Diff
checker
Texte
Texte
Images
Documents
Excel
Dossiers
Legal
Enterprise
Application de bureau
Prix
Se connecter
Télécharger Diffchecker Desktop
Comparer le texte
Trouver la différence entre deux fichiers texte
Outils
Historique
Éditeur live
Cacher identiques
Sans retour à la ligne
Vue
Divisé
Unifié
Niveau de précision
Intelligent
Mot
Caractère
Coloration syntaxique
Choisir la syntaxe
Ignorer
Transformer le texte
Aller au premier écart
Modifier l'entrée
Diffchecker Desktop
La façon la plus sécurisée d'utiliser Diffchecker. Obtenez l'application Diffchecker Desktop : vos diffs ne quittent jamais votre ordinateur !
Obtenir Desktop
Untitled diff
Créé
il y a 9 ans
Le diff n'expire jamais
Effacer
Exporter
Partager
Expliquer
19 suppressions
Lignes
Total
Supprimé
Caractères
Total
Supprimé
Pour continuer à utiliser cette fonctionnalité, passez à
Diff
checker
Pro
Voir les prix
87 lignes
Copier tout
4 ajouts
Lignes
Total
Ajouté
Caractères
Total
Ajouté
Pour continuer à utiliser cette fonctionnalité, passez à
Diff
checker
Pro
Voir les prix
69 lignes
Copier tout
# Default consumables
# Default consumables
potion=prolonged_power
potion=prolonged_power
flask=seventh_demon
flask=seventh_demon
food=lavish_suramar_feast
food=lavish_suramar_feast
augmentation=defiled
augmentation=defiled
Copier
Copié
Copier
Copié
# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.
# Executed before combat begins. Accepts non-harmful actions only.
# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/augmentation
actions.precombat+=/food
actions.precombat+=/food
Copier
Copié
Copier
Copié
# Snapshot raid buffed stats before combat begins and pre-potting is done.
actions.precombat+=/snapshot_stats
actions.precombat+=/snapshot_stats
Copier
Copié
Copier
Copié
# Defined variables that doesn't change during the fight.
actions.precombat+=/variable,name=ssw_refund,value=equipped.shadow_satyrs_walk*(6+ssw_refund_offset)
actions.precombat+=/variable,name=ssw_refund,value=equipped.shadow_satyrs_walk*(6+ssw_refund_offset)
actions.precombat+=/variable,name=stealth_threshold,value=(65+talent.vigor.enabled*35+talent.master_of_shadows.enabled*10+variable.ssw_refund)
actions.precombat+=/variable,name=stealth_threshold,value=(65+talent.vigor.enabled*35+talent.master_of_shadows.enabled*10+variable.ssw_refund)
actions.precombat+=/variable,name=shd_fractional,value=1.725+0.725*talent.enveloping_shadows.enabled
actions.precombat+=/variable,name=shd_fractional,value=1.725+0.725*talent.enveloping_shadows.enabled
actions.precombat+=/variable,name=dsh_dfa,value=talent.death_from_above.enabled&talent.dark_shadow.enabled
actions.precombat+=/variable,name=dsh_dfa,value=talent.death_from_above.enabled&talent.dark_shadow.enabled
actions.precombat+=/stealth
actions.precombat+=/stealth
actions.precombat+=/marked_for_death,precombat=1
actions.precombat+=/marked_for_death,precombat=1
actions.precombat+=/potion
actions.precombat+=/potion
# Executed every time the actor is available.
# Executed every time the actor is available.
Copier
Copié
Copier
Copié
# This let us to use Shadow Dance right before the 2nd part of DfA lands. Only with Dark Shadow.
actions=shadow_dance,if=talent.dark_shadow.enabled&!stealthed.all&buff.death_from_above.up&buff.death_from_above.remains<=0.15
actions=shadow_dance,if=talent.dark_shadow.enabled&!stealthed.all&buff.death_from_above.up&buff.death_from_above.remains<=0.15
Copier
Copié
Copier
Copié
# This is triggered only with DfA talent since we check shadow_dance even while the gcd is ongoing, it's purely for simulation performance.
