Untitled Diff

Created Diff never expires
sm_vote_burn : 0.60 : : percent required for successful burn vote.
sm_vote_burn : 0.60 : : percent required for successful burn vote.
cs_ShowStateTransitions : -2 : GAMEDLL|CHEAT : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
cs_ShowStateTransitions : -2 : GAMEDLL|CHEAT : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
weapon_showproficiency : 0 : LAUNCHER|GAMEDLL :
weapon_showproficiency : 0 : LAUNCHER|GAMEDLL :
tongue_miss_delay : 15 : GAMEDLL|REPLICATED|CHEAT : How long a smoker must wait to shoot his tongue after a miss.
tongue_miss_delay : 15 : GAMEDLL|REPLICATED|CHEAT : How long a smoker must wait to shoot his tongue after a miss.
anim_3wayblend : 1 : LAUNCHER|GAMEDLL|REPLICATED : Toggle the 3-way animation blending code.
anim_3wayblend : 1 : LAUNCHER|GAMEDLL|REPLICATED : Toggle the 3-way animation blending code.
z_max_survivor_damage : 300 : LAUNCHER|GAMEDLL :
z_max_survivor_damage : 300 : LAUNCHER|GAMEDLL :
sb_threat_very_far_range : 1500 : GAMEDLL|CHEAT : Too far to be a threat, even for boss infected
sb_threat_very_far_range : 1500 : GAMEDLL|CHEAT : Too far to be a threat, even for boss infected
music_dynamic_threat_decay : 6 : GAMEDLL|CHEAT :
music_dynamic_threat_decay : 6 : GAMEDLL|CHEAT :
sv_maxspeed : 1000.000000 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED :
sv_maxspeed : 1000.000000 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED :
sv_deltaprint : 0 : LAUNCHER : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltaprint : 0 : LAUNCHER : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
r_flashlightdepthtexture : 1 : LAUNCHER :
r_flashlightdepthtexture : 1 : LAUNCHER :
sm_timebomb_mode : 0 : : Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_timebomb_mode : 0 : : Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_maphistory_size : 20 : :
sm_maphistory_size : 20 : :
survivor_knockdown_roll : -20 : GAMEDLL|CHEAT :
survivor_knockdown_roll : -20 : GAMEDLL|CHEAT :
survivor_max_tongue_stagger_duration : 1.5 : GAMEDLL|CHEAT :
survivor_max_tongue_stagger_duration : 1.5 : GAMEDLL|CHEAT :
z_max_hunter_pounce_stagger_duration : 0.5 : GAMEDLL|CHEAT : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
z_max_hunter_pounce_stagger_duration : 0.5 : GAMEDLL|CHEAT : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
nb_stuck_dump_show_details : 0 : GAMEDLL|CHEAT : If nonzero, include more data in stuck display
nb_stuck_dump_show_details : 0 : GAMEDLL|CHEAT : If nonzero, include more data in stuck display
scene_showlook : 0 : GAMEDLL|ARCHIVE : When playing back, show the directions of look events.
scene_showlook : 0 : GAMEDLL|ARCHIVE : When playing back, show the directions of look events.
claw_range_down : 70 : GAMEDLL|REPLICATED|CHEAT : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
claw_range_down : 70 : GAMEDLL|REPLICATED|CHEAT : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
phys2_ragdoll_log : 0 : LAUNCHER|GAMEDLL|REPLICATED :
phys2_ragdoll_log : 0 : LAUNCHER|GAMEDLL|REPLICATED :
sv_pushaway_max_force : 2000 : LAUNCHER|GAMEDLL|REPLICATED : Maximum amount of force applied to physics objects by players.
sv_pushaway_max_force : 2000 : LAUNCHER|GAMEDLL|REPLICATED : Maximum amount of force applied to physics objects by players.
sv_backspeed : 0.6 : LAUNCHER|GAMEDLL|REPLICATED : How much to slow down backwards motion
sv_backspeed : 0.6 : LAUNCHER|GAMEDLL|REPLICATED : How much to slow down backwards motion
r_eyeglintlodpixels : 20.0 : LAUNCHER : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyeglintlodpixels : 20.0 : LAUNCHER : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
map_noareas : 0 : LAUNCHER : Disable area to area connection testing.
map_noareas : 0 : LAUNCHER : Disable area to area connection testing.
