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2.6.0 OVERVIEW
2.6.0 OVERVIEW


The following lists and charts show our progress towards releasing 2.6.0, with all remaining major tasks listed.

Tasks are either feature complete, or have an ETA for completion.

Some tasks may require further QA, bug-fixing and iteration.

Tasks that delay beyond our target dates might cause the release of 2.6.0 to be delayed, or might be excluded from 2.6.0 if appropriate to maintain the release date target.
2.6.0 work is separated into Subsections: Star Marine, Arena Commander, Technology & Systems, Content, Front End and Mega Map.

We successfully pushed the 2.6.0 patch to the Evocati on Tuesday 29th November, and we’ve been getting some great feedback from their playtesting. Our developers are still hard at work fixing bugs and polishing the features to get them a state where they’re ready for testing by a wider group of people on our regular PTU. As you’ve seen from our schedules over the last few weeks, some of our features have hit bumps in the road, and consequently has caused delayed. Consequently, we are moving our provisional Live date to 16th December.



BREAKDOWN BY SUBSECTION
BREAKDOWN BY SUBSECTION
STAR MARINE
STAR MARINE


CODE
CODE
Feature complete
Feature complete
Improvements have been made to network synchronization, cover, jumping, grenades, gamerules, vault/mantle, walking, running and weaponry
The following areas are undergoing improvements:
Leaderboards are complete code wise and can be tested as soon as release related game mode issues are resolved
Grenade network sync
Team is on blockers and critical bugs only
Death/Hit Reaction network sync
Ragdoll
Looting
Loadout persistence is work in progress. ETA is 9th December (delayed from 2nd December)
General bug fixing for 2.6.0 by the Code team
ANIMATION
ANIMATION
Feature complete
Feature complete
General improvements to weapon handling animations are done
Pick-up and health mechanic improvements are done
Jumping animation improvements is done
Reviewing all in game animations to identify improvements
Reviewing all in game animations to identify improvements
Combat Signals animation improvements/polish
General bug fixing for 2.6.0 by the Animation team
COMBAT SIGNALS
COMBAT SIGNALS
Feature complete
Feature complete
Ready for QA
Ready for QA
DESTRUCTIBLE PROPS
DESTRUCTIBLE PROPS
Engineering has a version working for glass
Engineering has a version working for glass
Props (Serialization issues require code investigation) ETA due shortly
Props serialization issues require code investigation, which is ongoing.
ETA is 9th of December
FACIAL IDLES
FACIAL IDLES
Firing, neutral and combat are implemented
Firing, neutral and combat are implemented
Mapping out remaining work with Code for the other idles (beinghit, dying, hurtbad, hurtmild, sleeping, killsatisfy, dead)
Mapping out remaining work with Code for the other idles (beinghit, dying, hurtbad, hurtmild, sleeping, killsatisfy, dead)
Animation team are tweaking animations
Animation team are tweaking animations
ETA: 30th November
This has been delayed due to work on destructible props
ETA is 9th of December (delayed from 30th November)
CHARACTER ART
CHARACTER ART
Feature complete
Feature complete
Marine and Outlaw material updates are completed
Marine and Outlaw material updates are completed
LEVEL DESIGN
LEVEL DESIGN
Level Design and art is final for Echo 11 for Last Stand & Elimination
Feature complete
Level Design is final for Demien for Last Stand & Elimination
Art dressing for Demien is now complete
Art ETA for Demien is 18th November
There are some design changes needed for Echo 11 after feedback. ETA is 9th December
General bug fixing and polish is in progress
ARENA COMMANDER BALANCE / IMPROVEMENTS
ARENA COMMANDER BALANCE / IMPROVEMENTS