actions+=/wait,sec=0.1,if=buff.shadow_dance.up&gcd.remains>0
actions+=/wait,sec=0.1,if=buff.shadow_dance.up&gcd.remains>0
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=cds
Copier
Copié
Copier
Copié
# Fully switch to the Stealthed Rotation (by doing so, it forces pooling if nothing is available).
actions+=/run_action_list,name=stealthed,if=stealthed.all
actions+=/run_action_list,name=stealthed,if=stealthed.all
actions+=/nightblade,if=target.time_to_die>6&remains<gcd.max&combo_points>=4-(time<10)*2
actions+=/nightblade,if=target.time_to_die>6&remains<gcd.max&combo_points>=4-(time<10)*2
actions+=/call_action_list,name=stealth_als,if=talent.dark_shadow.enabled&combo_points.deficit>=3&(dot.nightblade.remains>4+talent.subterfuge.enabled|cooldown.shadow_dance.charges_fractional>=1.9&(!equipped.denial_of_the_halfgiants|time>10))
actions+=/call_action_list,name=stealth_als,if=talent.dark_shadow.enabled&combo_points.deficit>=3&(dot.nightblade.remains>4+talent.subterfuge.enabled|cooldown.shadow_dance.charges_fractional>=1.9&(!equipped.denial_of_the_halfgiants|time>10))
actions+=/call_action_list,name=stealth_als,if=!talent.dark_shadow.enabled&(combo_points.deficit>=3|cooldown.shadow_dance.charges_fractional>=1.9+talent.enveloping_shadows.enabled)
actions+=/call_action_list,name=stealth_als,if=!talent.dark_shadow.enabled&(combo_points.deficit>=3|cooldown.shadow_dance.charges_fractional>=1.9+talent.enveloping_shadows.enabled)
actions+=/call_action_list,name=finish,if=combo_points>=5|(combo_points>=4&combo_points.deficit<=2&spell_targets.shuriken_storm>=3&spell_targets.shuriken_storm<=4)|(target.time_to_die<=1&combo_points>=3)
actions+=/call_action_list,name=finish,if=combo_points>=5|(combo_points>=4&combo_points.deficit<=2&spell_targets.shuriken_storm>=3&spell_targets.shuriken_storm<=4)|(target.time_to_die<=1&combo_points>=3)
actions+=/call_action_list,name=build,if=energy.deficit<=variable.stealth_threshold
actions+=/call_action_list,name=build,if=energy.deficit<=variable.stealth_threshold
Copier
Copié
Copier
Copié
# Builders
actions.build=shuriken_storm,if=spell_targets.shuriken_storm>=2
actions.build=shuriken_storm,if=spell_targets.shuriken_storm>=2
actions.build+=/gloomblade
actions.build+=/gloomblade
actions.build+=/backstab
actions.build+=/backstab
Copier
Copié
Copier
Copié
# Cooldowns
actions.cds=potion,if=buff.bloodlust.react|target.time_to_die<=60|(buff.vanish.up&(buff.shadow_blades.up|cooldown.shadow_blades.remains<=30))
actions.cds=potion,if=buff.bloodlust.react|target.time_to_die<=60|(buff.vanish.up&(buff.shadow_blades.up|cooldown.shadow_blades.remains<=30))
actions.cds+=/blood_fury,if=stealthed.rogue
actions.cds+=/blood_fury,if=stealthed.rogue
actions.cds+=/berserking,if=stealthed.rogue
actions.cds+=/berserking,if=stealthed.rogue
actions.cds+=/arcane_torrent,if=stealthed.rogue&energy.deficit>70
actions.cds+=/arcane_torrent,if=stealthed.rogue&energy.deficit>70
actions.cds+=/symbols_of_death,if=!talent.death_from_above.enabled&((time>10&energy.deficit>=40-stealthed.all*30)|(time<10&dot.nightblade.ticking))
actions.cds+=/symbols_of_death,if=!talent.death_from_above.enabled&((time>10&energy.deficit>=40-stealthed.all*30)|(time<10&dot.nightblade.ticking))
actions.cds+=/symbols_of_death,if=(talent.death_from_above.enabled&cooldown.death_from_above.remains<=3&(dot.nightblade.remains>=cooldown.death_from_above.remains+3|target.time_to_die-dot.nightblade.remains<=6)&(time>=3|set_bonus.tier20_4pc))|target.time_to_die-remains<=10