z_player_zombie_land_delay : 0.5 : GAMEDLL|CHEAT :
z_player_zombie_land_delay : 0.5 : GAMEDLL|CHEAT :
music_dynamic_mob_action_increment : .1 : GAMEDLL|CHEAT :
music_dynamic_mob_action_increment : .1 : GAMEDLL|CHEAT :
inferno_child_spawn_interval_multiplier : 1 : GAMEDLL|CHEAT : Amount spawn interval increases for each child
inferno_child_spawn_interval_multiplier : 1 : GAMEDLL|CHEAT : Amount spawn interval increases for each child
z_round_start_replacement_time : 30 : GAMEDLL|CHEAT :
z_round_start_replacement_time : 30 : GAMEDLL|CHEAT :
fire_maxabsorb : 50 : LAUNCHER|GAMEDLL :
fire_maxabsorb : 50 : LAUNCHER|GAMEDLL :
phys2_ragdoll_force_magnitude : 5 : LAUNCHER|GAMEDLL|REPLICATED :
phys2_ragdoll_force_magnitude : 5 : LAUNCHER|GAMEDLL|REPLICATED :
net_compressvoice : 0 : LAUNCHER : Attempt to compress out of band voice payloads (360 only).
net_compressvoice : 0 : LAUNCHER : Attempt to compress out of band voice payloads (360 only).
z_non_head_damage_factor_expert : 0.5 : GAMEDLL|CHEAT : Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_expert : 0.5 : GAMEDLL|CHEAT : Damage to zombie from non-headshots is multiplied by this factor
shout_min_warn_interval : 10 : GAMEDLL|CHEAT :
shout_min_warn_interval : 10 : GAMEDLL|CHEAT :
sv_cycle_latch_timer : 0.2 : GAMEDLL|CHEAT : How often to transmit our cycle to the client for corrections.
sv_cycle_latch_timer : 0.2 : GAMEDLL|CHEAT : How often to transmit our cycle to the client for corrections.
mp_tkpunish : 0 : LAUNCHER|GAMEDLL|REPLICATED : Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_tkpunish : 0 : LAUNCHER|GAMEDLL|REPLICATED : Will a TK'er be punished in the next round? {0=no, 1=yes}
mem_max_heapsize : 256 : LAUNCHER : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize : 256 : LAUNCHER : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
nb_acceleration : 500 : GAMEDLL|CHEAT :
nb_acceleration : 500 : GAMEDLL|CHEAT :
z_jockey_ride_damage_interval : 1.0 : GAMEDLL|CHEAT :
z_jockey_ride_damage_interval : 1.0 : GAMEDLL|CHEAT :
z_clear_range : 750 : GAMEDLL|CHEAT :
z_clear_range : 750 : GAMEDLL|CHEAT :
l4d_stats_nogameplaycheck : 0 : LAUNCHER|GAMEDLL|REPLICATED : Disable normal check for valid gameplay, send stats regardless.
l4d_stats_nogameplaycheck : 0 : LAUNCHER|GAMEDLL|REPLICATED : Disable normal check for valid gameplay, send stats regardless.
tongue_range : 750 : GAMEDLL|CHEAT : How far a smoker can shoot his tongue.
tongue_range : 750 : GAMEDLL|CHEAT : How far a smoker can shoot his tongue.
z_gun_damage : 10 : GAMEDLL|REPLICATED|CHEAT :
z_gun_damage : 10 : GAMEDLL|REPLICATED|CHEAT :
mp_weapon_m4a1_price : 3100 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
mp_weapon_m4a1_price : 3100 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
mp_weapon_m249_price : 5750 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
mp_weapon_m249_price : 5750 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
tv_debug : 0 : LAUNCHER : SourceTV debug info.
tv_debug : 0 : LAUNCHER : SourceTV debug info.
sv_enableoldqueries : 0 : LAUNCHER : Enable support for old style (HL1) server queries
sv_enableoldqueries : 0 : LAUNCHER : Enable support for old style (HL1) server queries
mat_spewalloc : 0 : ARCHIVE :
mat_spewalloc : 0 : ARCHIVE :
witch_force_wander : 0 : GAMEDLL|CHEAT :
witch_force_wander : 0 : GAMEDLL|CHEAT :
rr_debugplayer : -1 : LAUNCHER|GAMEDLL : Player entindex for which to print speech attempts (0 for all)
rr_debugplayer : -1 : LAUNCHER|GAMEDLL : Player entindex for which to print speech attempts (0 for all)
z_reload_chatter_debug : 0 : GAMEDLL|CHEAT : Should we give devtext explanations of why we didn't say "Reloading"?
z_reload_chatter_debug : 0 : GAMEDLL|CHEAT : Should we give devtext explanations of why we didn't say "Reloading"?
tank_run_spawn_delay : 15 : GAMEDLL|CHEAT :
tank_run_spawn_delay : 15 : GAMEDLL|CHEAT :
ent_text_allow_script : 0 : GAMEDLL|CHEAT :
ent_text_allow_script : 0 : GAMEDLL|CHEAT :
z_round_start_attack_prevention : 1 : LAUNCHER|GAMEDLL|REPLICATED : How many seconds after round start until a player is allowed to use a weapon.
