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2.6.0 OVERVIEW
2.6.0 OVERVIEW


The following lists and charts show our progress towards releasing 2.6.0, with all remaining major tasks listed.
The following lists and charts show our progress towards releasing 2.6.0, with all remaining major tasks listed.


Tasks are either feature complete, or have an ETA for completion.
Tasks are either feature complete, or have an ETA for completion.


Some tasks may require further QA, bug-fixing and iteration.
Some tasks may require further QA, bug-fixing and iteration.


Tasks that delay beyond our target dates might cause the release of 2.6.0 to be delayed, or might be excluded from 2.6.0 if appropriate to maintain the release date target.
Tasks that delay beyond our target dates might cause the release of 2.6.0 to be delayed, or might be excluded from 2.6.0 if appropriate to maintain the release date target.
2.6.0 work is separated into Subsections: Star Marine, Arena Commander, Technology & Systems, Content, Front End and Mega Map.
2.6.0 work is separated into Subsections: Star Marine, Arena Commander, Technology & Systems, Content, Front End and Mega Map.


We successfully pushed the 2.6.0 patch to the Evocati on Tuesday 29th November, and we’ve been getting some great feedback from their playtesting. Our developers are still hard at work fixing bugs and polishing the features to get them a state where they’re ready for testing by a wider group of people on our regular PTU. As you’ve seen from our schedules over the last few weeks, some of our features have hit bumps in the road, and consequently has caused delayed. Consequently, we are moving our provisional Live date to 16th December.
We are still in tests with Evocati for 2.6.0, and have been getting loads of great feedback from them. The bug fix rate is remaining consistently high and is storming along. We are awaiting fixes for a few final issues before we start a new build for tonight, this will be a candidate to go to the Evocati, and if reports for this build are good over the weekend, we would aim to push this to the PTU on Monday.

BUG PROGRESS

As we near releasing to a full PTU, and eventually Live, we want to give an overview of how the team is progressing in their bug fixing. This image shows a Created versus Resolved chart for our “2.6.0 Must Fix Issues” over the last 5 days. The cumulative total is showed at the bottom of the graph, while the data points in the graph shows progress each day.

We currently have one outstanding issue that would stop us from pushing to PTU that could seriously affect people’s experience which is currently under investigation

Client Crash – Error code 30008 – Authentication failed
We also have a further 106 outstanding issues (72 bugs & 28 tasks) that we are aiming to resolve before going Live. A selection of our worst offending bugs we will be focusing on as a priority are:


Crashes
Crash: CFrontendEALobbySetupComponent::LobbyStateUpdate
*New Main Menu
Main Menu – Unable to Invite players to Multiplayer Lobby
Main Menu – Arena Commander ‘Exit’ button can lose it’s function
Main Menu – Add contacts button disappears after use
Main Menu – Party/Group system missing for PU locations
Main Menu – Going to Hangar, then attempting to go to any Space Port through main menu, will take you to the previous Hangar
Star Marine
Star Marine – Crackling and audio corruption can be heard throughout the match
Star Marine – Remote player shooting at local player’s old position but causing damage
Star Marine – Last Stand – Late joiners will not see the correct team icon on captured points
Star Marine – Destructible Props – Explosive barrels don’t move in sync when being pushed
Performance
Performance – Destroying a ship causes a slowdown in the physics due to interpenetrating debris
Arena Commander – Performance – FPS drops when player enters EVA outside of ship
Misc
Ships – Missiles don’t inherit velocity from the ship they’re launched from
Crusader – ICC Mission 2 – Civilian ship doesn’t show up


BREAKDOWN BY SUBSECTION
BREAKDOWN BY SUBSECTION
STAR MARINE
STAR MARINE


CODE
CODE
Feature complete
Feature complete
The following areas are undergoing improvements:
The following areas are undergoing improvements:
Grenade network sync
Grenade network sync
Death/Hit Reaction network sync
Death/Hit Reaction network sync
Ragdoll
Ragdoll
Looting
Looting
Loadout persistence is work in progress. ETA is 9th December (delayed from 2nd December)
General bug fixing for 2.6.0 by the Code team
General bug fixing for 2.6.0 by the Code team
ANIMATION
ANIMATION
Feature complete
Feature complete
Reviewing all in game animations to identify improvements
Reviewing all in game animations to identify improvements
Combat Signals animation improvements/polish
General bug fixing for 2.6.0 by the Animation team
General bug fixing for 2.6.0 by the Animation team
COMBAT SIGNALS
COMBAT SIGNALS
Feature complete
Feature complete
Ready for QA
Ready for QA
DESTRUCTIBLE PROPS
DESTRUCTIBLE PROPS
Engineering has a version working for glass
Network Engineering are looking into desync/position miscalculation issues.
Props serialization issues require code investigation, which is ongoing.
ETA is 20th December (delayed from 16th December)
ETA is 9th of December
FACIAL IDLES
FACIAL IDLES
Firing, neutral and combat are implemented
Feature complete
Mapping out remaining work with Code for the other idles (beinghit, dying, hurtbad, hurtmild, sleeping, killsatisfy, dead)
Animation team are tweaking animations
This has been delayed due to work on destructible props
ETA is 9th of December (delayed from 30th November)
CHARACTER ART
CHARACTER ART
Feature complete
Feature complete
Marine and Outlaw material updates are completed
Marine and Outlaw material updates are completed
LEVEL DESIGN
LEVEL DESIGN
Feature complete
Feature complete
Art dressing for Demien is now complete
Echo Eleven & Station Demien layout balancing has been completed
There are some design changes needed for Echo 11 after feedback. ETA is 9th December
Art is now finalizing their work with bug fixes going on, and also final lighting passes to shape areas properly
General bug fixing and polish is in progress
General bug fixing and polish is in progress
ARENA COMMANDER BALANCE / IMPROVEMENTS
ARENA COMMANDER BALANCE / IMPROVEMENTS


