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Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Date of last revision: November 2, 2017
Date of last revision: December 6, 2017
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Pokémon Video Game Rules, Formats, and Penalty Guidelines
Pokémon Video Game Rules, Formats, and Penalty Guidelines
Date of last revision: November 2, 2017
Date of last revision: 6 December, 2017
Table of Contents
Table of Contents
1. Team Construction ................................................................................................................................ 3
1. Team Construction ................................................................................................................................ 3
1.1. Battle Team Setup ................................................................................................................................ 3
1.1. Battle Team Setup ................................................................................................................................ 3
1.2. Nicknames ............................................................................................................................................. 3
1.2. Nicknames ............................................................................................................................................. 3
1.3. Items ..................................................................................................................................................... 3
1.3. Items ..................................................................................................................................................... 3
1.4. Pokémon ............................................................................................................................................... 3
1.4. Pokémon ............................................................................................................................................... 3
2. Equipment Rules ................................................................................................................................... 4
2. Equipment Rules ................................................................................................................................... 4
2.1. Game Cards ........................................................................................................................................... 4
2.1. Game Cards ........................................................................................................................................... 4
2.2. Game Systems....................................................................................................................................... 4
2.2. Game Systems....................................................................................................................................... 4
2.3. Game Patches, Updates, and Firmware ............................................................................................... 4
2.3. Game Patches, Updates, and Firmware ............................................................................................... 5
2.4. Headphone Use .................................................................................................................................... 5
2.4. Headphone Use .................................................................................................................................... 5
2.5. Notes ..................................................................................................................................................... 5
2.5. Notes ..................................................................................................................................................... 5
2.6. Objects in Play Area .............................................................................................................................. 5
2.6. Objects in Play Area .............................................................................................................................. 5
2.7. Team Lists ............................................................................................................................................. 5
3. Match Play ............................................................................................................................................ 6
3. Match Play ............................................................................................................................................ 6
3.1. Double Battle Format ........................................................................................................................... 6
3.1. Double Battle Format ........................................................................................................................... 6
3.2. Events Tethered by Local Distribution .................................................................................................. 6
3.2. Events Tethered by Local Distribution .................................................................................................. 6
3.2.1. Game Time Limits .............................................................................................................. 6
3.2.1. Game Time Limits .............................................................................................................. 6
3.2.2. Match Time Limits .............................................................................................................. 6
3.2.2. Match Time Limits .............................................................................................................. 7
3.2.2.1 Definition of a Full Turn ...................................................................................................... 6
3.2.2.1 Definition of a Full Turn ...................................................................................................... 7
3.3. Events Tethered by QR Code ................................................................................................................ 7
3.3. Events Tethered by QR Code ................................................................................................................ 7
3.3.1. QR Code Time Limits .......................................................................................................... 7
3.3.1. QR Code Time Limits .......................................................................................................... 7
3.4. Match Resolution .................................................................................................................................. 7
3.4. Match Resolution .................................................................................................................................. 7
3.4.1. Resolving Time Outs ........................................................................................................... 7
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Date of last revision: November 2, 2017
Date of last revision: December 6, 2017
2
2
3.4.1. Resolving Time Outs ........................................................................................................... 8
3.4.2. Resolving Best-of-Three Matches in Swiss Rounds ............................................................ 8
3.4.2. Resolving Best-of-Three Matches in Swiss Rounds ............................................................ 8
3.4.3. Resolving Best-of-Three Matches in Single Elimination Rounds ....................................... 8
3.4.3. Resolving Best-of-Three Matches in Single Elimination Rounds ....................................... 9
3.4.4. Sudden Death ..................................................................................................................... 9
3.4.4. Sudden Death ................................................................................................................... 10
3.4.5. Double Game Freeze ......................................................................................................... 10
3.4.5. Double Game Freeze ......................................................................................................... 10
4. Illegal Pokémon ................................................................................................................................... 10
4. Illegal Pokémon ................................................................................................................................... 11