z_round_start_attack_prevention : 1 : LAUNCHER|GAMEDLL|REPLICATED : How many seconds after round start until a player is allowed to use a weapon.
phys2_ragdoll_clamp_angular_velocity : 30 : LAUNCHER|GAMEDLL|REPLICATED :
phys2_ragdoll_clamp_angular_velocity : 30 : LAUNCHER|GAMEDLL|REPLICATED :
physx_subdir : : LAUNCHER :
physx_subdir : : LAUNCHER :
z_safe_spawn_range : 250 : GAMEDLL|CHEAT : Minimum range for spawning special zombies
z_safe_spawn_range : 250 : GAMEDLL|CHEAT : Minimum range for spawning special zombies
spit_scaling_min_scale : 0.35 : GAMEDLL|DATACACHE : minimum scale to apply to spit damage when common dps is near max
spit_scaling_min_scale : 0.35 : GAMEDLL|DATACACHE : minimum scale to apply to spit damage when common dps is near max
z_witch_berserk_range : 200 : GAMEDLL|CHEAT :
z_witch_berserk_range : 200 : GAMEDLL|CHEAT :
nb_stop : 0 : GAMEDLL|REPLICATED|CHEAT : Stop all NextBots
nb_stop : 0 : GAMEDLL|REPLICATED|CHEAT : Stop all NextBots
sv_showonlyhitbox : -1 : GAMEDLL|CHEAT :
sv_showonlyhitbox : -1 : GAMEDLL|CHEAT :
claw_swing_interval : 1 : GAMEDLL|REPLICATED|CHEAT :
claw_swing_interval : 1 : GAMEDLL|REPLICATED|CHEAT :
r_eyeshift_y : 0 : ARCHIVE :
r_eyeshift_y : 0 : ARCHIVE :
mat_showlowresimage : 0 : CHEAT :
mat_showlowresimage : 0 : CHEAT :
sm_hide_slots : 0 : : If set to 1, reserved slots will hidden (subtracted from the max slot count)
sm_hide_slots : 0 : : If set to 1, reserved slots will hidden (subtracted from the max slot count)
sm_immunity_mode : 1 : SPONLY : Mode for deciding immunity protection
sm_immunity_mode : 1 : SPONLY : Mode for deciding immunity protection
sm_vote_progress_console : 0 : : Show current vote progress as console messages
sm_vote_progress_console : 0 : : Show current vote progress as console messages
sv_vote_plr_map_limit : 3 : GAMEDLL|REPLICATED|CHEAT : Number of failed votes a user can call per map
sv_vote_plr_map_limit : 3 : GAMEDLL|REPLICATED|CHEAT : Number of failed votes a user can call per map
z_spawn_const_distance : -1 : GAMEDLL|CHEAT : If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstacle)
z_spawn_const_distance : -1 : GAMEDLL|CHEAT : If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstacle)
z_vocalize_burn_max_interval : 3 : GAMEDLL|CHEAT : The maximum time between vocalizing being burned
z_vocalize_burn_max_interval : 3 : GAMEDLL|CHEAT : The maximum time between vocalizing being burned
z_witch_flashlight_range : 400 : GAMEDLL|CHEAT :
z_witch_flashlight_range : 400 : GAMEDLL|CHEAT :
z_brawl_chance : 2 : GAMEDLL|CHEAT :
z_brawl_chance : 0 : GAMEDLL|CHEAT :
z_debug_spawn_ahead : 0 : GAMEDLL|CHEAT :
z_debug_spawn_ahead : 0 : GAMEDLL|CHEAT :
z_jockey_pounced_surv_bark : 1 : GAMEDLL|CHEAT : Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via THEN_ANY, 1 dispatches SurvivorJockeyed only to the pounced player and SurvivorJockeyedOther to all other players.
z_jockey_pounced_surv_bark : 1 : GAMEDLL|CHEAT : Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via THEN_ANY, 1 dispatches SurvivorJockeyed only to the pounced player and SurvivorJockeyedOther to all other players.
director_gauntlet_movement_timer_length : 10.0 : GAMEDLL|CHEAT : If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs.
director_gauntlet_movement_timer_length : 10.0 : GAMEDLL|CHEAT : If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs.
