FA5BDD)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Terminate_Grab_Collisions()
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


15: [1B9F78A6]
15: [1B9F78A6]
Script:{
Script:{
IS_FLAG_WORK(Unk=0x20000089)
IS_FLAG_WORK(Unk=0x20000089)
Unk_870CF021(Unk=0x4)
Unk_870CF021(Unk=0x4)
Delete_Hitbox(id=0x6)
Delete_Hitbox(id=0x6)
Delete_Hitbox(id=0x7)
Delete_Hitbox(id=0x7)
Script_End()
Script_End()
}
}


16: [1BA6EBD5]
16: [1BA6EBD5]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Unk_1B41048C(Unk=0x1, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0x14, Unk=0x0, Unk=0xF, Unk=0x0, Unk=0x0)
Unk_1B41048C(Unk=0x1, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0x14, Unk=0x0, Unk=0xF, Unk=0x0, Unk=0x0)
Unk_F7B97AC1(Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0x14)
Unk_F7B97AC1(Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0x14)
Unk_F7B97AC1(Unk=0x3, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0x14)
Unk_F7B97AC1(Unk=0x3, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0x14)
Unk_F7B97AC1(Unk=0x2, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0x14)
Unk_F7B97AC1(Unk=0x2, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0x14)
Set_Frame_Duration(Speed=0.5)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
IS_FLAG_WORK(Unk=0x21000013)
IS_FLAG_WORK(Unk=0x21000013)
TRUE(Unk=0x3C)
TRUE(Unk=0x3C)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=4, Angle=0x5A, KBG=0x64, WBKB=0x8C, BKB=0x0, Size=4, Z=0, Y=6, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Stretchy Z=0, Stretchy Y=8, Stretchy X=0)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x5A, KBG=0x64, WBKB=0x8C, BKB=0x0, Size=4, Z=0, Y=6, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Stretchy Z=0, Stretchy Y=8, Stretchy X=0)
Extended_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=4, Angle=0x67, KBG=0x64, WBKB=0x96, BKB=0x0, Size=4, Z=0, Y=6, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Stretchy Z=0, Stretchy Y=8, Stretchy X=5)
Extended_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3, Angle=0x67, KBG=0x64, WBKB=0x96, BKB=0x0, Size=4, Z=0, Y=6, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Stretchy Z=0, Stretchy Y=8, Stretchy X=5)
FALSE(Unk=0x3A)
FALSE(Unk=0x3A)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x5A, KBG=0x64, WBKB=0x8C, BKB=0x0, Size=5, Z=0, Y=6, X=-1, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Stretchy Z=0, Stretchy Y=9.5, Stretchy X=-1)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2, Angle=0x5A, KBG=0x64, WBKB=0x8C, BKB=0x0, Size=5, Z=0, Y=6, X=-1, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Stretchy Z=0, Stretchy Y=9.5, Stretchy X=-1)
Extended_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3, Angle=0x67, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5, Z=0, Y=6, X=7.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Stretchy Z=0, Stretchy Y=9.5, Stretchy X=7.5)
Extended_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=2, Angle=0x67, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5, Z=0, Y=6, X=7.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Stretchy Z=0, Stretchy Y=9.5, Stretchy X=7.5)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000085)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0.3, Angle=0x64, KBG=0x64, WBKB=0xA0, BKB=0x0, Size=8, Z=0, Y=24, X=0, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=20, Stretchy X=0)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0.2, Angle=0x64, KBG=0x64, WBKB=0xA0, BKB=0x0, Size=8, Z=0, Y=24, X=0, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=20, Stretchy X=0)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0.3, Angle=0x64, KBG=0x64, WBKB=0x50, BKB=0x0, Size=8, Z=0, Y=28, X=0, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=20, Stretchy X=0)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0.2, Angle=0x64, KBG=0x64, WBKB=0x50, BKB=0x0, Size=8, Z=0, Y=28, X=0, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=20, Stretchy X=0)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Unk_0F39EC70(Unk=0x1)
Unk_0F39EC70(Unk=0x1)
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0.3, Angle=0x64, KBG=0x64, WBKB=0x4B, BKB=0x0, Size=8, Z=0, Y=24, X=0, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=23, Stretchy X=0)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0.2, Angle=0x64, KBG=0x64, WBKB=0x4B, BKB=0x0, Size=8, Z=0, Y=24, X=0, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=23, Stretchy X=0)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0.3, Angle=0x64, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=8, Z=0, Y=28, X=0, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=23, Stretchy X=0)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0.2, Angle=0x64, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=8, Z=0, Y=28, X=0, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=23, Stretchy X=0)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0.3, Angle=0x16E, KBG=0x64, WBKB=0x4B, BKB=0x0, Size=8, Z=0, Y=24, X=0, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=23, Stretchy X=0)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0.2, Angle=0x16E, KBG=0x64, WBKB=0x4B, BKB=0x0, Size=8, Z=0, Y=24, X=0, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=23, Stretchy X=0)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0.3, Angle=0x16E, KBG=0x64, WBKB=0xA0, BKB=0x0, Size=8, Z=0, Y=28, X=0, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=23, Stretchy X=0)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0.2, Angle=0x16E, KBG=0x64, WBKB=0xA0, BKB=0x0, Size=8, Z=0, Y=28, X=0, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=23, Stretchy X=0)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Set_bit(Unk=0x20000087)
Set_bit(Unk=0x20000087)
Asynchronous_Timer(Frames=31)
Asynchronous_Timer(Frames=31)
IS_FLAG_WORK(Unk=0x21000010)
IS_FLAG_WORK(Unk=0x21000010)
Unk_870CF021(Unk=0x32)
Unk_870CF021(Unk=0x32)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x22, KBG=0x69, WBKB=0x0, BKB=0x32, Size=9, Z=0, Y=26.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=2, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=20, Stretchy X=0)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x22, KBG=0x69, WBKB=0x0, BKB=0x32, Size=9, Z=0, Y=26.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=2, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=20, Stretchy X=0)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
FALSE(Unk=0x30)
FALSE(Unk=0x30)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x0, KBG=0x1E, WBKB=0x0, BKB=0x1E, Size=9, Z=0, Y=26.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=2, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=20, Stretchy X=0)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x0, KBG=0x1E, WBKB=0x0, BKB=0x1E, Size=9, Z=0, Y=26.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=2, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=20, Stretchy X=0)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_7002E722(Unk=0x1)
Unk_7002E722(Unk=0x1)
Asynchronous_Timer(Frames=36)
Asynchronous_Timer(Frames=36)
Set_bit(Unk=0x21000012)
Set_bit(Unk=0x21000012)
Script_End()
Script_End()
}
}


