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Diffchecker Desktop
Diffchecker चलाने का सबसे सुरक्षित तरीका। Diffchecker Desktop ऐप पाएं: आपके diffs कभी आपके कंप्यूटर से बाहर नहीं जाते!
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इस सुविधा का उपयोग जारी रखने के लिए, अपग्रेड करें
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133 लाइनें
सभी को कॉपी करें
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जोड़ा गया
इस सुविधा का उपयोग जारी रखने के लिए, अपग्रेड करें
Diff
checker
Pro
मूल्य देखें
129 लाइनें
सभी को कॉपी करें
public static void DoAimbot()
public static void DoAimbot()
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
{
{
Vector3
vector
=
GetEnemyVector();
Vector3
enemyVector
=
Aemdot.
GetEnemyVector();
if (
vector
!= Vector3.zero)
if (
enemyVector
!= Vector3.zero)
{
{
Vector3 vector
2
=
vector;
Vector3 vector
=
enemyVector;
Quaternion quaternion = Quaternion.LookRotation(vector
2
- MainCamera.mainCamera.transform.position,
Quaternion quaternion = Quaternion.LookRotation(vector
- MainCamera.mainCamera.transform.position,
Vector3.right);
Vector3.right);
float
num
= quaternion.eulerAngles.x;
float
x
= quaternion.eulerAngles.x;
num
=
(
(MainCamera.mainCamera.transform.position.y < vector
.y) ? (-360f +
num
) :
num);
x
=
(MainCamera.mainCamera.transform.position.y < vector
2
.y) ? (-360f +
x
) :
x;
num
= Mathf.Clamp(
num
, -89f, 89f);
x
= Mathf.Clamp(
x
, -89f, 89f);
LocalPlayer.Entity.input.SetViewVars(new Vector3(
num
, quaternion.eulerAngles.y, 0f));
LocalPlayer.Entity.input.SetViewVars(new Vector3(
x
, quaternion.eulerAngles.y, 0f));
Rendering.DrawBox(new Vector2(
(float)
Screen.width
/ 2f
- 6f,
(float)
Screen.height
/ 2f
- 6f),
new Vector2(12f, 12f), 1f, Color.yellow
, false
);
Rendering.DrawBox(new Vector2(
((
(float)
Screen.width
)
/ 2f
)
- 6f,
((
(float)
Screen.height
)
/ 2f
)
- 6f),
}
new Vector2(12f, 12f), 1f, Color.yellow
);
}
}
public static Vector3 GetEnemyVector()
}
public static Vector3 GetEnemyVector()
{
{
Vector3 result = Vector3.zero;
Vector3 result = Vector3.zero;
Vector2 middleScreen = new Vector2((float) (Screen.width / 2), (float) (Screen.height / 2));
Vector2 middleScreen = new Vector2((float) (Screen.width / 2), (float) (Screen.height / 2));
float maxDistance = 4999f;
float maxDistance = 4999f;
foreach (BasePlayer player in BasePlayer.VisiblePlayerList)
foreach (BasePlayer player in BasePlayer.VisiblePlayerList)
{
{
if (((player != null) && (player.health > 0f)) && (!player.IsSleeping() && !player.IsLocalPlayer()) &&
if (((player != null) && (player.health > 0f)) && (!player.IsSleeping() && !player.IsLocalPlayer()) &&
!Config.ESP.friendlyList.Contains(player.displayName))
!Config.ESP.friendlyList.Contains(player.displayName))
{
{
Vector3 enemyPosition;
Vector3 enemyPosition;
if (Config.Aimbot.AimAtHead)
if (Config.Aimbot.AimAtHead)
enemyPosition = GetBonePosition(player.GetModel(), "headCenter");
enemyPosition = GetBonePosition(player.GetModel(), "headCenter");
else
else
enemyPosition = GetBonePosition(player.GetModel(), "spine1");
enemyPosition = GetBonePosition(player.GetModel(), "spine1");
if (enemyPosition != Vector3.zero)
if (enemyPosition != Vector3.zero)
{
{
bool flag = IsVisible(enemyPosition);
bool flag = IsVisible(enemyPosition);
if (flag)
if (flag)
{
{
Vector3 vector4 = MainCamera.mainCamera.WorldToScreenPoint(enemyPosition);
Vector3 vector4 = MainCamera.mainCamera.WorldToScreenPoint(enemyPosition);
Vector2 enemyOnScreen = new Vector2(vector4.x, Screen.height - vector4.y);
Vector2 enemyOnScreen = new Vector2(vector4.x, Screen.height - vector4.y);
float fov = Mathf.Abs(Vector2.Distance(middleScreen, enemyOnScreen));
float fov = Mathf.Abs(Vector2.Distance(middleScreen, enemyOnScreen));
