Diff
checker
Texte
Texte
Images
Documents
Excel
Dossiers
Legal
Enterprise
Application de bureau
Prix
Se connecter
Télécharger Diffchecker Desktop
Comparer le texte
Trouver la différence entre deux fichiers texte
Outils
Historique
Éditeur live
Cacher identiques
Sans retour à la ligne
Vue
Divisé
Unifié
Niveau de précision
Intelligent
Mot
Caractère
Coloration syntaxique
Choisir la syntaxe
Ignorer
Transformer le texte
Aller au premier écart
Modifier l'entrée
Diffchecker Desktop
La façon la plus sécurisée d'utiliser Diffchecker. Obtenez l'application Diffchecker Desktop : vos diffs ne quittent jamais votre ordinateur !
Obtenir Desktop
Interpreter Environment Change Diff
Créé
il y a 5 ans
Le diff n'expire jamais
Effacer
Exporter
Partager
Expliquer
17 suppressions
Lignes
Total
Supprimé
Caractères
Total
Supprimé
Pour continuer à utiliser cette fonctionnalité, passez à
Diff
checker
Pro
Voir les prix
113 lignes
Copier tout
11 ajouts
Lignes
Total
Ajouté
Caractères
Total
Ajouté
Pour continuer à utiliser cette fonctionnalité, passez à
Diff
checker
Pro
Voir les prix
111 lignes
Copier tout
# Top level function that interprets an entire program. It creates the
# Top level function that interprets an entire program. It creates the
# initial environment that's used for storing variables.
# initial environment that's used for storing variables.
def interpret_program(model):
def interpret_program(model):
# Make the initial environment (a dict). The environment is
# Make the initial environment (a dict). The environment is
# where you will create and store variables.
# where you will create and store variables.
Copier
Copié
Copier
Copié
env = {
'constants':{}, 'variables':{}
}
env = {
}
for structure in model.statements:
for structure in model.statements:
interpret(structure, env)
interpret(structure, env)
# Internal function to interpret a node in the environment. You need
# Internal function to interpret a node in the environment. You need
# to expand to cover all of the classes in the model.py file.
# to expand to cover all of the classes in the model.py file.
def interpret(node, env):
def interpret(node, env):
# Expand to check for different node types
# Expand to check for different node types
if isinstance(node, Integer):
if isinstance(node, Integer):
return int(node.value)
return int(node.value)
elif isinstance(node, Float):
elif isinstance(node, Float):
return node.value
return node.value
elif isinstance(node, BinaryOperator):
elif isinstance(node, BinaryOperator):
if node.op == '*':
if node.op == '*':
return interpret(node.left, env) * interpret(node.right, env)
return interpret(node.left, env) * interpret(node.right, env)
elif node.op == '/':
elif node.op == '/':
return interpret(node.left, env) / interpret(node.right, env)
return interpret(node.left, env) / interpret(node.right, env)
elif node.op == '+':
elif node.op == '+':
return interpret(node.left, env) + interpret(node.right, env)
return interpret(node.left, env) + interpret(node.right, env)
elif node.op == '-':
elif node.op == '-':
return interpret(node.left, env) - interpret(node.right, env)
return interpret(node.left, env) - interpret(node.right, env)
elif isinstance(node, Comparison):
elif isinstance(node, Comparison):
if node.op == '>':
if node.op == '>':
return interpret(node.left, env) > interpret(node.right, env)
return interpret(node.left, env) > interpret(node.right, env)
elif node.op == '<':
elif node.op == '<':
return interpret(node.left, env) < interpret(node.right, env)
return interpret(node.left, env) < interpret(node.right, env)
elif node.op == '==':
elif node.op == '==':
return interpret(node.left, env) == interpret(node.right, env)
return interpret(node.left, env) == interpret(node.right, env)
elif node.op == '>=':
elif node.op == '>=':
return interpret(node.left, env) >= interpret(node.right, env)
return interpret(node.left, env) >= interpret(node.right, env)
elif node.op == '<=':
elif node.op == '<=':
return interpret(node.left, env) <= interpret(node.right, env)
return interpret(node.left, env) <= interpret(node.right, env)
elif node.op == '!=':
elif node.op == '!=':
return interpret(node.left, env) != interpret(node.right, env)
return interpret(node.left, env) != interpret(node.right, env)