17: [1C917734]
17: [1C917734]
Script:{
Script:{
IS_FLAG_WORK(Unk=0x20000089)
IS_FLAG_WORK(Unk=0x20000089)
Unk_870CF021(Unk=0x4)
Unk_870CF021(Unk=0x4)
Delete_Hitbox(id=0x6)
Delete_Hitbox(id=0x6)
Delete_Hitbox(id=0x7)
Delete_Hitbox(id=0x7)
Script_End()
Script_End()
}
}


18: [1C9FD162]
18: [1C9FD162]
Script:{
Script:{
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}


19: [1D1238F2]
19: [1D1238F2]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_C026EEC4(Unk=5)
Unk_C026EEC4(Unk=5)
Set_bit(Unk=0x2100001B)
Set_bit(Unk=0x2100001B)
IS_FLAG_WORK(Unk=0x2100001C)
IS_FLAG_WORK(Unk=0x2100001C)
TRUE(Unk=0x4)
TRUE(Unk=0x4)
Generate_Weapon(ID=0x1)
Generate_Weapon(ID=0x1)
Unk_1B41048C(Unk=0x1, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0x5, Unk=0x0, Unk=0x1)
Unk_1B41048C(Unk=0x1, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0x5, Unk=0x0, Unk=0x1)
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Unk_6EFB0DB3(Unk=0x3F800000)
Unk_6EFB0DB3(Unk=0x3F800000)
Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000087)
Set_bit(Unk=0x20000087)
Script_End()
Script_End()
}
}


1A: [1DDF4AA6]
1A: [1DDF4AA6]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Unk_CD0C1CC9(Unk=0x1)
Unk_CD0C1CC9(Unk=0x1)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_CD0C1CC9(Unk=0x0)
Unk_CD0C1CC9(Unk=0x0)
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Unk_E74D94EE(Unk=0x0)
Unk_E74D94EE(Unk=0x0)
Script_End()
Script_End()
}
}