if ((fov <= Config.Aimbot.maxFOV) && (fov <= maxDistance))
if ((fov <= Config.Aimbot.maxFOV) && (fov <= maxDistance))
{
{
result = enemyPosition;
result = enemyPosition;
Item activeItem = LocalPlayer.Entity.Belt.GetActiveItem();
Item activeItem = LocalPlayer.Entity.Belt.GetActiveItem();
if (activeItem != null && (activeItem.info.shortname.Contains("bow") ||
if (activeItem != null && (activeItem.info.shortname.Contains("bow") ||
activeItem.info.shortname.Contains("smg.") ||
activeItem.info.shortname.Contains("smg.") ||
activeItem.info.shortname.Contains("pistol.") ||
activeItem.info.shortname.Contains("pistol.") ||
activeItem.info.shortname.Contains("lmg.") ||
activeItem.info.shortname.Contains("lmg.") ||
activeItem.info.shortname.Contains("rifle")))
activeItem.info.shortname.Contains("rifle")))
{
{
if (Config.Aimbot.BulletDropPrediction || Config.Aimbot.VelocityPrediction)
if (Config.Aimbot.BulletDropPrediction || Config.Aimbot.VelocityPrediction)
{
{
float bulletSpeed = 250f;
float bulletSpeed = 250f;
switch (activeItem.info.shortname)
switch (activeItem.info.shortname)
{
{
case "rifle.bolt":
case "rifle.bolt":
bulletSpeed = 656.25f;
bulletSpeed = 656.25f;
break;
break;
case "rifle.ak":
case "rifle.ak":
bulletSpeed = 375f;
bulletSpeed = 375f;
break;
break;
case "rifle.lr300":
case "rifle.lr300":
bulletSpeed = 375f;
bulletSpeed = 375f;
break;
break;
case "rifle.semiauto":
case "rifle.semiauto":
bulletSpeed = 375f;
bulletSpeed = 375f;
break;
break;
case "smg.mp5":
case "smg.mp5":
bulletSpeed = 180f;
bulletSpeed = 180f;
break;
break;
case "smg.thompson":
case "smg.thompson":
bulletSpeed = 300f;
bulletSpeed = 300f;
break;
break;
case "smg.2":
case "smg.2":
bulletSpeed = 240f;
bulletSpeed = 240f;
break;
break;
case "pistol.m92":
case "pistol.m92":
bulletSpeed = 300f;
bulletSpeed = 300f;
break;
break;
case "pistol.semiauto":
case "pistol.semiauto":
bulletSpeed = 300f;
bulletSpeed = 300f;
break;
break;
case "pistol.python":
case "pistol.python":
bulletSpeed = 300f;
bulletSpeed = 300f;
break;
break;
case "bow.hunting":
case "bow.hunting":
bulletSpeed = 50f;
bulletSpeed = 50f;
break;
break;
case "crossbow":
case "crossbow":
bulletSpeed = 75f;
bulletSpeed = 75f;
break;
break;
default:
default:
break;
break;
}
}
if (Config.Aimbot.VelocityPrediction)
if (Config.Aimbot.VelocityPrediction)
{
{
float flTime =
float flTime =
Vector3.Distance(LocalPlayer.Entity.transform.position, enemyPosition) /
Vector3.Distance(LocalPlayer.Entity.transform.position, enemyPosition) /
bulletSpeed;
bulletSpeed;
Vector3 velocity = (Vector3) player.playerModel.GetFieldValue("velocity");
Vector3 velocity = (Vector3) player.playerModel.GetFieldValue("velocity");
result.x += (velocity.x * flTime);
result.x += (velocity.x * flTime);
result.y += (velocity.y * flTime);
result.y += (velocity.y * flTime);
}
}
if (Config.Aimbot.BulletDropPrediction)
if (Config.Aimbot.BulletDropPrediction)
result.y =
result.y =
result.y +
result.y +
BulletDrop(LocalPlayer.Entity.transform.position, enemyPosition,
BulletDrop(LocalPlayer.Entity.transform.position, enemyPosition,
bulletSpeed);
bulletSpeed);
}
}
}
}
maxDistance = fov;
maxDistance = fov;
}
}
}
}
}
}
}
}
}
}
return result;
return result;
}
}
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
public static bool IsVisible(Vector3 vector3_0)
public static bool IsVisible(Vector3 vector3_0)
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
{
{
Vector3
vector
= MainCamera.mainCamera.transform.position - vector3_0;
Vector3
a
= MainCamera.mainCamera.transform.position - vector3_0;
float magnitude =
vector
.magnitude;
float magnitude =
a
.magnitude;
if (magnitude < Mathf.Epsilon)
if (magnitude < Mathf.Epsilon)
{
{
return true;
return true;
}
}
Vector3
direction = (Vector3) (
vector
/ magnitude
);