actions.cds+=/symbols_of_death,if=(talent.death_from_above.enabled&cooldown.death_from_above.remains<=3&(dot.nightblade.remains>=cooldown.death_from_above.remains+3|target.time_to_die-dot.nightblade.remains<=6)&(time>=3|set_bonus.tier20_4pc))|target.time_to_die-remains<=10
actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=target.time_to_die<combo_points.deficit
actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=target.time_to_die<combo_points.deficit
actions.cds+=/marked_for_death,if=raid_event.adds.in>40&!stealthed.all&combo_points.deficit>=cp_max_spend
actions.cds+=/marked_for_death,if=raid_event.adds.in>40&!stealthed.all&combo_points.deficit>=cp_max_spend
actions.cds+=/shadow_blades,if=(time>10&combo_points.deficit>=2+stealthed.all-equipped.mantle_of_the_master_assassin)|(time<10&(!talent.marked_for_death.enabled|combo_points.deficit>=3|dot.nightblade.ticking))
actions.cds+=/shadow_blades,if=(time>10&combo_points.deficit>=2+stealthed.all-equipped.mantle_of_the_master_assassin)|(time<10&(!talent.marked_for_death.enabled|combo_points.deficit>=3|dot.nightblade.ticking))
actions.cds+=/goremaws_bite,if=!stealthed.all&cooldown.shadow_dance.charges_fractional<=variable.shd_fractional&((combo_points.deficit>=4-(time<10)*2&energy.deficit>50+talent.vigor.enabled*25-(time>=10)*15)|(combo_points.deficit>=1&target.time_to_die<8))
actions.cds+=/goremaws_bite,if=!stealthed.all&cooldown.shadow_dance.charges_fractional<=variable.shd_fractional&((combo_points.deficit>=4-(time<10)*2&energy.deficit>50+talent.vigor.enabled*25-(time>=10)*15)|(combo_points.deficit>=1&target.time_to_die<8))
actions.cds+=/pool_resource,for_next=1,extra_amount=40-talent.shadow_focus.enabled*10
actions.cds+=/pool_resource,for_next=1,extra_amount=40-talent.shadow_focus.enabled*10
Copier
Copié
Copier
Copié
actions.cds+=/vanish,if=
(variable.dsh_dfa&charges_fractional<=variable.shd_fractional&!buff.shadow_dance.up&!buff.stealth.up&mantle_duration=0&(dot.nightblade.remains>=cooldown.death_from_above.remains+3
|target.time_to_die-dot.nightblade.remains<=6)&cooldown.death_from_above.remains<=1&(time<
7
|combo_points.deficit>=2))|target.time_to_die<=7
actions.cds+=/vanish,if=
(
(variable.dsh_dfa&charges_fractional<=variable.shd_fractional&!buff.shadow_dance.up&!buff.stealth.up&mantle_duration=0&(dot.nightblade.remains>=cooldown.death_from_above.remains+3
+(set_bonus.tier20_4pc*3)
|target.time_to_die-dot.nightblade.remains<=6)&cooldown.death_from_above.remains<=1&(time<
10
|combo_points.deficit>=2))|target.time_to_die<=7
)&(combo_points>=3+(!set_bonus.tier20_4pc*2)|time<10)
Copier
Copié
Copier
Copié
# Finishers
actions.finish=nightblade,if=(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>6&(mantle_duration=0|remains<=mantle_duration)&((refreshable&(!finality|buff.finality_nightblade.up))|remains<tick_time*2)
actions.finish=nightblade,if=(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>6&(mantle_duration=0|remains<=mantle_duration)&((refreshable&(!finality|buff.finality_nightblade.up))|remains<tick_time*2)
actions.finish+=/nightblade,cycle_targets=1,if=!talent.death_from_above.enabled&(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>8&mantle_duration=0&((refreshable&(!finality|buff.finality_nightblade.up))|remains<tick_time*2)
actions.finish+=/nightblade,cycle_targets=1,if=!talent.death_from_above.enabled&(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>8&mantle_duration=0&((refreshable&(!finality|buff.finality_nightblade.up))|remains<tick_time*2)
