;Set this to a valid path to save a copy of the console contents
;Set this to a valid path to save a copy of the console contents
;ConsoleOutputPath=console.txt
;ConsoleOutputPath=console.txt
;Set to 1 to add additional pages of save slots
;Set to 1 to add additional pages of save slots
ExtraSaveSlots=0
ExtraSaveSlots=1
;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand, set the next two lines
;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand, set the next two lines
;AutoQuickSave sets how many save slots on a page you want to use for quick saving (valid range: 1..10)
;AutoQuickSave sets how many save slots on a page you want to use for quick saving (valid range: 1..10)
;AutoQuickSavePage is the page number to use (valid range: 1..1000) if ExtraSaveSlots is enabled
;AutoQuickSavePage is the page number to use (valid range: 1..1000) if ExtraSaveSlots is enabled
;The quick saves will be rotated from the first slot on the page to the n-th slot
;The quick saves will be rotated from the first slot on the page to the n-th slot
;Set to 0 to disable. AutoQuickSave will use the current selected page if AutoQuickSavePage is disabled
;Set to 0 to disable. AutoQuickSave will use the current selected page if AutoQuickSavePage is disabled
AutoQuickSave=0
AutoQuickSave=0
AutoQuickSavePage=0
AutoQuickSavePage=0
;Set to 1 to speed up the HP/AC counter animations
;Set to 1 to speed up the HP/AC counter animations
;Set to 2 to update the HP/AC counters instantly
;Set to 2 to update the HP/AC counters instantly
;Set to 3 to update the AC counter instantly when switching to other controlled critters in combat
;Set to 3 to update the AC counter instantly when switching to other controlled critters in combat
SpeedInterfaceCounterAnims=0
SpeedInterfaceCounterAnims=2
;These lines allow you to control the karma FRMs displayed on the character screen
;These lines allow you to control the karma FRMs displayed on the character screen
;Number of KarmaPoints should be 1 less than number of KarmaFRMs
;Number of KarmaPoints should be 1 less than number of KarmaFRMs
;KarmaFRMs=47,48,49
;KarmaFRMs=47,48,49
;KarmaPoints=-100,100
;KarmaPoints=-100,100
;Set to 1 to allow science and repair to be used on the player, or 2 for all critters. (Rather than only brahmin/robots)
;Set to 1 to allow science and repair to be used on the player, or 2 for all critters. (Rather than only brahmin/robots)
ScienceOnCritters=0
ScienceOnCritters=0
;Modify this value to change the player's speed of rotation on the inventory and character screens
;Modify this value to change the player's speed of rotation on the inventory and character screens
;Default is 166
;Default is 166
SpeedInventoryPCRotation=166
SpeedInventoryPCRotation=166
;Modify the number of the extra interface boxes available to modders. (Default is 5, and the maximum is 95)
;Modify the number of the extra interface boxes available to modders. (Default is 5, and the maximum is 95)
BoxBarCount=5
BoxBarCount=5
;Uncomment to set the text colour of the extra interface boxes
;Uncomment to set the text colour of the extra interface boxes
;The line must contain the same number of digits as the value of BoxBarCount, each either a 0 for green or 1 for red
;The line must contain the same number of digits as the value of BoxBarCount, each either a 0 for green or 1 for red
;BoxBarColours=00000
;BoxBarColours=00000
;Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
;Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
BonusHtHDamageFix=1
BonusHtHDamageFix=1
;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
DisplayBonusDamage=0
DisplayBonusDamage=0
;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
AnimationsAtOnceLimit=120
AnimationsAtOnceLimit=120
;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
RemoveCriticalTimelimits=0
RemoveCriticalTimelimits=0
;Change the colour of the font used on the main menu for the Fallout/sfall version number and copyright text
;Change the colour of the font used on the main menu for the Fallout/sfall version number and copyright text