Vector3
vector
= a
/ magnitude
;
Vector3
vector3
=
(V
ector
3) (direction
* Mathf.Min(magnitude, 0.01f)
);
Vector3
b
=
v
ector
* Mathf.Min(magnitude, 0.01f)
;
return LocalPlayer.Entity.IsVisible(new Ray(vector3_0 +
vector
3, direction
), magnitude);
return LocalPlayer.Entity.IsVisible(new Ray(vector3_0 +
b,
vector
), magnitude);
}
}
सेव किए गए Diffs
ऑरिजनल टेक्स्ट
फ़ाइल खोलें
public static void DoAimbot() { Vector3 vector = GetEnemyVector(); if (vector != Vector3.zero) { Vector3 vector2 = vector; Quaternion quaternion = Quaternion.LookRotation(vector2 - MainCamera.mainCamera.transform.position, Vector3.right); float x = quaternion.eulerAngles.x; x = (MainCamera.mainCamera.transform.position.y < vector2.y) ? (-360f + x) : x; x = Mathf.Clamp(x, -89f, 89f); LocalPlayer.Entity.input.SetViewVars(new Vector3(x, quaternion.eulerAngles.y, 0f)); Rendering.DrawBox(new Vector2((((float) Screen.width) / 2f) - 6f, (((float) Screen.height) / 2f) - 6f), new Vector2(12f, 12f), 1f, Color.yellow); } } public static Vector3 GetEnemyVector() { Vector3 result = Vector3.zero; Vector2 middleScreen = new Vector2((float) (Screen.width / 2), (float) (Screen.height / 2)); float maxDistance = 4999f; foreach (BasePlayer player in BasePlayer.VisiblePlayerList) { if (((player != null) && (player.health > 0f)) && (!player.IsSleeping() && !player.IsLocalPlayer()) && !Config.ESP.friendlyList.Contains(player.displayName)) { Vector3 enemyPosition; if (Config.Aimbot.AimAtHead) enemyPosition = GetBonePosition(player.GetModel(), "headCenter"); else enemyPosition = GetBonePosition(player.GetModel(), "spine1"); if (enemyPosition != Vector3.zero) { bool flag = IsVisible(enemyPosition); if (flag) { Vector3 vector4 = MainCamera.mainCamera.WorldToScreenPoint(enemyPosition); Vector2 enemyOnScreen = new Vector2(vector4.x, Screen.height - vector4.y); float fov = Mathf.Abs(Vector2.Distance(middleScreen, enemyOnScreen)); if ((fov <= Config.Aimbot.maxFOV) && (fov <= maxDistance)) { result = enemyPosition; Item activeItem = LocalPlayer.Entity.Belt.GetActiveItem(); if (activeItem != null && (activeItem.info.shortname.Contains("bow") || activeItem.info.shortname.Contains("smg.") || activeItem.info.shortname.Contains("pistol.") || activeItem.info.shortname.Contains("lmg.") || activeItem.info.shortname.Contains("rifle"))) { if (Config.Aimbot.BulletDropPrediction || Config.Aimbot.VelocityPrediction) { float bulletSpeed = 250f; switch (activeItem.info.shortname) { case "rifle.bolt": bulletSpeed = 656.25f; break; case "rifle.ak": bulletSpeed = 375f; break; case "rifle.lr300": bulletSpeed = 375f; break; case "rifle.semiauto": bulletSpeed = 375f; break; case "smg.mp5": bulletSpeed = 180f; break; case "smg.thompson": bulletSpeed = 300f; break; case "smg.2": bulletSpeed = 240f; break; case "pistol.m92": bulletSpeed = 300f; break; case "pistol.semiauto": bulletSpeed = 300f; break; case "pistol.python": bulletSpeed = 300f; break; case "bow.hunting": bulletSpeed = 50f; break; case "crossbow": bulletSpeed = 75f; break; default: break; } if (Config.Aimbot.VelocityPrediction) { float flTime = Vector3.Distance(LocalPlayer.Entity.transform.position, enemyPosition) / bulletSpeed; Vector3 velocity = (Vector3) player.playerModel.GetFieldValue("velocity"); result.x += (velocity.x * flTime); result.y += (velocity.y * flTime); } if (Config.Aimbot.BulletDropPrediction) result.y = result.y + BulletDrop(LocalPlayer.Entity.transform.position, enemyPosition, bulletSpeed); } } maxDistance = fov; } } } } } return result; } public static bool IsVisible(Vector3 vector3_0) { Vector3 vector = MainCamera.mainCamera.transform.position - vector3_0; float magnitude = vector.magnitude; if (magnitude < Mathf.Epsilon) { return true; } Vector3 direction = (Vector3) (vector / magnitude); Vector3 vector3 = (Vector3) (direction * Mathf.Min(magnitude, 0.01f)); return LocalPlayer.Entity.IsVisible(new Ray(vector3_0 + vector3, direction), magnitude); }