z_tank_throw_force : 800 : GAMEDLL|CHEAT :
z_tank_throw_force : 800 : GAMEDLL|CHEAT :
director_force_background : 0 : GAMEDLL|CHEAT : Forces background map population logic for testing
director_force_background : 0 : GAMEDLL|CHEAT : Forces background map population logic for testing
lservercfgfile : listenserver.cfg : LAUNCHER|GAMEDLL :
lservercfgfile : listenserver.cfg : LAUNCHER|GAMEDLL :
bot_freeze : 0 : GAMEDLL|CHEAT :
bot_freeze : 0 : GAMEDLL|CHEAT :
cola_bottles_use_tolerance : 0.1 : GAMEDLL|REPLICATED|CHEAT :
cola_bottles_use_tolerance : 0.1 : GAMEDLL|REPLICATED|CHEAT :
upgrade_explosive_slug_force : 4 : GAMEDLL|REPLICATED|CHEAT :
upgrade_explosive_slug_force : 4 : GAMEDLL|REPLICATED|CHEAT :
z_charge_duration : 2.5 : GAMEDLL|REPLICATED|CHEAT :
z_charge_duration : 2.5 : GAMEDLL|REPLICATED|CHEAT :
mp_feetyawrate : 180 : LAUNCHER|GAMEDLL|REPLICATED : How many degrees per second that we can turn our feet or upper body.
mp_feetyawrate : 180 : LAUNCHER|GAMEDLL|REPLICATED : How many degrees per second that we can turn our feet or upper body.
sv_logsdir : logs : ARCHIVE : Folder in the game directory where server logs will be stored.
sv_logsdir : logs : ARCHIVE : Folder in the game directory where server logs will be stored.
cpu_level : 3 : LAUNCHER : CPU Level - Default: High
cpu_level : 3 : LAUNCHER : CPU Level - Default: High
z_jockey_debug : 0 : GAMEDLL|CHEAT :
z_jockey_debug : 0 : GAMEDLL|CHEAT :
director_special_finale_offer_length : 10 : GAMEDLL|CHEAT : How long is given to a player to accept the offer of a special zombie during the finale.
director_special_finale_offer_length : 10 : GAMEDLL|CHEAT : How long is given to a player to accept the offer of a special zombie during the finale.
tongue_fly_speed : 1000 : GAMEDLL|CHEAT : How fast a tongue flies through the air.
tongue_fly_speed : 1000 : GAMEDLL|CHEAT : How fast a tongue flies through the air.
sv_lagcompensationforcerestore : 1 : GAMEDLL|CHEAT : Don't test validity of a lag comp restore, just do it.
sv_lagcompensationforcerestore : 1 : GAMEDLL|CHEAT : Don't test validity of a lag comp restore, just do it.
sv_ragdoll_maxcount_special : 9 : LAUNCHER|GAMEDLL : Clients will only show this many special ragdolls
sv_ragdoll_maxcount_special : 9 : LAUNCHER|GAMEDLL : Clients will only show this many special ragdolls
sv_rollangle : 0 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Max view roll angle
sv_rollangle : 0 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Max view roll angle
radius_damage_show_hits : 0 : GAMEDLL|REPLICATED|CHEAT :
radius_damage_show_hits : 0 : GAMEDLL|REPLICATED|CHEAT :
force_disablex360 : 0 : CHEAT :
force_disablex360 : 0 : CHEAT :
r_dscale_basefov : 90 : CHEAT :
r_dscale_basefov : 90 : CHEAT :
r_decals : 2048 : LAUNCHER :
r_decals : 2048 : LAUNCHER :
z_alert_dot : 0.3 : GAMEDLL|CHEAT :
z_alert_dot : 0.3 : GAMEDLL|CHEAT :
survivor_ledge_grab_ground_check_time : 3.0 : GAMEDLL|CHEAT :
survivor_ledge_grab_ground_check_time : 3.0 : GAMEDLL|CHEAT :
z_claw_hit_pitch_max : 20 : GAMEDLL|CHEAT :
z_claw_hit_pitch_max : 20 : GAMEDLL|CHEAT :
music_dynamic_gunfire_decay : 1 : GAMEDLL|CHEAT :
music_dynamic_gunfire_decay : 1 : GAMEDLL|CHEAT :
tauntfrequency : 1 : LAUNCHER|GAMEDLL|NOTIFY :
tauntfrequency : 1 : LAUNCHER|GAMEDLL|NOTIFY :
step_spline : 0 : LAUNCHER|GAMEDLL :
step_spline : 0 : LAUNCHER|GAMEDLL :
vs_survival_bonus : 25 : GAMEDLL|REPLICATED|CHEAT : Bonus score per survivor for completing a chapter
vs_survival_bonus : 25 : GAMEDLL|REPLICATED|CHEAT : Bonus score per survivor for completing a chapter
r_drawmodelstatsoverlaymin : 0.1 : ARCHIVE : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0.1 : ARCHIVE : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
blackbox : 1 : LAUNCHER :
blackbox : 1 : LAUNCHER :
studio_queue_mode : 1 : LAUNCHER :
studio_queue_mode : 1 : LAUNCHER :
mat_forceaniso : 1 : LAUNCHER :
mat_forceaniso : 1 : LAUNCHER :
sm_debug_connect : 0 : : Log Debug information about potential connection issues.
