QUESTS_INFO,"Daily quests can be completed in ranked mode or friendly matches"
QUESTS_INFO,"Daily quests can be completed in Ranked mode or friendly matches"
TEMPLEOFFOCUS-LORE,"Holds a scroll of wisdom which is said to say:
TEMPLEOFFOCUS-LORE,"Holds a scroll of wisdom which is said to say:“Control your focus,it determines your reality”."
TUTORIAL-QUESTS-MAIN,"These are your <color=#0FF>daily quests</color> which you can complete by playing Ranked or friendly matches"
<b>“Control your focus,
it determines your reality”</b>."
TUTORIAL-QUESTS-MAIN,"These are your <color=#0FF>daily quests</color> which you can complete by playing ranked or friendly matches"
U006-NAME,"Temple Guardians"
U006-NAME,"Temple Guardians"
U006-TEXT-LEVEL-1,"When played on the tile in front of a friendly *temple structure* or *base*, *spawn {strength}* strength Knights on all of its bordering tiles."
U006-TEXT-LEVEL-1,"When played on the tile in front of a friendly *Temple structure* or *base*, *spawn {strength} strength* Knights on all tiles *bordering* it"
U006-TEXT-LEVEL-2,"When played on the tile in front of a friendly *temple structure* or *base*, *spawn {strength}* strength Knights on all of its bordering tiles."
U006-TEXT-LEVEL-2,"When played on the tile in front of a friendly *Temple structure* or *base*, *spawn {strength} strength* Knights on all tiles *bordering* it"
U006-TEXT-LEVEL-3,"When played on the tile in front of a friendly *temple structure* or *base*, *spawn {strength}* strength Knights on all of its bordering tiles."
U006-TEXT-LEVEL-3,"When played on the tile in front of a friendly *Temple structure* or *base*, *spawn {strength} strength* Knights on all tiles *bordering* it"
U006-TEXT-LEVEL-4,"When played on the tile in front of a friendly *temple structure* or *base*, *spawn {strength}* strength Knights on all of its bordering tiles."
U006-TEXT-LEVEL-4,"When played on the tile in front of a friendly *Temple structure* or *base*, *spawn {strength} strength* Knights on all tiles *bordering* it"
U006-TEXT-LEVEL-5,"When played on the tile in front of a friendly *temple structure* or *base*, *spawn {strength}* strength Knights on all of its bordering tiles."
U006-TEXT-LEVEL-5,"When played on the tile in front of a friendly *Temple structure* or *base*, *spawn {strength} strength* Knights on all tiles *bordering* it"
U010-NAME,"Brothers in Arms"
U010-NAME,"Brothers in Arms"
U010-TEXT-LEVEL-1,"On play, *spawn* a *{strength}* strength Knight on the tile behind"
U010-TEXT-LEVEL-1,"On play, *spawn* a *{strength} strength* Knight on the tile behind"
U010-TEXT-LEVEL-2,"On play, *spawn* a *{strength}* strength Knight on the tile behind"
U010-TEXT-LEVEL-2,"On play, *spawn* a *{strength} strength* Knight on the tile behind"
U010-TEXT-LEVEL-3,"On play, *spawn* a *{strength}* strength Knight on the tile behind"
U010-TEXT-LEVEL-3,"On play, *spawn* a *{strength} strength* Knight on the tile behind"
U010-TEXT-LEVEL-4,"On play, *spawn* a *{strength}* strength Knight on the tile behind"
U010-TEXT-LEVEL-4,"On play, *spawn* a *{strength} strength* Knight on the tile behind"
U010-TEXT-LEVEL-5,"On play, *spawn* a *{strength}* strength Knight on the tile behind"
U010-TEXT-LEVEL-5,"On play, *spawn* a *{strength} strength* Knight on the tile behind"
U013-NAME,"Joust Champions"
U013-NAME,"Joust Champions"
U013-TEXT-LEVEL-1,"Before attacking a unit or structure, deal *{damage} additional damage* to it"
U013-TEXT-LEVEL-1,"Before attacking a unit or structure, *deal {damage} additional damage* to it"
U013-TEXT-LEVEL-2,"Before attacking a unit or structure, deal *{damage} additional damage* to it"
U013-TEXT-LEVEL-2,"Before attacking a unit or structure, *deal {damage} additional damage* to it"
U013-TEXT-LEVEL-3,"Before attacking a unit or structure, deal *{damage} additional damage* to it"
U013-TEXT-LEVEL-3,"Before attacking a unit or structure, *deal {damage} additional damage* to it"