actions.finish+=/death_from_above,if=!talent.dark_shadow.enabled|(!buff.shadow_dance.up&(buff.symbols_of_death.up|cooldown.symbols_of_death.remains>=10+set_bonus.tier20_4pc*5))
actions.finish+=/death_from_above,if=!talent.dark_shadow.enabled|(!buff.shadow_dance.up&(buff.symbols_of_death.up|cooldown.symbols_of_death.remains>=10+set_bonus.tier20_4pc*5))
actions.finish+=/eviscerate
actions.finish+=/eviscerate
Copier
Copié
Copier
Copié
# Stealth Action List Starter
actions.stealth_als=call_action_list,name=stealth_cds,if=energy.deficit<=variable.stealth_threshold-25*(!cooldown.goremaws_bite.up&!buff.feeding_frenzy.up)&(!equipped.shadow_satyrs_walk|cooldown.shadow_dance.charges_fractional>=variable.shd_fractional|energy.deficit>=10)
actions.stealth_als=call_action_list,name=stealth_cds,if=energy.deficit<=variable.stealth_threshold-25*(!cooldown.goremaws_bite.up&!buff.feeding_frenzy.up)&(!equipped.shadow_satyrs_walk|cooldown.shadow_dance.charges_fractional>=variable.shd_fractional|energy.deficit>=10)
actions.stealth_als+=/call_action_list,name=stealth_cds,if=mantle_duration>2.3
actions.stealth_als+=/call_action_list,name=stealth_cds,if=mantle_duration>2.3
actions.stealth_als+=/call_action_list,name=stealth_cds,if=spell_targets.shuriken_storm>=5
actions.stealth_als+=/call_action_list,name=stealth_cds,if=spell_targets.shuriken_storm>=5
actions.stealth_als+=/call_action_list,name=stealth_cds,if=(cooldown.shadowmeld.up&!cooldown.vanish.up&cooldown.shadow_dance.charges<=1)
actions.stealth_als+=/call_action_list,name=stealth_cds,if=(cooldown.shadowmeld.up&!cooldown.vanish.up&cooldown.shadow_dance.charges<=1)
actions.stealth_als+=/call_action_list,name=stealth_cds,if=target.time_to_die<12*cooldown.shadow_dance.charges_fractional*(1+equipped.shadow_satyrs_walk*0.5)
actions.stealth_als+=/call_action_list,name=stealth_cds,if=target.time_to_die<12*cooldown.shadow_dance.charges_fractional*(1+equipped.shadow_satyrs_walk*0.5)
Copier
Copié
Copier
Copié
# Stealth Cooldowns
actions.stealth_cds=vanish,if=!variable.dsh_dfa&mantle_duration=0&cooldown.shadow_dance.charges_fractional<variable.shd_fractional+(equipped.mantle_of_the_master_assassin&time<30)*0.3
actions.stealth_cds=vanish,if=!variable.dsh_dfa&mantle_duration=0&cooldown.shadow_dance.charges_fractional<variable.shd_fractional+(equipped.mantle_of_the_master_assassin&time<30)*0.3
actions.stealth_cds+=/shadow_dance,if=charges_fractional>=variable.shd_fractional|target.time_to_die<cooldown.symbols_of_death.remains
actions.stealth_cds+=/shadow_dance,if=charges_fractional>=variable.shd_fractional|target.time_to_die<cooldown.symbols_of_death.remains
actions.stealth_cds+=/pool_resource,for_next=1,extra_amount=40
actions.stealth_cds+=/pool_resource,for_next=1,extra_amount=40
actions.stealth_cds+=/shadowmeld,if=energy>=40&energy.deficit>=10+variable.ssw_refund
actions.stealth_cds+=/shadowmeld,if=energy>=40&energy.deficit>=10+variable.ssw_refund
actions.stealth_cds+=/shadow_dance,if=!variable.dsh_dfa&combo_points.deficit>=2+(talent.subterfuge.enabled|buff.the_first_of_the_dead.up)*2&(buff.symbols_of_death.remains>=1.2+gcd.remains|cooldown.symbols_of_death.remains>=8)
actions.stealth_cds+=/shadow_dance,if=!variable.dsh_dfa&combo_points.deficit>=2+(talent.subterfuge.enabled|buff.the_first_of_the_dead.up)*2&(buff.symbols_of_death.remains>=1.2+gcd.remains|cooldown.symbols_of_death.remains>=8)
Copier
Copié
Copier
Copié
# Stealthed Rotation
# If stealth is up, we really want to use Shadowstrike to benefits from the passive bonus, even if we are at max cp (from the precombat MfD).