sm_debug_connect : 0 : : Log Debug information about potential connection issues.
z_large_volume_mob_too_far_z : 128 : GAMEDLL|CHEAT :
z_large_volume_mob_too_far_z : 128 : GAMEDLL|CHEAT :
z_exploding_shove_interval : 10 : GAMEDLL|CHEAT :
z_exploding_shove_interval : 10 : GAMEDLL|CHEAT :
z_exploding_splat_radius : 200 : GAMEDLL|CHEAT : Boomers splattering on the ground make survivors inside this radius it
z_exploding_splat_radius : 200 : GAMEDLL|CHEAT : Boomers splattering on the ground make survivors inside this radius it
z_boundary_clear_type : 1 : GAMEDLL|CHEAT : 0 = floodfill, 1 = new creep
z_boundary_clear_type : 1 : GAMEDLL|CHEAT : 0 = floodfill, 1 = new creep
sb_max_battlestation_range_from_human : 750 : GAMEDLL|CHEAT :
sb_max_battlestation_range_from_human : 750 : GAMEDLL|CHEAT :
mix_dynamic_cull_max_CI_emitters : 0 : GAMEDLL|CHEAT :
mix_dynamic_cull_max_CI_emitters : 0 : GAMEDLL|CHEAT :
nav_generate_fencetops : 1 : GAMEDLL|CHEAT : Autogenerate nav areas on fence and obstacle tops
nav_generate_fencetops : 1 : GAMEDLL|CHEAT : Autogenerate nav areas on fence and obstacle tops
ai_use_visibility_cache : 1 : LAUNCHER|GAMEDLL :
ai_use_visibility_cache : 1 : LAUNCHER|GAMEDLL :
ammo_turret_witch_damage : 16 : LAUNCHER|GAMEDLL|REPLICATED : Turret damage per shot against witches (turret fires at 10Hz)
ammo_turret_witch_damage : 16 : LAUNCHER|GAMEDLL|REPLICATED : Turret damage per shot against witches (turret fires at 10Hz)
z_lunge_cooldown : 0.1 : LAUNCHER|GAMEDLL|REPLICATED : Cooldown after lunge where zombies can't attack
z_lunge_cooldown : 0.1 : LAUNCHER|GAMEDLL|REPLICATED : Cooldown after lunge where zombies can't attack
mp_playerid : 1 : LAUNCHER|GAMEDLL|REPLICATED : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid : 1 : LAUNCHER|GAMEDLL|REPLICATED : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
dtwatchclass : : LAUNCHER : Watch all fields encoded with this table.
dtwatchclass : : LAUNCHER : Watch all fields encoded with this table.
z_cull_timeout : 5 : GAMEDLL|CHEAT : Grace period before player zombie is culled for being too far away
z_cull_timeout : 5 : GAMEDLL|CHEAT : Grace period before player zombie is culled for being too far away
z_special_burn_dmg_scale : 3 : GAMEDLL|CHEAT :
z_special_burn_dmg_scale : 3 : GAMEDLL|CHEAT :
rescue_yell_interval : 6 : GAMEDLL|CHEAT : Interval at which an info_survivor_rescue yells for help
rescue_yell_interval : 6 : GAMEDLL|CHEAT : Interval at which an info_survivor_rescue yells for help
spawn_behind_survivors_distance : 0 : GAMEDLL|CHEAT :
spawn_behind_survivors_distance : 0 : GAMEDLL|CHEAT :
grenadelauncher_vel_up : 100.0f : LAUNCHER|GAMEDLL :
grenadelauncher_vel_up : 100.0f : LAUNCHER|GAMEDLL :
chainsaw_hit_interval : 0.1 : GAMEDLL|CHEAT :
chainsaw_hit_interval : 0.1 : GAMEDLL|CHEAT :
z_gun_swing_coop_max_penalty : 8 : LAUNCHER|GAMEDLL|REPLICATED :
z_gun_swing_coop_max_penalty : 8 : LAUNCHER|GAMEDLL|REPLICATED :
sv_tracereffects_limit_general : 15 : LAUNCHER|GAMEDLL|REPLICATED : Limits the number of visible tracers per frame
sv_tracereffects_limit_general : 15 : LAUNCHER|GAMEDLL|REPLICATED : Limits the number of visible tracers per frame
net_maxfragments : 1200 : LAUNCHER : Max fragment bytes per packet
net_maxfragments : 1200 : LAUNCHER : Max fragment bytes per packet
mem_test_quiet : 0 : LAUNCHER : Don't print stats when memtesting
mem_test_quiet : 0 : LAUNCHER : Don't print stats when memtesting
z_witch_attack_range : 60 : GAMEDLL|CHEAT :
z_witch_attack_range : 60 : GAMEDLL|CHEAT :
z_randomskins : 1 : GAMEDLL|CHEAT : Set to zero to disable random skins on infected
z_randomskins : 1 : GAMEDLL|CHEAT : Set to zero to disable random skins on infected
tongue_no_progress_choke_early_delay : 1.5 : GAMEDLL|CHEAT : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke.