elif isinstance(node, Print):
elif isinstance(node, Print):
print(interpret(node.value, env))
print(interpret(node.value, env))
elif isinstance(node, VariableAssignment):
elif isinstance(node, VariableAssignment):
Copier
Copié
Copier
Copié
# if node.type.string_representation == the start of type checking
env[
str(node.name)] =
{"value":
interpret(node.value, env)
, "mutable": True}
env[
'variables'][
str(node.name)] =
interpret(node.value, env)
return Unit()
return Unit()
elif isinstance(node, ConstantAssignment):
elif isinstance(node, ConstantAssignment):
Copier
Copié
Copier
Copié
env[
'constants'][
str(node.name)] =
interpret(node.value, env)
env[
str(node.name)] =
{"value":
interpret(node.value, env)
, "mutable": False}
return Unit()
return Unit()
elif isinstance(node, VariableDeclaration):
elif isinstance(node, VariableDeclaration):
Copier
Copié
Copier
Copié
env[
'variables'][
str(node.name)] =
"WABBITASSIGNMENTINWAITING"
env[
str(node.name)] =
{"value": None, "mutable": True}
return Unit()
return Unit()
elif isinstance(node, VariableReAssignment):
elif isinstance(node, VariableReAssignment):
Copier
Copié
Copier
Copié
if str(node.name) in env
['variables']
.keys():
if str(node.name) in env
.keys():
env['variables'][str(node.name)] = interpret(node.value, env)
if not env[str(node.name)]['mutable']:
elif str(node.name) in env['constants'].keys():
raise RuntimeError("Cannot reassign the value of a constant")
raise RuntimeError("Cannot reassign the value of a constant")
else:
env[str(node.name)] = interpret(node.value, env)
else:
else:
raise RuntimeError(f"{node.name} not found for reassignment")
raise RuntimeError(f"{node.name} not found for reassignment")
return Unit()
return Unit()
elif isinstance(node, Name):
elif isinstance(node, Name):
Copier
Copié
Copier
Copié
if node.name in env
['variables']
.keys():
if node.name in env
.keys():
return env
['variables']
.get(node.name)
return env
.get(node.name)
.get(
'value'
)
elif node.name in env['constants'].keys():
return env['constants']
.get(
str(node.name)
)
else:
else:
raise RuntimeError(f"'{node.name}' not defined")
raise RuntimeError(f"'{node.name}' not defined")
elif isinstance(node, Negative):
elif isinstance(node, Negative):
# gotta check if its type that can be negative
# gotta check if its type that can be negative
return interpret(node.value, env) * -1
return interpret(node.value, env) * -1
elif isinstance(node, Conditional):
elif isinstance(node, Conditional):
if interpret(node.if_condition, env):
if interpret(node.if_condition, env):
result = interpret(node.if_block, env)
result = interpret(node.if_block, env)
if isinstance(result, Break):
if isinstance(result, Break):
return Break()
return Break()
else:
else:
if node.else_block:
if node.else_block:
result = interpret(node.else_block, env)
result = interpret(node.else_block, env)
if isinstance(result, Break):
if isinstance(result, Break):
return Break()
return Break()
elif isinstance(node, WhileLoop):
elif isinstance(node, WhileLoop):
if interpret(node.while_condition, env):
if interpret(node.while_condition, env):
result = interpret(node.while_block, env)
result = interpret(node.while_block, env)
if not isinstance(result, Break):
if not isinstance(result, Break):
interpret(node, env)
interpret(node, env)
else:
else:
return Unit()
return Unit()
elif isinstance(node, Block):
elif isinstance(node, Block):
for statement in node.statements:
for statement in node.statements:
maybe_flow_interruptor = interpret(statement, env)
maybe_flow_interruptor = interpret(statement, env)
if isinstance(maybe_flow_interruptor, Continue):
if isinstance(maybe_flow_interruptor, Continue):
return Unit()
return Unit()
elif isinstance(maybe_flow_interruptor, Break):
elif isinstance(maybe_flow_interruptor, Break):
return Break()
return Break()
return Unit()
return Unit()
elif isinstance(node, CompoundExpression):
elif isinstance(node, CompoundExpression):
final_statement = None
final_statement = None
for statement in node.statements:
for statement in node.statements:
final_statement = interpret(statement, env)
final_statement = interpret(statement, env)
return final_statement
return final_statement
elif isinstance(node, Break):