actions.stealthed=shadowstrike,if=buff.stealth.up
actions.stealthed=shadowstrike,if=buff.stealth.up
actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5&(spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk|(mantle_duration<=1.3&mantle_duration-gcd.remains>=0.3))
actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5&(spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk|(mantle_duration<=1.3&mantle_duration-gcd.remains>=0.3))
actions.stealthed+=/shuriken_storm,if=buff.shadowmeld.down&((combo_points.deficit>=3&spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk)|(combo_points.deficit>=1&buff.the_dreadlords_deceit.stack>=29))
actions.stealthed+=/shuriken_storm,if=buff.shadowmeld.down&((combo_points.deficit>=3&spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk)|(combo_points.deficit>=1&buff.the_dreadlords_deceit.stack>=29))
actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5&combo_points.deficit<3+buff.shadow_blades.up-equipped.mantle_of_the_master_assassin
actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5&combo_points.deficit<3+buff.shadow_blades.up-equipped.mantle_of_the_master_assassin
actions.stealthed+=/shadowstrike
actions.stealthed+=/shadowstrike
Différences enregistrées
Texte d'origine
Ouvrir un fichier
# Default consumables potion=prolonged_power flask=seventh_demon food=lavish_suramar_feast augmentation=defiled # This default action priority list is automatically created based on your character. # It is a attempt to provide you with a action list that is both simple and practicable, # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps. # Feel free to edit, adapt and improve it to your own needs. # SimulationCraft is always looking for updates and improvements to the default action lists. # Executed before combat begins. Accepts non-harmful actions only. actions.precombat=flask actions.precombat+=/augmentation actions.precombat+=/food # Snapshot raid buffed stats before combat begins and pre-potting is done. actions.precombat+=/snapshot_stats # Defined variables that doesn't change during the fight. actions.precombat+=/variable,name=ssw_refund,value=equipped.shadow_satyrs_walk*(6+ssw_refund_offset) actions.precombat+=/variable,name=stealth_threshold,value=(65+talent.vigor.enabled*35+talent.master_of_shadows.enabled*10+variable.ssw_refund) actions.precombat+=/variable,name=shd_fractional,value=1.725+0.725*talent.enveloping_shadows.enabled actions.precombat+=/variable,name=dsh_dfa,value=talent.death_from_above.enabled&talent.dark_shadow.enabled actions.precombat+=/stealth actions.precombat+=/marked_for_death,precombat=1 actions.precombat+=/potion # Executed every time the actor is available. # This let us to use Shadow Dance right before the 2nd part of DfA lands. Only with Dark Shadow. actions=shadow_dance,if=talent.dark_shadow.enabled&!stealthed.all&buff.death_from_above.up&buff.death_from_above.remains<=0.15 # This is triggered only with DfA talent since we check shadow_dance even while the gcd is ongoing, it's purely for simulation performance. actions+=/wait,sec=0.1,if=buff.shadow_dance.up&gcd.remains>0 actions+=/call_action_list,name=cds # Fully switch to the Stealthed Rotation (by doing so, it forces pooling if nothing is available). actions+=/run_action_list,name=stealthed,if=stealthed.all actions+=/nightblade,if=target.time_to_die>6&remains<gcd.max&combo_points>=4-(time<10)*2 actions+=/call_action_list,name=stealth_als,if=talent.dark_shadow.enabled&combo_points.deficit>=3&(dot.nightblade.remains>4+talent.subterfuge.enabled|cooldown.shadow_dance.charges_fractional>=1.9&(!equipped.denial_of_the_halfgiants|time>10)) actions+=/call_action_list,name=stealth_als,if=!talent.dark_shadow.enabled&(combo_points.deficit>=3|cooldown.shadow_dance.charges_fractional>=1.9+talent.enveloping_shadows.enabled) actions+=/call_action_list,name=finish,if=combo_points>=5|(combo_points>=4&combo_points.deficit<=2&spell_targets.shuriken_storm>=3&spell_targets.shuriken_storm<=4)|(target.time_to_die<=1&combo_points>=3) actions+=/call_action_list,name=build,if=energy.deficit<=variable.stealth_threshold # Builders actions.build=shuriken_storm,if=spell_targets.shuriken_storm>=2 actions.build+=/gloomblade actions.build+=/backstab # Cooldowns actions.cds=potion,if=buff.bloodlust.react|target.time_to_die<=60|(buff.vanish.up&(buff.shadow_blades.up|cooldown.shadow_blades.remains<=30)) actions.cds+=/blood_fury,if=stealthed.rogue actions.cds+=/berserking,if=stealthed.rogue actions.cds+=/arcane_torrent,if=stealthed.rogue&energy.deficit>70 actions.cds+=/symbols_of_death,if=!talent.death_from_above.enabled&((time>10&energy.deficit>=40-stealthed.all*30)|(time<10&dot.nightblade.ticking)) actions.cds+=/symbols_of_death,if=(talent.death_from_above.enabled&cooldown.death_from_above.remains<=3&(dot.nightblade.remains>=cooldown.death_from_above.remains+3|target.time_to_die-dot.nightblade.remains<=6)&(time>=3|set_bonus.tier20_4pc))|target.time_to_die-remains<=10 actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=target.time_to_die<combo_points.deficit actions.cds+=/marked_for_death,if=raid_event.adds.in>40&!stealthed.all&combo_points.deficit>=cp_max_spend actions.cds+=/shadow_blades,if=(time>10&combo_points.deficit>=2+stealthed.all-equipped.mantle_of_the_master_assassin)|(time<10&(!talent.marked_for_death.enabled|combo_points.deficit>=3|dot.nightblade.ticking)) actions.cds+=/goremaws_bite,if=!stealthed.all&cooldown.shadow_dance.charges_fractional<=variable.shd_fractional&((combo_points.deficit>=4-(time<10)*2&energy.deficit>50+talent.vigor.enabled*25-(time>=10)*15)|(combo_points.deficit>=1&target.time_to_die<8)) actions.cds+=/pool_resource,for_next=1,extra_amount=40-talent.shadow_focus.enabled*10 actions.cds+=/vanish,if=(variable.dsh_dfa&charges_fractional<=variable.shd_fractional&!buff.shadow_dance.up&!buff.stealth.up&mantle_duration=0&(dot.nightblade.remains>=cooldown.death_from_above.remains+3|target.time_to_die-dot.nightblade.remains<=6)&cooldown.death_from_above.remains<=1&(time<7|combo_points.deficit>=2))|target.time_to_die<=7 # Finishers actions.finish=nightblade,if=(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>6&(mantle_duration=0|remains<=mantle_duration)&((refreshable&(!finality|buff.finality_nightblade.up))|remains<tick_time*2) actions.finish+=/nightblade,cycle_targets=1,if=!talent.death_from_above.enabled&(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>8&mantle_duration=0&((refreshable&(!finality|buff.finality_nightblade.up))|remains<tick_time*2) actions.finish+=/death_from_above,if=!talent.dark_shadow.enabled|(!buff.shadow_dance.up&(buff.symbols_of_death.up|cooldown.symbols_of_death.remains>=10+set_bonus.tier20_4pc*5)) actions.finish+=/eviscerate # Stealth Action List Starter actions.stealth_als=call_action_list,name=stealth_cds,if=energy.deficit<=variable.stealth_threshold-25*(!cooldown.goremaws_bite.up&!buff.feeding_frenzy.up)&(!equipped.shadow_satyrs_walk|cooldown.shadow_dance.charges_fractional>=variable.shd_fractional|energy.deficit>=10) actions.stealth_als+=/call_action_list,name=stealth_cds,if=mantle_duration>2.3 actions.stealth_als+=/call_action_list,name=stealth_cds,if=spell_targets.shuriken_storm>=5 actions.stealth_als+=/call_action_list,name=stealth_cds,if=(cooldown.shadowmeld.up&!cooldown.vanish.up&cooldown.shadow_dance.charges<=1) actions.stealth_als+=/call_action_list,name=stealth_cds,if=target.time_to_die<12*cooldown.shadow_dance.charges_fractional*(1+equipped.shadow_satyrs_walk*0.5) # Stealth Cooldowns actions.stealth_cds=vanish,if=!variable.dsh_dfa&mantle_duration=0&cooldown.shadow_dance.charges_fractional<variable.shd_fractional+(equipped.mantle_of_the_master_assassin&time<30)*0.3 actions.stealth_cds+=/shadow_dance,if=charges_fractional>=variable.shd_fractional|target.time_to_die<cooldown.symbols_of_death.remains