U013-TEXT-LEVEL-4,"Before attacking a unit or structure, deal *{damage} additional damage* to it"
U013-TEXT-LEVEL-4,"Before attacking a unit or structure, *deal {damage} additional damage* to it"
U013-TEXT-LEVEL-5,"Before attacking a unit or structure, deal *{damage} additional damage* to it"
U013-TEXT-LEVEL-5,"Before attacking a unit or structure, *deal {damage} additional damage* to it"
U104-NAME,"Victors of the Melee"
U104-NAME,"Victors of the Melee"
U104-TEXT-LEVEL-1,"Before attacking, deal *{damage} damage* to all surrounding enemy units and structures"
U104-TEXT-LEVEL-1,"Before attacking, *deal {damage} damage* to *all surrounding* enemy units and structures"
U104-TEXT-LEVEL-2,"Before attacking, deal *{damage} damage* to all surrounding enemy units and structures"
U104-TEXT-LEVEL-2,"Before attacking, *deal {damage} damage* to *all surrounding* enemy units and structures"
U104-TEXT-LEVEL-3,"Before attacking, deal *{damage} damage* to all surrounding enemy units and structures"
U104-TEXT-LEVEL-3,"Before attacking, *deal {damage} damage* to *all surrounding* enemy units and structures"
U104-TEXT-LEVEL-4,"Before attacking, deal *{damage} damage* to all surrounding enemy units and structures"
U104-TEXT-LEVEL-4,"Before attacking, *deal {damage} damage* to *all surrounding* enemy units and structures"
U104-TEXT-LEVEL-5,"Before attacking, deal *{damage} damage* to all surrounding enemy units and structures"
U104-TEXT-LEVEL-5,"Before attacking, *deal {damage} damage* to *all surrounding* enemy units and structures"
U004-NAME,"Crazy Bombers"
U004-NAME,"Crazy Bombers"
U004-TEXT-LEVEL-1,"On play, deal *{damage} damage* spread randomly among all surrounding enemies"
U005-TEXT-LEVEL-1,"On play, deal *{damage} damage* to a random surrounding enemy"
U005-TEXT-LEVEL-1,"On play, *deal {damage} damage* to a random *surrounding* enemy"
U005-TEXT-LEVEL-2,"On play, deal *{damage} damage* to a random surrounding enemy"
U005-TEXT-LEVEL-2,"On play, *deal {damage} damage* to a random *surrounding* enemy"
U005-TEXT-LEVEL-3,"On play, deal *{damage} damage* to a random surrounding enemy"
U005-TEXT-LEVEL-3,"On play, *deal {damage} damage* to a random *surrounding* enemy"
U005-TEXT-LEVEL-4,"On play, deal *{damage} damage* to a random surrounding enemy"
U005-TEXT-LEVEL-4,"On play, *deal {damage} damage* to a random *surrounding* enemy"
U005-TEXT-LEVEL-5,"On play, deal *{damage} damage* to a random surrounding enemy"
U005-TEXT-LEVEL-5,"On play, *deal {damage} damage* to a random *surrounding* enemy"
U007-NAME,"Green Prototypes"
U007-NAME,"Green Prototypes"
U007-TEXT-LEVEL-1,"On death, *give {strength}* strength to a random surrounding *enemy* unit"
U007-TEXT-LEVEL-1,"On death, *give {strength} strength* to a random *surrounding* enemy unit"
U007-TEXT-LEVEL-2,"On death, *give {strength}* strength to a random surrounding *enemy* unit"
U007-TEXT-LEVEL-2,"On death, *give {strength} strength* to a random *surrounding* enemy unit"
U007-TEXT-LEVEL-3,"On death, *give {strength}* strength to a random surrounding *enemy* unit"
U007-TEXT-LEVEL-3,"On death, *give {strength} strength* to a random *surrounding* enemy unit"
U007-TEXT-LEVEL-4,"On death, *give {strength}* strength to a random surrounding *enemy* unit"
U007-TEXT-LEVEL-4,"On death, *give {strength} strength* to a random *surrounding* enemy unit"
U007-TEXT-LEVEL-5,"On death, *give {strength}* strength to a random surrounding *enemy* unit"
U007-TEXT-LEVEL-5,"On death, *give {strength} strength* to a random *surrounding* enemy unit"
U008-NAME,"Siegebreakers"
U008-NAME,"Siegebreakers"
U008-TEXT-LEVEL-1,"On play, deal *{damage} damage* to all surrounding enemy structures"
U008-TEXT-LEVEL-1,"On play, *deal {damage} damage* to *all surrounding* enemy structures"
U008-TEXT-LEVEL-2,"On play, deal *{damage} damage* to all surrounding enemy structures"