elif isinstance(node, Break):
return Break()
return Break()
elif isinstance(node, Continue):
elif isinstance(node, Continue):
return Continue()
return Continue()
elif isinstance(node, WabbitType):
elif isinstance(node, WabbitType):
return Unit()
return Unit()
elif isinstance(node, WabbitBoolean):
elif isinstance(node, WabbitBoolean):
return node.value
return node.value
elif isinstance(node, Character):
elif isinstance(node, Character):
return str(node.value)
return str(node.value)
else:
else:
raise RuntimeError(f"Can't interpret {node}")
raise RuntimeError(f"Can't interpret {node}")
Différences enregistrées
Texte d'origine
Ouvrir un fichier
# Top level function that interprets an entire program. It creates the # initial environment that's used for storing variables. def interpret_program(model): # Make the initial environment (a dict). The environment is # where you will create and store variables. env = {'constants':{}, 'variables':{}} for structure in model.statements: interpret(structure, env) # Internal function to interpret a node in the environment. You need # to expand to cover all of the classes in the model.py file. def interpret(node, env): # Expand to check for different node types if isinstance(node, Integer): return int(node.value) elif isinstance(node, Float): return node.value elif isinstance(node, BinaryOperator): if node.op == '*': return interpret(node.left, env) * interpret(node.right, env) elif node.op == '/': return interpret(node.left, env) / interpret(node.right, env) elif node.op == '+': return interpret(node.left, env) + interpret(node.right, env) elif node.op == '-': return interpret(node.left, env) - interpret(node.right, env) elif isinstance(node, Comparison): if node.op == '>': return interpret(node.left, env) > interpret(node.right, env) elif node.op == '<': return interpret(node.left, env) < interpret(node.right, env) elif node.op == '==': return interpret(node.left, env) == interpret(node.right, env) elif node.op == '>=': return interpret(node.left, env) >= interpret(node.right, env) elif node.op == '<=': return interpret(node.left, env) <= interpret(node.right, env) elif node.op == '!=': return interpret(node.left, env) != interpret(node.right, env) elif isinstance(node, Print): print(interpret(node.value, env)) elif isinstance(node, VariableAssignment): # if node.type.string_representation == the start of type checking env['variables'][str(node.name)] = interpret(node.value, env) return Unit() elif isinstance(node, ConstantAssignment): env['constants'][str(node.name)] = interpret(node.value, env) return Unit() elif isinstance(node, VariableDeclaration): env['variables'][str(node.name)] = "WABBITASSIGNMENTINWAITING" return Unit() elif isinstance(node, VariableReAssignment): if str(node.name) in env['variables'].keys(): env['variables'][str(node.name)] = interpret(node.value, env) elif str(node.name) in env['constants'].keys(): raise RuntimeError("Cannot reassign the value of a constant") else: raise RuntimeError(f"{node.name} not found for reassignment") return Unit() elif isinstance(node, Name): if node.name in env['variables'].keys(): return env['variables'].get(node.name) elif node.name in env['constants'].keys(): return env['constants'].get(str(node.name)) else: raise RuntimeError(f"'{node.name}' not defined") elif isinstance(node, Negative): # gotta check if its type that can be negative return interpret(node.value, env) * -1 elif isinstance(node, Conditional): if interpret(node.if_condition, env): result = interpret(node.if_block, env) if isinstance(result, Break): return Break() else: if node.else_block: result = interpret(node.else_block, env) if isinstance(result, Break): return Break() elif isinstance(node, WhileLoop): if interpret(node.while_condition, env): result = interpret(node.while_block, env) if not isinstance(result, Break): interpret(node, env) else: return Unit() elif isinstance(node, Block): for statement in node.statements: maybe_flow_interruptor = interpret(statement, env) if isinstance(maybe_flow_interruptor, Continue): return Unit() elif isinstance(maybe_flow_interruptor, Break): return Break() return Unit() elif isinstance(node, CompoundExpression): final_statement = None for statement in node.statements: final_statement = interpret(statement, env) return final_statement elif isinstance(node, Break): return Break() elif isinstance(node, Continue): return Continue() elif isinstance(node, WabbitType): return Unit() elif isinstance(node, WabbitBoolean): return node.value elif isinstance(node, Character): return str(node.value) else: raise RuntimeError(f"Can't interpret {node}")
Texte modifié