4.1. Illegally Manipulated Pokémon .......................................................................................................... 10
4.1. Illegally Manipulated Pokémon .......................................................................................................... 11
4.2. Electronic Hack Checking .................................................................................................................... 10
4.2. Electronic Hack Checking .................................................................................................................... 11
4.3. Manual Hack Checking ........................................................................................................................ 10
4.3. Manual Hack Checking ........................................................................................................................ 11
4.4. Reporting Suspected Hacks ................................................................................................................ 11
4.4. Reporting Suspected Hacks ................................................................................................................ 11
5. Pokémon Video Game Penalty Guidelines ......................................................................................... 11
5. Pokémon Video Game Penalty Guidelines ......................................................................................... 11
5.1. Introduction ........................................................................................................................................ 11
5.1. Introduction ........................................................................................................................................ 11
5.2. Assigning Penalties ............................................................................................................................. 11
5.2. Assigning Penalties ............................................................................................................................. 11
5.2.1. Deviating from Recommended Penalties ......................................................................... 11
5.2.1. Deviating from Recommended Penalties ......................................................................... 12
5.2.2. Reporting Penalties to Pokémon Organized Play ............................................................. 12
5.2.2. Reporting Penalties to Pokémon Organized Play ............................................................. 12
5.3. Types of Penalties in the Pokémon Video Game ................................................................................ 12
5.3. Types of Penalties in the Pokémon Video Game ................................................................................ 13
5.3.1. Caution ............................................................................................................................. 12
5.3.1. Caution ............................................................................................................................. 13
5.3.2. Warning............................................................................................................................. 12
5.3.2. Warning............................................................................................................................. 13
5.3.3. Game Loss ......................................................................................................................... 13
5.3.3. Game Loss ......................................................................................................................... 13
5.3.4. Disqualification ................................................................................................................. 13
5.3.4. Disqualification ................................................................................................................. 13
5.4. Types of Infractions ............................................................................................................................ 13
5.4. Types of Infractions ............................................................................................................................ 14
5.4.1. Gameplay Error ................................................................................................................. 14
5.4.1. Gameplay Error ................................................................................................................. 14
5.4.2. Team Error ........................................................................................................................ 14
5.4.2. Team Error ........................................................................................................................ 15
5.4.3. Procedural Error ................................................................................................................ 15
5.4.3. Procedural Error ................................................................................................................ 16
5.4.4. Unsporting Conduct .......................................................................................................... 17
5.4.4. Unsporting Conduct .......................................................................................................... 17
Appendix A Manual Hack Checking ..................................................................................................... 18
Appendix A Manual Hack Checking ..................................................................................................... 19
Section 1 ...................................................................................................................................................... 18
Section 1 ...................................................................................................................................................... 19
Section 2 ...................................................................................................................................................... 19
Section 2 ...................................................................................................................................................... 19
Appendix B Document Updates ........................................................................................................ 20
Appendix B Document Updates ........................................................................................................ 20
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Date of last revision: November 2, 2017
Date of last revision: December 6, 2017
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NOTE: In the case of a discrepancy between the content of the English language version of this document and that of any other version of this document, the English language version shall take priority.
NOTE: In the case of a discrepancy between the content of the English-language version of this document and that of any other version of this document, the English-language version shall take priority.
NOTE: The changes introduced in this document will apply to the VGC Standard format from 1 January 2018.
1. Team Construction
1. Team Construction
Players are responsible for ensuring that their team adheres to any restrictions set forth by the tournament format and this document. The rules and restrictions that follow are considered the “Standard format.”
Players are responsible for ensuring that their team adheres to any restrictions set forth by the tournament format and this document. The rules and restrictions that follow are considered the “Standard format.”
1.1. Battle Team Setup
1.1. Battle Team Setup
• A player must designate a Battle Team and keep the Battle Team unchanged from the beginning to the end of the event. Note: Event staff may alter a Battle Team to apply a penalty earned by the player.
• A player must designate a Battle Team and keep the Battle Team unchanged from the beginning to the end of the event. Note: Event staff may alter a Battle Team to apply a penalty earned by the player.
• Teams must have between four and six Pokémon depending on the event format (please see Events Tethered by Local Distribution and Events Tethered by QR Code below).
• Teams must have between four and six Pokémon, depending on the event format (please see Events Tethered by Local Distribution and Events Tethered by QR Code in Section 3).
1.2. Nicknames
1.2. Nicknames
• A player’s team cannot contain two Pokémon with the same nickname.