1B: [1E2A9A9B]
1B: [1E2A9A9B]
Script:{
Script:{
IS_FLAG_WORK(Unk=0x20000089)
IS_FLAG_WORK(Unk=0x20000089)
Unk_870CF021(Unk=0x4)
Unk_870CF021(Unk=0x4)
Delete_Hitbox(id=0x6)
Delete_Hitbox(id=0x6)
Delete_Hitbox(id=0x7)
Delete_Hitbox(id=0x7)
Script_End()
Script_End()
}
}


1C: [1E485081]
1C: [1E485081]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_bit(Unk=0x21000013)
Set_bit(Unk=0x21000013)
Generate_Weapon(ID=0x0)
Generate_Weapon(ID=0x0)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Clear_bit(Unk=0x21000013)
Clear_bit(Unk=0x21000013)
Generate_Weapon(ID=0x0)
Generate_Weapon(ID=0x0)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Set_bit(Unk=0x21000013)
Set_bit(Unk=0x21000013)
Generate_Weapon(ID=0x0)
Generate_Weapon(ID=0x0)
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Clear_bit(Unk=0x21000013)
Clear_bit(Unk=0x21000013)
Generate_Weapon(ID=0x0)
Generate_Weapon(ID=0x0)
Script_End()
Script_End()
}
}


1D: [1EB47F8C]
1D: [1EB47F8C]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x7, GID=0x1, Born=0x0, Damage=0.5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x0, Size=11, Z=0, Y=11, X=0, Element=0x24, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x42, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=11, Stretchy X=0)
Extended_Special_Hitbox(ID=0x7, GID=0x1, Born=0x0, Damage=0.5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x0, Size=11, Z=0, Y=11, X=0, Element=0x24, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x42, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=11, Stretchy X=0)
Script_End()
Script_End()
}
}


1E: [211A601B]
1E: [211A601B]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Unk_1B41048C(Unk=0x1, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1)
Unk_1B41048C(Unk=0x1, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1)
Set_Frame_Duration(Speed=0.25)
Set_Frame_Duration(Speed=0.25)
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Set_Frame_Duration(Speed=0.8)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x6E, KBG=0x28, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=7, X=8, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=10, Stretchy X=8)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x6E, KBG=0x28, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=7, X=8, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=10, Stretchy X=8)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x44, KBG=0x28, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=7, X=8, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=10, Stretchy X=8)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x44, KBG=0x28, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=7, X=8, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=10, Stretchy X=8)
Unk_83197B9A(Unk=0x1, Unk=0x1)
Unk_83197B9A(Unk=0x1, Unk=0x1)
Asynchronous_Timer(Frames=27)
Asynchronous_Timer(Frames=27)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2, Angle=0x80, KBG=0x1B, WBKB=0x0, BKB=0x41, Size=4.5, Z=0, Y=18, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=18, Stretchy X=7)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2, Angle=0x80, KBG=0x1B, WBKB=0x0, BKB=0x41, Size=4.5, Z=0, Y=18, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=18, Stretchy X=7)
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Extended_Special_Hitbox(ID=0x0, GID=0x1, Born=0x0, Damage=6, Angle=0x5D, KBG=0x3C, WBKB=0x0, BKB=0x3C, Size=7, Z=0, Y=27, X=-1, Element=0x0, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=27, Stretchy X=1)
Extended_Special_Hitbox(ID=0x0, GID=0x1, Born=0x0, Damage=6, Angle=0x5D, KBG=0x3C, WBKB=0x0, BKB=0x3C, Size=7, Z=0, Y=27, X=-1, Element=0x0, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=27, Stretchy X=1)
Unk_B2E91D0C(Unk=0x3F4CCCCD)
Unk_B2E91D0C(Unk=0x3F4CCCCD)
Asynchronous_Timer(Frames=31)
Asynchronous_Timer(Frames=31)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000087)
Set_bit(Unk=0x20000087)
Script_End()
Script_End()
}
}


1F: [21582119]
1F: [21582119]
Script:{
Script:{
Set_Frame_Duration(Speed=0.7)
Set_Frame_Duration(Speed=0.7)
Script_End()
Script_End()
}
}


20: [21E19680]
20: [21E19680]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Script_End()
Script_End()
}
}