actions.stealth_cds+=/pool_resource,for_next=1,extra_amount=40 actions.stealth_cds+=/shadowmeld,if=energy>=40&energy.deficit>=10+variable.ssw_refund actions.stealth_cds+=/shadow_dance,if=!variable.dsh_dfa&combo_points.deficit>=2+(talent.subterfuge.enabled|buff.the_first_of_the_dead.up)*2&(buff.symbols_of_death.remains>=1.2+gcd.remains|cooldown.symbols_of_death.remains>=8) # Stealthed Rotation # If stealth is up, we really want to use Shadowstrike to benefits from the passive bonus, even if we are at max cp (from the precombat MfD). actions.stealthed=shadowstrike,if=buff.stealth.up actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5&(spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk|(mantle_duration<=1.3&mantle_duration-gcd.remains>=0.3)) actions.stealthed+=/shuriken_storm,if=buff.shadowmeld.down&((combo_points.deficit>=3&spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk)|(combo_points.deficit>=1&buff.the_dreadlords_deceit.stack>=29)) actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5&combo_points.deficit<3+buff.shadow_blades.up-equipped.mantle_of_the_master_assassin actions.stealthed+=/shadowstrike
Texte modifié
Ouvrir un fichier
# Default consumables potion=prolonged_power flask=seventh_demon food=lavish_suramar_feast augmentation=defiled # Executed before combat begins. Accepts non-harmful actions only. actions.precombat=flask actions.precombat+=/augmentation actions.precombat+=/food actions.precombat+=/snapshot_stats actions.precombat+=/variable,name=ssw_refund,value=equipped.shadow_satyrs_walk*(6+ssw_refund_offset) actions.precombat+=/variable,name=stealth_threshold,value=(65+talent.vigor.enabled*35+talent.master_of_shadows.enabled*10+variable.ssw_refund) actions.precombat+=/variable,name=shd_fractional,value=1.725+0.725*talent.enveloping_shadows.enabled actions.precombat+=/variable,name=dsh_dfa,value=talent.death_from_above.enabled&talent.dark_shadow.enabled actions.precombat+=/stealth actions.precombat+=/marked_for_death,precombat=1 actions.precombat+=/potion # Executed every time the actor is available. actions=shadow_dance,if=talent.dark_shadow.enabled&!stealthed.all&buff.death_from_above.up&buff.death_from_above.remains<=0.15 actions+=/wait,sec=0.1,if=buff.shadow_dance.up&gcd.remains>0 actions+=/call_action_list,name=cds actions+=/run_action_list,name=stealthed,if=stealthed.all actions+=/nightblade,if=target.time_to_die>6&remains<gcd.max&combo_points>=4-(time<10)*2 actions+=/call_action_list,name=stealth_als,if=talent.dark_shadow.enabled&combo_points.deficit>=3&(dot.nightblade.remains>4+talent.subterfuge.enabled|cooldown.shadow_dance.charges_fractional>=1.9&(!equipped.denial_of_the_halfgiants|time>10)) actions+=/call_action_list,name=stealth_als,if=!talent.dark_shadow.enabled&(combo_points.deficit>=3|cooldown.shadow_dance.charges_fractional>=1.9+talent.enveloping_shadows.enabled) actions+=/call_action_list,name=finish,if=combo_points>=5|(combo_points>=4&combo_points.deficit<=2&spell_targets.shuriken_storm>=3&spell_targets.shuriken_storm<=4)|(target.time_to_die<=1&combo_points>=3) actions+=/call_action_list,name=build,if=energy.deficit<=variable.stealth_threshold actions.build=shuriken_storm,if=spell_targets.shuriken_storm>=2 actions.build+=/gloomblade actions.build+=/backstab actions.cds=potion,if=buff.bloodlust.react|target.time_to_die<=60|(buff.vanish.up&(buff.shadow_blades.up|cooldown.shadow_blades.remains<=30)) actions.cds+=/blood_fury,if=stealthed.rogue actions.cds+=/berserking,if=stealthed.rogue actions.cds+=/arcane_torrent,if=stealthed.rogue&energy.deficit>70 actions.cds+=/symbols_of_death,if=!talent.death_from_above.enabled&((time>10&energy.deficit>=40-stealthed.all*30)|(time<10&dot.nightblade.ticking)) actions.cds+=/symbols_of_death,if=(talent.death_from_above.enabled&cooldown.death_from_above.remains<=3&(dot.nightblade.remains>=cooldown.death_from_above.remains+3|target.time_to_die-dot.nightblade.remains<=6)&(time>=3|set_bonus.tier20_4pc))|target.time_to_die-remains<=10 actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=target.time_to_die<combo_points.deficit actions.cds+=/marked_for_death,if=raid_event.adds.in>40&!stealthed.all&combo_points.deficit>=cp_max_spend actions.cds+=/shadow_blades,if=(time>10&combo_points.deficit>=2+stealthed.all-equipped.mantle_of_the_master_assassin)|(time<10&(!talent.marked_for_death.enabled|combo_points.deficit>=3|dot.nightblade.ticking)) actions.cds+=/goremaws_bite,if=!stealthed.all&cooldown.shadow_dance.charges_fractional<=variable.shd_fractional&((combo_points.deficit>=4-(time<10)*2&energy.deficit>50+talent.vigor.enabled*25-(time>=10)*15)|(combo_points.deficit>=1&target.time_to_die<8)) actions.cds+=/pool_resource,for_next=1,extra_amount=40-talent.shadow_focus.enabled*10 actions.cds+=/vanish,if=((variable.dsh_dfa&charges_fractional<=variable.shd_fractional&!buff.shadow_dance.up&!buff.stealth.up&mantle_duration=0&(dot.nightblade.remains>=cooldown.death_from_above.remains+3+(set_bonus.tier20_4pc*3)|target.time_to_die-dot.nightblade.remains<=6)&cooldown.death_from_above.remains<=1&(time<10|combo_points.deficit>=2))|target.time_to_die<=7)&(combo_points>=3+(!set_bonus.tier20_4pc*2)|time<10) actions.finish=nightblade,if=(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>6&(mantle_duration=0|remains<=mantle_duration)&((refreshable&(!finality|buff.finality_nightblade.up))|remains<tick_time*2) actions.finish+=/nightblade,cycle_targets=1,if=!talent.death_from_above.enabled&(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>8&mantle_duration=0&((refreshable&(!finality|buff.finality_nightblade.up))|remains<tick_time*2) actions.finish+=/death_from_above,if=!talent.dark_shadow.enabled|(!buff.shadow_dance.up&(buff.symbols_of_death.up|cooldown.symbols_of_death.remains>=10+set_bonus.tier20_4pc*5)) actions.finish+=/eviscerate actions.stealth_als=call_action_list,name=stealth_cds,if=energy.deficit<=variable.stealth_threshold-25*(!cooldown.goremaws_bite.up&!buff.feeding_frenzy.up)&(!equipped.shadow_satyrs_walk|cooldown.shadow_dance.charges_fractional>=variable.shd_fractional|energy.deficit>=10) actions.stealth_als+=/call_action_list,name=stealth_cds,if=mantle_duration>2.3 actions.stealth_als+=/call_action_list,name=stealth_cds,if=spell_targets.shuriken_storm>=5 actions.stealth_als+=/call_action_list,name=stealth_cds,if=(cooldown.shadowmeld.up&!cooldown.vanish.up&cooldown.shadow_dance.charges<=1) actions.stealth_als+=/call_action_list,name=stealth_cds,if=target.time_to_die<12*cooldown.shadow_dance.charges_fractional*(1+equipped.shadow_satyrs_walk*0.5) actions.stealth_cds=vanish,if=!variable.dsh_dfa&mantle_duration=0&cooldown.shadow_dance.charges_fractional<variable.shd_fractional+(equipped.mantle_of_the_master_assassin&time<30)*0.3 actions.stealth_cds+=/shadow_dance,if=charges_fractional>=variable.shd_fractional|target.time_to_die<cooldown.symbols_of_death.remains actions.stealth_cds+=/pool_resource,for_next=1,extra_amount=40 actions.stealth_cds+=/shadowmeld,if=energy>=40&energy.deficit>=10+variable.ssw_refund actions.stealth_cds+=/shadow_dance,if=!variable.dsh_dfa&combo_points.deficit>=2+(talent.subterfuge.enabled|buff.the_first_of_the_dead.up)*2&(buff.symbols_of_death.remains>=1.2+gcd.remains|cooldown.symbols_of_death.remains>=8) actions.stealthed=shadowstrike,if=buff.stealth.up actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5&(spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk|(mantle_duration<=1.3&mantle_duration-gcd.remains>=0.3)) actions.stealthed+=/shuriken_storm,if=buff.shadowmeld.down&((combo_points.deficit>=3&spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk)|(combo_points.deficit>=1&buff.the_dreadlords_deceit.stack>=29)) actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5&combo_points.deficit<3+buff.shadow_blades.up-equipped.mantle_of_the_master_assassin actions.stealthed+=/shadowstrike
Trouver la différence