Diff
checker
Texte
Texte
Images
Documents
Excel
Dossiers
Legal
Enterprise
Application de bureau
Prix
Se connecter
Télécharger Diffchecker Desktop
Comparer le texte
Trouver la différence entre deux fichiers texte
Outils
Historique
Éditeur live
Cacher identiques
Sans retour à la ligne
Vue
Divisé
Unifié
Niveau de précision
Intelligent
Mot
Caractère
Coloration syntaxique
Choisir la syntaxe
Ignorer
Transformer le texte
Aller au premier écart
Modifier l'entrée
Diffchecker Desktop
La façon la plus sécurisée d'utiliser Diffchecker. Obtenez l'application Diffchecker Desktop : vos diffs ne quittent jamais votre ordinateur !
Obtenir Desktop
Untitled diff
Créé
il y a 11 ans
Le diff n'expire jamais
Effacer
Exporter
Partager
Expliquer
1 suppression
Lignes
Total
Supprimé
Caractères
Total
Supprimé
Pour continuer à utiliser cette fonctionnalité, passez à
Diff
checker
Pro
Voir les prix
193 lignes
Copier tout
18 ajouts
Lignes
Total
Ajouté
Caractères
Total
Ajouté
Pour continuer à utiliser cette fonctionnalité, passez à
Diff
checker
Pro
Voir les prix
210 lignes
Copier tout
/**
/**
* vim: set ts=4 :
* vim: set ts=4 :
* =============================================================================
* =============================================================================
* EmitSoundAny
* EmitSoundAny
* Play sounds in a cross-game friendly way CS:GO and DOTA2 friendly way.
* Play sounds in a cross-game friendly way CS:GO and DOTA2 friendly way.
*
*
* EmitSoundAny (C)2014 AlliedModders and Powerlord (Ross Bemrose)
* EmitSoundAny (C)2014 AlliedModders and Powerlord (Ross Bemrose)
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
* =============================================================================
*
*
* This program is free software; you can redistribute it and/or modify it under
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* details.
*
*
* You should have received a copy of the GNU General Public License along with
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* As a special exception, AlliedModders LLC gives you permission to link the
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
* or <http://www.sourcemod.net/license.php>.
*
*
Copier
Copié
Copier
Copié
* Version: 1.0.
2
* Version: 1.0.
3
*/
*/
#if defined _emitsoundany_included
#if defined _emitsoundany_included
#endinput
#endinput
#endif
#endif
#define _emitsoundany_included
#define _emitsoundany_included
#include <sdktools>
#include <sdktools>
static bool:g_bCheckedEngine = false;
static bool:g_bCheckedEngine = false;
static bool:g_bNeedsFakePrecache = false;
static bool:g_bNeedsFakePrecache = false;
stock static EmitSoundCheckEngineVersion()
stock static EmitSoundCheckEngineVersion()
{
{
if (g_bCheckedEngine)
if (g_bCheckedEngine)
{
{
return;
return;
}
}
new EngineVersion:engVersion = GetEngineVersion();
new EngineVersion:engVersion = GetEngineVersion();
if (engVersion == Engine_CSGO || engVersion == Engine_DOTA)
if (engVersion == Engine_CSGO || engVersion == Engine_DOTA)
{
{
g_bNeedsFakePrecache = true;
g_bNeedsFakePrecache = true;
}
}
g_bCheckedEngine = true;
g_bCheckedEngine = true;
}
}
stock static bool:FakePrecacheSoundEx( const String:szPath[] )
stock static bool:FakePrecacheSoundEx( const String:szPath[] )
{
{
decl String:szPathStar[PLATFORM_MAX_PATH];
decl String:szPathStar[PLATFORM_MAX_PATH];
Format(szPathStar, sizeof(szPathStar), "*%s", szPath);