• A player’s team cannot contain two Pokémon with the same nickname.
• A player’s team cannot contain a Pokémon nicknamed with the name of another Pokémon (for example, an Unfezant named “Pidove”).
• A player’s team cannot contain a Pokémon nicknamed with the name of another Pokémon (for example, a Raichu named “Pikachu”).
• Players must avoid the use of potentially inappropriate, obscene, or otherwise offensive words or phrases when naming their Trainer or their Pokémon.
• Players must avoid the use of potentially inappropriate, obscene, or otherwise offensive words or phrases when naming their Trainer or their Pokémon.
• Any player found to be in breach of the above rules during an event may be subject to penalties up to, and including, Disqualification.
• Any player found to be in breach of the above rules during an event may be subject to penalties up to and including Disqualification.
1.3. Items
1.3. Items
• Each Pokémon may hold an item, though no two Pokémon may hold the same item.
• Each Pokémon may hold an item, though no two Pokémon may hold the same item.
• Players may only use items that can be obtained through regular gameplay (including the Pokémon Global Link and related functions of games released by The Pokémon Company and Nintendo) or that have been awarded as part of a distribution or special event.
• Players may only use items that can be obtained through regular gameplay (including the Pokémon Global Link and related functions of games released by The Pokémon Company and Nintendo) or that have been awarded as part of a distribution or special event.
• Pokémon may not hold a Mega Stone.
1.4. Pokémon
1.4. Pokémon
• A player’s team cannot contain two Pokémon with the same Alola Pokédex number.
• A player’s team cannot contain two Pokémon with the same National Pokédex number.
• Pokémon may only use moves that have been learned through normal gameplay or from an official Pokémon event or promotion obtainable through a copy of Pokémon Sun or Pokémon Moon. Players may not use moves that are exclusively obtained through use of a copy of Pokémon Ultra Sun or Pokémon Ultra Moon.
• Pokémon may only use moves that have been learned through normal gameplay or from an official Pokémon event or promotion.
• Pokémon may have Hidden Abilities.
• Pokémon may have Hidden Abilities.
• Pokémon may use Z-Moves.
• Pokémon may use Z-Moves.
• Pokémon must have the black clover on their summary screen, shown below:
• Pokémon must have the black clover on their summary screen, shown below:
• Pokémon above and below Lv. 50 are permitted, but will be auto-leveled to Lv. 50 during battle.
• Pokémon above and below Lv. 50 are permitted, but will be auto-leveled to Lv. 50 during battle.
• Players may use Pokémon from the Alola Pokédex with the following Pokédex numbers, provided they are caught or hatched in the game, or received at an official event or distribution:
o #001–204
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Date of last revision: November 2, 2017
Date of last revision: December 6, 2017
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o #206–288
• Players may use Pokémon with the following National Pokédex numbers, provided they are caught or hatched in the game, or received at an official event or distribution.
o #293–299
o #001 - #149
• Where Pokémon have a regional variant, only the Alola form may be used.
o #152 - #248
o #252 - #381
o #387 - #482
o #485 - #486
o #488
o #495 - #642
o #645
o #650 - #715
o #722 - #788
o #793 - #799
o #803 - #806
▪ Ash-Greninja is prohibited from use.
• Where Pokémon have a regional variant, either form may be used.
2. Equipment Rules
2. Equipment Rules
2.1. Game Cards
2.1. Game Cards
• Only legitimate versions of Pokémon Sun or Pokémon Moon can be used in Play! Pokémon tournaments. This includes game cards and downloadable versions of Pokémon Sun or Pokémon Moon.
o Only legitimate versions of Pokémon Ultra Sun or Pokémon Ultra Moon can be used in Play! Pokémon tournaments. This includes Game Cards and downloadable versions of Pokémon Ultra Sun or Pokémon Ultra Moon.
• Players are responsible for ensuring that their game card or downloadable game is fully functional.
• Players are responsible for ensuring that their Game Card or downloadable game is fully functional.
• Players are restricted on which region game cards they can use, based on the country where they are playing.
o Players are restricted on which region Game Cards they can use, based on the country where they are playing.
o Players at European events may only use European game cards.
▪ Players at European events may only use European Game Cards.
o Players at North American events may only use North American game cards.