U008-TEXT-LEVEL-2,"On play, *deal {damage} damage* to *all surrounding* enemy structures"
U008-TEXT-LEVEL-3,"On play, deal *{damage} damage* to all surrounding enemy structures"
U008-TEXT-LEVEL-3,"On play, *deal {damage} damage* to *all surrounding* enemy structures"
U008-TEXT-LEVEL-4,"On play, deal *{damage} damage* to all surrounding enemy structures"
U008-TEXT-LEVEL-4,"On play, *deal {damage} damage* to *all surrounding* enemy structures"
U008-TEXT-LEVEL-5,"On play, deal *{damage} damage* to all surrounding enemy structures"
U008-TEXT-LEVEL-5,"On play, *deal {damage} damage* to *all surrounding* enemy structures"
U011-NAME,"Sharpfist Exiles"
U011-NAME,"Sharpfist Exiles"
U011-TEXT-LEVEL-1,"On play, *gain {strength}* strength for every enemy unit on the board"
U011-TEXT-LEVEL-1,"On play, *gain {strength} strength* for every enemy unit"
U011-TEXT-LEVEL-2,"On play, *gain {strength}* strength for every enemy unit on the board"
U011-TEXT-LEVEL-2,"On play, *gain {strength} strength* for every enemy unit"
U011-TEXT-LEVEL-3,"On play, *gain {strength}* strength for every enemy unit on the board"
U011-TEXT-LEVEL-3,"On play, *gain {strength} strength* for every enemy unit"
U011-TEXT-LEVEL-4,"On play, *gain {strength}* strength for every enemy unit on the board"
U011-TEXT-LEVEL-4,"On play, *gain {strength} strength* for every enemy unit"
U011-TEXT-LEVEL-5,"On play, *gain {strength}* strength for every enemy unit on the board"
U011-TEXT-LEVEL-5,"On play, *gain {strength} strength* for every enemy unit"
U012-NAME,"Lich Summoners"
U012-NAME,"Lich Summoners"
U012-TEXT-LEVEL-1,"After attacking, *spawn* a *{strength}* strength Undead on the tile behind"
U012-TEXT-LEVEL-1,"After attacking, *spawn* a *{strength} strength* Undead on the tile behind"
U012-TEXT-LEVEL-2,"After attacking, *spawn* a *{strength}* strength Undead on the tile behind"
U012-TEXT-LEVEL-2,"After attacking, *spawn* a *{strength} strength* Undead on the tile behind"
U012-TEXT-LEVEL-3,"After attacking, *spawn* a *{strength}* strength Undead on the tile behind"
U012-TEXT-LEVEL-3,"After attacking, *spawn* a *{strength} strength* Undead on the tile behind"
U012-TEXT-LEVEL-4,"After attacking, *spawn* a *{strength}* strength Undead on the tile behind"
U012-TEXT-LEVEL-4,"After attacking, *spawn* a *{strength} strength* Undead on the tile behind"
U012-TEXT-LEVEL-5,"After attacking, *spawn* a *{strength}* strength Undead on the tile behind"
U012-TEXT-LEVEL-5,"After attacking, *spawn* a *{strength} strength* Undead on the tile behind"
U021-NAME,"Personal Servers"
U021-NAME,"Personal Servers"
U021-TEXT-LEVEL-1,"On play, *give {strength}* strength to another random friendly unit"
U021-TEXT-LEVEL-1,"On play, *give {strength} strength* to another random friendly unit"
U021-TEXT-LEVEL-2,"On play, *give {strength}* strength to another random friendly unit"
U021-TEXT-LEVEL-2,"On play, *give {strength} strength* to another random friendly unit"
U021-TEXT-LEVEL-3,"On play, *give {strength}* strength to another random friendly unit"
U021-TEXT-LEVEL-3,"On play, *give {strength} strength* to another random friendly unit"
U021-TEXT-LEVEL-4,"On play, *give {strength}* strength to another random friendly unit"
U021-TEXT-LEVEL-4,"On play, *give {strength} strength* to another random friendly unit"
U021-TEXT-LEVEL-5,"On play, *give {strength}* strength to another random friendly unit"
U021-TEXT-LEVEL-5,"On play, *give {strength} strength* to another random friendly unit"
U022-NAME,"Avian Stalkers"
U022-NAME,"Avian Stalkers"
U022-TEXT-LEVEL-1,"On death, *destroy* all units in front with *{strength} strength or less* and *spawn {strength}* strength Ravens on all tiles behind"
U022-TEXT-LEVEL-1,"On death, *destroy* all units in front with *{strength} or less strength*. *Spawn {strength} strength* Ravens on all tiles behind"
U022-TEXT-LEVEL-2,"On death, *destroy* all units in front with *{strength} strength or less* and *spawn {strength}* strength Ravens on all tiles behind"