PIRATE SWARM
PIRATE SWARM
Feature complete
Feature complete
Further polish and tweaking is still needed
Further polish and tweaking is still needed
The gamerules will be set up with the new method as part of the mega map work.
The gamerules will be set up with the new method as part of the mega map work.
This means that for the time being, QA will have to access this mode in profile by debug commands
This means that for the time being, QA will have to access this mode in profile by debug commands
An image for the mode is needed for the front end UI. ETA is 30th November
An image for the mode has been created and needs to be hooked up in Code. ETA is 5th December (Delayed from 30th November)
PICKUPS
PICKUPS
Feature complete
Feature complete
VFX need to tweak the effect for the pickup
Pickup item is in the process of being visually improved so it is more indicative of the type of pickup it is
Audio complete
ETA is 9th December (delayed from 2nd December)
Audio code is providing some assistance in hooking the audio asset up. ETA is 18th November
Gameplay Engineering is fixing a bug where the pickup object disappears very quickly after spawning
NEW MISSIONS
NEW MISSIONS
Feature complete
Feature complete
Design have provided information to QA that outlines two new missions, how to access them, and other pertinent information.
In testing with QA
SCORING REBALANCE
SCORING REBALANCE
Feature complete
Feature complete
Battle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs out
Battle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs out
IFCS MISSILE GUIDANCE
IFCS MISSILE GUIDANCE
Engineering are improving tools and features to help design balance and tune missiles. ETA is 18th November
Work is delayed slightly due to time needing to be split between the IFCS missile guidance and improved Afterburners for general ship balance
ETA is 6th December (delayed from 2nd December)
SHIP BALANCE
SHIP BALANCE
Rotational limitation ramp as ship approaches max (cruise) speed. ETA is 23rd November
Further balance changes are in progress after further feedback moving previous date back. ETA is 9th December (delayed from 30th November)
GFORCES
We have taken a bit of time to do some competitive analysis which has added a few extra days, but will help improve the experience
ETA is 5th December (delayed from 2nd December)
TECH / SYSTEMS
TECH / SYSTEMS


NETWORK
NETWORK – BIND CULLING
Bind Culling
This is now being pushed from 2.6.0 due to it going over schedule and the networking team needing more time for bug fixing and support for the Mega Map
Network Engineering is currently working on State object refactor. ETA is 23rd November
NETWORK – MESSAGE ORDERING
MESSAGE ORDERING
Delayed slightly due to illness
Network Engineering is finishing off current work on message ordering before moving over to Serialized Variables. ETA is 18th November
Network Engineering is finishing off current work on message ordering today ready for QA to being testing this on Monday
SERIALIZED VARIABLE (STRETCH GOAL)
If these tests from QA don’t show serious issues, the work will be submitted on Monday
Network Engineering will begin work on 21st November. ETA is 8th December
ETA is 5th December (was 28th November)
NETWORK – SERIALIZED VARIABLE (STRETCH GOAL)
Delayed slightly due to illness
ETA is 9th December (delayed from 8th December)
CAMERA IMPROVEMENTS
CAMERA IMPROVEMENTS
Gameplay Engineering has fixed up some issues with cameras in Star Marine and is now looking into a Camera bug for S42 for the moment. ETA is 18th November
Feature complete
Bug fixing as needed
MUSIC LOGIC SYSTEM
MUSIC LOGIC SYSTEM
Feature complete
Feature complete
New music is still being delivered by composer. ETA is 23rd November
All music has been received from the composer and implemented
SHIP COMPUTER 1.X
SHIP COMPUTER 1.X
Ground work for allowing the player to select the verbosity of ship computer. ETA is 25th November
Ground work for allowing the player to select the verbosity of ship computer.
Delayed due to some technical hurdles and investigation into the AI system
ETA is 6th December (delayed from 29th November)
CONTENT
CONTENT


VANGUARD HOPLITE
VANGUARD HOPLITE
Feature complete
Feature complete
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
DRAKE HERALD
DRAKE HERALD
Feature complete
Feature complete
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
GRIM HEX BAR
GRIM HEX BAR
Requires prop dressing. ETA 2nd December
Feature complete
In testing with QA
Bug Fixing
SPECIAL EDITION SHIPS (SABRE, VANGUARD, HORNET, AVENGER)
In testing with QA
Bug Fixing
DRAKE CATERPILLAR
ETA is Today
The ship will then enter testing and bug fixing
ORIGIN 85X
ETA is Today
The ship will then enter testing and bug fixing
UI AND FRONT END REFACTOR
UI AND FRONT END REFACTOR


