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// Unexplained crashes? Try changing mat_queue_mode to `-1'.
// Unexplained crashes? Try changing mat_queue_mode to `-1'.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Comanglia' frames config inspired by chris, designed to get you a large performance boost
// Comanglia' frames config inspired by chris, designed to get you a large performance boost
// v1.7a | 17 May 2015 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
// v1.8beta | 18 December 2015 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Launch options:
// Launch options:
// You don't have to remove -dxlevel from the launch options after the first launch!
// You don't have to remove -dxlevel from the launch options after the first launch!
//
//
// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
// Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
// Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
// -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
// -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
//
//
// DX Levels
// DX Levels
// -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
// -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
// if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
// if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
// (some series of outdated nvidia drivers remove this affect)
// (some series of outdated nvidia drivers remove this affect)
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// FPS cap
// FPS cap
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// The primary benefit of an FPS cap is to make the FPS more stable, other than
// The primary benefit of an FPS cap is to make the FPS more stable, other than
// that, it doesn't do a lot. A moderate, consistent framerate is much more
// that, it doesn't do a lot. A moderate, consistent framerate is much more
// desirable than a variable but sometimes high framerate. A common
// desirable than a variable but sometimes high framerate. A common
// misconception is that if any more frames are generated than your monitor can
// misconception is that if any more frames are generated than your monitor can
// display, they are useless. This is wrong -- frames are used for much more
// display, they are useless. This is wrong -- frames are used for much more
// than mere display, and affect the way the game feels well past your
// than mere display, and affect the way the game feels well past your
// refresh rate.
// refresh rate.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
//fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
//fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
sv_cheats 0


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Net settings
// Net settings
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Whilst net settings perhaps aren't an integral part of an FPS config, they
// Whilst net settings perhaps aren't an integral part of an FPS config, they
// are a fact of life in competitive TF2, and as such, they are included here.
// are a fact of life in competitive TF2, and as such, they are included here.
//
//
// A common question I am asked -- what defines whether a good connection is
// A common question I am asked -- what defines whether a good connection is
// good or bad? Mostly personal preference. If you're not willing to make the
// good or bad? Mostly personal preference. If you're not willing to make the
// choice, try both and see which is better for you.
// choice, try both and see which is better for you.
//
//
// Generally, meeting both of the following conditions would classify it as a
// Generally, meeting both of the following conditions would classify it as a
// good connection:
// good connection:
//
//
// - Ping of <80 to the average server you join
// - Ping of <80 to the average server you join
// - Generally no/negligible choke/loss (can be checked with `net_graph')
// - Generally no/negligible choke/loss (can be checked with `net_graph')
//
//
// There's some pretty good documentation on this here:
// There's some pretty good documentation on this here:
// http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
// http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
//
//
// Uncomment (remove the `//' from) one of the groups if you want to use them.
// Uncomment (remove the `//' from) one of the groups if you want to use them.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Good connection
// Good connection
cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
cl_interp_ratio 1
cl_interp_ratio 1
cl_lagcompensation 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_pred_optimize 2
cl_smooth 0
cl_smooth 0
cl_smoothtime 0.01
cl_smoothtime 0.01
cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
rate 100000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL


// Competitive connection // Very few servers will have these settings
// Competitive connection // Very few servers will have these settings
//cl_cmdrate 128
//cl_cmdrate 128
//cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
//cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
//cl_interp_ratio 1
//cl_interp_ratio 1
//cl_lagcompensation 1
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_pred_optimize 2
//cl_smooth 0
//cl_smooth 0
//cl_smoothtime 0.01
//cl_smoothtime 0.01
//cl_updaterate 128
//cl_updaterate 128
//rate 90000 // With higher tick rates you have more bandwidth being used
//rate 90000 // With higher tick rates you have more bandwidth being used


// Bad connection
// Bad connection
//cl_cmdrate 40
//cl_cmdrate 40
//cl_interp 0
//cl_interp 0
//cl_interp_ratio 2
//cl_interp_ratio 2
//cl_lagcompensation 1
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_pred_optimize 2
//cl_smooth 0
//cl_smooth 0
//cl_smoothtime 0.01
//cl_smoothtime 0.01
//cl_updaterate 40
//cl_updaterate 40
//rate 35000
//rate 35000


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Sprays
// Sprays
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Bear in mind that these are disabled on war servers due to `sv_pure 2'
// Bear in mind that these are disabled on war servers due to `sv_pure 2'
// anyway, so if you play competitive TF2, this won't help you.
// anyway, so if you play competitive TF2, this won't help you.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Disable sprays
// Disable sprays
cl_playerspraydisable 1
cl_playerspraydisable 1
r_spray_lifetime 0
r_spray_lifetime 0