U022-TEXT-LEVEL-2,"On death, *destroy* all units in front with *{strength} or less strength*. *Spawn {strength} strength* Ravens on all tiles behind"
U022-TEXT-LEVEL-3,"On death, *destroy* all units in front with *{strength} strength or less* and *spawn {strength}* strength Ravens on all tiles behind"
U022-TEXT-LEVEL-3,"On death, *destroy* all units in front with *{strength} or less strength*. *Spawn {strength} strength* Ravens on all tiles behind"
U022-TEXT-LEVEL-4,"On death, *destroy* all units in front with *{strength} strength or less* and *spawn {strength}* strength Ravens on all tiles behind"
U022-TEXT-LEVEL-4,"On death, *destroy* all units in front with *{strength} or less strength*. *Spawn {strength} strength* Ravens on all tiles behind"
U022-TEXT-LEVEL-5,"On death, *destroy* all units in front with *{strength} strength or less* and *spawn {strength}* strength Ravens on all tiles behind"
U022-TEXT-LEVEL-5,"On death, *destroy* all units in front with *{strength} or less strength*. *Spawn {strength} strength* Ravens on all tiles behind"
U105-NAME,"Wolfcloaks"
U105-NAME,"Wolfcloaks"
U105-TEXT-LEVEL-1,"On play, *lose {strength}* strength for every other friendly unit on the board"
U105-TEXT-LEVEL-1,"On play, *lose {strength} strength* for every other friendly unit"
U105-TEXT-LEVEL-2,"On play, *lose {strength}* strength for every other friendly unit on the board"
U105-TEXT-LEVEL-2,"On play, *lose {strength} strength* for every other friendly unit"
U105-TEXT-LEVEL-3,"On play, *lose {strength}* strength for every other friendly unit on the board"
U105-TEXT-LEVEL-3,"On play, *lose {strength} strength* for every other friendly unit"
U105-TEXT-LEVEL-4,"On play, *lose {strength}* strength for every other friendly unit on the board"
U105-TEXT-LEVEL-4,"On play, *lose {strength} strength* for every other friendly unit"
U105-TEXT-LEVEL-5,"On play, *lose {strength}* strength for every other friendly unit on the board"
U105-TEXT-LEVEL-5,"On play, *lose {strength} strength* for every other friendly unit"
U106-NAME,"Hearthguards"
U106-NAME,"Hearthguards"
U106-TEXT-LEVEL-1,"When played bordering a friendly structure or base, *gain {strength}* strength"
U106-TEXT-LEVEL-1,"When played *bordering* a friendly structure or base, *gain {strength} strength*"
U106-TEXT-LEVEL-2,"When played bordering a friendly structure or base, *gain {strength}* strength"
U106-TEXT-LEVEL-2,"When played *bordering* a friendly structure or base, *gain {strength} strength*"
U106-TEXT-LEVEL-3,"When played bordering a friendly structure or base, *gain {strength}* strength"
U106-TEXT-LEVEL-3,"When played *bordering* a friendly structure or base, *gain {strength} strength*"
U106-TEXT-LEVEL-4,"When played bordering a friendly structure or base, *gain {strength}* strength"
U106-TEXT-LEVEL-4,"When played *bordering* a friendly structure or base, *gain {strength} strength*"
U106-TEXT-LEVEL-5,"When played bordering a friendly structure or base, *gain {strength}* strength"
U106-TEXT-LEVEL-5,"When played *bordering* a friendly structure or base, *gain {strength} strength*"
U034-NAME,"First Mutineer"
U034-NAME,"First Mutineer"
U034-TEXT-LEVEL-1,"On play, *discard* a random non-Pirate card from your hand."
U034-TEXT-LEVEL-1,"On play, *discard* a random non-Pirate card from your hand"
U034-TEXT-LEVEL-2,"On play, *discard* a random non-Pirate card from your hand."
U034-TEXT-LEVEL-2,"On play, *discard* a random non-Pirate card from your hand"
U034-TEXT-LEVEL-3,"On play, *discard* a random non-Pirate card from your hand."
U034-TEXT-LEVEL-3,"On play, *discard* a random non-Pirate card from your hand"
U034-TEXT-LEVEL-4,"On play, *discard* a random non-Pirate card from your hand."
U034-TEXT-LEVEL-4,"On play, *discard* a random non-Pirate card from your hand"
U034-TEXT-LEVEL-5,"On play, *discard* a random non-Pirate card from your hand."