Ouvrir un fichier
# Top level function that interprets an entire program. It creates the # initial environment that's used for storing variables. def interpret_program(model): # Make the initial environment (a dict). The environment is # where you will create and store variables. env = {} for structure in model.statements: interpret(structure, env) # Internal function to interpret a node in the environment. You need # to expand to cover all of the classes in the model.py file. def interpret(node, env): # Expand to check for different node types if isinstance(node, Integer): return int(node.value) elif isinstance(node, Float): return node.value elif isinstance(node, BinaryOperator): if node.op == '*': return interpret(node.left, env) * interpret(node.right, env) elif node.op == '/': return interpret(node.left, env) / interpret(node.right, env) elif node.op == '+': return interpret(node.left, env) + interpret(node.right, env) elif node.op == '-': return interpret(node.left, env) - interpret(node.right, env) elif isinstance(node, Comparison): if node.op == '>': return interpret(node.left, env) > interpret(node.right, env) elif node.op == '<': return interpret(node.left, env) < interpret(node.right, env) elif node.op == '==': return interpret(node.left, env) == interpret(node.right, env) elif node.op == '>=': return interpret(node.left, env) >= interpret(node.right, env) elif node.op == '<=': return interpret(node.left, env) <= interpret(node.right, env) elif node.op == '!=': return interpret(node.left, env) != interpret(node.right, env) elif isinstance(node, Print): print(interpret(node.value, env)) elif isinstance(node, VariableAssignment): env[str(node.name)] = {"value": interpret(node.value, env), "mutable": True} return Unit() elif isinstance(node, ConstantAssignment): env[str(node.name)] = {"value": interpret(node.value, env), "mutable": False} return Unit() elif isinstance(node, VariableDeclaration): env[str(node.name)] = {"value": None, "mutable": True} return Unit() elif isinstance(node, VariableReAssignment): if str(node.name) in env.keys(): if not env[str(node.name)]['mutable']: raise RuntimeError("Cannot reassign the value of a constant") else: env[str(node.name)] = interpret(node.value, env) else: raise RuntimeError(f"{node.name} not found for reassignment") return Unit() elif isinstance(node, Name): if node.name in env.keys(): return env.get(node.name).get('value') else: raise RuntimeError(f"'{node.name}' not defined") elif isinstance(node, Negative): # gotta check if its type that can be negative return interpret(node.value, env) * -1 elif isinstance(node, Conditional): if interpret(node.if_condition, env): result = interpret(node.if_block, env) if isinstance(result, Break): return Break() else: if node.else_block: result = interpret(node.else_block, env) if isinstance(result, Break): return Break() elif isinstance(node, WhileLoop): if interpret(node.while_condition, env): result = interpret(node.while_block, env) if not isinstance(result, Break): interpret(node, env) else: return Unit() elif isinstance(node, Block): for statement in node.statements: maybe_flow_interruptor = interpret(statement, env) if isinstance(maybe_flow_interruptor, Continue): return Unit() elif isinstance(maybe_flow_interruptor, Break): return Break() return Unit() elif isinstance(node, CompoundExpression): final_statement = None for statement in node.statements: final_statement = interpret(statement, env) return final_statement elif isinstance(node, Break): return Break() elif isinstance(node, Continue): return Continue() elif isinstance(node, WabbitType): return Unit() elif isinstance(node, WabbitBoolean): return node.value elif isinstance(node, Character): return str(node.value) else: raise RuntimeError(f"Can't interpret {node}")
Trouver la différence