21: [21E49500]
21: [21E49500]
Script:{
Script:{
Set_Frame_Duration(Speed=0.25)
Set_Frame_Duration(Speed=0.25)
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.6, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=5, Z=0, Y=12, X=10, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.6, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=5, Z=0, Y=12, X=10, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=52)
Asynchronous_Timer(Frames=52)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.6, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=5, Z=0, Y=12, X=10, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.6, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=5, Z=0, Y=12, X=10, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


22: [224117F6]
22: [224117F6]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Unk_1B41048C(Unk=0x3, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0xA, Unk=0x0, Unk=0x14, Unk=0x0, Unk=0x0)
Unk_1B41048C(Unk=0x3, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0xA, Unk=0x0, Unk=0x14, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0xA, Damage=9, Angle=0x2F, KBG=0x12, WBKB=0x0, BKB=0x5C, Size=4, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=-8, Stretchy Y=0, Stretchy X=0)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0xA, Damage=9, Angle=0x2F, KBG=0x12, WBKB=0x0, BKB=0x5C, Size=4, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=-8, Stretchy Y=0, Stretchy X=0)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Set_bit(Unk=0x21000012)
Set_bit(Unk=0x21000012)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0xA, Damage=8.5, Angle=0x37, KBG=0x12, WBKB=0x0, BKB=0x55, Size=4, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=-8, Stretchy Y=0, Stretchy X=0)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0xA, Damage=8.5, Angle=0x37, KBG=0x12, WBKB=0x0, BKB=0x55, Size=4, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=-8, Stretchy Y=0, Stretchy X=0)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000085)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0xA, Damage=8, Angle=0x4C, KBG=0x12, WBKB=0x0, BKB=0x50, Size=4, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=-8, Stretchy Y=0, Stretchy X=0)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0xA, Damage=8, Angle=0x4C, KBG=0x12, WBKB=0x0, BKB=0x50, Size=4, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=-8, Stretchy Y=0, Stretchy X=0)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Asynchronous_Timer(Frames=35)
Asynchronous_Timer(Frames=35)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x20000087)
Set_bit(Unk=0x20000087)
Asynchronous_Timer(Frames=40)
Asynchronous_Timer(Frames=40)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Clear_bit(Unk=0x21000012)
Clear_bit(Unk=0x21000012)
Script_End()
Script_End()
}
}


23: [22466240]
23: [22466240]
Script:{
Script:{
Set_Frame_Duration(Speed=0.6)
Set_Frame_Duration(Speed=0.6)
Script_End()
Script_End()
}
}


24: [22658100]
24: [22658100]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Unk_1B41048C(Unk=0x0, Unk=0x1, Unk=0x0, Unk=0x1, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x0, Unk=0x1)
Unk_1B41048C(Unk=0x0, Unk=0x1, Unk=0x0, Unk=0x1, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x0, Unk=0x1)
Set_Frame_Duration(Speed=0.5)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2.8, Angle=0x32, KBG=0xA, WBKB=0x0, BKB=0x44, Size=3.5, Z=0, Y=8.5, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8.5, Stretchy X=2)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2.8, Angle=0x32, KBG=0xA, WBKB=0x0, BKB=0x44, Size=3.5, Z=0, Y=8.5, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8.5, Stretchy X=2)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=2.8, Angle=0x1C, KBG=0xA, WBKB=0x0, BKB=0x40, Size=3.5, Z=0, Y=15.5, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=15.5, Stretchy X=2)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=2.8, Angle=0x1C, KBG=0xA, WBKB=0x0, BKB=0x40, Size=3.5, Z=0, Y=15.5, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=15.5, Stretchy X=2)
Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=2.8, Angle=0x46, KBG=0xA, WBKB=0x0, BKB=0x3F, Size=7, Z=0, Y=12, X=11, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=12, Stretchy X=4)
Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=2.8, Angle=0x46, KBG=0xA, WBKB=0x0, BKB=0x3F, Size=7, Z=0, Y=12, X=11, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=12, Stretchy X=4)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_B2E91D0C(Unk=0x3F800000)
Unk_B2E91D0C(Unk=0x3F800000)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000087)
Set_bit(Unk=0x20000087)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=43)
Asynchronous_Timer(Frames=43)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


25: [22D587C4]
25: [22D587C4]
Script:{
Script:{
MOT_SET_RATE(Unk=0.5)
MOT_SET_RATE(Unk=0.5)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x78015C48)
External_Subroutine(Unk=0x78015C48)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
MOT_SET_RATE(Unk=0.8)
MOT_SET_RATE(Unk=0.8)
Rem
Rem