PIRATE SWARM
PIRATE SWARM
Feature complete
Feature complete
Further polish and tweaking is still needed
Further polish and tweaking is still needed
The gamerules will be set up with the new method as part of the mega map work.
This means that for the time being, QA will have to access this mode in profile by debug commands
An image for the mode has been created and needs to be hooked up in Code. ETA is 5th December (Delayed from 30th November)
PICKUPS
PICKUPS
Feature complete
We have added two new pickups to Arena Commander Multiplayer modes
Pickup item is in the process of being visually improved so it is more indicative of the type of pickup it is
Design is in the process to tweaking the drop chances and how much these pickups award the player
ETA is 9th December (delayed from 2nd December)
NEW MISSIONS
NEW MISSIONS
Feature complete
Feature complete
In testing with QA
Bug fixing as needed
SCORING REBALANCE
SCORING REBALANCE
Feature complete
Feature complete
Battle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs out
Battle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs out
IFCS MISSILE GUIDANCE
IFCS MISSILE GUIDANCE
Work is delayed slightly due to time needing to be split between the IFCS missile guidance and improved Afterburners for general ship balance
Feature complete
ETA is 6th December (delayed from 2nd December)
Addressing final feedback for missile relock times
SHIP BALANCE
SHIP BALANCE
Further balance changes are in progress after further feedback moving previous date back. ETA is 9th December (delayed from 30th November)
Feature complete
Adressing final feedback for Afterburn rates
GFORCES
GFORCES
We have taken a bit of time to do some competitive analysis which has added a few extra days, but will help improve the experience
Feature complete
ETA is 5th December (delayed from 2nd December)
Bug fixing as needed
TECH / SYSTEMS
TECH / SYSTEMS


NETWORK – BIND CULLING
This is now being pushed from 2.6.0 due to it going over schedule and the networking team needing more time for bug fixing and support for the Mega Map
NETWORK – MESSAGE ORDERING
NETWORK – MESSAGE ORDERING
Delayed slightly due to illness
We have had to back out the Message Ordering work from 2.6.0 which had already been included in the build as it was causing serious and frequent server crashes with builds for the Evocati
Network Engineering is finishing off current work on message ordering today ready for QA to being testing this on Monday
Taking bugs into account, we will continue to work on the feature for inclusion in a patch in the new year
If these tests from QA don’t show serious issues, the work will be submitted on Monday
ETA is 5th December (was 28th November)
NETWORK – SERIALIZED VARIABLE (STRETCH GOAL)
NETWORK – SERIALIZED VARIABLE (STRETCH GOAL)
Delayed slightly due to illness
This is also being pushed from 2.6.0 as parts of it rely on the Message Ordering work, and also will require some extensive testing to ensure that it doesn’t impact stability
ETA is 9th December (delayed from 8th December)
This feature will continue development alongside Message Ordering for inclusion in a patch in the new year
CAMERA IMPROVEMENTS
CAMERA IMPROVEMENTS
Feature complete
Feature complete
Bug fixing as needed
Bug fixing as needed
MUSIC LOGIC SYSTEM
MUSIC LOGIC SYSTEM
Feature complete
Feature complete
All music has been received from the composer and implemented
All music has been received from the composer and implemented
SHIP COMPUTER 1.X
SHIP COMPUTER 1.X
Ground work for allowing the player to select the verbosity of ship computer.
Ground work for allowing the player to select the verbosity of ship computer.
Delayed due to some technical hurdles and investigation into the AI system
Feature complete
ETA is 6th December (delayed from 29th November)
CONTENT
CONTENT


VANGUARD HOPLITE
VANGUARD HOPLITE
Feature complete
Feature complete
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
DRAKE HERALD
DRAKE HERALD
Feature complete
Feature complete
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
GRIM HEX BAR
GRIM HEX BAR
Feature complete
Feature complete
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
SPECIAL EDITION SHIPS (SABRE, VANGUARD, HORNET, AVENGER)
SPECIAL EDITION SHIPS (SABRE, VANGUARD, HORNET, AVENGER)
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
DRAKE CATERPILLAR
DRAKE CATERPILLAR