Format(szPathStar, sizeof(szPathStar), "*%s", szPath);
AddToStringTable( FindStringTable( "soundprecache" ), szPathStar );
AddToStringTable( FindStringTable( "soundprecache" ), szPathStar );
return true;
return true;
}
}
stock bool:PrecacheSoundAny( const String:szPath[], bool:preload=false)
stock bool:PrecacheSoundAny( const String:szPath[], bool:preload=false)
{
{
EmitSoundCheckEngineVersion();
EmitSoundCheckEngineVersion();
if (g_bNeedsFakePrecache)
if (g_bNeedsFakePrecache)
{
{
return FakePrecacheSoundEx(szPath);
return FakePrecacheSoundEx(szPath);
}
}
else
else
{
{
return PrecacheSound(szPath, preload);
return PrecacheSound(szPath, preload);
}
}
}
}
stock EmitSoundAny(const clients[],
stock EmitSoundAny(const clients[],
numClients,
numClients,
const String:sample[],
const String:sample[],
entity = SOUND_FROM_PLAYER,
entity = SOUND_FROM_PLAYER,
channel = SNDCHAN_AUTO,
channel = SNDCHAN_AUTO,
level = SNDLEVEL_NORMAL,
level = SNDLEVEL_NORMAL,
flags = SND_NOFLAGS,
flags = SND_NOFLAGS,
Float:volume = SNDVOL_NORMAL,
Float:volume = SNDVOL_NORMAL,
pitch = SNDPITCH_NORMAL,
pitch = SNDPITCH_NORMAL,
speakerentity = -1,
speakerentity = -1,
const Float:origin[3] = NULL_VECTOR,
const Float:origin[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
bool:updatePos = true,
bool:updatePos = true,
Float:soundtime = 0.0)
Float:soundtime = 0.0)
{
{
EmitSoundCheckEngineVersion();
EmitSoundCheckEngineVersion();
decl String:szSound[PLATFORM_MAX_PATH];
decl String:szSound[PLATFORM_MAX_PATH];
if (g_bNeedsFakePrecache)
if (g_bNeedsFakePrecache)
{
{
Format(szSound, sizeof(szSound), "*%s", sample);
Format(szSound, sizeof(szSound), "*%s", sample);
}
}
else
else
{
{
strcopy(szSound, sizeof(szSound), sample);
strcopy(szSound, sizeof(szSound), sample);
}
}
EmitSound(clients, numClients, szSound, entity, channel, level, flags, volume, pitch, speakerentity, origin, dir, updatePos, soundtime);
EmitSound(clients, numClients, szSound, entity, channel, level, flags, volume, pitch, speakerentity, origin, dir, updatePos, soundtime);
}
}
stock EmitSoundToClientAny(client,
stock EmitSoundToClientAny(client,
const String:sample[],
const String:sample[],
entity = SOUND_FROM_PLAYER,
entity = SOUND_FROM_PLAYER,
channel = SNDCHAN_AUTO,
channel = SNDCHAN_AUTO,
level = SNDLEVEL_NORMAL,
level = SNDLEVEL_NORMAL,
flags = SND_NOFLAGS,
flags = SND_NOFLAGS,
Float:volume = SNDVOL_NORMAL,
Float:volume = SNDVOL_NORMAL,
pitch = SNDPITCH_NORMAL,
pitch = SNDPITCH_NORMAL,
speakerentity = -1,
speakerentity = -1,
const Float:origin[3] = NULL_VECTOR,
const Float:origin[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
bool:updatePos = true,
bool:updatePos = true,
Float:soundtime = 0.0)
Float:soundtime = 0.0)
{
{
new clients[1];
new clients[1];
clients[0] = client;
clients[0] = client;
/* Save some work for SDKTools and remove SOUND_FROM_PLAYER references */
/* Save some work for SDKTools and remove SOUND_FROM_PLAYER references */
entity = (entity == SOUND_FROM_PLAYER) ? client : entity;
entity = (entity == SOUND_FROM_PLAYER) ? client : entity;
EmitSoundAny(clients, 1, sample, entity, channel,
EmitSoundAny(clients, 1, sample, entity, channel,
level, flags, volume, pitch, speakerentity,
level, flags, volume, pitch, speakerentity,
origin, dir, updatePos, soundtime);
origin, dir, updatePos, soundtime);
}
}
stock EmitSoundToAllAny(const String:sample[],
stock EmitSoundToAllAny(const String:sample[],