U034-TEXT-LEVEL-5,"On play, *discard* a random non-Pirate card from your hand"
U035-NAME,"Lucky Charmers"
U035-NAME,"Lucky Charmers"
U035-TEXT-LEVEL-1,"On play, *gain {strength}* strength for each Pirate in your hand"
U035-TEXT-LEVEL-1,"On play, *gain {strength} strength* for each Pirate in your hand"
U035-TEXT-LEVEL-2,"On play, *gain {strength}* strength for each Pirate in your hand"
U035-TEXT-LEVEL-2,"On play, *gain {strength} strength* for each Pirate in your hand"
U035-TEXT-LEVEL-3,"On play, *gain {strength}* strength for each Pirate in your hand"
U035-TEXT-LEVEL-3,"On play, *gain {strength} strength* for each Pirate in your hand"
U035-TEXT-LEVEL-4,"On play, *gain {strength}* strength for each Pirate in your hand"
U035-TEXT-LEVEL-4,"On play, *gain {strength} strength* for each Pirate in your hand"
U035-TEXT-LEVEL-5,"On play, *gain {strength}* strength for each Pirate in your hand"
U035-TEXT-LEVEL-5,"On play, *gain {strength} strength* for each Pirate in your hand"
U036-NAME,"Northsea Dog"
U036-NAME,"Northsea Dog"
U036-TEXT-LEVEL-1,"When played as the last card in your hand, *gain {strength}* strength"
U036-TEXT-LEVEL-1,"When played as the last card in your hand, *gain {strength} strength*"
U036-TEXT-LEVEL-2,"When played as the last card in your hand, *gain {strength}* strength"
U036-TEXT-LEVEL-2,"When played as the last card in your hand, *gain {strength} strength*"
U036-TEXT-LEVEL-3,"When played as the last card in your hand, *gain {strength}* strength"
U036-TEXT-LEVEL-3,"When played as the last card in your hand, *gain {strength} strength*"
U036-TEXT-LEVEL-4,"When played as the last card in your hand, *gain {strength}* strength"
U036-TEXT-LEVEL-4,"When played as the last card in your hand, *gain {strength} strength*"
U036-TEXT-LEVEL-5,"When played as the last card in your hand, *gain {strength}* strength"
U036-TEXT-LEVEL-5,"When played as the last card in your hand, *gain {strength} strength*"
U016-NAME,"Tegor the Vengeful"
U016-NAME,"Tegor the Vengeful"
U016-TEXT-LEVEL-1,"On death, do a random effect: *give {amount}* strength, deal *{damage} damage* or *spawn* a *{strength}* strength unit"
U016-TEXT-LEVEL-1,"On death, do a random effect: *give {amount}* strength, *deal {damage} damage* or *spawn* a *{strength} strength* unit"
U016-TEXT-LEVEL-2,"On death, do a random effect: *give {amount}* strength, deal *{damage} damage* or *spawn* a *{strength}* strength unit"
U016-TEXT-LEVEL-2,"On death, do a random effect: *give {amount}* strength, *deal {damage} damage* or *spawn* a *{strength} strength* unit"
U016-TEXT-LEVEL-3,"On death, do a random effect: *give {amount}* strength, deal *{damage} damage* or *spawn* a *{strength}* strength unit"
U016-TEXT-LEVEL-3,"On death, do a random effect: *give {amount}* strength, *deal {damage} damage* or *spawn* a *{strength} strength* unit"
U016-TEXT-LEVEL-4,"On death, do a random effect: *give {amount}* strength, deal *{damage} damage* or *spawn* a *{strength}* strength unit"
U016-TEXT-LEVEL-4,"On death, do a random effect: *give {amount}* strength, *deal {damage} damage* or *spawn* a *{strength} strength* unit"
U016-TEXT-LEVEL-5,"On death, do a random effect: *give {amount}* strength, deal *{damage} damage* or *spawn* a *{strength}* strength unit"
U016-TEXT-LEVEL-5,"On death, do a random effect: *give {amount}* strength, *deal {damage} damage* or *spawn* a *{strength} strength* unit"
U017-NAME,"Archdruid Earyn"
U017-NAME,"Archdruid Earyn"
U017-TEXT-LEVEL-1,"On play, randomly *play* up to *{amount}* spell card/s up to Earyn's mana cost from your hand."
U017-TEXT-LEVEL-1,"On play, randomly *play{amount}* spell card with *cost equal to or less than this card* from your hand"
U017-TEXT-LEVEL-2,"On play, randomly *play* up to *{amount}* spell card/s up to Earyn's mana cost from your hand."