UI
UI
Star Marine Environment Screens. ETA 30th November
Star Marine Environment Screens are done on the art side, but require code hookup. ETA is 6th December (delayed from 30th November)
Arena Commander Pickup Icons ETA 28th November
Arena Commander Pickup Icons are done, pending full signoff. ETA is *6th December*(delayed from 28th November)
Electronic Access Widgets game widgets. ETA 18th November
Electronic Access Widgets are undergoing final polish. ETA is 9th December (delayed from 18th November)
LOBBIES AND MAIN MENU
LOBBIES AND MAIN MENU
Star Marine Loadout Customisation. ETA 25th November
Star Marine Loadout Customisation. ETA is 9th December (delayed from 28th November)
Arena Commander Ship Customisation. ETA 5th December
Arena Commander Ship Customisation. ETA is 5th December
Front End Flow. ETA 28th November
Front End Flow. ETA is 9th December (delayed from 28th November)
LEADERBOARD SERVICE
LEADERBOARD SERVICE
Two blocking bugs that were preventing testing of the Leaderboard stats being sent to Platform have been resolved.
Feature complete
Turbulent work on updated Leaderboards starts 23rd November. ETA is 25th November
Additions for Star Marine game modes are communicating with the web platform
Following this Live Ops can complete Leaderboard Service. ETA is 30th November
MEGA MAP (STRETCH GOAL)
MEGA MAP (STRETCH GOAL)


GAMERULES
GAMERULES
Gameplay Engineering have been continuing to look at refactoring and bug fixing based around the new Game Rules layout
GameRules stats refactor in yesterday which fixed a bug with malformed packets
They are also looking into a crash on Arena Commander that is blocking QA from testing
Gamecode Engineering are now working on fixing further issues that will allow the Entity work to continue next week
They are looking to complete their refactoring task. ETA 2nd December
ETA is 9th December
GameMode (within game rules) works in SP.
GameMode (within game rules) for MP requires more testing and development. ETA is 2nd December
ENTITIES
ENTITIES
Work for this is now waiting on Gamerules being complete. Once that is done, the remaining work should take a few days. ETA is 6th December
Work for this is now waiting on Gamerules being complete. Once that is done, the remaining work should take a few days.
ETA is 13th December currently
NETWORK
NETWORK
The progress overall is really good thus far, the Network now works for all scenarios, including: connecting to different map, or map with different object containers.
The progress overall is really good thus far, the Network now works for all scenarios, including: connecting to different map, or map with different object containers.
Server-side changes for disconnects, refactoring and bug fixing remaining
Server-side changes for disconnects, refactoring and bug fixing remaining
Network also need to take the entity updates and Gamerules changes so that they integrate.
Network also need to take the entity updates and Gamerules changes so that they integrate.
We would expect that there will be some engine lobby changes that need simplified so that the mega map works with the backend servers
We would expect that there will be some engine lobby changes that need simplified so that the mega map works with the backend servers
This is complex code and new territory. ETA 8th December
This is complex code and new territory. ETA is 8th December
3.X AND BEYOND - MILESTONES OVERVIEW
3.X AND BEYOND - MILESTONES OVERVIEW


3.0 – The Stanton System
3.0 – The Stanton System


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones.
Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones.
Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport.
Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport.
Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo.
Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo.
Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios.
Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios.
Bounty Hunter – Accept missions to terminate wanted players and NPCs.
Bounty Hunter – Accept missions to terminate wanted players and NPCs.
NEW SHIPS
NEW SHIPS
RSI Ursa Rover – This rugged all-terrain vehicle is perfect for exploring vast planets.
RSI Ursa Rover – This rugged all-terrain vehicle is perfect for exploring vast planets.
Drake Dragonfly – This fast open-cockpit ship has been seen flying both in atmosphere and in space.
Drake Dragonfly – This fast open-cockpit ship has been seen flying both in atmosphere and in space.
Drake Caterpillar – This large, modular cargo ship has a mixed reputation, to some it’s a spacious affordable hauler, to others, it’s up to no good.
Drake Caterpillar – This large, modular cargo ship has a mixed reputation, to some it’s a spacious affordable hauler, to others, it’s up to no good.
RSI Constellation Aquila – The exploration variant of the classic RSI Constellation.
RSI Constellation Aquila – The exploration variant of the classic RSI Constellation.