entity = SOUND_FROM_PLAYER,
entity = SOUND_FROM_PLAYER,
channel = SNDCHAN_AUTO,
channel = SNDCHAN_AUTO,
level = SNDLEVEL_NORMAL,
level = SNDLEVEL_NORMAL,
flags = SND_NOFLAGS,
flags = SND_NOFLAGS,
Float:volume = SNDVOL_NORMAL,
Float:volume = SNDVOL_NORMAL,
pitch = SNDPITCH_NORMAL,
pitch = SNDPITCH_NORMAL,
speakerentity = -1,
speakerentity = -1,
const Float:origin[3] = NULL_VECTOR,
const Float:origin[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
bool:updatePos = true,
bool:updatePos = true,
Float:soundtime = 0.0)
Float:soundtime = 0.0)
{
{
new clients[MaxClients];
new clients[MaxClients];
new total = 0;
new total = 0;
for (new i=1; i<=MaxClients; i++)
for (new i=1; i<=MaxClients; i++)
{
{
if (IsClientInGame(i))
if (IsClientInGame(i))
{
{
clients[total++] = i;
clients[total++] = i;
}
}
}
}
if (!total)
if (!total)
{
{
return;
return;
}
}
EmitSoundAny(clients, total, sample, entity, channel,
EmitSoundAny(clients, total, sample, entity, channel,
level, flags, volume, pitch, speakerentity,
level, flags, volume, pitch, speakerentity,
origin, dir, updatePos, soundtime);
origin, dir, updatePos, soundtime);
}
}
stock EmitAmbientSoundAny(const String:name[],
stock EmitAmbientSoundAny(const String:name[],
const Float:pos[3],
const Float:pos[3],
entity = SOUND_FROM_WORLD,
entity = SOUND_FROM_WORLD,
level = SNDLEVEL_NORMAL,
level = SNDLEVEL_NORMAL,
flags = SND_NOFLAGS,
flags = SND_NOFLAGS,
Float:vol = SNDVOL_NORMAL,
Float:vol = SNDVOL_NORMAL,
pitch = SNDPITCH_NORMAL,
pitch = SNDPITCH_NORMAL,
Float:delay = 0.0)
Float:delay = 0.0)
{
{
decl String:szSound[PLATFORM_MAX_PATH];
decl String:szSound[PLATFORM_MAX_PATH];
if (g_bNeedsFakePrecache)
if (g_bNeedsFakePrecache)
{
{
Format(szSound, sizeof(szSound), "*%s", sample);
Format(szSound, sizeof(szSound), "*%s", sample);
}
}
else
else
{
{
strcopy(szSound, sizeof(szSound), sample);
strcopy(szSound, sizeof(szSound), sample);
}
}
EmitAmbientSound(szSound, pos, entity, level, flags, vol, pitch, delay);
EmitAmbientSound(szSound, pos, entity, level, flags, vol, pitch, delay);
}
}
Copier
Copié
Copier
Copié
stock StopSoundAny(entity, channel, const String:name[])
{
EmitSoundCheckEngineVersion();
decl String:szSound[PLATFORM_MAX_PATH];
if (g_bNeedsFakePrecache)
{
Format(szSound, sizeof(szSound), "*%s", name);
}
else
{
strcopy(szSound, sizeof(szSound), name);
}
StopSound(entity, channel, szSound);
}
Différences enregistrées
Texte d'origine
Ouvrir un fichier
/** * vim: set ts=4 : * ============================================================================= * EmitSoundAny * Play sounds in a cross-game friendly way CS:GO and DOTA2 friendly way. * * EmitSoundAny (C)2014 AlliedModders and Powerlord (Ross Bemrose) * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or <http://www.sourcemod.net/license.php>. * * Version: 1.0.2 */ #if defined _emitsoundany_included #endinput #endif #define _emitsoundany_included #include <sdktools> static bool:g_bCheckedEngine = false; static bool:g_bNeedsFakePrecache = false; stock static EmitSoundCheckEngineVersion() { if (g_bCheckedEngine) { return; } new EngineVersion:engVersion = GetEngineVersion(); if (engVersion == Engine_CSGO || engVersion == Engine_DOTA) { g_bNeedsFakePrecache = true; } g_bCheckedEngine = true; } stock static bool:FakePrecacheSoundEx( const String:szPath[] ) { decl String:szPathStar[PLATFORM_MAX_PATH]; Format(szPathStar, sizeof(szPathStar), "*%s", szPath); AddToStringTable( FindStringTable( "soundprecache" ), szPathStar ); return true; } stock bool:PrecacheSoundAny( const String:szPath[], bool:preload=false) { EmitSoundCheckEngineVersion(); if (g_bNeedsFakePrecache) { return FakePrecacheSoundEx(szPath); } else { return PrecacheSound(szPath, preload); } } stock EmitSoundAny(const clients[], numClients, const String:sample[], entity = SOUND_FROM_PLAYER, channel = SNDCHAN_AUTO, level = SNDLEVEL_NORMAL, flags = SND_NOFLAGS, Float:volume = SNDVOL_NORMAL, pitch = SNDPITCH_NORMAL, speakerentity = -1, const Float:origin[3] = NULL_VECTOR, const Float:dir[3] = NULL_VECTOR, bool:updatePos = true, Float:soundtime = 0.0) { EmitSoundCheckEngineVersion(); decl String:szSound[PLATFORM_MAX_PATH]; if (g_bNeedsFakePrecache) { Format(szSound, sizeof(szSound), "*%s", sample); } else { strcopy(szSound, sizeof(szSound), sample); } EmitSound(clients, numClients, szSound, entity, channel, level, flags, volume, pitch, speakerentity, origin, dir, updatePos, soundtime); } stock EmitSoundToClientAny(client, const String:sample[], entity = SOUND_FROM_PLAYER, channel = SNDCHAN_AUTO, level = SNDLEVEL_NORMAL, flags = SND_NOFLAGS, Float:volume = SNDVOL_NORMAL, pitch = SNDPITCH_NORMAL, speakerentity = -1, const Float:origin[3] = NULL_VECTOR, const Float:dir[3] = NULL_VECTOR, bool:updatePos = true, Float:soundtime = 0.0) { new clients[1]; clients[0] = client; /* Save some work for SDKTools and remove SOUND_FROM_PLAYER references */ entity = (entity == SOUND_FROM_PLAYER) ? client : entity; EmitSoundAny(clients, 1, sample, entity, channel, level, flags, volume, pitch, speakerentity, origin, dir, updatePos, soundtime); } stock EmitSoundToAllAny(const String:sample[], entity = SOUND_FROM_PLAYER, channel = SNDCHAN_AUTO, level = SNDLEVEL_NORMAL, flags = SND_NOFLAGS, Float:volume = SNDVOL_NORMAL, pitch = SNDPITCH_NORMAL, speakerentity = -1, const Float:origin[3] = NULL_VECTOR, const Float:dir[3] = NULL_VECTOR, bool:updatePos = true, Float:soundtime = 0.0) { new clients[MaxClients]; new total = 0; for (new i=1; i<=MaxClients; i++) { if (IsClientInGame(i)) { clients[total++] = i; } } if (!total) { return; } EmitSoundAny(clients, total, sample, entity, channel, level, flags, volume, pitch, speakerentity, origin, dir, updatePos, soundtime); } stock EmitAmbientSoundAny(const String:name[], const Float:pos[3], entity = SOUND_FROM_WORLD, level = SNDLEVEL_NORMAL, flags = SND_NOFLAGS, Float:vol = SNDVOL_NORMAL, pitch = SNDPITCH_NORMAL, Float:delay = 0.0) { decl String:szSound[PLATFORM_MAX_PATH]; if (g_bNeedsFakePrecache) { Format(szSound, sizeof(szSound), "*%s", sample); } else { strcopy(szSound, sizeof(szSound), sample); } EmitAmbientSound(szSound, pos, entity, level, flags, vol, pitch, delay); }
Texte modifié
Ouvrir un fichier
/** * vim: set ts=4 : * ============================================================================= * EmitSoundAny * Play sounds in a cross-game friendly way CS:GO and DOTA2 friendly way. * * EmitSoundAny (C)2014 AlliedModders and Powerlord (Ross Bemrose) * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or <http://www.sourcemod.net/license.php>. * * Version: 1.0.3 */ #if defined _emitsoundany_included #endinput #endif #define _emitsoundany_included #include <sdktools> static bool:g_bCheckedEngine = false; static bool:g_bNeedsFakePrecache = false; stock static EmitSoundCheckEngineVersion() { if (g_bCheckedEngine) { return; } new