U017-TEXT-LEVEL-2,"On play, randomly *play{amount}* spell card with *cost equal to or less than this card* from your hand"
U017-TEXT-LEVEL-3,"On play, randomly *play* up to *{amount}* spell card/s up to Earyn's mana cost from your hand."
U017-TEXT-LEVEL-3,"On play, randomly *play{amount}* spell card with *cost equal to or less than this card* from your hand"
U017-TEXT-LEVEL-4,"On play, randomly *play* up to *{amount}* spell card/s up to Earyn's mana cost from your hand."
U017-TEXT-LEVEL-4,"On play, randomly *play{amount}* spell cards with *cost equal to or less than this card* from your hand"
U017-TEXT-LEVEL-5,"On play, randomly *play* up to *{amount}* spell card/s up to Earyn's mana cost from your hand."
U017-TEXT-LEVEL-5,"On play, randomly *play{amount}* spell cards with *cost equal to or less than this card* from your hand"
U018-NAME,"Ubass the Hunter"
U018-NAME,"Ubass the Hunter"
U018-TEXT-LEVEL-1,"On play, deal *{damage} damage* to a random enemy for each unique surrounding *primary unit type*."
U018-TEXT-LEVEL-1,"On play, *deal {damage} damage* to a random enemy for each unique *surrounding primary unit type*"
U018-TEXT-LEVEL-2,"On play, deal *{damage} damage* to a random enemy for each unique surrounding *primary unit type*."
U018-TEXT-LEVEL-2,"On play, *deal {damage} damage* to a random enemy for each unique *surrounding primary unit type*"
U018-TEXT-LEVEL-3,"On play, deal *{damage} damage* to a random enemy for each unique surrounding *primary unit type*."
U018-TEXT-LEVEL-3,"On play, *deal {damage} damage* to a random enemy for each unique *surrounding primary unit type*"
U018-TEXT-LEVEL-4,"On play, deal *{damage} damage* to a random enemy for each unique surrounding *primary unit type*."
U018-TEXT-LEVEL-4,"On play, *deal {damage} damage* to a random enemy for each unique *surrounding primary unit type*"
U018-TEXT-LEVEL-5,"On play, deal *{damage} damage* to a random enemy for each unique surrounding *primary unit type*."
U018-TEXT-LEVEL-5,"On play, *deal {damage} damage* to a random enemy for each unique *surrounding primary unit type*"
B002-NAME,"Trueshot Post"
B002-NAME,"Trueshot Post"
B002-TEXT-LEVEL-1,"At the start of your turn, randomly deal *{damage} damage* to the most forward enemy unit or structure"
B002-TEXT-LEVEL-1,"At the start of your turn, randomly *deal {damage} damage* to the most forward enemy unit or structure"
B002-TEXT-LEVEL-2,"At the start of your turn, randomly deal *{damage} damage* to the most forward enemy unit or structure"
B002-TEXT-LEVEL-2,"At the start of your turn, randomly *deal {damage} damage* to the most forward enemy unit or structure"
B002-TEXT-LEVEL-3,"At the start of your turn, randomly deal *{damage} damage* to the most forward enemy unit or structure"
B002-TEXT-LEVEL-3,"At the start of your turn, randomly *deal {damage} damage* to the most forward enemy unit or structure"
B002-TEXT-LEVEL-4,"At the start of your turn, randomly deal *{damage} damage* to the most forward enemy unit or structure"
B002-TEXT-LEVEL-4,"At the start of your turn, randomly *deal {damage} damage* to the most forward enemy unit or structure"
B002-TEXT-LEVEL-5,"At the start of your turn, randomly deal *{damage} damage* to the most forward enemy unit or structure"
B002-TEXT-LEVEL-5,"At the start of your turn, randomly *deal {damage} damage* to the most forward enemy unit or structure"
B003-NAME,"Emerald Towers"
B003-NAME,"Emerald Towers"
B003-TEXT-LEVEL-1,"At the start of your turn, *give {strength}* strength to all friendly units in front"
B003-TEXT-LEVEL-1,"At the start of your turn, *give {strength} strength* to all friendly units in front"
B003-TEXT-LEVEL-2,"At the start of your turn, *give {strength}* strength to all friendly units in front"
B003-TEXT-LEVEL-2,"At the start of your turn, *give {strength} strength* to all friendly units in front"
B003-TEXT-LEVEL-3,"At the start of your turn, *give {strength}* strength to all friendly units in front"
B003-TEXT-LEVEL-3,"At the start of your turn, *give {strength} strength* to all friendly units in front"
B003-TEXT-LEVEL-4,"At the start of your turn, *give {strength}* strength to all friendly units in front"
B003-TEXT-LEVEL-4,"At the start of your turn, *give {strength} strength* to all friendly units in front"
B003-TEXT-LEVEL-5,"At the start of your turn, *give {strength}* strength to all friendly units in front"