tongue_no_progress_choke_early_delay : 1.5 : GAMEDLL|CHEAT : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke.
pipe_bomb_beep_interval_delta : 0.025 : LAUNCHER|GAMEDLL :
pipe_bomb_beep_interval_delta : 0.025 : LAUNCHER|GAMEDLL :
mat_triplebuffered : 0 : LAUNCHER : This means we want triple buffering if we are fullscreen and vsync'd
mat_triplebuffered : 0 : LAUNCHER : This means we want triple buffering if we are fullscreen and vsync'd
z_debug_spawn_set : -1 : GAMEDLL|CHEAT : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
z_debug_spawn_set : -1 : GAMEDLL|CHEAT : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
music_dynamic_mob_action_min : 0.0 : GAMEDLL|CHEAT :
music_dynamic_mob_action_min : 0.0 : GAMEDLL|CHEAT :
survival_max_hunters : 3 : LAUNCHER|GAMEDLL|CHEAT : Max hunters alive at one time.
survival_max_hunters : 3 : LAUNCHER|GAMEDLL|CHEAT : Max hunters alive at one time.
z_gas_health : 250 : GAMEDLL|CHEAT : Gas Zombie max health
z_gas_health : 250 : GAMEDLL|CHEAT : Gas Zombie max health
car_alarm_chirp_interval : 3 : LAUNCHER|GAMEDLL :
car_alarm_chirp_interval : 3 : LAUNCHER|GAMEDLL :
nav_generate_incremental_tolerance : 0 : GAMEDLL|CHEAT : Z tolerance for adding new nav areas.
nav_generate_incremental_tolerance : 0 : GAMEDLL|CHEAT : Z tolerance for adding new nav areas.
fire_absorbrate : 3 : LAUNCHER|GAMEDLL :
fire_absorbrate : 3 : LAUNCHER|GAMEDLL :
jockey_pz_claw_dmg : 4 : GAMEDLL|REPLICATED|CHEAT : Amount of damage done by a PZ jockey's regular melee attack
jockey_pz_claw_dmg : 4 : GAMEDLL|REPLICATED|CHEAT : Amount of damage done by a PZ jockey's regular melee attack
chainsaw_startup_fadeout_time : 0.1 : GAMEDLL|CHEAT :
chainsaw_startup_fadeout_time : 0.1 : GAMEDLL|CHEAT :
survivor_ff_tolerance : 26 : GAMEDLL|CHEAT :
survivor_ff_tolerance : 26 : GAMEDLL|CHEAT :
z_vomit_velocity : 1700.0 : GAMEDLL|CHEAT : Initial velocity of vomit damage entities.
z_vomit_velocity : 1700.0 : GAMEDLL|CHEAT : Initial velocity of vomit damage entities.