EngineVersion:engVersion = GetEngineVersion(); if (engVersion == Engine_CSGO || engVersion == Engine_DOTA) { g_bNeedsFakePrecache = true; } g_bCheckedEngine = true; } stock static bool:FakePrecacheSoundEx( const String:szPath[] ) { decl String:szPathStar[PLATFORM_MAX_PATH]; Format(szPathStar, sizeof(szPathStar), "*%s", szPath); AddToStringTable( FindStringTable( "soundprecache" ), szPathStar ); return true; } stock bool:PrecacheSoundAny( const String:szPath[], bool:preload=false) { EmitSoundCheckEngineVersion(); if (g_bNeedsFakePrecache) { return FakePrecacheSoundEx(szPath); } else { return PrecacheSound(szPath, preload); } } stock EmitSoundAny(const clients[], numClients, const String:sample[], entity = SOUND_FROM_PLAYER, channel = SNDCHAN_AUTO, level = SNDLEVEL_NORMAL, flags = SND_NOFLAGS, Float:volume = SNDVOL_NORMAL, pitch = SNDPITCH_NORMAL, speakerentity = -1, const Float:origin[3] = NULL_VECTOR, const Float:dir[3] = NULL_VECTOR, bool:updatePos = true, Float:soundtime = 0.0) { EmitSoundCheckEngineVersion(); decl String:szSound[PLATFORM_MAX_PATH]; if (g_bNeedsFakePrecache) { Format(szSound, sizeof(szSound), "*%s", sample); } else { strcopy(szSound, sizeof(szSound), sample); } EmitSound(clients, numClients, szSound, entity, channel, level, flags, volume, pitch, speakerentity, origin, dir, updatePos, soundtime); } stock EmitSoundToClientAny(client, const String:sample[], entity = SOUND_FROM_PLAYER, channel = SNDCHAN_AUTO, level = SNDLEVEL_NORMAL, flags = SND_NOFLAGS, Float:volume = SNDVOL_NORMAL, pitch = SNDPITCH_NORMAL, speakerentity = -1, const Float:origin[3] = NULL_VECTOR, const Float:dir[3] = NULL_VECTOR, bool:updatePos = true, Float:soundtime = 0.0) { new clients[1]; clients[0] = client; /* Save some work for SDKTools and remove SOUND_FROM_PLAYER references */ entity = (entity == SOUND_FROM_PLAYER) ? client : entity; EmitSoundAny(clients, 1, sample, entity, channel, level, flags, volume, pitch, speakerentity, origin, dir, updatePos, soundtime); } stock EmitSoundToAllAny(const String:sample[], entity = SOUND_FROM_PLAYER, channel = SNDCHAN_AUTO, level = SNDLEVEL_NORMAL, flags = SND_NOFLAGS, Float:volume = SNDVOL_NORMAL, pitch = SNDPITCH_NORMAL, speakerentity = -1, const Float:origin[3] = NULL_VECTOR, const Float:dir[3] = NULL_VECTOR, bool:updatePos = true, Float:soundtime = 0.0) { new clients[MaxClients]; new total = 0; for (new i=1; i<=MaxClients; i++) { if (IsClientInGame(i)) { clients[total++] = i; } } if (!total) { return; } EmitSoundAny(clients, total, sample, entity, channel, level, flags, volume, pitch, speakerentity, origin, dir, updatePos, soundtime); } stock EmitAmbientSoundAny(const String:name[], const Float:pos[3], entity = SOUND_FROM_WORLD, level = SNDLEVEL_NORMAL, flags = SND_NOFLAGS, Float:vol = SNDVOL_NORMAL, pitch = SNDPITCH_NORMAL, Float:delay = 0.0) { decl String:szSound[PLATFORM_MAX_PATH]; if (g_bNeedsFakePrecache) { Format(szSound, sizeof(szSound), "*%s", sample); } else { strcopy(szSound, sizeof(szSound), sample); } EmitAmbientSound(szSound, pos, entity, level, flags, vol, pitch, delay); } stock StopSoundAny(entity, channel, const String:name[]) { EmitSoundCheckEngineVersion(); decl String:szSound[PLATFORM_MAX_PATH]; if (g_bNeedsFakePrecache) { Format(szSound, sizeof(szSound), "*%s", name); } else { strcopy(szSound, sizeof(szSound), name); } StopSound(entity, channel, szSound); }
Trouver la différence