B003-TEXT-LEVEL-5,"At the start of your turn, *give {strength} strength* to all friendly units in front"
S001-NAME,"Execution"
S001-NAME,"Execution"
S001-TEXT-LEVEL-1,"Deal *{damage} damage* to a target enemy unit or structure"
S001-TEXT-LEVEL-1,"*Deal {damage} damage* to a target enemy unit or structure"
S001-TEXT-LEVEL-2,"Deal *{damage} damage* to a target enemy unit or structure"
S001-TEXT-LEVEL-2,"*Deal {damage} damage* to a target enemy unit or structure"
S001-TEXT-LEVEL-3,"Deal *{damage} damage* to a target enemy unit or structure"
S001-TEXT-LEVEL-3,"*Deal {damage} damage* to a target enemy unit or structure"
S001-TEXT-LEVEL-4,"Deal *{damage} damage* to a target enemy unit or structure"
S001-TEXT-LEVEL-4,"*Deal {damage} damage* to a target enemy unit or structure"
S001-TEXT-LEVEL-5,"Deal *{damage} damage* to a target enemy unit or structure"
S001-TEXT-LEVEL-5,"*Deal {damage} damage* to a target enemy unit or structure"
S002-NAME,"Call For Aid"
S002-NAME,"Call For Aid"
S002-TEXT-LEVEL-1,"*Spawn {strength}* strength units on all tiles bordering a target friendly unit"
S002-TEXT-LEVEL-1,"*Spawn {strength} strength* units on all tiles *bordering* a target friendly unit"
S002-TEXT-LEVEL-2,"*Spawn {strength}* strength units on all tiles bordering a target friendly unit"
S002-TEXT-LEVEL-2,"*Spawn {strength} strength* units on all tiles *bordering* a target friendly unit"
S002-TEXT-LEVEL-3,"*Spawn {strength}* strength units on all tiles bordering a target friendly unit"
S002-TEXT-LEVEL-3,"*Spawn {strength} strength* units on all tiles *bordering* a target friendly unit"
S002-TEXT-LEVEL-4,"*Spawn {strength}* strength units on all tiles bordering a target friendly unit"
S002-TEXT-LEVEL-4,"*Spawn {strength} strength* units on all tiles *bordering* a target friendly unit"
S002-TEXT-LEVEL-5,"*Spawn {strength}* strength units on all tiles bordering a target friendly unit"
S002-TEXT-LEVEL-5,"*Spawn {strength} strength* units on all tiles *bordering* a target friendly unit"
S003-NAME,"Bladestorm"
S003-NAME,"Bladestorm"
S003-TEXT-LEVEL-1,"Deal *{minDamage} damage* to all enemy units and structures"
S003-TEXT-LEVEL-1,"*Deal {minDamage} damage* to all enemy units and structures"
S003-TEXT-LEVEL-2,"Deal *{minDamage} damage* to all enemy units and structures"
S003-TEXT-LEVEL-2,"*Deal {minDamage} damage* to all enemy units and structures"
S003-TEXT-LEVEL-3,"Deal *{minDamage}-{maxDamage} damage* to all enemy units and structures"
S003-TEXT-LEVEL-3,"*Deal {minDamage}-{maxDamage} damage* to all enemy units and structures"
S003-TEXT-LEVEL-4,"Deal *{minDamage} damage* to all enemy units and structures"
S003-TEXT-LEVEL-4,"*Deal {minDamage} damage* to all enemy units and structures"
S003-TEXT-LEVEL-5,"Deal *{minDamage} damage* to all enemy units and structures"
S003-TEXT-LEVEL-5,"*Deal {minDamage} damage* to all enemy units and structures"
S006-NAME,"Kindred's Grace"
S006-NAME,"Kindred's Grace"
S006-TEXT-LEVEL-1,"*Give {strength}* strength to a target friendly unit and *{amount}* strength to all others with the same *unit type*"
S006-TEXT-LEVEL-1,"*Give {strength} strength* to a target friendly unit and *{amount} strength* to all others with the same *unit type*"
S006-TEXT-LEVEL-2,"*Give {strength}* strength to a target friendly unit and *{amount}* strength to all others with the same *unit type*"
S006-TEXT-LEVEL-2,"*Give {strength} strength* to a target friendly unit and *{amount} strength* to all others with the same *unit type*"
S006-TEXT-LEVEL-3,"*Give {strength}* strength to a target friendly unit and *{amount}* strength to all others with the same *unit type*"
S006-TEXT-LEVEL-3,"*Give {strength} strength* to a target friendly unit and *{amount} strength* to all others with the same *unit type*"
S006-TEXT-LEVEL-4,"*Give {strength}* strength to a target friendly unit and *{amount}* strength to all others with the same *unit type*"
S006-TEXT-LEVEL-4,"*Give {strength} strength* to a target friendly unit and *{amount} strength* to all others with the same *unit type*"
S006-TEXT-LEVEL-5,"*Give {strength}* strength to a target friendly unit and *{amount}* strength to all others with the same *unit type*"
S006-TEXT-LEVEL-5,"*Give {strength} strength* to a target friendly unit and *{amount} strength* to all others with the same *unit type*"
S007-NAME,"Potion of Growth"
S007-NAME,"Potion of Growth"
S007-TEXT-LEVEL-1,"*Give {strength}* strength to a target friendly unit, then vitalize it."