परिवर्तित टेक्स्ट
फ़ाइल खोलें
public static void DoAimbot() { Vector3 enemyVector = Aemdot.GetEnemyVector(); if (enemyVector != Vector3.zero) { Vector3 vector = enemyVector; Quaternion quaternion = Quaternion.LookRotation(vector - MainCamera.mainCamera.transform.position, Vector3.right); float num = quaternion.eulerAngles.x; num = ((MainCamera.mainCamera.transform.position.y < vector.y) ? (-360f + num) : num); num = Mathf.Clamp(num, -89f, 89f); LocalPlayer.Entity.input.SetViewVars(new Vector3(num, quaternion.eulerAngles.y, 0f)); Rendering.DrawBox(new Vector2((float)Screen.width / 2f - 6f, (float)Screen.height / 2f - 6f), new Vector2(12f, 12f), 1f, Color.yellow, false); } } public static Vector3 GetEnemyVector() { Vector3 result = Vector3.zero; Vector2 middleScreen = new Vector2((float) (Screen.width / 2), (float) (Screen.height / 2)); float maxDistance = 4999f; foreach (BasePlayer player in BasePlayer.VisiblePlayerList) { if (((player != null) && (player.health > 0f)) && (!player.IsSleeping() && !player.IsLocalPlayer()) && !Config.ESP.friendlyList.Contains(player.displayName)) { Vector3 enemyPosition; if (Config.Aimbot.AimAtHead) enemyPosition = GetBonePosition(player.GetModel(), "headCenter"); else enemyPosition = GetBonePosition(player.GetModel(), "spine1"); if (enemyPosition != Vector3.zero) { bool flag = IsVisible(enemyPosition); if (flag) { Vector3 vector4 = MainCamera.mainCamera.WorldToScreenPoint(enemyPosition); Vector2 enemyOnScreen = new Vector2(vector4.x, Screen.height - vector4.y); float fov = Mathf.Abs(Vector2.Distance(middleScreen, enemyOnScreen)); if ((fov <= Config.Aimbot.maxFOV) && (fov <= maxDistance)) { result = enemyPosition; Item activeItem = LocalPlayer.Entity.Belt.GetActiveItem(); if (activeItem != null && (activeItem.info.shortname.Contains("bow") || activeItem.info.shortname.Contains("smg.") || activeItem.info.shortname.Contains("pistol.") || activeItem.info.shortname.Contains("lmg.") || activeItem.info.shortname.Contains("rifle"))) { if (Config.Aimbot.BulletDropPrediction || Config.Aimbot.VelocityPrediction) { float bulletSpeed = 250f; switch (activeItem.info.shortname) { case "rifle.bolt": bulletSpeed = 656.25f; break; case "rifle.ak": bulletSpeed = 375f; break; case "rifle.lr300": bulletSpeed = 375f; break; case "rifle.semiauto": bulletSpeed = 375f; break; case "smg.mp5": bulletSpeed = 180f; break; case "smg.thompson": bulletSpeed = 300f; break; case "smg.2": bulletSpeed = 240f; break; case "pistol.m92": bulletSpeed = 300f; break; case "pistol.semiauto": bulletSpeed = 300f; break; case "pistol.python": bulletSpeed = 300f; break; case "bow.hunting": bulletSpeed = 50f; break; case "crossbow": bulletSpeed = 75f; break; default: break; } if (Config.Aimbot.VelocityPrediction) { float flTime = Vector3.Distance(LocalPlayer.Entity.transform.position, enemyPosition) / bulletSpeed; Vector3 velocity = (Vector3) player.playerModel.GetFieldValue("velocity"); result.x += (velocity.x * flTime); result.y += (velocity.y * flTime); } if (Config.Aimbot.BulletDropPrediction) result.y = result.y + BulletDrop(LocalPlayer.Entity.transform.position, enemyPosition, bulletSpeed); } } maxDistance = fov; } } } } } return result; } public static bool IsVisible(Vector3 vector3_0) { Vector3 a = MainCamera.mainCamera.transform.position - vector3_0; float magnitude = a.magnitude; if (magnitude < Mathf.Epsilon) { return true; } Vector3 vector = a / magnitude; Vector3 b = vector * Mathf.Min(magnitude, 0.01f); return LocalPlayer.Entity.IsVisible(new Ray(vector3_0 + b, vector), magnitude); }
अंतर खोजें