STANTON SYSTEM ROLL-OUT
STANTON SYSTEM ROLL-OUT
Travel around the various planets and stations within the Stanton System. Although technically a UEE system, all of these planets were sold to MegaCorps to help fund the government.
Travel around the various planets and stations within the Stanton System. Although technically a UEE system, all of these planets were sold to MegaCorps to help fund the government.


Debut of Planetary Tech
Debut of Planetary Tech
Expanding the Stanton System
Expanding the Stanton System
ArcCorp
ArcCorp
Hurston
Hurston
Microtech
Microtech
Crusader
Crusader
Delamar
Delamar
New Space Stations, moons and Asteroid belts
New Space Stations, moons and Asteroid belts


3.1 – Mining & Refining
3.1 – Mining & Refining


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials.
Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials.
Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining.
Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining.
Quantum Interdiction – Be able to interdict Player ships from Quantum travel.
Quantum Interdiction – Be able to interdict Player ships from Quantum travel.
Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests)
Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests)
Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together)
Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together)
ADDITIONAL SOLAR SYSTEM LOCATIONS
ADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPS
NEW SHIPS
Drake Cutlass Red & Blue – Variants of the popular Drake fighter.
Drake Cutlass Red & Blue – Variants of the popular Drake fighter.
MISC Hull C – This medium sized cargo ship is one of the most common hauling ships in the Empire.
MISC Hull C – This medium sized cargo ship is one of the most common hauling ships in the Empire.
MISC Prospector – A small mining vessel for solo operators.
MISC Prospector – A small mining vessel for solo operators.
Origin 85x – The luxury away-vessel first seen in the 890 Jump brochure.
Origin 85x – The luxury away-vessel first seen in the 890 Jump brochure.


3.2 – Repair & Salvage
3.2 – Repair & Salvage


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris.
Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris.
Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations.
Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations.
Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions)
Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions)
ADDITIONAL SOLAR SYSTEM LOCATIONS
ADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPS
NEW SHIPS
RSI Constellation Taurus – The entry-model of RSI’s iconic Constellation line.
RSI Constellation Taurus – The entry-model of RSI’s iconic Constellation line.
RSI Constellation Phoenix – The luxury model of RSI’s iconic Constellation line.
RSI Constellation Phoenix – The luxury model of RSI’s iconic Constellation line.
Anvil Terrapin – The tough and rugged Scanning and Exploration ship.
Anvil Terrapin – The tough and rugged Scanning and Exploration ship.
AEGIS Vanguard Harbinger – The variant of the Vanguard has been converted into a bomber.
AEGIS Vanguard Harbinger – The variant of the Vanguard has been converted into a bomber.
AEGIS Vanguard Sentinel – An E-War variant of the Vanguard line.
AEGIS Vanguard Sentinel – An E-War variant of the Vanguard line.
AEGIS Reclaimer – Aegis’ industrial salvage ship.
AEGIS Reclaimer – Aegis’ industrial salvage ship.


3.3 – Farming & Rescue
3.3 – Farming & Rescue


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Farming – Plant and grow crops, harvest when appropriate, and sell the final product.
Farming – Plant and grow crops, harvest when appropriate, and sell the final product.
Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.)
Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.)
ADDITIONAL SOLAR SYSTEM LOCATIONS
ADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPS
NEW SHIPS
Anvil Carrack – Anvil’s long-range exploration ship.
Anvil Carrack – Anvil’s long-range exploration ship.
890 Jump – Luxury cruise liner from Origin.
890 Jump – Luxury cruise liner from Origin.
Banu Merchantman – The first Banu spaceship to be introduced in game, the Merchantman is a massive cargo ship.
Banu Merchantman – The first Banu spaceship to be introduced in game, the Merchantman is a massive cargo ship.
MISC Reliant Variants – All variants of MISC’s rotating vertical ship.
MISC Reliant Variants – All variants of MISC’s rotating vertical ship.


4.0 Jump Points
4.0 Jump Points


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Travel to multiple Star Systems – The universe expands beyond the Stanton System.
Travel to multiple Star Systems – The universe expands beyond the Stanton System.
Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information.
Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information.
Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.
Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.
ADDITIONAL SOLAR SYSTEM LOCATIONS
ADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPS
NEW SHIPS
RSI Orion
RSI Orion
Anvil Crucible
Anvil Crucible