▪ Players at North American events may only use North American Game Cards.
o Players in the Oceania, Latin America, South Africa, and Russia rating zones may only use game cards distributed in the player’s local market.
▪ Players in the Oceania, Latin America, South Africa, and Russia rating zones may only use Game Cards distributed in the player’s local market.
• Players at the World Championships or International Championships may use game cards from any region or market.
• Players at the World Championships or International Championships may use Game Cards from any region or market.
2.2. Game Systems
2.2. Game Systems
• Players may use any system in the Nintendo 3DS™ family of systems during the competition. This includes – but is not restricted to – the New Nintendo 3DS™, New Nintendo 3DS XL™, Nintendo 3DS™, Nintendo 3DS XL™, New Nintendo 2DS XL™, and Nintendo 2DS™. Players are responsible for bringing a charger that is compatible with their system.
• Players may use any system in the Nintendo 3DS™ family of systems during the competition. This includes—but is not restricted to—the New Nintendo 3DS™, New Nintendo 3DS XL™, Nintendo 3DS™, Nintendo 3DS XL™, New Nintendo 2DS XL™, and Nintendo 2DS™. Players are responsible for bringing an AC adapter that is compatible with their system.
• Players are responsible for keeping their system charged for the duration of the tournament.
• Players are responsible for keeping their system charged for the duration of the tournament.
o At a Judge’s discretion, a match may be moved to the designated charging station. Players must not move to the charging station without receiving permission from a Judge. A match may only be moved between games, and never while a game is in progress.
o At a Judge’s discretion, a match may be moved to the designated charging station. Players must not move to the charging station without receiving permission from a Judge. A match may only be moved between games, and never while a game is in progress.
• Players are responsible for ensuring that their game system is fully functional.
• Players are responsible for ensuring that their game system is fully functional.
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Date of last revision: December 6, 2017
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o Players at European events may only use systems in the European Nintendo 3DS™ family.
o Players at European events may only use systems in the European Nintendo 3DS™ family.
o Players at North American events may only use systems in the North American Nintendo 3DS™ family.
o Players at North American events may only use systems in the North American Nintendo 3DS™ family.
o Players in the Oceania, Latin America, South Africa, and Russia rating zones may only use systems distributed in the player’s local market.
o Players in the Oceania, Latin America, South Africa, and Russia rating zones may only use systems distributed in the player’s local market.
• Players should ensure that game systems with which they enter Play! Pokémon tournaments are unmodified. Players found to be using modified systems may be subject to disqualification and subsequent disciplinary action.
• Players should ensure that game systems with which they enter Play! Pokémon tournaments are unmodified. Players found to be using modified systems may be subject to Disqualification and subsequent disciplinary action.
• Players at the World Championships or International Championships may use systems from any region or market.
• Players at the World Championships or International Championships may use systems from any region or market.
2.3. Game Patches, Updates, and Firmware
2.3. Game Patches, Updates, and Firmware
Players are responsible for ensuring their version of Pokémon Sun or Pokémon Moon has the latest game update downloaded prior to the start of the tournament and that the latest software update has been
Players are responsible for ensuring their version of Pokémon Ultra Sun or Pokémon Ultra Moon has the latest game update downloaded prior to the start of the tournament and that the latest software update has been performed on their system. Players may be penalized, including Disqualification, if their game does not have the latest update, or if their system is not running on the latest firmware.
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Tournament regulations are tethered to the player’s registered Game Card, not to the system. If a player chooses to put their game into a new system, they are responsible for ensuring that this system also follows all the above requirements.
Date of last revision: November 2, 2017
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performed on their console. Players may be penalized, including Disqualification, in the event their game does not have the latest update, or if their console is not running on the latest firmware.
Tournament regulations are tethered to the player’s registered game card, not to the console. If a player chooses to put their game into a new console, they are responsible for ensuring that this console also follows all the above requirements.
2.4. Headphone Use
2.4. Headphone Use
Headphones may be worn by players only if they are wired and plugged directly into their game system. The headphone wire must be clearly visible.
Headphones may be worn by players only if they are wired and plugged directly into their game system. The headphone wire must be clearly visible.
2.5. Notes
2.5. Notes