;It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
;It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
;MainMenuFontColour=0x00003C
;MainMenuFontColour=0x00003C
;Change the colour of the font used on the main menu for the button text
;Change the colour of the font used on the main menu for the button text
;MainMenuBigFontColour=0x3C
;MainMenuBigFontColour=0x3C
;Two alternate fixes to the interaction between HtH attacks and the fast shot trait
;Two alternate fixes to the interaction between HtH attacks and the fast shot trait
;0 - Fallout 2 original behaviour
;0 - Fallout 2 original behaviour
;1 - Haenlomal's fix, called shots are enabled for HtH attacks
;1 - Haenlomal's fix, called shots are enabled for HtH attacks
;2 - Restoring the -1 AP bonus for HtH attacks (i.e. Fallout 1 behaviour)
;2 - Restoring the -1 AP bonus for HtH attacks (i.e. Fallout 1 behaviour)
FastShotFix=1
FastShotFix=1
;Set to 1 to boost the maximum number of script names from 1450 to 10000
;Set to 1 to boost the maximum number of script names from 1450 to 10000
BoostScriptDialogLimit=0
BoostScriptDialogLimit=1
;These options modify the checks to see if a critter can carry an additional item, changing which items are counted towards the weight limit and adding an additional size check
;These options modify the checks to see if a critter can carry an additional item, changing which items are counted towards the weight limit and adding an additional size check
;Set the mode to 0 to disable the size check, 1 to apply to the PC only, 2 to apply to the PC and party members, or 3 to apply to all critters
;Set the mode to 0 to disable the size check, 1 to apply to the PC only, 2 to apply to the PC and party members, or 3 to apply to all critters
;Only the PC uses CritterInvSizeLimit. Other critters will use the unused stat (STAT_unused = 10) or have the size limit of 100 if the stat is not set
;Only the PC uses CritterInvSizeLimit. Other critters will use the unused stat (STAT_unused = 10) or have the size limit of 100 if the stat is not set
;Add 4 to the mode to limit the weight check to used items only
;Add 4 to the mode to limit the weight check to used items only
;You can use message number 542/543 in proto.msg and message number 35 in inventry.msg to set up custom messages for item size
;You can use message number 542/543 in proto.msg and message number 35 in inventry.msg to set up custom messages for item size
CritterInvSizeLimitMode=0
CritterInvSizeLimitMode=0
CritterInvSizeLimit=100
CritterInvSizeLimit=100
;Some bit flags to alter behaviour of the motion sensor
;Some bit flags to alter behaviour of the motion sensor
;1 - Allow sensor use on automap when motion sensor is in pack rather than hands
;1 - Allow sensor use on automap when motion sensor is in pack rather than hands
;2 - Motion sensor doesn't require charges
;2 - Motion sensor doesn't require charges
MotionScannerFlags=1
MotionScannerFlags=1
;Set to non-0 to adjust the maximum encounter table size
;Set to non-0 to adjust the maximum encounter table size
;Default is 40, and the maximum is 127
;Default is 40, and the maximum is 127
EncounterTableSize=0
EncounterTableSize=0
;Set to 1 to disable the pipboy alarm button
;Set to 1 to disable the pipboy alarm button
DisablePipboyAlarm=0
DisablePipboyAlarm=0
;Uncomment the next four lines to move the main menu buttons and credit text (the 'Copyright(c)' line on the main menu)
;Uncomment the next four lines to move the main menu buttons and credit text (the 'Copyright(c)' line on the main menu)
;MainMenuOffsetX=0
;MainMenuOffsetX=0
;MainMenuOffsetY=0
;MainMenuOffsetY=0
;MainMenuCreditsOffsetX=0
;MainMenuCreditsOffsetX=0
;MainMenuCreditsOffsetY=0
;MainMenuCreditsOffsetY=0
;Prevents you from using super stims on a critter who is at full health.
;Prevents you from using super stims on a critter who is at full health.
SuperStimExploitFix=0
SuperStimExploitFix=0
;Change the AP cost for accessing inventory in combat, and the related effect of Quick Pockets pe
;Change the AP cost for accessing inventory in combat, and the related effect of