S007-TEXT-LEVEL-1,"*Give {strength} strength* to a target friendly unit and *vitalize* it"
S007-TEXT-LEVEL-2,"*Give {strength}* strength to a target friendly unit, then vitalize it."
S007-TEXT-LEVEL-2,"*Give {strength} strength* to a target friendly unit and *vitalize* it"
S007-TEXT-LEVEL-3,"*Give {strength}* strength to a target friendly unit, then vitalize it."
S007-TEXT-LEVEL-3,"*Give {strength} strength* to a target friendly unit and *vitalize* it"
S007-TEXT-LEVEL-4,"*Give {strength}* strength to a target friendly unit, then vitalize it."
S007-TEXT-LEVEL-4,"*Give {strength} strength* to a target friendly unit and *vitalize* it"
S007-TEXT-LEVEL-5,"*Give {strength}* strength to a target friendly unit, then vitalize it."
S007-TEXT-LEVEL-5,"*Give {strength} strength* to a target friendly unit and *vitalize* it"
S302-NAME,"Needle Blast"
S302-NAME,"Needle Blast"
S302-TEXT-LEVEL-1,"Deal *{damage} damage* to *{targets}* random enemies"
S302-TEXT-LEVEL-1,"*Deal {damage} damage* to *{targets}* random enemies"
S302-TEXT-LEVEL-2,"Deal *{damage} damage* to *{targets}* random enemies"
S302-TEXT-LEVEL-2,"*Deal {damage} damage* to *{targets}* random enemies"
S302-TEXT-LEVEL-3,"Deal *{damage} damage* to *{targets}* random enemies"
S302-TEXT-LEVEL-3,"*Deal {damage} damage* to *{targets}* random enemies"
S302-TEXT-LEVEL-4,"Deal *{damage} damage* to *{targets}* random enemies"
S302-TEXT-LEVEL-4,"*Deal {damage} damage* to *{targets}* random enemies"
S302-TEXT-LEVEL-5,"Deal *{damage} damage* to *{targets}* random enemies"
S302-TEXT-LEVEL-5,"*Deal {damage} damage* to *{targets}* random enemies"
U101-NAME,"Wisp Cloud"
U101-NAME,"Wisp Cloud"
U101-TEXT-LEVEL-1,"Before attacking a frozen unit, deal *{damage} damage* to all surrounding frozen enemies"
U101-TEXT-LEVEL-1,"Before attacking a frozen unit, *deal {damage} damage* to *all surrounding* frozen enemies"
U101-TEXT-LEVEL-2,"Before attacking a frozen unit, deal *{damage} damage* to all surrounding frozen enemies"
U101-TEXT-LEVEL-2,"Before attacking a frozen unit, *deal {damage} damage* to *all surrounding* frozen enemies"
U101-TEXT-LEVEL-3,"Before attacking a frozen unit, deal *{damage} damage* to all surrounding frozen enemies"
U101-TEXT-LEVEL-3,"Before attacking a frozen unit, *deal {damage} damage* to *all surrounding* frozen enemies"
U101-TEXT-LEVEL-4,"Before attacking a frozen unit, deal *{damage} damage* to all surrounding frozen enemies"
U101-TEXT-LEVEL-4,"Before attacking a frozen unit, *deal {damage} damage* to *all surrounding* frozen enemies"
U101-TEXT-LEVEL-5,"Before attacking a frozen unit, deal *{damage} damage* to all surrounding frozen enemies"
U101-TEXT-LEVEL-5,"Before attacking a frozen unit, *deal {damage} damage* to *all surrounding* frozen enemies"
U102-NAME,"Dawnsparks"
U102-NAME,"Dawnsparks"
U102-TEXT-LEVEL-1,"When attacking, gain *{mana} mana*"