r_AirboatViewZHeight : 0.0 : GAMEDLL|NOTIFY|REPLICATED|CHEAT :
r_AirboatViewZHeight : 0.0 : GAMEDLL|NOTIFY|REPLICATED|CHEAT :
sv_filterban : 1 : LAUNCHER : Set packet filtering by IP mode
sv_filterban : 1 : LAUNCHER : Set packet filtering by IP mode
net_fakejitter : 0 : CHEAT : Jitter fakelag packet time
net_fakejitter : 0 : CHEAT : Jitter fakelag packet time
sm_basepath : addons/sourcemod : : SourceMod base path (set via command line)
sm_basepath : SeriouS_Samurai : : SourceMod base path (set via command line)
z_witch_discard_range : 2000 : GAMEDLL|CHEAT :
z_witch_discard_range : 2000 : GAMEDLL|CHEAT :
z_max_path_length : 5000 : GAMEDLL|CHEAT :
z_max_path_length : 5000 : GAMEDLL|CHEAT :
z_max_neighbor_range : 200 : GAMEDLL|CHEAT : Max range for neighbor collection for avoidance
z_max_neighbor_range : 200 : GAMEDLL|CHEAT : Max range for neighbor collection for avoidance
z_respawn_distance : 100 : GAMEDLL|CHEAT : Infected can try a respawn within this far of their original spawn
z_respawn_distance : 100 : GAMEDLL|CHEAT : Infected can try a respawn within this far of their original spawn
versus_boss_buffer : 2200 : GAMEDLL|CHEAT :
versus_boss_buffer : 2200 : GAMEDLL|CHEAT :
old_radiusdamage : 0.0 : LAUNCHER|GAMEDLL|REPLICATED :
old_radiusdamage : 0.0 : LAUNCHER|GAMEDLL|REPLICATED :
sv_cheats : 0 : NOTIFY|REPLICATED|DATACACHE : Allow cheats on server
sv_cheats : 0 : NOTIFY|REPLICATED|DATACACHE : Allow cheats on server
r_decalstaticprops : 1 : LAUNCHER : Decal static props test
r_decalstaticprops : 1 : LAUNCHER : Decal static props test
name : unnamed : ARCHIVE|USERINFO|PRINTABLEONLY|STUDIORENDER|USERINFO : Current user name
name : unnamed : ARCHIVE|USERINFO|PRINTABLEONLY|STUDIORENDER|USERINFO : Current user name
mat_picmip : 0 : LAUNCHER :
mat_picmip : 0 : LAUNCHER :
z_large_volume_mob_too_far_xy : 1600 : GAMEDLL|CHEAT :
z_large_volume_mob_too_far_xy : 1600 : GAMEDLL|CHEAT :
sb_revive_friend_distance : 125.0 : GAMEDLL|CHEAT :
sb_revive_friend_distance : 125.0 : GAMEDLL|CHEAT :
director_weapon_cluster_range : 100 : GAMEDLL|CHEAT : Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types
director_weapon_cluster_range : 100 : GAMEDLL|CHEAT : Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types
nb_allow_gap_jumping : 1 : GAMEDLL|CHEAT :
nb_allow_gap_jumping : 1 : GAMEDLL|CHEAT :
nav_show_danger : 0 : GAMEDLL|CHEAT : Show current 'danger' levels.
nav_show_danger : 0 : GAMEDLL|CHEAT : Show current 'danger' levels.
nav_drag_selection_volume_zmin_offset : 32 : LAUNCHER|GAMEDLL|REPLICATED : The offset of the nav drag volume bottom from center
nav_drag_selection_volume_zmin_offset : 32 : LAUNCHER|GAMEDLL|REPLICATED : The offset of the nav drag volume bottom from center
survivor_incapacitated_dizzy_timer : 2.5 : GAMEDLL|REPLICATED|CHEAT : How often our incap'd dizzy-drift changes directions.
survivor_incapacitated_dizzy_timer : 2.5 : GAMEDLL|REPLICATED|CHEAT : How often our incap'd dizzy-drift changes directions.
r_VehicleViewDampen : 1 : GAMEDLL|NOTIFY|REPLICATED|CHEAT :
r_VehicleViewDampen : 1 : GAMEDLL|NOTIFY|REPLICATED|CHEAT :
sv_hibernate_postgame_delay : 5 : LAUNCHER : # of seconds to wait after final client leaves before hibernating.
sv_hibernate_postgame_delay : 5 : LAUNCHER : # of seconds to wait after final client leaves before hibernating.
sv_pure_kick_clients : 1 : DATACACHE : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_kick_clients : 1 : DATACACHE : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
mat_monitorgamma_tv_exp : 2.5 : LAUNCHER :
mat_monitorgamma_tv_exp : 2.5 : LAUNCHER :
z_debug_escape_scan : 0 : GAMEDLL|CHEAT :
z_debug_escape_scan : 0 : GAMEDLL|CHEAT :
vs_max_team_switches : 1 : GAMEDLL|CHEAT :
vs_max_team_switches : 1 : GAMEDLL|CHEAT :
nav_snap_to_grid : 0 : GAMEDLL|CHEAT : Snap to the nav generation grid when creating new nav areas
nav_snap_to_grid : 0 : GAMEDLL|CHEAT : Snap to the nav generation grid when creating new nav areas
z_gun_swing_vs_restore_time : 4.0 : LAUNCHER|GAMEDLL|REPLICATED :
z_gun_swing_vs_restore_time : 4.0 : LAUNCHER|GAMEDLL|REPLICATED :
z_jockey_speed : 250.0 : GAMEDLL|REPLICATED|CHEAT :
z_jockey_speed : 250.0 : GAMEDLL|REPLICATED|CHEAT :
z_backspeed : 450 : GAMEDLL|REPLICATED|CHEAT :
z_backspeed : 450 : GAMEDLL|REPLICATED|CHEAT :
mm_datacenter_update_interval : 3600 : LAUNCHER : Interval between datacenter stats updates.
mm_datacenter_update_interval : 3600 : LAUNCHER : Interval between datacenter stats updates.
metamod_version : 1.10.7-devV : SPONLY|NOTIFY : Metamod:Source Version
metamod_version : 0 : SPONLY|NOTIFY : Metamod:Source Version
nav_test_node : 0 : GAMEDLL|CHEAT :
nav_test_node : 0 : GAMEDLL|CHEAT :
nav_selected_set_border_color : 100 100 0 255 : GAMEDLL|CHEAT : Color used to draw the selected set borders while editing.
nav_selected_set_border_color : 100 100 0 255 : GAMEDLL|CHEAT : Color used to draw the selected set borders while editing.
grenadelauncher_damage : 400 : GAMEDLL|CHEAT :
grenadelauncher_damage : 400 : GAMEDLL|CHEAT :
grenadelauncher_force_kill : 2000.0 : GAMEDLL|CHEAT :
grenadelauncher_force_kill : 2000.0 : GAMEDLL|CHEAT :
voice_xsend_debug : 0 : LAUNCHER :
voice_xsend_debug : 0 : LAUNCHER :
z_attention_range_lying_modifier : 0.15 : GAMEDLL|CHEAT :
z_attention_range_lying_modifier : 0.15 : GAMEDLL|CHEAT :
z_exploding_shove_min : 4 : GAMEDLL|CHEAT :
z_exploding_shove_min : 4 : GAMEDLL|CHEAT :
survivor_calm_no_flashlight : 1 : GAMEDLL|CHEAT : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
survivor_calm_no_flashlight : 1 : GAMEDLL|CHEAT : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
sb_close_threat_range : 200 : GAMEDLL|CHEAT :
sb_close_threat_range : 200 : GAMEDLL|CHEAT :
versus_wandering_zombie_density : 0.027 : GAMEDLL|MATERIAL_SYSTEM|CHEAT :
versus_wandering_zombie_density : 0.027 : GAMEDLL|MATERIAL_SYSTEM|CHEAT :
director_survival_setup_time : 0 : LAUNCHER|GAMEDLL : Time limit to set up before the round auto-starts.
director_survival_setup_time : 0 : LAUNCHER|GAMEDLL : Time limit to set up before the round auto-starts.
pain_pills_health_threshold : 99 : GAMEDLL|REPLICATED|CHEAT : Pills can't be used unless total health is less than this amount
pain_pills_health_threshold : 99 : GAMEDLL|REPLICATED|CHEAT : Pills can't be used unless total health is less than this amount
z_noise_level_hold_time : 0.5 : GAMEDLL|REPLICATED|CHEAT : How long we hold a given noise level before it starts to fade.
z_noise_level_hold_time : 0.5 : GAMEDLL|REPLICATED|CHEAT : How long we hold a given noise level before it starts to fade.
debug_touchlinks : 0 : LAUNCHER|GAMEDLL : Spew touch link activity
debug_touchlinks : 0 : LAUNCHER|GAMEDLL : Spew touch link activity
mp_startmoney : 800 : LAUNCHER|GAMEDLL|REPLICATED : amount of money each player gets when they reset
mp_startmoney : 800 : LAUNCHER|GAMEDLL|REPLICATED : amount of money each player gets when they reset
net_compresspackets_minsize : 1000 : LAUNCHER : Don't bother compressing packets below this size.
net_compresspackets_minsize : 1000 : LAUNCHER : Don't bother compressing packets below this size.
r_lightmap : -1 : CHEAT|SOUNDSYSTEM :
r_lightmap : -1 : CHEAT|SOUNDSYSTEM :
z_attention_range_sitting_modifier : 0.35 : GAMEDLL|CHEAT :
z_attention_range_sitting_modifier : 0.35 : GAMEDLL|CHEAT :
shout_min_special_warn_interval : 5 : GAMEDLL|CHEAT :
shout_min_special_warn_interval : 5 : GAMEDLL|CHEAT :
sb_flashlight : 0 : GAMEDLL|CHEAT : Forces survivor bots to use flashlights (-1 to force off)
sb_flashlight : -1 : GAMEDLL|CHEAT : Forces survivor bots to use flashlights (-1 to force off)
sb_threat_very_close_range : 150 : GAMEDLL|CHEAT :
sb_threat_very_close_range : 150 : GAMEDLL|CHEAT :
z_discard_range : 2500 : GAMEDLL|CHEAT : Discard Zombies farth
z_discard_range : 2500 : GAMEDLL|CHEAT : Discard Zombies farthe